Showing posts with label Van Madoy | 円居挽. Show all posts
Showing posts with label Van Madoy | 円居挽. Show all posts

Wednesday, June 26, 2019

Just Bourbon

"What they call a gimlet is just some lime or lemon juice and gin with a dash of sugar and bitters. A real gimlet is half gin and half Rose's Lime Juice and nothing else. It beats martinis hollow."
"The Long Goodbye"

The previous book in the series discussed today had a gorgeous cover too, but I really like this one too! Definitely a contender for favorite cover for this year! Don't you just love covers for short story collections when they incorporate something from each of the stories?! And yes...this is the third Madoy review in a month. This review was actually written months ago already, the two FGO Mystery novels discussed earlier this month were just wedged in the schedule.

Almost four years ago, I read and reviewed Van Madoy's short story collection Clover Leaf wo Mou Ippai - Koyoi, Nazotoki Bar Sangoukan he. If you want to look for the book now however, you might have some troubles finding a copy of Clover Leaf wo Mou Ippai: when the book was re-released as a paperback in 2017, it got not only a new cover, but also a brand new title: Kyoto Nazotoki Shikihou -  Machi wo Aruite Fushigina Bar he ("The Kyoto Mystery Solving Seasonal Report - Strolling In Town To The Mysterious Bar"). The sequel too follows these new title: Kyoto Nazotoki Shikihou - Kosho to Gokai to Ginga Tetsudou ("The Kyoto Mystery Solving Seasonal Report - Used Books, Misunderstandings and the Galaxy Railway", 2018) brings us five new stories starring Toochika Rinto, a young man who started life as a student at Kyoto University only a few months ago. Life has not changed much for Rinto since we last saw him: he is still a member of the city hiking student circle Kamogawa Rampo and while he fell in love at first sight, his relationship with fellow circle member Aoka Sachi still hasn't been updated to the dating status. What has changed however, is that Rinto hasn't been able to find the mysterious bar "No. 3" lately. Rinto himself knew from his own experience that "No. 3" wasn't just an urban legend of the university, but that there really was a bar hidden somewhere on the campus of Kyoto University. In this bar, you don't pay with money, but with a tale of a mystery you encountered. The drinks served by the beautiful bartender Souma Miki always managed to stimulate Rinto's brain, so he could figure out these mysterious events in his life himself. The bar seemed to have disappeared after the events of the first volume, but with some new everyday life mysteries awaiting Rinto in the summer and fall, his reunion with Souma isn't far off.

I enjoyed the first novel in this series because it reminded me a lot of my own year studying at Kyoto University: most of the locales featured were in the vicinity of Kyoto University (or set on the main Yoshida campus), so it all felt very familiar to me. The everyday life mystery genre can be a hit or miss, as the mysteries aren't about "obvious" mysteries like murder, but far more mundane mysteries (though still baffling), but it's quite difficult coming up with a mystery that is a) mundane enough to have some convincing power, and yet b) mysterious enough to pique your interest (and have a satisfying solution). Not all stories in the first volume were as strong, but overall, I liked the book, so it was only a matter of time before I'd continue reading the series.

The opening story, Tama ni Sedori On The Rocks ("And Occasionally A Sedory On The Rocks"), is set at the Shimogawa Shrine Used Book Fair, a book fair held every summer on the grounds of the Shimogawa Shrine. Rinto is this year helping out at one of the stands together with a few other members of Kamogawa Rampo, but none of them know that Rinto was given two secret tasks. One of them was to locate a certain book, which was listed on the inventory list of the stand he's working at. It's supposed to be a rare book, but Mystery Club president Mitsuru thinks nobody else has noticed the presence of the book yet, and hopes Rinto can help her secure the book before somebody else buys it. Rinto's other task was set upon him by his friend and vice-president of Kamogawa Rampo: somebody has apparently sold the address list of the club to a third party, and everyone is been receiving spam mailings at home now. There is a small list of suspects, and Rinto has to check which of them (all helping out at the book fair) is most likely to sell the list for some money. Some odd events happen during the day however: people keep coming asking for certain rare books which were never listed at their booth, and according to Sachi (who is working the register), it seems books have been vanishing from their stand, despite Rinto and another member being on watch inside the booth. Rinto has trouble making sense out of all this, until he runs into Souma Miki, who is enjoying a drink at the book fair herself.

Oh man, if there's one thing I remember of my own visit to the Shimogawa Shrine Used Book Fair it's this: bring an umbrella. I hadn't, and it suddenly started to rain extremely hard (happens often in the summer), so I went inside one of the booths, figuring I could just browse until the rain would stop. Of course, this was in the summer, in Kyoto (notoriously hot and sticky), and let me tell you this: you do not want to be stuck inside a small booth with plastic walls, with other people, in the summer. Anyway, the sedory in the title refers to sedori, professional used book dealers who know where they can buy a certain title cheap to sell for a better price elsewhere. This story is the most like a conventional mystery story, with books slowly disappearing despite two sets of eyes on guard and some other events that play in the background. The way the books are stolen wouldn't work normally in a normal brick 'n' mortar bookshop, but in this particular setting I can definitely see it going succesfully. I can't really write about the other plot points in detail as that might spoil too much, but I think Madoy does a good job at hinting at how it's done, even if it's a bit too obvious the way it's done now.

In Mienai Blue ("Invisible Blue"), Rinto's becoming rather worried when Sachi doesn't reply to his mail and doesn't answer her phone either, especially as he can't remember whether he said something stupid after having too many drinks at the Kamogawa Rampo get-together. While aware that it's kinda stalker-y, he decides to ask help from a fellow Kamogawa Rampo member. He hadn't much in common with the rather attractive Haibara Karen, but when he learns she lives in the same apartment complex as Sachi, he pleads with Haibara to let him inside the complex and go try visit Sachi. She, reluctantly, agrees, but the two are surprised to not only learn from Sachi's neighbor that he heard some loud noises from the room next door two nights ago, when Rinto tries the door, he finds it's unlocked, and they see blue plastic sheets covering everything! Haibara and Rinto spend some time together discussing Sachi and end up at a temporary No. 3, where bartender Souma Miki warns Rinto, as this mystery is far more than he could guess. This is a classic example of an "look at the events from a different angle" story, which is something that works quite well within this subgenre of normal, mundane mysteries. Indeed, there's nothing really strange going on in this story, but once the solution is out, you realize you might've taken some things for granted. As a standalone mystery story, this isn't a particular strong one, but it works really well as a way to further develop the relation between Rinto and Sachi, while still having a mystery plot as its foundation.

The aftermath of Nadeshiko wa Mou Suki Janai ("I Don't Like Nadeshiko Anymore") has Rinto in a rather depressing mood, and things only become worse. The circle Kamogawa Rampo was assigned a rather horrible booth spot for the upcoming November Festival (Kyoto University's school festival), so Rinto was to renegotiate with the festival comittee. Rinto arrives a few minutes early for his appointment, and has a few rounds of two-man poker with a former member of Kamogawa Rampo in a classroom next door, figuring he'd see the committee president pass by the hallway. But when he finally sees the president, Rinto's utterly surprised to learn that more than an hour has passed since their appointment, and that they'll get no new rooms, even though Rinto's sure he only spent a few minutes playing poker next door. Rinto checks different clocks at different times during the story, so how could the time suddenly change from a few minutes past six to long past seven? The solution is kinda easy to guess, as it obviously all revolves arounds clocks. The storytelling doesn't follow a chronological order, with some initial events somewhat vague because it's not been explained by a flashback yet, which makes this story only seem more complex than it actually is. I'd say this story is the most like conventional mystery story together with the opening story. The reference to Ayukawa Tetsuya's Itsutsu no Tokei is nice though, as that too is a story where somebody seems to have a perfect alibi vouched for by five different clocks. By the way, I think I forgot to mention this in my review of the first book, but this whole series with a mysterious bar etc., is a reference to certain series by Ayukawa Tetsuya.

