Showing posts with label Nazotoki Live | 謎解きLive. Show all posts
Showing posts with label Nazotoki Live | 謎解きLive. Show all posts

Sunday, June 4, 2017

The Cat Who Wasn't There

冬が過ぎ 新しい季節が来る 君を連れて
「Winter Bells」(倉木麻衣)

Winter passes by / And a new season arrives / Bringing you along
"Winter Bells" (Kuraki Mai)

Perhaps this is not the best time for a Christmas mystery...

'T was on Christmas Eve that succesful author Arima Konoe was murdered at home. Her newly delivered safe had been opened, and all of her jewels, an unpublished manuscript and her last will were removed from it. Usually, her home only housed herself and her assistant, but that evening they were joined by Konoe's estranged daugher and her husband, as well as Konoe's nephew. The police arrests the assistant though, as it was the driver in the toolbox in his room that had been used to break open the jewelry box. His lawyer however hopes that Detective Club CATS can help them. The CATS members Hinata and Aki agree to go over the case again and find out who murdered the writer in the TV show Nazotoki Live - CATS to Seiya no Satsujinsha ("Mystery Solving Live - CATS And The Murderer Of Christmas Eve").

Nazotoki Live is a unique mystery TV show produced by NHK that revolves around interactivity with the viewers at home. The drama part of the show is occasionally interrupted by a live studio part, where studio guests and viewers back home are asked questions (viewers at home can answer through their TV sets). Through this questions, the show eventually builds up to the big question: "Who did it?". Points are awarded to each answer, and a perfect score results in a mention in the hall of fame. In the past, I've reviewed the July 2015 episodes (written by Abiko Takemaru) and the January 2016 episodes (written by Ayatsuji Yukito). On Christmas Eve, 2016, the fifth show was broadcast on NHK. As always, the original idea behind the episode came from the hand of a celebrated mystery writer: CATS to Seiya no Satsujinsha was written by Ooyama Seiichirou, a writer specializing in locked rooms and Queen-like puzzle plots.


This episode was however very different from previous entries. Whereas previous stories consisted of two ninety minute episodes (broadcast on consecutive nights), CATS to Seiya no Satsujinsha was only one hour long! In the past, the combination of two episodes, as well as the questions in between allowed for fairly complex mystery plots (considering the medium). The stories were long, and had rather large casts, but the intermezzo questions (of the kind of "What was the true meaning behind the dying message?" or "Who benefits from this cover-up?") helped the studio guests (and the people at home) organize all the information available and gently pushed them towards the correct solution. In comparison, CATS to Seiya no Satsujinsha was a very short story, with a small cast, and few surprises.

Because of the shorter runtime, they even got rid of the studio guests segment! I actually enjoyed these segments a lot, as we followed three participants discussing their theories live on TV. In CATS to Seiya no Satsujinsha, the two CATS detectives take over the role, as they too are asked the same questions as the audience. The difference is of course that now everything is scripted, and that's not nearly as fun as the old shows. Seeing other real participants thinking the case over was fun: seeing actors playing a role and discussing their (scripted) theories is just not as engaging (especially as you, as the viewer, start to suspect whether they are not trying to steer you away from the correct solution). It goes against the whole interactive theme of the show. I get that this was something they had to do to accommodate for the shorter runtime, but with little thinking time, scripted 'deduction battles' and this change in formula, one can also wonder whether it was all worth it.


That said though, it's still supposed to be an interactive show, so the official site had all kinds of handy information ready for home detectives, including a complete list of suspects, diagrams of the Arima home and even interactive panorama pictures of the crime scene. The "Evidence Cards" found on the site are the same cards they use in the show themselves, so you can never accuse the show of not being fair, at any rate (actually, very few shows are as far as this one).

On the whole, CATS to Seiya no Satsujinsha was an okay mystery story, but nothing particularly impressive. If previous shows were 'novels', then this episode is definitely best seen as a short story. I was surprised that Ooyama didn't go with a locked room mystery actually and I think the way the murderer is finally revealed is a bit weak, though I do like how the story manages to switch things around near the end: at first it seems it's impossible to rule out suspects because nobody has an alibi, but Ooyama then throws something at you that turns the whole situation around. It's a neat idea, but the scale is rather small: Ayatsuji had actually done something similar (in terms of idea) in his episode, and that was much grander.

I'd say I was a bit disappointed by CATS to Seiya no Satsujinsha, and the reason for that is clear. It's too short, which means that both the mystery plot becomes shallower, and there's less time to emphasize the interactive side of the show, like having studio guests discussing their theories live and giving viewers back home enough time to think. The changes in the formula are so radical, it does not even feel like the original show anymore. My question is of course whether it's worth to do this show anymore (or use the title at least) if you change it this much.

