Showing posts with label Parody. Show all posts
Showing posts with label Parody. Show all posts

Saturday, December 1, 2018

Memories of Murder

決してその手を離さずに
振り返らないでいて
願うだけしか出来ない私を
いつの日か裁くでしょう
「未完成の音色」(Garnet Crow)

Without letting go of your hand,
I will not turn around
Hoping for that is all I can do
But one day, I will certainly be judged
"An Imperfect Sound" (Garnet Crow)

Sometimes you start reading a book expecting it'll lead to an interesting review. And sometimes, those expectations don't come true.
 
After the publication of his latest short story Whip the Dead, mystery author Ayukawa Tetsuya and his editor are shocked by the review of an influential critic, who accuses Ayukawa of plagiarism: his story has more than a few similarities with the short story The Unfinished Manuscript, which was written by the female author Ishimoto Mineko and published ten years ago in the now defunct magazine Zero. Ayukawa assures his editor he based Whip the Dead on an unpublished story he himself wrote thirteen years ago, during a period when he was a starting author, sending manuscripts here and there in the hopes of getting published. He eventually lost sight of the story, assuming it disappeared in a desk drawer of some magazine editor, but now Ayukawa suspects that Ishimoto found, and plagiarized his story ten years ago, resulting in his predicament now. Hoping to restore his honor and position as a mystery author, Ayukawa and his editor set out to find Ishimoto Mineko and set things straight in Ayukawa Tetsuya's Shisha wo Muchi Ute ("Whip the Dead", 1965).

Ayukawa Tetsuya (1919-2002) was a highly influential post-war mystery author, who specialized in classic puzzle plot mysteries, from the impossible crimes in his Hoshikage Ryuuzou series to the alibi-deconstruction tales of his Inspector Onitsura series. Later in his life he would also become an important editor at publisher Tokyo Sogen, with writers like Ashibe Taku and Arisugawa Alice making their debuts in the special publishing label named after Ayukawa. Shisha wo Muchi Ute however is basically a parody of himself, as "Ayukawa Tetsuya" stars in the tale, being accused of the heinous crime of plagiarism!

Starting with this very meta-opening, Shisha wo Muchi Ute remains a moderately funny and interesting parody, and pastische of not only Ayukawa, but the whole post-war industry of Japanese mystery fiction. As Ayukawa and his editor try to track down Ishimoto Mineko, all kinds of episodes strongly related with the real history of Japanese mystery fiction are told, from the rise and fall of pre- and post-war magazines for mystery fiction and the phenomenom of writer salons, to observations about how editors and publishers used to work. Ayukawa (the author, not the character) is obviously basing this on his own experience, and he gives an interesting look into how mystery writers lived in the early post-war period. A story like that of an rookie author initially plagiarizing Craig Rice successfully because it was hard to get information on foreign works soon after the war is something that sticks with the reader for example, and Ayukawa also has a lot of mystery authors appear, or at least name-dropped, throughout the novel (both male and female), though with slightly altered names. Some of them are still known, but there are also plenty of names which are long forgotten now, or were even long forgotten by the time Shisha wo Muchi Ute was originally published! Shisha wo Muchi Ute is thus an insightful look in the turbulent history of mystery fiction soon after World War II.

The mystery plot however... is not that attractive. Up until now, I've only seen Ayukawa come up with very intricate puzzle plots, with impossible crimes, perfect alibis or mathematically precise whodunnits. Shisha wo Muchi Ute is more a detective-adventure, with the character Ayukawa chasing after the elusive Ishimoto Mineko. The story has Ayukawa tracing old editors who used to work at Zero and digging in people's memories, but the core mystery plot is not at all like what I'm used to with Ayukawa's work and to be honest, it's not really that interesting. A few deaths occur during Ayukawa's investigation, which might or might not be murder, but they do hardly anything to make the plot really exciting, or alluring, and by the end of the novel, I realized that the mystery plot was not engaging at all. The ending has quite the surprise and while it is hinted at, I'd argue the hinting was a bit weak.

I described this book as a parody, as it is obviously parodying Ayukawa himself (the character Ayukawa is definitely Ayukawa himself, and not another entity who happens to have the same name, like the Ellery in the Ellery Queen novels or the Alices in Arisugawa Alice's two Alice series). The comedy in this novel is not really funny though. Your mileage may vary of course, but Shisha wo Muchi Ute is not a "Haha funny" parody. Most of the work I've read by Ayukawa is 'normal' serious, but with Shisha wo Muchi Ute's unique premise, I was expecting something with a more pronounced comedic tone, but alas. Ayukawa sometimes tries for slapstick-esque comedy here, but it seldom feels more than an attempt. Recognizing all the slightly arranged names of real authors is fun though, as are some of the episodes Ayukawa relates which are probably based on real life episodes.

So Shisha wo Muchi Ute is definitely more interesting as a  dressed-up look back at the post-war period of Japanese mystery fiction, especially in regards to the writers and the magazines of that time, rather than as a mystery story on its own. You can really tell Ayukawa is digging through his own past here, in his own experiences as a writer who first started out sending out manuscripts and doing odd jobs here and there for various magazines and eventually became a professional full-time writer and editor, but the mystery plot itself is simply not nearly as engaging as the biographical parts of the story.

Original Japanese title(s): 鮎川哲也『死者を笞打て』

Thursday, December 28, 2017

The Red Chipmunk Mystery

から紅に染まる渡月橋
導かれる日願って
川の流れに祈りを込めて
「渡月橋 ~君 思ふ~」(倉木麻衣) 

The Togetsukyou-Bridge is colored crimson
I wish for the day that we'll be led here
Sending my prayer along the stream of the river
"Togetsukyou ~Thinking About You~" (Kuraki Mai)

And as I had hinted at in the previous post: the final post this year is about Detective Conan. It's becoming a bit of a tradition now, a Conan review either at the end of the old year, or at the beginning of the new year, which is of course because's there's usually a new Conan release late December.

The 94th volume of Detective Conan, released in December 2017, starts with the final chapter of The Two Swordsmen from Naniwa, a story which started in the previous volume. Osaka-bred high school student detective Hattori is in Tokyo to compete in an inter-high school kendo competition, and he has decided he'll tell his not-quite-girlfriend Kazuha how he feels about her if he manages to win the gold. Hattori's chances are pretty good, despite some serious competition in the form of Onimaru and Okita, who both make a guest appearance from Aoyama's earlier fantasy action-comedy series Yaiba. Luck has it however that a murder is discovered in a faraway corner of the gymnasium grounds during the competition. The victim was one of the judges, which means that the person who was capable of slicing the victim's neck with one single clean cut must be an accomplished swordsman too. A blind witness however heard the murderer flee into the public toilet. The kendo gear the murderer wore is found, but the murder weapon is gone and inside the toilet the police find three persons, who of course all claim to know nothing about the murder. Can Hattori and Conan figure out where the murder weapon went, who the murderer is and get back in time for the kendo competition?

Like I mentioned in the review of the previous volume, The Two Swordsmen from Naniwa is basically a sequel to a story from volume 31, which was also about a murder during a kendo competition, a time limit for Hattori to work with and guest appearances of characters from Yaiba. Okita makes a more substantial appearance this time, as he invites himself to the murder investigation and is revealed to be a classmate of Oo'oka Momiji, the self-proclaimed fiancée of Hattori, who debuted a few volumes earlier and one of the main characters of the 2017 Conan film The Crimson Love Letter. I was really excited about this story when it started in the previous volume, but I have to admit that my final impression isn't as favorable. This is partly because it's been four months since I last read the first three chapters of this story: I had forgotten most of the details, and this volume starts right away with the final chapter. But there were some other points that bothered me: the idea of the disappearing murder weapon is fairly interesting, as it is a very original variation of an old trick that works perfectly in this setting, but it's not hidden very well, and there's no way the police wouldn't have figured that out on their own even through a routine examination (though one can say that Hattori's time limit can be an excuse). Another clue however depends on some knowledge of kendo wear, and it's a visual clue too, but I found it hard to make it out on paper even after being pointed to it, and again, it's something I wasn't aware of in the first place, so it doesn't really feel clever. In fact, most of the fun I had with this story was the character interaction: Okita plays a funny fool at the crime scene, while Hattori (and Ran) are trying to work as fast as they can so they can get back to the competition and win it.