The November Festival is on the way in 5-fun Dakedemo Matte ("Take Five"). On the second night, most student and circle clubs that have a booth in a classroom stay overnight on campus, in their respective assigned rooms. Haibara and Sachi, who have been chosen to be become the club president and vice president next academic year, are staying overnight too, while Rinto's gone home. Haibara and Sachi wake up in the very early morning (the others are still sleeping because of all the booze), when both of them make shocking discoveries. Sachi, who was working register at their booth, finds out that all the money bills from their money box have been removed. At the same time, Haibara realizes that the door of the classroom can't be opened: something is blocking the door. It turns out someone had filled a water mattress right in front of the classroom door, trapping all the members of Kamogawa Rampo who stayed overnight in their classroom. In the morning after they have been rescued, Sachi decides to ask Rinto for help in finding out what happened to the money, as things just don't add up: some other circles had been robbed of money too overnight, it seems, but why was Kamogawa Rampo the only circle to have been locked up in their classroom, and while they may have been all asleep during the theft, how did the thief manage to steal the bills without making any noise, as all the money, coins and bills, were thrown together in a metal tin box? I really like the motive, as it's realistic and firmly set within the culture of Kyoto University's November Festival and it fits wonderfully in the idea of an everyday life mystery, but I have some questions with the execution, as no matter how you look at it, why the water mattress? It's a really weird way to block a door, especially as this was in a hallway in a faculty building, where more circles were residing that night. It seems so unlikely nobody would've noticed a water mattress being filled in a hallway until Haibara and Sachi did early in the morning. I'd have loved some more hinting too: I don't think this is a bad story, by any means, but I do feel the story has much more potential than it shows now, and while the final product isn't my favorite story of this volume, I think the core idea is: if only the execution had been slightly different.

Gineiden no Yoru ("The Night of the Galaxy Eizan Electric Railway") is actually the story that I was looking forward the most, but also the most disappointing story. The Eizan Electric Railway is a small local railway line in Kyoto which starts out in Demachiyanagi and then heads towards Mt. Kurama. When I lived in Kyoto, I lived half a minute away from the Shugakuin Station on this line (you might also know it from the anime K-On!), so I was quite curious to see how this small railway line would feature in a mystery story, but this story does something completely different from what my (admittedly unfounded) expectations were. Having grown closer in the last story, Sachi has confided to Rinto something that happened to her when she was young and on holiday in Kyoto with her family. Her family was staying in an inn near the Eizan Railway at the time. She woke up in the middle in the night, and looked outside to see the Eizan train riding off into the sky. She doesn't expect Rinto to believe her, but she'd would like to know what it was what she had seen. There's so little happening in this story that writing anymore would veer into spoiler territory. Basically, when a certain prop appears in a certain scene, it's kinda easy to guess where this story will go to. It's not really a mystery story either, but more like a lite mystery book-end story so Rinto and Sachi can grow closer at the end of this volume.

As a pure mystery short story collection, Kyoto Nazotoki Shikihou - Kosho to Gokai to Ginga Tetsudou is probably too lite for most people: only one, arguably two are "conventional" mystery stories, while the others are plotted around misunderstandings in human relations. While the core is definitely mystery, I think most people would enjoy the book more if read as a YA novel. Of course, it speaks to Madoy's plotting that he can make these situations still feel like puzzle plot mysteries, and you never really feel like he's playing unfair, but I am quite aware that not everyone will have the same nostalgic feelings I definitely have when I'm reading this book. I for one really enjoyed seeing all these little mysteries set around locales and communities that should feel very familar to a student of Kyoto University, and some ideas like the Book Fair setting or the motive for the November Festival mystery work really well, I think, but yeah, if I were to give points in my reviews (which I will never do), I'd do the "you can subtract 2 points if the nostalgic factor doesn't count for you".

Original Japanese title(s): 円居挽 『京都なぞとき四季報 古書と誤解と銀河鉄道』:「たまにはセドリー・オン・ザ・ロックスを」/ 「見えないブルー」 / 「撫子はもう好きじゃない」 / 「五分だけでも待って」 / 「銀叡電の夜」

Wednesday, June 12, 2019

Movie Madness

"The show must go on." 
(English saying)

Last week, I reviewed Van Madoy's FGO Mystery - Hirugaeru Kogetsukan no Kokkai - Kogetsukan Satsujin Jiken, a novelization of a quest originally written by Madoy for the highly succesful mobile game Fate/Grand Order. The Fate franchise is a fantasy series about the Holy Grail Wars, fought between Masters and their Servants, spirits based on historical and fictional figures from all across the world like Sherlock Holmes, but also Murasaki Shikibu and Ozymandias (Ramses II). While most (limited time) quests in FGO obviously revolve around battles, Madoy's first FGO Mystery event (held in May 2018) was different as Madoy used the FGO characters to tell a traditional closed circle murder mystery story set on a remote island, with next to no battle gameplay. It was a battle of the wits, as players were challenged to correctly guess who the murderer was and Madoy offered a very classic whodunnit story, where you could arrive at the identity of the murderer through the simple (but actually not very simple) process of elimination.

In May 2019, a second FGO Mystery event started in the game with the title Murder at the MEIHO-SOU. This event too was written by Madoy, and novelizations of this event, as well as of the 2018 event, were released right after this second event ended near the end of May. This second volume too has an insanely long title: FGO Mystery Tomadou Meihousou no Kousatsu Meihousou Satsujin Jiken ("FGO Mystery - The Examination of the Puzzling Meihousou - The Meihousou Murder Case", 2019) however luckily also uses the far shorter alternative English title The Meihousou Murders inside the book. The story starts with the discovery of a small anomalous temporal singularity in the Caribbean sea by the Chaldea Security Organization. Strangely enough, the singularity appears to have the form of a film set, dubbed a 'virtual drifting Hollywood' by Chaldea. While the unstable singularity is likely to disappear within a few days on its own, it's still deemed wiser to fix the temporal singularity and that is by having the film set fulfill its role as the setting for an actual film. Murasaki Shikibu is asked to write a story to film inside the temporal singularity, and she quickly comes up with a story and get the people (Servants) she wants as her cast.

The film story is set in the fictional Republic of Nadai Nada. After the fall of the royal house and the kingdom of Nadai Nada, Miguel Cortez (a role played by Professor James Moriarty) had become the first president of the Republic. When he passed away, he left behind a young widow (and former adopted daughter) Gabriella (played by Murasaki Shikibu). A small private gathering in memory of Miguel has been organized at the Meihousou, a former royal holiday palace which had become the residence of Miguel and Gabriella. The guests at this gathering however aren't all what they seem to be: from former court composer Antiono Jovin (played by Antonio Salieri) to Roma Kureishi (played by Sakamoto Ryouma) and Vargus (played by Ozymandias/Ramses II), all the characters in the film seem to have come to the Meihousou with ulterior motives. As they have little time before the temporal singularity will collapse on its own, Murasaki Shikibu never had time to tell all her actors how the whole story would go and what their characters were like exactly, and that results in a major problem when Murasaki Shikibu herself is knocked out due to a too powerful medicine which was 'supposed to have her feel more relaxed'.  As none of the people involved with the film production know what Murasaki Shikibu's intentions were with the story, they are left with no choice: each of the actors tries to come up with their own version of the story, based on the clues left in the first half they had already filmed.


Oh, I have to say, I had not expected Madoy to come with this story, especially not after reading the first FGO Mystery novel. For that was really a classic whodunnit story set in a mansion on a remote island complete with a Challenge to the Reader, where you needed to follow a tight elimination process to arrive at the identity of the killer. This story however follows the less common unfinished movie trope. Trope, I say? Yeah, because funnily enough, I have read several mystery stories now that are about an unfinished mystery movie, where the actors themselves then have to guess what the solution was based on the hints already filmed, and everyone arriving at a different solution. Abiko Takemaru's Tantei Eiga is exactly about this theme for example, and a funny one too, as every actor wanted their character to become the killer (because that's the best role in a mystery movie). Yonezawa Honobu's Gusha no End Roll too is about an unfinished mystery movie filmed for the school festival,with again everyone coming up with a different solution to the locked room murder that occurs there.

Readers of classsic mystery fiction will definitely recognize the influence of Christianna Brand and Anthony Berkeley here, as those two writers too loved their multiple solutions. Berkeley's The Poisoned Chocolates Case is of course famous example of the detective story with multiple solutions, but Brand's novels too are always brimming with characters who come up with, well, quite plausible solutions for the matter at hand. In hindsight however, I have to say it shouldn't surprise me that Madoy came up with this. His Revoir series is about a private court set in Kyoto and in those trials, it's less about the truth, but about convincing the others/judge in accepting your "truth". The characters there are always coming up with new theories that suit their stance in the trial based on the evidence in front of them, so both defense and prosecution often come up with completely different interpretations based on the same facts. The Meihousou Murders does exactly that, as the five main actors come up with five completely different conclusions to the film based on the same first half of the film.

