Here on this blog, it's a tradition to look back at the reviews and other posts that were published ths year and highlight a few of them. I usually post this list around Christmas, but as my weekly update day is Wednesday, I figured it'd just post it on the usual day then as it's so close... I'm always months ahead with writing posts, but this particular post I always write in December, because sometimes I schedule in extra posts (like Detective Conan: Black Iron Submarine) and sometimes I end up shuffling the post schedule, so I usually am not sure about what posts I can refer to in this end-of-year post until.... it's the end of the year. Of course, some of the eligible posts I wrote way back in 2022 already... This year, I managed to read a few out-of-print authors and works I had been eyeing for some time now, so that was fun. I usually don't really plan what to read in a specific year, so even to me, it's a surprise how a year will end for me, sometimes I basically only read books by authors I already now, sometimes I see a rather noticable influx of authors I had never read before. I'm already in the second half of 2024 when it comes to scheduled posts, and I can already tell you there's gold among some of the posts there! I hope you'll all have a fantastic new year and see you back in 2024!
Wednesday, December 27, 2023
Turnabout Memories - Part 13
Wednesday, December 20, 2023
Law of the Jungle
Final review of the year, but it's about a great book!
Ootoya Takashi was always content being a minor private detective, always observing cheating spouses and that kind of work, so at first, he didn't quite understand why the student Ririko wanted to be his assistant, and when she explained, he refused her at first. Ririko's mother, during her lifetime, had been a member of a cult, which had swindled her out of her money, leading to Ririko's father kicking her, and Ririko out of the house. After Ririko's mother's death, she learned the truth about the cult, and wanted to expose their tricks under the cover of a detective agency. Ootoya eventually gave in, and together with Ririko, he exposed a gigantic scam conspiracy. Soon, Ootoya himself became a well-known detective too, but the truth was that while Ootoya did indeed solve a lot of cases himself, it was actually Ririko who was often one step ahead of him, even though she was his "assistant." When one day, in November 1978, Ririko disappears, Ootoya becomes worried about her because they have made enemies in the past, but he learns quickly she has gone to the South American country of Guyana, to the community called Jordentown.
Jim Jorden claimed he could heal any illnesses and injuries, and started his own, Christianity-based cult. He gathered quite some followers in the United States, but also enemies: many people who have also left the cult, portraying Jim Jorden as a fraud and eventually, even politicians started to take a better look at him. Jim Jorden swiftly left the United States to found his own community in the jungles of Guyana, and he was followed there by about a thousand followers from the US and other parts of the world. The people of Jordentown mostly keep to themselves, led by Jim Jorden and his upper management members, but lately, US politicans have been putting political pressure on them, and Jim Jorden wants to move his community to the Soviet Union, with the help of a prominent US businessman with ties to the Soviets. This businessman however wants to know whether Jim Jorden really has powers to heal people, and after some negotations, Jim Jorden agreed to invite a team who will investigate whether his powers are real, and to observe the living conditions in Jordentown. Ririko had been chosen as one of these people thanks to her experience with exposing a fake cult, and she is joined by Jodie Randy, famous for exposing fake psychics on television, Yi Ha-jun, a Seoul University student who exposed a sexual abuse affair by the Christian church, and former FBI agent Alfred Dent, who has actually managed to go undercover, acting as an attorney for Jim Jorden. Ririko and the others however didn't return to their respective countries even though they were only to stay there for a few days, so suspecting they might be being kept captive by Jim Jorden, or worse, Ootoya himself travels to Jordentown with the help of a reporter childhood friend. When they arrive there, they learn Ririko and the others were held captive, because they didn't believe Jim Jorden's "miracles", so Jim decided to have his "guests" stay longer so he could convince them of his powers and report back to the businessman so he and his flock can go to the Soviet Union. As the people in Jordentown all believe in Jim Jorden as their "god" who can heal them, and some of them are such fanatic believers they are willing to kill for him (and the community is armed!), they have no choice but to stay there for a while, but they are fairly sure they won't be hurt because that would definitely mean no trip to the Soviet Union. The following day however, Dent is found stabbed to death in his room, and the room was locked from the inside. Was this an impossible murder? But in Jordentown, there is a man who can perform miracles, so is he the murderer? While Ootoya and Ririko try to solve the murder despite the unique circumstances, more impossible murders occur, but will they be able to uncover the truth, and get away safely? That is the question in Shirai Tomoyuki's Meitantei no Ikenie - Jinminkyou Satsujin Jiken ("The Sacrifice of the Great Detective: The Peoples Church Murder Case" 2022), which also has the alternative English title The Detective Massacre.The first time I read anything by Shirai Tomoyuki, was the short story Chibiman to Jumbo, which was beyond nasty, with a lot of gore. And I don't mean "decapitated people" gore, but a lot of vomiting and eating sea roaches and stuff like that. I was told "nasty" was something Shirai wrote a lot about, so I was kinda avoiding him, despite hearing also positive things about his mystery stories in terms of... mystery. So when I saw The Detective
