Friday, April 19, 2019

A Race Against Time

"That belongs in a museum."
"Indiana Jones and the Last Crusade"

The first time I ever heard of the Klein bottle was through developers' comments of the Ace Attorney game series actually, where the village of Kurain (Klein) was named after it.

The Choose-Your-Own-Adventure book Uesugi had written for a publishing contest had exceeded the page limit, so Brain Syndrome was disqualified, but to his great surprise, he was contacted by a game company called Epsilon Project, which wanted to purchase the rights to make video game out of his gamebook. Uesugi is thrilled and immediately signs the contract, but months fly by without any real contact from Epsilon. When they finally do contact Uesugi however, he's in for a surprise. Epsilon Project's adaptation of Brain Syndrome wasn't "just" a game: it would be real revolution in game technology. Using unexplored virtual reality technology in the form of the machine K2, the player is submerged in a tank while playing the game, where both audiovisual and full-body feedback give the player the feeling they're really fully immersed in the game world. Uesugi is asked to test-play the game adaptation of Brain Syndrome, together with the part-timer Risa, and both not only find the virtual world of K2 amazing, they also slowly grow closer to each other. But one day, Risa suddenly disappears after a day of work, and then Uesugi slowly starts to harbor doubts about Epsilon Project, as in hindsight, it's a bit strange that he and Risa are driven in a blinded van every day to the secret location of K2 all just to test a videogame, not to mention the other over-the-top security measures taken. Uesugi decides to look for Risa, but the answers he finds are not the ones he had expected in Okajima Futari's Klein no Tsubo ("The Klein Bottle",1989).

Okajma Futari was the pen name of the duo Inoue Izumi and Tokuyama Junichi, who were active between 1981 and 1989. Last year, I reviewed Soshite Tobira ga Tozasareta, which I didn't like particularly, but they still had a few interesting titles in their bibliography I wanted to read. Klein no Tsubo was the last novel published under the Okajima Futari name, as they officially disbanded after the release of this novel, and most of the book was actually written by the Inoue half.

The historical lens is something you also often use when reading fiction, as ideas, tropes and customs all change with time, and what might be a brilliant concept at the original of release, might literally be old-fashioned in another time. The same with the mystery genre of course, where many ideas seen in the Father Brown stories seem rather unoriginal nowadays, but that's because everyone in the century after their release has been borrowing ideas from them. Concepts that were groundbreaking at one time are very likely to be commonplace some decades later. And that is definitely the case with Klein no Tsubo.

In 1989, I am sure that virtual reality and related fields were still quite original and not deeply explored yet in mystery fiction. But nowadays, even the smartphone in your pocket is capable to do some form of VR. Haptic feedback, super-realistic AI and words created in a digital realm: it's not uncommon anymore in this world. Movies about virtual worlds that seem realistic to the protagonists have been quite common since the 1990s, and especially since the 2000s we've seen countless of movies and series about people finding themselves in super-realistic virtual game worlds that seem almost real.

Reading Klein no Tsubo in 2019 (okay, I read this novel in 2018. It's only the review which is published in 2019) sadly enough offers far too few surprises. As a mystery thriller, it does absolutely nothing you haven't seen before if you have been around and consumed popular culture the last two, three decades. Mind you, Klein no Tsubo does nothing wrong at all and can be an entertaining read (don't expect a puzzle plot mystery though), but the times have already gone far beyond everything done or discussed in this novel. Some of the plot twists in Klein no Tsubo might genuinely have been shocking and creepy in 1989: but by now even something like a Treehouse of Horror episode of The Simpsons will have not only used those same ideas, but gone beyond that. Nothing Klein no Tsubo as a thriller does, can possibly be a real surprise to someone now.

I think thematically,  Klein no Tsubo is a strong novel, and to repeat myself, it's a perfectly fine thriller that is competently written, but this is an example where you can really feel how time, and Zeitgeist, has made this novel not only outdated, but perhaps even obsolete, as the things the novel accomplishes, have become part of the bare basics of what a modern reader would expect from this specific theme, so you're left with a feeling of "Oh, was that everything? That wasn't just the set-up?".

Original Japanese title(s):  岡嶋二人 『クラインの壷』

Sunday, April 14, 2019

The Stolen Kiss

「アナタは私のほんのイチブしか知らない」
「イチブとゼンブ」(B'z)

"You only know a small part of me"
"Parts and the Whole" (B'z)

It ain't April unless there's a new Detective Conan theatrical release, coupled with the release of a new volume of the manga. And yep, last year was really weird because of that, as Detective Conan: Zero the Enforcer was released on its own, and there was only one lonely volume released in October for the whole of 2018. But now we're in 2019, and Detective Conan: The Fist of the Blue Sapphire has been released in theaters a few days ago. The screenplay is by Ookura Takahiro, writer of the Lieutenant Fukuie series and the excellent Detective Conan movie The Crimson Love Letter, so while the premise of the movie doesn't seem really interesting to me, I'll be sure to catch the home video release later this year in the hopes it'll actually turn out to be really awesome.

But this year, the release of the new movie was also accompanied by a new volume as per tradition. Detective Conan 96 (2019) is an incredibly weird volume though, and taken on its own, it's easily one of the worst volumes of the last decade or so. This is not because of the story contents per se, but has everything to do with the way the comic is serialized. Because each volume has the same amount of chapters, but stories don't always have the same number of chapters, most volumes usually don't end in a neat matter, but often the last story in a volume will continue in the next volume (and a volume therefore usually starts with the remaining chapters of the story that started in the previous volume). In Detective Conan 96, this ends up in the worse possible manner, as it basically only contains one single complete story: a good part of The Targeted Female Police Officers is collected in volume 95, while The Deadly TV Drama Shooting will be finished in volume 97 scheduled for this fall. So if you read this volume, you'll find more incomplete stories than complete ones!

I already briefly mentioned The Targeted Female Police Officers in my review of volume 95, but as the title suggests, this story is about a series of murders on a few female co-workers of Yumi and Sanae in the Metropolitan Police Department's Traffic Section. One night, Sanae has gone out to the karaoke bar with her co-workers Yagi Shiori and Momosaki Touko. Yagi brings Sanae back home after she had a few too many drinks, but on her way back alone, Momosaki is lured by a suspicious figure to a park and brutally killed there. The only clue to her murderer is that it appears she had been trying to point at something as she died, but the message isn't clear. While the police is investigating however, Yagi too is murdered, making this a serial cop killing. The police quickly concludes the suspects are among the three men who were fined and detained by Yagi and Momosaki last week, as all three men claimed they had an emergency and greatly resented being detained by the two officers. The problem however lies in the message both Momosaki and Yagi left behind as they died.This dying message can be split in two parts, and I do like the first part: it's unclear what the dying message exactly is at first, but the clewing here is pretty good and makes use of the visual format. But then comes the matter of interpretation, and well, it's not too farfetched, but yeah, it's one of those solutions where you shrug and say 'sure, that makes sense', but it's not a really satisfying one. And yes, it's a solution that also relies on language, but even then it's rather open for interpretation (the second dying message by Yagi on the other hand is way too straightforward).

