Showing posts with label CAPCOM. Show all posts
Showing posts with label CAPCOM. Show all posts

Sunday, March 13, 2011

Recipe for Turnabout

「弁護士はピンチの時こそふてぶてしく笑うもの」
『逆転裁判』

"Defense attorneys have to smile brazenly especially when they are in a pinch."
"Gyakuten Saiban"

Need to cheat with a short manga review. Again. But it's game-related, so it still fits in with this month's theme.

Like mentioned in the Trick X Logic post, Kuroda Kenji has been connected to the Gyakuten series for several years now, being the script-writer of the serialized manga version. The manga is not a comic-version of the games, but contains original stories set in the Gyakuten world with art by Maekawa Kazuo. Just like the games, the manga started out as Gyakuten Saiban ("Turnabout Trial"), with defense attorney Naruhodou as the protagonist, but two years ago the title changed to Gyakuten Kenji ("Turnabout Prosecutor"), and features prosecutor Mitsurugi as the protagonist now.

Gyakuten Kenji 4, released in February, contains two complete stories, Gyakuten! Kikikaikai  ("Turnabout! Strange Monsters") and  Gyakuten Clinic ("Turnabout Clinic"). In the main story, Gyakuten! Kikikaikai, Mitsurugi and detective Itokonogiri end up in a small hotel in the mountains after a driving accident (resulting in Itokonogiri's patrol car's fall of a cliff). With the Supernatural Phenomena Research Committee gathered in the hotel and no rooms left, Mitsurugi and Itokonogiri are forced to stay at the hotel-annex. Fire has broken out several times the last month in the annex and one of the guards even says he saw an Oni in the midst of the fire once. Add a woman who thinks her husband disappeared from the hotel, an excorist and a rather touchy hotel owner and you have all the ingredients for murder. When the hotel owner is found dead outside the hotel, seemingly pushed from the seventh floor of the annex, Mitsurugi starts his investigation. He has done it in other stories in this series, but Kuroda focuses a lot on architecture and the movement of people in this story and while the story has no real original elements, the solution consisting of two smaller, well known tricks, Kuroda managed to mix the elements in an amusing way.

Gyakuten Clinic ("Turnabout Clinic") is a short story and has the same  focus on architecture and the movement of people, but is less interesting that the previous story. It features a very crude locked room mystery, one of the most basic forms (and solutions). The usage of a modern kind of key actually makes this kind of locked room even more easy to pull off (and see through), and I am actually kinda disappointed in Kuroda for writing such a story.

But the biggest problem I have with this volume is that it strays far from the focus of the Gyakuten series on contradictions and turnabouts. People who have played the games will know that the title "Turnabout Trial" doesn't only refer to the flow  of the trials in the games, where you often need to switch between defense and offense. You also often have to look at the facts from the totally different angle (sometimes it's even needed to actually turn evidence around) to get to the truth. While Kuroda's earlier stories for the manga did reproduce that turnabout feeling, lately his stories are "just" normal detective stories. They just don't feel like they are specifically turnabout stories, which was why I liked the manga in the first place. It is still a decent, sometimes quite good detective manga, but I don't see the need of the Gyakuten name anymore. At this point, I would say Kuroda might as well drop the Gyakuten franchise name and just write an original detective manga. 

Original Japanese title(s): カプコン(監修)、 黒田研二(脚本)、 前川 かずお(漫画)『逆転検事4』/「逆転!鬼々怪々」/「逆転クリニック」

Saturday, February 26, 2011

「弁護士は諦めの悪さが肝心」

「検事として犯罪と戦っていくのか、弁護士として人を助けていくのか。」
『逆転検事2』
"Will you fight crime as a prosecutor, or help people as a defense attorney?"
"Turnabout Prosecutor 2"

One tradition I have is that I play at least one game in the Gyakuten (“Turnabout”) series every year. The quirky detective adventure game series (released in the west as the “Ace Attorney” series) was actually the reason for me to purchase my Nintendo DS and I have not regretted it a bit. And to be honest, the Gyakuten series offer me something few other media can give me. Characterization in novels have never been able to get me as much as visual media and I think some readers might have noticed it already, but I read detective novels mostly as an intellectual challenge. I’ll re-visit this topic in the future, but detective games for me have mostly been very story-heavy, leaving little space for interesting gameplay. The Gyakuten series is one very rare example that managed to combine my love for puzzle-plot detective stories with interesting gameplay and fantastic characters. Murder cases that involve magicians flying away after they committed a murder, the actor of The Evil Magistrate in a children’s show being skewered by the hero of the show, murders seemingly committed by people possessed by spirits and flying angels, it’s really all classic stuff! Add some amazing music and you have one very happy fanboy.


