Showing posts with label Uchida Yasuo | 内田康夫. Show all posts
Showing posts with label Uchida Yasuo | 内田康夫. Show all posts

Saturday, November 18, 2023

The Losing Game

「兄は兄。僕は僕ですから」
『内田康夫DSミステリー 名探偵・浅見光彦シリーズ「副都心連続殺人事件」』
"My brother is my brother. And I am myself."
"Uchida Yasuo DS Mystery - The Great Detective Asami Mitsuhiko Series: The Fukutoshin Serial Murder Case"

Last year, around this period, I had a short run of reviews of old Nintendo DS detective adventure games... I've only got one for this year though.

I think there's some kind of rule for licensed Nintendo DS games based on the works of famous mystery novelists to have insanely long titles, because after the Nishimura Kyoutarou and Yamamura Misa games, we also got Uchida Yasuo DS Mystery Meitantei Asami Mitsuhiko Series: Fukutoshin Renzoku Satsujin Jiken ("Uchida Yasuo DS Mystery - The Great Detective Asami Mitsuhiko Series: The Fukutoshin Serial Murder Case") in 2009. As the title tells you, the game is based on Uchida Yasuo's long-running Asami Mitsuhiko series: Mitsuhiko is a freelance writer for a travel magazine, who travels all across Japan to touristic destinations, and of course, he often ends up getting himself entangled in murder cases. Not rarely, he ends up being a suspect too, though the local cops usually regret detaining Mitsuhiko whenever they learn he's the younger brother of the current head of Criminal Affairs of Tokyo's Metropolitan Police Department. While the series is adapted quite often for the small screen, as far as I know, this Nintendo DS game is the first and only time the series got a game adaptation (with an original story). The story starts familiar enough: Mitsuhiko teams up with a new photographer (the player), but he also receives a letter from a girl, whose father recently passed away. This Senkawa Akihiko was one day found dead in his bed by his daughter Mafuyu, but while the police has deemed it a suicide, she can't believe her father would leave her all alone in the world. Senkawa worked in the sales department of the car manufacturer Y, so while working on his article, Asami also visits the Y headquarters along the Fukutoshin Metro Line to see whether there could be a different reason for Senkawa's death. He soon learns three months ago, Nakamori, a co-worker of Senkawa was murdered, which quickly puts a different light on Senkawa's death, and so Mitsuhiko starts digging in Senkawa and Nakamori's past.

I'll just refer to this game as Uchida Yasuo DS Mystery to keep it short. The game is, as you'd expect, an adventure mystery game of the command-style variety, where you use standard commands like "Talk" and "Go to" to visit various locations and talk with various characters to gather information. At key moments you'll be asked questions to show you're on the right track, or you have to solve small puzzles like figuring out a code. Nothing surprising here, though I must admit that right from the start, I was rather pleasantly surprised by the production values of this game. While it's not big AAA-title for the DS, I have to admit I had never expected it to be this good: there are official tie-ups with for example the Tokyo Metro Fukutoshin Line (which had only opened completely one year before the game's release) and Mercedes-Benz, there is a fair amount of animated characters and the voice work! Most characters are voiced, some by very big names like Ootsuka Akio and Tani Ikuko, and a staggering amount of scenes is voiced, not just some key scenes, but also minor scenes. The Nishimura Kyoutarou and Yamamura Misa games looked a lot cheaper than this and to be honest, I have seen enough non-licensed "for gamers" games that aren't produced with as much care as this game. Though, the music is quite... boring.

