Showing posts with label Short Stories. Show all posts
Showing posts with label Short Stories. Show all posts

Wednesday, February 12, 2025

The Problem of Cell 13

“WORDS IN THE HEART CANNOT BE TAKEN.” 
"Feet of Clay"

To be honest, when I first heard about the story, I was hoping the book would be about a real Golem...

Mitsuki Usami is an academic researcher in natural history connected to a multi-disciplinary research facility in the United States. He has the tendency to get involved in odd crimes both real and fictional: while occasionally, he ends up solving cases via his work as a researcher, with his co-workers and even the police aware of his skill in problem solving, Usami also has the habit (?) of just finding himself in completely different world or realize his mind is now inhabiting the body of someone else. That doesn't seem to surprise him that much however, and wherever and whenever he faces an intellectual problem, he can't rest until he has managed to find a solution. In Tsukatou Hajime's 2005 short story collection Golem no Ori ("The Cage of the Golem"), Usami finds himself solving a murder in a world where the creations of M.C. Escher are real, a prisoner escaping a sealed prison in which he had been imprisoned for decades and the riddle of a man escaping a mysterious sun cult among others.

While the last three years or so, I have started reading Tsukatou's work fairly regularly, this is the first time I read anything in this specific series, though I had been wanting to read this for a long time. In a mook on locked room mysteries edited by Arisugawa Alice, a group of mystery authors was asked to vote for their favorite locked room mysteries, and the title story Golem no Ori was ranked in the top 20. When I learned about the short story however, the book was already out of print, but fortunately, Tsukatou's older works have been given a digital re-release the last two years, so I finally was able to have a look at the title story. 

The book however opens with Escher no Sekai ("The World of Escher"). During a break, Usami has a look at the art exhibition held at the research facility,  an event to invite people from the neighborhood to have a look inside the facility. The art exhibition shows the art of Harold Mueller, who was known as a successor to M.C. Escher, making all kinds of trick art pieces. His most famous work is a painting with a very unique backstory: the work was created after his wife and daughter were murdered, and according to Mueller, this painting shows who the murderer is. However, the painting contains multiple persons, depending on you look at the painting, including Harold's old housekeeper, himself and his art dealer. While contemplating about this painting, Usami dozes off and finds himself awakening in a world where the works of M.C. Escher are actually possible, like the waterfall where the water drops down and somehow ends up at the top of the waterfall again in an eternal loop. For the people in that world, the "impossibility" of these buildings seems natural, but they talk about a person who like Usami came from a different world with other rules, and that he eventually managed to return. Usami looks for the villager who might have talked with that man and know how he returned, but before Usami can find the villager, the villager is found dead. But who could've murdered him?

This is a weird story, with two very different parts that are only partially connected via M.C. Escher storywise. The murder in the world of M.C. Escher is obviously a fantasy-like story, but this story is more of an interesting idea, than one that is really worked out well. While I imagine it has to do with rights, the book is devoid of illustrations, so if you're not familiar with the M.C. Escher illustrations mentioned in this story, you have to imagine them based on the descriptions in the story, which probably doesn't really convey the essence of these works. Obviously, the fact that in this world, the M.C. Escher buildings can actually exist and function ends up connected to the murder, and while I think the essential idea is funny, it's also not really anything more than a funny notion, and the lack of visuals really hurt the story. The part regarding Mueller's painting is a bit more interesting, and is at least thematically cleverly connected to the M.C. Escher story (though story-wise, not at all), but the complete true meaning of the painting is impossible to guess simply based on the hints.

In the second story Schrödinger DOOR, Usami and his co-worker Hartman are called by the "colonel" (who runs the research facility) for an emergency at the research facility: the Moren twins, two researchers, are involved in a crazy situation which has already taken the life of one of the brothers. In a laboratory, one of the twins is found murdered, while the other has been put inside a special capsule nside a locked lab, but he doesn't react to anything. In a document signed by Karlie Moren, he confesses to being the PRA bomber, a serial bomber who had been active for several years. He states he has committed suicide, and that his brother Gerald is inside the lab. Last year, both brothers were suspects in a murder case commonly referred to as The Chinese Scissor Mystery, and Karlie now states that one of the brothers was indeed guilty and that he has now punished that murderer: if Karlie was the murderer, he's lying dead on the floor, and Gerald is knocked out, but alive in the locked lab, but if Gerald was the murderer, he's dead too. The authorities are challenged to put in a password, a keyphrase to show they understand what actually happened last year, to open the lab: if they're right, the door opens and they can check whether Gerald is alive, while otherwise, everything will be blown up with explosives. 

This is a a very chaotic story, with the story about the PRA bomber and the Moren brothers being in a Schrödinger's cat-inspired situation where you don't know whether Gerald is alive or not, and then "The Chinese Scissor Mystery" part set in the past, where both brothers were a suspect. To be honest, I didn't really like this story: "The Chinese Scissor Mystery" is an okay mystery story, but not remarkable mystery story on its own that relies a lot on Queenian deductions regarding certain used objects, like a set of scissors, and sets of footprints that seemingly make it impossible for either Karlie or Gerald to have murderered their neighbor, while they were having a masquerade at home, but like Tsukatou sometimes tend to do, the story is told in a way where you get fragments of information in in media res scenes, meaning you miss a lot of context which makes everything seem confusing at first, only to explain things a few pages later, only to do the exact same thing again the next scene, constantly jerking around with the pace. The Schrödinger's cat-inspired part also is interesting on its own, but misses real synergy with the Chinese scissor mystery part, and isn't really a "deduce it yourself" type of mystery, so this story just didn't work for me.

Mienai Otoko - Usami-shiki ("The Invisible Man, Usami-style") is a very short story where Usami is challenged to solve a mystery written by a co-worker. In the story, Helen, a career woman, is haunted by a voice of someone accusing of a murder she most definitely did commit to climb up the ladder. But while she keeps hearing the voice, she can never find out who is saying it, leading her to believe it is really a ghost. This is a very simple story, and the whole thing is very similar to a short story by a prolific American locked room mystery specialist whom I am sure Tsukatou has read, so it's hard to feel really enthusiastic about this one.

After three medicore stories, I was glad to learn Golem no Ori ("The Cage of the Golem") was indeed a lot more interesting, though again, I am not that big a fan of the double story structure of these stories. The plotline of a handyman falling off the roof of the research facility and calling for help, and his rescuers not being able to find him despite going to the exact spot the handyman says he is at, is not very interesting. However, at the same time, Usami has another of his weird experiences where his mind ends up in the body of a prison warden in 17h century England. "He" has been newly appointed to this prison, where there is one special inmate: a man only known as the Golem, a man so feared his name and records have been completely obscured and who has been kept for decades in a specially built cell from which there is no escape, as the door has been completely sealed, shuttered and barricaded. The door of this special cell has never been opened in the decades since the Golem has been kept: there's only a special small opening just large enough for a tray of food and water to slide through, and this opening is always kept shut from the outside until the food is brought. While he has been in the prison for decades, the arrival of the new warden seems to have changed something, as the Golem starts hinting at an imminent escape, which scares another inmate in the prison, who had a personal fued with the Golem. The warden can't believe the Golem can escape: the Golem is put in a room with thick stone walls, the door can't even be opened as it's completely barricaded and has been like that ever since the room was finished and you can barely get an arm outside the window. But on the night the Golem announced, the Golem does indeed appear to manage to escape his prison, and even kill the other inmate on his way out. How did the Golem manage to do this? This part of the story is probably the best of the whole book, and I do quite like this mystery, even if I have already seen a variation of the same solution before. It goes over the many seemingly possible situations there are for escaping a locked cell like in The Problem of Cell 13, but these possibilites are of course discarded. The solution however is clever as it plays with your expectations of why the Golem escaped his cell now, leading to a surprising way to escape the cell that seems so utterly impenetrable.

The final story bears the title Taiyouden no Isis (Golem no Ori Gendaiban) ("Isis of the Sun Temple - A Modern Cage of the Golem), the rescued handyman from the previous story tells Usami about a mysterious case at the headquarters of a sun-worshipping cult, where he worked once. A former follower of the cult had been detained inside a room at headquarters so he could "repent". This cell was made especially to punish the followers, so the windows were all frosted, allowing no direct sun inside the room. While the man was being held captive, the head of the cult, Ra, was worshipping the sun with his trusted assistants in the deepest parts of the headquarters. But the man somehow managed to not only escape his cell, which was being observed by a guard in the room outside, the man even managed to escape headquarters unseen! Even if the man managed to get out of his cell somehow, he'd only be able to go two ways from that point: one leading to the main entrance where plenty of other followers are, or one leading into the sun worshipping room where Ra and his assistants were, but none of them have any reason to have let the man go, so how did he escape both his cell and the sun cult's headquarters? The first part of this problem indeed offers an interesting twist on the idea of used in the original Golem no Ori, but in terms of feasibility, it seems very unlikely it would ever work: the story even says it was a gamble whether this would work, but simply addressing this problem doesn't mean it suddenly becomes more feasible, and while I like the idea on its own, it just seems like it needed something more to make the trick more... useable. The way the man escaped the building itself though is brilliant, and I really like the thematic implications of this trick. 