While all games in this series are split up in several criminal cases, like a short story collection, one staple of this series has always been that series creator, scenario writer and director Takumi Shuu managed to link those stories together with one clear storyline in a very satisfying way. While solving several cases, you slowly learn more about the characters and small events, which always culminate in a Grand Finale. Gyakuten Saiban (“Turnabout Trial”) (GS) introduced us to Naruhodou Ryuuichi (“Phoenix Wright”), a rookie attorney and to the question of what makes a good defense attorney. GS2 showed us a fundamental gap in Naruhodou’s beliefs, while GS3 gave us the past and present of Naruhodou and one of the most rewarding storylines I ever encountered in fiction. GS4 then gave us the fall of Naruhodou as a defense attorney, a new protagonist in rookie attorney Odoroki Housuke (“Apollo Justice”) and the limitations of the judicial system.

Gyakuten Kenji (GK) (“Turnabout Prosecutor”), a spin-off not created by Takumi, made recurring antagonist prosecutor Mitsurugi Reiji (“Miles Edgeworth”) the protagonist, focusing on his fight against an international smuggling ring. As the protagonist is a prosecutor and not a defense attorney, the game moved from its court-based story setting (as that’s where the defense attorney defends his client), to a crime-scene-setting, as the prosecutor, together with the police, looks for the culprit to prosecute. While I liked the game, one problem I had was that the overall storyline wasn’t as involving as the previous storylines. Previous storylines had been quite personal and thus much more rewarding, while a fight against a smuggling ring is more like ‘part of the job’ (yes, there was something personal about it, but not as big as in previous games).

Aaaaaaand that’s why I really loved Gyakuten Kenji 2. The newest game in the series was released early February and something I had been looking forward to for quite some time now. This time, the overall story line was great. As you can guess from the introducing quote, protagonist Mitsurugi is posed with the question how he wants to proceed. As a prosecutor. Or like his father, like a defense attorney. For people who have played the games until now (especially GS), this must surely be an interesting theme! New characters are actually memorable this time (compared to the first game), with a quirky defense attorney Shigaraki and the "first" rate prosecutor Ichiyanagi ("...'first'?!") as my favourites.

I plan to write something about gameplay mechanics in video games in the near future, so I won’t go into the gameplay mechanics in this post at all. It'll suffice to say that the game is built around contradictions between evidence and testimonies. As for the stories, they are once again full of contradictions to find. The second case, Gokuchuu no Gyakuten (“Turnabout in Prison”) is a wonderful Queen-ish story, with a prison-setting (yes, a man is murdered in prison!) and a grand search for the murder weapon. The third case is a great piece of story-telling, as it features two parallel storylines, one in the present, one in 17 years ago. You switch between the two and slowly unravel the (connected) truth in both cases. The final cases should be played back-to-back, as it all builds up to a grand finale. I don’t want to spoil too much, but memorable scenes in this game include a man seemingly killed by a…. gigantic Gojira-esque monster, a girl being attacked by a man who can apparently walk in the air and a murder during a dessert-baking contest.

While I usually go deeper in the stories in these reviews, it’s harder for me to do so for two reasons. As the overall storyline in these games is essential, I don’t want to spoil too much. And secondly, for some reason, it seems etiquette doesn’t allow me to spoil as much about video games plots in reviews than for books. Or other media. Don’t ask me why.

I do like this big storylines in short story collection format though. Like Christie’s The Big Four. But actually executed well. For me, it combines the best of both worlds and even offers something more. The interconnections between the cases in the Gyakuten cases, be it actually connections between characters and the like, or just thematic connections, really made the series stand out from the rest and offer a detective story with characters I actually care for.

But by now, I really won’t mind if Takumi Shuu would come back as scenario writer/director of the series to continue with the Gyakuten Saiban series.

Original Japanese title(s): 『逆転裁判』、『逆転検事2』

Oh, awesome orchestral music: 岩垂徳行 - 御剣怜侍 ~異議あり!2011 (Iwadare Noriyuki - Mitsurugi Reiji ~Objection! 2011)