What does make this story somewhat memorable is how Aoyama also used the story to bring some new character development. The focus on Sanae naturally also means officer Chiba has a nice role to play in this story, but personally, I loved how that one scene from last year's Zero the Enforcer was now given context. In case you have seen the movie: there's a shot where a certain character has a line that is unspoken, but can only be 'lip-read'. Here we finally learn what that person actually said.

In The Man Who Wanted The Lips, Suzuki Jiroukichi has come up with another scheme to catch the phantom thief KID, this time using the precious pearl Fairy Lip. A chance meeting with Inspector Morofushi of the Nagano Prefectural Police (first introduced in volume 65) gave Jiroukichi a 'brilliant' idea: the pearl is frozen in an enormous block of ice, making it possible for the museum guests to actually see the pearl, but making it impossible for KID to steal it. Meanwhile, Conan and Hattori are also present, with Hattori's mind pre-occupied with the matter that has been worrying him for some volumes now (how to say to childhood friend Kazuha he likes her romantically?). With Conan, Hattori and Morofushi all present, KID sure has a tough night ahead, but despite all the security measures, KID first manages to lock himself inside the glass cage with the ice block and making it impossible to look inside by painting the glass walls with black ink. When they finally manage to get inside, they find that KID has left a card thanking them for the pearl, and also leaving Jiroukichi with a present: countless of pigment-colored Fairly Lips etched inside the ice block itself as ice art. Overall, I'd say this is a fairly weak KID story: it's quite easy to guess how KID managed to steal the pearl and while usually, these kind of stories revolve around who KID disguised himself as is also of importance, this time we're told right from the start who it is, and his secret identity is mostly used as a a gag from that point on.

Similar to the previous story however, this story is also used to further set-up future events for the main storyline. Like I mentioned in my review, the last volume seemed to be moving pieces around for Aoyama to work towards a story climax, or perhaps even the series finale, and this story does that too by revealing the relationship between several characters. By now, it's also kinda silly how many characters in the Detective Conan world turn out to have some relationship with another significant character, but I'm interested to see how this will work out in the future. I also believe this is the first story in the manga where both KID and Hattori appear. They have appeared in the same movies a couple of times, but even in those movies, never really met face-to-face (or at least, not without KID being in disguise). And was that a reference to The Last Wizard of the Century? Usually, the manga makes no direct references to the events that occur in the movies (while mostly seperate stories, some elements from the movies, like character backstories, are part of the Conan manga storyline), but this was a fairly direct reference...

The Deadly TV Drama Shooting starts with Ran, Conan, Sera, Sonoko and her boyfriend Kyougoku Makoto (who plays a lead role in the 2019 movie Detective Conan: The Fist of the Blue Sapphire) watching the latest hit movie Azengers (ft. Kamen Yaiba.). On their way back, Kyougoku (a karate champion) knocks a helmeted robber out, who turns out to be an actor for the TV drama Detective 48. Kyougoku is asked to take over the role (as he can do the stunts too), and actually does a very good job. During the shooting, the gang learns that Tokuzono Saiya, the lead actor of the drama, isn't really getting along with the other members of the cast and production team, especially due to his 'pranks' that actually caused an assistant-director to commit suicide some time earlier. Obviously, he's also the one to die in this story and he dies falling off the fourth floor of the abandoned school building they were shooting at, but the only other person on that floor when Tokuzono fell was none other than Kyougoku, who was preparing for his next stunt. If he wasn't the murderer, how did the real murderer then manage to cause Tokuzono to fall off the fourth floor? The answer... will have to wait until fall. At least, for those who read the collected volumes and avoid the serialized chapters.


I had to laugh out loud because of the Azengers part though, because earlier this week, a special cross-marketing campaign was revealed for Japan, featuring both Detective Conan: The Fist of the Blue Sapphire and Avengers: End Game. And yes, Detective Conan is really that big a phenomenon in Japan that it warrants for these kinds of promotions. Can you actually think of another detective franchise that made it this mainstream in modern pop culture?

But to come back to the main topic, Detective Conan 96 is on the whole a rather disappointing volume in terms of mystery plots. There is only one complete story included, which isn't really a high point anyway as a KID story, and The Targeted Female Police Officers too is at best an average story when compared to other who-of-the-three type of stories in this series. For longtime fans of the series (and I assume you are if you have read 96 volumes), we do get a few more puzzle pieces that relate to the main story, but on the whole, this volume has awfully little to offer, especially as it's been nearly half a year since the previous volume. Let's hope the next volume has something more substantial to offer.

Original Japanese title(s):  青山剛昌 『名探偵コナン』第96巻

Wednesday, April 10, 2019

The Invisible Intruder

What can I do, I ask? 
There's nothing left to say 
Why am I here? 
Why am I lost? 
"Spirit Dreams Inside" (L'Arc~en~Ciel)

Hmmm, this review is probably far longer than it should be. My reviews for Mitsuda's work always end up so talkative, even though I usually aim at something slightly shorter. Also: for some reason I always get fewer comments on my reviews whenever it's about a Western novel instead of a Japanese novel. It's not like I expect people to comment each and every time, but I expected more people to comment on Murder off Miami considering the gimmick and the fact it's actually available in English. Oh well.

Ever since I read Mitsuda Shinzou's Kubinashi no Gotoki Tataru Mono last year, I became a great fan of his Toujou Genya series. The series mixes brilliantly complex mystery plots with deep insights in local folklore, religions and history together with a distintive horror tone, resulting in absolutely amazing novels, and all four novels I've read until now were almost ridiculously good. In the reviews, I also mentioned that the novels were all relatively long, though they do make good use of their length. That said, I was curious whether this series could also work in a shorter form. Ikidama no Gotoki Daburu Mono ("Those Who Turn Double Like The Eidola", 2011) is the second short story collection of the series. Second? Yeah, I never read things in order. And it appears the series itself is also jumping in time. In the novels I've read until now, Toujou Genya is a horror/occult writer in the early fifties, who travels across Japan to research folklore, especially in the form of yokai, ghosts and other supernatural beings. This short story collection however is set several years before he started his professional writing career. In the five stories of this volume, which are set more-or-less one after another, Toujou Genya is still a college student not long after World War II, studying folklore in Tokyo under the guidance of professor Kimura Yumio. Genya has a 'gift' for running into mysterious, often seemingly impossible crime situations, occassionally due to the meddling of Abukumagawa Karasu, an immensely arrogant senior student who considers Genya his "disciple". Genya himself doesn't like getting into trouble of course and even when confronted with murder, he'd prefer let the police to their job, but sometimes the people around learn the fact that his father is in fact Toujou Gajou, the greatest detective of Japan whom even the police relies on in the most baffling of cases. While he and his father don't get along, it seems Genya has certainly inherited some of his father's mind, as the young student is quite capable of making sense of the numerous impossible murders and disappearances commited within the pages of this book.