And as a mystery adventure game too, Uchida Yasuo DS Mystery is very, very boring. It's a shame the story and gameplay isn't as interesting as the production values would suggest. The story does hit all the usual Asami Mitsuhiko tropes, like Mitsuhiko being seen as a suspect by the police until they learn who his brother is, Mitsuhiko being scolded by his mother Shizue for loafing around and not marrying, we visit Karuizawa in a short segment to have our obligatory "tourist destination trip" and where we learn a bit about a local tourist spot and of course, the mystery plot focuses more on entangling human relationships and their motives, rather than solving tricks, so if you're an Asami Mitsuhiko fan, you might be satisfied with that alone (and yes, I do realize this game is of course also marketed to exactly those people, and not mystery gamers per se). I do have to say I am kinda disappointed the game is so Tokyo-centred. I get they got the Fukutoshin Line deal, but the way every location happens to be near around one of the Fukutoshin stations and one plot point was tied directly to the line felt a bit forced. But when translated to an actual interactive game, this story just doesn't really work in a way to be interesting. All you do is just go from one location to another and go through the conversations in order. The segments where you need to answer some questions correctly to show you've "deduced" something to proceed are just questions asking you repeat the little fact you learned five minutes ago, and the few puzzle segments where you solve a code aren't fun either. The game has multiple endings (bad endings), but as far as I know, they are all just directly choice-dependent, like choose to go to location A first means instant bad ending, location B first and you're fine. Which isn't really interesting either. 

The story itself I have to admit, was surprisingly on-par with other Asami Mitsuhiko books I have read. The game scenario is credited to the Asami Mitsuhiko Club by the way, the official fan club run by author Uchida Yasuo himself (it was disbanded in 2015 after 22 years). The books are not really the kind of puzzlers I prefer to read, but at least fans of the series will probably like this as it doesn't stray from the formula and feels like a genuine Mitsuhiko tale. At its core, the story does have things I do like, regarding how the whole series of murder is set up, though motive-wise, things feel a bit weak, and that way they tried to make the murderer feel symphathetic (because it's a human drama-focused mystery) didn't work at all for me. Not sure if the writers actually were trying to portray them as sympathetic, or were just overdoing the "explanation of the motive", but it was a really weird climax... Some parts felt a bit forced though, like the trip to Karuizawa, but at least we got to visit... Uchida Yasuo there.

Which was odd. In this game, Asami Mitsuhiko is actually well-known as the amateur detective, because the in-universe Uchida has written the books based on his adventures and those have been adapted for television too (like in the real world). He's at least famous enough for people to recognize him occassionally, and for Mafuyu to write him a letter in the first place. And yet there'd still be police detectives in Tokyo who don't know him? Or somehow Mitsuhiko's editor doesn't keep a better eye on him, considering Mitsuhiko's tendency to skip work to work on a case? The choice for the player being Mitsuhiko's photographer was also a bit weird. At the end of the game, you're actually being ranked for how good of an assistant you were to Mitsuhiko, but the rating system is a bit vague for that. You're ranked based on answering the questions correctly or doing the right suggestions to Mitsuhiko, but... "Mitsuhiko's assistant" isn't a character in the books, so you can't really know "how" you're supposed to act. I'm not sure why they didn't have you be Mitsuhiko himself...

But in short, the only thing Uchida Yasuo DS Mystery Meitantei Asami Mitsuhiko Series: Fukutoshin Renzoku Satsujin Jiken has going for it as basically its production values. As a mystery game, the story feels like an Asami Mitsuhiko tale, but it's not fun at all to play as a game, with too much hand-holding and not really requiring the player to ever think for themselves about the case and mysteries. Now I am starting to wonder whether there are actually games based on existing mystery novel series that are interesting on their merits as video games?  Perhaps I should try YAKATA Nightmare Project, based on Ayatsuji's House series one day...

Original Japanese title(s): 『内田康夫DSミステリー 名探偵・浅見光彦シリーズ「副都心連続殺人事件」

Wednesday, September 5, 2018

Murder Is My Business

「兄は兄。僕は僕ですから」 
『浅見光彦~最終章~』
 
"My brother is my brother. And I am myself." 
 "Asami Mitsuhiko ~ The Final Chapter~"

Yes, it's time for my annual review of a mystery novel set in Fukuoka.

