Showing posts with label Mystery Club | ミス研. Show all posts
Showing posts with label Mystery Club | ミス研. Show all posts

Friday, November 1, 2024

The Bear Detectives

Look for the bare necessities, the simple bare necessitiesForget about your worries and your strife
"The Bare Necessities" (Phil Harris, Bruce Reitherman) 

While I am not in direct contact with current members of the Kyoto University Mystery Club, as a former member I do still follow their social media. Personally speaking, my favorite activity at the club were the sessions with whodunnit/guess-the-culprit scenarios: these were short mystery stories written by club members which were clearly divided in a "problem" and "solution" part. The idea is that everyone is first handed the problem part, which traditionally ends with a Challenge to the Reader. The participants get about 45~60 minutes to read the story and (logically!) figure out who the culprit is of the story. If you think you know whodunnit, you can discuss that with the author and they'll tell you whether you got it right or wrong, and after the initial session is over, the author hands out the solution parts to everyone. In a way, the stories do tend to be a bit formulaistic in form, often following Queen-style deduction methods to prove who the culprit is (the culprit knew fact X. Y is proven to not have known fact X, therefore they can't be the killer), but it's exactly the type of mystery story I love, and it was great seeing different members using this form to tell different tales. And while these stories remain "private" for the club generally, I still liked seeing the KUMC social media account briefly tweeting about once in a while about how they did this or that story this week, and how it was received at the session.

Because of that, I still remember how last year, the KUMC account posted how one of their members had written a Danganronpa fanfic as a whodunnit scenario. As someone who enjoys the quirky mystery game series, I was of course intrigued by this concept, as at least in the year I was at the KUMC, people always opted for "original" settings (i.e. not based on existing IPs). But as with most of these stories, I assumed I'd never get a chance to ever read it as I wasn't an active member anymore, and you generally only get to read the story the time it's read at a club session. However, a few weeks ago, I learned the author, Kunou Junki, had actually self-published their fanfic late 2023, selling it at doujin markets. Which was cool, but again, I wasn't really in the position to visit those doujin fairs to pick the booklet up. It was apparently received pretty well though, and Atsukawa Tatsumi even mentioned the story in his ongoing column on mystery fiction, praising it as a whodunnit scenario and as a Danganronpa fanfic. But then.... a few days ago, Kunou announced they were finally selling the fanfic via Booth. So I finally got to read it.

Danganronpa FF - Ame no Kigou, Soshite Happy Birthday ("Danganronpa FF - Rain Code, and Happy Birthday", 2023) is set at the aptly Doujin Academy, where a group of students, each being extremely skilled in a very specific field, are held captured by Monokuma, a cute-looking, but horrifyingly sadistic robotic bear who has set up a game of death among the students. If a student kills a fellow student, a class trial will be held, in which the participants must decide (vote) on a culprit. If the students manage to identify the real culprit, the latter will receive "punishment" (be executed) and the game will continue (more of these rounds) until there are two survivors left, who are free to go. However, if the real culprit manages to elude suspicion at the trial, they are the one will be released, and all the rest of the students will receive "punishment". Monokuma has been feeding the fears and desires of the captured students, making some of them desperate enough to want to kill their fellow students in an attempt to escape Doujin Academy, but fortunately, up until now, the remaining students have been able to correctly identify the real culprit each time, allowing the rest to survive while the real culprits have been executed. At the start of Danganronpa FF, about half of the initial group of students is already dead, either having become a murder victim, or having been executed as a murderer.

The story is told from the POV of Yomikura Suzu, the Ultimate Narrator, who has been acting as a kind of Watson to Aizawa Seishun, the Ultimate Detective, who has been the MVP in the class trials until now: not only has he been solving most of the murders, he is also trying to figure out a way to escape from Monokuma's prison. After the latest execution, Aizawa hopes to set a plan in motion that will allow them to go against Monokuma, and he decides to rope in Yomikura as his accomplice. While the gymnasium is closed off during the night (22:00 - 08:00), all other rooms in the school are accessible, and Aizawa has found out the dressing rooms in the corner of the lecture hall, in front of the passage to the gymnasium, do have cameras, but no microphones, and are also completely soundproofed, so he spends the whole night discussing his plans with Yomikura there, assured Monokuma can't overhear them. When they leave the dressing room the following morning however, they are shocked to find two murdered bodies lying in the lecture hall and that they have been penetrated with a spear. There's also a bloody trail leading from the gymnasium, through the passage, to the lecture hall. A new game of life and death begins, as the remaining students need to figure out who the killer is, or else they themselves will be executed.

Save for the occasional pastiche, I generally don't read fanfics, so I have no real idea of what the standard is, but I sure found Danganronpa FF to be a very effective one. It starts already with the great cover art and the next page introduces you to the various school rules of Doujin Academy, which will be a familiar sight to those who have played the original Danganronpa games: there are the general rules that explain under what conditions a student can escape the school, but also rules about the night time, about ownership of student notebooks and even about how many people a killer may kill (as in: you can't just kill everyone and win the game in that way.). Most of the rules are exactly the same as the games, so it really feels like this is a story set in that world, even if we're now at Doujin Academy. While the characters are original, the characters have concepts that would seem to fit perfectly in the Danganronpa world, from the Ultimate Narrator, to characters like The Ultimate Twin, the Ultimate Ninja and the Ultimate Mountaineer. This story is set after half of the cast has already been wiped out, so it's a bit of a shame some characters are only mentioned briefly by name only, and I'd love to have seen more of them (I wonder of Kunou is planning more stories/"chapters" set in this world?). However, I do have to say that for the most part, you don't really need much prior knowledge of Danganronpa to enjoy this story as a tale of mystery: the essentials are explained adequately (especially with the rule book at the start of the booklet) and ultimately, the mystery really revolves around these specific murders, committed at this specific point in the ongoing story, so no knowledge is necessary about what happened before, or what happens later or about Danganronpa in a meta way. In Danganronpa terms: this is a specific chapter, with its own case.

As a pure whodunnit mystery, I have to say I was surprised how dense this was. It's been a while since I did a 'real run' of a whodunnit scenario, so I'll be the first to admit my deductive senses aren't what they used to be, but Danganronpa FF seems about a full step more complex than the usual KUMC whodunnit scenario, making it unlikely anyone could have gotten all the points within the usual session time (though perhaps they held a longer session than usual). So yeah, this is a really deep whodunnit story following the Queen format, where you can logically deduce who the killer is by identifying criteria the killer must answer to, and then figuring out who of the suspects answers to all of those criteria. Some of these criteria are relatively easy to notice, allowing you to cross off some names early, but others are really cleverly done, and I am the first to admit that I wasn't even close to the answer model provided by the detective at the end. There are quite a few (very devilish!) twists and turns in the long deduction process (which is why I think it would have been difficult for someone to solve all of the story during a normal club session), but for Ellery Queen logic-lovers, this is really great stuff  and I love a lot of the logical processes shown in this story (the initial step alone of the long elimination process is already really good!). What is even more commendable is how cleverly Kunou makes use of the Danganronpa setting. A lot of the things pulled off here in terms of logic only make sense in a Danganronpa-inspired world, with the school rules and Monokuma antics and stuff like that. So I really agree with Atsukawa here about Danganronpa FF is satisfying as both a mystery story, and a Danganronpa fanfic.