Overall though, I wasn't that big a fan of Golem no Ori as a short story collection. Most of the stories follow this two-plot structure, with one "outer shell" story and a narrative-within-a-narrative with Usami somehow being placed into this narrative-within-a-narrative (often with a fantasy twist), but I often felt the synergy between the two plotlines was not as strong as they could've been, and because of that, the stories just felt a bit chaotic, as if they were two stories mashed together for... reasons I simply don't get. The book also starts a bit weak, with the last two stories being the clear outliers and having the most memorable mystery plots, but even then, I don't think the "outer shell" stories really add that much to the plot, so it's difficult for me to feel truly positive about the book. I'd recommend reading the last two stories if you happen to have the opportunity, but don't expect anything as good in the earlier stories.

Original Japanese title(s):柄刀一『ゴーレムの檻』:「エッシャー世界」/「シュレディンガーDOOR」/「見えない人、宇佐見風」/「ゴーレムの檻」/「太陽殿のイシス(ゴーレムの檻 現代版)」

Friday, December 6, 2024

Triple Death

"Our three weapons are fear, and surprise, and ruthless efficiency... and an almost fanatical devotion to the Pope... Our four... no... Amongst our weapons... Amongst our weaponry... are such elements as fear, surprise... "
"Monty Python's Flying Circus"

The Honkaku Suiri ("Orthodox Deductive Fiction") and Shin Honkaku Suiri ("New Orthodox Deductive Fiction") anthologies were published between 1993 and 2009 by Kobunsha and were conceptualized as a place where amateur writers could send in their short stories to: publisher Tokyo Sogensha currently has the Sogen Mystery Short Story Award (formerly known as the Mysteries! Newcomer Award) as a counterpart to the Ayukawa Tetsuya Award, which focuses on novel, but that didn't exist yet back in 1993. The original series was edited by Ayukawa Tetsuya, and the Shin series by Nikaidou Reito and supervised by Ayukawa Tetsuya (until he passed away in 2002) and in the fifteen or so years the anthology existed, a lot of people were selected who'd later on become well-known mystery writers, like Mitsuda Shinzou, Ooyama Seiichirou, Ookura Takahiro, Kirisha Takumi, Kuroda Kenji, Tsukatou Hajime and more. Interestingly, I don't think most of them consider having their stories published in these anthologies as "their debut moment", even though it'd be their first "formal" publication. In a very far-away past, I read the last Shin Honkaku Suiri anthology, which was actually one of the earliest books I read in Japanese.

Shin Honkaku Suiri 3 ("New Orthodox Deductive Fiction 3") was published in 2003 and features the subtitle The Heirs to Villa Lilac, a reference to one of Ayukawa's novels. This third entry in the Shin series would also be the final volume supervised by Ayukawa, as he passed away a few months before this book was published (I assume his work had already been finished by then). While I usually review all, or at least most, stories in an anthology, I'll only discuss three of the eight stories (+ essays) included in this book this time: not because the others are bad, but because I was borrowing this book and only had time to read three of them before returning it! So I might return to this other stories in this book in the future, but that's no promise, though going by the quality of the stories I did read, I probably really should read them.

This book features the first time Onuki Kazaki was ever selected for the anthology, but interestingly enough, they got selected three times: three of the eight stories in this book are penned by them. The book also opens with one of them: Tomurai Tetsudou ("The Mourning Railway"), a title reminiscent of Oosaka Keikichi's Tomurai Kikansha ("The Mourning Locomotive"). The story opens with Kasuga Karin sitting all alone on a bench at the station of Inone, a small village. Earlier that day, she attended the funeral of an uncle and was now on her way back home, when she fell asleep in the train. When she woke up, she thought she was at the station Noboribou, where she needed to transfer, so she jumped out. Unfortunately, she got out one station too early. Because it was the late afternoon, she figured more trains would follow... only they didn't, and the busses to Noboribou had also stopped. By the time she figured that out, it was already night and rain had started to fall, making it dangerous for her to walk the way to Noboribou and because the village of Inone is so small and surrounded by the forest, no cars pass by to pick her up. A young man approaches her suddenly and quickly guesses why she's sitting with such a hopeless expression on her face at the station. He offers to pay for her stay at the inn where he'll also be staying. She's a bit suspicious of him, but ultimately accepts his offer. She learns he's interested in a terrorist who's been bombing train lines lately that are financially unviable. Rumors have it they might strike on the train line connecting Inone and Noboribou. That evening, Karin notices the young man went out in the night, and returned... with a bomb. What is he exactly and what is his true motive for helping Karin?

Like I mentioned, the title invokes the famous Oosaka story, and in a way, it has a similar set-up in the way there's no clear mystery in this story. The young man acts suspiciously, but Karin can't figure out whether he's the bomber or not, but the story doesn't focus on Karin trying to investigate that: the story continues the next day, when everyone has to take public transport to Noboribou, and it's then the story reveals its true nature. It's a very clever plot, that might remind people of Father Brown stories, A Aiichirou stories or The Nine Mile Walk, where you don't really know what's going on mystery-wise, until it's suddenly revealed something sinister was going on, based on clues that seem very vague at first. The revelation in Tomurai Tetsudou is brilliant, and really dark, and I can definitely see why it was selected for publication. Cleverly plotted, and theme-wise very, very memorable.

Sonoda Shuuichirou is an author who is featured in several of the (Shin) Honkaku Suiri volumes, but he never made a major debut as a professional writer, nor have his stories been collected in a single collection. I suspect he was a Kyoto University Mystery Club member, but am not 100% sure. I loved the story I read by him in the last Shin Honkaku Suiri anthology, so I was very curious to see what the story in this volume would be about. Dokusha Yo Azamukarurunakare ("Reader, Don't Be Fooled") starts with a segment where the narrator Sonoda discusses Chesterton's The Invisible Man with his friend Kurashina, a huge mystery buff who thinks very little of the trick of that story. When challenging Kurashina to come up with something better himself, Kurashina admits he already has a similar, but better idea in his mind, and soon after, Kurashina presents Sonoda with a whodunnit script with a Challenge to the Reader, explaining his story tackles the same themes of The Invisible Man, and challenging Sonoda to find the culprit.

The story-within-a-story is set at the building of the Engineering faculty of a university. It's the last day of the academic year, so the building is nearly empty, as classes have already ended about a month earlier and there are only a few professors here and students working on projects with those professors. That is why one of the two guards of the building finds it weird when a humanities student enters the building. Shibata Hirotaka has a student ID, so he can walk in freely of course, but he can't shake the feeling something's off, which seems confirmed when his co-worker mentions he didn't see Shibata when making his rounds, even though they have no record of him leaving the building. The guard makes another round, making sure to check who is in what room. He's at the third of the fourth storey, when he hears the alarm that goes off when a window is opened. He realizes it comes from above, but the next moment, he hears a loud crash, and he already knows what's happened: when he arrives at the open window on the fourth floor, he looks down and sees Shibata lying on the ground below. The police come questioning everyone in the building, and three of the students turn out to know Shibata from their theater group, but it appears they have a perfect alibi, so then who is the killer?

Well, I sure give it to Sonoda: this was an interesting take on The Invisible Man, a killer who is visible in the story, but also not. It only works if you make a very rigid assumption regarding how people talk, but I think it works here and it is absolutely fair. If you assume this story is 100% fair to the reader, then the method with which the killer is hidden works absolutely, but if you have even the slightest doubt about that, this story might feel unconvincing. As a whodunnit with a Challenge to the Reader though, it works, and that means I will have to read those other Sonoda stories that were included in these anthologies too, because that's two good stories out of two read now...

The final story I'll discuss this time is by Ooyama Seiichirou, and this is kinda technically his debut work, I guess, as this was the first story by him that got published in a 'proper' publication. His "author introduction" literally just says this is the first time he got selected. Saint Dionysus no Puzzle ("The Puzzle of Saint Dionysus") introduces us to the narrator (a detective writer), who is the Watson to Sakaki Kousuke, a private detective. Sakaki is asked by Kobayakawa Masatsugu to bring his sister back home: she is a member of a cult run by Kurusu Tokuzou, who thinks he's the reincarnation of Saint Dionysus (Saint Denis of Paris). The sister is actually one of his grand disciples and Kobayakawa tells Sakaki Kurusu and his grand disciples are currenlty staying on an island, marking the perfect opportunity to get to her, as she's usually in one of the well-guarded facilities of the cult. He suggest they use an inflatable raft to make their way there and rescue his sister. Sakaki and the narrator do as suggested and make their way to the island, but are immediately found by guards. The sister hysterically cries she has enough of her brother, and that she's here by her own free will. Sakaki and the narrator are thrown in a cell for the night, but the following morning, the grand disciples bring shocking news: Kurusu has been murdered! The head of the cult was found in the Meditation Chamber, with his head cut off and placed in his arms, just like Saint Denis of Paris. The grand disciples ask Sakaki to figure out who the murderer is: it has to be one of the grand disciples, as the lower-rank members all sleep together, there were guards making sure nobody would enter the island, and Sakaki and the narrator were locked up. Meanwhile, the remains of Kurusu are placed in the Heavenly Chamber, a private room for meditation for the head of the cult, set up at the highest point of each of the cult's bases. Sakaki and the narrator interrogate the grand disciples, of which none seem to have a good alibi for the night. The following morning, shocking news arrives again: the body of Kurusu was found in the Meditation Chamber again, holding his own head in his hands. Did he walk out of the Heavenly Chamber after being decapitated, just like Saint Denis of Paris? If not, why was his body moved?