The various 'solutions' (conclusions to the movie) are fairly simple, but entertaining enough. Usually they're based on one single contradiction, or odd point in the first half of the movie, which is then the starting point to an idea that encompasses also a lot of imagination and fantasy. This story is definitely less 'rigid' in terms of mystery plot compared to the first, as a lot of the solutions proposed in this book are more in the spirit of  'Hey, this character acted odd in the first half of the movie, what if he was actually X and that his real goal is to...". It's an entertaining book, as you see all the characters coming up with widely different interpretations of the same base story, but as a detective story, it's not exactly fit for a Challenge to the Reader, which is strangely enough included in the story. As so much of the plot hinges on "I reject your reality and substitute my own", it's strange to be asked in a direct way to arrive at the one-and-only solution. The Challenge to the Reader is admittedly about a different problem (eventually Murasaki Shikibu wakes up, only to find everyone has come up with their own version of the story), and I think the final solution to save the movie is reasonably clever, especially on this scale and fits well with the theme (there's a weirdly specific hint that doesn't really work that well I think, but the base idea is something that a reader could definitely think of), but I don't really see the added value of a Challenge to the Reader for this story.

I think the first novel is more satisfying as a classic whodunnit mystery story, but FGO Mystery Tomadou Meihousou no Kousatsu Meihousou Satsujin Jiken is probably more enjoyable to readers as a piece of entertainment. This story was originally a quest in the game Fate/Grand Order (which is obviously not a mystery game at the core) and I think it's better in that regard compared to the first story, which can be far more difficult than this story. The Meihousou Murders is funnier, has far more character interaction with familiar faces (rather than "the original characters with borrowed graphical assets" from the first event), moves at a far more satisfying pace and is less 'precise' regarding its mystery plot, making it far more accessible.

Original Japanese title(s): Type-Moon (原), 円居挽 『FGOミステリー 惑う鳴鳳荘の考察 鳴鳳荘殺人事件』

Wednesday, June 5, 2019

Mystery By Moonlight

運命のルーレット廻して
アレコレ深く考えるのはMystery
「運命のルーレット廻して」(Zard)

Turn the roulette of destiny
Thinking deep about this and that is a mystery
"Turn the Roulette of Destiny" (Zard)

The Fate series is a long-running multimedia franchise, which started with the fantasy game Fate/stay night in 2004. Since then, it has seen numerous installments in various forms of media, from games, to anime, manga and novels. Some of these installments are direct sequels/prequels in the same chronology, some involve alternate universes/retellings, but in general, the series revolves around a series of events called the Holy Grail Wars, with persons called Masters fighting each other with the help of Servants, spirits/familiars based on figures from history, mythology and fiction from all across the world like King Arthur, Ramses II and Sherlock Holmes. This is in fact basically all I know about the Fate series: while I naturally knew of its existence (it's really popular), I had never consumed any part of the franchise yet. At least, not until this week.

The most popular incarnation of the Fate series these last few years has been the smartphone game Fate/Grand Order, which started in 2015 and ranks amongst the most popular mobile games in the world: in 2017 it became the sixth highest-grossing mobile game, leaving titles like Pokémon Go and Candy Crush Saga behind. I don't play the game myself, but my interest was piqued when in May 2018, a special limited quest event started, with the title Murder at the KOGETSUKAN. What first caught my eye was that the event was penned by Van Madoy, who since a few years has been chiseling out a niche for himself by writing original mystery novels for existing game franchises (like Gyakuten Saiban/Ace Attorney). While gameplay of Fate/Grand Order generally revolves around battles (by selecting a team of Servants) coupled with dialogue events, this event was presented as a pure, fair-play mystery story, based solely on the dialogues between the various characters. Players were also challenged to actively participate with the mystery solving: the event took over a week (daily updates), and polls were held on the official website: players were rewarded with in-game currency if the correct answers managed to pull in the most number of votes.

As I don't play the game, it ended with me just thinking 'Oh boy, this sounded neat', but in May 2019 a second FGO Mystery event commenced within Fate/Grand Order and novelizations by Madoy himself of both the first and second event were published right after the conclusion of the second event. The first novel (based on 2018's event) has the insanely long title FGO Mystery - Hirugaeru Kogetsukan no Kokkai - Kogetsukan Satsujin Jiken ("FGO Mystery - The Confession of the Trembling Koketsukan - The Kogetsukan Murder Case", 2019), but it also carries the alternative, shorter English title of The Kogetsukan Murders. The story starts with a strange experience happening to Fate/Grand Order protagonist Fujimaru Ritsuka, as he loses consciousness one night, only to find himself waking up in a completely different body! He learns that he is now inhabiting the body of "Rikka" a friend of Juliet Violet, oldest daughter of the Violet clan. The Violet and Goldie clans are two gangster families in the United States with a long history of rivalry, but their wars have left them in a weakened state and easy targets for foreign gangs. Family heads Aaron Goldie and Adamska Violet both realize a fusion of both clans is their only chance on survival, and in order to silence the voices of protests in their respective gangs, they decide to have their eldest children marry to seal the deal. The Violet and Goldie families are now gathered in the mansion Kogetsukan on a remote island to confirm the engagement of Morris Goldie and Juliet Violet.

"Rikka" had been invited to come along as Juliet's friend, but even to Ritsuka inhabiting the body of Rikka, it's clear that Morris Goldie is not the kind of person you'd want a good friend to marry and the arranged, political marriage will absolutely ruin Juliet's life. Meanwhile Juliet seems to have accepted her fate, as she doesn't want her younger twin sister to become the 'sacrifice' in her stead.  It seems however there is another person who wants to prevent the engagement, as threatening letters were sent that warned the clans to stop the engagement, which is the reason the deal is being discussed on a remote island under the protection of three agents of the Marble Trading Company, an organization of highly respected "fixers" acting as both witnesses to the engagement and bodyguards. On the first day, a shady detective calling himself Sheringham makes his way to the island, claiming he knows of the threatening letters and that he can solve the case, but that very night, that same Sheringham is killed. It seems a murderer is roaming Kogetsukan, and that they first got rid of the nosy detective. But who will follow, and can Rikka/Ritsuka make it out alive from the island?


When I bought the novel, my main worry was of course whether I'd enjoy the story without knowing anything about Fate/Grand Order. I was fairly confident that Madoy could deliver on an entertaining mystery story, but how much would it rely on me knowing the Fate series. The first few pages were therefore slightly worrying, as they were clearly meant for someone who somewhat knows the characters. As a defense mechanism in Ritsuka's brain for suddenly inhabiting a different body, every person he meets in the Kogetsukan takes on the form of a Servant he knows within his brain. In reality, this is of course because the game uses existing character art to portray "new" characters (the people Goldie/Violet/Marble Trade Company). But an explanation that Juliet takes on the form of the Gorgon sister Stheno in Ritsuka's mind doesn't tell me much of course, as I don't know how Stheno looks like in Fate/Grand Order. Some others were more easy to imagine though. The Violet family doctor is called Dr. Hawthorne for example, who funnily enough takes on the form of the Servant Professor James Moriarty. Meanwhile, the shady detective Sheringham is definitely the spitting image of the Servant Sherlock Holmes. What's also funny is that Ritsuka occasionally returns to his own body, and there he discusses the case with both Sherlock Holmes and Professor Moriarty, who actually work together to figure things out.

Once you get past the character introductions of "X has the appearence of Y" though, I'd say the novel is fairly accessible even if you don't know Fate/Grand Order, and it's a pretty decent mystery novel on its own too. One can definitely tell it's written by Madoy, who was a member of the Kyoto University Mystery Club when in college, as the core is a classic guess-the-criminal set-up, with a proper Challenge to the Reader. While you can arrive at the identity of the murderer by simply guessing the motive in this particular story (as it's also aimed at people who usually don't read detective stories), the 'correct' way of reading this story is of course by arriving at the murderer by the process of elimination: identify what characteristics the murderer must comply too (for example, being at a certain place at a certain time, or being left-handed or something like that), and crossing off the people who don't fit that characteristic. To be honest, the elimination part of the story is on its own somewhat straightforward and not very exciting, as it mostly revolves around one single characteristic, coupled with an interpretation of a dying message which is basically 'given' to the reader. But Madoy wouldn't be Madoy if he didn't have some other tricks up his sleeve though: one point of misdirection is particularly well thought out. The trick makes excellent use of the presentation of the story and while people who do know Fate/Grand Order might be more inclined to fall for it, it still (kinda) works for non FGO-players, I think. These traps make the route to the identity of the murderer a far more entertaining trip and are nicely done. At least, in general. I do think some of the hints stood out a bit too much: some parts of the story seemed so blatantly weirdly worded at first, I actually thought it was an editing mistake in the text, rather than a hidden clue. I wonder whether Madoy intentionally made those parts stand out a bit, because the main audience were Fate/Grand Order players, and not mystery readers in general, as I have the feeling those parts could've been hidden in more subtle ways, without losing their functions as proper clues.

