Showing posts with label Closed Circle. Show all posts
Showing posts with label Closed Circle. Show all posts

Wednesday, February 19, 2025

Dead Man's Cavern

"Ragnarok, the end of the Viking world with a terrible winter that covered the Earth in ice, when vile crimes were rampant and all humanity lost."
"Max Payne"

I wonder if at those detective fiction courses at university they actually have locked room murder lectures...

During a holiday, Narumi, the self-proclaimed great detective of the Sealed Door club, invites his fellow member Kakeru (who was recently made his debut as a mystery writer), to go on an adventure together. While Narumi hesitates to tell Kakeru exactly why, they are travelling to a small village deep in the mountains of Gifu called Kagerou Village. When they arrive, they notice a strange church-like building in the middle of the village. They chat a little with the local people there, when they hear a cry coming from the nearby cliff: one of the Jizou statues has toppled on top of her, trapping her legs. Narumi and Kakeru quickly help her, but she then tells them her friend Yasoshima Daisaku fell off the cliff down in the swamp below. There's a dangerous path along the cliff that climbs down to the swamp, so Narumi and Kakeru carefully make their way down to look for Daisaku, who fortunately is safe: he is a firefighter and has experience with this. A tremendous storm starts as they climb up the path however, and it's becoming too dangerous to walk up this way. Daisuku instructs Narumi and Kakeru to find shelter in a cave halfway up the cliff path, while he goes further up to secure a way for them. Narumi and Kakeru are just inside the cave when the ground shakes, causing a cave-in that blocks off the entrance. To their surprise, they find there were more people inside the cave, and as they talk with these people, they learn this cave runs beeneath Kagerou Village and that in recent years, it has actually been converted to a cave hotel: the "church" Narumi and Kakeru had seen above is a wedding venue, and an elevator there goes down to the main part of the cave, which is surrounded by several rooms. The hotel is a somewhat eccentric attempt to attract tourists to the region. They also learn that Daisaku is a local who is to be married soon to Tsugumi, who is one of the people in the cave, as she was being shown around.

The group makes their way back to the main "lobby cave" to take the elevator back up, but when the elevator doors open, they find the nearly deceased Nanako, a local high school student: she's been shot in the cage. When she's asked who did this to her, Nanako points her finger at... Kakeru before she dies. While Narumi can quickly prove it couldn't have been Kakeru who shot her considering they just arrived there, the local people are still a bit suspicious about these two outsiders. They learn the elevator doesn't work anymore and for some reason, there's also no answer when they try the intercom connecting to the wedding venue above, even though there should be people there, and Daisaku should also know they're there. While afraid the murderer might have attacked the people above too, the people below in the cave can only wait, so they stay in the hotel rooms for the night, with Narumi warning everyone to keep their doors locked in case the murderer is still down in the cave, but his warning is not enough to prevent another murder the next morning. When one guest doesn't respond to calls from outside, Narumi and Kakeru try to open the steel door, but are only able to bend it slightly to create a gap, but the gap is enough for them to see the inhabitant is lying dead on the floor. But she has also written something in blood on the floor that seems to point to Kakeru again! Who is the murderer in the cave, and can Kakeru prove this time he really isn't the murderer in Kirisha Takumi's Ragnarok Dou - Akazu no Tobira Kenkyuukai Kagerou Numa he ("The Cave of Ragnarok: The Sealed Door Goes to Kagerou Swamp", 2000)?

Ragnarok Dou is the third entry in Takumi Kirisha's Sealed Door series, about the colorful members of a college club specializing in opening sealed doors. Last year, I read the first book in this series, Doppelgänger-kyuu - Akazu no Tobira Kenkyuukai Ryuuhyoukan he ("The Doppelgänger Palace - The Sealed Door Club Goes to the Ryuuhou House", 1999), which was also Kirisha's debut work. You might wonder why I skipped the second book and went straight for the third book in the series. Well, like with Summer Apocalypse a few weeks ago, I didn't actually choose this book because it was a book in this series. I was looking for books with dying messages as the theme, so when I learned this book had a dying message lecture, it found a place in the to-be-read pile, despite it meaning I would be reading a series out of order. Again. As always.

So yeah, the theme of the book is dying messages and it might be surprising to learn Narumi, the self-proclaimed great detective, comes up with a dying message lecture fairly early on in the book. While he namedrops Doctor Fell, Nikaido Ranko, Mercator Ayu and Sorachi Masaya as eminent predecessors when it comes to presenting a lecture on a specific trope in mystery fiction (locked rooms, no footprints in the snow, motives for creating locked rooms and alibis, respectively), I do have to say I find Narumi's alibi lecture really original. While I have seen dying message lectures before (disclosure: I translated Arisugawa Alice's The Moai Island Puzzle), the one in this book is quite original in that because it is about a message: being there's a sender and receiver, this lecture actually consists of two seperate sections (chapters). In the first Narumi presents a categorization of the type of dying messages a victim may leave behind to denounce the murderer (writing, oral, etc.), so the medium of the message, while in the second part, the lecture goes in detail about why said message might be misinterpreted/not understood (so the signife of the message). But what I liked especially about this lecture, is that it is in fact not just a fourth wall-breaking moment, or just two chapters where Kirisha shows he has done his homework and to provide the reader with context to understand how his twist on the dying message in this book will work. While I can't give details because it spoils one of the cleverest elements of this book, Narumi actually has a fantastic reason to actually be holding a lecture about dying messages, and it's precisely because he does this, they're in the end able to solve the case. Narumi might be a self-proclaimed detective, but.... he's actually truly a very clever detective, who in every other series would have been the protagonist. Narumi's just not lucky here, as the club president Godou is just a little bit smarter than Narumi (though less active). At any rate, I have seldom seen a lecture in a mystery story used in such a clever way in-universe, and that alone makes this worth a read, I think.

As the proper cave entrance is blocked and the elevator broken, the people in the cave hotel find themselves in a closed circle situation, but an odd one, as at first, there's no reason to believe the murderer is still in the cave, and it in fact seems more likely the murderer is on the surface, having shot Nanako and then sending the elevator down. The pistol used to kill Nanako is believed to be the one that should have been enshrined in the shrine in the cave: it used to belong to a World War II pilot who crashed in the swamp. But if the murderer did go up, how come a second murder occured in one of the hotel rooms? The door was locked from the inside, and because it's a steel door with a very sturdy, submarine-esque turn-dial lock, Narumi and Kakeru can't even force the door open with a steel bar, only able to open a minor gap through which they could confirm the victim died. As the story progresses, more people are of course killed in the cave. Meanwhile, everyone is also worried about the people above, for Daisaku and other people should know people are trapped in the cave hotel (especially Daisaku, as his soon-to-be-wife Tsugumi is one of the people there!) and Daisaku's a firefighter who told Narumi and Kakeru he'd inform the rescue unit, but why is nobody coming to their rescue? This leads to a lot of speculation on Narumi's part, and it's here where the book kinda repeats some of the... I wouldn't call them faults per se, but it's definitely something that stood out when I read the first book.

For like the first book, this book does feature a large cast of characters like many closed circle murder mysteries... but the narrative is mainly focused on the recurring characters, in this case Narumi and Kakeru, and later other club members after everyone is rescued and they go over the case again to try and solve it. Most of the book revolves mainly around discussions between just the recurring cast as they go over theories and discuss what they could do next, and the side characters that only appear in this book barely get anything to say before they die. The worst example of this is Nanako, who appears as a dead person right away, and we hear some characters lament her death, but we don't actually hear about how they know Nanako, who she is, and why she was in the elevator or anything. She's just there, dead. Only much later you hear a throwaway line about how one character knew Nanako exactly. This happens with other parts of the story too, where you don't really understand what their role is and how character X knows character Y, because the story is focused on Narumi and Kakeru chatting among themselves, instead of with others. It does allow the story to focus on a lot of the detective plot, as Kakeru and Narumi obviously talk about the ongoing case, but some of the puzzle pieces remain vague because you don't hear the other characters speak up too often. And while I do think the members of the Sealed Door club are fun and their banter does mean we get intelligent, genre-savvy discussions regarding the mystery, like the first book, you do feel some of the other characters should have given more speaking lines to flesh out the mystery more.