The third act of Danganronpa FF wasn't originally part of the scenario presented at the KUMC, as after the initial murder problem and the subsequent solution part, we are treated to what is basically an in-depth essay on the Danganronpa games as mystery games. If you have played the games (or you don't care for spoilers at all), there are some interesting points made (ha, I hadn't expected Kunou to quote Morooka's academic work on shin honkaku mystery and games!), but it is certainly a part that 'takes you out of the story', so your mileage on this closing part may vary. This part has no direct influence on the logical parts of the mystery, so you could choose to ignore it if you wish to do so.

At any rate, I did really enjoy Danganronpa FF - Ame no Kigou, Soshite Happy Birthday, as both a really well-plotted whodunnit scenario as well as a mystery story written with a lot of love for the Danganronpa franchise. Danganronpa FF was apparently also a reason why Kunou was asked to pen an original whodunnit story for the Mystery Carnival event of publisher Seikaisha held last week. I haven't read that story, but I do hope I get to read more of Kunou in the story, as what I have read here really makes me curious to what more they can come up with. Hopefully, we'll see more of them in the future!

Original Japanese title(s): 久納淳生 『ダンガンロンパFF 雨の記号、そしてハッピィバースデイ』

Sunday, April 12, 2020

Remote

"It is what it is."
"Sherlock"

The start of the academic year in Japan is in April, which is also when new students are likely to be ambushed here and there on campus by... all kinds of clubs and circles hoping to entice you into becoming their newest member. I still remember that first Friday afternoon in Kyoto University: I had just arrived as an international student in Kyoto and had already made up my mind of joining the Kyoto University Mystery Club as their activities pertained to my academic studies too. As the all-preparing student I was, I had already checked their website of course, and learned they'd have introduction meetings for people considering to become a member, where they'd explain the club activities and give a glimpse of what they do. So that first Friday, I went back to my room after finishing my business at campus in the morning and returned in the afternoon for the Mystery Club's introduction meeting. I hadn't expected that the campus would be crawling with countless of clubs trying to lure you to them. The moment people sensed you were new on campus, they'd try handing you their flyers and invite you to come along to the numerous introduction parties (where the existing members pay for your food and drinks!) scheduled for held that night. The next few weekends were the same, with all clubs hoping to get a new dose of fresh blood at the academic year to make sure the club would live on.

One of the main activities of the Mystery Club is writing short whodunnit stories for other members to read during meetings. These stories consist of a "Problem" and "Answer" part, and people usually get about thirty minutes to read the story and figure out who the murderer is. If you think you got it, you can go check with the writer by telling who the murderer is and more importantly, what the clues are, or if you don't get it, the answer is handed it at the end of the session, and then the members discuss what was good or not about the tale. In the introduction meetings at the start of the academic year, prospective members are usually handed gems from the previous years. I myself vividly remember the one I got back then, and it was really good, exactly the type of mystery story I like in terms of how the clewing worked. These stories are part of the DNA of the club, and have helped shaped writers like Ayatsuji Yukito, Abiko Takemaru, Norizuki Rintarou, Maya Yutaka, Van Madoy and more during their time at the club. I think there have been around 500 whodunnit sessions since the club started, and each of them (title/writer) have been written on the wall of the club room. I'm actually somewhere on that wall too...

With the current health situation around the world however, it's obviously not advised to find new members by surrounding them in a crowd and taking them to restaurants etc. But still, as a club you still want to make sure you have enough new members this year to at least offset the number of graduating students. So this year, the Kyoto University Mystery Club tried something new: they have published a whodunnit story temporarily online for everyone to read, to give you an idea of the activities of the club. It's been years since I last read one of these stories, so I jumped on the occassion to get back to good old puzzle solving. For those interested, you can find the links via the Twitter account of the Kyoto University Mystery Club, and the story'll be available until the first week of May 2020.

Ansatsu Genei Nanaban Shoubu ("The Seven-Game Match of the "Mirage" Assassins") was written by Kamiya Takayuki (I'm not at all sure about the reading of that name by the way) and originally unveiled at the May 17th 2019 meeting of the Mystery Club. We are introduced to Shino, a young woman travelling with the young man Yuunosuke. It turns out that Shino is in fact an assassin who once belonged to the Mirage Assassins, an organization consisting of... assassins. We learn that the Mirage Assassins are now after the traitor "Phantom", but with a twist: if Phantom is able to defeat all seven assassins this time, the Mirage Assassins will give up. Crimson, Enforcer, Fear, Inferno, Depths, Darkest and Silence all have different specialities, which make them very difficult enemies to handle. Shino and Yuunosuke find themselves ambushed, and after getting seperated, Shino ends up chased into an abandoned lab facing a cliff together with Hitomi, a lost ruins explorer caught up in the battle. The building is one giant trap, with the assassins waiting for Shino, but after Shino manages to either shake off or defeat a number of them, Shino, Hitomi and a Fear who has given up on the mission come across the dead body of Darkest in one of the hallways of the building. But with the lab facing a cliff and all the other the Mirage Assassins stuck on the other side of the cliff or gone, who could've killed Darkest?

Interesting and original story setting, an assassin being killed during a confrontation between all kinds of assassins! I have to admit I had no idea how to tackle this story, and most of it flew over my head. Usually, you have some idea about what is probably a clue and what isn't, and what segments probably warrant a second reading, but I had nothing but very vague suspicions. I thought the diagram of the lab was a bit confusing though and the circumstances of the room of the crime scene a bit unclear: usually you can go and ask the writer themselves questions about parts you think are written unclearly, though this time not, obviously. But ultimately, it's just part of the mystery of course. Like always, these stories revolve around the process of identifying the murderer, which you usually do by crossing off suspects. Character A was here when the murder was committed, so that's one of the list, etc. The process as seen in this story is pretty good, forcing you to first figure out when Darkest was killed and then trying to find out which of the names on the list have an alibi/was physically possible to murder Darkest in that room. The biggest leap expected from the reader was fun: the kind of writing you expect from people in this particular Mystery Club (I'm not talking about quality, but the type of idea often seen in the stories written in this club). Perhaps the culprit could've been obscured a bit more (I think a lot of people may guess who it is, even without the proper reasoning), but it's definitely a story that makes good use of its premise. Anyway, it would've been interesting to have done this story real-time and hear everyone's reactions to it.

Oh, and in case you're wondering about the names: I don't know the author personally, but it's obvious they got their inspiration from Detective Conan. The Phantom of Baker Street, The Crimson Love LetterZero the Enforcer, Full Score of Fear, Sunflowers of Inferno, Strategy Above the Depths, The Darkest Nightmare and Quarter of Silence. Requiem would've been an awesome assassin name too by the way, Lost Ship not so.