Original Japanese title(s): 『謎解きLive CATSと聖夜の殺人者』

Wednesday, May 17, 2017

Make Up Tonight

記憶のファイルを風がめくってくわ
take it easy, it's not easy
「Make Up Tonight」(河合夕子)

The wind's leafing through the files of my memory
Take it easy, it's not easy
"Make Up Tonight" (Kawai Yuuko)

Nazotoki Live ("Mystery Solving Live") is a mystery program produced by NHK with a unique twist: viewers at home (as well as three studio guests) are encouraged to participate actively with the mystery-solving process. The show consists of two parts: a mystery drama part, which is occasionally interrupted by a live studio segment. It's during these breaks that the guests (as well as the viewers) are asked questions related to the mystery drama, that help organize the facts and clues presented in the drama part. Everyone is given a few minutes to think and answer, with points awarded to correct answers (viewers at home can input their answers through their TV remotes, the studio guests can do it live in the studio). Then the show returns to the mystery drama again, and rinse and repeat until the mystery is solved. A perfect score results in eternal fame (a similar show, Anraku Isu Tantei, actually offered a monetary award by the way)

The show appears on television about once a year, and last year, I reviewed 2016's Shikakukan no Misshitsu Satsujin Jiken ("The Murder Case of the Locked Room of the Square House"), which was written by Ayatsuji Yukito. It was the first time I saw the show, but I really loved how they made an otherwise complex mystery very accessible to the viewers at home, as it was a fair mystery plot, but it was also obvious the creators did their best to keep it comprehensible for the viewers at home, as a live mystery drama is another format than a book for example, which asks for different approaches.

The shows are always written by mystery writers, and 2015's entry of this show, Bihakujima Satsujin Jiken ("The Bihaku Island Murder Case"), was written by Abiko Takemaru. In a way, he's perfect for these kinds of shows actually, as he has a lot of experience with recreating the fun of mystery fiction with the help of interactive media. The highly influential novel game Kamaitachi no Yoru was a creation of his for example. The two episodes of this show were broadcast on July 18th and 19th, 2015. Bihaku is a Japanese word meaning 'beautifully white', referring to the classic Japanese idea of beauty that says a woman's skin should be white. The word is often used for skin care products. Bihaku Island is thus a nickname the island got because a local fruit is being used in the products of a succesful make-up company. The director of that company is visiting the island because she'll model for a new company promotion poster. The members of Detective Club CATS, Miko (the brains), Momo (aspirant-photographer) and Momo's brother Ao (policeman) are also part of the group, because Momo got a job as photography assistant. It doesn't take long for Miko, Momo and Ao to see that the director of the make-up company is a rather unpleasant woman, and as decided by the Laws of Mystery Fiction, this director is of course the victim in this murder mystery. Miko and Momo, as well as the studio guests and the viewers back home, will need to figure out what the victim's dying message meant and most importantly: who did it?

For those interested in videogames: it might be interesting to learn that game creator Ishii Jirou was one of the studio guests. He has directed games like 428, but also produced games like 999: Nine Hours, Nine Persons, Nine Doors, so he has quite an affinity for mystery fiction. In fact, he did exceedingly good in this show. Takumi Shuu, creator of the Gyakuten Saiban/Ace Attorney game series, would also be a guest the following year by the way.


I have to be honest, and say that as a mystery show, I think 2016's Shikakukan no Misshitsu Satsujin Jiken was a lot more enjoyable. Not that Bihakujima Satsujin Jiken is a bad mystery story. It's only... too predictable. The mystery genre, like most genre fiction, is very dependent on tropes, whether they're used straight or subverted. Bihakujima Satsujin Jiken however uses all tropes in a rather straight, uninspired way. A dying message? Of course it's never what it seems at first sight. And of course the one with the camera was assaulted because he filmed something he shouldn't have. As a pure whodunnit, this story relies on the old-fashioned 'elimination' method to arrive at the right criminal (identify characteristics the murderer must have or must not have, and then comparing them to those of the suspects, and eliminate everyone who does not fit the description from the list), but the manner in which the list of suspects is cut short is again rather classic, and never surprising. In fact, I think studio guest Ishii commented on each question that 'If we'd go the classic way, then the answer would be...' and he got it right every time. If you're familiar with these kinds of whodunnit mysteries, this story is a bit too classically structured, and there's little new to be found here. I also found it frustrating there were a lot of obvious red herrings. I don't mind red herrings, but at least give them some meaning, rather than dumping a truck load of them in the story, but never bothering to flesh them out in a meaningful manner (like hinting at subplots that never come to fruition because they were just red herrings; that's just lazy. Give them some closure!).