Uchida Yasuo (1934-2018) was a very prolific and well-known mystery author who passed away earlier this year. Uchida, Nishimura Kyoutarou and Yamamura Misa are often grouped together as hyper-prolific authors, who specialize in so-called travel mysteries: mystery stories often set in touristic destinations, with plots that involve local specifics, like local trains in the case of Nishimura, and local legends in the case of Uchida. The work of this trio is also often adapted for television. Uchida's most famous creation is Asami Mitsuhiko, a 33-year old freelance writer who travels across Japan for his work for the magazine Travel and History and who also has a born gift for stumbling across murder cases, and his inate curiosity and intellect won't allow him to ignore these crimes. Which often gets him into trouble with the local police, who usually end up taking Mitsuhiko to the police station. The subsequent scene is a staple of the Asami Mitsuhiko series, as it's only then when the higher-ups at the local police station learn that Mitsuhiko is in fact the younger brother of the Director-General of the Criminal Affairs Bureau of the National Police Agency, which usually leads to Mitsuhiko's hurried release and a lot of apologies, even though Mitsuhiko himself doesn't really like to rely on his brother's function to get bailed out.

Hakata Satsujin Jiken ("The Hakata Murder Case", 1991) is the 47th entry in the series and starts with Mitsuhiko helping out at a historical dig in the city of Fukuoka, which is also known by its old name Hakata. The body Mitsuhiko digs up however isn't a few centuries old, but just one or two years and only half-decayed. This is of course a job not for archaeologists, but for the police and they quickly realize the body is that of Katada, the head of the Kyushu Division of the Eikou Group who had been missing for a year. The department stores and supermarkets of the Eikou Group had been expanding aggressively across Japan with their affordable, mass-produced products and the successes it had already booked on its path to become the number one department store and supermarket chain in the southern island of Kyushu had all been the product of the brilliant marketing mind of Katada, until he suddenly disappeared. Now his disappearance has become a murder, suspicion falls on the Amanoya Department Store, as they benefited the most from Katada's literal elimination from the department store war. Sengoku of Amanoya's Information Office is the prime suspect, as he knew Katada personally and was seen arguing with Katada on the day of his disappearance, but Mitsuhiko receives a strange request from his brother: usually the Director-General of the Criminal Affairs Bureau of the National Police Agency would tell his younger brother to stay out of trouble, but this time he tells Mitsuhiko to find out who killed Katada and why, and most importantly: save Sengoku.

Yes, this is an ugly cover. I usually praise covers I really like, so let's do the same for ones I really don't like. I don't even understand the composition. I mean, yeah, sure, there are women in this novel... but is that the only connection between the cover and the actual contents of this book? Even now I've read the book I don't understand the reason for this design. 

Like I mentioned, I picked this book out because I wanted to read a mystery tale set in Fukuoka. To be honest, Hakata Satsujin Jiken was a bit disappointing in that regard, as we don't see much of the geographical setting that is Fukuoka. Ten to Sen featured the neighborhood of Kashii and Kashiihama for example, while Houkago Spring Train featured several landmarks from Higashi-ku and downtown prominently. The Fukuoka in Hakata Satsujin Jiken in comparison felt less pronounced. That said though, the department store war that is the main theme of the book is based on something that had happened in reality in Fukuoka: the Eikou Group and the local Amanoya Department Store from the novel are easily recognized as a thinly disguised Daiei Group (a chain that operates throughout Japan) and Iwataya Department Store (the oldest department store in Fukuoka). I hadn't at first even realized that Iwataya was based solely in Kyushu, with the Fukuoka store as its main store: I often visited Iwataya during my time in Fukuoka (the bread store!), but never realized that Iwataya wasn't to be found elsewhere in Japan. So that's typically Fukuoka, I'd guess, but I think on the whole you don't really get a 'local feeling' from reading this book, especially not if you're not familiar with Fukuoka, as you don't get a good sense of local landmarks.