Anyway, if you're in Kyoto (you don't need to be enrolled in Kyoto University) and thinking about joining, or if you're simply interested to see for yourself what kind of stories are written in the Kyoto University Mystery Club, be sure to check the Twitter account of the Kyoto University Mystery Club for the links to this story. Usually, these stories are meant only for members of the club, but there have been five "Whodunit Best" anthologies published by the Mystery Club for sale at the university festival, with a selection of the best stories written by the members (I discussed Houjou Kie's story included in Whodunit Best Vol. 5 earlier this year).

Original Japanese title(s): 神谷貴至『暗殺幻影七番勝負』

Wednesday, November 19, 2014

The Wrong Shape

ちりばめられた嘘 本当は見抜いていた
パズルみたい もうだめ 全然ハマらない
「パズル」 (倉木麻衣)

The widespread lies, I had already seen through them
Like a puzzle gone wrong, we don't fit together at all
Puzzle (Kuraki Mai)

I think I once read that jigsaw puzzles coupled with detective stories were a thing back in the 1920s~1930s, but I can't remember where I read that. Heck, it might be just something I remembered incorrectly (-> very possible). Anyway, today is one of the rare recent jigsaw puzzle and detective story releases.

Benjamin Eddyworth was once a renowned professor on the brain and he in particular was interested in the recognition process of the human mind. Normally, man memorizes all he has seen in a simplified matter, but Eddyworth's theory of the 'mirror world' poses that certain people might memorize everything they have seen 'as is'. He died without the recognition of his peers however and Eddyworth left his vast fortune to his adopted daughter and his brother. The brother is given some puzzle pieces and is told that if he wishes to get the money, he needs to cooperate with his niece (who isn't able to talk). Hoping to cut the middle man girl and get hold of all of the money himself, the brother hires two private detectives to help find the remaing puzzle pieces and solve the message within in the Kyoto University Mystery Club's Kagami no Kuni no Juunintachi ("People of the Mirror World").

Some might raise an eyebrow seeing the name Kyoto University Mystery Club. Isn't that the club where writers like Ayatsuji Yukito, Abiko Takemaru, Norizuki Rintarou, Van Madoy and Morikawa Tomoki, amongst others, come from? Isn't that the club I was a member of during my year at Kyoto University? Yes, and yes. And that's the reason I bought the puzzle.

For I saw a big part of the early creation process behind Kagami no Kuni no Juunintachi from the sidelines, which was released in 2013. It was a project brought to the club by Small Shuppan (Small Publishing), who wanted to release a mystery-themed jigsaw puzzle: the puzzle would be shipped together with a novelette, and the puzzle would serve as a crucial clue to the detective story. In the end, one of the more prolific members of the club decided to take on the project and did most of the work (though every version of the text was looked through and edited by members of the club too, as I think I saw new versions lying in the club room every time I went there). Anyway, that's why the author is credited as the Kyoto University Mystery Club.

Kagami no Kuni no Juunintachi ships in a box with a 300 piece puzzle, a novelette (and some glue). You're supposed to read the novelette up until the Challenge to the Reader, try your hand at the puzzle (there's a clue hidden within) and then see if you're right.

Overall, I think the idea is more fun than the execution though. It's not bad, but the novelette for example is just a softcover booklet with staples in the spine, as if it was just an afterthought. The puzzle itself is... probably alright in terms of difficulty, but the picture is so...blue...and whaley...and wavey....and blue and absolutely boring to make. The accompanying detective story accomplishes what it should do in the limited amount of pages, but the instructions for the puzzle are kinda vague (you're supposed to pick a certain amount of pieces out and figure out something with them). I wasn't able to solve the detective story, but I felt that was more because the exact rules of the game weren't explained to me, rather than me losing at a fair game.

I like the idea of presenting detective stories in new ways though. The way we handle books hasn't changed much since modern times (post-industralization), but that doesn't mean the detective story has to stay the same. Combining stories with objects outside of the book is of course just one idea. 'Traditional' fans of the detective genre miss a lot in the field of videogames, I think, because one can find quite a few interesting game mechanics combined with good detective stories (the choose-your-own-adventure detective which is Kamaitachi no Yoru, or the zapping system in Kamaitachi no Yoru X3 for example). The Professor Layton games tend to go a bit too far with that (with everything reminding the good professor of a puzzle), but can be done quite well.

Kagami no Kuni no Juunintachi is mostly fun for those who seek that niche fix of jigsaw puzzle and detective stories, but as it is, I don't think it's strong enough to really just recommend to detective readers. And I am not very knowledgeable on jigsaw puzzles, so I have no idea whether this was a good one or not.

Oh, and note that on this blog, both the tags Kyoto University Mystery Club and Mystery Club usually refer to the same: the former is just a lot longer and I can only use 200 characters for the tags for each post...

Original Japanese title(s): 京都大学推理諸説研究会 『推理小説 X ジグソーパズル 鏡の国の住人たち』

Sunday, August 25, 2013

Mystery Incorporated

「君 どんなの読むの?好きな作家でもいいから」
推理小説どころか、フツーのも読まないんですけど!!
「・・・・・コ・・・・・コナン?」
「ドイルか?王道好き?」
ドイルって誰よ!
『みすけん!』

"So, what do you like? Writers are also fine!"
 - I don't read at all, let alone detectives!-
".....Co...... Conan?"
"Doyle! So you like the classics?"
-Who the hell is Doyle?!-
"Misuken!"

Those familiar with manga and anime, might have heard of the series Genshiken. Genshiken, short for Gendai Shikaku Bunka Kenkyuukai (The Society for the Study of Modern Visual Culture), is a fantastic meta-series about a college club for otaku. The series features a great cast of members, all with their own field of interest, ranging from fighting games to figures to cosplay, but also includes members who are just lightly into things like anime and manga (or, in a bizarre twist of fate, one person doesn't like otaku hobbies at all, but is forced to hang around because of her boyfriend). As such Genshiken is a very educative, and funny view on Japanese college club culture, as well as fan culture.


People who have been following this blog for a while, might know that I was member of the Kyoto University Mystery Club, a college club where we talk about, and write detective fiction. So we were quite surprised when we heard of the limited series Misuken! by Sakataki Arata. Misuken!, short for Misuteri Kenkyuukai (Mystery Club), stars Aiba Chisato, trying to enjoy her first year at a university in Kyoto. And she decides that a boyfriend is necessary to enjoy college life, and that the handsome Kagemori Kiyomasa should be the lucky one. Trying to get close to him, she decides to enter the same college club as Kagemori, not knowing it's a Mystery Club. Chisato is a bit overwhelmed by the almost maniacal love these people have for detective fiction, especially because she hardly reads herself, but she slowly adjusts to the club and starts to genuinely enjoy detective fiction herself too, while she is still trying to get Kagemori to notice her.