In Ran's Travel Plans, Kogorou and Conan follow Ran into a restaurant after seeing her act all giddy, only to learn that she's meeting with Sonoko and Sera there to make plans for the upcoming school trip to Kyoto, and that she hopes Shinichi (Conan's real identity, before he was turned into a child) will participate with the school trip too, as Shinichi is still a student of Teitan High and it's a once-in-a-lifetime experience. One of the waiters in the restaurant however is murdered in the employee locker room during the lunch. The man, an ex-boyfriend of the manager of the restaurant, was a prolific foodie blogger, who had ruined the business of several restaurants with his harsh criticism, including those of the brother of the manager, who used to be the former chef cook of the restaurant (who had left to take over his father-in-law's restaurant) and that of the parents of a fellow waitress. The likely suspects were all in the restaurant during the murder for convenience's sake. What makes this case puzzling however is that the murderer appears to have tremendous strength, as they swung a heavy decorative standing vase filled with flowers and water like a baseball bat to the head of the victim and of course, none of the three suspects appears to have been able to accomplish that feat. At least, that's what the story wants to sell, but the murder method is hinted at too obviously, making it extremely easy to guess how it was done. The question of who relies on an extremely minor visual clue, that sorta makes sense because of a certain reason, but man, you need to look very, very carefully to pick up on it. Overall a very minor story that's mostly meant to be set-up for the school trip.

And that can be said of The Whereabouts of Haibara's Strap too. Conan wants to participate with the school trip to Kyoto, so he begs Haibara for the experimental antidote to the drug that gave both him and Haibara the body of a child. Haibara refuses to give it to Conan however: the effect on Conan's body is becoming less with each use, and while at first the drug managed to remain effective for several days, the last few times the drug only lasted him a few hours, so she considers it far too dangerous to let him go on a school trip. Also: Haibara is an awful mood. She managed to buy the final phone strap with a cute figurine of the soccer player Higo at a match, and Higo even held it in his own hands, making the thing extra special for Haibara, but she lost it on the train back, when a sudden stop made everyone in the train bump into each other. Conan swears to find Haibara's phone strap, hoping to get on her good side so he can go to Kyoto too.

The Whereabouts of Haibara's Strap is really light mystery story, which has Conan deduce the destination station of a father and his kid who they suspect picked Haibara's strap up by accident. What makes this story 'memorable' however is that we actually got a very deep look into how this story came to be in the first place. October 2017 saw the release of Gōshō Aoyama 30 Years Anniversary Book, which celebrated the long career of Aoyama Goushou. Besides illustrations, interviews and messages and art by fellow comic artists, you'll also find a segment that goes into detail into how Aoyama actually creates Conan. As he has to turn in a chapter each week, things are very hectic, with him only sleeping for three hours a day. About three days of the week are spent on storyboarding, five days a week are spent on drawing the actual chapter (yes, there's some overlap, hence the eight days). The mystery plot is usually decided upon within one single day, with the help of his editors. As most stories in Conan usually last for three chapters, that usually means they have a story meeting once every three weeks.

Gōshō Aoyama 30 Years Anniversary Book also contains a transcript of the meeting Aoyama had with his editors for The Whereabouts of Haibara's Strap, giving us insight in how Aoyama creates the mystery plots for this series. The Whereabouts of Haibara's Strap's meeting lasted for six hours (starting at midnight), and as it was already decided this would be like a prologue to the following story, most of the meeting was about deciding the mystery plot. The core tricks in Conan are apparently usually suggested by the editors: they bring all kinds of random ideas to Aoyama, who tries to incorporate them in his story. For example, one of the editors brought a fidget spinner (Aoyama had never heard of them), explained how they worked and gave some suggestions for how they could work in a mystery story. They also brought a novelty fake Coke bottle, with a secret compartment in the middle so you could hide something inside the cola, which obviously has potential in a mystery story (these ideas were not used in The Whereabouts of Haibara's Strap by the way, so no spoilers). Conan's editors will bring like four or five of these ideas they might use for a mystery story each meeting, and then Aoyama and the editors will have a long chat, in which they eventually decide on the main trick of a story and work out into a complete story, with setting, general story flow (accommodated for the planned number of chapters), and things like who'll appear. Once they're done (this meeting was over in the morning at 06:00), Aoyama starts working on the storyboards for that week's chapter.


Detective Conan 94 ends with the first four chapters of The Scarlet School Trip, with the opening chapter marking a milestone in Conan history, as it is chapter 1000! Conan was given the experimental antidote by Haibara under some conditions, so he manages to turn back to his former teenage self to go on the Teitan High school trip to beautiful Kyoto in the fall, mingling among old friends and of course, enjoying his time with Ran. Shinichi runs into the actress Kurachi Keiko at Kiyomizu-Dera, who's a friend of his mother Yukiko (a retired actress). Keiko want Shinichi to solve a code left by a friend who committed suicide at Kiyomizu-Dera. Her latest film is a remake of a film her friends made when they were students, and like her, all of them have become famous people in the industry as actors/directors/screenplay writers etc. Shinichi and Sera are interested as detectives, while Sonoko and Ran are simply interested in the film, so they take on the job, but it's only moments later when the screenplay writer is found murdered inside his hotel room, and bloody footsteps left on the ceiling suggest something pulled the man up to the ceiling, stabbed and dropped the victim on the floor, and then walked on the ceiling to the window to fly away. Or simply said, it's as if the Tengu from their film has come to life! More seemingly supernatural attacks and murders follow, but Shinichi is unable to focus completely on the case as he also has to make sure he doesn't turn back into Conan in front of the others.

The Scarlet School Trip is obviously a story Aoyama created for the special occassion, and it's absolutely packed. Conan/Shinichi having to manage his use of the antidote during the school trip, school comedy involving Shinichi and the rest of his class, the serial murders involving the Tengu, te code, and many, many guest appearances, from Hattori to Oo'oka Momiji and Okita (all three of appearing in The Two Swordsmen of Naniwa), as well as the first appearance in the manga of Inspector Ayanokouji (and his chipmunk pet), who was originally created for the 2003 theatrical feature Crossroad in the Ancient Capital and has become a recurring character in the Conan film series since. The Scarlet School Trip is so incredibly stuffed that I have to admit that the main mystery plot is a bit underwhelming: the murders themselves are rather straightforward at this point (with only the bloody footsteps left behind being weird) and the code is obviously one I'll never figure out on my own. I have to admit I had hoped for murders what would have made more an impression, but it's all drowned out by all the antics going on besides the murders, with all these characters appearing and interacting. I'll have to read the end of the story to see how this'll work out, but at the moment, The Scarlet School Trip is better enjoyed as fanservice, rather than a mystery story.

Detective Conan 94 shares its release date with the first volume of the Conan spin-off Meitantei Conan: Hannin no Hanzawa-san ("Detective Conan: The Culprit Hanzawa") by the way! Last year, I wrote an article about "The Dark Shadow", the figure you see committing the murders and other crimes in visual mystery media like anime and manga before the viewer is allowed to know the identity of the culprit. Like I mentioned in that article, the Dark Shadow had become a meme in Japanese mystery on its own, and now they're even the protagonist in their own spin-off! In Hannin no Hanzawa-san, we follow Hanzawa who has recently moved to crime capital Beika to murder a certain person, but that's easier said than done: while the crime rate in Beika is insane, the police always manages to capture every single murderer, sometimes with the help of even elementary school kids, so life's difficult for a potential murderer, especially if you have just moved to Beika. Finding a dirt cheap, good apartment for example is pretty easy in Beika, but only if you don't mind living in a room where somebody got killed, as it's neigh impossible to find accomodations in Beika where someone hasn't been murdered. And forget about getting your address changed on your driver's license at the police station: the police is far too busy solving murders!