Massacre won the '23 Honkaku Mystery Award and ranked in first place in the Honkaku Best 10 2023, and I heard this one didn't have the gore, I picked this book up as my first Shirai novel, and I am so glad I did, as this is easily one of the best books I've read this year, and I can definitely see why it'd end up high on people's rankings!
It's of course clear right away this book was inspired by the real story of Jonestown in a lot of ways, and that is also the defining feature of this book: a story set in a very unique place, a closed-off town in the jungle, for a cult built around one single man, who rules the whole community and who is beloved by everyone as a god with healing powers. For Ootoya and Ririko, this is effectively a closed circle, as they can't just leave Jordentown alone and you definitely need a car to make it through the jungle to a landing strip, and of course you also need a plane to get away there. Due to the beliefs of the cult members, about a thousand of them in all ages (children go to school during the day, while the adults work on the fields to farm food), the impossible crimes also are not considered to be as grave or serious by them, as by the outsiders: impossible murders aren't strictly impossible for the cult members, especially not if those who are killed were punished by the heavens for opposing Jim Jorden and his followers. The result is a book with a fantastic, suspenseful and tense atmosphere, where you know any false move by Ootoya could perhaps lead to them being punished by the cult members right away for going against their rules and yet they do want to solve the murders.
On the other hand, the cult members aren't like brainwashed Kali cult members, but often ordinary people from the US with their own personal traumas, which they finally learned to cope with thanks to their life in Jordentown and the teachings of Jim Jorden. While they believe in Jorden, they are also, on the whole, peace-loving people who just want a place for themselves to live without being judged by others, and while initially cautious for the strangers, they do welcome Ririko and the others to Jordentown and are eager to show how great their community is and how they'd like to move to the Soviet Union in order to continue this life. It's under these circumstance we have these murders, and we clearly see how people on one hand know murder has occured, but also try to give these deaths a certain meaning that fits with their lives and their beliefs, again resulting in a very unique atmosphere that really makes this a one-of-a-kind mystery novel.
Over the course of this novel, several murders occur during their stay in Jordentown, that are in principle simple, yet impossible. A man murdered in his bedroom, but with the key inside the room, a woman who was poisoned during a tea party, but the other women are all fine, things like that. The situations themselves are fairly small-scale and taken on their own, they might not be super impressive. However, The Detective Massacre manages to use these seemingly "small" murder situations in conjunction with the unique setting that is Jordentown to present an absolutely phenomenal mystery novel. That is in part already hinted at by the text on the obi of this novel, which tells the reader the solution part of this book is 150 pages long (close to 40% of the book!). Mechanically, these impossible crimes might seem simple, but because they are in such an odd place, where people literally believe in miracles and thus impossible occurings, the detectives have to go a long way to not only logically explain how things happened and the reason for that, they also have to explain why these murders aren't impossible, while at the same time, the explanation needs to accept the existence of miracles, because the people here believe in them. So the solutions often have to go a roundabout way to explain things, because the detectives have to incorporate the "common sense" that exist in Jordentown, while also arriving at a logical explanation acceptable for them. This leads to some brilliant pieces of deduction that only work in Jordentown and no other mystery novel. The book is also full of false solutions, as it takes a while for the detectives to arrive at the actual truth, but it's amazing how Shirai structured this book. The same situation allows for several false solutions, but they are all properly hinted at, and while not all of them are as clever and you quickly realize these must be false, it's still impressive how he managed to properly hint all of the false solutions as well as place the clues for the counter-argument to the false solutions, and also have a final solution ready. Fans of the works of Brand, Berkeley and Queen, with deeply structured false solutions that build on each other and stuff like that will definitely like this book too.