As for the mystery itself.... it's really dense! You have multiple dying messages (in the broad sense of the meaning, so writing, gestures, in-actions etc.), a locked room murder, long deduction chains about how the murderer must have been moving both on the surface and in the cave, and while I do think sometimes feel a bit chaotic, ultimately, I think it worked out pretty well. The solution to the locked room isn't that interesting to be honest, and the closed circle situation is resolved in a rather easy manner, but the deductions regarding the dying messages and the reasoning chains that point to the murderer are more memorable, and they work really well in conjuction with the aforementioned dying message lecture. Parts of the backstory of the shrine in the cave, which ties directly to the motive, are interesting ideas, though it's debatable about how "fair" it was presented and at times, this backstory goes pretty weird ways: I wouldn't have found the revelations here in any way weird had this been for example a Nikaidou Reito novel, but this being my second book in the series, I hadn't quite expected Kirisha to tell us this kind of backstory. This is an element I think could have been worked out in more detail to feel both more shocking, but also less... coming out of nowhere. 

The book also provides some more insight into the history of the Sealed Door club and why club president Godou started the club, which likely will tie to the final, fourth book in the series, I assume. These books are easy and fun enough to read, so I will eventually get there, not sure whether I will read the second book first, or the last one though.

Ragnarok Dou - Akazu no Tobira Kenkyuukai Kagerou Numa he is a fun mystery novel that does some original things via its dying message lecture, and for that alone, I think this is worth a read. Like the first book, it's a story that focuses a lot on the recurring characters and often has a comedic tone to it, so like many character-focused mysteries, it's pretty easy to get into, and while because of that focus, I do feel the mystery isn't presented as strongly as it could be, overall, I do always end up enjoying these books. Solid entry, and I'll be sure to read the other two books in the series too.

Original Japanese title(s): 霧舎巧『ラグナロク洞 《あかずの扉》研究会影郎沼へ』

Wednesday, November 6, 2024

The Mystery of the Yellow Room

もしも 生まれ変わっても また私に生まれたい 
この体と この色で 生き抜いてきたんだから 
「Yellow Yellow Happy」(ポケットビスケッツ)
 
If I would be born again, I want to be born as myself again
Because I have survived in this body and this color until now
"Yellow Yellow Happy" (Pocket Bisquits)

No, this book is not set in a place where rocks levitate...

It has been three years since the traumatic events at Katsuragi Teruyoshi's family home, and now the great detective and his best friends Tadokoro Shinya and Mitani Rokurou are all studying at different universities, all having an idea of their future. They still see each other often, but they have not travelled together in ages, however, exceptions are made for special occassions: Katsuragi and Tadokoro have received a letter from Asukai Hikaru, the former high school student detective whom Tadokoro looked up to when he was young. A few years ago, Katsuragi and Tadokoro met her, now in her late twenties and working as an insurance agent, at the house of  mystery author Takarada Yuuzan, where they were confronted with a horrible murder. Katsuragi and Hikaru had clashed about their views about what a detective is, so Katsuragi and Tadakoro are surprised to learn she had written them a letter. She informs them she's going to be married to Dotou Kouki, the son of Dotou Raizou, the world famous multi-disciplinary artist, especially known for his paintings, sculptures and architecture. While Kouki is "a normal guy", his sisters have inherited their father's artistic talent, with Yukie being an accomplished illustrator, Tsukiyo a sculpter and Kanon a singer. Because of Kouki and Hikaru's engagement, they're going to have a rare gathering on the last day of the year at Raizou's home the Wasteland Manor: a house with four towers Raizou himself designed, located in what is basically a small, square valley, with the house surrounded completely by four rock walls. 

Raizou turns out to be a friend of Takarada Yuuzan, who has passed away since. It was Raizou who designed the house of Yuuzan, and in exchange, Yuuzan had written a mystery novel set in Raizou's home. It is this unpublished manuscript that worries Hikaru, prompting her to contact Katsuragi and Tadokoro. It appears Hikaru's presence at Yuuzan's manor three years ago had not been a coincidence, but set-up by Yuuzan, and she fears she's being manipulated again by this unpublished manuscript of Yuuzan. She hopes Katsuragi and Tadokoro will come to the house, as her "relatives" and see if they can get their hands on the manuscript and see what is hidden within the pages. Katsuragi has no intention of meeting Asukai again, but he agrees to at least join Tadokoro and Mitani on their way to the house. The three young men meet with Hikaru and Kouki outside the house to discuss what they'll do, but then they are surprised by a heavy earthquake. While they are all unharmed, the road has collapsed and trees have fallen on the road, blocking it completely. Very conveniently, Katsuragi alone finds himself on the outside world side of the road, while the rest are now trapped on the house-side of the road. Katsuragi says he'll go to the nearby town and stay there, while Tadokoro and Mitani will go with Hikaru and Kouki as planned. 

Things soon take a turn for the worse however. Tadokoro and Mitani are introduced to the rest of the family (as well as two other guests), though none of the Dotous seem very interested in them. Everyone is shocked to learn they have been cut off from the outside world, but they have enough supplies to last for about four days. And while there are occasional aftershocks, the house itself is sturdy enough to withstand the violent movements. However, the following day, patriarch Raizou is found dead in the courtyard of the house: the elderly man has been shish-kebab'd on a statue of a knight holding a sword up high and what's more: the murderer has left no footprints in the wet garden. When they go looking for Yuuzan's unpublished manuscript in Raizou's room, they find someone has taken it: is it a coincidence a manuscript about a murder case happening in this house is now missing? Meanwhile, Katsuragi has barely managed to find a room in the only inn in town, which is swarming due to the sudden earthquake and trains not running anymore. His attention is soon drawn to his roommate Ogasawara Tsuneharu, who is acting rather suspicious. Of course, Katsuragi has no way to know that Ogasawara is planning to kill the proprietor of the inn: not because he has a motive to kill her, but some hours ago, Ogasawara had agreed to do a murder exchange: when he was not able to go to Raizou's home due to the road collapse and fallen trees, a woman called out to him from the other side of the blocked road, who offered to kill Raizou for him, if he instead kills the inn proprietor for her. Can Katsuragi and Hikaru solve all the crimes happening in and outside the house in Atsukawa Tatsumi's Koudokan no Satsujin ("The Murder in the Earthy Yellow Manor" 2023)?

This is the third book in the series which now bears the name Manor Quartet, which obviously suggest this series will be four parts in total. The first book had fire and the summer as its theme, the second water and autumn and this third book revolves around earth and winter. So yes, that suggest the final book's theme will be wind (air) in the spring. A murder in a house during a typhoon? Anyway, I enjoyed the previous two books about Katsuragi, the young detective who has the ability to sense people lying to him, and while I had not read the premise of the book before, I was pleasantly surprised to learn that Asukai Hikaru from the first book returned too in a prominent role, so once I got started with this book, I had gone through it really fast.

The book takes on a rather interesting structure: the first third of the book is actually an inverted mystery: we follow Ogasawara Tsuneharu as he makes his way to the Wasteland Manor to kill Raizou, whom he hates for a very personal reason, only to find the road collapsed and blocked by fallen trees. When he grumbles out loud he now can't kill Raizou now, a woman calls out to him from the other side of the road. While they can't see each other, she offers to kill Raizou instead of him, if he then kills the propriator of the local inn. The woman suggest she'll kill Raizou first and use a flare signal so Ogasawara will know she has succeeded in her task, after which he'll kill the proprietor. Ogasawara accepts the offer for a murder exchange, and arrives at the inn, but can only stay he shares a room with Katsuragi. And so Ogasawara slowly starts to plan his murder (luckily, he was already planning to kill Raizou so he has things like poison with him). But as this is an inverted detective, we of course see how Katsuragi slowly starts to suspect his roommate isn't just some innocent guest. But how did he figure it out? This part is fairly short, but I do like the clewing Atsukawa employed to allow Katsuragi to get on the trail of Ogasawara. We know Katsuragi starts to have his suspicions very early on, but the clues that allowed him to zero on his roommate are fairly clever hidden. In the aftermath, Katsuragi learns about the murder exchange, finally realizing his friends Tadokoro and Mitani may be in danger, as there's a murderer in Wasteland House. 