A story with a very cool set-up with the cult and the ties to the story of Saint Denis of Paris, and while it might sound obvious now, but as this was Ooyama's first published story, I guess readers back then couldn't have known Queenian problems would be one of Ooyama's trademarks. And yep, we have that here too. While a tale about a corpse that leaves a room and walks in the night could easily have focused more on the horror or seemingly impossible aspects of the problem, Ooyama here focuses on the conundrum as a logical issue: why was the body and the head moved? The solution is of course brought by a logical process that focuses on the actions the murderer took and the motives behind it, and while the basic idea is pretty simple, it is a deliciously Queenian approach to the set-up, and I like the story a lot. I have a feeling Ooyama "now" would have planted more physical clues to facilitate the trail to the solution, but it's still very solvable while also making clever use of the story behind Saint Denis.

Anyway, these were only three of the eight stories in Shin Honkaku Suiri 3, but I enjoyed all three of them a lot, so I'll try and get around to discussing the remaining five stories in the future. I probably should try read more of the (Shin) Honkaku Suiri anthologies anyway: I have only read about 1.5 volume, but the quality of the plots is generally really high, and if all 20+ volumes of this series retain that level...

Original Japanese title(s): 鮎川哲也(監修)二階堂黎人(編)新・本格推理 03 りら荘の相続人』: 小貫風樹「とむらい鉄道」/ 園田修一郎「作者よ欺かるるなかれ」/大山誠一郎「聖ディオニシウスのパズル」

Tuesday, December 3, 2024

Remember to Ring Twice

"I'm going slap happy"
"South Park"

I always think of white and blue when I think of the covers for the Koigakubo Academy books, even those are not even the primary colors for every cover...

Disclosure: I translated Higashigawa Tokuya's Lending the Key to the Locked Room. If you haven't read it yet... read it! 

Higashigawa Tokuya first introduced his readers to the fictional school of Koigakubo Academy, located in Kokubunji, Tokyo, in 2002 with Manabanai Tantei-tachi no Gakuen. In that book, we followed the members of the Koigakubo Academy Detective Club as they tackled a murder case that happened at school. After the first book about the Detective Club, we have seen other books featuring the Detective Club too, but interestingly enough, Higashigawa also started to feature the high school in other books that weren't about the Detective Club exclusively. First we had the Kirigamine Ryou series, which featured the vice-president of the Detective Club who for some reason very seldomly met the characters of the main series, but still often came across mysteries herself. Four years ago, Higashigawa wrote Kimi ni Yomasetai Mystery ga Arunda, a wonderful short story collection about the Second Literature Club of Koigakubo Academy. And 2024, the twentieth anniversary since the first book with the Koigakubo Academy, brought us another new series about the school where so many odd happenings happen, both criminal and not. The binding element between all these series is the school itself, with some characters like the teachers or a delinquent student appearing in several series, while usually the main characters of each series remains in their own 'part' of the world.

Asahina-san to Himitsu no Aibou ("Miss Asahina and the Secret Buddy", 2024) is a short story collection which presents us with another detective character in the school: Asahina Reika is the daughter of the school's chairman, which basically gives her a lot of informal authority. That is why some students sometimes go directly to her to ask for help when nobody else can help them: Asahina is actually quite involved with the school's reputation and how it's run, and basically acts as a 'shadow chairman' under the auspices of her father. That is why Ishibashi Mamoru comes to her when he's accused of theft by his fellow Mystery Club members: one morning, Ishibashi was the first to retrieve the padlock key from the teacher to open the club room. When he noticed one locker door was open and approached it, the harm had been done: the user of that locker saw Mamoru standing in front of it, and it turned out a manuscript for a detective story he was writing, had disappeared from the locker. He had put it in the locker the day before, and other members were present when they all left the club room together, put the padlock on the door and returned the key to the teacher. This means nobody could've gained entry into the club room and stolen the manuscript from the locker, until Ishibashi asked for the club room key this morning. Mamoru swears he's innocent, and wants Asahina's help, who's secretly more than thrilled, because she's a huge mystery buff and realizes she might be dealing with a genuine locked room mystery. Her guesses however are shot down very swiftly, and it seems Mamoru won't be able to escape the shadow of suspicion, until Asahina accidentally slaps Mamoru in the face, and he.... turns into his deceased brother Wataru!  For some reason, Wataru's personality takes over each time Mamoru's slapped in the face. Wataru's a lot sharper than Mamoru and Asahina, and he quickly solves the case of the theft, even though Mamoru seems not to be aware of Wataru taking over his body and has no recollection of solving the case (he thinks Asahina did it). Asahina and Mamoru/Wataru's paths cross more often, and their encounters only make Asahina more interested in Mamoru and Wataru's odd relationship.

The first tale, Meitantei, Misshitsu ni Arawaru  ("The Great Detective Appears in the Locked Room"), introduces us to the main characters of Asahina, Mamory and Wataru, and also shows a bit of Koigakubo Academy's Mystery Club, which we have seen previously in the second Kirigamine Ryou short story collection. The problem involves a theft from a club room: the club members all saw how the manuscript was left in a locker in the room and they left the room together, saw how the padlock was put on the door and one of them returned the key to the teacher in charge. The key is specially made and can't be copied, and the teachers keep club room keys in a room with camera surveillance, so it appears only Mamoru, who took the key the following day, could've stolen the manuscript in the morning. Asahina presents a few fairly simple theories which are discarded fairly easily, which is perhaps also why the actual solution to the conundrum is also fairly simply: this solution is basically of the same level Asahina could and should have presented herself, and should've been shot down too. So to have the mysterious Wataru appear only to point out a simple solution.... 

Satsujin ga Misui Datta Hanashi ("A Story About an Attempt at Murder") starts with Asahina hearing the shocking news a student of Koigakubo Academy had been assaulted the previous night. The girl had been to a concert of Tamaranzaka 24 and had been on her way home, crossing a grove near the station, when she was attacked and stabbed in her stomach. She was found by a classmate who quickly called the emergency line. Because the girl's a classmate of Mamoru, Asahina decides to use him as her Watson to learn more about the case. They visit the mother of the victim, and learn the daughter didn't quite get along with the mother's boyfriend, but he has an alibi for when the girl was assaulted. While the actual truth behind why the girl was attacked is not very surprising or original on its own, I love the deduction chain Higashigawa laid out for the reader. The clue that leads to the revelation of how it was done is really good, and expertly hidden, and easily one of my favorite clues of the whole book. 

Asahina Reika is the honorary student council president, which means she supervises the board meetings once in a while (when she feels like it), and the other members just have to dance to her tune. the day after another meeting, Asahina visits the board office to use her locker there, when she notices a window was left open. She then realizes someone has moved some of her books in her locker, so she summons Mamoru (and Wataru) to help her find the insolent person who dares go through her stuff in Seitokaiyakuinshitsu no Koubou ("Offence and Defence in the Student Board Office"). After a good slap, we see Wataru's observations of a few clues that ultimately lead Asahina and Wataru to a rather surprising discovery, which shows there was something far more sinister going on in the student board office than just a theft. Not a huge fan of the story to be honest: the first half the mystery-solving is more focused on reverse-engineering Wataru's deductions about the intruder's actions, rather than doing that ourselves and in the second half, we investigate a mysterious message that... probably would have been more interesting in a visual medium, but not in a prose form.

Tenshi wa Poolside ni Ukabu ("Angels Floating at the Poolside") is set during a summer evening: students are still around at school because of two events: geography teacher Ikegami is supervising a group to watch the stars (she herself is actually a huge believer of UFOs), while another group of students are playing night baseball on the school grounds. A guard meanwhile is making his rounds, when he senses something's wrong with the school's pool. While the fence is properly locked and barbed wire ensures nobody can climb inside (or as some swimming club members say, it's to prevent members from fleeing training), the guard still can't shake the feeling someone is inside, so he unlocks the pool gate and has a look around. His attention is drawn to one of the diving boards, so he climbs the ladder. He's nearly at the top when he suddenly feels something hard hit his head, and he falls of the ladder, hits his head on the ground and is knocked out. But just before he passes out, he's sure he saw a winged angel flying in the sky above him... The guard is later found by students passing by. Asahina of course can't help herself and decides to investigate herself (with Mamoru/Wataru as her Watson). This is another story where I think it would've been better had it been created in a visual medium. While I think the solution on its own is okay, I think asking the reader to deduce it based on the hints is a bit too much, while it would've been much more natural if the story had been told in a visual format. The attack on the guard (which is kinda impossible because he was hit on the head while climbing up the ladder and he didn't see anyone on the diving board before he was knocked out) is connected well to the guard seeing floating angels, but it's still a story that has trouble feeling really satisfying. 