The placing of clues and foreshadowing in The Detective Massacre also deserves a special mention. Shirai does a fantastic job at placing all kinds of hints that come back much later for these false solutions, not only in the form of actual physical evidence being referred to later, but also situations or moments that seemingly have nothing to do with the murders, but that are mirrored in surprising and clever manners to become relevant to those murders. Some segments really just sound like nothing more than small characterization snippets used for a cheap chuckle, but then turn out to be applicable to the murder mysteries too by looking at those stiuations from a very different angle. It might be because of the weird location that is Jordentown, but it's easy to look at Jordentown as its own thing, so it's extra surprising when you see moments "outside of Jordentown" suddenly being used in a clever way to set things up that happen inside Jordentown.
The two detective characters of Ootoya and Ririko are also used in a really good way. The two detectives (technically, Ririko is Ootoya's assistant) have very different approaches when it comes to the question of what a detective is, and what they do, and that also results in them going for approaching the people of Jordentown very differently, and also trying to explain the murders in very different ways (hence there are not only false solutions, but actually different strands of solutions, where they work from different angles precisely because Ririko and Ootoya look at the people of Jordentown, and what they believe in, very differently). The ending, which puts Ririko and Ootoya at very completely sides in terms of "what being a detective is about" is amazing, as it really gives meaning to why we have two different detective characters. Some of the set-up to the final stretch of the book doesn't feel as strong as other parts of the book, but ultimately, it's a book that'll stick in your mind for a while, and the ending will play an important role in that.
This book also appears to be part of a series which follows the title convention of "Meitantei no..." ("The Detective...") but I don't know how strongly connected these books are, if at all, in terms of story. Story-wise, The Detective Massacre feels fairly self-contained, but there are a few references and characters who might be series characters? I guess there's one way to find out...
But as Stan Lee also wrote, 'Nuff said. Meitantei no Ikenie - Jinminkyou Satsujin Jiken or The Detective Massacre is a fantastic mystery novel, which uses a unique setting to tell the kind of detective story fans of Brand, Berkeley and Queen are likely to love with its many (properly built-up) solutions, but it's also a great book on its own as it uses the setting of Jordentown to present a mystery story you really won't be seeing anywhere else. Even something like Queen's And on The Eight Day doesn't quite come close to this. One of my favorites of this year, and I hope to read more of Shirai's work in the future.
Saturday, December 16, 2023
The Stone Idol
Most of the mystery games I play, place an emphasis on the story, and use game mechanics to allow the player to advance in the story. Most of them are of course adventure games where you closely follow the development of a tale of mystery, and the story is allowing the player to interact with the mystery by presenting them these puzzles in the form of questions, to see if you managed to solve them. Often, these games also offer an 'inventory' system in the form of a clue system, where you accumulate clues which you can use to for example answer the aforementioned puzzles ('showing evidence'). A game like Gyakuten Saiban/Ace Attorney for example in fact mainly revolves around the exact same puzzle being fed to the player constantly, be it a highly context-senstive one (a contradiction between the evidence you gathered and a statement made by a witness), while other games like Detective Pikachu Returns might just present varying questions depending on the specific story part, ranging from "who is the culprit and what is the evidence that points to them" to "do we have some clues that could tell us how we could get past that guard?" or something like that. Still, most of the adventure games I play basically ask you context-specific questions that pertain to that specific part/scene of the story.