At this point, the book jumps back to the last day of the year, and we now follow Tadokoro, who together with Mitani visit the Wasteland House. Kouki's sisters Yukie, Tsukiyo and Kanon seem not interested in the two men, nor are the two other guests (an art broker and Kanon's manager), but Raizou himself seems interested in Tadokoro, as Raizou is aware Tadokoro and Katsuragi where involved in the incident in the house of his friend Yuuzan, and Raizou also seems more interested in Hikaru's past as a high school student detective, rather than as his future daughter-in-law. The following day however, the man is found dangling from the sword of the knight statue in the courtyard, but how could anyone have lifted the victim and stabbed him on a five-metre high sculpture? As there's no landline phone and for some reasons, their mobiles don't have any reception, all they can do is wait until the road's been restored or outside help comes via some other way, but they don't have much time, as more mysterious happenings occur, from sightings of a masked butler who can escape from a tower room with only entrance even though they were being chased by Tadokoro and someone being shot inside another tower room, even though it was locked from inside and the only window in the room looks out... on a rock wall. With Katsuragi not present, and Asukai Hikaru having sworn off ever playing detective ever again, Watson Tadokoro finds himself forced to be the Holmes himself this time...

In Gurenkan no Satsujin and Aomikan no Satsujin, the respective themes of a mountain fire, and a flooded river added a note of excitement to the mystery: like Ellery in The Siamese Twin Mystery, it wasn't just that Katsuragi and Tadokoro found them having to deal with a musterious murder committed in a house, they also had to deal with an unstoppable force of nature, a force that also had its influence on the murders. In Koudokan no Satsujin, we have one major earthquake at the very start of the book, followed by unpredictable aftershocks, but I have to admit I found the theme not as strong here as in the previous books. The initial earthquake creates the closed circle setting, and also sets up the murder exchange, but from that point on, we just have aftershocks happening now and then. They don't really serve as a constant threat, as they come and go swiftly, and it's not like you can predict them. The earthquakes are not a theme that permeate throughout the novel, only popping up now and then, so that kinda weakens the "earth" theme, even if the couple of themes they do feature in the mysteries, they are integrated cleverly.

 What you can't accuse Atsukawa of, is him skimping on the mysteries though. We have Raizou skewered on a sword in the courtyard, even though there are no footprints left in the courtyard, even though rain had softened the ground last night. We have masked butlers being chased into rooms with only one entrance and disappearing from those rooms. We have a body which appears in a room, even though everyone has an alibi for the time between the discovery of the body, and the last time people visited the room, and many more. What I do like is that a lot of these mysteries do share a common thread, used in a few ways. I have to admit I have read so many of these books by now, I found the big trick a bit easy to guess because I have seen similar ideas quite often, but the execution is well-clewed and because Atsukawa utilized the idea in various ways, it feels fairly substantial, rather than a one-trick pony. The earthquakes in return are featured now and then in the mystery, for example forcing the murderer to do something in a certain manner, or the earthquake creating an unforeseen situation for everyone. As mentioned before, the synergy between this 'force of nature' theme and the mystery isn't as prominent as I had hoped, but when it's done, it definitely presents interesting parts of the mystery.

That said, I do find the whodunnit rather disappointing. The first part is an inverted mystery, so of course who the culprit is, but Ogasawara himself never learns who his partner in crime is, so we don't know who the murderer inside the house is. However, the way Atsukawa planted the clues to point to the murderer are a bit too obvious. While from an in-universe point of view, it makes sense it takes some time for the detectives on both sides to catch up as you need information obtained from both in and outside the house to solve everything, it doesn't mean the reader isn't already in possession of that knowledge, and it makes the attempts to present false solutions feel a bit weak, as you know the big elephant in the room hasn't been addressed yet. 

Overall though, I do like how this book is set three years after the previous books, with a more mature Katsuragi Teruyoshi who has learned to deal with his trauma gained in the previous two books, and we see how that also helps Asukai Hikaru, who has her own trauma. I'm not really that interested in character development, but for those looking for that in a detective character, you can definitely find it in this series, and what I do like is how Katsuragi's character does influence his detecting style a lot: it's his experiences that leads him to act like he does now as a detective, so in that sense, I do like seeing the change in him, as it's directly reflected in the way the mystery is plotted and how Atsukawa decides to have the story solved.

Koudokan no Satsujin is overall a solid third entry. While the earth theme isn't as strongly present here as the force of nature themes in the previous two books and it is overall a bit simpler, I do like the twists Atsukawa presents here, like having an inverted mystery section, and focusing on basically three detective figures in Katsuragi, Hikaru and Tadokoro. Can't wait to see how the last volume will wrap things up!

Original Japanese title(s):阿津川辰海『黄土館の殺人』

Wednesday, October 23, 2024

The Labyrinth Seduction

"There is no need to build a labyrinth when the entire universe is one."
"Labyrinths: Selected Stories & Other Writings"

I wasn't aware the full title of this book was so long until I started writing this review...

Shizuku is a detective. At least, she plays one, in the virtual reality MMORPG Alfheim Online. As "Spica", she has her own detective agency, with even her very own Watson (her childhood friend, and narrator Endou). In reality, she has never ever taken a case, and the two just hang out in the office every day after school, but don't say that out loud in front of Spica. One day, the narrator finds a mysterious object in his inventory: he has no memories of ever picking up such an item, so how could it have been added to his inventory? When the two take a look at the diary, they realize they have in their possession an impossible object. For this diary purports to be written by a player of the VR MMORPG Sword Art Online, and written within SAO. Which is impossible: Sword Art Online was the infamous brainchild of Kayaba Akihiko, who made a revolutionary virtual game system with a helmet that stimulates all 5 senses, but when the game launched, the players found themselves trapped inside Sword Art Online by Kayaba. Players were unable to log out and they were told that if they died in-game, the helmet would also kill them in real-life, which would also happen if someone tried to forcibly log them out by messing with the hardware. In the end, players did manage to beat the game and escape, but many of the players had suffered deaths in the meantime. After the game was beaten, most of the data of Sword Art Online and all the records of what happened within the world was deleted however. The in-game world was completely lost, though the very basics of the system survived, allowing the creation of the (safer) Alfheim Online as a spiritual successor. So how could Spica and the narrator now have a diary that was written by one of the players in Sword Art Online during that period, and how did it appear in Alfheim Online?

The diary itself is written by a player called Jason, who is the leader of a party called the Argonauts. While they are fairly powerful, they are not strong enough to be leading the attempt to clear all 100 floors of Sword Art Online. The Argonauts however do fulfill an important role. Because the frontline parties try to clear each floor as quickly as possible, they are not able to explore each floor completely. Parties like the Argonauts are active a few floors behind the frontline parties and help explore every corner of each floor, because they might find hidden equipment, items or hints that may help the frontline parties. It is during one of these exploration missions Jason, and his comrades Orpheus, Hercules, Asklepios, Atalanta and Caenis find themselves transported in an underground labyrinth. While they explore the place, they are suddenly attacked by a menacing Blind Minotaur. While the party display fantastic teamwork, they soon realize that the Blind Minotaur is faaaaar more powerful than they are, and they are hardly able to chip off even a little of his hit points. As a hopeless battle, all they can do is flee, and then soon learn that they are safe if they manage to stay inside one of the few rooms in the labyrinth and keep the door closed, as the Minotaur is not able to get inside "uninvited." The Argonauts try to find a way out, but run into a different party who just made it here: the Legendary Heroes consist of Arthur, Evelyn, Rocky, Azrael, Mark and Omega, but unlike the Argonauts, it's clear this party isn't really a team, and their whole strategy revolves around Arthur alone. The two parties don't really trust each other, and decide to try to find a way out on their own, while avoiding the Blind Minotaur, who seems to have a set pattern of appearing from an underground lair once in a while and then return again. However, the Argonauts are later contacted by the Legendary Heroes with shocking news: it appears Arthur had gone out into the labyrinth on his own during the night, and was killed by the Blind Minotaur (something his party members can see "on screen" happen, as you can always check a party member's hit points and status). There are however suspicious points to Arthur's death, as why did he sneak out in the night and why would he try to take on the Minotaur alone? The two parties agree to find a way out together, and they suspect this dungeon isn't about beating the Blind Minotaur, but finding some kind of secret that solves the dungeon, but while they are trying, more and more people are killed, and they soon start to realize some of these deaths weren't commited by the Minotaur, but one of their own. But why?