Depending on how much mystery fiction you read, bits and pieces of The Kogetsukan Murders will certainly feel somewhat familiar, like the motive or some of the 'traps' in the elimination process, but the manner in which these familiar elements are combined are good, and show how how an author, even with the same bricks, can still make an original building. Overall, I think Van Madoy did a good job at presenting a very classic mystery story to an audience (Fate/Grand Order player) that doesn't necessarily consists out of readers of mystery fiction, while still offering a story that is fairly complex in terms plotting.

Taken completely on its own, FGO Mystery - Hirugaeru Kogetsukan no Kokkai - Kogetsukan Satsujin Jiken is a decent mystery novel and can be enjoyed too even if you don't know Fate/Grand Order, but it definitely earns some bonus points if you are familiar with the source material and some elements of the mystery plot too work better with some knowledge. And while this was originally written to be experienced in the game, I'd say the novelizations works quite well too. While designed for a more general audience, this novel will also please regular puzzle plot readers and it's also just funny to see the Servants Sherlock Holmes and Professor Moriarty working together to solve the murders at the Kogetsukan. I have the novelization of the second event too, and will probably review that one soon too.

Original Japanese title(s): Type-Moon (原), 円居挽 『FGOミステリー 翻る虚月館の告解 虚月館殺人事件』

Tuesday, October 3, 2017

Beyond Time

"Wait a minute. Wait a minute, Doc. Ah... Are you telling me that you built a time machine... out of a DeLorean?"
- "The way I see it, if you're gonna build a time machine into a car, why not do it with some style?" 
"Back to the Future"

Are novel serializations still a thing today outside Japan? Today's book was released in September 2017, but it was originally serialized in Hayakawa Mystery Magazine, with the first installment released in the March 2017 issue (which went on sale in January 2017). I followed this serialization actually, buying each issue as it was released, but also got the book now.

2001. Engineering graduate student Yuuko bumps into a man who claims to have come from the future. This Doctor Kitamita says he invented a time machine in the year 2016, but a rival tried to take his life, and he had to flee back in time in a panic. Now he's stranded in 2001 and he needs help to make the repairs to his time machine. Yuuko, whose dream is to make a time machine herself too, becomes Doctor Kitamita's assistant, and the two work hard on the machine in the months that follow. That is until one day, Doctor Kitamita is once again attacked by an unknown assailant, with Yuuko being knocked out during the struggle. When she wakes up, she finds that Doctor Kitamita has been murdered and that their laboratory is locked from the inside, with no sign of the assailant. Yuuko is arrested as she's the only living person to occupy the locked lab together with the murder victim. The only one to believe her story about working on a time machine and being attacked is the defense attorney Mitsurugi Shin, who decides to take her case, but defending Yuuko will not be easy with the demon prosecutor Karuma on the case.

Fast forward to the year of 2016. Rookie attorney Naruhodou Ryuuichi has recently taken over the law office of his deceased mentor, but as the clients are not coming to them, Naruhodou and his assistant Mayoi decide to look for clients on their own. Mayoi brings a confused woman to the office as a potential client, but she appears to have problems with her memory. She claims that her name is Yuuko and that she has traveled through time from 2001 to 2016. Before Naruhodou and Mayoi can figure out what's going on though, Yuuko runs off to find Doctor Kitamita, but the following day they learn that Yuuko has been arrested on suspicion of murder on Doctor Kitamita, in a laboratory that had been locked from the inside. How are these two identical locked room murders across time linked and can Mitsurugi and Naruhodou prove their client's innocence in Madoy Van's Gyakuten Saiban - Jikan Ryokousha no Gyakuten ("Turnabout Trial - Turnabout of the Time Traveler", 2017)?

Gyakuten Saiban/Ace Attorney is a courtroom mystery adventure game that was originally created in 2001, and it has since then grown out into a very large franchise. The most recent entry in the main series is 2016's Gyakuten Saiban 6, but there is also a spin-off series set in Victorian London with the two Dai Gyakuten Saiban games (1 & 2) for example, and that's just the beginning, as there are also musicals, a live-action film, several manga series, an anime series, stage plays and much, much more (most of them I've reviewed). The series celebrated its 15th anniversary in 2016~2017, and the original novel Jikan Ryokousha no Gyakuten was one of the special celebration projects. This was a first for the series: the short story Gyakuten no Kakehashi (2007) had been serialized before in the magazine IN-POCKET, and Gyakuten Idol (2016) and Gyakuten Kuukou (2017) were both excellent paperback originals aimed at a younger public, but this was the first time Gyakuten Saiban would have a whole novel serialized in a mystery magazine for adults.

What is interesting is that Madoy Van was selected as the author of this original novel. He debuted as a professional author in 2009 with Marutamachi Revoir, which was a mystery novel about a private underground trial held in Kyoto, and in my review I mentioned that I thought that fans of the Gyakuten Saiban / Ace Attorney series would probably like it. I met Madoy several times as he too was a member of the Kyoto University Mystery Club by the way, and he was even there when we did a book club on the then recently-released 3DS game Professor Layton VS Gyakuten Saiban, where we talked about this series, so it was interesting to see him getting his hands on Ace Attorney-related work some years later.

As a mystery novel, Jikan Ryokousha no Gyakuten is brilliantly exciting. Madoy has mentioned on Twitter that he arrived at the theme of time travel because the book was supposed to celebrate the 15th anniversary of the franchise, and it is this period of fifteen years that forms the crux of the problem: Yuuko has apparently travelled in time from 2001 to 2016, but in both periods, she is arrested for the murder on Doctor Kitamita in a laboratory that is locked from the inside. It doesn't get anymore wonderfully alluring than this. In practice, we are given two locked room mysteries. The first half of the book is set in 2001, where we follow defense attorney Mitsurugi Shin as he unravels the story of the story of Doctor Kitamita and his time machine and works to prove Yuuko's innocence in court. The locked room mystery is not complex in design at first sight, but then one conundrum is introduced that makes the whole situation a lot more mysterious. The way this is resolved at the very end of the novel is fantastic: it makes brilliant use of the theme of time travelling, and in terms of deduction, it is something you'd expect from an Ellery Queen novel.

The second part of the novel is set in 2016, in the same time period as the first game (this novel is set between the second and third episode of the first game, for those curious). The mystery here is two-fold: once again we have a locked room mystery, but we have the added mystery of how Yuuko managed to travel in time, and how she manages to be accused of the same murder on the same victim once again, 15 years after her first trial. The locked room mystery in 2016 is once again not particularly complex on its own, but a competent one that fits perfectly with both the theme and the props prepared for this story. The greatest mystery, that of Yuuko's time travelling, makes quite an impression. I think the attentive reader will quickly figure out what is going on, but then you stop and really think about it, and it really hits you. It's good this is fiction, set in a world that is not quite our own reality, as it might've been a bit difficult to swallow in any other fictional universe. But as you add up all the seperate parts of this novel, you'll arrive at the conclusion that Jikan Ryokousha no Gyakuten is an ambitious mystery novel that succeeds in using the fantastical theme of time travelling in an excellent mystery story that is absolutely fair to the reader.

A question most readers will have however is: is Jikan Ryokousha no Gyakuten a good Gyakuten Saiban / Ace Attorney novel? I'd say yes and no. In terms of structure, it follows the familiar routine of featuring both Investigation parts (where the protagonist gathers information by visiting people and locations) and Trial parts, where most of the puzzle-solving is done by pointing out contradictions in the testimonies of witnesses. The novel does really feel like how the games work in this respect. Madoy also did a tremendous job at really integrating his story with the storyline of the games. The children's novels Gyakuten Idol and Gyakuten Kuukou were fun novels, but they were obviously set in a slightly different timeline, with certain details not corresponding with the main games. Jikan Ryokousha no Gyakuten on the other hand takes great efforts at fleshing out certain events from the original game (especially in the part set in 2001), and we also see a few welcome cameo's by fan-favorite characters, with one appearance in the courtroom being the absolutely winner. I absolutely loved how the 2001 trial also tied in with arguably the most important event for the first Gyakuten Saiban game in a meaningful manner.