In case you were wondering: yes, this book is still quite long, despite being a short story collection. Each of the stories is relatively long for a short story, so you end up with a book that isn't any shorter than the usual novels in this series. Despite their (relatively) reasonable length, the short stories are of course still quite different from the full novels, but they still follow a similar set-up, with at the heart usually a impossible situation as the main mystery plot, which usually ties up to some folklore or ghost story. The insane synergy between the various elements like you find the novels is of course not as pronounced in these shorter entries, but structure-wise, most of these stories are still very well-designed mystery stories, featuring all the tropes you'd want from a Toujou Genya story, including clever ways in which the background ghost/folklore story tying to the actual mystery and of course the multiple solutions.

The book starts with Shiryou no Gotoki Aruku Mono ("Those Who Walk Like The Dead Spirits"), which is set around New Year. Genya is the guest of Motomiya Takeshi, a professor in anthropology, specializing in African masks. Genya's teacher Kimura introduced Genya to this authority in anthropology. Genya isn't the only guest, as Motomiya also has four acadamics from various universities staying at his home during the New Year. Genya soon realizes that all four men are also interested in the daughter of Motomiya. One night, the scholars are exchanging scary stories, and Isaka Atsunori (an assistant-professor in spirit religions at Jounan University) tells about an experience he had with the Sugsho Tribe, where he was witness to a seance: during the seance he heard footsteps beneath their hut, which was supposedly the spirit walking beneath them. Afterwards, he indeed found footprints there, but while he at first thought somebody must've snuck below their hut, he realized later were no footprints going to or away from that spot, meaning no man could've left them there.

The four permanent guests of Motomiya live in a special annex building, The Four Quarters. As its name suggests, the building consists of four seperate quarters and one main hall with a tower: the four quarters form a square together encircling the inner court, while the main hall is situated between the rooms on the lower left and right corner when looked at the building from the sky. Covered passages connect these quarters (and the main hall), but curiously enough, the passages only connect to the closest quarter, so to get from the eastern passage to the southern passage, one must go inside the south-east quarter and take the other door out to the southern passage. The four scholars using the quarters have all set-up their interiors so bookcases shield off the two doors from the rest of the room, so unless you have business with the master of the room, it's the custom to just do a courtesy knock and then quickly slip in out and of the room. The day after the scary stories, Genya visits Inoda Fujio in his quarters, but Genya becomes witness to two baffling scenes. First he sees a pair of sandals walking on their own near the entrance to the snow-covered inner court, and when he looks out there, he notices Isaka lying in the pavillion in the court. The man has been poisoned by a poison of the Sugsho Tribe, but what makes this murder kooky is that there is only one set of footprints left in the snow that indicate how the murderer must've gotten away from the pavillion, but they don't make any sense:they walk away from Isaka, turn around once, and then back to go inside the main hall. But with a witness in the main hall, and Genya's own eyewitness of the walking sandals, it seems the only one who could've struck Isaka with a poisoned weapon, and then walked back into the main hall on sandals across the snow was an invisible spirit.

Sorry for the tediously long summary. To keep the rest short: this is an excellent footprints-in-the-snow story. Like the novels, the story revolves around a background folklore story with some supernatural elements, which then occurs in real-life (in this case, an invisible spirit that leaves footprints). There's a lot going on in this story, but what's impressive is that this one of those stories where suddenly everything falls in place once you realize what is going on. The clewing is really good in this story too, though it does help if you have some knowledge about Japanese culture (there is a kind of negative clue here, that really gives away everything once you know what it is, but it might be hard arriving at this if you have never heard of this custom).

In Tenma no Gotoki Tobu Mono ("Those Who Fly Like The Demons"), Abukumagawa Karasu tells Genya about the Mitsukuri family, which has a unique family kami they have deified. Outside their home is a small bamboo grove, which ends at a cliff. Long ago, Mitsukuri Muna'aki disappeared in the small bamboo grove even though his grandchildren were watching him and he was only out of their sight for a second due to the bamboo trees. Later, Muna'aki's son Munatoshi learned that in the past, a demon was supposed to live in the grove, so he decided to pacify both his disappeared father and the demon with a small shrine. The disappearances didn't stop there however, for during the war, a child too disappeared from the backyard of the Mitsukuris: a boy had crept inside to steal, but was found and tried to run away. Eventually, they found his footsteps running in the direction of the grove, but mysteriously, the footsteps stopped suddenly, as if the boy had been pulled right into the sky. There was no sign of the boy anywhere inside the grove. Later, the body of the boy was found beneath the cliff. Abukumagawa and Genya travel to the Mitsukuri home hoping to be able to study the Mitsukuri family deities, and their timing is almost mysteriously perfect. They learn a girl (the younger sister of the boy who died) was lurking around the house too, and to their horrible surprise, they find her footprints near the grove, but like her brother's, they too stopped mid-track, with no trace of the girl herself.

Another impossible footprints story, though this one is a bit easier to solve, I think. The mystery lies in how the person leaving the footprints could've suddenly disappeared, with no third party close by, nor anywhere where they could've gone. The basic idea behind the solution isn't hard to arrive at, but  it does rely partially on something which seems... well, not impossible perhaps, but perhaps a bit unlikely? There's a second mystery in the very last act of the story, where Genya is convinced something is hidden within a room but can't find it. The clue pointing to the actual location is integrated really well in the story, but the actual location itself seems rather farfetched too. I actually think this story, while not bad, is actually in terms of structuring and clewing than the actual solution revealed.

Shirou no Gotoki Shitataru Mono ("Those Who Drip Like Corpse Wax") is the third and last story about impossible footprints in this collection. After the events of the opening story, Professor Motomiya learns that Genya is an aspiring horror writer, and decides to reveals to Genya that his friend Professor Tsuchibuchi of Jounan University is actually the famous horror writer Inoki Miroku and offers to introduce him to the professor, knowing that there is one other thing at the Tsuchibuchi manor which will interest Genya. Tsuchibuchi's father Shouzou had started his own Miroku (Maitreya) sect and eventually decided to practice sokushinbutsu. This is a practice where the goal is to mummify one's own body while alive, by meditating in a hole in the ground without taking food or water, as so to "turn into a Buddha instantly." Obviously, Shouzou died while doing this. After Shouzou's death, rumors went his mummy haunted three of his former followers, who had betrayed him, but in fact the mummy is buried on the small island in the middle of the large pond in the garden of Tsuchuchi manor. Genya is introduced to Professor Tsuchibuchi and his family and is offered a bed that night, but near the morning, he is awakened by the call of the professor outside. The body of a woman (one of the people renting a room in the large manor) is lying dead on the island in the pond and Genya also notices there are only two sets of footprints in the snow on both the bridge and in the garden: those of the victim herself, and those of the professor himself as he walked up to the body. The professor has an alibi for the night, so how was the woman killed on the island if nobody else left any footprints?