The final story, Chashitsu ni Kieta Shoujo ("The Girl Who Disappeared In the Tea-Ceremony Room"), has Asahina wondering whether he should tell Mamoru about Wataru taking his body over each time he's hit on the head, but before she can make a decision, she and Mamoru stumble upon a new case, and a very personal one too: Asahina sees a brown-haired girl rummaging through her desk in the classroom! Asahina and Mamoru give chase, and they eventually find the girl running into a remote part of the campus, which is walled off and ends in a cul-de-sac where the tea-ceremony room is, a small building used by the tea ceremony club. Mamoru is sent inside the room by Asahina, but it appears there's only a tea ceremony club member inside, who is far too tall to be the girl Asahina saw. A swift look across the room also shows there's no place for the brown-haired girl to hide inside. Asahina then decides to check behind the tea-ceremony room too (she makes sure Mamoru goes the other way around the building), but they only find a delinquent student trying to smoke in secret. But as this part of the campus is completely walled-off, how did the girl escape if she's not in the tea-ceremony room nor behind it? Impossible disappearances are pretty much a staple of the mysteries set at Koigakubo Academy, as other books also feature them (especially the Kirigamine Ryou series), and even with that in mind, I'd say this is a pretty good story. The solution is very simple, but also quite clever: it would have been pretty interesting on its own as it makes good use of the unusual setting, but Higashigawa manages to tie a very unique clue to it too, giving it another level of depth. Just don't come here expecting some real resolution regarding the Mamoru/Wataru plotline.

Overall though, I'll need to be honest and say that Asahina-san to Himitsu no Aibou is probably my least favorite short story collection set at Koigakubo Academy until now. I love the Kirigamine Ryou stories with the overly-enthusiastic Kirigamine and the weird disappearances and other impossible crimes(?) she encounters, and I was really surprised by how fantastically Kimi ni Yomasetai Mystery ga Arunda was set-up with multiple meta-level stories, but in comparison, the plots of Asahina-san to Himitsu no Aibou seemed a lot simpler, with less finesse going on in regards to how the mysteries were planned. And I guess I never got really invested in the Ranma 1/2 / Touch-esque subplot of Mamoru and Wataru (hmm, now I think about it, it does have a Shonen Sunday vibe to it), so that wasn't really something that kept me interested. I'm always in for more stories set at Koigakubo Academy, and it was fun seeing familiar faces pop up in the background, but I guess I did expect something more 'grand' for the twentieth anniversary of the setting. Let's hope the next one is more memorable.

Original Japanese title(s): 東川篤哉『朝比奈さんと秘密の相棒』:「名探偵、密室に現る」/「殺人が未遂だった話」/「生徒会役員室の攻防」/「天使はプールサイドに浮かぶ」/「茶室に消えた少女」

Wednesday, November 20, 2024

A History of Murder

Step by Step あせることなんてないのさ
「Step by Step」(Ziggy)
 
 Step by Step, no need to be impatient
"Step by Step" (Ziggy)

Personally, when it comes to titles of short story collections, I actually prefer those with an original title, rather than being named after a story featured in the collection.

Sashichi is an okappiki, a kind of private detective who is hired by a doushin, the official Edo-period police detective, to serve as the doushin's eyes and ears on the ground in the capital of Edo. The woman-loving Sashichi works in Kanda and is known all around as 'the doll Sashichi', as his handsome face resembles those of Kyoto dolls (kyouningyou). Married to an older woman, with whom he often bickers, Sashichi runs around town, solving mysterious crimes as they happen, usually assisted by his two footmen Tatsugorou and Mameroku. The crimes Sashichi encounters are set in the world of the lowest classes, from merchants, actors to simple restaurant owners, but that doesn't make his mysteries less appealing: from a serial killer who targets women who have lately become models for illustrations hagoita paddles, to a series of murders that appear to mimic a serialized story, there's more than enough to do for Sashichi in Yokomizo Seishi's short story collection Meigetsu Ichiya Kyougen - Ningyou Sashichi Torimono-chou Kessakusen ("Kyougen on A Full Moon's Night - The Doll Sashichi Torimono-chou Masterpiece Selection", 2023). 

While Yokomizo Seishi is now best known for his creation Kindaichi Kousuke, and the books starring him, Yokomizo had other long-running series before he created Kindaichi after World War II: one of them is Yuri Rintarou, but his greatest success, and the series people knew him best for, was the Sashichi series. This is a so-called torimono-chou series, a historical detective series starring a character in a role close to what a modern police detective is. Readers of Japanese fiction in translation might know Okamito Kidou's Hanshichi series, which was the pioneer in that genre. Mind you, when I say historical, I don't mean Yokomizo really minded historical accuracy very much. While the 17(!) stories found here are definitely set in the past, and often do interesting things because they're not taking place in the modern world, the language used is fairly modern, and these stories are really easy to read. 

The Sashichi stories are really short, meaning they were pretty easy to write, and Yokomizo wrote 180 of them between 1938 and 1968! For this volume, editor Suekane Yoshimi selected the 17 stories he deemed as the best ones mystery-wise, and he also penned a very informative afterword, where he goes over every single story and explains precisely why they were chosen for this book and the unique points of each of them. Usually, I discuss all stories in a short story collection in detail, but 17 are just too many, and while the selection itself is varied enough, the stories are usually very simple in set-up and besides a core plot, feature a lot of "series tropes" (Sashichi being a womanizer, him bickering with his wife etc), so it's pretty hard to say something substantial about them without basically telling the whole story.

But I think Suekuni's afterword does a fantastic job at pointing out the more interesting points of these stories. Most importantly, or at least, what I thought the most engaging, is the fact that you can recognize ideas in some of these stories that would later be developed further in some of the more famous Kindaichi Kousuke novels. Some of these tricks in the Sashichi series are a bit simple, and because of the very short length of the stories, often it feels like clues are introduced just moments before the denouement, but at the very least, they are plotted as proper mysteries and often feature just enough of unique historical elements, ranging from popular culture like kabuki to women's sumo wrestling, to keep the reader engaged. But it is really seeing how for example one of these stories utilized a trick that you'd later see developed in much more interesting form in the Kindaichi Kousuke novel Gokumontou. Mind you, I don't really mean you see "proto-versions" of the trick in these stories, like how Agatha Christie's The Second Gong became the longer Dead Man's Mirror, but it's more like you see Yokomizo tackling a trope from mystery fiction here, which you'd also would see in a Kindaichi novel later on in his career. You can thus see him grow as a mystery writer, trying ideas out here and returning to them a decade, or more, later. 

And Yokomizo does also come up with interesting situations with his historical settings. In a few cases for example, there's a killer who removes the arm or hand of a victim, but in a world where you don't have fingerprints or DNA testing, why would a killer remove such part? In a contemporary world murderers might do that to hide the identity of their victim, but why would someone do that in the Edo period? Some of the answers provides are memorable because they are based on historical facts, so that make these stories feel firmly set in this setting, while others feel like they could have been easily rewritten to have taken place in a contemporary setting. Among the 17 stories are for example the first Sashichi story Hakoita Musume ("The Girls on the Hakoita"), where three young women have been featured as models for the art on hakoita paddles die one after another, with their own paddle lying next to thier bodies. In Ikiteiru Jiraiya, a thief thought to have died returns, but this time, the "non-violent thief" has committed murders. Or did he? In the title story Kyougen on A Full Moon's Night, Sashichi visits a party, where he is asked by a mysterious woman to pass on a note to one of the other guests, but later this guest is found dead, and three different clues found on his body, point to three different suspects. Horimonoshi no Musume deals with someone trying to identify his granddaughter, whom he has not met but does know has a certain tattoo on her back, but then two women with that tattoo appear before him. As Suekuni also points however, sometimes the underlying trick/solution does feel familiar to some classical Western mystery fiction, with Yokomizo adapting similar concept to the Edo era.

Personally, I thought having 17 of these stories in one volume was a bit overkill, but overall, Meigetsu Ichiya Kyougen - Ningyou Sashichi Torimono-chou Kessakusen is a fun, and especially very readable short story collection, that gives you a good idea of the torimono-chou subgenre and whereas Okamoto Kidou's Hanshichi series felt rather Holmesian, I would say Yokomizo's plotting in this selection of stories, is definitely closer to the puzzle-type plotting like Christie. Personally I found this book especially interesting having read a lot of Kindaichi novels, because you could really tell how Yokomizo first experimented with some ideas he'd later revisit, but even without that knowledge, the stories here are entertaining, even if quite simple. On the other hand, if these are really the best of the best in terms of mystery plotting of Sashichi, I can't say I am very interested in reading the other 150+ stories.