Last week, I reviewed the Kindaichi Shounen spin-off Hannintachi no Jikenbo, which follows a similar premise (a gag comedy about the culprit), but they are actually quite different. Hannintachi no Jikenbo is a parody of existing Kindaichi Shounen stories, and as I mentioned in the review, it's absolutely funny if you know those stories, but otherwise you won't get any of the jokes. Hannin no Hanzawa-san on the other hand is much better accessible, as it's not a parody of a specific story, but a parody in general on the notion of ingenious murders happening in Conan every week, usually all within Beika. So I'd say that Hannin no Hanzawa-san can be recommended even if you're not that well-read in Conan, while you really need to know your Kindaichi Shounen to appreciate Hannintachi no Jikenbo.

Detective Conan 94 thus proved to be a somewhat disappointing volume: most of the stories were very light, as they were basically just there to pave the way for The Scarlet School Trip, but that story itself is at the moment not as impressive as a mystery story as you'd hope, even if it is a blast reading it as a character-centred comedy story. As a spin-off, Hannin no Hanzawa-san manages to hit the right notes, and while it's definitely not deep material, it's hilarious to see the world of Conan from the other side for a change. There's no planned date/period for the next volumes for both these series by the way: Aoyama has to take a rest from his busy schedule to recharge his battery while Hannin no Hanzawa-san is running on a somewhat irregular schedule. I assume however that Conan 95 at least will release in April 2018, together with the new theatrical feature Zero's Executioner.

Original Japanese title(s): 青山剛昌 『名探偵コナン』第94巻
青山剛昌(原), かんばまゆこ 『名探偵コナン 犯人の犯沢さん』

Saturday, December 16, 2017

The Wild Run

「皆の前でトリックの粗を言うのをやめて・・!!」
『金田一少年の事件簿外伝 犯人たちの事件簿』

"I beg of you, stop talking about the flaws of my trick in front of everyone...!!"
"The Young Kindaichi Case Files Side Story: The Case Files of the Culprits"

Kindaichi Shounen no Jikenbo ("The Young Kindaichi Case Files") was a game-changer when it first started its serialization in 1992. The series about the adventures of Kindaichi Hajime, grandson of the famous detective Kindaichi Kousuke, and his childhood friend/not-quite-girlfriend Miyuki, was the first major detective manga that actually offered a fair-play mystery for the readers to solve, making excellent use of the visual medium to offer clues and mysteries in ways regular books couldn't do. The manga series was a hit, paving the way for other mystery series like Detective Conan, and also spawned both live-action and animated TV, and theatrical adaptations as well as a plethora of other spin-off materials as videogames, audio dramas and more. The first season of the manga concluded in 2000, after which the creators worked on Tantei Gakuen Q. The second season started in 2004: an irregular series of one or two stories a year continued until 2011, after which it was followed by the 20th Anniversary limited series (2011-2013) and Kindaichi Shounen no Jikenbo R (2013-2017). It was announced in October 2017 however that Kindaichi Shounen no Jikenbo R would conclude its serialization this year, and that from January 2018 on, a new series will follow, which will feature an aged-up Hajime and Miyuki, aimed at an older audience.

And that means Kindaichi Shounen no Jikenbo R 14 (2017) is the final volume of this series, which collects the remaining chapters of The Kindaichi Fumi Kidnapping Murder Case (which started in the previous volume). Fumi is Hajime's younger cousin who as of late, has become a big fan of the Shinsengumi, an almost legendary police force from the late 19th century. She wants to participate in a children's cosplay event at a local Shinsengumi festival, so Hajime and Miyuki come along to babysit. Hajime could of course never have anticipated that Fumi would get kidnapped. The kidnapper, who calls themselves Okita Souji after the legendary swordfighter of the Shinsengumi, demands a hefty sum of money for the girl, to be delivered by a group of six persons present at the festival who happen to share names with members of the historical Shinsengumi. Hajime pleads with those persons to make the ransom money exchange to save Fumi, and the candidates eventually agree. The kidnapper has the six money-runners carry smartphones and identical bags (one of them with the ransom money), and the group is to start at a train station. Hajime and the police naturally try to follow the group, but by sending the six on and off the trains of Tokyo in various directions through orders by smartphone, the kidnapper manages to shake off the tails of the modern-day members of the Shinsengumi. Hajime deduces that one of the money-runners was in fact in cahoots with the kidnapper, but they are already murdered by the time the police find them. Can Hajime figure out where the kidnapper-murderer fled to and save Fumi?

Okay, even with a title like The Kindaichi Fumi Kidnapping Murder Case, anyone could guess that Fumi wasn't the one going to be killed, especially not as this is the last story in the series....

Fans of the series will obviously quickly make the connection to The Hayami Reika Kidnapping Murder Case from the first season, which followed a similar story plot: the idol Reika (and personal friend of Hajime) was kidnapped, and Hajime had to follow all kinds of orders made by the kidnapper on his way to the ransom money drop-off point, and eventually a dead body appears.  In that sense, The Kindaichi Fumi Kidnapping Murder Case feels a bit like a rehash to be honest, though it's actually also a good story to show how long this series has been running now, and how it always manages to remain relevant by incorporating the latest changes in society and technology in its mystery plots in meaningful manners. The one thing that stands out most: the use of smartphones! Back in 1997, the kidnapper ordered Hajime around with notes and by calls to public telephones, but now twenty years later, the money-runners who share names with members of the Shinsengumi are all controlled directly by chat apps on smartphones, allowing for on the moment changes in plans! The kidnapper for example notices Hajime as one of the tails, and sends a message to the smartphone of one of the money-runners, telling Hajime to back off. Later in the story, after the murder has been discovered, the police decide to check up on the alibis of all the surviving money-runners (as they lost track of them) with the help of the GPS in each of the smartphones. The use of these "new" technologies are of course a given for us, and you do seem them in modern CSI-esque crime series, but they are not used as often in classically-styled fair-play puzzle plot mysteries, so it's nice to see things like that used effectively in this story.

Like in 2011's The Game Mansion Murder Case, The Kindaichi Fumi Kidnapping Murder Case manages to bring some extra excitement in comparison to the usual murder plot by featuring a story-in-progress (the build-up to the ransom money drop-off). This part is obviously also intricately connected to the murder case later, with most of the vital hints to be found here, so that's a great way to structure a story. The execution of the kidnapping, and murder plot is definitely not bad (in fact, I enjoyed it), but it might be a bit confusing for some readers. While the necessary knowledge to solve this mystery is presented in the story itself, it defnitely helps to have some rudimentary knowledge about trains and stations in Tokyo. The six people are all sent off to different stations on different lines, and if you don't know anything about the stations or lines in Tokyo, all you'll see will be a random station and train line names being dropped that convey absolutely nothing to you in terms of relative distance, direction etc. Tokyo's train lines are infamously complex, with several private and public companies running various lines there, and with some lines having their own stations, while at other places, the stations of the various lines are housed within (more-or-less) the same building/maze (more often, the stations have just... grown into each other). The story does make good use of actual architecture etc. of real-life places and works wonderfully as an example of a mystery story set in a true metropolitan setting, but a bit more effort into conveying the train lines and stations might've been better. Perhaps an animated adaptation, with cuts to characters moving on top of a route map, would portray this part of the story better.

Overall though, I enjoyed The Kindaichi Fumi Kidnapping Murder Case as an adequate mystery story in a setting we don't see often in this series, and also making good use of technology we take for granted now, but still don't see often enough in fair-play mystery stories nowadays. One thing I want to remark though is that it's not really a series finale. It kinda feels like the series was suddenly canceled, as there's nothing particularly special or grand about this story, like the original finale to the first season was, or the finale to the 20th Anniversary series. It does what it has to do as a mystery story, but it's kinda weird to see this series end with this particular story.