Oh man, this is one densely structured impossible crime story, with a lot of fake solutions. False solutions are a major trope in the Toujou Genya stories, but whereas it's easy to imagine how Mitsuda can work with them in a long novel, it's amazing to see how he can bring the same complexity to a story that it's only a fifth of the lenght of his regular novels! Each of the false solutions doesn't come out of nowhere, but is properly clewed, and the way they are eventually dismissed is of course also founded upon actual clews presented to you in a fair way, or dismissed on perfectly logical grounds. The final solution is great too: what makes this one especially memorable is how a seemingly supernatural event mentioned by a young witness suddenly makes perfect sense, making the supernatural suddenly extremely realistic.

The title story Ikidama no Gotoki Daburu Mono ("Those Who Turn Double Like The Eidola") is not about footprints, but about ikidama or eidola, or doppelganger spirits. Yachio Ryuunosuke is a student who hopes to pick Genya's mind on a certain family matter. It was only during the war when he was still a child, that Ryuunosuke realized the man who used to visit him and his mother once a month was actually his father and that his mother was his mistress. During the war however, Ryuunosuke's mother sent her son to Yachio Takeru's home to be faraway from the bombs falling on Tokyo, though she herself didn't go because of her pride, and she eventually perished in the war. At Takeru's home, Ryuunosuke learned he was Takeru's third son. Takeru's official wife had already passed away, leaving only their eldest son Kumanosuke. Tomoko, another mistress of Takeru, is the mother of Takeru's second son Toranosuke. Tomoko is staying at Takeru's home too, as Toranosuke had gone off to the battlefield as a brave soldier, while Kumanosuke, born with a weak body, had not been drafted. During his stay, Ryuunosuke realizes Tomoko is hoping to become Takeru's new wife and have Toranosuke become Takeru's new heir, but the war changes everything. His bad health eventually kills Kumanosuke and Toranasuke too is declared dead by the authorities at the end of the war. However it turns he's not dead and he does return from the war with horrible injuries to his face, and partial amnesia. Two years later however, another person appears who claims he's Toranosuke and not even his mother can tell which one of them is the real. This leaves the Yachios with a big problem, for who of the two is to become Takeru's heir?

The main problem reminds of Yokomizo Seishi The Inugami Clan, with an heir coming back from the battlefield with horrible injuries to the face, making it impossible to know whether they are really the person they claim to be (a theme that you'll find in other works by Yokomizo). In this story, Genya is asked to figure out which of the two is real, and things take an unexpected turn when one of the Toranosukes apparently commits suicide. While this story does not feature a situation that is as clearly defined as the previous 'footprints in the snow' theme (it is hard to imagine how Genya will figure out who the real Toranosuke is), this story is actually incredibly well-plotted and clewed. I praised the previous story for its complexity with fake solutions: this one builds even further on that theme, with Genya proposing like half a dozen hypotheses about who the real Toranasuke would be, who the fake Toranosuke would be and several different motives. It's amazing how many hints and clues Mitsuda has managed to stuff into this story, but every hypothesis is properly supported by all the foreshadowing and never feels like it's suddenly dropped on you. The way each hypothesis eventually leads into each other, ending with Genya's surprising final conclusion is absolutely fantastic, and reminds of the way Genya does his thing in the longer novels too.

In the final story, Kaonashi no Gotoki Sarau Mono ("Those Who Abduct Like The Faceless"), Genya invites himself to a small gathering of students who hang around to tell each other scary stories. One of them, Hirata, tells about how when he was a child, he saw a kid disappear. He used to live in a nagaya 'row house', with several residences housed in one long building. One of his friends was Yuuki, who was of one of the better-to-do families in the nagaya neigborhood (at least, his family thought so). Around New Year, travelling perfomers would come to the neigborhood and do their act, but that year, Yuuki said he realized that one of those performers was a burglar, and that he had recognized him. He said he'd confront the performer, so he went alone into the small secluded corner of the nagaya block, where the performers were. That particular spot is basically a cul-de-sac: most of that little spot is blocked off by the nagaya houses and the east side is completely blocked by the river (and a high fence). There are only two entrances to the place: either just by going through the front passing by the nagaya houses and turning the corner, or taking the gate at the northern part of that spot, but that gate is usually locked, with the key in the possession of those who move out the human waste. Hirata was waiting for Yuuki to return, but eventually, the performers all left that spot one by one and when Hirata took a look, he found Yuuki had disappeared. Yuuki had obviously not left with the performers, nor was there any other exit by which he could've left without Hirata, or some other passerby notice him, so how did Yuuki disappear? The solution can be guessed pretty easily, though you'll have to make sure you're not going for the false solution, as there are plenty of them once again. What makes this story memorable however is how Mitsuda eventually shifts the focus of the problem to the practical how: while the basic idea of how it was done seems simple enough, the problem of actually arranging and executing it is actually far more complex, and the explanation Genya gives of how it was done is chillingly horrible. It's more of a psychological explanation at heart, but Mitsuda does go the effort to hint this through another part of the story, and it works mostly.

For a short story collection that is only five stories long, this review has been incredibly long I think, so I'll get to the conclusion right away. Ikidama no Gotoki Daburu Mono is an excellent short story collection that is mostly focused on impossible situations, and almost miraculously, it also managed to utilize the complex plot structures of the (very) long novels in these shorter stories. Folklore serving as a background story and clue to the main mystery plot, devilishly constructed false solutions and so many subtle clues: everything you'd expect from a Toujou Genya story is to be found here too. This series has yet to disappoint, and I very doubt it will ever, considering the crazy quality of each of the entries I've read until now.

Original Japanese title(s):  三津田信三『生霊の如き重るもの』:「死霊の如き歩くもの」/「天魔の如き跳ぶもの」/「屍蝋の如き滴るもの」/「生霊の如き重るもの」/「顔無の如き攫うもの」

Tuesday, April 2, 2019

Who Took the Book?