What I think is great about this show is how it allows for mystery stories that are usually too complex for television. The intermezzzos between the drama parts allow for the studio guests, but also the viewers to organize all the new information they get. The goal of the questions asked during these intermezzos are in fact precisely that: organizing information / pushing the ideas of the viewers in the right way. Because there's a bit of help along the way, the stories themselves can become much more complex than the usual mystery drama. You'd think that having to create a fair play mystery with participants (studio guests and people at home) would result in a mystery plot that'd be easier to solve, but not here: the writers make use of the extended time, and the fact they can gently guide people to the solution through the intermezzo questions to create plots that are quite complex.


One important factor is the fact all participants have access to "evidence cards": the necessary clues to solve the mystery. These cards, which show all the characters and evidence (for example, a card with the dying message), allow everyone to keep all the important facts at hand. Another interesting feature is the use of the homepage: during the broadcast of this show, people could go the official website to find additional evidence, like a panorama picture of the crime scene, so people could examine the crime scene themselves. In the studio, they even have handy alibi charts ready for the guests. I really like how the program really gives the viewers at home a good look at everything in detail. With all the facts at hand, the focus is less on small details, but more on the logic of getting everything to fit (and I like that better in a mystery story).

Overall, I'd say Bihakujima Satsujin Jiken is an okay mystery story that fits perfectly with the unique concept of the program, but it's also a story that is rather predictable and perhaps too classic. I had hoped for something like Shikakukan no Misshitsu Satsujin Jiken, which had something extra to surprise the viewer with. I wouldn't say this show was lacking, but it was definitely nothing more than I had expected.

Original Japanese title(s): 『謎解きLive 美白島殺人事件』

Tuesday, January 26, 2016

Murder on Air

"All the world's a stage"
As You Like It

About four years ago, broadcasting station NHK started with what has become an annual event: Nazotoki Live ("Mystery Solving Live"). What makes this mystery TV show unique is the focus on interactivity: viewers back home can participate with the show through the interactive button on their remotes, and try solve the case themselves from the comfort of their own couch. The show includes not only of a mystery drama part, but also includes a live broadcast from the studio, where three studio guests try to solve the case, together with the other TV viewers. At set times, the drama part is paused, and the guests and viewers at home are asked questions related to the mystery drama. Everyone has a few minutes to think and answer. Correct answers result in points and the guests and the home detectives naturally all aim for a perfect score. After the intermezzo, the drama will continue again, and so forth until the whole mystery has been revealed.

Mystery author Ayatsuji Yukito was a studio guest for the second episode of the show, but this time, he was asked to write (and do a guest cameo role in) the fourth show, broadcast on two consecutive nights (23-24 January 2016). Also surprising was the appearance of Takumi Shuu as one of the studio guests: Takumi is the original creator of the Ace Attorney game series, so a person familiar with mystery fiction, as well as mystery fiction in the form of games in particular.

Shikakukan no Misshitsu Satsujin Jiken ("The Murder Case of the Locked Room of the Square House") isn't just the title of this year's show, it's also the title of the latest episode of the in-universe TV show Kigurumi Detective. While the script isn't finished yet, the basics are already decided: a man obsessed with cubes and squares is murdered in his mansion, inside the study which was locked from the inside. The members of Detective Club CATS, Miko (the brains) and Momo (photographer), as well as Momo's brother (policeman), are helping the production as 'experts' on the genre. The wealthy uncle of the director of the show also gave the studio permisson to film in his mansion, providing the perfect background. But the filming isn't going smoothly: the scenario writer won't finish the script, several of the crew members have personal issues with others and Miko even has to study for her university entry exams. But the biggest problem is of course when someone is found stabbed to death inside the study. Precisely like the episode the crew was about to shoot, the victim was found stabbed to death in the study, which was locked from inside. Can Miko and Momo, and more importantly, the viewer figure out who the murderer is?


This was the first time I watched the show (not live though), and it was a very unique experience. Shows like Ellery Queen, Furuhata Ninzaburou and Anraku Isu Tantei already featured elements of interactivity. Ellery Queen and Furuhata Ninzaburou always asked the viewer if they managed to figure it out too right before the detectives revealed the solution, and Anraku Isu Tantei actually gave viwers a whole week to think and send in their solutions. What makes Nazotoki Live unique is of course the fact it's a live show. This also translates to the way the show is structured. The shows I mentioned above only asked their questions at the end of the show. Nazotoki Live however constantly draws the viewers, and the studio guests, out of the drama to test them on their thinking. The story is structured to have several 'Thinking Points', where the studio guests have to show their deductions. For example, the first 'assignment' the studio guests got was to deduce how the locked room murder in the Kigurumi Detective episode was committed. They (and the viewers back home) are given about ten minutes to think things over and decide on their ideas. The drama then continues, revealing whether the guests got it right or not. Repeat a couple of times until the last question, which is of course: Whodunit?'


