「いろりろおききするのが、私の仕事でして」
「失敬な人だな。いったいどこの局?名前と所属を聞いておくよ」
「名前は福家です。所属は警視庁捜査一課です」
『相棒』
"It is my job to ask questions about everything."
"Do you know how rude you are? What station are you working for? Give me your name and your department."
'My name is Fukie. My department is the Metropolitan Police Department, Division 1."
"Partners"
Now I think about it, I don't really read many
inverted mystery
series. Sure,
Conan and
Kindaichi Shounen have some occasionally, but I haven't actually read a whole series that consists solely out of inverted stories... (with the
Columbo and
Furuhata Ninzaburou novels/short stories being exceptions, but not really
series on their own in the first place).
Earlier this year I reviewed
Ookura Takahiro's
Fukuie Keibuho no Aisatsu, the first volume featuring the inverted mystery stories starring
Lieutenant Fukuie of the Metropolitan Police Department. Ookura had in the past written several official
Columbo novelizations for the Japanese market and the inspiration the
Lieutenant Fukuie series takes from his grand predecessor are quite easy to pick up. Fukuie is a youthful-looking, small woman with frameless glasses who is often mistaken to be a college student, reporter, secretary or
anything but a police detective, but she is in fact one of the sharpest officers in Division 1, in charge of homicide investigations. The first impression of most people is that of a scatterminded, clumsy woman, who has a knack for losing track of her police badge, but the real criminals soon learn that Fukuie is more than meets the eye, as the efficiency with she works, as well as her eye for fine detail usually put her right on their trail.
Fukuie Keibuho no Saihou ("
The Second Visit of Lieutenant Fukuie, 2009), which also carries the alternate English title of
Reenter Lieutenant Fukuie, contains four stories told from the perspective of the criminals as they're being cornered by the Lieutenant, from a popular screenwriter who comes up with an elaborate fake abduction to secure his own alibi to one half of a comedy duo who takes drastic measures in order to break up his partnership.
Not much time passed between me reading
the first volume and this second volume in the series, which usually indicates that this is a series I enjoy, obviously. And it is! Granted, the stories are all relatively short and because each of these stories follow the same inverted style, they eventually feel somewhat alike as most of the time the set-up of the core plot is rather similar (criminal comes up with perfect plan to commit murder, unforeseen happening during the crime allows Fukuie to solve the case), but nonetheless, this is great entertainment, and like an episode of
Columbo, much of the joy comes from seeing how Fukuie slowly but surely manages to creep up to the murderer with evidence. Part of the fun also lies in the diverse backgrounds of each of the stories. In one story, you'll be reading up on the world of vinyl figures and counterfeit toys, the other is about a
manzai stand-up comedy duo and the entertainment industry. Each story touches upon completely different worlds, so at least in that aspect, this series never disappoints. Like many of the
Columbo episodes, the criminals are usually people who have been succesful in their lives (or at least in the past). Different however is that most of the murderers in this volume are driven to their crime because they're being blackmailed for a past mistake. Only one story features a motive that is closer to the "immediate gain"/"removing an obstacle" motive often seen in
Columbo.
I didn't mention it in
my review of the first volume, but the
Lieutentant Fukuie also resembles
Columbo due to the comedic undertones. Fukuie being mistaken for all kinds of people, the way the forensic investigator Nioka always ends up having to tag along with Fukuie as she goes off on a hunch of hers and the numerous hints to Fukuie's private life all bring some lighthearted moments. Fukuie makes no hints about her husband or any private relations, but she reveals herself to be a big fan of stand-up comedies and even children's action hero series, and it's a mystery how she manages to watch them as she never sleeps whenever she's working on a case. A lot of comedy is also derived from the many,
many side characters who appear each story. Each story is usually divided in about 10 segments, and often, four or so of them are about related parties, like acquaintances of the victim or culprit or just the waiter from an often-frequented restaurant, getting a visit of Fukuie. These segments are usually very short, five or six pages, each featuring characters who only make their one appearance then, so while the stories are relatively short and the core crime fairly compact, you'll always see quite a few characters pass by as you follow Fukuie's investigation. These characters are also surprisingly well-defined despite their short time on the stage, and they too often lighten the mood.