"Don't judge a book by its cover"
Idiom

Last year, I reviewed Ashibe Taku's Double Mystery, which had an interesting set-up as a physical product: the book consisted of two seperate narratives, each starting at a different end of the book. You could start reading from either side, and in the middle (where the two narratives meet), there was a sealed section, which you had to cut open to find out the solution to the two mysteries presented. ....And next I was going to write that somebody in the comment section there dropped the name Dennis Wheatley in regards to me writing about sealed pages in mystery fiction and how you'd sometimes see them in relatively modern Japanese publications, but.... there's no such comment. Huh. So err, I totally forgot where I first learned of the name Dennis Wheatley. Anyway, Wheatley was an English writer and in the 1930s, he came up with a series of mystery fiction not presented in a novel (story) form, but as actual case files. Inside the folder-like productions, you'd find official police reports, photographs, telegrams, handwritten letters and other physical pieces of evidence like strands of hair and matches. The idea was that you'd get to examine all the facts and evidence yourself. At the end of the booklet, you find a section with sealed pages, and by cutting them open, you could find out whether your solution to the mystery presented was correct.

A while ago, I happened to come across a complete copy of the first of the four Crime Dossiers Dennis Wheatley and writing partner J.G. Links published, titled Murder Off Miami (1934). When you open the folder, you first find a telegram sent from the yacht the Golden Gull, which had left Miami earlier that evening. One of the guests on board of the Golden Gull, the British soap magnate Bolitho Blane, had apparently committed suicide during its trip, prompting the immediate return of the Gull. The next document you find is an internal police memo where Police Captain Schwab puts Inspector Kettering on the case. The Golden Gull is the property of Carlton Rocksavage, a rival soap magnate who lately had been in a very fierce product war with Blane, leaving both of them close to self-destruction. Blane had been invited for the yacht trip, among some other guests of Rocksavage and his daughter, to see if they could work something out that would be less harmful to both of them. Before dinner however, Blane disappeared from the yacht, and in his place a suicide note was found. At first, the case seems simple, but some marks in the carpet indicating a body had been pulled across it then appear to suggest Blane didn't jump out of the window of his cabin on his own. What follows are all the police reports (with the testimonies of all the witnesses and suspects) and the evidence found by Kettering addressed to Schwab. At the end, it seems Kettering is completely baffled by the events, but Schwab manages to solve the whole case based solely on everything Kettering himself had gathered.

I have not played any real Escape Room games myself yet, but I had to think of them constantly as I was going through Murder Off Miami, for the basic concept is the same: within a very minimalistic approach to narrative, "you" (the reader/player) use "real" evidence and reports to solve the crime yourself. It is a game set-up in a sense, but modern mystery videogames are narratively speaking far, far deeper than what Murder Off Miami offers. The whole "narrative" of Murder Off Miami is solely presented through official documents and piece of evidence, so as a tale it's rather bare-bones. You won't be here for the deep characterization, the witty author's voice or for some quotable prose. The exact intention might not be the same, and there is of course the limitations in technology back then, but an actual videogame nowadays usually offers everything Murder Off Miami has (you basically always collect evidence and testimonies in mystery games), but usually presented with an actual story and characters, rather than getting to know everybody through police testimonies. Again, presenting a prose story is not the intention of Wheatly and Links here, but I think it is worth noting that Murder Off Miami will remind of modern mystery videogames, but is at the heart also very different.

The goal is to put yourself in the place of Captain Schwab, and figure out what happened to Blane aboard the Golden Gull based solely on the information obtained from the dossier. As you go through the five different reports of Kettering, you get to know the cast of suspects, among them a wealthy widow who's whole fortune depends on Rocksavage making it through, a Japanese negiotiator who hopes to get a soap deal for his government and a sly society man who is more than meets the eye. But you'll also find a wealth of other evidence: photographs taken from the suspects during their police interviews, a lot of handwritten letters (even on in Japanese!), telegrams, diagrams of the Golden Gull. Heck, even strands of hair retrieved from a comb and a match are included in the dossier!


Given you get all these kinds of documents and pieces of evidence, you of course expect the mystery plot to make use of this fantastic gimmick, right? And in a way, it does. And in a way, it does not. First of all, I think the main mystery is perfectly solvable without even looking at the physical evidence like the hairs and photographs. It's pretty easy to figure out who did it (even if the motive is a bit... undeveloped) based solely on the police interviews. In fact, I pretty much guessed who'd it was in the very first report, even before I got to the photographs and stuff, and all the subsequent reports by Kettering only support my theory. And once you figured out who did it, all the rest is just bonus points. That said, the physical evidence collected in the dossier does help further support the solution, though some of these clues can be a bit hard to figure out (the printing isn't really good and some of the clues I shrugged off as "I totally thought that was how things were in the 30s). I would guess that most people who are able to solve this mystery, figure it out based on the police interviews. Once you think you're done, you have to cut open the seal of the last few pages, in which Schwab explains to Kettering who the murderer is and how he figured it out. My copy was already unsealed of course, but if you happen to have a copy too, you could just seal it yourself with some tape before you start with it, of course.

When these dossiers were first published, there were of course worries about whether they would sell, as they took on a very curious form. In fact, it's insane how they did these books. Everything is printed in different kinds of paper in different formats (the telegram is small on cheap paper, the police reports are on typing paper, a letter is written on good quality paper), there's a sealed section in the back, there's friggin' hair and a match in a little plastic bag... No normal publisher could just print and bind the thing, so it must've taken a lot of labor to put these things together. The whole package reminds more of a board game than a book. Apparently, Murder Off Miami managed to sell 120,000 copies within six months (and it is even said Queen Mary bought six copies on release date), so it definitely did hit it off with this concept, but was it really necessary to publish Murder Off Miami in this manner, in the sense that the mystery plot actually demanded this? No. Not really. They could have just printed the whole thing like a normal book, with photographs of the evidence and it'd still work exactly the same. Of course, it's more fun the way they did, but practical, it certainly was not. Apparently, they later made cheaper versions of the four Crime Dossiers without the physical evidence, sealed pages and the ten types of paper and ink and stuff, and at least for Murder Off Miami, I can't see it hurting the mystery plot in any manner. Funnily enough, it appears there's an actual videogame based of Murder Off Miami too.

I did enjoy Murder Off Miami as an experience: it's really fun going through all the police reports and looking with your own eyes, and even holding all the evidence that is usually just described in a few sentences in a story. As a mystery story however, Murder Off Miami is a bit simple, and it's not a story that is made possible because of the concept, but more a story that also makes use of the concept. So that was a bit disappointing, because I was expecting san experience that could only be presented in this way. As complete, good condition copies of the actual dossiers aren't really cheap, I think that if I were to return to this series, I'll try to find the cheaper reprinted versions.