The final volume of Kindaichi Shounen no Jikenbo R was released half November 2017, and shared its release date with the first volume to a new spin-off series. Kindaichi Shounen no Jikenbo Gaiden - Hannintachi no Jikenbo ("The Young Kindaichi Case Files Side Story: The Case Files of the Culprits") is a gag parody manga by Funatsu Shinpei that doesn't star the young detective, but the murderers from earlier stories! This manga revisits some of the earliest stories, like The Opera House Murders and The Seven School Mysteries Murder Case, but from the point of view of the murderers, and in a comedic tone. 'Cause when you think about it, some of these murderers had to do some ridiculous feats in order to commit their murders. Like one of the murderers remarks in the manga (which was actually tested in the Japanese variety program Suiyoubi no Downtown): they might as well have competed in SASUKE/Ninja Warrior, as the physical strength needed to pull off some of these murders can be quite impressive. Or how about having some meddling kid pointing out that one little mistake over and over again even though you yourself are actually quite aware that that wasn't among your best work and you're already quite ashamed of it?

I laughed a lot with Hannintachi no Jikenbo, but I really have to say this series is aimed an extremely specific audience, namely those who know their Kindaichi Shounen quite well. This series obviously spoils the identities of the murderers of each of the stories included (all from the first season), and the scenes parodied are also often quite specific. This manga very roughly tells the murders as they happened in the original series (with some of the panels being traced from the original comic), but it jumps from one scene to another, and little is explained. It assumes you know the story in question and that you kinda remember the iconic scenes and the rough order of the events: if you fit those conditions, you'll have a hilarious parody manga that uses the inverted form to show a whole different side to a story you thought you knew through and through. This first volume managed to reach quite an audience though: the first print was sold in two weeks, so a second run followed soon (I had to wait a few days for my order as the second run hadn't been printed yet).

The manga reminded me of the legendary Kindaichi Shounen videogame Kindaichi Shounen no Jikenbo - Hoshimitou - Kanashimi no Fukushuuki, where you play as the murderer trying to commit the perfect crime, with Hajime pouncing on you the moment you make one little mistake. Normally you would want to see Hajime win as the detective, but playing these mystery tales from the side of the murderer really changes the mood, and the moment you realize you left a vital clue at the crime scene and that Hajime will without a doubt prove your guilt is absolutely horrifying.

Anyway, long story short, I enjoyed both the final volume of Kindaichi Shounen no Jikenbo R, and the first volume of the new series Hannintachi no Jikenbo that actually goes all the way back to the first volumes of the series. The Kindaichi Fumi Kidnapping Murder Case is definitely an entertaining mystery story, that sadly enough shouldn't have been used as a series finale however. And the new parody series is really only meant for a very specific audience, but if you fit in there, you should have a blast with it.

Original Japanese title(s): 天樹征丸(原)、さとうふみや(画) 『金田一少年の事件簿R』第14巻
 天樹征丸(原)、さとうふみや(原)、金成陽三郎(原)、船津紳平(漫画) 『金田一少年の事件簿外伝 犯人たちの事件簿』第1巻

Wednesday, November 22, 2017

Bitter End

「事件の謎は、この舌が味わった!」
『神の舌を持つ男』

"I got a taste of this case's mystery!"
"The Man With the Tongue of God"

The best detective series about food that I know is still Kuitan. The comic, mind you, not the TV drama.

Tomonaga Ranmaru is known as the Man With the Tongue of God, as he can recognize any taste, and even analyze what's inside anything he licks. His gift is also his curse, as he can't even kiss a woman without the kiss turning into a cold breakdown of chemicals because of his taste buds. Ranmaru arrives one day in the remote village of Houzuki, where he falls in love with the local doctor. He decides to stay in the village, working as a masseur in the local inn, when his old companions finally trace him there The reunion is however not only with friends, but also with death, as once again, Ranmaru and his companions find themselves facing a mysterious murder. As Ranmaru's made a name for himself solving mysterious murders using his Tongue of God, he's asked to solve the murder on a local young man, whose body had been hidden inside a sink hole that recently appeared. Meanwhile, the local elderly are crying something about an ancient curse that is haunting the village, and they are blaming Ranmaru for the death. Can Ranmaru find out what's behind all this in the 2016 film Ranmaru Kami no Shita wo Motsu Otoko Sakagura Wakadanna Kaishi Jiken no Kage ni Hisomu Texas Otoko to Bohemian Okami, Soshite Bijin Muraisha wo Oitsumeru Nazo no Kagome Kagome Rouba Gundan To Sankenja no Mura no Noroi Ni 2 Sas Mania with Miyaken to Goddotan, Beroncho Adventure! Ryaku Shite... Ranmaru wa Nido Shinu. Houziki Death Road Hen ("Ranmaru - The Man With the Tongue of God - The Texas Man and The Bohemian Inn Hostess Lurking In The Shadows Behind The Mysterious Death Of The Young Sake Brewer, And The Army of Old Kagome-Kagome Women Who Are After The Beautiful Village Doctor, and The Village Curse Of The Three Sages, and A Two-Hour Suspense Drama, WITH Miyazaki Kenji and God Tongue, A Licking Adventure! In Short: Ranmaru Will Die Twice. Houzuki Death Road Chapter").

But the film is usually called Ranmaru. And you may have guessed from the title, but this is a comedy (parody) detective film.


Kami no Shita wo Motsu Otoko ("The Man With The Tongue of God") was a 2016 TV drama that I have not seen, though there were some names in the production team that caught my attention back then. First of all, the screenplay of the show was written by Sakurai Takeharu, who also wrote the screenplays for the films Kirin no Tsubasa and Gyakuten Saiban/Ace Attorney, as well as for the Detective Conan films Private Eye in the Distant Sea, Sunflowers of Inferno and The Darkest Nightmare. Meanwhile, Tsutsumi Yukihiko signed for the direction of the show, and we know him as the brilliant mind behind the greatest Japanese comedy-mystery show, Trick (and he also did the first TV drama adaptation of Kindaichi Shounen no Jikenbo, as well as Keizoku among others). From some short trailers I saw, I gathered Kami no Shita wo Motsu Otoko was very much made in the spirit of Trick, so I was certainly curious to the series, but I never got around to it. The 2016 film Ranmaru is set after the series, but it conveniently starts with a five-minute recap of the series.

And... it's pretty bad. Perhaps it's because I didn't watch the series, but this film felt like nothing more but an inferior version of Trick. Everything is ripped from that series, only it's not performed as well. Tsutsumi Yukihiko's distinctive style of directing can be felt throughout, from the quick cuts to the snappy dialogue and non-secutor jokes, but it all feels... so forced in comparison to Trick. The main setting of the story for example (small village in the middle-of-nowhere, ancient village curse), with the villagers speaking with a thick accent: it's something we've seen this countless of times in Trick. The comedy too is almost cowardly compared to the bizarre comedy of Trick, as Ranmaru relies much more on actual pop culture references, and most of the time they make it a point to make sure the viewer got it. By pointing it out. Once or twice. Just to be sure. Which becomes very tedious after the first two times. There's a running joke for example about the characters recognizing that Ranmaru is dressed as Kindaichi Kousuke, but can't recall the name, so they cry out "That's Kin...Kin...Kin....." Which is kinda overkill if the joke's just that he's dressed as Kindaichi. Compare to Trick Special 3, which was completely a parody on Inugamike no Ichizoku, but without actually crying the name out to show how "subtle" the reference was.


And this could be forgiven if the core mystery plot was good, but man, I've seldom seen a full-length mystery film with such a horrible plot! The one murder that happens in the whole story is so boring it doesn't manage to carry the whole film (the death just isn't interesting enough), and the way the murderer is revealed is utterly ridiculous and lazy, as the murderer basically left their calling card, complete with name and telephone number, at the scene of the crime, with the direction making sure the viewer absolutely caught that. Now I think about it, it's precisely the same as how the jokes go in this film. It assumes the viewer can't figure anything out on their own, so every joke and clue is horribly obvious, and they still dwell on it for ages. The gimmick of Ranmaru being able to taste and recognize everything is also rendered completely irrelevant because of the clue, as taste has absolutely nothing to do with it!

While the Trick films might not have been super-complex mystery films, they were always entertaining from start to finish, with multiple smaller, simple mysteries to solve, that eventually chained into one longer story. The Columbo method, in essence. But there's only one driving mystery in Ranmaru, and it's a bad one too, so the whole film collapses because of that. And one could argue that as it's more meant to be a comedy/parody film, the mystery plot doesn't need to be that strong, but the problem is that the comedy elements of Ranmaru are also pretty disappointing.