On the other hand, the tone of this novel is quite different from what you'd normally expect from the series, which is best known for its zany comedy and over-the-top characters. This story was serialized in Hayakawa Mystery Magazine, which is a "normal" mystery literature magazine, so the writing style is much more in the spirit of conventional fiction. The characters are never as cartoony as in the games, and the narration is much more sober and "literary" compared to anything featured in the original series. This stands in stark contrast with Gyakuten Idol and Gyakuten Kuukou: these two paperback originals were released in Kadokawa Tsubasa Bunko label aimed at children, and these two novels do a great job at really capturing the atmosphere of the games with larger-than-life characters with weird tics and comedic dialogues. Jikan Ryokousha no Gyakuten is "What if Gyakuten Saiban / Ace Attorney was slightly more serious", but this also allows it do tackle themes the Kadokawa Tsubasa Bunko novels could never do. For those who have never played the games, but do read mystery fiction, this book is a great entry point.

As a side-note, Jikan Ryokousha no Gyakuten had a pretty strange serialization schedule at the end. It started in the March 2017 issue (released in January 2017) and the fourth and final installment was originally planned to be released in the September 2017 issue (July 2017), but I guess Madoy missed his deadline, because despite the announcement, the serialization skipped an issue, pushing the final installment back to the November 2017 issue  (September 2017). But the paperback release was already scheduled for September too, so in the end, it meant the standalone book was released just a few days after the final installment was published. And in fact, the release day of the standalone book was pushed back a few days, because with the original release schedule, it would've meant that the standalone book would've been released even before the final installment was published in Hayakawa Mystery Magazine and that would've made the whole serialization pointless.

All in all though, I have to say Gyakuten Saiban - Jikan Ryokousha no Gyakuten's a great mystery story. The style and tone might be a bit different from the games, but what you get in return is a captivating mystery story that features a fantastic theme that also does a good job at striking meaningful connections with the main series. Yet the book is definitely accessible for people who have never played Gyakuten Saiban / Ace Attorney before: while there are some good references to the games for the core fans, it doesn't feel like they're throwing with in-jokes, and it is a very competently written mystery story overall that can stand on its own merits, while also showing why the games are fun as mystery games.

Original Japanese title(s): 円居挽 『逆転裁判 時間旅行者の逆転』

Sunday, January 15, 2017

Misty Mystery

会えない… 
長い長い日曜日 
あなたをずっと待ってるだけ
「会えない長い日曜日」(藤本美貴)

I can't see you... 
On this long, long Sunday 
I'm stuck waiting for you
"The Long Sunday We Couldn't Meet" (Fujimoto Miki)

Useless fact of the day: the Japanese magazine Shounen Sunday, which is the home of series like Detective Conan, is released every Wednesday, not Sunday.

Chizuru is a second-year student in junior high who goes to a Catholic girls academy. One day, her mother gives her five vouchers for the Yotsuya Culture Center, telling her daughter to take the cooking class there. In the class, Chizuru is grouped together with three other girls of the same age. Moodmaker Momo, gamer Maki and silent, but intelligent Kimiko and Chizuru all appear to have nothing in common, but they grow closer during their cooking class, especially because something curious happens that piques the group's interests. After their initial cooking class, the group decides to try out different classes together, using the remaining four vouchers each of them have. And so begins a tale of four girls in Van Madoy's short story collection Nichiyou wa Akogare no Kuni ("The Land of Our Dreams On Sunday", 2016).

Nichiyou wa Akogare no Kuni ("The Land of Our Dreams On Sunday"), which also carries the alternate English title Sunday Quartet, was written by Van Madoy (or Madoi Ban), who first debuted with the Revoir series, a young adult mystery novel featuring the unique setting of a private underground court in Kyoto. Since then however, his works have become more and more accessible, with more normal settings. And for some reason, his protagonists also become younger and younger, as we started with university students, and then went from high school students to a group of junior high students in this book.  I am expecting kids in elementary school in his next book.

Nichiyou wa Akogare no Kuni is a short story collection featuring so-called everyday life mysteries, a subgenre that mixes the mystery genre with the slice-of-life genre. So we don't see gruesome murders, but mysteries you and I might come across in our everyday life.  These stories are often whydunnits, and look into seemingly weird situations. The difficulty with this subgenre is that the mystery needs to be attractive to the reader, but also 'normal' enough to fit the slice-of-life theme. One of the best stories I've read in this genre is the short story Oishii Cocoa no Tsukurikata ("How to Make Delicious Chocolate Milk") featured in Yonezawa Honobu's Shunki Gentei Ichigo Tart Jiken ("The Spring Special Strawberry Tart Case"). The mystery there is that of how a person managed to make the perfect cup of chocolate milk using a limited set of tools, but the way it unfolds is no less serious and logical than any mystery story by Ellery Queen. But I have also often read everyday life mystery stories where the mystery is not very attractive, often because it's not defined properly, making it hard to judge whether it's a true mystery story or not.

In general, the lack of truly attractive everyday life mysteries is what most stories in Nichiyou wa Akogare no Kuni have in common. The opening story, Leftovers, is about the cooking class where our four protagonists first meet. Money is stolen from one of the older participants, but the teacher decided to pay the money back to the victim from his own wallet and then let the whole thing go. Considering how much one class pays him (not much), it doesn't make any sense why he would decide to do that instead of finding out who did steal the money. The solution to this question is okay, though the one problem with this subgenre is that it seldom feels 'satisfying' as often both the mystery itself, as well as the solution don't feel conclusive. Often, you feel like anything could've have happened, and the solution often feels a bit arbitrary.

Stories like Ishin Denshin ('Telepathic Restoration') and Ikutabimo Regret ("Countless Regrets") in particular feature 'problems' that don't really work well in the mystery genre. In the first example, the girls decide to deduce what the history teacher had planned to say in his class about the Bakufu system, before he collapsed mid-class and was taken away to the hospital. While a decent tale on its own, it's barely a mystery story, as it is so open and not designed as something be truly solved. The same holds for Ikutabimo Regret, where the girls have to write an ending to an unfinished story for their writing class, and each of them is hoping to find the "correct" ending.

Ifu Senkin, Nifu Genkin ("One Pawn Is Worth A Thousand Generals, Two Pawns Are Strictly Forbidden") has a slightly more defined mystery. The title refers to the rule that with the board game shougi, you are not allowed to put two pawns on the same file (vertical row). Yet that is exactly what Momo is trying to pull off in her shougi class. The story starts with the reveal that Momo is doing an awful lot to pull off that forbidden move, and the rest of the stories slowly explains why. Not a remarkable mystery story by any standard, but I did think this was one of the better-defined stories.

The final story, Ikinari wa Egakenai ("Can't Draw Suddenly") has the four girls finding a crumpled up piece of paper with a beautiful sketch looking down through the clouds at the Imperial Palace. Some dirt stuck on the back of the paper however reveal the words "Help me." The girls naturally decide to find out what the deal is behind the sketch, but how? I thought this story was very fun, as it showed how each of the girls had grown over the course of the book, and the parts where the girls deduce where the sketch must have come from were pretty interesting, but there was no way the reader could've deduce that truth. The reader is only along for the ride here and just have to see how the girls explain all the discoveries they made when they weren't on the proverbial stage. So interesting concept, but not without flaws.

As you will probably understand by now, Nichiyou wa Akogare no Kuni was not exactly what I was looking for. I do think it works quite well as a youth novel, with a light touch of mystery, as the way the girls are portrayed, and especially the way the classes and their companionship changes them, is amusing. But as a mystery short story collection, it's just not engaging enough. Oh, but I did love the cover art!

Original Japanese title(s): 円居挽 『日曜は憧れの国』: 「レフトオーバーズ」 / 「一歩千金二歩厳禁」 / 「維新伝心」 / 「幾度もリグレット」 / 「いきなりは描けない」

Wednesday, April 6, 2016

Murder With Too Many Notes


 「汝は稀人なりや?」
「シャーロック・ノート 学園裁判と密室の謎」

"Art Thou An Outsider?"
"Sherlock Note - The School Trial and The Mystery of the Locked Room"

Heh, it's more than one year since this book was released. A bit late, a bit late.

In a world of crime, you need detectives to fight evil. And while it's awfully easy to become a criminal, the role of detective isn't something one can just roll into. Takatsuka High School is a special academy that teaches its students the art of detection: the children here are the future policemen, the future private detectives or even the future government detectives. The students of this school are naturally all rather clever, but even among these Holmes-in-training, there are those that get accepted under very special circumstances, the so-called "Altermates". These Altermates are not allowed to reveal themselves or to talk about how they got accepted, but every year, a certain logic game is held to welcome new students. In a school trial, freshman teams have to 'accuse' and 'prove' a certain student is an Altermate (prosecution), while an upperclassman has to debunk their position (defense). Naru is one of the new freshmen at school, and after a certain run-in with an upperclassman, he too is forced to join in the game together with his classmate Karan. Naru himself is definitely not a normal student though, as we learn more about his past and future in Van Madoy's Sherlock Note - Gakuen Saiban to Misshitsu no Nazo ("Sherlock Note - The School Trial and the Mystery of the Locked Room", 2015).