The show takes on a very game-esque structure. The guests are given cards to help them with their deductions. Character Cards naturally have all the characters (suspects) of the show, while Data Cards record all the revelant facts to the case. Guests have to answer the questions with these cards (for example: "Who Is The Murderer?" or "Based on What Fact Does Miko Think It Might Be Murder?"). TV viewers also have access to the same cards, either through the interactive menu on their TV or via the official website. The use of 'data cards' is something you see extremely often in mystery games: from the Ace Attorney games (which uses "evidence" and "profiles") to the Detective Conan games and many, many more. The cards are very useful, because there's just so much information. This is where the older show Anraku Isu Tantei dropped the ball, being way too complex without supplementary materials to help the viewer. That said: I think that the show is still a bit difficult if you only watch the TV broadcast. The Data Cards are really handy to get everything sorted out in your head, so it's advisable to have a smartphone or laptop near you with the official website on your browser.


The presence of the three studio guests is also very entertaining. I once wrote a post about how it's fun to observe how people tackle mystery fiction each in their own way. In that post, I talked about Game Center CX, a TV show where a comedian plays videogames and comments on them. Nowadays "Let's Plays" videos have become popular: footage of people playing games and comment on what they're doing. Nazotoki Live has elements of that, as we follow the three studio guests as they think out loud about who the murderer is. And it's pretty fun to see everyone arriving at different conclusions for different reasons. One of the reasons I watched this episode was because I wanted to see Takumi Shuu (creator of the Ace Attorney games) in action, and you could clearly see he was used to thinking 'according to mystery fiction rules', while Makita Sports, who has been a studio guest for all four episodes, deduced based on his experience with the show ("That wouldn't been good TV-wise"). The viewer is also shown the results of the polls of the participants back home, but those are not as interesting: it's much more fun hearing the studio guests explain their choices, rather than seeing a bunch of graphs.


And to bring it back to the actual mystery plot of the show: it was a very fair, but also complex whodunit plot, as expected from Ayatsuji. The plot features fairly 'standard' whodunit procedure: figure out the characteristics of the murderer and eliminate all the persons who do not fit the profile until you have your murderer (see also this post on clues in mystery fiction). Shikakukan no Misshitsu was an excellent example of how to do a deep, but also very fair mystery plot, which you can solve as long as you carefully consider the meaning of each clue. Whodunits like this actually don't need much imagination to be solved, because at the root, they are constructed like puzzles and have a very mechnical feel to them. Turn a puzzle piece around often enough and you're bound to see where it fits. Both the guests in the studio and the viewers back home have more than a fair chance at solving the mystery themselves with the material available to them and in fact, the studio guest come really, really close.

What deserves special mention is the last scene of the first episode. It features a brilliant reveal that should go in the canon of visual mystery fiction. It manages to turn everything, all your deductions up to that point, up side down without even one word spoken. Ayatsuji excels in these moments, where he can create a turnabout with minimal tools. Everything in your head changes, but it's never confusing; you instantly understand why everything is different now and it's very satisfying. What's also interesting is the setting of a film crew: Ayatsuji used this device together with Arisugawa Alice several times when they wrote Anraku Isu Tantei.

For preservation, I will briefly explain what this reveal is (it does not spoil the identity of the murderer). Spoilers for Shikakukan no Misshitsu!! (Select to read):

Throughout the episode, viewers at home are led to believe the victim was killed in the study in the mansion. In the last scene of the first episode, one of the main characters stares up at the ceiling at the crime scene as he sits down on a sofa lost in thought. The camera follows his eyes, revealing there is no ceiling in this study, and showing studio lights. The murder had in fact been committed on a set identical to the study in the real mansion in a film studio. This fact turns the whole case around (as at first, the main suspects were the people at the mansion at the time of murder; now it's the other way around) and I can't praise the way this is revealed enough. Not a word is uttered, but you realize you've been had once you see the studio lights hanging high above. 

Shikakukan no Misshitsu was in several ways a very entertaining watch. The mystery plot itself was great and really makes fantastic use of its medium. And the way the show focuses on 'the solving' aspect is also very amusing: thinking along with the studio guests gives a stimulus you wouldn't get otherwise. I wonder if similar shows exist outside Japan?

Original Japanese title(s): 『謎解きLive 四角館の密室殺人事件』