2018's Return of the Obra Dinn was a huge surprise as a mystery game, as it focused much more on one core deduction-focused game mechanic, and it basically only asked you the same question again and again, without much change in the actual underlying context of the question. Investigating the body-filled ship the Obra Dinn which mysteriously returned to the harbor, your task is to 1) identify each dead body and 2) identify the cause of death (and culprit if applicable). This task remains the same from start to finish, and you could theoretically just fill in the crew list, connecting each name with a portrait and their cause of death right from the beginning. Of course, the game wasn't that easy, as identifying each corpse depended on reliving their final moments via a magical watch, and it was necessary to have a very keen eye for contextual details to deduce from each death scene what name belonged to each face: a man being called by his name is of course a very easy clue, but most of them weren't that easy, and had to be deduced from seeing in them in multiple scenes and connecting various clues together. That said, the core tasks remained the same, and in my review, I described Return of the Obra Dinn as in essence being "a gigantic sudoku puzzle: you know each face and each name, and now you have to determine what names and faces can or can not belong together by crossing off all the possibilities. If for example you know this person is either the carpenter or the carpenter's assistant, but you also heard somewhere that the assistant dies before the carpenter, than you can identify both once you know in what order the two nameless faces died." Because each person can only have one name, face and cause of death, and names and faces of course are not shared among multiple people, it really felt to me like sudoku, determining the characteristics for each "sudoku puzzle" and knowing how faces/names/ranks/etc. had a finite number of uses. Strangely enough, I've had multiple surprised reactions when I described Obra Dinn's gameplay as sudoku, even though in my mind it seemed not only so obvious, but I couldn't even imagine it was an original thought in any way. Earlier this year, I played Unheard, which had a similar feel (but audio-based) and it was quite fun!
When The Case of the Golden Idol released in 2022, I heard it had gameplay similar to Return of the Obra Dinn, and I also played the demo when it was released, which I enjoyed a lot. But for one reason or another, I didn't pick up the full game right away, but now we're more than a year later, and I finally played the game. * When you start up the game, you are immediately presented with a ghastly scene: one man pushes the other off a cliff. The problem? You don't know what the heck is going on. Who is the murderer? Who is the victim? Why is he murdering the other? Where are they? As you click around, you gather key terms (names, verbs, locations, etc.), and you slowly start to piece together the story behind this scene: set in the 18th century, we are looking at the two men who obtained the titular golden idol during an expedition, and apparently one is killing the other in order to keep the idol for himself. But who is who? You find letters with names in their rucksacks, so you know the two men must be Albert Cloudsley and Oberon Geller, but who is the pusher, and who is the pushed?
It's here we are treated to the gameplay similar to Return of the Obra Dinn: to get anywhere in this game, you must first use the names you have gathered, and assign them to the faces you see on the screen. At first, this is fairly easy, like seeing one character addressing the other by name, or for example you can guess by their uniforms, but later scenes are much trickier. Because Golden Idol's gameplay focuses mostly on determining who and what everything is on the scene, the murders you'll be solving
are fairly straightforward: the focus is not on the how, but on figuring out the whole underlying context. While a lot of the scenes might seem rather baffling at first, that's often simply because you're dropped in a scene that is unfolding right now, and usually after collecting the first few key words, you'll quickly grasp the broad outline of the case, after which you can concentrate on figuring out who everyone exactly is and the order of events leading up to the murder. Unlike Return of the Obra Dinn however, The Case of the Golden Idol will also ask you other questions about the scene to answer, again using the key terms you have accumulated from the scene. You might be asked to determine whom certain letters you found on the scene belong to, or you find a floor diagram and must also determine who stays in what room. Once you figure out these secondary clues, you are usually tasked with one final mission: to determine exactly what happened. This is done by completing a short summary of the scene, which has a lot of blanks. You fill this summary in using all the key terms you found. You might for example see Character A killing Character B with something in their hand in a unknown location. So first you have to use the clues to determine A is in fact Colonel Mustard, a name you found in a letter in the luggage in one of the rooms and you remember one character calling A by his title, and then based on the books in the background of the location you determine the room is in fact the library and not the kitchen, and finally, you can fill in the blanks in the summary by saying [Colonel Mustard] walked into the [library] and used the [candlestick] to kill [Miss Scarlet].