So yeah, Ranmaru was a pretty disappointing mystery film considering the main production staff members. I had expected more of it as a comedy film, and more of it as a mystery film. It's not good at either of those genres, and it undermines its own premise by doing next to doing with the taste-gimmick. Avoid at all costs.

Original Japanese title(s): 『RANMARU 神の舌を持つ男 酒蔵若旦那怪死事件の影に潜むテキサス男とボヘミアン女将、そして美人村医者を追い詰める謎のかごめかごめ老婆軍団と三賢者の村の呪いに2サスマニアwithミヤケンとゴッドタン、ベロンチョアドベンチャー! 略して…蘭丸は二度死ぬ。鬼灯デスロード編』

Wednesday, September 27, 2017

Detective Chronicles

気づけば懐かしい川原に来てみたり
昨日みた夢の続き想像してたり
「忘れ咲き」(Garnet Crow)

Before I knew, I had come to this nostalgic riverside
Or imagined how my dream last night would continue
"Blooming Late" (Garnet Crow)


By the time this review will be posted, the horrible season of hay fever will be long, long gone: that's the only comfort I have while writing this text as the tears caused by those accursed pollen are blocking my sight.

Most of the novels I’ve reviewed by author Ashibe Taku have featured the lawyer Morie Shunsaku as the protagonist. He is a somewhat reserved character (some might even say nondescript), but he has certainly made a reputation for himself as not only a capable attorney, but also as gifted amateur detective. In fact, now I think about it, most of the stories I’ve read he’s not hired for his reputation in the court, but rather as a problem solver. Morie was not always an attorney however. In the short story collection Tantei Sengen - Morie Shunsaku no Jikenbo (“Declaration of Detection - The Case Files of Morie Shunsaku”, 1998), we follow Morie Shunsaku through various phases of his life. And while he might a student in one story and a reporter in the other, the tales all have one thing in common: Morie Shunsaku wil solve any impossible crime that crosses his path.

Tantei Sengen was originally published in 1998 (my pocket edition dates from 2005) as not only the first short story collection featuring Morie Shunsaku, but also Ashibe’s very first short story collection ever. The stories collected in this book therefore originate from the period between Ashibe’s debut as a professional writer until this publication, with the oldest story dating from 1991 and the most recent one included written especially for this collection. While the stories were originally written completely independently, Ashibe decided to edit and rewrite all the stories slightly, and added “Author’s Notes” after each tale, which gives the book a consistent feel, rather than feeling like a handful of random stories.

As I noted above, in the books I have read up until now, Morie was already an attorney, but this book delves more into his past, as we first meet him as a high school student en then follow him all the way through hiss life until he’s become an attorney. The stories are printed in chronological order for Morie (not of original publication date) and thus show an interesting look at the background of a character who is usually actually very nondescript in his own stories. I for one had never imagined him as a reporter, so it was quite funny to see him in different roles compared to how I’ve known him up until now. And speaking about funny, all the stories carry the title A Murder Comedy, and while the stories do have some light banter and funny scenes, it’s not slapstick comedy that’s awaiting the readers here. Each of the stories feature a murder, and most of them are also of the impossible kind (a genre Morie specializes in, but that makes sense if you consider he’s been working with them ever since he was in high school).

The book opens with Satsujin Kigeki no Tokeitou (“The Clock Tower: A Murder Comedy”), which also carries the subtitle An Early Case of Morie Shunsaku. We are introduced to a Morie in his high school student days, when he was a (reserve) member of the school’s theater club. The club has gathered at school even though it is closed because of a public transport strike, as they need to prepare for an upcoming performance. While Morie’s busy with prop making in the court, he notices a notorious delinquent student from a different school loitering around, who has been rumored to have forced the star actress of their play into a relation. The club decides to wrap up things for today at dusk, but a scream brings them and other students and teachers present at school to the nearby grove, where the delinquent student is found dead, his head smashed in. It appears that someone had thrown a rock from the school clock tower at the victim’s head from above and then dragged him to the grove, but police investigation shows that everybody has a solid alibi. Morie’s solution to the conundrum is a reasonable one, but one that doesn’t feel as impressive as it could’ve been. A map for example would’ve done wonders for this story, as well as better pacing to help the hinting. I love the basic idea that makes the perfect alibi possible, but there’s almost no hinting available to show that that was possible, and there are also parts that feel much longer than necessary. Balance isn’t missing per se, but it’s not completely level.

We jump a few years in the future in Satsujin Kigeki no Fushigimachi (“The Curious Village: A Murder Comedy”), as it is subtitled A Case During Morie Shunsaku’s College Days. Morie is on a journey by train, but he misses his train and strands in a small village. A man is shot on the beach near the restaurant where Morie’s killing time. The murder weapon is a curious one: an old Spanish matchlock pistol that’s part of the victim’s collection. Morie tries not to get involved, but fate keeps preventing him from catching the next train and eventually decides to solve the murder. In this story we see Ashibe’s interest in history, especially that of Western culture in pre-modern Japan. I am not completely sure whether this is a really fairly-hinted story: Morie is already on to something right from the start (he’s only reluctant to get involved) and some of the mystery can only be solved by some random trivia that is admittedly introduced in the story, but not in a way that makes it actually possible (i.e. “it” is introduced, but not explained in enough detail for the reader to know that a certain action can be done). I did like how the matchlock pistol was used in the story: while the way it used is not brilliantly original, I think the setting and Ashibe’s interest in the topic made this prop a convincing one. This finale of this story connects directly to Morie Shunsaku’s very first novel adventure (and Ashibe Taku’s debut novel) by the way.

Morie Shunsaku had met a reporter in the previous story, and it was probably that influence that resulted in him becoming a reporter himself. Satsujin Kigeki no Choujin Densetsu (“The Legend of the Birdman: A Murder Comedy”), subtitled A Case During Morie Shunsaku’s Reporter Days I, has your local reporter Morie traveling with attorney Kuki to a hotel, but on their way up the hill they pass by a bus incident. When they do arrive at the hotel, the man Kuki was supposed to meet is gone, and after a bit of questioning, it appears something unbelievable has happened: apparently their man had been seen flying off into the sky from the hotel and he had then caused the bus accident, as the driver had been surprised by a man flying in front of the bus. What is the truth behind this flying birdman? This is one story where I think A Murder Comedy is an apt title, as the whole premise of the birdman and the truth behind it are quite farcical, but in a good way. The story reminds of Shimada Souji actually, in terms of the scale of what happened. Fictional murder doesn’t need to be realistic. Often, the most unbelievable, most fanciful approach can actually work for the best. I think that this story is a good example of having a great premise helping the whole story, as while the solution is a bit easy to guess, the absurdness of everything keeps it going.

Morie continues writing local news reports, though he’s apparently not very good at the job, so he’s sent to another location in Satsujin Kigeki no Mayoiga Densetsu (“The Legend Of the Mayoiga: A Murder Comedy"), with the subtitle A Case During Morie Shunsaku’s Reporter Days II. There he meets with an “old” acquaintance (they met in the previous story) and he’s instantly dragged into a new mystery. Morie’s friend swears she saw a big mansion standing at the side of the mountain, but it has disappeared without a trace. The two climb the mountain to find out what has happened to it, but it appears there never was a house there. Their adventure reminds them of the tale of the Mayoiga, the  “Lost House”, a house that appears and disappears at a whim, but which bestows fortune to its visitors. But Morie’s lost house has left something else: a dead body at the place where the house was supposed to be. Overall, I’d say this is a bit of a confusing story, with multiple plots intertwining in a rather unbelievable way to make the premise (disappearing house, appearing body) possible. It reminds slightly of Queen’s The Lamp of God, but that story was simpler, more to the point and less contrived than this one. 