As long as it's a mystery, I'm interested, so I occasionally consume mystery media based on IPs I don't even know or have ever seen/read. In the past I have for example discussed the Fate/Grand Order mystery novels by Van Madoy, even though I don't play the game and have still not ever played any of the Fate games or seen any of the anime series. I also originally had no interest in watching Oppenheimer, until someone told me you could totally watch it as a mystery film, and... he was right. So when I learned Konno Tenryuu had written a mystery novel for Sword Art Online, the franchise based on the light novels by Kawahara Reki. I was immediately interested, even though I have not seen or read the series. Yes, I know it's really popular, but I'm from the generation where "an isekai series of a boy having to clear floors to beat a RPG-like world" equals Mashin Eiyuuden Wataru. Anyway, I have read a few of Konno's books too, many of them dealing with fantasy elements, and I like his work, so I knew I wanted to read Sword Art Online Alternative: Mystery Labyrinth - Meikyuukan no Satsujin (2023), or as the cover also says: Murder in the Labyrinth Pavillion.

I can at least say that even with zero prior knowledge of the Sword Art Online franchise, this was pretty accessible. It is, as far as I know, not directly connected to any events from the series, and is mostly a standalone story, though it is set after the original Sword Art Online was beaten, so the first series/book. The mystery plays at two levels, the series of murders that occur in the Labyrinth Pavillion dungeon and the parties' attempts at finding an exit out of the maze, and a meta-mystery where Spica and the narrator try to figure out how this diary could've made it out of Sword Art Online, a world that has been destroyed, and into Alfheim Online.


The murders in the Labyrinth Pavillion are of course the meat of the mystery and I found it highly entertaining. Konno does a great job at actually incorporating the game-element of Sword Art Online to create highly original mysteries, that are truly only possible in such a setting. For example, we have characters witnessing a murder and learning the exact time of a death not because they seeing the death with their own eyes, but because they can see their party member's HP bar dropping in the party member status screen: where else could you ever see such a way to establish a time of death and alibis for the suspects!? Other cool things are how there are no corpses in the world of Sword Art Online, with the player's body simply disappearing from the game world if they are killed, though they do leave whatever they have equiped at the time, again opening up possibilities for shenanigans as the murderer doesn't have to deal with hiding bodies. As a closed circle setting, the Labyrinth Pavillion is also interesting, as the rules of the game make it a place you can't easily get in or out to, making it a very convincing confined location. Add in the rules of how many people can stay in a room and how you have to invite people inside, and the characteristics of the Blind Minotaur (the players slowly learn its attack and reaction patterns through their various encounters, which again tells them how the Minotaur could've been used to faciliate the murders) and you end up with a novel that is just fun to read because you're constantly confronted with new ways to present a mystery due to the unique setting. Clever things are done here, and the fact the Blind Minotaur (a force of nature/a game enemy) is used as a "murder weapon" is of course also really interesting. The motive for the murders is also rather unique to this series: while I don't think it's completely convincing, I do think Konno did a great job at really making this a motive that works in Sword Art Online. The one thing that didn't really work for me was solution to beating the Labyrinth Pavillion: that part of the mystery is just too farfetched, and nobody would be ever able to solve such a puzzle...

Meanwhile, the meta-mystery at the Alfheim Online level is probably easier to guess, as Spica seems to know what the trick is from a very early stage and gives out hints. The answer might seem a bit predictable once you reach about the middle of the book, but overall, I think it provides a nice side-story to Sword Art Online, being completely seperate of the main story, but still firmly set within that world. It probably helps the book was based on an idea by series creator Kawahara, and also supervised by him!

So even without ever having seen any Sword Art Online, I can safely say Sword Art Online Alternative: Mystery Labyrinth - Meikyuukan no Satsujin is a fun mystery novel, that makes great use of its VR MMORPG setting to present a mystery with elements you won't find in other mystery novels. It is a book that fully utilizes the fact it is based on an existing IP, building on the story and rules of the franchise, yet at the same time is not at all dependent on the main story. It's really impressive what Konno managed to do here in that sense.

Original Japanese title(s): 川原礫(草案・監修)、 紺野天龍『ソードアート・オンライン オルタナティブ ミステリ・ラビリンス 迷宮館の殺人』

Wednesday, September 25, 2024

The Case of the Seven Bells

"Blue flowers are fatal to you - remember that."
"The Blue Geranium"

This is one cover that probably looks a lot better in full-size printed on actual paper than as a small thumbnail on your screen...

The Demon God has been defeated and sealed away, but can not be killed. The Demon God will inevitably rise again, but the Goddess of Fate watches over the world, and when the Demon God starts to wake again, six heroes will awaken in the world, destined to seal the Demon God again. Each generation, warriors hoping to become a destined hero undergo a ceremony to present themselves as a candidate, and when the time comes, six of these people will receive the mark of the hero somewhere on their body in the shape of a flower's petal. Because nobody knows exactly when this happens, the six heroes who are awakened might all be in different corners of the world when their call for duty comes, so it is a rule for the Six Heroes of the Flower to make their way to a designated spot near the seal of the Demon God within a month, where they will gather and then set out to fight the evil again, while monsters and other minions of the Demon God will of course attempt to fight the heroes off. Adlet, a cocky young man who boasts to be the strongest man in the world and has absolute confidence he will be chosen as a hero, really turns out to be a hero when a flower mark appears on his body. There is the small problem of him being in prison now, but Nashetania, the princess of Piena and the Saint of Blades, which grants her the power to conjure swords out of nowhere, releases Adlet out of the Piena prison as she reveals she too is a hero. The two travel to the rendez-vous point, fighting against demons together as they make their way there. They end up with a motley crew, from the assassin Hans to Mora, head of all Saints and Goldof, a personal knight to Nashetania. But there's also Fremy, someone who until recently had actually been killing off potential heroes, but is now chosen as one of them. But when the heroes arrive at the temple where they are supposed to gather, a trap is set by the evil legions bent on holding them off until the Demon God revives again: a magical mist field that had been set standby around this temple has been activated. The mist messes with the sense of direction of everyone inside it, making it impossible for them to actually walk out of the covered area. It was originally intended to trap demons there, so the heroes could head towards the Demon God, but now this trap has been used to trap the heroes themselves in the mist field, making it impossible for them to wander far away from the temple. But what is even more distressing is the realization, there are not six heroes here, but seven! There have always been only six heroes, so they soon realize one of them must be a fake sent by the demons, and that this fake must have used the trap to capture all heroes, but which of them is the fake? They all carry the mark of the hero, but unless they quickly find out who the imposter is and force them them to lift the mist field, the Demon God will rise and take over the world. The six heroes can fight, but can they also think  their way out of this obstable in Yamagata Ishio's Rokka no Yuusha ("Heroes of the Six Flowers" 2011), also known as Rokka: Braves of the Six Flowers

Rokka no Yuusha is a light novel series by Yamagata Ishio and featuring illustrations by Miyagi, with the main series being 6 volumes long running from 2011 until 2015, and was followed up by one additional extra volume one year later. There has been a manga and anime adaptation, and the books have also been released in the United States, so imagine quite some people are actually already aware of this series one way or another. I had known about the series for some while, but it took me quite some time to finally get started on it. I have read a few other mystery novels set in a fantasy setting, like Satsuryuu Jiken - A Case of Dragonslayer, Isekai no Meitantei, RPG School and Seijo Victoria no Kousatsu, but I always interested in seeing more, and Rokka no Yuusha in particular is so widely available, I knew I had to get started on it sooner or later.

As one would expect, the book starts out focusing more on the fantasy elements, first presenting the story of the Demon God reviving, the legend of the six heroes awakening, and then telling the story of Adlet, the young, over-confident protagonist who never even doubts he will be chosen as a hero, and who only dreams of becoming one and fighting the Demon God with his comrades. The first half is very, very focused on the "gathering of the heroes" part, and if you're here just for the mystery, you'll have to be patient, as this part is pretty stereotypical, with heroes slowly gathering and meeting each other, some of the heroes being typical hero-like characters and others who might not seem fit to be a Hero of the Flower initially. It's only in the second half the book really starts to focus on the mystery, when the heroes have arrived at the temple from which the magic mist field can be started. Someone starts the field while the heroes are still there, even though it was supposed to be activated after the heroes had left the area, so now they are all trapped, and they realize that seven heroes have gathered at the temple instead of six, meaning one of them has to be an imposter, likely someone sent by the demons to stop the heroes from reaching the Demon God.