Original Japanese title(s): 横溝正史『名月一夜狂言  人形佐七捕物帳ミステリ傑作選』:「羽子板娘」/「名月一夜狂言」/「戯作地獄」/「生きている自来也」/「出世競べ三人旅」/「鶴の千番 」/「春色眉かくし」/「彫物師の娘」/「春宵とんとんとん」/「狐の裁判」/「当り矢」/ 「風流女相撲」/ 「たぬき汁」/ 「遠眼鏡の殿様」/「呪いの畳針」/「ろくろ首の女」/「初春笑い薬」

Wednesday, November 13, 2024

The Poet and the Lunatics

"One must never place a loaded rifle on the stage if it isn't going to go off."
"Letter from Chekhov to Aleksandr Semenovich Lazarev"

I like this cute cover!

Publisher Tokyo Sogensha has been offering a fantastic platform for mystery writers who haven't been published yet for decades now with the prestigious Ayukawa Tetsuya Award: the award includes a publishing contract for the winning manuscript, and writers like Ashibe Taku, Asukabe Katsunori, Aizawa Sako, Aosaki Yuugo, Amon Junichi, Ichikawa Tetsuya, Ichikawa Yuuto, Imamura Masahiro, Houjou Kie and many more have all made their professional debuts by winning this award aimed at novel-length works. In the meantime, Tokyo Sogensha has also provided a platform for short stories, which would also be rewarded with publication in their literary magazine. 2022 was the last time this award was called the Mysteries! Newcomer Award, as it is now called the Sogen Mystery Short Story Award. The last winner of the Mysteries! Newcomer Award was Mamon Kouhei, with the short story Lunatic Retriever. This short story is included in Mamon's 2024 short story collection Bokura wa Kaishuu Shinai ("No Pay-Off for Us", 2024), which provides a nice showcase of his mystery plotting skills, as well as his talent for writing characters.

The book opens with Gaitou Interview ("Street Interview"), which offers a seemingly harmless mystery: Kirito is approached by classmate Fujiwara, who needs some help, and Kirito is known for having a very keen eye for details. Fujiwara's sister was recently interviewed on the street about a few topics, like the trend of younger people not reading newspapers anymore. Her sister thought the interview went well, but after it was broadcast, people on the internet started bashing her sister for giving stupid answers, and some even just bad-mouthed her appearance. Fujiwara doesn't know what Kirito can do, but hopes he can somehow make it stop. After a careful examination of the street interview video, Kirito is however indeed able to miraculously stop the bashing. This is a unique kind of mystery, as it doesn't involve any real crime, but it is set-up in a convincing manner, even if some of the clues are introduced too close to Kirito's proposed solution to resolving this matter. It's a mystery you could imagine happen in real-life, and I really like how the story eventually wraps back to Kirito's own backstory of how he became known at school as a kind of detective.

Kaeru-Goroshi ("The Murder of a Frog") is about the comedy duo Frogs in the Well, consisting of Shougo and Mitsunori.  Shougo is introduced to Miki, a great fan of the duo, via a mutual friend, and the two start seeing each other more often, eventually leading to them dating officially. While the two comedians have been working hard on their act, they never had their big break, until they finally manage to win first place in a prestigious comedy contest, which results in them getting more offers for appearances on television. The two are not used to their new succes, getting drained by the constant stream of gigs and to make things worse, Shougo is suddenly rejected by Miki, who, despite still being fond of him, somehow can't stand being with him anymore. It's during this period a comedian from the same agency, who has been in the trade for a very long time without any succes, finally wins his first contest. Masuoka Hideki never had much success, but he was always super nice to his juniors at the agency, so everyone is beyond happy for him, and they all gather at the offices of the agency to celebrate his long-awaited award. They all have something to drink and after a while, people walk in and out the room to make phone calls and smoke, but when Mitsunori goes out on the balcony on the third floor, he spots a dead Masuoka on the street below, and lying next to him, is a squished frog. Considering Masuoka just won an award and had his big break that very night, it doesn't seem likely this is a suicide, and suspicion falls on all who were in the building at the moment, but because it is not clear at first when Masuoka left the room and died, it is difficult to establish who was where when, and therefore who has an alibi or not. After reading the first story, I had mistakenly assumed this book would not feature murders at all, so this was a pleasant (?) surprise. Mamon spins a very Queen-esque whodunnit tale, where you use the various physical clues sprinkled across the tale to cross out suspects off the list, and there are some clever twists hidden in this process too, but what is the most memorable about this story, is definitely the motive for the murder. While a motive is a very subjective thing (one can find a motive satisfying, while someone else not at all), I find Mamon's efforts in presenting this aspect too as a fair-play mystery, and the way he set-up the motive with foreshadowing quite memorable. Considering how the whodunnit-part clewing went and the way the motive was so thoroughly foreshadowed, I can easily imagine this same short (very short!) story be fleshed out into a full novel, and it would've worked as well.

Tsuisou no Ie ("The House of Memories") is a very short story, where a father and his two adult children visit the home of the grandfather, who recently passed away. While going through his stuff, the narrator realizes something odd's going on: he has vivid memories of visiting his grandpa's study, which had bookcases filled completely with books. He hadn't visited his grandfather at home for many years, especially not because they had a fight a few years ago, but he knows his grandfather kept on buying books and that he never ever sold his books... But where have all the books his grandfather had bought after he last visited him, have gone to, as the bookcases in the study were already completely full back then? Cute little mystery that may have a very simple solution, but it just works very well with the theme of childhood memories.

Hayami Shirou wo Oikakete ("Chasing after Hayami Shirou") is a two-party mystery, where the narrator first tells how his classmate Hayami Shirou once saved him from a false accussation at school: trash had been thrown around the pool, and because the narrator had a fight with the teacher of the swimming club at the time, he was accused of the vandal act. Hayami however very ingeniously, and swiftly proves who the real culprit was. The narrator and Hayami now go to the same high school, and Hayami's talents are once again needed, when the football (soccer) club find their storeroom ransacked, with balls and other equipment stolen. The stolen items however are found the following day, having been left somewhere on the school grounds. The way Hayami deduces who the culprit is, and why, is clever and I do like the clues are based on physical senses that usually aren't featured as strongly in written fiction, though at the same time, that is also why the story kinda falls flat for me, as we read a lot about these senses, but while your mileage may vary, I did find it hard to believe how "exactly" for example a character could recognize a lingering smell. I do like the little twist at the end of the deduction process that allowed Hayami to point at the one and only culprit, and the motive works well in this school setting too.

Lunatic Retriever is set at a college mixed dormitory, which has one 'famous' inhabitant: Yoshida Haruka won a literary award at age 20 and has been publishing books these last two years. She's also quite arrogant and doesn't mingle much with the other students living in the dorm. However, that doesn't mean her death isn't a shock. On the day a solar eclipse happens, she is found dead in a storeroom inside the dorm. The storeroom was originally a smoking area inside the common room, with two doors (one opening in, the other door opening out). Before the eclipse, people tried going to the storeroom to get something, but found both doors locked for some reason. After the eclipse, the students find it odd the doors are still closed, so they force the doors open. They not only learn the doors were "locked" because they had been taped tight with duct tape, they also find a dead Haruka lying on the floor, as well as a burning stove. The room being taped shut and the burning stove suggests Haruka committed suicide by carbon monoxide poisoning, but on the other hand, they also are of the opinion Haruka would be the last person to commit suicide. But if it was murder, how did the murderer escape the taped storeroom? This is a very dense story, with a lot to offer: a taped locked room, Ellery Queen style deductions to determine who the murderer is, and we even have a solar eclipse... Because of the clue density, we even have room for multiple people presenting their theories, and interestingly, I think that in terms of the locked room mystery, the final solution isn't even as impressive as the earlier ones. What is really memorable about this story however, is the ending, when we are confronted with what is thematically an absurdly shocking revelation. It is a funny, meta-level observation that in a different work could have catastrophic implications, but it works in this short story setting and gives you some food for thought regarding the mystery genre, while also still functioning as a mystery story itself. The theme, in hindsight, can be found in other stories in the volume too, which wraps things up nicely.

This is the first time I read anything by Mamon Kouhei, and while I am generally more a fan of short stories, and I did enjoy the short stories found here, I have to admit they left me wanting for more, for stories that show the same type of plotting, clewing and ways in identifying whodunnit, but with more room for depth and that is also the case for the motives, there are some really originaly character motivations at display here that result in interesting mystery settings, and I'd love to see Mamon for example trying to do a longer detective novel with such themes. So I'll keep an eye out for Mamon's future output!