Wednesday, March 27, 2019

Circle of Blood

潔くカッコよく生きていこう・・・
たとえ2人離ればなれになっても・・・
take my revolution 
「輪舞 - Revolution」(奥井雅美)

Let's live on bravely and heroically...
Even if the two of us will be seperated...
take my revolution
"Rondo - Revolution" (Okui Masami)

I tried to delay writing this review a couple of times: I just have so little to say about it. I really dislike writing reviews about books I feel somewhat indifferent about. With books I don't like, I can at least point out what I don't like and make comparisons with better examples with similar ideas. With great indifference comes... a great distinct lack of writing hooks. At least in my case.

Getting in the special crimes division had been rookie detective Kominato Shinsuke's wish, so there was much joy when he was appointed there as the subordinate of the veteran Umikata Fusanari. At least, that was until he learned that Umikata was an extremely lazy detective and that Kominato was mainly appointed to him to keep an eye on his boss. So he cherished his free days when he was released from babysitting Umikata, but his day at the horse races turned into a normal working day nonetheless. The man standing behind Kominato in the crowd was stabbed, falling on top of him, making him the first person to "find" the victim. When Umikata arrives at the scene, the veteran quickly recognizes the murder as the handiwork of Tsutsumi, a local gangster he knows. While not a professional assassin, Tsutsumi has committed several murders for his gang and Umikata says there's no need for the police to look for him: the orders for these kind of men are not just to kill their target, but also to confess to the murder with some fake, private motive and do the time for them so the gang won't face any trouble from this. The news that Tsutsumi himself was killed right after the first murder therefore came as a surprise to Umikata, but they quickly figure out who Tsutsumi's murderer is. But then this person is killed too... What lies behind this chain of murders in Awasaka Tsumao's Shisha no Rinbu ("Rondo of the Dead", 1985)?

This is the first of Awasaka's two novels starring the duo of police inspectors Umikata and Kominato, which now I think about it is pretty interesting, as practically all the books I've read by Awasaka up until now featured amateur detectives (EDIT: Yeah, I read this book and wrote this review long before I read Youtou S79-Gou. I shuffled a lot with this review) Well, A Tomoichirou was technically a secret agent of the Tokugawa Shogunate so something like a police officer, but his descendant A Aiichirou is a photographer, and other books featured for example magicians as detectives, or an ex-boxer-turned-financial-detective... I was kinda surprised to see a normal police detective duo as the protagonists. But once you see the banter between Umikata and Kominato, you're quickly reminded that you are indeed reading an Awasaka novel, as the comedic tone is instantly recognizable. In this novel, most of the comedy is derived from the very lazy inspector Umikata and the way he uses his subordinate Kominato. Umikata is actually a fairly competent detective when he puts his mind to it, being capable to make sharp deductions based on the smallest of hints, but he usually prefers the easy way out of things, and would rather have things sort themselves out than having to interfere himself.

We are not presented with an impossible crime or something similar this time, but an enigmatic problem that is featured in both the title of the novel, as well as revealed quite early in the narrative: there is some kind of murder relay going on, with the murderers of one case turning into the victims of the next one. This theory is proposed by Umikata very early on, and most of the novel is therefore not really spent on figuring whodunnit, or even howdunnit, but finding out why this is happening, and how they can stop it. One gripe I have with this novel is that the device of a murder relay is made clear very early on in this book, but there's little extra added to the plot from that point on. Most of the book is seeing how the relay further unfolds with the police as mere onlookers after the fact, so for a very long time, it feels you're reading about events you already knew were coming. As a mystery novel, I think the idea is that the appeal comes from guessing how this relay will eventually end, and Awasaka does play with the conclusion of this game, but on the whole, I'd say Shisha no Rinbu is a better in idea than execution. Whereas his debut novel 11 Mai no Trump was a tour-de-force in clewing, Shisha no Rinbu's clewing is pragmatic at best, as it's boring and hastily done, without properly going through the process of foreshadowing ~ pay-off.

"Simply going through the motions" is not the right way to explain it, but Shisha no Rinbu's plot feels so...bare compared to other Awasaka's novels. The initial idea of the murder relay is definitely alluring, but then it just... happens and there is little there to turn the idea into a real experience. The comedy between Umikata and Kominato is okay, but never as fun as in the A Aiichirou series. The captivating insight into special fields of interests like stage magic or toys as seen in other novels isn't here either. The expect and subtle clewing and foreshadowing that made other novels a delight is nowhere to be seen here. There's just too little in addition to the first idea, and while I wouldn't say Shisha no Rinbu is a bad novel, I have read enough Awasaka by now to know he could do much, much better than here.

And because the overall plot is fairly light, there's little I can add to what I've already said by now. Shisha no Rinbu has a great starting point with a murder relay as the focus, but it does not try to go far beyond this initial idea, resulting in a novel that feels a bit barren. The conclusion too will not come as a total surprise, and yet you feel it could've been pulled off better if we had seen more of Awasaka's A game here. So a missed chance here.

Original Japanese title(s): 泡坂妻夫 『死者の輪舞』

Sunday, March 24, 2019

Game of Shadows

「今回の犯人は、常にフェアプレイを好むスポーツマンです。人を殺したという以外は、実に公明正大な人物です。 そして、アメリカ大リーグで活躍する、ある日本人野球選手と全く同じ名前で、顔もそっくりです。しかし、別人です。お間違えのないように」
『古畑任三郎:フェアな殺人者』

"This episode's culprit is a sportsman who enjoys a fair game. Save for the fact he killed a man, he's actually a spendid, upright person. He shares his name with a certain Japanese baseball player who's active in the American Major League and he also looks exactly the same. But they are not the same person. Don't confuse them."
"Furuhata Ninzaburou: The Fair Murderer"

Earlier this week, the Japanese news reported heavily on the announcement by baseball player Suzuki Ichirou, better known as simply Ichiro, that he was retiring. The mass attention for this announcement was not surprising. I myself know nothing about baseball, but Ichiro is known as one of the most famous athletes of Japan ever, and is a popular sportsman in both the American Major League and his home country. But to mystery fans, he is perhaps better known as that one murderer.

For Ichiro once starred in an episode of the television drama Furuhata Ninzaburou. In fact, it was only through Furuhata Ninzaburou that I first heard of him and because it has been a while, I decided to pop the DVD in again last night. The inverted mystery show Furuhata Ninzaburou, conceived by playwright Mitani Kouki, ran for three seasons and one final special season between 1994-2006 and was heavily inspired by Columbo. The show starred the somewhat eccentric, peculiar and very petty Lieutenant Furuhata of the Tokyo police, assisted by his bumbling subordinate Imaizumi and later the capable, but close-minded Saionji as they tackled cases in which we, the viewer, already knew who committed the crime and how and where like in Columbo, the fun was in seeing how Furuhata was going to solve the case. One unique characteristic of the show was that Furuhata talked directly to the viewer twice: in the avant-title, he'd start with a random story or observation which usually turns out to have something to do with the main story, whereas in the latter half of the episode, he'd always challenge the viewer directly when he figured the whole thing out, asking the viewer whether they got the answer too.