Some of the heroes already know each other, others have more shady backgrounds, and even someone being well-known is no guarantee they are indeed a hero chosen by fate, so the deductions actually do end up being based on very "normal" evidence like testimonies and witness accounts, but even so, even after the plot shifts to the mystery, it does take some time for the story to focus on that. Partially because the book also presents a lot of combat: when in a "normal" detective story people start accusing each other of being the culprit, you might see some fighting, but obviously, fighting in a fantasy setting, with people being able to wield magic or are obviously superhumanly powered, is a tad different. At some point, Adlet ends up being suspected as the imposter, and as everyone thinks killing him is the way to lift the mist field, he has to fight off and flee from his fellow heroes as he tries to figure out who then is the real imposter. Lots of action here, and if you have ever read a shounen battle manga, you probably know what to expect from these fights, and how they are also used to help flesh out and delve deeper into the characters.

When it comes down to the mystery, it was... well, I have to admit, because the book ultimately did not focus very strongly on the mystery of who activated the mist field due to the many fights, and it seemed more intent on just dwelling on the "there's a seventh hero!" surprise mystery, I was getting a bit worried, but there are certainly parts regarding the mystery that are actually cleverly set in the world of Rokka no Yuusha (a fantasy world) and could only work there. Adlet 's main concern is that he arrived at the temple first which was locked from the inside, but saw nobody in the temple activate the mist field (making him the main suspect as the self-proclaimed first on the scene) and some parts of the trick behind how the imposter managed to activate the field even though the room was sealed are both foreshadowed and hidden well. I think some more focus on for example the working of magic and other world-specific "rules" would have helped faciliate the trick a bit better, but it was certainly better than I had started to fear. The motive behind the deed is a lot less memorable, it kinda comes out of nowhere, and because Rokka no Yuusha is a series, the problem is barely resolved in this first book: yes, they identify the culprit, but they have not gotten one step closer to fighting the Demon God, and the book actually ends on a cliffhanger by throwing another surprise at the reader at the very end, so as a standalone book, it offers an okay mystery, that is however just a small part of the whole story. And depending on how invested you are in the main story, the mystery is not 'big' enough to really keep you entertained all the time.

And that's the point I am now at. The first volume of Rokka no Yuusha, which corresponds with the contents of the anime series, has an okay mystery in it, but it's at least equal parts fantasy action and it's also just a minor part of a bigger story that is not even close to being resolved in the first volume. I don't think I am invested enough in the story to want to read the rest too, at least not now, and I also have no idea what kind of mysteries the next novels will throw at you (the cliffhanger kinda has me worried to be honest, though I can only hope it's not really to going to do that in the second volume). It's worth a look at if you want to read a fantasy mystery novel, but be aware the mystery element is fairly light and that it is just the prologue to a larger story.

Original Japanese title(s): 山形石雄『六花の勇者』

Wednesday, September 4, 2024

Against the Rules

Thou shalt not kill.
"Exodus" (King James Version)

It took me longer than I like to admit to realize this cover was an island in the sea.

Oomuro Rie was quite fond of her uncle Shuuzou. Shuuzou started out with great successes on the stock market, and used his fortune to invest in other businesses that only resulted even more money. The small island he owned, was one of the ways in which he managed to use the money he had at his disposal.The island holds a larger two-story house, and five smaller bungalows, and when she was small, Shuuzou would invite her parents and their children to stay there on the island for holiday. The last few years however, she hadn't really seen her uncle, so the news her uncle had died in a traffic accident came as a shock. As he had no other relatives, Rie's father inherited from his older brother, though the size of the inheritance wasn't as big as it once had been. The island was of course also part of the inheritance, but when the president of a small leisure company contacted Rie's father about wanting to buy the island to develop into a resort, her father was quite positive to the offer, as it's kinda inconvenient to own a small island. They agree to have a look at the current state of the island and the buildings there together, as even Shuuzou himself hadn't visited the place the last five years. The president of the leisure company was friends with Shuuzou, and coincidentally, Shuuzou also knew presidents of a real estate agent and constructing company, who also want in on developing this project, so they and their assistants come too. Rie too wants to come along, as this might be the last time she can see the island of her memories, and as she didn't make it into college this year, she still has time now as she studies for her entrance exams. Ultimately, nine people make their way to the small private island, which can only be accessed via a small pier. When they arrive at the island, they find the buildings to be in pretty good shape, but to their surprise, they find that one shack is filled with explosives, hooked up to a system communicating with a smartphone. The bungalows are all locked, but also seem to be holding bombs. It seems someone has been on the island making these bombs for some reason, but because Rie's father can't be sure his brother is not involved at all, he wants to sleep over it one night before they call the police.

The following morning however, one of them is found dead down the cliff of the island, but more importantly, there is a note addressing all surviving eight of them: in it the murderer says they have taken the smartphone that controls the explosives on the island, and that they will detonate the island, killing everyone, unless the rest will follow the ten rules stated in the note. The ten rules range from everyone having to hand in their smartphone and keep them together in a sealed bag to not contacting the police or the outside world, extending their stay to a full three days and most importantly: they are to not even try to figure out who the murderer is, or they will all die. Can the eight survive their stay on this island while following these hard rules in Yuuki Haruo's Jikkai ("The Ten Commandments", 2023)?

Hakobune ("The Ark", 2022) was the first time I ever read anything by Yuuki and it was easily one of my favorite reads of 2023, so when I learned that soon after reading that book, Yuuki released another book with a similar, Bible-inspired title, I of course was more than interested in the book. I wonder what the next book will be! Revelations? The Tower of Babel? Resurrection? The Parting of the Sea? The potential! Besides the title, Jikkai is not connected story-wise to Hakobune by the way, so you can read them in any order.

* September 2024 edit: Okay, so I read Jikkai last year, and also wrote this review then, but I had a long queue of reviews waiting so the post got delayed until today... but earlier this year, I also reviewed Yuuki's (excellent) Salome's Guillotine: I read it soon after its release date, so I decided to push that review up ahead. While that book also has a title from an episode of the Bible, it is in fact part of a different series.

While Jikkai s basically a closed circle mystery in a very familiar form (an island!), the concept of the "ten commandments" laid upon the survivors is interesting, in theory. The final rule, that forbids them from trying to investigate the murder and learn who the murderer is, makes for a catchy marketing slogan, but the rest of the rules are far more practical, like not allowing them to use their phones unless observed by everyone else, or the rule where nobody is allowed to be with someone else for longer than thirty minutes, after which a five minute cooldown period must follow where you need to be alone. It is clear from the way the rules are laid down, the murderer must be one of the surviving eight: the rules only benefit if the murderer is among them, allowing them to control the rest and not have them solve the mystery, without having to reveal to the rest who they are. They also soon realize the murderer has probably set the explosives to go off unless they reset the counter every thirty minutes, meaning the five minute cool-down period is used to reset that counter, making it more difficult for the rest to do anything to counter the murderer. Due to these rules, the first half of the book might feel more like a suspense novel than a detective novel, as obviously, Rie and the other innocent survivors don't dare to do anything that goes against the ten commandments, and so they can't investigate the body or even ask about each other's alibis, something that would usually be done right away in a novel with a similar setting.

To be honest, I was a bit disappointed when the rules were actually introduced, because just based on the marketing slogan, I had expected something else. I guess I had expected something more game-like. The rules are very practical, but at the same time, because we know the murderer has to be one of the eight survivors on the island, they seem a bit inconvenient. How is one person going to keep track of the other seven innocent people on the island as they roam about and occasionally talk with each other? The rules don't forbid that, and it's not like the murderer has tracking tech or anything. Rules like "don't be in each other's vicinity for longer than thirty minutes" make more sense in a setting with more technology present. I was honestly first expecting something more Battle Royale-esque, or something like the Future arc of Danganronpa 3, where everyone had bombs attached to themselves, which would detonate if they violated a personal forbidden rule which was different for everyone. Here many of the rules were just so specific "Place this here, put that away", instead of rules that would be important to remember the whole time, which made the whole concept feel less impressive than it could've been. Ultimately, the only rule that mattered really was the one of not trying to find out who the murderer is, with the rest just being offshoots of that to ensure they wouldn't.