Oh, and yes, this is a shoujo (girls) manga. Oh,and note that the mystery in Mystery Club refers to detective fiction. The first time I used the term Mystery Club (the 'official' English term for the club I was at), people were thinking more in terms of Scooby Doo's Mystery Incorporated, I think.

So Misuken! is basically the Genshiken for detective fiction. So it's not a detective story, it's about detective stories. It is loosely based on the Kyoto University Mystery Club (though the 'proper' abbreviation for that club is Mysteryken), as it is also set in Kyoto and shares the same main club activities (reviewing and writing fiction; there are other university Mystery Clubs in Kyoto, but especially writing is an important part of the Kyoto University Mystery Club). But everything is a 'bit' more sparkly and cleaner here. Seriously: I can guarantee you the club room of the actual Mystery Club is not, and will never be even close to being so tidy and big as the one in Misuken!. Also: I am pretty sure that few members of the club entered to find a boyfriend / girlfriend. The part about having a fairly high rate of flunking students. Well, that's slightly more close to the truth. Playing mahjong is definitely real.

But ignore that for a bit and what do we have? A series that tries to do well, but fails in that. The start is very stereotypical for these kind of series, with the protagonist finding about the wonderful world of [insert topic], but I guess it works here. The story eases you into the topic, with every chapter featuring introductions of major titles / writers of the genre, helping protagonist Chisato (and the reader) on her way. I have to admit though, like so many series featuring a hobby or activity, it does sometimes feel like brainwashing. Just like how Captain Tsubasa's Tsubasa managed to convince brainwash everyone of the wonders of soccer, just like how Slam Dunk's Hanamichi slowly starts to understand is getting taken over by basketball, Chisato's sudden 'jump' to detective fiction in the first chapter, thanks to Ayatsuji Yukito's Jukkakukan no Satsujin, is a bit scary.

In subsequent chapters, Chisato gets to learn the other members a bit better, including their own motives for joining (the funniest being someone who not unlike Chisato, joined the Mystery Club, because he watched the drama version of Nazotoki wa Dinner no Ato de. Because it starred actress Kitagawa Keiko). There is also a bit on 'Guess the criminal' stories, and a fun story about members of the club doing a 'pelgrimage' to the sights described in Van Madoy's Marutamachi Revoir (for those who happen to be visiting Kyoto: you can also do one for Detective Conan: Crossroad in the Ancient Capital!). And of course, every story has a nice amount of references to detective fiction.

The problem here, is that this is a limited, one shot series and the two main objectives of the series: 1) Chisato getting close to Kagemori and 2) giving the reader a glimpse of the club activities and members of a college Mystery Club, are hardly achieved: There's just too little that can be done in just four chapters, and the series 'ends' with almost no sense of fulfillment, you only get 'oh, they might get close' and 'oh, she learned to like detective fiction'. It is a bit of a shame, because I do think there are quite some topics left untouched that should have been included (more about book collecting / buying, more indepth on writing fiction, more characters with distinct preferences etc.). There is just no sense of conclusion here, and you're left with the feeling of 'was this all?'.


The topic of detective fiction Mystery Club is a fun one though and often seen in Japanese detective fiction. This is also partly because many writers debuted as students, and members of university Mystery Clubs. Ayatsuji Yukito's Jukkakukan no Satsujin and Arisugawa Alice's Gekkou Game, two major titles of the New Orthodox movement, feature university mystery clubs heavily for example. Kindaichi Shounen no Jikenbo and Higashigawa Tokuya's Koigakubo Academy series in turn feature the high school variants. Assuming that genre readers are on average relatively meta-conciousness, having a Mystery Club in a detective story has quite some positive points, as the characters can act more 'smart' because of their meta-knowledge, as well as to convey the author's own, reflexive thoughts on the genre. The difference with Misuken! being that in Misuken!, there is no mystery, it is really only about the activities of an average Mystery Club. It's definitely something I had never seen before. Misuken! also a lot more accessible for precisely those who aren't too familiar with detective fiction, but want to learn more.

The series also shares a bit with series like (the highly underrated) Kingyo Used Books, which manage to convey the feeling, the love people have for books and the culture behind it. Because most of detective fiction is indeed in the printed medium, this shouldn't seem strange, but while you often see book collectors and such in fiction (hello, Ellery Queen!), 'normal' love for books and the average reader don't seem to have a place in fiction, which is a shame. Sometimes, finding a book that reminds you of something, or buying a book because of its nostalgic smell or something like, is just as interesting as finding that first print of A Study in Scarlet. Misuken! might not be as fluent in conveying those feelings as Kingyo Used Books, but it definitely did it right.

Misuken! is definitely a flawed short series. It's nowhere close to a masterpiece like Genshiken, even as a series on its own it's just barely achieving what it should do. The concept is great though, so you might want to read it if you're into detective fiction and want to learn a bit more about what they do at mystery clubs. Because unlike as seen in Jukkakukan no Satsujin, Kindaichi Shounen no Jikenbo and the student Alice series, Mystery Clubs in general are not coming across murders on a regular basis. It's really short too, so it doesn't even take that much time to go through it. Oh, and I gathered that this year, the Kyoto University Mystery Club had a significant rise in new, female members. Dare we call it the Misuken! effect?

Original Japanese title(s): さかたき新 『みすけん!』

Thursday, October 18, 2012

「フィルムの中のアリバイ」その2

「そりゃ確かに暇だけど、だからぼくって退屈は嫌いじゃないんだって」
『クビシメロマンチスト』

"Yeah, I have a lot of time to spare. But I don't dislike being bored"
"Strangling Romanticist"

Where I once again pretend I am making a meaningful post by showing a picture of my current backlog.


Actually, it's a bit less than what's on the picture: I have seperated my bookcase in an 'unread' shelf and 'finished' shelf, but the finished shelf is already full. I should sell something or send something back one of these days. So it ain't that bad.

But yes, the reason I haven't posted anything in two weeks is simply because I have not finished one single book in these two weeks. Which is really rare. I have been juggling between two books that should result in interesting reviews, but it might take another week at this rate. Also because the Mystery Club is busy with the annual publication that is to be sold at Kyoto University's November Festival.

(Oh, and I did write my very first mystery-esque story. In Japanese. Of only one page long. Because there is also a part in the publication where every member has to write something very short according to a common theme. It doesn't have to be a mystery, but I tried. As far as I could get within one page and not writing in my native tongue. In fact, it isn't that good a story. If you can call a one page thingy a story.) 

And to sum up the last few weeks in fairly random sentences nobody will understand: I have been following a course on manga that has surprisingly become helpful for my thesis on Japanese detective fiction. The karaage from the ramen restaurant Takayasu (of which the interior is way too fancy) are the size of half a chicken (why didn't the cook warn us?). The expensive strawberry icecream and the cheaper one are reverse versions of each other. Having a girl explain enthusiastically about TokiMemo is funny. Lost Dutch tourists still think I'm not a native Dutch speaker when I explain the way back to them in perfectly fine Dutch. Pineapple cakes from Taiwan arrive at the best moment possible. And I have been walking up and down the post office way too often the last few days.