Original Japanese title(s): 真門浩平『ぼくらは回収しない』 「街頭インタビュー」/「カエル殺し」/「追想の家」/「速水士郎を追いかけて」/「ルナティック・レトリーバー」

Friday, November 1, 2024

The Bear Detectives

Look for the bare necessities, the simple bare necessitiesForget about your worries and your strife
"The Bare Necessities" (Phil Harris, Bruce Reitherman) 

While I am not in direct contact with current members of the Kyoto University Mystery Club, as a former member I do still follow their social media. Personally speaking, my favorite activity at the club were the sessions with whodunnit/guess-the-culprit scenarios: these were short mystery stories written by club members which were clearly divided in a "problem" and "solution" part. The idea is that everyone is first handed the problem part, which traditionally ends with a Challenge to the Reader. The participants get about 45~60 minutes to read the story and (logically!) figure out who the culprit is of the story. If you think you know whodunnit, you can discuss that with the author and they'll tell you whether you got it right or wrong, and after the initial session is over, the author hands out the solution parts to everyone. In a way, the stories do tend to be a bit formulaistic in form, often following Queen-style deduction methods to prove who the culprit is (the culprit knew fact X. Y is proven to not have known fact X, therefore they can't be the killer), but it's exactly the type of mystery story I love, and it was great seeing different members using this form to tell different tales. And while these stories remain "private" for the club generally, I still liked seeing the KUMC social media account briefly tweeting about once in a while about how they did this or that story this week, and how it was received at the session.

Because of that, I still remember how last year, the KUMC account posted how one of their members had written a Danganronpa fanfic as a whodunnit scenario. As someone who enjoys the quirky mystery game series, I was of course intrigued by this concept, as at least in the year I was at the KUMC, people always opted for "original" settings (i.e. not based on existing IPs). But as with most of these stories, I assumed I'd never get a chance to ever read it as I wasn't an active member anymore, and you generally only get to read the story the time it's read at a club session. However, a few weeks ago, I learned the author, Kunou Junki, had actually self-published their fanfic late 2023, selling it at doujin markets. Which was cool, but again, I wasn't really in the position to visit those doujin fairs to pick the booklet up. It was apparently received pretty well though, and Atsukawa Tatsumi even mentioned the story in his ongoing column on mystery fiction, praising it as a whodunnit scenario and as a Danganronpa fanfic. But then.... a few days ago, Kunou announced they were finally selling the fanfic via Booth. So I finally got to read it.

Danganronpa FF - Ame no Kigou, Soshite Happy Birthday ("Danganronpa FF - Rain Code, and Happy Birthday", 2023) is set at the aptly Doujin Academy, where a group of students, each being extremely skilled in a very specific field, are held captured by Monokuma, a cute-looking, but horrifyingly sadistic robotic bear who has set up a game of death among the students. If a student kills a fellow student, a class trial will be held, in which the participants must decide (vote) on a culprit. If the students manage to identify the real culprit, the latter will receive "punishment" (be executed) and the game will continue (more of these rounds) until there are two survivors left, who are free to go. However, if the real culprit manages to elude suspicion at the trial, they are the one will be released, and all the rest of the students will receive "punishment". Monokuma has been feeding the fears and desires of the captured students, making some of them desperate enough to want to kill their fellow students in an attempt to escape Doujin Academy, but fortunately, up until now, the remaining students have been able to correctly identify the real culprit each time, allowing the rest to survive while the real culprits have been executed. At the start of Danganronpa FF, about half of the initial group of students is already dead, either having become a murder victim, or having been executed as a murderer.

The story is told from the POV of Yomikura Suzu, the Ultimate Narrator, who has been acting as a kind of Watson to Aizawa Seishun, the Ultimate Detective, who has been the MVP in the class trials until now: not only has he been solving most of the murders, he is also trying to figure out a way to escape from Monokuma's prison. After the latest execution, Aizawa hopes to set a plan in motion that will allow them to go against Monokuma, and he decides to rope in Yomikura as his accomplice. While the gymnasium is closed off during the night (22:00 - 08:00), all other rooms in the school are accessible, and Aizawa has found out the dressing rooms in the corner of the lecture hall, in front of the passage to the gymnasium, do have cameras, but no microphones, and are also completely soundproofed, so he spends the whole night discussing his plans with Yomikura there, assured Monokuma can't overhear them. When they leave the dressing room the following morning however, they are shocked to find two murdered bodies lying in the lecture hall and that they have been penetrated with a spear. There's also a bloody trail leading from the gymnasium, through the passage, to the lecture hall. A new game of life and death begins, as the remaining students need to figure out who the killer is, or else they themselves will be executed.

Save for the occasional pastiche, I generally don't read fanfics, so I have no real idea of what the standard is, but I sure found Danganronpa FF to be a very effective one. It starts already with the great cover art and the next page introduces you to the various school rules of Doujin Academy, which will be a familiar sight to those who have played the original Danganronpa games: there are the general rules that explain under what conditions a student can escape the school, but also rules about the night time, about ownership of student notebooks and even about how many people a killer may kill (as in: you can't just kill everyone and win the game in that way.). Most of the rules are exactly the same as the games, so it really feels like this is a story set in that world, even if we're now at Doujin Academy. While the characters are original, the characters have concepts that would seem to fit perfectly in the Danganronpa world, from the Ultimate Narrator, to characters like The Ultimate Twin, the Ultimate Ninja and the Ultimate Mountaineer. This story is set after half of the cast has already been wiped out, so it's a bit of a shame some characters are only mentioned briefly by name only, and I'd love to have seen more of them (I wonder of Kunou is planning more stories/"chapters" set in this world?). However, I do have to say that for the most part, you don't really need much prior knowledge of Danganronpa to enjoy this story as a tale of mystery: the essentials are explained adequately (especially with the rule book at the start of the booklet) and ultimately, the mystery really revolves around these specific murders, committed at this specific point in the ongoing story, so no knowledge is necessary about what happened before, or what happens later or about Danganronpa in a meta way. In Danganronpa terms: this is a specific chapter, with its own case.

As a pure whodunnit mystery, I have to say I was surprised how dense this was. It's been a while since I did a 'real run' of a whodunnit scenario, so I'll be the first to admit my deductive senses aren't what they used to be, but Danganronpa FF seems about a full step more complex than the usual KUMC whodunnit scenario, making it unlikely anyone could have gotten all the points within the usual session time (though perhaps they held a longer session than usual). So yeah, this is a really deep whodunnit story following the Queen format, where you can logically deduce who the killer is by identifying criteria the killer must answer to, and then figuring out who of the suspects answers to all of those criteria. Some of these criteria are relatively easy to notice, allowing you to cross off some names early, but others are really cleverly done, and I am the first to admit that I wasn't even close to the answer model provided by the detective at the end. There are quite a few (very devilish!) twists and turns in the long deduction process (which is why I think it would have been difficult for someone to solve all of the story during a normal club session), but for Ellery Queen logic-lovers, this is really great stuff  and I love a lot of the logical processes shown in this story (the initial step alone of the long elimination process is already really good!). What is even more commendable is how cleverly Kunou makes use of the Danganronpa setting. A lot of the things pulled off here in terms of logic only make sense in a Danganronpa-inspired world, with the school rules and Monokuma antics and stuff like that. So I really agree with Atsukawa here about Danganronpa FF is satisfying as both a mystery story, and a Danganronpa fanfic.

The third act of Danganronpa FF wasn't originally part of the scenario presented at the KUMC, as after the initial murder problem and the subsequent solution part, we are treated to what is basically an in-depth essay on the Danganronpa games as mystery games. If you have played the games (or you don't care for spoilers at all), there are some interesting points made (ha, I hadn't expected Kunou to quote Morooka's academic work on shin honkaku mystery and games!), but it is certainly a part that 'takes you out of the story', so your mileage on this closing part may vary. This part has no direct influence on the logical parts of the mystery, so you could choose to ignore it if you wish to do so.

At any rate, I did really enjoy Danganronpa FF - Ame no Kigou, Soshite Happy Birthday, as both a really well-plotted whodunnit scenario as well as a mystery story written with a lot of love for the Danganronpa franchise. Danganronpa FF was apparently also a reason why Kunou was asked to pen an original whodunnit story for the Mystery Carnival event of publisher Seikaisha held last week. I haven't read that story, but I do hope I get to read more of Kunou in the story, as what I have read here really makes me curious to what more they can come up with. Hopefully, we'll see more of them in the future!

Original Japanese title(s): 久納淳生 『ダンガンロンパFF 雨の記号、そしてハッピィバースデイ』

Wednesday, October 30, 2024

The Time Thief

We could steal time just for one day
We can be heroes for ever and ever 
"Heroes" (David Bowie)

Gorgeous cover!