As the survivors wonder why the murderer told them to wait for three days, after which they are allowed to contact the police, the days pass by, but more people are killed. The murderer leaves more notes, telling the others that the new victims were only killed because they violated the rules and that the rest don't need to worry if they obey the rules, but of course, the others aren't really able to enjoy the holiday feeling on the island now. Because they are not allowed to investigate or basically even discuss the deaths, in fear of being bombed, the story offers, ostensibly, only minimal clues to solving the mystery, which is course also what makes the story interesting mystery-wise. That said, it's not like the story is completely devoid of clues, and there are a few things discussed shortly that serve as clues, before they are shut down in fear of the killer, but some notes, like the question why the murderer doesn't just command the others to destroy all clues for the murderer or else they will be blown up, is a very fair one. Of course, a lot of these minor questions would normally be developed more in discussion, but that's not possible here, so the questions linger a bit longer until they are picked up at the end again.

And as a mystery novel that tries to give you very little clues while being fair and giving a justification for why there are so few clues, Jikkai is surprisingly fun. Some things that are done here, were already done in Hakobune and I also think they were done better there, but the type of deductions presented here are still quite enjoyable: as in Hakobune, the deductions revolve around Queen-esque logic, focusing on the state of physical clues and the actions performed by the murderer as seen by the state of the scene of the crime, and there's a segment surrounding foot marks that is very interesting: regarding a late murder, the killer finally does order the rest to erase the tracks left by the murderer on a wet field, but for some reason, the murderer already did that for the victim. Why did they erase the victim's tracks themselves, but didn't erase their own? The deductions here are fun, and certainly also part of what I liked so much abotu Hakobune. In terms of the identity of the murderer, and also the whole motivation for why the murders were committed, and also the (barely existant) backstory to the explosives, I have to admit I felt less convinced. A lot of these aspects are barely justified in the narrative, and you keep wondering whether there wasn't some other way (some less convoluted way) to get things done...

Overall, I think Jikkai is a fun, and exciting mystery novel: it is suspenseful, it is mystery-wise interesting because it actively gives you a reason why there are few clues, and thus also challenging you to get as far as you can with the few clues you do have, but some elements are rather rushed, and ultimately, I think a lot of what Jikkai does, was done better in Hakobune. In fact, I would have totally expected these two books being released in reverse order, as Hakobune feels like the upgraded version of Jikkai. Anyway, I do hope Yuuki will continue with this Bible-themed series, as even if this book wasn't as good as Hakobune (which I thought was exceptionally good), I still had fun with it.

Original Japanese title(s): 夕木春央,『十戒』

Wednesday, July 31, 2024

Trouble Island

Tell me, princess 
Now, when did you last let your heart decide? 
I can open your eyes 
Take you wonder by wonder
"A Whole New World"

I do like this cover art a lot...

The members of the art university club Muse travel to the private island of Kiseki Island for a job arranged for them via a former member of the club, who currently works at a museum. Kiseki Island is owned by the Ryuumon Clan, but the island has been sealed off for three decades now. At the time, before World War II, it was the home of "princess" Ryuumon Yukako, the granddaughter of the patriarch of the clan at the time. She had a gigantic manor built on the island called the Chalk Manor, a smaller version of Gaudi's Sagrada Familia and collected all kinds of art. She entertained a lot of men at her home, who all fell for her beauty and all hoped to take her for themselves. However, one night tragedy struck: the princess was found decapitated in the top room of an adjoining outlook tower, where she had gone alone the previous night. However, the only footsteps left in the muddy ground around the tower, were those of her, and the man who discovered her body the following morning (but who has an alibi for the time of death the previous night). A wax doll of Yukako was also found decapitated in the manor. The house and island had been left sealed since, but now the current patriarch of the clan (Yukako's uncle) thinks it's time to open the island again, perhaps turning the manor into a museum. The members of Muse are to stay for a week in the Chalk Manor to try and create a tentative catalogue of the art treasures inside the manor, with proper museum experts coming later based on their findings. They are brought to Kiseki Island on a boat, which will return in a week for the group of 8 students, plus their supervisor, as well as an elderly couple who worked for the Ryuumons and will now take care of food and washing for them during their stay. During their stay, they are shocked to learn that the Ryuumons are actually related to a woman who had been a member of Muse last year, and who was at the center of a shared traumatic experience to all who had been a member at the time. She has passed away now, but left a will addressed to the members of Muse, telling them that the person who will create the best work of art during their stay here on the island, will inherit the island, Chalk Manor and all the art inside! The members are however very reluctant to follow this will, as their memories with the deceased are very dark, so for the time being, they decide to just focus on their work. But then one of the students dies in a freak accident by falling over a balustrade and being crushed by a lamp.Or was it an accident? For the following morning, the decapitated head of the dead student is found in the dining room, having been placed on a plate. Is there a murderer on the island, or is it one of them? And who can solve this mystery in Nikaidou Reito's Kisekjima no Fushigi ("The Wonders of Miracle Island", 1996)?

While the book seems to make it a mystery who the detective will be, I don't think it really works, especially not now in 2024, as almost every write-up on the book will mention it: yes, this is a book in Nikaidou's Mizuno Satoru series, which is immediately obvious because of the title convention. So yeah, we'll see the handsome, but somewhat geeky detective appear here. The Mizuno Satoru series is divided in two eras, with books set in his student days (with books titled [Something] no Fushigi), and books set after he's become a working member of society (with books titled [Location] Magic). In the first book, Karuizawa Magic, we saw Mizuno working as a travel agent, and Kisekjima no Fushigi was released a year later, as the second book in the series, and it seems Nikaidou basically goes back and forth each time between the two eras when publishing the Mizuno books. This is only the second time I read a book about the student Mizuno by the way: Kikounin (Collector) no Fushigi ("The Wonders of Collectors") is one of the very first Nikaidou's I ever read (I mostly remember it from the in-depth Tezuka Osamu discussions), so it's been basically fourteen years since I last read a book about Mizuno set in this era.

I have read a lot of Nikaidou's work, like all of his main Ranko series, and once you start reading his work, you'll quickly notice he's mainly a howdunnit person. He's great influenced by John Dickson Carr, and most of his works feature locked room murders and other impossible crimes. And that's the reason why I got interested in Kisekjima no Fushigi, because it was touted as the work where Nikaidou focuses solely on the whodunnit for a change! The whodunnit form has never been something I associated with him at all, so this surprising twist really made me curious. How would someone best known for creating impossible crimes, tackle a very different kind of mystery writing, with clues pointing to who the culprit is and the logic leading up to that revelation?

In terms of form, Kisekjima no Fushigi follows a very familiar format, being the closed circle situation on an isolated island, and comparisons with And Then There Were None are of course quickly made, and the closed circle with art students and the surprisingly many discussions on various forms of art remind of Ayukawa Tetsuya's Lila-sou Jiken and Maya Yutaka's Natsu to Fuyu no Sonata. As you can guess, the students are getting killed off one by one, and of course, they suspect the killer is one of them, and they start getting more suspicious of each other as the story develops. As a book focusing mostly on the whodunnit, Nikaidou really doesn't do very much with his trademark impossibilities: there's the decapitation on Yukako in the past, but there's not much beyond that, with most murders being possible to most characters (very seldom people have alibis), so you'll have to look out for very different kind of clues if you want to figure out who did it.

But... there's a reason why we associate Nikaidou with the howdunnit and not the whodunnit, and sadly enough, this book tells us enough. As a whodunnit, Kisekjima no Fushigi really isn't remarkable in any way, and seen purely as a whodunnit, there are quite some spots where the logic leading up to the identification of the culprit is playing very lightly with the definition of the term "logical". The book tries to do an Ellery Queen-style "identification of the culprit" segment, but it seldom really works. The logic behind who could've decapitated the first student, whose body had been laid to rest in the cellar after he had been crushed by the lamp, is a prime example of the weird logic: there's one step eliminating two people from the suspect list that make absolutely perfect sense, but then the other characters on the list are eliminated based on just psychological impressions ("they wouldn't do that because they wouldn't"), in order to arrive at the culprit. Other murders often have this too, where there's a moment of a good idea to show someone couldn't have been the murderer, or that something might not have been the way we assumed, but then other moments in the same process are very sloppy, which makes the whole process of elimination feel not convincing, and by the time we arrive at the identity of the culprit, the moment just doesn't feel triumphant at all as you still have all those questions in your mind telling you "Hey, the way that suspect was eliminated... did that actually make any sense?" The result is a whodunnit that... simply has trouble feeling fair to the reader. You can see Nikaidou tried to play with few familiar tropes in classical 'process of elimination'-style deductions, trying to subvert the tropes, but it just falls flat here.