While not as difficult as Return of the Obra Dinn, The Case of the Golden Idol is certainly a detective game that will challenge your mind, as while the first few scenes you investigate are fairly small and straightforward, later scenes might involve several screens with a lot more going on. The story is surprisingly epic, spanning several decades and each "level" is a specific scene (usually moments after a mysterious violent death) revolving around the titular golden idol. You follow the golden idol's journey as men crave its powers, but because each scene is presented without any introduction, it's up to the player to guess how this scene might connect to the previous one, even if it might be a few decades since the last scene and it's set at a completely different location with perhaps only one face or name you recognize from a previous scene. That is one part I really enjoyed The Case of the Golden idol over Return of the Obra Dinn, as the latter was a great deduction game, but the story you uncovered behind the crew's mysterious deaths was not that one of deductive mystery. The Case of the Golden Idol however does present one and realizing how each scene is connected to the next is part of the mystery the player also needs to unravel in order to beat the game. At first though, the scenes might feel very disconnected and that might feel a bit disappointing, as you move from one confused state to another, but it does come together quite nicely once you're past a certain point, when more of the plot is revealed.
I quite enjoyed the overall story too, though I do think some of the secondary puzzles you are required to solve in each level had too much of a "logic puzzle" sense to them. One of the later stages for example had you figure out something out to a degree that wasn't really relevant to the case at hand (do you really need to know those exact numbers?) and those parts I didn't enjoy. I liked Obra Dinn a lot because it used the same basic puzzle of face + name (+ cause), but some of the secondary puzzles in Golden Idol feel very contrived as puzzles (sometimes, it almost feels like people are for example only calling other people by codenames or nicknames just so the player can be presented with a puzzle).
The demo I played one year ago of The Case of the Golden Idol is basically the same as the full product, so I can't say I was really surprised by the game now I have played it, but it is a very fun mystery game that really puts an emphasis on deductive thinking. If you liked Return of the Obra Dinn, you're certainly going to like this, and because of the shorter playtime and the slightly easier difficulty, I'd say The Case of the Golden Idol might even be the better introduction to this style of deductive reasoning games. I haven't gotten around to the DLC yet, though I have heard it's more
challenging than the base game, so I'll probably eventually get around
to playing those two too sooner or later! Preferably before the recently announced sequel comes!
Wednesday, December 13, 2023
The Body's Upstairs
There is no reality where students would gladly say yes when their Philosphy professor invites them to their office to talk about Ellery Queen and the philosophical problems regarding mystery fiction...
They leave the others in Sumiyoshi's office and walk to Seminar Room 1 on the same floor, which is unused at the moment. Just before they enter, a different professor wants to discuss something with Sumiyoshi, so Naoko enters the room first. As the two professors walk away, they notice a guard also entering Seminar Room 1. Meanwhile, Hikawa and the two girls who remained also loaf around a bit, going to the bathroom before they'll leave, but then a loud cry comes from Seminar Room 1. Everyone runs to the room, and they find... a dead guard lying in the room. But for some reason Naoko is not here. Around the same time, the police arrives at the campus, even though nobody here called for them yet, but it turns out someone else called because they saw something outside: the body of a woman was hanging from the roof of the building. This woman of course turns out to be Naoko, who was tied by her legs and thrown from the roof, hanging her upside down with her skirt hanging upside down. But when did Naoko leave the Seminar Room, why is there a dead guard there, and why was Naoko herself too killed? Hikawa, who has solved a few cases before, of course wants to know the truth, but it turns out Miho herself might be an even sharper detective than himself in Hikawa Tooru's 2001 novel Saigo Kara Nibanme no Shinjitsu or The Penultimate Truth.