I have only read a couple of the Asami Mitsuhiko novels (and seen a few of the drama adaptations), and they're usually whodunnit stories. Hakata Satsujin Jiken isn't one really. To be honest, I have trouble categorizing the novel in terms of mystery plot, as it's definitely not really giving you a fair chance to guess whodunnit, but it's not about an "obvious" problem like a locked room murder or a perfect alibi. In essence, you're given a lot of suggestive and cryptic puzzle pieces, like Christie-esque "she had that look on her face" recallings of previous meetings or hearing parts of conversations etc,  all elements that eventually help you figure out why Katada was murdered, as well as other enigmatic events that occur over the course of the novel, like the disappearance of an Amanoya floor receptionist and rumors of company spies within Amanoya. Eventually, Asami reveals how all the puzzle pieces fit together, but even then the story's a bit chaotic. I think that the central, binding theme behind the various events and murders is a good one, one that has parallels with the 3DS game Detective Conan: Marionette Symphony and which remains fairly neatly hidden until the end, but the unfocused storytelling doesn't really help, as the moment Asami explains the whole case, you don't have that catharsis feeling of seeing all the pieces fall in their proper place, but rather one of 'okay, that is one way to connect the pieces but that's more-or-less guesswork rather than actual detecting, right?'. Granted, guessing is also something that Christie utilized in her work, but her plots work better with the intuitive mode, as they are usually based on something simple, but flipped around or something like that. The plot of Hakata Satsujin Jiken isn't simple in form however, so you don't get that 'aha' feeling that the intuitive mode can bring.

Hakata Satsujin Jiken is on the whole, an unremarkable mystery story. There's an original theme for the background story (the department store war), there's a good idea for a mystery there somewhere, and for fans of Mitsuhiko as a character, this novel has some funny and interesting moments to offer too (the unusual request from his brother, and Mitsuhiko's usual warm welcome from women), but the structure is just too unfocused, with too many puzzle pieces that don't even look like they're from the same puzzle, and where the final picture is not that one of a neat form with straight lines, but one with little curves and bumps.

Original Japanese title(s): 内田康夫 『博多殺人事件』

Sunday, March 4, 2012

Problem at Sea

"Why must people die? Why must the living die? Or rather, why must they live....simply to die?"

I. Need. New. Books. I really want to read something I haven't read yet! Aaaaaargh. These two months, I have read like... three new books. Two of those, I didn't even really wanted to read: it's just that I don't have anything else left here! Another month, another month...

As I am slowly going crazy, I picked up another book from my emergency pile. Which mostly consists of Uchida Yasuo books. I definitely picked up too many of his books that one time they sold books at university here, without really finding out if these were interesting or not. I have read a couple of his books now, but I am still not sure what to think about Uchida. On one hand, I do like the atmosphere in his particular brand of travel-history mystery novels. Uchida usually spins an entertaining yarn combining domestic tourism, popular history and folklore. His settings are usually very interesting and quite educational. On the other hand, Uchida is not that gifted a puzzle-creator. As a big fan of the puzzle-school writers like Queen, Norizuki and Arisugawa, the simple (detective) plots of Uchida's stories almost always feel disappointing, especially as his well-researched settings usually have great potential. It are the settings that really keep me glued to the pages of his books. If not, I would have given up on Uchida a long time ago. Well, now is an emergency though.

I reviewed two Inspector Iwao (the Shinano Columbo) novels last month, but Uchida's main/most famous series is the Asami Mitsuhiko series. It is an immensely long series that has many, many TV adaptations, audio drama adaptations and even videogames. I reviewed the first Asami Mitsuhiko novel in a faraway past, but to give an idea of the series: Asami Mitsuhiko is a freelance writer for a travel magazine, specializing in local history and folklore. He naturally has to travel a lot for his work and he has a knack for getting himself involved with murders that happen at the tourist spots he investigates. He also has a talent for getting himself into the position of important suspect in those cases. That is, until the local police find out that Asami Mitsuhiko is in fact the younger brother of the Director-General of the Criminal Affairs Bureau of the National Police Agency (Mitsuhiko hates people finding that out though). The best point of the series is precisely what Uchida does best: mixing tourism, folklore and local history with a detective plot. The character of Mitsuhiko provides a perfect vehicle for that (better than inspector Iwao, actually) and there is quite a large extended cast that provides for some entertaining moments throughout the series. This is strengthened by the literary agent aspect of the series: within the Asami-universe, there is a detective writer called Uchida Yasuo who bases his stories on the adventures of Asami.