Morie Shunsaku became acquaintances with the attorney Kuki in the adventure with the Birdman, and as the subtitle A Case When Morie Shunsaku Changed Occupation suggests, Satsujin Kigeki no XY (“XY: A Murder Comedy”) is set around the time when Morie Shunsaku made the jump from reporter to attorney. A murder occurs in the Grand Osaka First Building, a tenant building that also houses Kuki’s law offices, where Morie has been working lately. Witness accounts quickly point the finger to the business partner of the victim, but he has disappeared without a trace. But the tenants of the building aren’t given any time to rest, as the first murder is soon followed by a second murder in the same building, committed by the man on the run. Why is the man after all these people in the building and can the police stop him from committing more? This is both the most ambitious and most flawed story of the whole collection. The fundamental problem is that it tries to do too much for a short story. While this is the longest story of the collection, it moves at breakneck speed to include all the elements Ashibe tried to pack inside these pages and the result is something that just doesn’t feel right: things happen too fast, too chaotic, and the plot doesn’t feel consistent. For example, there is an interesting part involving a dying message and linguistics, but the presentation isn’t fair: a lot of necessary information to arrive at a certain deduction is definitely not common knowledge, and also not presented in advance to the reader. More build-up could’ve easily solved that. That said though, the linguistics part is extremely detailed and I think most readers will just give up on it, as it relies too much on specific knowledge. That is a problem that occasionally arises with Ashibe’s stories, as he obviously has a scholarly interest in a variety of topics (including, but not exclusively linguistics, pre-modern and early modern Japanese history, literature and books), but he has a tendency to dive really deep in that stuff, without giving the proper set-up for readers not versed in those topics. Usually he manages to stray just on the right side of the line, but I’d say this is an example of him going too deep, too fast. The other mystery elements of this story also feel a bit disjointed, and the result is a story that never becomes as good as it could’ve been as it tries too much in too little time.

Satsujin Kigeki no C6H5NO2 (“C6H5NO2: A Murder Comedy”), subtitled A Case During Morie Shunsaku’s Spare Time, is a short intermezzo with a parody undertone. Morie Shunsaku is asked to provide an extra solution to a certain case involving poisoned chocolates. It appears a club of amateur detectives had already come up with six solutions, with another female mystery writer posing a seventh solution, but Morie is challenge to come up with an eight solution. Some other people present in the restaurant invite themselves into the conversation however, and that explains the other subtitle of this tale: Denouement 8~13 to The Poisoned Chocolates Case. Yes, this is a parody of Anthony Berkeley’s The Poisoned Chocolates Case, the infamous meta-mystery novel that plays with the notion of “one truth” in a detective plot. Christianna Brand added a seventh solution to the tale in her A New Denouement, but Ashibe decides to go even further by adding solutions 8 to 13! The story is fairly short, so the premise, the original six solutions and Brand’s seven solution are all summarized very shortly, and Ashibe’s own solutions are also explained very briefly. Like the original six solutions, they’re more “interpretations” than full-fledged solutions, but as a way to strengthen Berkeley’s idea of dismissing the one truth, they do their work. This tale also includes guest appearances by several of Ashibe’s other fictional detectives (who all propose a solution), so it’s a very tongue-in-cheek story.

The final story Satsujin Kigeki no Morie Shunsaku (“Morie Shunsaku: A Murder Comedy”) carries the subtitle A Recent Case of Morie Shunsaku and was especially written for this collection to wrap things together. A new client of Morie Shunsaku is stabbed in his back in the hallway on his way to the bathroom. A closer look at his client reveals that the man was wearing a fake beard, and when removed Morie is shocked to learn his client was an old high school classmate of his. The surprises don’t stop here, because he also learns that only a block away from his office, another man had been stabbed in his back in a restaurant. The curious thing is that the knife in the back of the other man had the fingerprints of his classmate, while the knife in the back of his classmate carried the fingerprints of the other dead man. But how could they have stabbed each other in the back if they were in two completely different places? The solution to the impossible situation is not very hard to guess, I think, or at least, most will have a vague idea of what might’ve happened. The real surprise is how this story ties in all the previous stories together though, as it is admittedly a neat way to bring a connection to this set of stories, which were originally just separate, independent stories. It’s certainly a thing Ashibe likes to do and it works mostly in this story. The idea of how he connected these stories is really good and had fooled me completely. The actual execution (as in: how he implemented that idea in this last tale) is a bit weird, as the tone of this story suddenly turns into a cliché thriller with basically no build-up, as we’re suddenly given a Morie Shunsaku Must Die! plot that I have actually never ever seen in any of Ashibe’s stories. It feels horribly out of place. A weird way to end a moderately good collection.

My thoughts on Tantei Sengen - Morie Shunsaku no Jikenbo are not very different from how I usually feel about stories featuring Morie Shunsaku, or Ashibe Taku’s story in general. The basic premise behind the mystery plots is usually good and entertaining, but the execution can be a bit chaotic, or too complex at times. Too many subplots here, too much delving into background topics there. His stories always have a distinct feel of slight unbalance, with a great base, but going just too far in this regard or that regard. Depending on the specific work, and the reader, this can be either a good or a negative point. I for example love Ashibe’s experiments with literary references and meta-fiction, like his The Poisoned Chocolates Case parody in this collection, but some might think it feels too much like an inside joke. The stories in this collection all have great ideas within them, and the way Ashibe manages to connect the stories together is also surprising, but each of these stories also has something that makes you go “Good, but…”. Overall, I’d say this collection is a good book, that also offers a good diverse look at the character Morie Shunsaku, but it’s also a book that’ll have you say a couple of times “If only that had been different.”

Original Japanese title(s): 芦辺拓 『探偵宣言 森江春策の事件簿』 / 「殺人喜劇の時計塔―森江春策、初期の事件」 / 「殺人喜劇の不思議町―森江春策、大学時代の事件」 / 「殺人喜劇の鳥人伝説―森江春策、記者時代の事件I」 / 「殺人喜劇の迷い家伝説―森江春策、記者時代の事件II」 / 「殺人喜劇のXY―森江春策、転身前後の事件」 / 「殺人喜劇のC6H5NO2―森江春策、余暇の事件」 / 「殺人喜劇の森江春策―森江春策、最近の事件」

Sunday, August 13, 2017

The Adventure of the Dancing Men

"There's an east wind coming all the same, such a wind as never blew on England yet."
"His Last Bow"

I've reviewed only one mystery game this year, it seems (and a couple of other game-related materials). Huh. Still have a few more planned for this year, but still, that's surprisingly few game reviews this year.

The greatest challenge facing the Meiji government in Japan around the turn of the 19th century was the modernization of all facets of the country, including its legal system. One year ago, Naruhodou Ryuunosuke made his way from the Japanese capital to Victorian London to study as British law as part of an official government exchange mission. He became friends with the brilliant, yet very eccentric Mr. Sherlock Holmes of Baker Street, the renowned detective whose exploits have become known all over the world thanks to the stories published in Strand Magazine. Ryuunosuke eventually made a name for his name in Old Bailey, as he learned that wherever on the world, defendants will always need the help of defense attorneys to stand by them in their time of need. The truth behind the at times zany, but always complex cases Ryuunosuke solved not only showed that London's perhaps not the bright place he imagined it to be, but little could he have guessed that all the adventures he had over the last year would all intersect and come together to reveal a truth about the darkness that envelops modern, enlightened London. Standing in court to protect other asks for courage from a defense attorney, but does Ryuunosuke also have the resolve to remain there even in the most difficult of times in the 2017 Nintendo 3DS game Dai Gyakuten Saiban 2 ~ Naruhodou Ryuunosuke no Kakugo ("The Grand Turnabout Trial 2 ~ The Resolve of Naruhodou Ryuunosuke").