Earlier this year, I discussed Yuuki Haruo's Salome no Guillotine, a very memorable mystery set in the Taishou era, revolving around a series of murders among artists. It was only after reading the book I learned it was actually the latest entry in a series. In fact, I only realized that after I first opened the book of today's review, and saw the names of the protagonists of Salome's Guillotine on the first page... Yuuki Haruo's Tokeidorobou to Akunin ("Clock Thieves & Crooks" 2023) is the second book featuring the adventures of painter Iguchi Sakuta and his friend and former burglar Hasuno in the late Taishou era, with the handsome Hasuno with his criminal experience of course being the detective, while Iguchi functions as our Watson. Iguchi and his wife are good friends with the loner Hasuno, who after a short career in relieving people of their possessions has now become mostly an upstanding citizen, though the adventures of the two occasionally force Hasuno to make use of his unique talents again. And yes, this is the second book in the series apparently, so I'm reading these out of order and I have no idea how much about their initial meeting is explained in the first book, but in Tokeidorobou to Akunin, they form a great team. The book is technically a short story collection, but the stories do flow from one into the next, even if there's no tight overarching storyline. 

The book opens with Kaemon-shi no Bijutsukan ("The Art Museum of Mr Kaemon"), where Iguchi has a major problem. Long ago, his father had bought an antique Dutch clock which once belonged to the Dutch royal family. When he purchased the clock, he also received a very well-made imitation of the clock, as the previous owner had been scared of theft. When Iguchi's father sold the clock to the collector Kaemon, he gave the imitation to Kaemon. The latter never noticed it, and Iguchi suspects his late father did it on purpose. The elderly Kaemon has not long to live anymore, and has recently had his country house renovated to include an art museum to display the art collection he gathered throughout the years. This would include the Dutch table clock, and Iguchi is afraid fellow art connoisseurs who will visit the museum will realize it's a fake, and that it will become public his father sold Kaemon imitation art. Iguchi and Hasuno visit Kaemon at his house, to see if they could just apologize and give him the real clock, but the attitude of the grumpy old man makes it clear there is only one solution: Iguchi and Hasuno have to break in the museum and swap the fake clock for the real one themselves. What follows is a fun adventure of Iguchi and Hasuno trying to sneak inside the museum, but while they are there, they notice something is off about the museum, but what? This is one of those mysteries where you don't really know what the mystery is until the conclusion, so I can't say too much about the mystery. But I'd definitely say it's a memorable one! The ingenious twist is definitely set-up very well with both physical and psychological clues, and I love the themes (motive) behind this story. Great opening of the book, especially with the banter between Iguchi and Hasuno.

Akunin Ikka no Misshitsu ("The Locked Room of the Family of Crooks") follows Atsuko, the maid of the Minoda family, who live in a large manor in Yokohama. Patriarch Akiyoshi lives in England with his wife, while his four children live in their parental home in Japan. None of the children, all of different mothers, really like their father, nor each other, but money is a great binding tissue, so they all live together. Oldest son Yukimasa one day receives a letter from his father telling him he is returning from England and he has also sent boxes full of furniture back to Japan. It appears his wife died, and now he's coming back, but his father wants his home in England replicated perfectly in the annex of their Japanese home, hence Akiyoshi not only sending back sofas and chairs, but even the doors. Yukimusa arranges for builders to come and construction starts based on the photographs his father sent him. One night however, as the maid Atsuko returns, she notices a figure floating in the rooms under construction, and when she peeks through the window, she sees Yukimasa's body hanging from a rope, with his legs resting on the bolted door latch (which was also imported from England). She calls the other siblings, but they can only enter the room by breaking the door down: meaning this was a locked room. At first sight, this therefore looks like a suicide, but when Iguchi and Hasuno visit the place (Iguchi's patron had sent Iguchi and Hasuno to sort out something with Yukimasa), they soon uncover not only that all of Yukimasa's siblings had a motive to kill him,, but they also find clues that indicate this was indeed a murder. But how could the murderer have left the locked room? On a purely technical level, the locked room mystery is not very original perhaps, but the way it ties to the motive is really great! It provides a fantastic reason why such a rudimentary trick was used, and the small unique elements of this locked room, like balancing the victim's feet on the latch, do transform it enough to create a good story. But it's definitely the motive, and the final implication regarding the victim, that makes this another good entry.

Yuukai to Ooyuki - Yuukai no Shou ("Abduction and Heavy Snow: Abduction") and Yuukai to Ooyuki - Ooyuki no Shou ("Abduction and Heavy Snow: Heavy Snow") is a two-part story, each focusing on a different mystery. In the first part, Hasuno asked to come disguised as a salesman to Iguchi's sister-in-law's place. When he arrives there, he learns Iguchi's niece Mineko has been abducted and a ransom note has been left in their letter-box. They ask Hasuno for advise, but the latter soon notices several odd points about the ransom note, leading to a surprising conclusion regarding why Mineko was abducted. The story then deals with the drop-off for the ransom, which is done by Iguchi's father-in-law, while Hasuno and Iguchi, in disguise, try to spot the abductors. Again, Hasuno quickly sees through the trickery of the abductors and soon the two are on their way to save Mineko. This chapter is the most adventurous of the whole book, I think, with a good deal of suspense as Hasuno slowly deduces the bigger story behind Mineko's abduction simply based on the instructions in the ransom note. The trick regarding the ransom money drop-off is fairly simple, but it's basically just a set-up to lead into the second part of the story. There we follow the story first from Mineko's point of view, as she finds herself abducted by a group of men. In the night, she's taken by one of the leaders to a hut outside and thrown on a hay bed: Mineko fears the worst and is knocked out by the man. When she wakes up however, she finds that man stabbed to death lying next to her. It is at that time her uncle arrives together with Hasuno, having found out where she was being held, but they have two problems: one is that their car broke down and even if they try to get away on foot now, they'll probably be caught by the rest of the gang in the house next door. The second problem is that the only footprints leading to the hut are those of the dead man, Mineko and Iguchi and Hasuno who arrived just now, meaning the only person who could've killed that man is Mineko. While Mineko has no recollection of killing the man, and Iguchi and Hasuno also don't believe that is the case, who then did kill the man, and how? While it might be hard to guess the details of how this was done, I think the general idea behind the locked room is probably fairly easy to guess, even if it can be a bit tricky figuring out the exact timing. The story then ends in a kind of reverse Home Alone, where Iguchi, Hasuno and Mineko try to round up the whole gang themselves, which results in some funny swashbuckling scenes.

Iguchi, like many of his fellow artists, has found a patron in the art-loving businessman Harumi. In Harumi-shi no Gaikoku Tegami ("Mr Harumi's Letter from Abroad"), Harumi asks Iguchi for some help, or to be exact, he needs the help of Iguchi's friend Hasuno. Not because Hasuno was a burglar, but because Hasuno also knows languages and Harumi needs a translator. His wife passed away some time ago, and he only now got around to sorting out her possessions, but he came across a strange letter from France, even though she did not have any friends there. Hasuno translates the letter, which is sent by the nephew of Marcel Champlain, stating he writes on behalf of his recently deceased uncle, who implored him to write a letter to Japan to express his thanks, and love to Ms Harumi. Harumi has no idea who this Marcel Champlain is, and asks Iguchi and Hasuno to figure out who he is and what his relationship was with his wife. The two dig into the history of Harumi's late wife, which is rather complex: Harumi's recently deceased wife was actually his second, and his first wife was actually her twin sister, who also passed away early, and there was another older sister too. The precise relationship between Harumi and his wife and sister-in-laws is rather complex and can make this story a bit confusing, and again, this is the type of mystery you don't really know was even present until it is explained to you, though I do like the truth Hasuno eventually uncovers, and it gives a very sad, but memorable meaning to the letter sent on Marcel's behalf.

In Mitsukawamaru no Ayashii Bansan ("The Alluring Dinner on the Mitsukawa-Maru"), Iguchi, Hasuno and fellow artist Ootsuki find themselves on the ship Mitsukawa-Maru, as representives of Harumi. The Mitsukawa-Maru recently returned from India, but ran into trouble just off the coast: while the ship itself is in no direct danger of sinking and the crew safely returned to the mainland, it will take a few days before the ship itself can be pulled free. However, the ship was carrying a unique cargo: two tigers.... which are going to be served at dinner. Hirokawa Koutarou, the owner of the ship, also runs a shady secret club where the members can enjoy strange things, which is why he had planned a dinner party with tiger meat. Due to the ship's troubles however, he has decided to hold the party on the ship itself now, with the invitees being brought especially on the Mitsukawa-Maru as it lays off the coast.  While one tiger has already been prepared, the other is bit more troublesome: the ship's troubles led to one tiger cage being broken, and now that tiger is running free in two connected rooms in the hold. Terue is Hirokawa's maid, and she's on the ship too to take care of her boss' guests, but she comes across the dead body of one of them! She reports to her boss, but when they return to the place, the body is gone, and her boss is not really believing her. Hasuno and Iguchi however have reason to believe Terue might be right, as the victim was a reporter on the trail of a serial killer, who might be one of the other guests, and they start poking around and looking for the body. This is by far the longest story of the bunch, offering a closed circle mystery with unique elements like a friggin' tiger in the hold, but I feel this story was way longer than it needed to be, and even felt a bit tiring after a while. Hasuno and Iguchi are already aware of much of the background story by the time the story starts, so the reader is always at a disadvantage, and unfortunately, this story has no floorplan even though the characters move around a lot on the ship. Eventually, Hasuno deduces who the murderer is based on the actions they took, but to be honest, the whodunnit wasn't nearly as impressive as the whydunnit. At least, the whydunnit regarding the direct motive for the second death and the implications of that death was absolutely great, and I would perhaps have preferred a story focusing solely on that.