Kumano Kodou Satsujin Jiken ("The Old Kumano Road Murder Case") starts with writer Uchida Yasuo asking Mitsuhiko to come along to Kumano in the Kii Penisula. Uchida's friend, professor Matsuoka of T University, has asked his help in trying to prevent his assistent Takeno and his students from reenacting an old Buddhist ritual in Kumano. The ritual is called Fudarakutokai, which means 'crossing the sea to Potalaka'. It seems that it has been believed in Japan that the Potalaka Mountains, where the Buddhist deity Kannon resides, are located in Kumano. However, to cross over to the Potalaka mountains, you have to get into a boat and let the sea bring you there. The ritual of Fudarakutokai consists of going out on sea on little boats. That's it. You either die at sea, or reach Potalaka to achieve enlightment. Many monks have actually tried this in the past since the Japanese middle ages, until it was banned in the Tokugawa period. It is probably fair to think that at least the majority of those people died.

Matsuoka's students want to recreate the ritual as a form of experiment despite Matsuoka's protests. Matsuoka's assistent Takeno has already signed up to be the one in the boat. Fearing that something bad might happen, Matsuoka wants Uchida on the scene. Uchida thinks he might use the fudarakutokai ritual for one of his books and agrees, taking Mitsuhiko along with him. On their way to Kumano however, the pair gets involved with the mysterious death of a woman who seems to have been following them. When they discover that the woman is linked to the fudarakutokai ritual, they begin to suspect that professor Matsuoka's feelings about the ritual might have been right.

And really not sure what to think about this book. I am pretty sure that my overall negative feeling is right, even though this story is not without its merits. Which is mostly concentrated in the fudarakutokai ritual. I don't have a spiritual interest in Buddhism, but as I have taken courses on Japanese religion and am a big fan of Tezuka Osamu's work, I have seen my share of interesting Buddhist rituals. I was already familiar with a ritual like instant Buddhahood (sokushinbutsu), of which fudarakutokai is a surprising variant. There is also a bit on the legend of Kiyohime and it are these elements that gave this story great potential.

I for one was expecting a locked room murder: here we have a little boat (more like a box), with someone locked inside it, going out on sea. Perfect situation for an impossible crime, right? It really screams for a scenario where the person in the boat gets brutally murdered even though the boat was in the middle of the sea with nobody in the neighborhood. And I admit, the story does develop sorta along those lines, but in the most unimpressive way possible: the person inside the boat is poisoned. Uchida then tries his hand at an impossible poisoning story, but it never really works out because it is almost painfully clear how it was done. Why not have the person killed in a more impossible way? Like dismemberment or something like that. That would have laid more stress on the impossibility of the situation.The strange thing though, the boat as a locked room situation is actually used in another situation in this story, but the impossibility of that situation is only explored after Mitsuhiko explains the trick and why it was seemingly impossible. I was utterly confused by this tactic of Uchida of first not making better use of a locked room situation and then creating an impossible situation which he doesn't explore as such. Seriously. What was he thinking.

There are definitely more problems with the story, from too much coincidences in the plot to a competely useless car chase at the end of the story that seemed written for a thrilling and exciting TV adaptation. The book also suffers from really bad pacing. The book is quite short (250 pages), but the first (and most boring) murder doesn't happen until past the halfway point. The conclusion also takes up almost 50 pages, leaving quite little for detecting. Which would seem sort of relevant. In fact, there are two major problems to solve in this story, but the only time the characters discuss those problems are when they are actually solving it. So the problem is followed immediately by the solution. With stories of writers like Queen and Norizuki, we are usually fed mid-term deductions throughout a story, just to keep us going to the conclusion. Here the puzzle plot is only mentally explored when the detective is explaining his deductions.

I am still not sure what to think about Uchida. I really loved the background setting of Kumano Kodou Satsujin Jiken, but the detective plot was quite a mess. Surprisingly, the tricks he did end up using in this novel were actually OK, but the way those 'puzzles' were incorporated into the plot was just horrible. I have to admit though, that the other three novels I read of Uchida were not nearly as bad as this book (they were all OK-ish), but this one was really disappointing.