After Makkura no Yoake and Misshitsu wa Nemurenai Puzzle, it was very clear that Hikawa (the actual author) is a big fan of (early) Ellery Queen, writing in the same style, and of course, Saigo Kara Nibanme no Shinjitsu follows the same idea. However, I feel that after the more exciting second novel, which utilized a closed circle situation to keep the story tense, Saigo Kara Nibanme no Shinjitsu was surprisingly boring to read, with an incredibly slow mid-section. As much as I love Queen-style detective stories, with an emphasis on longer chains of deductions based on physical evidence and the knowledge of what characters did or could have been aware of at what time, these kind of novels do rely a lot on presenting this kind of data to the reader, so the investigative portions of a story can feel a bit dragging. Saigo Kara Nibanme no Shinjitsu is an example of a book where the mid-section indeed suffers from this mode of writing, because it's just slowly feeding you data, and in a very passive way. Like in the first novel, Hikawa soon gains the trust of the police detective in charge of the investigation, who then occasionally gives Hikawa confidential information, and Hikawa has a few talks with the suspects, but all of this moves very slowly.
I think Hikawa (the author) tried to battle this by introducing the rival character of Miho, similar to the character Komiyama in the previous novel: in the second novel, the editor Komiyama turned out to be a talented fan of the mystery genre who pro-actively wanted to solve the mystery, and Miho too turns out to be very sharp, capable at times of out-thinking Hikawa (the character). But their battles only really become meaningful near the end of the tale, as Hikawa has a kind of inferiority complex regarding Miho throughout the tale, meaning it's just Miho sometimes posing a (clever) theory and Hikawa just reacting in awe and admiration. Perhaps it's because I read Misshitsu wa Nemurenai Puzzle and Saigo Kara Nibanme no Shinjitsu basically one after another, but the 'Hikawa feels inferior to rival' part of both stories felt very similar, so it was also not as exciting anymore (that, and you already know Hikawa's the series detective...)
Anyway, this time Hikawa is once again facing a situation that is not quite an impossible situation, but only nearly one. Nobody was constantly watching Seminar Room 1's door, but they can't figure out why the guard went in the room and ended up dead, while Naoko somehow ended up dead on the roof. Examining the timelines and noting the time the body of Naoko hanging from the roof was discovered by a taxi driver passing by the campus, they also realize Naoko must have left the room very early, creating only a small frame of time in which the murder could have happened. Meanwhile, there were only a handful of people left in this particular university building. In a way that's incredibly convenient for a detective story, it turns out the security company in charge of the building had secretly built an experimental system that logs the time and duration any time any door in the building is opened, which allows them to determine around which time Naoko slipped away out of the room, but again, this creates problems with the time needed to kill the guard in the room, and kill Naoko on the roof. Due to the system, the police also knows exactly how many people were in the building at the time, but not everyone with a connection to Naoko (mainly the people on the philosophy floor at the time of the murder) have a clear alibi.
As you can guess, the story becomes quite focused on deductions based on time, on figuring out where there's a gap in everyone's alibis which would allow them to commit the murder, and I have to admit, this can be quite boring. There's not much of physical evidence around, so you don't get much of those evidence based chains of deductions I tend to like, where you have to figure out why an object was used or what the use of a certain object tells you about the killer. Time table-based deductions can be interesting in combination with other elements, but on their own, or at least as the main focus, they tend to be very dry puzzles, and that's the same here, and part of the reason why this is definitely my least liked Hikawa novel of the three I have read now. Not that it is devoid of clever parts: the deductions regarding why Naoko was hung upside down from the roof are pretty interesting and exactly the kind of chains of reasoning I do like to read about, but it's definitely just a smaller element of a book that is more focused on time. The way the rivalry between Hikawa and Miho is also resolved in an interesting manner, that ties back in a meaningful manner to the discussion on Late Queen Problems mentioned earlier in the novel. Considering there's a second detective character, you know one of them will pose an incorrect solution at some time, but the way it's framed here, it doesn't feel like just filler or a fake, but it feels like an interesting thought based on the earlier philosophical discussion.