Furuhata Ninzaburou Final was broadcast in 2006 and consisted of three long specials and in the second episode, The Fair Murderer, we are introduced to the famous baseball player Ichiro who plays in the MLB in the States. In the avant-title, Furuhata assures us by the way that the Ichiro in this episode just happens to share his name with a certain famous Japanese MLB player and who also just happens to look exactly like that other man. Ichiro is back in Japan for a charity event for children. On the day of his arrival, Furuhata and his subordinates Imaizumi and Saijonji visit the hotel where Ichiro is staying, to visit their old friend and former colleague Mukoujima. Mukoujima recently quit his job as a police constable to work at this hotel as a security guard. To their great surprise, they see Ichiro himself coming down to the guards' office to have a chat with Mukoujima whining about wanting to get out for a quick snack, and it's only afterwards that they learn that Ichiro is in fact Mukoujima's younger half-brother. What they do not learn however is that Mukoujima's been blackmailed for some time now by a sleazy reporter with the name Kooriyama, who has not only found out a minor slip-up Mukoujima made when he was a police officer, but the man also knows he's the brother of Ichiro. Fearing his own slip-up will ruin Ichiro's sports career, Mukoujima plans to kill Kooriyama, but realizing his older brother will never be able to pull such a scheme succesfully Ichiro decides to murder the man himself to save his brother. After the body of Kooriyama is discovered in the underground parking lot of the hotel, Furuhata quickly realizes he's dealing with a strange murderer this time, because the killer has left clues on purpose, as if they are hoping for a fair game with the police...


What makes this episode so memorable is of course that Ichiro is really just playing himself. Apparently, the character in this episode was originally planned to be called "Hachiro", but Ichiro himself proposed to use his real name, and it results in a very strange experience where reality and fiction is mixed. This had happened before in this series by the way, when the five members of the boy band SMAP played themselves in a story where SMAP killed a blackmailer during their concert. What's also surprising about the Ichiro episode however is that... Ichiro's actually pretty good at acting. I mean, I guess playing yourself helps, but he really didn't feel out of his league compared to the other professional actors in the episode.


The core mystery plot of the episode is a bit simple, though that has an in-universe explanation, as Ichiro only took over from his brother at the last moment, and most importantly, Ichiro is portrayed as a sportsman who enjoys the game. Throughout the episode, he states he likes to play fair and square, which is why he left one clue at the crime scene so the police'd have a chance at getting to him, and throughout the episode, he never lies to the police to protect himself. In fact, Furuhata soon realizes what is going on, and even suggests that if he were to ask Ichiro on the spot whether he was the murderer, he was sure Ichiro'd sooner admit to the fact honestly rather than lie. This idea of a 'fair-play' murderer who tries to get away while not coming up with elaborate alibi tricks and similar idas definitely helps the otherwise simple mystery plot, really changing it into a game of wits, as Furuhata himself is too proud too to get Ichiro in a simple manner, and wants the sportsman to admit defeat on his own. The way Ichiro is finally caught is incredibly common in inverted mystery fiction, so it's not really shocking, but there are a few scenes that are memorable from a mystery point of view, for example the unique way in which Ichiro decides to get rid of a damning piece of evidence (only possible because he's Ichiro) and the initial deduction of Furuhata which first set him on Ichiro's trail.

If you have the occasion to watch this episode of Furuhata Ninzaburou, I can definitely recommend it. It's incredibly fun to see Ichiro playing himself as a murderer, and while the core plot might seem a bit too familiar at times, the little things in the script that help cement the idea that it's really Ichiro who committed the murder do really help set this episode apart in a series which is already full with memorable murderers.

Original Japanese title(s): 『フェアな殺人者』

Wednesday, March 20, 2019

The Secret of the Old Clock

TIME TO LIVE TIME TO LIE 
TIME TO CRY TIME TO DIE
『Confused Memories』(円谷憂子)

Time to live, time to lie
Time to cry, time to die
"Confused Memories" (Tsuburaya Yuuko)

I have a tendency to read mystery series, I noticed lately. Of the writers I regularly read and review, I don't think there's even one where I'm solely reading non-series. I just enjoy having a framework and recurring characters, I think, as you kinda know what to expect when you read a certain series in terms of style of plotting etcetera.

(Disclosure: I translated Norizuki Rintarou's short story The Lure of the Green Door)

So while I have read quite a few of short story collections by Norizuki Rintarou, Shiramitsushi no Tokei (2008) is actually the first time I read a non-series book written by him, as all the other books I've read by Norizuki were part of his Norizuki Rintarou series, which is about the same-named mystery author who solves crimes with his father Inspector Norizuki in a totally Ellery Queen-inspired set-up. The ten stories collected in this volume however here are not part of any series, save for the last story, which is an early version of what would later be rewritten to a series novel. The ten stories were originally published between 1998 and 2008 in various magazines, and range from suspense thrillers and pastiches to not-really-mysteries.

To start with the conclusion: don't expect the pure puzzle plot mysteries like the ones we know and love from the Rintarou short story collections. The stories where Norizuki really shows off his love for Ellery Queen and for logical reasoning, for classic mystery tropes as the locked room mystery, the true whodunnit and other brilliant and surprising ideas, as well as engaging and funny short stories are to be found in those short story collections. Shiramitsubushi no Tokei features a variety of styles I myself hadn't seen Norizuki utilize before, and I know the reception of this volume is fairly good because there's variety in here, but save for the title story and maybe two or three other stories, few of them are what I would consider "typically" Norizuki. Which isn't a bad thing per se, but I certainly don't think this volume is indicative of Norizuki's plotting talent. It's, to borrow Monthy Python's words, something completely different. It's like only reading Agatha Christie's Hercule Poirot short stories, and then reading Witness for the Prosecution for the first time. It's just different, and perhaps not what you attracted you to the author in the first place.

Shiyouchuu ("Occupied") is inspired by Stanley Ellin's short story The Moment of Decision, and features a locked room situation, though it is not a locked room mystery. I can't write too much about it, as the story is basically building up to a punchline, but it involves an arrogant writer, his rather hopeless editor and a vengeful waitress at the cafe where the writer and his editor are meeting. Again, it's not really a mystery story, just a playful story that plays with the notion/concept of what a locked room murder is.

Double Play is a story I had already read some years ago, as it was included in the lackluster anthology Futoumei na Satsujin. It deals with a murder exchange, with our protagonist having just about enough of his wife when another man pops up at the batting center, asking our protagonist whether he wouldn't want to kill his uncle for him, offering to kill the protagonist's wife instead. This is a suspense story that is admittedly well-written, but it's a shame it wasn't written as a true puzzler, as a bit more build-up to the ending (more clues/foreshadowing) would've made this story better in my opinion.