Aaah, new, interesting books. I need them.

Original Japanese title(s): 内田康夫 『熊野古道殺人事件』

Saturday, February 4, 2012

「のち恋い身に暗み生き血の血の名と血吸い貝に砂」

人に名前を尋ねられたら
旅人と
たったそれだけ答えて欲しい
それだけを
『Just Before the Sunrise』 (Rhodes)

When asked for your name
I want you to answer just this
Just a traveller
Just that

This negative relation between the height of my reading pile and the amount of posts I publish is kinda interesting. I think it is about time this absurd daily posting thing should stop though.

And yes, this is an actual review of an actual book I hadn't read before. It's been a while since the last 'normal' review. I did say that I don't have a reading pile at the moment, but the truth is that I do have a small pile of four or five unread books. It's just that those books, mostly Uchida Yasuo and Nishimura Kyoutarou novels, are not very interesting looking and I don't really mind whether I read or not, having picked them up once for almost nothing. It is more like an emergency pile, if I really want to read something and there is nothing left anymore. So yesterday I picked up up the book that seemed most alluring, which was Uchida Yasuo's Hokkokukaidou Satsujin Jiken ("The Hokkoku Kaidou Murder Case"). The text on the back of the cover caught my interest as it told me that this was a novel featuring inspector Takemura Iwao (of The Togakushi Murder Case), also known as the Columbo of Shinano, and curious of his other adventures, I decided on this novel. No, I was not really enthusiastic about this book, but I had to read something.

The Hokkoku Kaidou (normally known as the Hokurikudou) refers to both a geographical area and the main road running through it, at the northwestern edge of Honshu, the main island of Japan. The students Tajiri Fumiko and Nomura Yoshiki are having a road trip alongst this route to gather data for their graduation theses: Fumiko is writing about the monk Ryoukan (1758-1831), while Yoshiki is writing about the poet-priest Issa (1763-1827), who are both strongly related to the Hokkoku Kaidou area. During their trip, Yoshiki's camera is stolen and on that occassion meet Takemura Iwao, the star inspector of the prefectural police, who has been working on the case of the skull-less skeleton of H- University's professor Hatano found at the site of a paleolithic excavation of Lake Nojiri. It's from the two students that Takemura hears that on the same day Hatano's skeleton was found, that another university teacher, and like Hatano a Ryoukan expert, was murdered in Gogouan, the old home of Ryoukan. Not believing in such coincidences, Takemura thinks a connection must exist between the two cases.

The first half of the novel is clearly split between a narrative on Takemura's investigation and a narrative on Fumiko and Yoshiki's adventures. The latter just screams stereotypical two-hour suspense drama, with the classic tropes all making an appearance. A young, beautiful girl on a trip, who happens to see something of importance (without realizing it). The traveling and sight-seeing. The stolen camera because the duo (naturally) took a picture they should not have made. A man in sunglasses following them. The inn. The not-really-a-romance-and-a-bit-of-sexual-tension subplot with Yoshiki. It is a very easy read and you can set your brain to cruise control when reading these parts.

The Takemura narrative is a police procedural, with Takemura trying to solve the murder on Hatano, which is a bit hard because he died two or three years ago. The investigation starts out a bit boring, which is sort of logical because Takemura is in charge of the investigation and therefore has to direct his subordinates, not investigate himself.  Though not in the elite track, Takemura managed to make it to this administrative position at a young age through excellent investigative work, but it also forced him out of the scene of the crime itself. However, it does not take long before Takemura is bored and starts to do some old-fashioned investigation on his feet again. This is when the case starts to get interesting, which is reflected in the way the narratives develop. At first, when the police investigation is quite boring, more pages are dedicated to the adventures of Fumiko and Yoshiki, but the moment Takemura starts his own investigation, the balance slowly shifts to him, with Takemura dominating the latter half of the novel.