Art plays a surprisingly big role in this story, with the characters name-dropping a lot of art styles and famous artists in various fields as they explore the mansion and discover all kinds of interesting pieces of art, from stained glass windows to wax dolls (9 wax dolls...) to paintings and vases and more. Knowledge of art is also handy for certain parts of the final deduction, though again, you can see Nikaidou isn't really used to doing fair-play whodunnits, as the knowledge necessary to pick up on the clues as Nikaidou intended, isn't provided to the reader before he points it out. While he talks a lot about art throughout the book, the necessary art-related clues are not discussed in detail, making it impossible to guess his intentions until he does his "Tadah!" trick, pretending like you should've caught that before.

It's funny, because there's the impossible crime set three decades ago, about how Yukako got killed and decapitated even though there were no footsteps of the culprit going to/from the tower, and that part alone has at least a more original take than the rest of the whodunnit plot. Apparently, this part alone was originally a short story on its own, starring Ranko, but Nikaidou wasn't content with it, and eventually incorporated it into the backstory for this book. While it's true that on the whole, it's not really that memorable a locked room mystery, and some might even find it utterly insulting, I did kinda like the explanation to how Yukako ended up decapitated, especially the motive behind the actual decapitation. 


As I was reading the book, I did find it odd a lot of the book's setting didn't seem to correspond to the actual story. Like, there's a whole backstory to Kiseki Island, how people used to believe there were Oni living there throwing rocks at people (Kiseki) and how it got renamed to Miracle (Kiseki) later on, and there are still locations on the island named after Oni... but we never visit those places. And then there's the Chalk Manor,  a smaller version of the Sagrada Familia and the book even opens with a super detailed floorplan of the manor... but it's not actually directly relevant to solving the mystery. It makes no difference whether there's a floorplan or not, it at best just makes it slightly easier to visualize the place. It's almost like the setting was originally created for something else, and Nikaidou just ended up using the place for this story. It's a shame because the Chalk Manor is really designed in surprising detail, with all of the rooms accounted for (even though you barely go there in the book, or they are only mentioned in passing), and I was expecting something much more bigger hiding behind it considering how overwhelming the floorplan looks at first.

So I decided to google to see whether anything had been written about my suspicions, and I ended up on on Nikaidou's own website, and it turns out... well, he didn't write about my suspicions, but he did write something else very surprising. Apparently, the version of Kisekijima no Fushigi that got published, is actually the "B version" of the story. The original "A version" featured a different prologue and epilogue, and these framing devices actually led to a very different type of mystery added on top of the whodunnit plot. Nikaidou and the editor apparently couldn't quite make up their mind which version to publish until the very end, and Nikaidou has posted the alternate prologue/epilogue on his site. While the core whodunnit plot doesn't change, I think the added dimension does at least make the book feel a bit more special than it is now, though I can also understand why they went with the simpler B version, as the tone of the book is very different in the A version, which would have worked better as a completely standalone novel. The A version wears some of its inspiration far more prominently on its sleeve, and I do like it for that, so if you have read this book, I do think it's worth to read the A version too if you have the time, just to see how the book was originally conceived.

But while Kisekjima no Fushigi is certainly a very readable book despite its rather lengthy page count, I wouldn't say this is a must-read by any means, especially as it's certainly not written to play up to Nikaidou's strenghts as a mystery writer. As a pure whodunnit, it takes on the correct form, but at no point is it really a showcase of wonderful logic, nor does it manage to really surprise you with the "shocking" revelation of the culprit. 

Original Japanese title(s): 二階堂黎人『奇跡島の不思議』

Wednesday, June 5, 2024

Obituary for a Dead Anchor

If you have never been at sea in a heavy gale, you can form no idea of the confusion of mind occasioned by the wind and spray together. They blind, deafen, and strangle you, and take away all power of action or reflection. 
"A Descent into the Maelström"

I honestly don't like writing posts about books I didn't really like. Which is also the reason why reviews on my blog tend to be relatively positive: if I really didn't like something, I probably didn't finish it, or I didn't want to spend more time on it by also writing a post.

The S.S. Meganaut is en route from New York to Cherbourg. Every night, an auction is held in the smoking room, when guests can bid on numbers, which correspond to the number of nautical niles they think the ship will be able to traverse the coming day (so, it's gambling). One of the passengers on board is the wealthy Victor Timothy Smith, accompanied by his daughter Coralie. He and his entourage seem to have quite some fun bidding against, and winning from the lawyer Saul de Brasto, who has not been able to even buy one number because Smith constantly uses his immense fortune to outbid de Brasto. The lights in the smoking room suddenly go out however, followed by a pistol shot. When the lights go back on again, Smith is lying dead on the floor, daughter Coralie has passed out and Saul de Brasto is holding a smoking gun in his hand. Not surprisingly, de Brasto is immediately detained by the ship detectives for the murder on Smith, but he denies having shot Smith, claiming he shot his pistol at someone else in the room, a hitman who was trying to shoot him! However, an examination of the crime scene soon proves de Brasto right: Smith was shot by two bullets one after another, while de Brasto only shot once, and his bullet is found buried in a table in the other direction than where Smith was. The detectives are baffled as to who the murderer then is, especially as the case becomes even grimmer with Coralie dying from the sheer shock of what occured, but it happens four psychologists on their way to London develop an interest in the case too, and they each think they can explain who the murderer really is in C. Daly King's Obelists at Sea (1932).

A few years ago, I read King's Obelists Fly High, a book that was certainly not perfect, but which I did think was a fun read due to some interesting points, most notably the Clue-Finder: an appendix at the very end of the book, a list of all the hints complete with page and line reference, sorted by category (clues to how, who, motive etc.). It was a very daring way to prove to the reader the game was being played in a fair manner, and I had always wanted to read the other Obelists books too, to see whether the other books could perhaps improve on the points I did find less impressive about Fly High.

Obelists at Sea is not that book. Oh well, there's always En Route...

Obelists at Sea is a book that has many of the same elements of Fly High, elements that can provide for an interesting mystery story. We have the murder happening in a closed circle situation (a luxury liner), a story built around multiple solutions, as provided by the four psychologists, a mystery surrounding someone being able to shoot twice at Smith in the dark and of course the promise of a Clue-Finder, a multi-page proof to show King has indeed provided enough clues for you to solve the murder. The book even features multiple very detailed floorplans of the S.S. Meganaut. Memorable are the punny names of most of the characters (Victim = Victor Timothy) too.

But all of this goes nowhere good. The floorplans for example? Basically just there for fluff, because they don't actually serve any role mystery-wise. There's plenty of interesting moments and points of mystery throughout the novel, like a corpse disappearing from the doctor's quarters and the mystery of the two bullets in the victim, but the actual solutions for these events are basically shrugged over, quickly explained in like two or three sentences without giving those moments any weight. The book focuses much, muuuuch more on the idea of having four different psychologists, who each champion a different school, offer different theories for the murder (of course all pointing at different people, based on different evidence). Of course, we have seen other books utilize such structures too, from The Poisoned Chocolates Case, which too has multiple detectives proposing different theories, similar to a lot of Brand's work, but also something like Ellery Queen, where sometimes you'll see Ellery himself proposing multiple solutions. But Obelists At Sea doesn't work for me, because the theories are all so based on pscyhology (King was a psychologist), I just can't take them really seriously in a mystery novel. In a way, I do get King attempted to portray psychology from a slightly ironic angle, making fun of the four psychologists (who are basically caricatures, embodiments of their respective schools) and their theories that aren't really based on anything but "X has shown indications they are of a certain character type, so they would have done Y", but this gets tiring very fast, especically as the majority of the book is written around this gimmick. The theories presented here feel like they would be spouted by a random character and immediately brushed off in a Queen-style, evidence-and-logic-based mystery novel, not the types you can structure a whole novel around. What doesn't help either is that while the book kinda wants to say "see, psychology doesn't work" by showing these psychologists arriving at very different solutions simply because they adhere to different schools, the final solution and the clues found in the Clue-Finder are still mostly built around psychological clues! So I don't really get what King was going for. The final solution does have elements I like for a final solution (the whodunnit etc.), but by that time, I didn't really care anymore, and I think the route towards this solution could've been so much more interesting and satisfying.