But yeah, maybe I should go read a book.

Thursday, August 2, 2012

Psychological Recovery...6 months

「でもこうやって部屋に置いたままにしていたら、それこそ犯人にとって思惑どおりっていうか ― これだと被害者側から自ら、被害に遭い続けるようなもじゃないですか」
 (...) 
「僕は先輩のいうことも分かります。殺人事件で言えば、死体にあたるものですから。汚いからってすぐに捨てちゃうのもどうかと」 
「嫉妬事件」

 "But leaving it here is precisely what the culprit wants! It's like the victims themselves choose to continue to be victims!
(...) 
"I do understand what he means though. If this was a murder case, this would be the body. We can't just throw it away because it's filthy...
"The Jealousy Case"

Following the example of many, many Japanese students, I tried to study in a restaurant yesterday. Partly because I hadn't eaten anything besides cookies around two thirty, also because I had always found it strange to see so many student studying in a restaurant. Wouldn't it be more effective to study in a place more quiet?

In my case: yes. It is much more effective. Studying in a restaurant does not work for me. A result which I had expected already actually, considering I can't even study in an university library.

I am not sure who designed the cover for Inui Kurumi's Shitto Jiken ("The Jealousy Case"), but people might be pissed upset if they bought this novel based on the cover alone without reading the description. 'Casue it is is about something quite different. 1984, a few days before Christmas. Jourin University's regular classes have ended and most clubs have also entered their winter break. One of the few clubs still active in this time is the Mystery Research Club. This small club dedicated to the detective novel has a tradition of a 'Guess the Criminal' event, where one of the club members writes a short detective story which the other members have to solve. If well-received, the story is included in the annual magazine the club publishes. This particular day however, the 'Guess the Criminal' event is cancelled because of unforeseen circumstances. Because as the members of the club assembled in their club room, they noticed something terrible. Horrible. Grotesque. On top of the books on the top row of one of the bookcases in the clubroom, some unknown person had placed... human feces. Who did this, and why?

This might sound a bit disgusting, but reality is stranger than fiction, for this is actually based on a real incident that happened within the Kyoto University Mystery Club. Many, many years ago, someone did really leave human feces on top of some books in the Mystery Club's BOX room. And it remains an unsolved case. It happened before members like Ayatsuji Yukuto and Abiko Takemaru joined the club, but even they confirm that this was an actual incident. The case was made 'famous' for outsiders through the following passage of Takemoto Kenji's Ouroboros no Kisoron ("The Foundation Theory of Ouroboros"):

「ええ。まだ僕が入学する前の話らしいんですけどね。あるときミステリ研の部員がボックスに言ってみたら、本棚に並んでいる本の上にうんこが乗っていたんですって」
「本の上に」
僕はやっぱり笑ってしまった。綾辻君は身振り手振りを加えて、
「ええ。こう、何冊が縦に並んでいる上に。それも人の背より高い本棚、上から二段目だったかな。その上の横板との隙間もそんなにないし。だから、何冊か本をゴソッとひっぱりだして、その上にウンコをしておいて、またもと通りきちんと直しておいたと考えるしかないんですよ」
『ウロボロスの基礎論』 (竹本健治)

"Yeah. It happened before I got into university though. A member of the Mystery Club went into the BOX and found shit on top of the books in the bookcase there"
"On top of the books"
I sneered. Ayatsuji started to add gestures to his talking.
"Yes! Like this, on top of some books standing next to each other. And on the second shelf from the top of a bookcase larger than anybody. So there was hardly any space between the books and the shelf above. So the culprit must have taken out some of the books, placed the feces on top of them and then placed them back"
"The Foundation Theory of Ouroboros" (Takemoto Kenji)


Neither Takemoto nor Shitto Jiken's Inui originate from the Kyoto University Mystery Club, meaning they must have heard the rumors from other members. Inui's take on the case is like the summary suggest a fictionalized version of the incident, with the members of the club trying to deduce whodunnit. In true 'Guess the Criminal' fashion, based on the process of elimination of who could have entered the room, when and for what cause the material was placed on top of the books. And while most of the thinking is done by the members of the mystery club, the role of the detective is actually reserved for outsider Tendou Tarou, the binding factor of Inui's Tarot series (Shitto Jiken is the fifth book in the series by the way, which features stories with (vague) references to tarot).

The subject matter might seem a bit strange, but Shitto Jiken (which incidently means Jealousy Case, but sounds like Shit Case) is quite fun to read. It's not really a daily life mystery, but the case is less horrible than a dead body. Or is it? In some ways, it almost seems more horrible than a stiff. I mean, having to investigate a dead body for hints or... that for hints... The conclusion is also a bit darker than one would expect and not what one would have expected after the somewhat silly discussions on how one would have to act to actually put feces on top of books and whether people who love books would be able to do this.

Two little points I didn't like though: the final deduction of Tendou is kinda comes out of nowhere and even though he points out one important hint in particular, no normal reader would have been able to pick that up. The second is the length of the story, which falls a bit between a long short story and a short long story. I would have preferred it shorter.

Because of the somewhat strange length of the story, Inui added an original story for the paperback release, which is actually the 'Guess the Criminal' script which was cancelled because of the shit case. Mittsu no Shitsugi  ("The Three Questions") feels like an orthodox Kyoto Mystery Club 'Guess the Criminal' script, with a puzzle which can be solved mostly through the process of elimination, but it also includes a particular trick I have seen quite often now, in English and Japan, but I still get fooled by it. One of these days, I will actually learn from my experiences.

I had quite some fun with this book, as it is so strongly related with 'my' club, but it also conveys quite a realistic image of a Japanese mystery club I think and despite the nasty contents, the story works out as a fairly entertaining detective story. Which manages to be more horrible than a story with a bloody, cut-up corpse. And yes, walking in the club's BOX this morning was kinda scary, having read this book yesterday. The BOX room is still pretty much the same as it used to be all those years ago: a number lock on the door, the inside a bit cramped because of all the bookcases full of books and manga inside it. But luckily no nasty surprises today.

Original Japanese title(s): 乾くるみ 『嫉妬事件』:  「嫉妬事件」 / 「三つの質疑」

Monday, May 28, 2012

番外編: うぁぁー

I usually have some requirements for my posts. They usually have to be of at least a certain length. But this is special.

So Ayatsuji Yukito, Abiko Takemaru, Maya Yutaka and Madoi Ban (Van Madoy) walk into a bar... The beginning of a bad joke? No, it is an accurate description of the welcome party for the new members of the Kyoto University Mystery Circle held last Friday. Apparently, these insanely famous OBs occasionally drop by at parties of the Mystery Club. Or they come to play mahjong. Especially mahjong, it seems. Anyhow, the moment Abiko Takemaru and Maya Yutaka entered the room was just fantastic, with every discussion stopping abruptly. The same of course when Ayatsuji Yukito entered, who came a bit later. Words can not even begin to describe the aura of the table of these OBs in the restaurant. Just sitting in the same room was awesome. Even though we all tried to avert our eyes in fear of blinding ourselves of the light radiating from that table.