Yep, that's a Katayama Wakako cover (see for example, Yonezawa Honobu's Petite Bourgeoisie series). I love the art, but they do have a tendency to look alike.

I was thrilled when I first read the title of this new book by Van Madoy. Detective schools? School trials? Locked rooms? Van Madoy has not done much with locked room mysteries until now, but his Revoir series was all built around the concept of private trials and logical arguments and other deductions going back and forth. It showed how much fun the action of deduction could be, that sometimes a roundabout route to the truth could be enjoyable. The concept of school trials is something you might know from Danganronpa, but I had confidence that Van Madoy could do something cool with that too, going by his earlier books.

So I have to be honest and say that I was more than a little disappointed in Sherlock Note. I think the biggest problem is that Sherlock Note is conceived as a series, but that this first volume isn't strong enough on its own, and feels incomplete and at times simply chaotic. In the first chapter for example, Van Madoy goes a great length in sketching a detective school, complete with traditions, different kinds of students and a whole world behind the detective school (for example, a group of nine high-ranking detectives called the Nine Tailors). But all these concepts and ideas are all but abandoned in the rest of the book, as Van Madoy suddenly shifts the focus of attention elsewhere. What remains is a book that is almost shizofrenic, as plotlines, concepts and other ideas are constantly 'forgotten' as the story moves on. Sherlock Note falls between a short story collection and a normal novel, but doesn't make use of the advantages of either form.

The first chapter is the most reminscent of the Revoir series, as it revolves around the school trial and the Altermates. There is some interesting verbal dueling going on that revolve around deductions, but it is never as memorable as in the Revoir series (logically, considering the length of the story). The second chapter is the most like a 'normal' detective story, and revolves around a murder in Naru's past, but which is rather easy to solve. The last chapter deals with a mad bomber, who takes Naru hostage and also involves the solving of a kind of locked room mystery (how did the bomber survive an exploding room that did kill all the other people present in the room?). This story kinda reminds of Morikawa Tomoki's stories, as you follow to parties who try to outsmart each other, each picking up on the other's schemes. While it is a sound conclusion to the book, it does suddenly take the world of Sherlock Note to places I had not expected, in a not particularly positive way.

Comics have for a long time embraced the concept of serials and the Marvel movies too have shown how to do series of films that slowly unveil a larger world. Sherlock Note appears to be the home of a larger world for the reader to explore, and the book does attempt to capture that feeling of 'mentioning things that are revealed in detail at a later point', but this is not a succesful attempt. Instead of connected lines, we just have a handful of seperate points that do little to attract the reader. There's a fine line between 'vague enough to pique curiosity' and 'vague, so not interesting', and Sherlock Note leans towards the latter.

Sherlock Note appears to be going for simpler puzzle stories, but a bigger fictional world to explore. However, this first book in the series leaves the reader with more questions than answers, and it does not really satisfy as either a standalone detective story, nor as an interesting hook for upcoming volumes. I've enjoyed all of Van Madoy's previous books, but a second Sherlock Note will have to offer a lot more, in a different way, to be interesting for me.

Original Japanese title(s): 円居挽 『シャーロック・ノート 学園裁判と密室の謎』

Saturday, December 12, 2015

Jazz Toast

"I suppose it's a bit too early for a gimlet."
"The Long Goodbye"

Man, Van Madoy's (hardcover) books all have gorgeous cover art. Today's book easily has one of the best covers I've seen this year.

It's April, and Toochika Rinto has just moved from the east to Kyoto, where he'll finally start his new life as a first year student of Kyoto University. He joins the student circle Kamogawa Rampo, which organizes group strolls all across the ancient capital that is Kyoto. Here, he falls in love with his fellow member Aoka Sachi, who seems to have more interest in strange events and mysteries that pop in everyday life. One of the mysteries of Kyoto University is a tale, no, an urban legend about a bar called "No. 3" located on the main campus. The bar is said to constantly move around the campus, sometimes being located inside a classroom, sometimes in a laboratory. But the most curious fact behind No.3 is that the beautiful bartender, Souma Miki, doesn't ask for money in exchange for her cocktails: she will only make a cocktail in exchange for an interesting mystery. Follow Rinto and his visits to No. 3 in Van Madoy's 2014 short story collection Clover Leaf wo Mou Ippai - Koyoi, Nazotoki Bar Sangoukan he ("Another Glass of Clover Leaf - Tonight, To Mystery Solving Bar No. 3").

Clover Leaf wo Mou Ippai - Koyoi, Nazotoki Bar Sangoukan he is Van Madoy's (or Madoi Ban) first short story collection and his first work outside his quirky courtroom mystery Revoir series, which ended last year. At one hand, Clover Leaf wo Mou Ippai is quite different from the Revoir series. Gone are the private trials, the many characters who kept up-oneing each other with more and more outrageous deductions which were all allowed in court as long as the other party couldn't disprove them and instead we have a short story collection in the tradition of everyday life mysteries: little non-criminal mysteries that one comes across over the course of a normal day. No murders, no theft. Of course, even if the mysteries are non-criminal, that doesn't mean they can't be perplexing or even down-right impossible. For example, we have a problem of two people could have boarded the same taxi at the same time at different places.
 
Like the Revoir series though, Clover Leaf wo Mou Ippai is also distinctly Kyoto-flavoured. The story is not just 'set' in the city of Kyoto and Kyoto University: the ancient capital and the university are used extensively as the stage for the book and references to local culture, geography and other little things make this book a genuine "Kyoto Mystery" (like for example Kitamori Kou's Minor Kyoto series). Van Madoy studied at Kyoto University, so no wonder the city feels so real in this book, like it did in the Revoir series. This time, the story is about university students who actually study, so we are also treated to quite a lot of scenes set on the Yoshida campus of Kyoto University and overall, I think the book feels very recognizable for anyone who has been in Kyoto or has visited Kyoto University.

Clover Leaf wo Mou Ippai ("Another Glass of Clover Leaf") is both the title story as well as the opening story and introduces the reader to Rinto, Sachi and the gang of the Kamogawa Rampo circle. On the way to a welcome party for the new members, Rinto and Sachi witness one of their fellow first-year members step in a four leaf clover Yasaka Taxi (a taxi company which has a three-leaf clover as its logo. There are only four taxis with a four leaf mark). Strangely enough though, Rinto and Sachi then witness different members step out of that same taxi at the party. When they ask those members when they stepped into that taxi, they disccover that they boarded the car at the same time Rinto and Sachi saw their fellow first-year member step in the taxi! Even stranger is that that girl seems to have disappeared, as she never turned up at the party. And as he ponders about that mystery, Rinto walks into the legendary No.3 bar, which serves rather (brain) stimulating cocktails.

A great opening story. The mystery is at the surface simple, but as you'd expect from someone who wrote the Revoir series, things are never what they seem at first, and despite the relatively short length, the plot actually does manage to go quite deep and is much more carefully hinted than you'd first guess. Personally, I also loved the familar setting (the story is set around the area of dowtown Sanjou and Shijou) and the urban legend angle on both the taxi and the titular No. 3 bar itself.

Juliet ni wa Hayasugiru ("Too Early for a Juliet") has Rinto still pining for Sachi, but have his feelings for her created a miracle? Kamogawa Rampo is having a little excursion to a Maiko Odori, where once a year maiko perform their arts to the general public and show how much they've learned the last year. Rinto's seat is in the row behind Sachi, a little way away from her, which is a bit disappointing. However, at the end of the performance, Rinto discovers he is sitting right next to Sachi! How did the two come to sit next each other, even though both were looking at the performance? The solution is a bit obvious if you have been paying attention to the behaviour of the characters in the previous and this story, but I have to say that the final conclusion and sorta twist ending were fun.