But on the whole, Saigo Kara Nibanme no Shinjitsu is certainly not my favorite of the Hikawa novels until now. While I appreciate the mode of the detection utilized in these novels, the way it is told now is a bit longwinded and I am in general not a super big fan of stories that require you to fill out time schedules for a dozen of characters and try to find a logical gap in them. Hopefully, the next will bring back some of the more focused mid-section like the second novel had.
Saturday, December 9, 2023
Terminal Connection
Part 1: Volumes 1 ~ 10
Part 2: Volumes 11~20; The Timebombed Skyscraper (1) / The Fourteenth Target (2)
Part 3: Volumes 21~30; The Last Wizard of the Century (3) / Captured in Her Eyes (4)
Part 4: Volumes 31~40; Countdown to Heaven (5) / The Phantom of Baker Street (6)
Part 5: Volumes 41~50; Crossroad in the Ancient Capital (7) / Magician of the Silver Sky (8) / Strategy Above the Depths (9)
Part 6: Volumes 51~60; Private Eyes' Requiem (10) / Jolly Roger in the Deep Azure (11)
Part 7: Volumes 61~70; Full Score of Fear (12) / The Raven Chaser (13) / Lost Ship in the Sky (14)
Part 8: Volumes 71~80; Quarter of Silence (15) / The Eleventh Striker (16) / Private Eye in the Distant Sea (17)
(You will find the links to the reviews of volumes 70, 72~76, 78, 82~104 and the films Quarter of Silence (15), The Eleventh Striker (16), Private Eye in the Distant Sea (17), Dimensional Sniper (18), Sunflowers of Inferno (19), The Darkest Nightmare (20), The Crimson Love Letter (21), Zero the Enforcer (22), The Fist of Blue Sapphire (23), The Scarlet Bullet (24) and Bride of Halloween (25) in the library or via the Detective Conan tag)
As a mystery film however, I again have to stress Black Iron Submarine isn't anything special. The mystery-plot mostly revolves around who the traitor within the Pacific Buoy is who helped the Organization kidnap Naomi and later even commit a murder in the Buoy, but the tricks used by the murderer, and the clues pointing to them are rather basic, and I wouldn't really mind in a normal 24-minute episode of Detective Conan, but they feel rather underwhelming in a theatrical release. The best I can say is that yes, the clues are properly and fairly planted for the attentive viewer, but don't expect a sense of blissful comprehension when all the pieces fall into place, as the puzzle is just too simple. It also doesn't help the suspects have far too little screentime to make any impression on the viewer: they get an introduction at the start, but afterwards they all have like only one or two appearences saying one or two lines, as the film focuses more on the recurring characters from the main series. The murder half-way the film is also a bit too "on the nose" with its use of technology to facilitate the killing, and the kind of idea everybody will have played with in their mind at one time, and here it's used in the most non-surprising, direct manner imaginable.
Wednesday, December 6, 2023
Murder as a Fine Art
I don't think I have many books with a grey cover...
Maya Yutaka is not an author you're going to read if you want something conventional. Ever since he made his debut in 1991 with Tsubasa Aru Yami - Mercator Ayu no Saigo no Jiken ("Darkness with Wings - The Last Case of Mercator Ayu"), you can detect a theme in his works, and that is deconstruction. Maya obviously loves the mystery genre, but it's his love that also allows him to deconstruct the familiar tropes and themes of the genre. Post-modernist themes like the Late Queen Problem are subjects that play a big role in Maya's work, and notions like the truth or the detective, which seem like very "obvious" themes in the mystery genre, are transformed, transfigured and molten into new shapes in Maya's books. His books are seldom straightforward, and will turn the conventions of mystery fiction around just to mess with you, whether it's by not providing a clear truth at all (like in the infamous Natsu to Fuyu no Sonata) or just delving into Late Queen themes like multiple truths/interpretations in Sekigan no Shoujo.
And in a way, it's incredibly fun. But you definitely need to be in the right mindset for this.
