Showing posts with label Kadokawa Game Mystery | 角川ゲームミステリー. Show all posts
Showing posts with label Kadokawa Game Mystery | 角川ゲームミステリー. Show all posts

Friday, January 8, 2021

Lights, Camera...

Memories brought back by hidden records. A Mystery & Suspense story set in Shimane prefecture.
"Root Film"

First game review of the year! I played this one near the end of last year, and it was perhaps the mystery game I played last year that I enjoyed best overall in 2020, but it'll have to wait until December to appear on The List.

After winning an award at the Asia Movie Competition, people in the industry started looking at Yagumo "Max" Rintarou as a rising star in the field of visual media. That's why his small film company (comprised of himself, his assistant/editor Magari and camera operator Kanade) is hired by Shimane TV for a special project: a mystery television drama set in the prefecture of Shimane. Three directors are asked to each film their own feature-length drama, and the idea is to have these three works compete with each other. Yagumo is the youngest of the three directors, but as this is his first big project, he's eager to make a success of the show. Apparently, a detective drama set in Shimane had already been in production ten years ago, but due to unknown reasons the project was put on indefinite hold and there are even some rumors that the whole thing is cursed, making some people nervous about the new project. Yagumo becomes very interested in the project that was cancelled ten years ago and the footage they had already finished by the time filming was stopped, but is also busy with coming up with ideas for his own mystery drama: while he will be working with a scenario writer, he needs to come up with a basic plot himself, so he, his team and the upcoming actress Hitoha who will be starring in Yagumo's film travel to the famous spots in Shimane to scout locations and gain inspiration of the story. But while they're scouting locations across Shimane, the team always seems to get involved with murder mysteries themselves in the 2020 video game Root Film (Switch/PS4).

Four years ago, I reviewed the game √Letter (Root Letter), the first game in the Kadokawa Game Mystery series. The concept behind this new game series was originally that it would highlight the Shimane Prefecture as a touristic spot by showing off real-life locations and culture, and the series would also feature a so-called star system, where characters are treated like "actors" in live-action productions: in √Letter for example, the pivotal character Fumino Aya was "played" by the fictional actress AYA, and the idea was that AYA would also be cast in different roles in subsequent Kadokawa Game Mystery titles. √Letter ultimately ended up as a work that disappointed me as a game, even if there were touching parts to be found there. The game also dropped dramatically in price very quickly after release, even though I bought it on release at full price, so when Root Film was announced as the second game in the Kadokawa Game Mystery series, you can understand I was a bit hesitant. Even when more details of the game were revealed slowly, like that the game would be a 'normal' murder mystery adventure game this time, and that the new director/writer was Kouno Hifumi (best known as the creator of the Clock Tower horror games, but also of the Mikagura Shoujo Tantei Dan mystery series), I still decided to not get this game at release and wait for some kind of discount. So I finally got to play it six months late and... I have to admit, I really wouldn't have minded it if I had bought this game at full price on release, because I thoroughly enjoyed it as a mystery adventure. 

Interestingly, they seemed to have abandoned the idea of using a star system with "actors" for this series, so ultimately, Root Film has next to nothing to do with √Letter save for the setting of the Shimane Prefecture and one re-used BGM track. Heck, this game even abandons the idea of having different story routes with different endings, (which is part of the reason why these games have "Root" (Route) in the title), instead opting for a linear experience. But that did allow Kouno to come up with a completely unrelated mystery plot and brand-new characters, and it's exactly those elements that make Root Film a much better experience than √Letter.

Looking at the game at a mechanical level, there's nothing that stands out in Root Film: you move from one location to another (often real locations in various popular tourist destinations in Shimane), talk with characters, a murder occurs, you go here and there to gain information and clues, and at the end of each episode, there's a confrontation with the culprit, where you show the evidence you gathered. Each episode is fairly linear, and collecting relevant information to solve the mystery is extremely easy: the game will literally pause and highlight the sentence in question and gives you a prompt to memorize it. You can't choose to not memorize the information and the prompt appears automatically, so basically, the game is just making sure you read this sentence, and during the final confrontation, you'll be asked to use these pieces of information in your back-and-forth with the culprit while you solve the mystery. During the confrontations, the game also makes a pre-selection of the available pieces of information, meaning you only have to pick out the right answer from at most four different options.