Shirouto Gei ("Amateur Skill") is a fairly short story where a man accidently kills his wife after a row about her spending a fortune on ventriloquism lessons and a dummy. This wasn't the first time the two had a loud fight though, so this fatal fight alarmed the neighbor. As the husband realizes the neighbor isn't really put at rest just by him saying everything is alright and refusing to let the neighbor to see his wife, he quickly hurries to hide his wife's body as he's sure the neighbor will call the police. As he tries to fool the two detectives though, it seems the dummy has other plans for him.... A surprisingly funny short, but again not much of a puzzler, more a story that builds to a punchline.

Nusumareta Tegami ("The Purloined Letter") is not a pastiche of Edgar Allan Poe's Dupin series, but of Jorge Luis Borges' Death and the Compass, starring the detective Erik Lönnrot. This story is set before Death and the Compass, and has Lönnrot trying to solve the puzzle how his nemesis Red Scharlach managed to steal an letter of indiscretion written by the wife of a general, to a man she had fallen in love with. The wife had taken lengths to protect her letter to the man, with her locking her letter inside a special box, which was locked by a padlock of her own. After receiving this package, her lover locked the box himself with his own padlock and sent the box (with two padlocks now) unopened back to the wife, who then unlocked her lock, and sent it back to her lover for him to finally open the box. Yet somehow Red Scharlach managed to get hold of the letter which was at all times protected by at least one lock. The solution is rather obvious though, especially with the opening quote, and it's actually the same idea as another story in this collection, only in another context.

In Memoriam and Neko no Junrei ("The Cat Pilgrimage") are both not mystery stories, but stories that feature curious and surprising settings. In Memoriam is a short short of just four pages, about a secret club of authors who, as a game, write obituaries for collegues who are still alive. Neko no Junrei is the almost fantasy-like tale about the "cat pilgrimage", a journey cats undertake when they reach a certain age to a cave near Mt. Fuji. Sometimes, the cats run away from home for a month or two to go on the pilgrimage, but sometimes, worried owners make use of guided cat pilgrimage tours to bring their own cat to their destination. The story is about a couple making up their mind whether they'll allow their cat to go or not.

Yonshoku Mondai ("The Four Color Problem") is a pastiche of Tsuzuki Michio's Taishoku Keiji ("The Retired Detective") series, of which I have read nothing, but it is apparently about a police detective who sometimes talks about some cases with his father, who is a retired policeman himself. This time, the son is working on the strange murder of an actress, who starred recently in the action superhero series Time Task Force ChronoRangers as Chrono Blue. Leaks of photographs secretly taken of her and the female co-star who played Chrono Pink undressing and using the shower have been going around, and while an assistant-director on the ChronoRangers team had to take the fall, it appears that was just a studio cover-up, and the actress suspected that one of the four male leads (who played Chrono Red, Chrono Green, Chrono Yellow and Chrono Black) was behind it all. It appears she had confronted the person she suspected, who then stabbed her in the stomach. However, the actress hadn't died immediately, and for some reason, she pulled the knife out of her body to carve an X in her arm, and she removed her watch and necklace too. But why? It's one of those dying message stories that depends on rather specific knowledge to make any sense, and while Norizuki tries to set-up the decisive clue, it still doesn't take away from the fact that you won't be able to solve this unless you happen to know about a certain piece of trivia.

Yuurei wo Yatotta Onna ("The Woman Who Hired A Ghost") is a pastiche of Tsuzuki Michio's Quart Gallon series, which in turn was a pastiche of Ed McBain's hardboiled mystery I'm Cannon - For Hire (credited as Curt Cannon). Gallon was once a private detective who nearly committed a double murder after finding his wife and his best friend in the same bed, and now he lives in the Bowery, deprived of his credentials. Which doesn't stop people from trying to hire him anyway. A woman hires Gallon to find out what's wrong with her husband. The husband has been lost in thought the last week, and even bought a gun 'for protection', even though nothing has happened in the artists' shop he runs. An okay hardboiled story, but the title gives the game away, I think.

Shiramitsubushi no Tokei ("Leave No Clock Unturned") is the title story and the masterpiece of this collection. "You" find yourself waking up in a small, round room completely encircled by a hall as part of a job interview for a leading think tank. There are no windows in these rooms and the temperature inside is completely computer-controlled. In the hallway, "you" find 1440 different running clocks, each indicating a different time down to the minute (12:00, 12:01, 12:02 etc.). "Your" assignment: figure out which of these 1440 clocks is indicating the correct time, within a time limit of six hours! This is a true puzzler, with a truly devilish conundrum, for how are you going to find out the correct time if there's a clock for every minute of the day, which are obviously all running as you're working on the problem, and you can't even look outside to guess what time it should be! Norizuki however shows a perfectly logical manner to find the correct clock among the 1440 clocks. Shiramitsubushi no Tokei does feel more like a logic puzzle or quiz rather than literature, I admit, but man, this is what you'd expect from a mystery writer who places so much emphasis on logical reasoning like Norizuki! 

Two Of Us has an interesting backstory: it was originally written for the Kyoto University Mystery Club's club anthology Souanoshiro, which is sold at the annual campus festival in November. I have actually seen the original version of this story myself in one of the old Souanoshiros while I was in Kyoto. The story does feature Norizuki's characters Rintarou and his father Inspector Norizuki, though the spelling of Rintarou's name is different, as Norizuki Rintarou changed the spelling of his name when he became a professional author (if you go through the old Mystery Club magazines, you'll only find the old spelling). Two of Us was eventually rewritten to a full novel in the Rintarou series titled Ni no Higeki. Neither the novel, nor this original short story version would count towards my favorite Norizuki's to be honest, as the emphasis in this novel lies far more on the human relations than the deductions of Rintarou. In fact, for the true logic puzzlers you're off much better with the Rintarou short stories, as save for some early entries, the novels never really manage to be as awesome as the short stories in terms of pure puzzle plots.

So personally, I can't say Shiramitsushi no Tokei was my favorite Norizuki short story collection, with a very simple reason: all the awesome puzzle plot short stories we saw in the Rintarou short story collections weren't to be found here. If you are not as puzzle-plot focused as I am, you might enjoy the sheer variety of this collection, and at any rate, the title story Shiramitsubushi no Tokei is really a masterpiece, but in general, I'd say try out Norizuki's other short story collections before coming here.

Original Japanese title(s): 法月綸太郎 『しらみつぶしの時計』:「使用中」/「ダブル・プレイ」/「素人芸」/「盗まれた手紙」/「イン・メモリアム」/「猫の巡礼」/「四色問題」/「幽霊をやとった女」/「しらみつぶしの時計」/「トゥ・オブ・アス」