Houseki Dorobou to Okidokei ("A Jewel Thief and the Table Clock") brings up back to the Dutch table clock from the first story. Iguchi receives a letter from the (son of the) previous owner of the clock, who hopes to buy back the clock. Iguchi has two major problems: due to the conclusion of the first story, Iguchi is still in possession of the clock, even though it belongs to Kaemon and two: the clock was stolen. He had kept it wrapped up in a cloth in the bedroom, but for some reason someone stole the clock, and just the clock, with nothing else in the bedroom being disturbed. This was also only one theft in a series of thefts among friends of his wife: several rubies have been stolen, but all under nearly impossible circumstances: for example, one friend had a bracelet with a ruby embedded in it, and hidden it within an orange cloth, put in a box with many other wrapped up cloths, but the thief managed to steal only the one with the bracelet in it, without opening the other cloths. In another theft, the thief stole a ruby which had been put on a dress, but there had been four identical dresses, with the other three having very well made imitations, so how could the thief so quickly found the real ruby, not even having to touch the other three dresses? While the tricks behind each of these cases is fairly simple, I do like how some of them are connected, leading to some nice synergy moments: the explanation for the ruby on the dress theft for example is pretty clever on its own, but it also gives a great explanation for how the thief managed to find the antique clock in Iguchi's home. While I don't really think this is a very memorable story (I think I had expected it to connect a bit more strongly to the previous stories), it's an okay one, and it also leads directly into the events of Salome's Guillotine.

Overall though, I did really enjoy Tokeidorobou to Akunin. I think Yuuki Haruo especially excels in coming up with cool motives that not only are memorable, but they also often naturally lead to the core mysteries of howdunnit or whodunnit. I already noticed that in Salome's Guillotine, but as a short story collection, you of course see more instances of that here. The banter between Hasuno and Iguchi is also fun, and while some of the stories can become a bit darker, there is usually a slight comedic tone to them (the two stories told from the maid's POV for example have some funny moments where they lament having to work for their employers). So another recommended read! I should probably read the first book too...

Original Japanese title(s): 夕木春央『時計泥棒と悪人』: 「加右衛門氏の美術館」/「悪人一家の密室」/「誘拐と大雪 誘拐の章」/「誘拐と大雪 大雪の章」/「晴海氏の外国手紙」/「光川丸の妖しい晩餐」/「宝石泥棒と置時計」

Saturday, September 14, 2024

Art of Darkness!

「人を呪わば穴二つ」
 
"Curses return upon the heads of those that curse"
(Proverb) 

Huh, I have done more audio drama reviews than I thought... Though it's been a while!

Kitayama Takekuni is a writer strongly associated with the locked room murder mystery and other impossible crimes, and as his nickname of "Kitayama of the physical tricks" implies, he specializes in impossible murder mysteries that rely on a physical trick. And with that, I don't mean a string and needle, but like (hypothethically) houses that rotate or fly around, corpses being shot across a field with a cannon, that kind of thing. Most of the mysteries I have read written by him will feature visual aids like diagrams and floorplans to help the reader visualize the scene, as you often have to think in two, or three dimensions to figure out how the murderer managed to set the scene in such a way. When the murder is being explained at the end of  the story, you can often expect an updated diagram with arrows and other additions to explain how a corpse disappeared from scene A and appeared at scene B, or how a Rube Goldberg contraption helped lock the door from the inside.

In that sense, Kitayama Takekuni is basically the last author I'd expected to write an audio drama, precisely because his mysteries often rely on the visual aspect. Of course, he does not exclusively write such mysteries, but it's definitely his trademark style and his strength, and it is hard to imagine how a genuine Kitayama Takekuni mystery would work within the framework of an audio drama.

Which is why I was pretty surprised when I learned that Kitayama Takekuni has indeed written the scenario of a mystery audio drama: Shiromajutsu Tantei Mashiro Mami ("White Mage Detective Mashiro Mami") was released in 2020 by Mausu Promotion (a voice acting school) in their "Two Actor Theater" line: these audio dramas only feature two voice actors, each having a fixed role, so the stories play out via the conversations of these characters. Shiromajutsu Tantei Mashiro Mami features the talents of Kuwahara Yuuki and Takada Yuuki and starts off with Rina, a high school student, on her way to visit a venue with fortune tellers: the place is hugely popular, with a three month waiting list and a consultation session is far from cheap! But when Rina arrives the venue, she's spoken to by a girl with an eyepatch and a crutch, who tells Rina she really shouldn't go to that place, as the fortune tellers there are just money-grabbing charlatans. The girl then introduces herself as "the white mage detective" Mashiro Mami, and explains she too is a fortune teller, specializing in undoing curses (She choose the title 'white mage detective' to sound cooler). Because Mami looks as suspicious as her self-chosen name sounds, Rina is at first hesitant to listen to her any longer, but when Mami manages to accurately point out something that relates to the problem Rina has, she decides to visit Mami at her office for a consultation.

For Rina has an occult problem. Her family owns a painting which is said to be cursed: the painting depicts a woman, with wet hair and a haze covering the painting, like it's raining or there's mist. A rope-like line can be seen extending upwards from behind her neck, which is why the painting is known online as the hanged woman. The painting belonged to Rina's uncle, but he and his family died three years ago: he and his wife were hanging from a tree in the garden, while their son had been drowned in a puddle just outside the garden, having been hit on the head first. The circumstances seemed to suggest Rina's uncle had decided to commit suicide with the whole family (killing the son first). While the fact Rina's cousin had recently quit his job and was becoming more and more socially isolated had been weighing on her uncle's mind, it seems a weak motive for a forced suicide. The fact her uncle and aunt died in the same way as the painting doesn't help Rina's worries, especially as soon after their death, an image of the painting started to make its rounds on the internet, accompanied by the story it is cursed. Murder however seems ruled out: it had been raining earlier that night, and no foot tracks of outsiders were found in the grounds surrounding the house. Rina hopes Mami can investigate the painting and lift the curse, if there's one. But surprisingly, Mami's method of 'lifting a curse' depends a lot on meticulous investigation and deducing what really happened at the house...

As a mystery story, this is pretty short and while nothing mind-blowing happens here, it's pretty decent. You can tell Kitayama does know he's writing for an audio production with only two actors: the list of characters is fairly limited and there are little "tricks" to make some conversations feel natural, like Mami being too frightened to look at a photograph of the cursed painting, so Rina is forced to explain it verbally to Mami (and to the listener). Which is why it's funny how one of the most important twists in the story is actually visually based, but if this were actually a visual medium, the twist might have been a bit too obvious: while it may have been more fair, the twist does work better having the relevant object being described to the listener, who will then imagine the object as they listen to the drama, and then having the twist sprung upon them. As a mystery, Shiromajutsu Tantei Mashiro Mami is a fairly lite tale, with Mami solving not only the mysterious deaths of Rina's uncle, aunt and cousin, but also the mystery of why there's an urban legend surrounding the painting, but don't come in expecting some of Kitayama's best work here, but it's decent enough. Though I guess, a lot of it does implicitly includes the disclaimer of "within the confines of an audio drama". For at the same time, I can't deny the framework of the audio drama really doesn't allow Takeyama to do what he's best at (impossible crimes based on almost ridiculously grand physical tricks) and the drama isn't very long either (less than a hour). I would have loved to see more of this series, as this feels more like a nice prologue/first story, and you can are left wanting for the "main body".

I also like the two characters a lot: Rina's a lot sharper than she appears at first and certainly not just a gullible high school student, while Mami on the other hand is obviously a clever detective, but can also be very clumsy and she's a bit of a scaredy cat and these two have some really funny interactions. Which is another reason why I'd want to see more of this series: they are set-up as a really entertaining detecting duo and the epilogue of the story also shows the two having becoming close, so you feel more should come.

Shiromajutsu Tantei Mashiro Mami is in no way really a work that allowed Kitayama Takekuni to do what he's best at in terms of mystery writing, but nonetheless, it's an entertaining short mystery that shows potential for more. Though I guess since this originally came out in 2020 and nothing has followed, neither as audio drama nor in any format, I guess this will be all we'll hear from Mami and Rina.

Original Japanese title(s): マウスプロモーション、北山猛邦 (シナリオ)『マウス二人芝居     白魔術探偵・真白真実』