But despite the rather predictable and simple gameplay, I really enjoyed the mysteries presented in Root Film. While it's true that most of the time, the player will probably be able to make a fairly accurate guess as to the identity of the murderer in each episode and how it was done, the mysteries presented to the player in each episode are surprisingly well plotted, with perhaps not utterly baffling, but still clever tricks. What's even better that these stories make very good use of the major themes of this game: film and the Shimane Prefecture. Some of the episodes for example do a great job at incorporating local Shimane culture or unique geography in the murder plots (mythology, customs etc.), resulting in stories that could only have occured here, while all of them make use of the idea that Yagumo and his team are out filming and scouting locations, with for example clues hidden in the footage they film themselves. 

I also liked that the game also managed to fool me a few times with the tricks: usually, the clewing would be a bit crude, so you'd have an idea of how for example a locked room murder was committed, but the exact details would be a bit vague. But then the actual trick is revealed in the climax, and almost always it turns out the trick was far better thought out than I had expected and that this would've been even better if just the clewing in the preceding chapters had also been a bit clearer. I was genuinely pleasantly surprised with the mysteries presented in Root Film, which range from a ghost appearing suddenly on screen in an old film, to a locked room murder in an old Japanese manor, a case of spontanenous combustion inside a temple and a murder in a creepy old mansion, and none of the times, the solutions disappointed me. The connecting storyline about the project that was stopped ten years ago is perhaps more focused on the suspense angle, but on the whole, I'd say Root Film as a package offers an amusing mystery game. 

The journey of Root Film itself is not only enjoyable because of the capable plots, but also because these plots are presented in an entertaining way thanks to the characters: the banter between Yagumo, gyaru assistant Magari, the surprisingly eccentric actrice Hitoha and other recurring characters is funny, reminding of a lot of Japanese mystery dramas (there's also a lot of call-backs to familiar tropes from Japanese mystery dramas/films). The chatter of the team in Root Film make the story much more engaging to follow, as the different characters also allows the story to develop in various ways, compared to the very, very monotoneous √Letter. A few episodes in this game focus not on Yagumo and his team, but the young actress RIHO and her manager who also happen to be roaming Shimane for in preparation for the film project, and they too get involved in all kinds of murders. It's also interesting how the type of mysteries seen here are a bit different from the ones seen in the Yakumo chapters, and that really helps give Root Film some variety.

Root Film has in the end very little to do with the previous title, but that allowed it to be it's own game, and the result is absolutely positive: Root Film is admittedly a fairly short and straightforward mystery adventure game, but it still manages to be a very pleasant game with interesting mystery plots set firmly around the themes of 'film' and 'Shimane'. I was entertained from start to finish and as a a whole, I found Root Film to be far, far more enjoyable than I had initially expected based on the previous game. Looking forward to a third game if this is the trend!

Original Japanese title(s): 『Root Film ルートフィルム』

Wednesday, August 24, 2016

The Last Letter

拝啓 この手紙読んでいるあなたは どこで何をしているのだろう 十五の僕には誰にも話せない 悩みの種があるのです
未来の自分に宛てて書く手紙ならきっと素直に打ち明けられるだろう
「紙 ~拝啓 十五の君へ~」 (アンジェラ・アキ)

Greetings. You, who are reading this letter, where are you and what are you doing now?
I am fifteen, and I have worries I can't talk about to anyone.

If I write a letter to my future self, I'm sure I can confide it all to myself.
"Letter ~ Greetings To A Fifteen Year Old You~" (Angela Aki)

I wonder if, and how the concept of pen pals has changed the last ten, fifteen years, with e-mail and nowadays smartphone apps making asynchronous communication move closer back to synchronous communication...

While cleaning out his old room in his parental home, 33-year old Takanori, nickname Max, finds a box with old letters. Fifteen years ago, in his senior year in high school, he had a penpal called Fumino Aya. She lived faraway in Matsue, capital city of the Shimane prefecture and was like him in her senior year. Their correspondence suddenly stopped after ten letters, but Max discovers an eleventh, unopened letter inside the box. The letter however contains a surprising confession: Fumino Aya wrote in her last letter that she had killed a person and that she would need to pay for her sin. Feeling guilty about only reading this letter now, Max decides to go to Matsue to find out about this ghost from the past. And ghosts are what he finds, because he discovers that there had been a Fumino Aya living in Matsue, but that she had died 25 years ago! So who was his penpal? The only way to find Aya is through her classmates she mentioned in her letters by nickname, but things don't go easy for Max in the 2016 videogame √Letter (PS4/Vita).