Blue Lagoon ni Oboresou ("Like Drowining in A Blue Lagoon") is set in the Kyoto Aquarium, the latest detination of Kamogawa Rampo. Rinto and Sachi meet a woman there, who knows much about the aquatic inhabitants and acts as a guide for them. During their stroll, the woman is pushed down on the ground, but when Rinto starts to chase the culprit down the walking route, he finds his target has disappeared completely. Later, the woman also disappears, leaving Rinto and Sachi only with questions. The answers however are slightly disappointing. The main 'trick' of this story is something I personally don't think is 'strong' enough to serve as a central plot device, so the story feels a bit lacking in impact, in my opinion. The hinting is done adequately, but where the other stories often featured several layers, this story feels the most simple.

Kamogawa Rampo attends the Yamahoko ceremony in Pale Rider ni Miirarete ("Bewitched by the Pale Rider"). Rinto loses sight of Sachi for a while, only to find her unconcious, having falling from her seat up high down to the ground. Rinto is not sure whether it was just an accident or a crime, so he once again sets out for the No. 3 bar to find answers. The story is set-up rather simply, but unlike the previous story, it serves just as an introduction for a thrilling conclusion that delves a bit deeper in the history of the mysterious bar. The mystery elements are rather easy to see through, I am afraid, but I thought it an interesting story that deepens the No. 3 bar lore, which also helps set up the last story.

The final story, Nanashi no Guf ni Uttetsuke no Yoru ("A Fitting Night For No Name Guf"), too sets the No. 3 bar at the center of the mystery. One night, Rinto happens to come across the No. 3 bar again, finding it inside one of the new pre-fab container rooms placed on the campus, and has a drink, before leaving again to visit a friend who lives in an in-campus dorm across from the current location of No. 3. Just an hour has passed when a fire breaks out in one of the pre-fab containers, which was of course the one where the No. 3 was located in. The students manage to extinguish the fire, but when Rinto takes a look inside, he discovers the room was empty. But how could bartender Souma Miki have moved her complete bar, including counter and countless of bottles of drinks, out of that container within the hour of him leaving and the fire breaking out?

The solution to the disappearance of No. 3 is again rather simple, but Van Madoy manages to give the story quite some depth by sticking more mystery to it and also involving the history of the No. 3 bar, and the result is a fairly deep mystery story for the amount of pages. Also, this is the only story actually set on the campus of Kyoto University and I personally saw a lot of familiar sights here. Actually, the exact area where this story is set, is where I spent most of my time during my time at Kyoto University, which may be the same for Van Madoy: it is right next to the club room of the Kyoto University Mystery Club (which also makes a guest appearance in this story).

At the end of the book, we're never really told whether Bar No. 3 is really a magical bar or not. A rather realistic history of the bar is given throughout certain points of the book, but the reader is also given the impression that there is some almost magical force surrounding the bar, attracting customers with riddles on their mind. In the end though, it doesn't really matter. Even if the bar is magical, the mysteries in the book are always solved with logic, so the 'magic' element would not interfere with Clover Leaf wo Mou Ippai being a mystery book. The conclusion of the book is rather open-ended regarding the No. 3 bar, so we could well get more adventures in the future, or not.

Nostalgia for Kyoto probably also played a role, but I quite enjoyed Clover Leaf wo Mou Ippai - Koyoi, Nazotoki Bar Sangoukan he. Most of the stories are fun, even if the main tricks can be a bit simple to see through at times. Luckily, Van Madoy usually realizes this all too, and he manages to make even simple tricks appear much more enjoyable by adding layers to the story. The youth romance angle also never intrudes on the mystery plot, and works well as a running storyline. Following Rinto as he tries to get closer to Sachi is certainly entertaining. I for one am quite curious to see if we'll see more of Rinto, Sachi and the mysterious bar No. 3 in the future.

Original Japanese title(s): 円居挽 『クローバー・リーフをもう一杯 今宵、謎解きバー「三号館」へ』: 「クローバー・リーフをもう一杯」 / 「ジュリエットには早すぎる」 / 「ブルー・ラグーンに溺れそう」 / 「ペイルライダーに魅入られて」 / 「名無しのガフにうってつけの夜」

Thursday, April 17, 2014

Lonely Goodbye

「貴方を愛していいかしら」
『河原町ルヴォワール』

"Is it alright if I love you?"
"Kawaramachi Revoir"

I've lived for extended periods of time in Japan thrice, and I always get a bit excited whenever I see familiar locations in detective fiction. Big was my surprise when I saw the Tokyo suburb Ekoda in a game, for example. And Matsumoto Seichou's Ten to Sen (Points and Lines) is not just a fun detective story, but the first half is set exactly in the neighourhood I lived in when I was in Fukuoka (Nishimura Ken's Hakata Detective Case Files is also set in Fukuoka by the way). On the other hand, I see 'my' Kyoto neighbourhood quite often when I read detective novels, because a lot of the books I read are written by people who studied in Kyoto, and the two major universities that deal with detective fiction are located quite near each other. The main location of today's book was within my daily living radius: I could actually see the Takano river the moment I stepped out.

Revoir series
Marutamachi Revoir
Karasuma Revoir
Imadegawa Revoir
Kawaramachi Revoir 

Kyoto, the ancient capital of Japan. From the northern mountains that surround Kyoto, run the Kamo River and Takano River. They join up in the main Kamo River stream, which runs from north to south, right across Kyoto. This blue dragon has been a symbol of Kyoto for as long as people can remember, and its riverbanks are still among the most popular places in the city. The Kamo River Delta, where it splits into the western Kamo River, and eastern Takano river, is also always brimming with people. Except on rainy days. It is not known why Tatsuki Rakka was meeting with her long-lost brother Yamato on the delta that fateful day in the first pages of Van Madoy's Kawaramachi Revoir, but we do know that Rakka was swept away by the river flood and found hours later. Like her name says, she was dead like a fallen blossom. Rakka's sister Nadeshiko decides to get justice done by accusing her brother Yamato of murder not in a court of law, but in the Gathering of the Twin Dragons, an ancient private court with absolute power within the city of Kyoto. However, has Nadeshiko even a ghost of chance against her former boyfriend Rongo, who has gone over to the defense, and the power of the organization behind the Gathering, which seems to be involved in Rakka's murder too?

Kawaramachi Revoir is the final chapter in Van Madoy's Revoir series, which has been a fantastic courtroom mystery series (all named after streets in Kyoto). Marutamachi Revoir introduced us first to the Gathering of the Twin Dragons, a private court where the Yellow Dragon (prosecution) and Blue Dragon (defense) fight for their client's interests. The twist was that because this was a private trial, the Dragons had much more freedom in comparison to a court of law: one could pose the most outrageous and fantastic theories and even use forged evidence, as long as you could convince the judge, and the rival Dragon wouldn't prove you wrong /  a cheater. As such, Gatherings of the Twin Dragons were in fact high-level, high-speed deduction battles, where Dragons would try to twist the evidence and facts constantly to suit their goals. Add in the fact that the series had some really charismatic Dragons, like Rakka who could conjure up evidence from nowhere, Rongo with his meandering deductions, or Tatsuya's pure logic, and you can understand why I love this series. Each entry also did something completely different (Marutamachi introduced the trial, Karasuma focused on the investigation, Imadegawa was about gambling), so the series never got stale. And now, the final chapter.

Which begins quite shocking. I knew I wanted to read Kawaramachi Revoir, so I never bothered to read descriptions of the story before I purchased the book, but to think that Rakka, one of the pivotal characters of the series, would be killed within the first few pages of the book! (It's actually also in the description on the back of the book, so it's not really a spoiler). The rest of the story feels a bit similar to Marutamachi Revoir, as this story too is split into a distinctive investigation and trial part, with all of the action being focused in the trial part (but with plenty of hints hidden in the investigation part). The murder on Rakka seems like a simple case at first, but the imagination of both Dragons bring the case to unforseeable places, which is always the best part of the series (as it's not a court of law, a Dragon's first weapon of choice is a plausible/possible theory, not evidence).

The main trick of the book is something fairly daring, something I have never seen before in a novel. I did think it felt a bit strange, when I caught the first glimpses / hints of the trick, but I was never really able to grasp the whole picture, so when all is explained at the end and all those times I thought "?!" suddenly made sense, that was fantastic. I think that my reaction to the trick was not one of sheer surprise, but more one of delight: to think this was pulled off! It might be a trick better suited for a different medium (games for example), because it does feel a bit strange as you read the book, but it certainly is one to remember. You probably do need a certain mindset to 'get' into the trick though, I think.

Oh, and it was quite interesting to follow Nadeshiko this time. I only noticed it now, but each of the Revoir books not only focused on a different aspect of story, but also featured different protagonists: Marutamachi was Rongo's story, Karasuma showed us more of lively Mitsuru, Imadegawa dealt with Tatsuya's past and revenge, and Kawaramachi is about Nadeshiko dealing with the loss of her sister, as well as having to fight against her own brother and ex-boyfriend. Yet the series does feel like one whole, despite switching protagonists all the time.