Dai Gyakuten Saiban 2 is a direct sequel to 2015's Dai Gyakuten Saiban, a spin-off game of the Gyakuten Saiban / Ace Attorney game series. In this series of comedic adventure mystery games, you take up the role of a defense attorney solving cases and revealing the true culprits behind murders in the courtroom. The original series was conceived by Takumi Shuu, who would eventally leave the main series for side-projects like Professor Layton VS Gyakuten Saiban. He brought us Dai Gyakuten Saiban in 2015, which was a spin-off game set in the London of Sherlock Holmes, who also played a big role in the story. The sequel Dai Gyakuten Saiban 2 was long-awaited, mostly because the first game was clearly just the first half of a story: many plot points were not resolved in the first game, and this left a pretty bad aftertaste for what was in fact a fun game, but which was clearly not "complete". Whereas previous games in the series were always designed as standalone games, Dai Gyakuten Saiban simply could not stand on its own with all those unanswered questions and hooks, so fans were quite eager to see how Dai Gyakuten Saiban 2 would turn out.


The essence of Dai Gyakuten Saiban 2 is of course still same as always. The core has always been built around solid mystery plots with a good touch of comedy, set in the courtroom, featuring the so-called contradiction system. The player, as defense attorney Ryuunosuke, needs to point out contradictions between witness testimony and evidence. Pointing out a contradiction leads to new testimony, which in turn leads to new contradictions and by slowly unraveling the thread like a True Columbo, the player eventually figures out the identity of the true murderer. In the two Dai Gyakuten Saiban games, you'll also occasionally have to reason with the jurors in order to turn their guilty vote in one of not-guilty, which you of course do by pointing out contradictions in their lines of thought. Nothing has been changed in these mechanics for this second game, but you don't have to fix what's not broken, right? Finding contradictions by carefully comparing what the various weird witnesses claim, and the evidence you have at hand is still a great feeling, as you really feel that you, as the player, figured out what's wrong. I reckon that's how Columbo is feeling all the time. As you solve each contradiction one by one, you also gain better understanding of how each case unfolds, rather than havng a detective character explaining everything at the end of a tale in the denouement. Few games have come up with better ways to translate the "puzzle solving" of mystery fiction into such an intinuitive game mechanic.


Sherlock Holmes plays an important role in the Dai Gyakuten Saiban games, not only as a character in the story, but also as a game mechanic. The Holmes in these games is quite comedic, with a very silly side to him (don't forget, the stories in Strand Magazine are fiction!), and that side to him is also reflected in his deductions. For Holmes once said "From a drop of water a logician could infer the possibility of an Atlantic or a Niagara without having seen or heard of one or the other." and that is basically what Holmes does in this game. He presents brilliant deductions based on very small clues. The problem: He's usually looking at the wrong clue, which means that while his method is good, his starting point is usually wrong, which results in him arriving at very surprising (yet "brilliant) conclusions (to use the example above, he's supposed to start with a drop of water, but deduces a desert based on a grain of sand). In these scenes, you're supposed to 'guide' the flow of Holmes' deductions the right way by ever so gently indicating the correct clue/starting point. It's a very fun mechanic, that reminds of mystery writers like Queen, Brand and Berkeley, who often show in their books how chains of deductions can change completely just by adding or removing one single clue. Conan also often does the same by 'nudging' Kogorou in the right direction in Detective Conan. The presentation of these scenes is excellent by the way, showing off how Holmes' mind works in a very extravagant way, and there is one scene in particular in Dai Gyakuten Saiban 2 that is absolutely amazing.

So you use these mechanics (together with simply talking with all the suspects/investigating the crime scenes) to solve various cases over the course of the game, which brings us to the mystery plots. We are treated to familiar tropes like fantastical, yet baffling locked room murders (especially locked room murders, now I think about it), and most of the cases make excellent use of the setting of late nineteenth/early twentieth century, with some of them very unique to the time period. Efforts are of course taken so the 'modern player' knows what's up, but the fact that these cases work because they are set in that time period is definitely worthy of praise. There are some unique settings, like a Chamber of Horrors in a wax museum or a shabby apartment building with walled-up windows because of window tax, but also a case revolving around a daring scientific experiment gone wrong, which adds a bit of a steampunk feel to the setting. The London of this game is definitely not historically accurate in every detail, but the world-view is consistent enough for every player to know what is possible, and what is not, and that is the most important for a mystery story.


What I thought was unfortunate though was that a lot of the core mystery plots in Dai Gyakuten Saiban 2 were very easy to identify, as they come from fairly well-known stories. Of course, Takumi Shuu has often used famous tricks and scenes from mystery fiction in his game as a homage/reference (the original three Gyakuten Saiban games have several scenes straight out of Columbo for example), but in Dai Gyakuten Saiban 2, it is overly clear where the core trick came from, especially as the source material is not particular obscure. So each time, I was hoping it would turn out not to be the same as story X, only to find out that it was basically exactly the same as story X. I thought this was a shame, as Takumi is usually very capable of building much more around a basic trick, while this time, it seems the effort to rework these ideas into more original concepts was not as intensive. So while the main plots of this game make good use of the time period, I can't deny that it's also because they are based very obviously on stories that actually date from that time period. That said though, Takumi also makes sure to play with the fans' expectations of how things will go. It's something he already did in the first Dai Gyakuten Saiban, but he does the same in this second game (though arguably not as effective).

The experienced mystery fan, or specifically the Holmesians with us, will have a lot of fun picking up on the numerous references to the Canon though. Some familiar names are used in surprising ways, and there's even a very daring take on Holmes lore revealed near the end of the game. Some might find it lacking in respect for the original stories, but I absolutely loved it as an original way to play with the whole idea of Sherlock Holmes and Dr. Watson, and it's one that fits perfectly within the world of Dai Gyakuten Saiban (which doesn't pretend it's the ultimate interpretation of Holmes anyway. It's simply an original take on the character and everything around him).


As I mentioned earlier, the greatest point of criticism aimed at the first game was the fact that it was clearly just the first part of a longer story, with many plot points addressed, but simply unresolved. The marketing campaign for Dai Gyakuten Saiban 2 was thus very eager to emphasize that all the mysteries would be revealed in this second game, which it fortunately did. I can safely recommend people who played the first game and felt dissatisfied about the story to play this second game, as it really does answer all the pertinent questions you may have. But this second game also made clear that this story was really not meant to be split in two. Writer Takumi basically admitted in an interview that the scale of the story he came up with was too large for one game, but that doesn't mean it was a story fit for multiple parts/games. He simply wrote too much. Each of the games is quite long (I ticked in at around 24 hours for each game), so you could hardly expect them to have put everything in one single game, but the story structure makes it clear that most of the episodes originally belonged together, but were sliced up in two episodes, and in some instances, spread aross the two games. One episode in Dai Gyakuten Saiban 2 is closely related to an episode from the first game for example, but they would've worked much better had they been in the same game in terms of hinting, and in fact, I suspect that they originally did belong back-to-back, or that they were actually one story. The way Dai Gyakuten Saiban 2 relies so much on references (plot points/clues) to the first game, and especially the manner in which foreshadowing/clues are structured, make me suspect that this was always meant to be one big story.

There are of course mediums that split their story in two or more parts in an effective manner, for example the two live-action Death Note films or Rurouni Kenshin: Kyoto Inferno and Rurouni Kenshin: The Legend Ends, but that does not hold for Dai Gyakuten Saiban 2. I also think the structure of the Gyakuten Saiban series might have hindered the development of the Dai Gyakuten Saiban series. Traditionally, each game has always consisted of distinct episodes (which may or may not also have interlinking story elements), but I feel that some parts of the Dai Gyakuten Saiban series would've worked better as a contineous story, rather than arbirary seperating them in episodes. So following the Sherlock Holmes model, I think a "novel" structure would've worked better for some elements than the short story collection model.


Another reason why the two Dai Gyakuten Saiban games feel like they were originally one set is the extensive reuse of assets. Many characters, locations and music tracks return from the first game, making it difficult to differentiate them. The new tracks are all great, but there are only relatively few original compositions, so that's a bit disappointing. So while it really does look and sound great, there's also a great sense of déjà vu, again weaking the feeling that you're truly playing something new, instead making it feel like you're just playing the continuation of something that shouldn't have been split up in the first place.