√Letter, pronounced Root Letter, is the first game in the Kadokawa Game Mystery series. Follow-up titles have not been announced yet at the time this review is written, but the Kadokawa Game Mystery series uses a so-called star system. Characters are treated like actors in live-action productions, and will appear in various titles in different roles. In √Letter for example, Fumino Aya is played by the fictional actress AYA, and she will presumably also play different roles in future games.


The game is a very old school command-style adventure game, with some minor visual novel elements. In the game, you will be moving around Matsue in search of Aya's old classmates, in the hope of finding out who your penpal was and what happened to her and who she killed. Each chapters starts with the protagonist reading one of Aya's old letters, where she talks about her life and her friends. Using the hints in these lettters, you try to identify her friends and have them tell you the truth. Problem is these friends are obviously hiding something and you need to prove who they are and their link to Aya in order to proceed. As the story goes on, you uncover the truth behind Fumino Aya.

As an adventure game, √Letter is nothing special. In fact, it is very, very classic in set-up and even feels outdated. Talk to a character at A, get told you need to go to B, do an action there, go to C. It is a one way road, and the only diversions on the way are the confrontations with Aya's friends at the end of each chapter, when you need to prove their identity. These segments however are incredibly badly designed, being more vague than should be. But they also feature a "Think" option that in turns tells you the answer, giving you the choice of either guessing without a clue, or being told what to do. These secions also feature a strange timing-based dialogue-gimmick that is supposed to represent tension or something but fails horribly. The game adds some minor visual novel design choices, as it features multiple endings which depend on the choices you make throughout the game. You read one of Aya's letters at the start of each chapter, and you 'reminisce' on what your reply was to each letter of hers. The kind of replies you choose throughout the game decide which of the five endings you will get.The endings are all varied, with a completely different tone to them (from horror to thriller), but only one of them can be considered the 'true ending.'


The game was made with cooperation of the Shimane prefecture. Most of the locations featured in the game are real, and there is even an in-game travel guide explaining these locations. Because of that, √Letter does reminds of travel or topographical mystery ficton.

So I have to admit that √Letter was quite a disappointment as a game, but the story itself was entertaining. The story moves at a slow pace, and suspension of disbelief is kinda needed (it takes Max just a few days to locate Aya's friends based on their nicknames?), but overall, the mystery surrounding Aya really did get me curious. In terms of mystery fiction, there are two mysteries: the overall story of who Max' penpal Fumino Aya is and what happened to her, and the minor mysteries of having to find Aya's friends and proving who they are. While none of these mysteries are really asking the player to think and deduce on their own (the game doesn't even allow for that), but the presentation does make you want to dig deeper in everyone, even if some of the "twists" are rather obvious. Depending on which ending you got, the story can also turn into supernatural horror or even science-fiction, though the true ending is a realistic one.


What was especially well done was the characterization. Each character is shown twice to the player: once through the eyes of Aya, fifteen years ago, and the way they have become now. Usually, there is a gap between what Aya's friends wanted to become when they were young, and what they actually did become in the present day. Both their younger and their adult sides get the proper attention and because of that √Letter feels like a mix between the teenage school drama and a 'normal' adult drama, with people looking back at their lives and rethinking what has happened to them. People who like Solanin for example might find √Letter interesting. I think also that readers who can appreciate the human drama in Higashino Keigo's works will be pleasantly surprised.


I think you can already guess from the above, but I do think that √Letter did not need to be a game. It could have worked as good, perhaps even better in a different medium, like a TV series. The game features some very nice character and art designs by Minoboshi Tarou (Love Plus) and a soundtrack which is a bit limited, but has some great themes. But these are elements that are not game-exclusive. Only the concept of multiple endings is game-like, but even though only the true ending can be considered a satisfying end to the story, so even then it appears this could've worked in all other mediums.

Overall, I'd say that √Letter is a game that could've been much more. The story and the concept behind the game are good, but the translation to a game-format is simply too bare-bones, making the game slower, and perhaps more boring than should've been. I had a reasonably fun time with it, but I can definitely imagine people being less forgiving than me with this game. So it's off for a somewhat troublesome start for the Kadokawa Game Mystery series, though I hope they will release more.

Original Japanese title(s): 『√Letter』