Is Kawaramachi Revoir only getting praise? Yes, and no. Kawaramachi Revoir forms a great conclusion to the series, as it brings together a lot of loose threads of plot left in the previous three novels to construct a grand finale. There is even a game-like Final Boss character and by the end of the book, you really feel like it's finally over. But, Kawaramachi Revoir is absolutely incomprehensible if you haven't read the previous books: characters pop up without any introduction, references to past events are constantly made and even smaller details from the previous books prove to be of importance here. I have read the series in order (which is also highly recommended, but because it's been a while since I last read the books, I too had trouble remembering who that one person was, or what that person did in the previous book. Kawaramachi Revoir is fun, but only makes sense in the context of the series.

All in all, I really enjoyed Kawaramachi Revoir as the finale to a great series. People interested in 'special' courtroom mysteries (like Gyakuten Saiban / Ace Attorney) should definitely take a look, but also people who simply enjoy crazy deduction battles. You do need to read the previous three novels to really get Kawaramachi Revoir, but considering they're all fun, that shouldn't be a problem.

Original Japanese title(s): 円居挽 『河原町ルヴォワール』

Sunday, November 18, 2012

Farewell, My Lovely

「どうして幸せになるおうと思わないんだって聴いてるんだ!」 流の問いに達也は少し考えた後にこう答えた。
「僕の憧れた仮面ライダーは改造人間なんですよ」
「ああ、それはもう聴いた」
「この有名なフレーズの後にこう続くことは知ってますか?『彼らは決して再び人間に戻ることは出来ない』と。それでも人間のために闘うんだ。自分のことは度外視して」
『今出川ルヴォワール』

"I am asking you why you don't even try to attain happiness!" Tatsuya took a while to think about Mitsuru's question and then answered: "I wanted to be like Kamen Rider, an artificial human."
"You already said that."
"Do you know what comes after that famous phrase? They will never be able to turn back into humans. But despite that, they fight for humankind. Ignoring their own troubles."
"Imadegawa Revoir"

Something backstage, but I finally updated the library. Something I hadn't done since July. I really should learn to do it whenever I post a new review, instead of just staring at an evergrowing backlog of entries to be added.

Have I ever spoken about my love for the Japanese bunkobon pocket format? Most of the books I buy are in those format (which also explains why I seldom read new releases, which are usually released as hardcovers first). They have better paper and durability than the pockets you usually see in the English-language releases, but the best part is just the size. First of all, it's a universal size (as opposed to the ever-changing sizes of English-languge pockets), meaning I can use my custom book covers on all of them. Secondly, you can read bunkobon with just one hand! I can stand in a packed train with no space to move and still read a book! And I can fit in my coat pocket just as easy! I really wish such a format was available for English releases too.

Revoir series
Marutamachi Revoir
Karasuma Revoir
Imadegawa Revoir
Kawaramachi Revoir 

Van Madoy's Imadegawa Revoir is the third book in the Revoir series and was released just a couple of weeks ago actually (so no bunkobon available yet, sadly enough). I usually don't read new releases, but seeing as Van Madoy himself is going to hold a reading club session of the book at the Mystery Club this week, I just had to read it (which also explains the Karasuma Revoir review earlier this week). The story starts very surprisingly with a Gathering of the Twin Dragons where Midou Tatsuya, Dragon of the Tatsuki family and one of the protagonists of the series, is accused of the act of murder on a monk of the Daionji temple in Kyoto. Daionji was once a gambling heaven, with the grand Gongon'e gambling tournament held on the day before and on the day itself of the famous Kyoto festival, Daimonji. The revenge Tatsuya has been planning, which was alluded to in the previous works, seems indeed to be directed at Daionji temple and the Gongon'e, but did he really kill someone out of revenge?

Probably the first time that I read multiple books in the same series within one week. But I am glad that it was the Revoir series, because Imadegawa Revoir felt very different and refreshing, even though at the same time, it retains its identity as a Revoir story. I already noted it in my review of Karasuma Revoir, but Madoy seems to try something completely different with every story, whilst preserving the series' characteristics. Imadegawa Revoir makes another big change in the structure: whereas Marutamachi Revoir and Karasuma Revoir were structured to have a climax in a Gathering of the Dragons, Imadegawa actually starts with a Gathering of the Twin Dragons, with the main part of the story focusing on the great gambling tournament Gongon'e.

At this point, I might once again point attention to the fact that Van Madoy belonged to the Kyoto University Mystery Club. Why? Well, this is probably something slightly less known outside the circle itself, but there is a lot of mahjong playing in the club room. The rumbling of mahjong tiles is something you will get used to very fast. We have also specialist mahjong manga magazines lying around here, together with classics like Kaiji and Akagi. Heck, Ayatsuji Yukito is not only known as a mystery writer, but also as a mean mahjong player. So it is not very strange to see such influences in the Revoir series. In fact, there have been many, many mahjong references up until now, but Imadegawa Revoir really feels like a gambling manga when the Gongon'e tournament starts, with people trying to outplay each other (or outright cheat, if they don't have the skills to play fair). But no problem if you don't know mahjong: the important games in this novel are about a card game called Ootori, with few rules, yet with enough room for very exciting scenes.

And no, there are no card games on motorcycles.

Like mentioned, the dynamics of this novel are quite different from the previous two novels: the first part is a classic Gathering of the Twin Dragons like we have seen before, with fast-paced deduction battles between the two competing Dragons (prosecution and defense). The Gongon'e tournament part feels, for obvious reasons, less like a classic detective novel, with the focus a bit scrambled, looking at both Tatsuya's ties with his family and the Daionji temple and the actual games played at the Gongon'e, with a lot happening in between. It is a bit chaotic and the complete picture feels less organized compared to the much cleaner Marutamachi Revoir and Karasuma Revoir.

Card games (gambling games) aren't as different from the normal Gathering of the Twin Dragons trials as you would initially think: in both events, the players try to outbluff their opponement with the little ammunition they obtain, be it through luck or through expertise. And you can cheat as long as you don't get found out. The difference here is that the Gathering of the Twin Dragons is much more flexible: Dragons fight with theories, with deductions, which can go into a wide variety of directions. Because of the singular rules of the card game Ootori, players do have a range of options (cooperation, non-cooperation, stealing points from opponents etc.), but it is naturally less freedom than you have with theories. In the end, it is a card game with rules to abide to. These Gatherings of the Twin Dragons were at their best when you had no idea who would come up with what kind of theory/interpretation based on the evidence available, but here the player's actions feel confined to the cards and the rules of the game, removing a lot of the trademark impredictibility of the series. Also, th usage of a tournament set up to drive forth the plot results in another loss in the trademark impredictibility of the series, because you know how a tournament works: with winners of single duels progressing until they reach the finals. With the Gathering of the Twin Dragons, you never knew what was going to happen.

But the bigger question, is this still a detective novel? It is definitely a mystery novel in the wide sense of the term, but the trial of Midou Tatsuya (ergo the investigation into the murder of the murdered monk) is resolved in the first part of the story, with no real big mystery left to drive the plot forwards (there are some less important plot-related mysteries, but they aren't able to support a complete story on their own). While the approach to it was different, both Marutamachi Revoir and Karasuma Revoir were about finding a truth, an explanation for possible murder cases by creating theories and finding (or fabricating) evidence. Imadegawa Revoir loses this aspect early in the story. That is not to say that there is nothing left to solve in the second half of the story (especially the events during the finals of the Gongon'e are interesting!), with just enough hinting to consider those fair mysteries, but they feel more like a side-dish than the main.

Finally, just an observation, but this novel felt the most connected to the city of Kyoto of all three Revoir novels. All novels are named after the streets in Kyoto and the geography and cityscape of Kyoto are all featured in the Revoir novels (especially the areas near Kyoto University, for obvious reasons), but I think that those who are familiar with Kyoto will be very pleased in the surprising way the city and its customs appears in this story (and with that I mean at the end).

Anyway, Imadegawa Revoir was once again Revoir-ish in the sense of it being totally different from what I'd expected it to be. The direction this novel took kinda limited the usage of the series' settings I think, but such changes at least save the series from becoming stale and it worked to an extent in this case. Sudden changes are just part of Revoir. And the story ends on a cliffhanger-of-sorts, so I hope a new Revoir appears next year too!

Original Japanese title(s): 円居挽 『今出川ルヴォワール』