It's also very difficult to write about these stories, precisely because more often than not, they're not really meant to be normal mystery stories. They almost feel like punchlines, building on Late Queen problems and other post-modernist themes regarding mystery fiction and taking their conclusions to the extreme. So while the stories start out in familiar ways, the part that is usually the "solution" to a mystery is changed in these stories, concluding in very surprising and subversive ways.
The opening story Shisha wo Okosu ("To Wake the Dead") for example starts very conventionally: Mercator is hired to investigate the death of someone, who died one year ago, while he was staying with some friends in an old house up for sale just outside the town. They had been drinking, and he had been resting in another room, and it appears he just fell out of the window, killing himself. Mercator is now to see whether it was really an accident, as the friends still feel something was off. While they are waiting for Mercator and Minagi (a mystery author who acts as Mercator's Watson/slave), they quickly realize the death wasn't quite normal, and they start to suspect each other, but then Mercator arrives and he... solves the case? I do really like some of the deductions Mercator presents in this story. They do remind you that Maya was indeed a member of the Kyoto University Mystery Club, and he utilizes some clever Queen-like deduction chains to slowly point towards a surprising truth behind the death one year ago. Only... that's not all. Once the dust has settled, Mercator basically turns everything around in a way that completely renders this a non-mystery story in essence. I like the idea, but this first story proves right away this isn't really a mystery collection.
The second story Kyuushuu Ryokou ("A Trip to Kyuushuu") does something similar: Mercator forces Minagi to open a file on his own computer, which turns out to contain a virus. Because Minagi's manuscript has been wiped, Mercator offers to present Minagi a plot for a new story. They walk out of Minagi's apartment, but just near the stairs, Mercator notices a weird smell from one of the neighboring rooms, and when he peeks inside, it turns out someone's dead inside. Mercator and Minagi look around the room, trying to figure out why Minagi's neighbor is dead, as this will serve as Minagi's new story. Again, this story features a few nice short deduction chains based on the physical evidence they find, but ultimately, it's all building up to a climax that can only be described as a punchline, and any feeling of catharsis of learning the solution is washed away immediately. It's quite funny and I do think this particular story is the closest to a "normal" detective story, but still very subversive.
The third and fourth story Shuusoku ("Convergence") and Kotae no Nai Ehon ("A Picture Book Without Answers") can't even be explained properly, as both are truly something you have to experience yourself. In Shuusoku, Mercator and Minagi are invited to a small island with a mini-cult to investigate a break-in, while in Kotae no Nai Ehon, the murder on a teacher is the subject of an investigation. While again both investigations do feature clever deductions that would've been great in straightforward detectives, Maya then decides near the end to tie explosives to the story, blow it up, gather the pieces and then set fire to them just to finish them off. The conclusions of both stories will infuriate you if you want a normal detective story, but that's what makes them so interesting as experiments regarding the set rules and tropes of mystery fiction. Kotae no Nai Ehon in particular is daring with what it tries to do, and truly something you can only pull off once, though I like the surprising elegance of what is done in Shuusoku better. These two are the must-reads of the collection, just for their craziness.
The final story Misshitsusou ("The Locked Room House") is a short short, involving just Mercator, Minagi and a dead body they find one morning in the house they are staying at. What follows is a short conversation-only story that once again ends with a ridiculous resolution if you'd think about it from a "mystery genre" point of view, though at this point, I think a lot of readers can guess what Mercator will do considering how outrageous he's been behaving all this time. The title of the collection is Also Sprach Mercator, and that is certainly a theme running through all these stories: ultimately, it's Mercator who decides what the "truth" is and how each story will end.
I did enjoy Mercator Kaku Katariki a lot, but it's not something I would want to be reading all the time. It worked for me, precisely because I had been reading a lot of formal mystery stories at the time, and so I had a lot of fun seeing those same tropes played with in such a daring way. I do think this collection is the most accessible work written by Maya where he addresses these deconstructive themes. Something like Natsu to Fuyu no Sonata just requires a lot more dedication from the reader, while Mercator Kaku Katariki is actually a very short and light-weight read. This is not a book I can unconditionally recommend to mystery fans, but if the idea of playful deconstruction appeals to you, I think this will be a very fun read.