And I even had a short chat with Ayatsuji-sensei as he signed my copy of Ningyoukan no Satsujin ("The Puppet House Murders") I luckily had with me (some other members ran out to buy books to get them signed). And there is no greater motivation, nor greater pressure for writing a thesis on New Orthodox detective fiction, than being told by the person who started the New Orthodox movement that he wants to read your thesis when it is finished. Especially if he even mentions you on his twitter-feed.

I guess I have to write a good thesis now, right?

Monday, April 30, 2012

"The criminal is the creative artist; the detective only the critic"

"Why is a raven like a writing desk?"
"Alice's Adventures in Wonderland"

This post is slightly better then posting a picture of my pile of unread books, but only slightly. Yes, I am still reading books, but not so fast. Now I think about it, I really should buy a nightstand lamp one of these days.

So I've been a member of the Kyoto University Mystery Club for a little shorter than a month now, but it is been a blast. And oh-so-relevant to this blog. Like I mentioned before, many important writers in the New Orthodox movement of detective writing originate from this club, having honed their writing (and deductive!) skills through the club activities and is thus considered an important breeding ground for future talent too. Famous old members include Ayatsuji Yukito, Norizuki Rintarou, Abiko Takemaru, Maya Yutaka and Ooyama Seiichirou, and that is when I limit myself only to writers whom I have discussed in the past already! And even more interesting, many novels of the writers mentioned above are actually based on stories originally written within the Mystery Club. So I thought it might be interesting for those outside of the club to hear about how story publication activities work within the club.

The writing activities of the Mystery Club are roughly divided in three kinds: the 'Guess the Criminal' original stories, original stories published in the internal Mystery Club Communication magazine and the annual publication Souajou (also known as Souanoshiro), which is sold at the november festival of Kyoto University. The last week, the new members were challenged with some of the older 'Guess the Criminal' stories, which are probably exactly what you'd expect them to be. Members are given a short story (fewer than 10 pages) including a Challenge to the Reader, which they have to solve within an hour. During that hour, members can go to the writer to check whether their deductions are correct. If incorrect, the writer might give some hints to push the reader towards the right direction. At the end of the session, everybody is given the final part of the story featuring the solution. It is also the time for the readers to comment on the story, so the writer can learn from it. For reference, Norizuki Rintarou's Yuki Misshitsu and Abiko Takemaru's 8 no Satsujin amongst others were originally Guess the Criminal scenarios.

And it's friggin' awesome. We did two stories this week (which I won't discuss in detail as I assume these stories are meant for members-only), but they were really good stories. As in really really good. Considering the history of the club, it shouldn't surprise that the set-up of these stories were very classic, invoking all the right tropes, without feeling dated. It was fun to see my fellow members scribbling on the pages, underlining suspicious utterances and pieces of text. Heck, it sometimes even pays off to bounce off ideas with other members! My opinion of the stories we did last week might be a bit skewed because both of them felt very Queenian, with especially Friday's one being a classic puzzle based on deducing all the characteristics the murderer had to have, but even without my Queen glasses, these stories should be considered great in set-up, hinting and writing and in my opinion could have been published as proper stories. Just imagining that the Mystery Club has a whole database of these Classic stories that non-members will probably never see is just strange. By the way, I solved both stories only partly. Yes, I definitely want to solve at least one story before I leave Japan.

I do have to admit that these Guess the Criminal scenarios are also the things that are keeping me from reading books here: it's not like I don't read detective stories anymore: only that I can't really post about them.

I am less familiar with the two other publication activities of the club (hey, I've only been here a month), but the Mystery Club Communication is a members-only magazine, featuring short essays on the genre and stories by the members. It also seems like it is a sort of an excercise for the annual publication Souajou, which also features essays and stories by (all) the members, but is naturally also subject to much harsher editing, with the word Shuraba (field of Asuras; bloody battlefield) apparently being the default term for the crunch-time leading up to the publication. With the harsher editing, it shouldn't come as a surprise that many of the famous writers' stories are also based on the stories they managed to publish in Souajou (including Maya Yutaka's debut work, several of Norizuki Rintarou's short and longer stories). In fact, publishers also seem to be interested in Souajou, as they might be able to discover a new writing star!

There are some other regularly repeated activities at the club, but I might write about them at a later stage.

Saturday, April 21, 2012

「読者から読者への挑戦!」

「ココからよむと犯人がわかるよ。まず、推理してみよう!」 
古書店で購入した『水車館の殺人』に挟んだあったノート。

"The identity of the murderer is revealed beyond this point.Try to deduce it yourself first!"  
 A note found between the pages of a second hand copy of The Water Mill House Murders

Aaah, Kyoto University Mystery Club, curse you for introducing me to even more writers and books I want to read! And actually having them in your room! The Mystery Club room is actually pretty awesome now I've taken a more detailed look at it. There are _a lot_ of novels crammed in the bookcases there, including interesting books like rewritten versions of Queen's The Dutch Shoe Mystery and Berkeley's The Poisoned Chocolate Case, for children.

And the people are cool too. Showing the note quoted above I found in my second hand copy of Suishakan no Satsujin, a senior described it very gracefully as "a challenge from a reader to the reader!". If there's no Challenge to the Reader in the book, you make one yourself, the previous owner of my copy must have thought. I really appreciate it though!

Anyway, today is another book written by an alumni of the mystery club, namely Ayatsuji Yukito. I've already reviewed his awesome Jukkakukan no Satsujin in a long away past: Suishakan no Satsujin ("The Water Mill House Murders") is the second book in Ayatsuji's series featuring amateur-detective Shimada Kiyoshi and murder cases set around weird buildings designed by the late Nakamura Seiji (as introduced in the first novel). The Water Mill House is a castle-like building deep in the mountains of Okayama. The building derives its name from the three big water wheels set at the side of the mansion (to generate electricity). Its owner is Fujinuma Kiichi, son of the famous painter Fujinuma Issei. A car accident many years ago left Kiichi with a disfigured face, forcing him to wear a rubber mask during the day to hide his monstrous face (yes, Ayatsuji is aware of the classics of Japanese detective fiction). It is also the reason why he lives so secluded, with only his (very) young wife and some servants living with him in the Water Mill House.

Every year, a small group of acquaintances visits the Water Mill House to enjoy the many paintings of Kiichi's father that are displayed throughout the mansion. An impossible disappearance, murders and the theft of a painting make the 1985 visit an unforgettable one though. While not everyone is particularly fond of the idea, the annual visit to the Water Mill House is repeated again the following year, but this time an uninvited guest shows up: Shimada Kiyoshi, friend of the person who disappeared last year from this mansion and who wants to know the truth behind the incidents one year ago.