The mystery behind the dead professors is not very hard to deduce, also because Takemura has a tendency to voice his (usually) correct thoughts the moment new clues arrive at the scene. But the case never reaches points that really invite praise and reading this book almost feels like a zero-sum game. It was entertaining enough for the couple of hours it took to read this, but I am definitely going to forget about it in a couple of days.

Except for maybe the Ryoukan and Issa parts. Uchida really has a knack of presenting history and popular theories about historical persons in a very entertaining way. I knew nothing about those two poets before I read this book, but I like to think that I've learnt something interesting about them, that might come in handy one day in my studies. The focus on popular historic theory is also very entertaining and effectively introduces another -detective- storyline in the plot. Here for example, Fumiko and Yoshiki find it interesting that the two poets, despite living in the same age and geographical area and occupying similar occupations, never met (officially). They both come up with some theories which might be complete nonsense (but which Uchida no dobut based on actual existing research and theories), but amusing for people with an interest in history nonetheless.

I think that this was the first time I really felt engrossed in the sightseeing part of travel mysteries, as you don't just do spatial traveling (in this case, the Hokkoku Kaidou area and Tokyo), but also temporal traveling (the era of Ryouzan and Issa and naturally the time up until the murder in the present time) and in all four dimensions, an investigation of some kind is done. The actual case itself might not be remarkable, but I have to admit that Hokkokukaidou Satsujin Jiken was an entertaining and educating read because of the traveling.

Original Japanese title(s):  内田康夫 『北国街道殺人事件』

Saturday, January 28, 2012

『鬼は夜歩く』

「しかし、そこで警部がふいに立ち止まり、右手を軽く上げながら「あ、そうそう、もうひとつだけ」といいだしたので、おれは祖教師ヶ谷警部の口から「うちのカミさん」の話が飛び出すのではないかと内心ハラハラした。コロンボの真似をしたがる警部さんは、きっと大勢いるはずだ」
『学ばない探偵たちの学園』

"The inspector suddenly stopped his steps and rose his right hand lightly. He started with "Ah, one more thing please" and I became worried whether inspector Soshigaya wasn't about to give me a story about his wife. There are probably many police inspectors who pretend to be Columbo"

If you'd be visiting this blog for the first time, you'd almost think I only discuss translated novels! You might also be tempted to think that I am a very active blogger, while in reality I wrote most posts of this week in one day. Heh.

Uchida Yasuo is best known for his travel mystery series starrring Asami Mitsuhiko, an investigative freelance writer for a travel magazine. He travels across Japan writing articles on local legends and history of popular tourist spots, but he always ends up caught in some kind of murder case. The Asami Mitsuhiko stories are thus a strange mix between travel guide, history books and detective novels and quite interesting if you are into that. The detective plots are usually not very complex, but entertaining enough.

Uchida's The Togakushi Legend Murders (Original title: Togakushi Densetsu Satsujin Jiken) is not part of the Asami Mitsuhiko series however, but of the Inspector Takemura Iwao series. Takemura is known as the 'Columbo of Shinano' (because he keeps wearing the same coat) and considered the sharpest inspector of the Nagano Prefectural police. This time, he is placed in charge of the investigation of a murder commited in the town of Togakushi. The victim was the influential businessman Takeda, who was found poisoned in an area commonly known as the poison plains. Togakushi apparently was the setting of the legend of Taira no Koremochi slaying the demoness Momiji, who was planning to poison him. What bothers Takemura is the fact the murderer bothered to poison Takeda and drag the body all the way to the poison plains. Has someone taken up the role of the murdering demoness Momiji herself?

Having read several translations in a row now, it became clear quite quickly how odd this translation feels. It just doesn't feel right. It is a bit stilted and several editorial / translator's choices to render the Japanese and cultural references felt very unnatural. I do admit that part of the problem lies with Uchida's own writing style, which has a tendency to turn out very dry and pragmatic. It does fit the police procedural format of this story, but on the other hand, it does make the fact that someone is mimicking murders according to the Momiji legend a little less scary. The Asami Mitsuhiko novels actually feel quite different, with a distinct lighthearted, humorous tone to them (especially when low-ranking policemen who suspect Mitsuhiko of murder find out who his brother is). The Asami Mitsuhiko novels also seem more to be more focused on legends, providing more background information. For this release, I find it a bit disappointing no maps were provided. While probably not included in the original Japanese release, maps and a bit more background information (in footnotes?) would also have been welcome to convey the feeling of the area.