The book also has a rather noticable anti-semetic tone throughout. The book never, ever forgets to remind you the main suspect Saul de Brasto is a Jew. The book starting with Victor Smith harrassing de Brasto by outbidding him every time can still be seen as a form of anti-semitism commited by one character alone, but even after he's dead, everyone from the ship's detectives to the captain keep referring to de Brasto as the Jew or the Hebrew (note that no other character in the book is referred to constantly by their background), which isn't helped when they also learn he's a lawyer, because of course he'd be a crooked lawyer (because he's a....). Even after the initial supsicion on de Brasto should be cleared, the man is treated as as if they had preferred to have jailed him anyway. It gets very tiring very quickly.

Obelists At Sea just didn't do it for me. While on the surface, it has elements that seemed promising, or at least, elements that I have seen used in plenty of mystery novels that were fun, beneath the water level, it just ended up as a book I didn't enjoy. The main structure just doesn't work for me because I am not interested in solutions based solely on psychological analyses of characters, the more interesting elements mystery-wise for some reason are underplayed because of that and the Clue-Finder gimmick is still focused on psychological clues, something I had hoped it would have done differently from Obelists Fly High. I bought a Japanese translation of Obelists En Route (translated by Ayukawa Tetsuya!) a while back, so I'll probably get to that eventually!

Wednesday, May 22, 2024

The Way Up to Hades

"I have looked upon all that the universe has to hold of horror, and even the skies of spring and the flowers of summer must ever afterward be poison to me."
"The Call of Cthulhu"

There are good covers, there are great covers, and there are absolutely amazing covers.

When Amy Griffith was young, she used to play with fairies at the prehistoric standing stone monument in her home town. She was caught on photograph talking to a mysterious light by a newspaper reporter, and briefly became known as the Fairy Girl, but later the adults assumed she must have lied or just imagined things. But about a decade later, the Empire has been caught up by a spiritualist rage, and having moved to the capital to make some money for her family, Amy is now known as the Fairy Lady.... but in actuality, she's just a charlatan, using cheap parlor tricks to spice up her seance sessions. When she is visited by Darren Dunglas, a professional assessor of the Imperial Spiritualist Institution, the man immediately sees through her tricks, but for some reason he does seem to think that she can actually talk to fairies, and thus he can not understand why she's relying on parlor tricks. Both of them happen to be invited by the famous mystery writer Lenard Thorndyke to visit the infamous Blasphemy Mansion, which the author recently required. The house stands in a marshland and had been in the possession of the Davenport clan. Two hunderd years ago, Bradley Davenport was head of a secret club that worshipped the devil, and they did everything blasphemous in the house, from black magic ceremonies to orgies. Artists were also given a free hand, resulting in the house not only housing satanistic imagery like a statue of the Sabbatic Goat,  a gigantic Wicker Man in the back garden, but also rather erotic frescos and statues. The secret club is even said to have opened a hole to hell itself two hunderd years ago, which is why the courtyard is now completely sealed off: every door and window originally leading or looking into the courtyard has been bricked up. Bradley was eventually executed, though the house remained in Davenport hands, but last year, the last heir of the Davenports, Seraphina, disappeared, and Lenard quickly bought the house, as he is very interested in both spirits, as well as the treasure of the Davenports which is supposed to be hidden in the house.

For that reason, he has invited a group of spiritualists (as well as Darren) to stay for a few days at the Blasphemy House, with the idea being each spiritualist will head a seance to communicate with the spirits. The invitees include spiritualists with powers like taking ghost pictures, automatic writing, channeling spirits and giving them form with ectoplasm and communicating with spirits via rapping, though Amy is quite sure everyone is a phony, just like herself. Which is why she is very shocked to see on the very first night the first spiritualist Miranda Crandon really managing to give a ghost a material form by oozing ectoplasm out of her nose. The ghost points them to a crack in the bricked up door in the main hall, which leads into the courtyard which had been sealed for two-hundred years. They find a cross with pre-Church imagery at the center, and beneath the cross, they find the remains of a woman, which are still well-preserved, suggesting the woman has only been here for at longest a year, even though the courtyard has been closed off for two centuries! A servant is sent off to call for the police, even though the trip will be perilous due to a very heavy snow storm. The following day however, somebody has set fire to the Wicker Man, having placed the body they found inside, and then someone is killed inside the chapel, even though Amy and Darren were the last to leave the victim in that room and they had been in the drawing room ever since, and anyone going to the chapel needs to pass through the drawing room. With the snow storm going on outside, they don't even know whether the police has been notified, but as the spiritualists start to use their powers to communicate with the ghosts in the house to learn what is going on, they find out something sinister is on its way. But is the murder also the result of the supernatural, or did a living person commit this crime in Teshirogi Shoutarou's Tokushinkan Satsujin Jiken ("The Murder Case in the Blasphemy Mansion" 2023)?

I'll gladly admit the only reason this book caught my attention was the cover art. When it was announced first, I just knew I had to read this book. Of course, a cover doesn't seem much about a book's content, but assuming the cover had something to do with the story itself, the idea of the Sabbatic Goat playing some kind of role in a mystery story was interesting enough. I had never read anything by Teshirogi before, so it was a bit of a gamble, but to start with the conclusion, I was quite pleasantly surprised by the book.

At first I thought the book was going to be like Trick, with a fake psychic/spiritualist teaming up with a more science-based male partner, going up against other fake psychics. Only, that assumption was very soon discarded, as the book makes it clear fairly early on ghosts do actually exists in this world, and yes, there are also real spiritualists who can communicate with the ghosts one way or another. We do see that these ghosts generally can't directly influence the real world: some might sense the presence of ghosts and perhaps hear voices or see ghosts, but we don't actually see ghosts attacking people or moving objects on their own, so the mystery of this book fundamentally still works, as it is clear the answer to the locked room murder isn't just "ghosts did it." Even though it is surprising to see how "normal" ghosts are in this world, though it helps we see things through the eyes of Amy: she alone is the phony psychic here, and she doesn't really believe in ghosts or even fairies anymore, so like the reader, she too is quite surprised to learn at first spirits do exist.

And yes, the fact ghosts exist in this world do lead to some interesting situations mystery-wise. At one point, we even have a set of creepy twin mediums who communicate via rapping with ghosts, and they just decide to have a chat with the victim who just got killed to ask him who killed him. Of course, the mystery doesn't get resolved so easily, but we have several people with different spiritual powers, from ghost pictures to materializing ghosts with ectoplasm to a woman who can actually "time-shift" to the past and witness events that happened centuries ago. Some of these powers are used really cleverly for misdirection, and in a way that only works in this book, because we know the powers are real. In other novels, you might think there's some kind of trick behind them, but here you know you don't have to worry about that, and can focus completely on figuring out the meaning of the various seance sessions in relation to the grander mystery.  There is a a secondary plotline, where the characters try to learn more about the history of the Blasphemy Mansion, and the time when the secret club were having their orgies and doing all their black magic ceremonies, and I really like some of the misdirection that was used here in relation to the seances.

More impossible crimes occur throughout the book, like a woman's decapitated body appearing in a theater of which Amy alone held the key, but I do have to say the actual murders themselves are relatively easy to solve: while the supernatural parts are used very cleverly in terms of design to facilitate these murders, the tricks behind them are ultimately fairly familiar, so you might recognize them early on despite the, otherwise really well-done, dressing with the supernatural. But despite that, I think this book still is a very fun read, as the imagery and atmosphere are really good and you can really feel how the supernatural elements really work with these murders. The ending by the way really moves into cosmic horror avenues, and while some parts are not as strong as other parts of the book I think, like the grander motive behind the murders, it's not something I really mind as it all fits the vibe of the book.

But yeah, I really enjoyed Tokushinkan Satsujin Jiken overall. If you look at it purely as a mystery novel, it might not be as strong as you might hope despite it having some clever uses of its supernatural themes, but as a book that tries to be equal parts mystery and (cosmic) horror, it's a great success I think and I wouldn't be surprised if this one ends up on my favorite list of this year.

Original Japanese title(s): 手代木正太郎『涜神館殺人事件』