A lot of people seem to prefer this book to Jukkakukan no Satsujin, though I don't know really why. I for one prefer the mystery club students of the first book and the main trick too. By which I don't mean that Suishakan no Satsujin is a bad book, but I didn't like the setting as much as its prequel and this book is a lot easier to solve (especially if you have read the first book). The first book, admittedly, is hard to beat in my eyes. Suishakan no Satsujin is an excellent book actually, which especially excels in creating atmosphere by the gothic description of the Water Mill Mansion (and the Sukekiyo-esque owner of the mansion), which must be horrifying with all those pictures hanging on the walls. Or maybe I am just weak to that sort of things. I also suspect that Tantei Gakuen Q's storyline featuring the genius artist Kuzuryuu Takumi, including a set of buildings he designed, is partly inspired by the architect Nakamura Seiji of this series, as both series see the buildings as a place that attract abnormal (criminal) activity. And both architects love making secret passages and stuff.

But it must be said that when viewed abstractly/structurally, Suishakan really resembles the previous book a lot. Which makes the deciding factor for my personal views on Jukkakukan no Satsujin and Suishakan no Satsujin very dependent on the more aesthetic ways with which Ayatsuji dressed up these similar story-structures and like I said, I like the more recognizable and genre-savvy setting of Jukkakukan more than the more standard / gothic mystery setting of Suishakan

The story-telling structure of the book is pretty interesting though: the story switches between chapters set in the past (1985) and the present (1986) and is usually set up in such a way that it starts in the present time, with detective Shimada Kiyoshi asking about some events that happened last year, which are then explained in detail in the chapters set in the past. The trope of a detective solving a case that happened in the past is certainly not new, but the way it unfolds in this book works surprisingly well. In most examples I can recall at the moment, the detective in the [PRESENT] hears bits and pieces about the [PAST] case until he suddenly learns all of the [PAST] case in one turn (i.e. by finding a police file, someone telling him about it or something like that). Here it's much direct (for the reader) and therefore more engaging. Because new murders happen during Shimada's visit to the Water Mill House in the [PRESENT], the chapters set in the [PAST] and [PRESENT] also form symmetrical pairs (with events in one time period mirroring the other), much like how the Germany and France chapters of Nikaidou Reito's Jinroujou no Kyoufu resembled each other. And for those who play videogames: just think of any game with dual worlds (i.e. present/past worlds, light/dark worlds), like some of the Legend of Zelda games or something like Chrono Trigger.

And it is actually funny that this book doesn't feature an actual Challenge to the Reader (except for my own personal challenge from a reader to a reader), as structurally it would have fitted perfectly there. I understand from a writer's perspective that you would choose whether or not to insert one (and because the previous book didn't feature one, Ayatsuji might have been hesitant in adding one here), but the note I found in my copy really did add an extra dimension to the whole story structure, I have to admit!

Anyway, fun book, but I still think Jukkakukan is better. And now, to look for something in my bookcase that is not written by an OB/OG of the Mystery Club! (Also because we're doing guess-the-murderer with scenarios written by club members on Monday anyway)

Original Japanese title(s): 綾辻行人 『水車館の殺人』

Wednesday, April 18, 2012

The Hollow Man

「いいわよ、いいわよ。美人は人殺しなんてしないのよね。嘘もつかないし、おならもしない」

"So beautiful woman don't kill. They don't lie. They don't fart. Right?"
"The 8 Murders"

I am still not sure whether it is a smart idea for my thesis topic (which I am supposed to work on here), my hobby and my club to all be about the same topic. But there are of course good parts to it. I spent the whole day reading a book, but at least I can sorta say that I worked on my thesis. And prepared somewhat for the Mystery Club meeting on Friday. And that I have something to write about on my blog.

It is no coincidence that I read Abiko Takemaru's 8 no Satsujin ("The 8 Murders") after Arisugawa Alice's Gekkou Game. For both of these writers are 'founding' members of the New Orthodox movement and these two books also happen to be their debut works. If you take a look in the library, you'll notice that I have reviewed a couple of Abiko's works, most of the being original scenarios for videogames (including the awesome Kamaitachi no Yoru). Yet I was never sure whether the scenario's he penned for videogames were similar to his novels, so I was interested in seeing how 8 no Satsujin would turn out. The story opens with the murder (by crossbow!) on Hachisuka Kikuichirou, the son of the director of Hachisuka Construction. The murder was committed in the Hachisuka mansion, commonly known as the "Eight Mansion", because of the strange design featuring an inner courtyard, resulting in an 'eight'-like shape when viewed from above. Eyewitnesses claim to have seen the murderer shoot from the room of the son of the mansion's caretaker, but the son naturally denies having commited the murder and to be honest, even the eyewitnesses themselves don't believe he could have done it. But the fact remains that his room was locked (and he was sleeping there), so it was not possible for someone else to have entered that room to shoot the crossbow.

Well, unless the murderer could fly and walk through walls, which would account for the second murder, where forensics say the arrow was shot from a place only someone with wings could have been! And because police inspector Hayami Kyouzou is having troubles solving the case himself, he allows his younger brother and sister, Shinji and Ichio, two self-professed mystery freaks, to help him with this case. Because who besides mystery fans could solve these kind of crimes?

First thing that I noticed: Abiko really likes teasing his characters. I thought it was just something specific to Kamaitachi no Yoru, but Abiko seems to like to put people in awkard situations and see them suffering. The things Hayami's subordinate Kinoshita has to suffer through are just horrible, but Shinji and Ichio are just as happy to tease their big brother about everything. There is a distinct humorous tone to Abiko's writing and while I prefer the comedy-mystery fusion Higashigawa Tokuya offers, Abiko's stories should appeal to those with a want for a humorous (and slightly sadistic) tone to their stories. His writing style is also very easy to read through, and it should take not that much time to go through.

As a debut work of someone from the Kyoto University Mystery Club, it is tempting to compare it to books like Gekkou Game and Jukkakukan no Satsujin. What is funny is that 8 no Satsujin feels quite different from those books actually: there is no university mystery club featured heavily in the story, no closed circle setting, students don't feature as the protagonists. Heck, while Shinji and Ichio are the brains of the Hayami siblings, Kyouzou is still part of the team and he is an actual police detective, so they can't even be considered 100% amateur detectives. Is 8 no Satsujin different from the other two, or are the two books mentioned just very similar? There is of course a lot similar too: most visible in the distinct meta-conscious writing style. We have tons of references to the classics here (including a couple of references that sadly enough border on the spoiler-ific) and we even have a genuine locked room lecture, which Shinji himselves considers a continuation of especially Carr's famous one from The Hollow Man. Carr is actually referenced a lot in this story, which is understandable seeing the (seemingly) impossible crime situations here.

The impossible crimes are... perhaps somewhat easy to solve however. The first one is very easy to see through, because it is based on a very old trick. It only becomes more confusing if you add in the second murder, which again is not that surprising as a stand-alone murder, but it can work quite effectively if you manage to add it in just the right impossible-looking ingredients. Abiko is relatively successful with that, but I have the same feeling with this book like I have with Kamaitachi no Yoru and the other stories I've read of him: he can write very entertaining, his tricks are not bad and he is certainly knowledgable about the genre, but the elements on their own are not surprising. I've yet to see something as imposing as Sensei Jutsu Satsujin Jiken or Jukkakukan no Satsujin. Abiko is certainly an above average writer, but I've yet to see a trick that moves the heavens. Or something like that.