Dai Gyakuten Saiban 2 ~ Naruhodou Ryuunosuke no Kakugo is an excellent mystery game, but it can not stand on its own. It works because there is a Dai Gyakuten Saiban that posed the questions answered in this sequel. The game offers, on the whole, interesting and captivating mystery plots that make good use of the unique setting, and it also plays a lot with the Sherlock Holmes character for surprising results, but from start to finish you feel that this is simply the second half of a story. So I can only recommend the game if you've played the first game. Together, they form a fantastic series of mystery games that rank among the best, but its ambition is also what makes each individual game not as strong on its own.

Original Japanese title(s): 『大逆転裁判2 -成歩堂龍ノ介の覺悟』

Friday, June 16, 2017

Hello Mr. Detective

「この簡単な事件、俺が33分もたせてやる」
 『33分探偵』

 I'll drag this simple case out for thirty-three minutes!
"33 Minutes Detective"

Mystery fiction is at the core about the process of solving a mystery, that is to say, it's about how the initial mystery-filled situation is eventually explained. While the main problem and its solution ("the truth) are of course very important elements, one shouldn't forget that the route from the one to the other is at least as important. If you only had a problem and an answer, you wouldn't have mystery fiction: you'd have a quiz. It's the attention to to the process from A to B that makes it an actual story. Of course, there are many ways to make this journey to the truth attractive for the reader. The investigations in Queen-style stories have a tendency to seem rather clinical for example, but the way the truth is eventually revealed by methodically sifting through various strands of information and clues, by creating logical order out of data chaos has an almost cathartic sense, like slowly cleaning up a messy room. Other stories might try to entertain the reader by starting with an utterly baffling initial situation (impossible murder), and then employing an uncanny feeling throughout the story until the truth is revealed. Inverted stories like Columbo might not be about whodunit, or even howdunit, but pose an alternative mystery ("how did the culprit mess up?") and keeps the journey interesting by slowly breaking down what seems like the perfect murder. The Gyakuten Saiban/Ace Attorney games were heavily inspired by Columbo, and do something similar, but also keeps the player engaged by constantly changing the initial mystery, often making it look even stranger than initially thought, until it's broken down at the end.

A while back, I wrote about the trope of false solutions in mystery fiction, and that's of course also a way to make the journey to the truth entertaining. But even so, stories with false solutions are still following the exact same route as the other stories mentioned above: the narrative will eventually arrive at the truth. Even Anthony Berkeley's novels, which play around a lot with the notion of "truth" by bombarding you with false solutions, do eventually reveal the truth. On the other hand you have anti-mystery novels like Dogura Magura or Kyomu he no Kumotsu, which reject the notion of a single truth all together. But a commentator reminded me of a TV drama series that manages to do something completely original with this fundamental structure of mystery fiction.

Enter Kuruma Rokurou: a young private detective and enormous fan of classic mystery fiction. He's good friends with the local police inspector, who often calls for Rokurou's help whenever he's facing another murder case. The murder scenes come straight out of a detective fiction fan's dreams: a bride brutally murdered on her wedding day; murder at a school haunted by ghost rumors; small out-of-the-way communities with strange local habits; a dead body discovered during a musical performance: nobody would complain about these settings, right?  Both Rokurou and the viewer are all set to investigate the mysterious murder when.... the police arrest the murderer. Red-handed. With the knife in their hands. And a motive. And witnesses. And a confession. All questions answered. All within five minutes of the show beginning! Only Rokurou can't just let this go and call it a day. Not because he believes the arrested suspect is innocent. It's because the time slot of the TV show is, minus the commercials, thirty-three minutes long! If they'd wrap things up now, the next show would get into trouble, so no matter what, Rokurou needs to drag the case out until the show fills all scheduled thirty-three minutes! Kurama Rukurou is the 33pun Tantei ("33 Minutes Detective", 2008, 2009), not because he can solve any case within thirty-three minutes, but because he can stall any case for thirty-three minutes.

33pun Tantei was a TV drama that was originally broadcast in 2008, with a short second series following in 2009. It was revolutionary as a mystery show, as the whole premise was that even though the super-simply, obvious truth of the case was always revealed within the first five minutes, they needed to fill the time of their alloted time slot. Rokurou does this by coming up with the most outrageous hypotheses that point the finger to everyone but the obvious suspect, using every single mystery fiction trope he can think off. At the end of each episode though, he always comes back to the conclusion that the obvious suspect who was arrested red-handedly was indeed the real murderer (even though we all knew already).


So to return to what I mentioned in the introduction: basically all mystery fiction is about the journey between the starting point (initial mystery) and the destination (truth) and the sights we see along the way. In 33pun Tantei however, this journey is just an easy five-minute walk. But because we arrived too early at the destination, we decide to talk a long, loooong walk around just to kill some time.

And the way it's done is hilarious. 33pun Tantei is highly inspired by Police Squad!, copying many things from that series (the overall silly tone; the informant scenes; the visit to the lab; the cheap-looking 'driving' shots between scenes and the faux still-shot endings), but whereas Police Squad! was a parody on police shows, 33pun Tantei is that of classic mystery fiction. Each and every of Rokurou's hypotheses about other possible murderers are brimming with classic tropes, from locked room murders, complex alibi tricks using trains to twin substitutes. The problem? Rokurou has too much of an imagination. He takes each of these tropes to hilarious impossible extremes in his desperation to come up with an alternative to the truth. Ice cubes are a familiar old trope in mystery fiction, as they have the handy feature of melting, but what about a gigantic ice cube to allow someone to cross to another window, and then letting the sun melt away all evidence!?


Rokurou's delusions are really the star of the show, as they're hilariously farfetched, but always 'grounded' in well-known mystery fiction tropes. Any fan of the genre will instantly recognize the tropes, but they take on almost grotesque forms, as Rokurou twists the truth around and around in the hopes of proving someone else guilty. It's a real delight to see these over-the-top theories presented in a serious manner by Rokurou, while everybody is busy pointing out the rather obvious holes in every single one of his hypotheses. Indeed, he's always called out on it every time by both the people accused by him, as well as Rokurou's own allies. Rokurou never ever actually manages to defend his flimsy theories, and it often seems like he may not even fill out the complete thirty-three minutes of the show, but somehow, he always manages to perservere. The presentation of these "theories" is also always incredibly funny, with the accused always being portrayed as some kind of monster intent on murder (complete with "evil" make-up), coming up with the most nefarious of schemes.


While basically all episodes follow the same set-up of 1) Case is discovered, 2) Rokurou arrives at scene, 3) Real culprit is caught, 4) Rokurou declares he'll drag the case out, comes up with fanciful theories and 5) Rokurou decides the real culprit is indeed the real culprit, there's still variation to be found. Each episode has a completely different setting (based on stock settings from mystery fiction, from a villa to a TV station and a cruise ship), allowing for different kinds of mystery tropes to be employed in Rokurou's fanciful concoctions, from more Yokomizo Seishi-inspired theories in the episode set in an isolated village, to Christie-approach in the cruise ship episode. There are also some rather original settings, like that at a manzai-comedy venue hall, or one that happens in a building housing several fortune tellers.


The series was created by Fukuda Yuuichi by the way, who's specialized in comedy drama. He has also created the Dragon Quest parody Yuusha Yoshihiko ("The Hero Yoshihiko") TV series for example, and he's also working on the live-action adaptation of Gintama. As for 33pun Tantei, the lead Doumoto Tsuyoshi not only plays an incredibly funny lead in this series, but his role has extra meaning because twenty years earlier, he also starred as protagonist Hajime in the original TV drama series based on Kindaichi Shounen no Jikenbo ("The Young Kindaichi Case Files"), making him an icon of Japanese mystery fiction.

In a way, mystery fiction has often taken its own tropes too seriously, so it's almost refreshing to see 33pun Tantei take everything to its ridiculous extremes. It has everything a mystery fan likes, but manages to arrange everything in such surprising, and hilarious ways each episode is just a blast to watch, even if you know that in the end, after all the imaginative theories with locked room murders and daring alibi tricks and other impossible cries, that after the thirty-three minutes, the story'll come back to that first conclusion, that the very first and most obvious suspect was indeed the culprit. But that's fine, as the roundabout way to that conclusion is still fantastic.

Original Japanese title(s): 『33分探偵』, 『帰ってこさせられた33分探偵』