The mystery itself is not very exciting and it is almost like the investigation of the police (Takemura) was not even needed for this story. There are few suspects and the story develops at the murderer's pace until Uchida thinks it is time for the novel to end. And he does it with a rather forceful conclusion. It is not really satisfactory. Which is not to say that this is a bad novel, it just has some moments that make you think that it will be better, only to reveal that it is really nothing more than an average mystery. Which, in a way, is even more disappointing.

Which is pretty much all I have on this book. It is really just a 'meh' book and you are not missing out on anything if you choose to ignore it, but it is not a bad way to kill some time either.

Oh, and I have to admit that I find the Hannya mask on the cover truly horrifying and I always make sure it doesn't face me when I return it to the bookcase pile of books. I hope it disappears from the first page of this blog soon.

Original Japanese title(s): 内田康夫『 戸隠伝説殺人事件』

Tuesday, December 29, 2009

『殺人リハーサル』

「人間に想像する力がある限りラジオドラマには無限の可能性がある僕はそう思う。僕は好きだな。ラジオドラマ。」
『ラジオ時間』

"
Radio dramas can go as far as mankind's imagination, that's what I think. I love it, you know. Radio dramas."

"Welcome Back Mr. McDonald"

While I wrote earlier that I watched the drama Meitantei Asami Mitsuhiko: Saishuushou ("Great Detective Asami Mitsuhiko: The Final Chapter"), I have to admit I have never, ever watched a whole episode of it. I fell asleep halfway through every single time. While the stories aren't that bad, early classes meant I was already dead by the time the drama finally began. And to be honest, you don't watch Asami Mitsuhiko for its story, you watch it for great location shots of every part of Japan.

Which is a big thing of detective drama in Japan. Especially the lighter mystery dramas (based on works by writers like Nishimura Kyoutarou and Yamamura Misa) are not as much about the story, but just excuses for location shots. Heck, sometimes the story even moves to South-Korea. Which is in fact quite close to Fukuoka. JLCC students who are from Busan could theorically go back home every day with the ferry.

But the king of travel detectives has to be the Asami Mitsuhiko series by Uchida Yasuo. Protagonist Mitsuhiko is a freelance writer on food and history and he travels to a new place in every book. And of course, Always Murder. So I tried the first book in the series, Gotoba Densetsu Satsujin Jiken ("The Go-toba Legend Murder Case"), which was an OK book, making no real faults, but also not containing elements to make it a classic. Weird though, was how Gotoba Densetsu Satsujin Jiken initially starts as a police procedural, until halfway the book the author suddenly seems to have a change of heart and changes a minor character from several chapters earlier into the great detective. That and the legend of Go-toba was surprisingly not very relevant to the case. You'd expect otherwise from a book named The Go-toba Legend Murder Case. But in any case an entertaining book.

And then there were the new podcasts/radio dramas of the Ellery Queen Mystery Magazine. As I haven't read Q.B.I.: Queen's Bureau of Investigation yet, I was looking forward to these modern radio-drama versions of Ellery Queen's The Myna Birds and A Lump of Sugar. Especially the first one, as I was wondering whether something else besides Phoenix Wright: Ace Attorney could pull of bird-as-a-vital-witness succesfully (Cross-examining a PARROT while still maintaining your dignity is hard to pull off!).
However, The Myna Birds certainly didn't succeed. The biggest problem is that the radio dramas are way too short, leaving no time for any development. The original war-time radio plays usually are around 30 minutes, leaving enough time to flesh out everything. Even with the bad sound quality and overacting, they're great to listen to even in this age. Heck, you could even just do with reading the scripts. These two radio plays by EQMM were just too short with too little substance.
\But they had nice music. Which is something.  

Original Japanese title(s): 内田康夫 『後鳥羽殺人事件』