Oh, and going back to the closed circle thing I mentioned (sorry, I write these reviews just as I go, without making drafts and I really hate having to re-arrange everything again). In their debut works, Ayatsuji and Arisugawa both went through the troubles to create closed circle situations, cutting the people off from modern day forensics / police forces / other information lines. By doing this and explictly addressing this, these two writers showed that there was indeed the problem of technology and other things that upset the 'old' model of the detective novel and while their 'solutions' were kinda artificial (though Ayatsuji's approach certainly has its merits), it showed that both writers were trying to get the old model to work in modern times. Abiko's 8 no Satsujin hardly shows such ambitions and it could have been set in any time and place. Heck, I am not even sure whether it was set in contemporary times!

8 no Satsujin is thus a pleasant  (and especially funny) read, but at times struggles to be truly surprising, though it keeps up a high, consistent level.  It is a 'safe' story, doing the things it should do as a locked room murder mystery in a more than adequate way and it also offers some of the distinct meta-conscious, New Orthodox storytelling, but it lacks a bit of the unexpected other writers of the same generation had.

And now I need more sleep. Why does it always takes weeks for me to get back to a normal sleeping routine in Japan?

Original Japanese title(s): 我孫子武丸 『8の殺人』

Sunday, April 15, 2012

「月恋歌」

月と太陽なら私は月
君がいれば輝けるよ
「キミがいれば」 (伊織)

If I had to choose between the sun and the moon,
I'd be the moon
I only shine if you are next to me
'When you are here' (Iori)

Finally a review of a Japanese novel again! But first, something completely different.

Or not completely different maybe. As I've mentioned in a couple of posts before, I am studying for a year in Japan at the moment. And I happen to be doing that at Kyoto University, which in turn happens to be the host of one of the best known / respected mystery clubs in Japan. Activities of the club include organizing little deduce-who-the-murderer-is quizes, book discussions and a yearly big publication featuring original stories and commentaries and the club has been around since 1974. Writers like Ayatsuji Yukito, Abiko Takemaru and Norizuki Rintarou actually originate this club, which explains why it is so well known to those into new orthodox detective novels.

And I think I am a member of the club now. At least, like Rouletabille said, '"I have eaten all your caviar. I am your guest. I am your friend'. Well, they didn't buy me caviar, but like most clubs the Kyoto University Mystery Club did take potential new members out for dinner, trying to convince them to join their club. Which I wanted to do anyway, so I got a free dinner and I got into a club I wanted to enter in the firt place. And I had a nice chat with people about Japanese detective novels. Which is actually really awesome. Really, really awesome. I don't think I've ever had an oral discussion where I could say that I like Queen-school writers, and having everyone nodding at that. People who have read mystery novels featuring mystery clubs might have an idea of how those conversations go (probably mostly Japanese novels), but it was really like in those novels. I will probably write more about the club later, when I've actually attended to more meetings.

Anyway, among the other new members (and old members), there were also a lot of people who were fans of Arisugawa Alice. Last week I picked up his debut work, Gekkou Game - Y no Higeki '88 ("Moonlight Game  - Tragedy of Y '88"). It is the first volume in the Student Alice series, featuring Arisugawa Alice as a young student at Eito University as the fourth and newest member of the Eito University Mystery Club (EMC). The head of the club is the enigmatic student Egami, who serves as the main detective of the series. In this first story, the EMC heads out to camp on Mount Yabuki  during their summer holiday, where they meet three other groups of students (of various universities and clubs) who had the same idea. The 17 people have a great time at the camp site, until Mount Yabuki, which is actually an dormant volcano, has the fun idea of erupting for the first time in 200 years. And that is not all, because with the eruption, people start to disappear at night and they have the nasty habit of being dead, murdered when they re-appear. And what is that dying message "Y" that keeps popping up? How is the EMC going to get out of this mess?

Obviously through pure Queenian logic. Arisugawa's debut work simply screams Queen. It naturally starts with the pen-name Arisugawa Alice, which is also also the name of the protagonist of the story, but the Queenian influence is also obvious from the dying message that seemingly defies interpretation and the closed circle situation mirroring The Siamese Twin Mystery with the forces of nature forcing the groups of students to hide in the forest every once in a while. There are even several scenes where the group decides to search through each others possessions, in the hopes of finding proof of who the murderer is, mirrorring the classic big searches often seen in early Queen novels. And besides these tropes, we have the actual logical method employed by detective Egami, whose explanation of who the murderer is and how he deduced that fact could have fitted neatly in any Queen novel.

What was interesting was that the cover of the edition I own really emphasized the "Y" dying message (as does the subtitle of the novel, by the way), but the dying message definitely fails to carry the whole plot. It is a cool dying message though, reminiscent of one of Queen's more famous dying message short stories, but quite hard to translate to English I think. Arisugawa uses a neat little trick to keep the reader in the dark regarding the meaning of the message (or at least: I was definitely in a blind spot that was a result of that 'trick'/way of writing) and that was really well done. But it is hard to center a novel-length story around one dying message, which explains why the students also have to deal with a lot more mysterious events (and the vulcano eruptions). As a result though, the importance of the dying message weakens. In fact, it is not even the decisive clue that points to the murderer. Which was kinda surprising. It is more a clue that works in hindsight. I can almost see Arisugawa coming with this cool dying message, only to be forced to diminish its role in the story in order to make it work.

This novel actually does feel a bit unpolished, or maybe I should refer to it as signs that this really is a debut work (something a member of the Kyoto University Mystery Club also mentioned to me). First of all, you really, really don't need 17 students in a closed circle situation. That is overdoing it. Especially as they are all students. Yes, Arisugawa tries to keep them apart by giving them nicknames and placing them in different faculties and stuff, but seventeen is really overdoing it. Arisugawa might have fun writing them and it might have reminded him of his own experiences as a student, but it does not really work on paper (I was glad someone told me that even Japanese readers have trouble keeping all those students apart). I also had a bit of problems with the pacing. The story does start with an in media res prologue, but it takes long before things actually start, and the whole middle part is kinda slow and not very convincing (yes, it might be dangerous to move on an active vulcano, but it is probably more dangerous to stay on an active vulcano with a murderer. It doesn't take days to figure that out). Finally, there were several subplots and theories refered to which.... didn't go anywhere. Some of them might be considered red herrings, but others might have been addressed in more detail to actually strengthen the atmosphere of the story (the occult moon theories for example).

Anyway, as a debut work, Gekkou Game is not without its flaws, but it is definitely an amusing story written in the Queen-school. It's the second Student Alice novel I read and while not nearly as cool as Soutou no Akuma, I think Gekkou Game is decent enough to start with if you are into that whole reading-in-chronological-order thing.

Original Japanese title(s): 有栖川有栖『月光ゲーム Yの悲劇 '88』