Like I mentioned in the other review however, I do find it hard to write down my thoughts on the individual stories, as it's so easy to spoil too much about them. Their inverted nature mean that the reader will always know more than the Lieutenant and that much of the underlying mystery plot is revealed right from the start to them: from the way the murderer committed the crime to the lines of defense erected by them to divert suspicion. Most of the time, the mystery for the readers revolves around two points: how did Fukuie first start to suspect the true criminal, and how will she manage to prove her target did it? Usually, the trail is born because some unforeseen event occured during the crime, for example because the victim fought back or something else happened at the same time as the crime, and it's up to both the reader and Fukuie to deduce what that event is. This is also the case in the opening story,
Max-Gou Jiken ("
The Incident On The Max"). Harada Akihiro is the director of a home security company who who is an often-seen guest on television as an expert on his field, and his security company is preparing to do business in the States too. That is why Harada is desperate to hide the fact that long ago, when he started out as a private detective, he blackmailed people: it was this money that eventually made him the man he is now. His partner in crime then was Naomi, a freelance investigator. She too used her money to open her own business, but her bar has now folded, and with gambling debts too weighing her down, she turns to Harada "for old times' sake", with some audio tapes with incriminating conversations as her insurance. Fearing she'll forever keep him on a leash, Harada decides to kill Naomi. He invites her to the Max, a small leisure cruise ship that's usually carrying guests from Muroran, Hokkaido (Northern Japan) to Hakata/Fukuoka (Southern Japan), but this time, the Max has been chartered by a tour operator for a overnight trip to the islands south of Tokyo back. Harada's plan is to kill Naomi and make it seem like another of her victims is the killer (as one of their men was sent to the Max too to keep an eye on Naomi). What Harada couldn't have guessed however that Lieutenant Fukuie would accidently become a stowaway on the Max (having lingered too long on the ship for a different investigation). Most of the mystery is already revealed to the reader, though it's a bit of a stretch of how Fukuie managed to guess that Harada would be present on the ship in the first place. The clue that proves that Harada is the killer however is done splendidly, with you knowing that
something must have happened that neither Harada nor the reader know, but which Fukuie manages to deduce based on the same things both the killer and we know.
Ushinawareta Tomoshibi ("
Lost Light") reminds slightly of the
Columbo episode
Negative Reaction, as it concerns a fake kidnapping. Toudou Masaya is a succesful screenwriter for both the silver screen and television, but nobody knows his hit debut work was actually stolen from a childhood friend who died young. Well, nobody except for a shady antiques dealer who happened to come across the same script when the friend's parents were selling the contents of their old storage. Toudou comes up with an elaborate plan to kill the antiques dealer. Mimuro Kanji is a unsuccesful actor who is a big fan of Toudou and even comes close to being a stalker. Toudou tells Mimuro he wants him to play the role of the kidnapper in his upcoming production. The final call is on the head of the director and the producer of the movie, so Toudou says he'll secretly go through the play together with Mimuro so he'll nail the audition. The two leave in secret to Toudou's villa in the forest to practice the role, but in reality Toudou's been secretly recording all of Mimuro's lines as a kidnapper. Later, he knocks Mimuro out, and uses the recordings to call his own secretary to fake his own abduction. Of course, Toudou kills the antiques dealer during his "abduction" and after his return to the villa, Mimuro is also silenced, with the scene looking as if Toudou killed Mimuro in self-defence. This is the longest story of the volume, with two murders no less, and it's certainly also one of the better stories in the series. Fukuie's suspicions are first pointed towards the curiosities at the abduction site. The clues are relatively "insignificant", but taken together really show Fukuie's suspicions are justified, like how the order of the shoes in the entrance was wrong, or how strangely enough, Toudou's laptop's battery was empty despite him having been captive for the day. The way Fukuie eventually manages to trap Toudou on the murder on the antiques dealer depends on a very old trope in inverted mystery stories, but the way this is set-up is good: Ookura leaves several incomplete and seemingly insignificant clues throughout the story that when taken together indicate a certain happening that forms the key to solving the case.
Aibou ("
Partners") is about the manzai stand-up comedy duo Yamanote Nobori / Kudari, veterans in the trade but lately not doing as good as in the past. Half of the duo, Tachiishi Kouji, has been offered a chance to go at it solo, but his partner, Utsumi Tamao, is not willing to disband, at least not until the anniversary of the death of their mentor. The offer for Tachiishi however will not last for so many months. It also frustrates him that these last months, Utsumi has clearly been winging his gigs with Tachiishi, sometimes forgetting his lines or mistiming them, so Tachiishi decides the only way out is to eliminate his former partner. The plan is to lure Utsumi to their secret hide-out, a house they bought together long ago in the outskirts of Tokyo where they could practice their sketches. Knowing that Utsumi, who has lost his key, will try to climb the tree in the garden to get the spare key hidden in the potted plants on the balcony on the second floor, Tachiishi awaits Utsumi there to push him from the tree. He succeeds, but Fukuie, a fan of manzai comedy, quickly notices something's off. The greatest mystery here lies in the fact that Utsumi had taken a few weird actions before coming to the house (like dressing up in the clothing from when Yamanote Nobori / Kudari debuted). This is a riddle to both Tachiishi and the reader, so in that aspect, you're on level ground with Fukuie, who is still likely to figure things out swifter. Once you know why Utsumi did those things, it still takes a bit of imagination to arrive at the clue that will prove that Tachiishi killed his partner, but overall, this is a short, but nice enough story.
The final story is
Project Blue. Arai Nobuhiro is the director of Swamp Imp, a project planning bureau that specializes in toys, coming up with toy designs, promotions for toys etc. 15 years ago however, Arai made money by manufacturing counterfeits of rare vinyl
kaiju/monster figures. Nishimura, a toy modeler, has finally found proof of Arai's shady past, but Arai quickly eliminates this threat, and dresses the scene to look like an accident, with Nishimura "apparently" having been hit by his own car with bad brakes after he had parked it on a slope. When Fukuie first visits Arai, we learn his alibi for the murder: he claims he had been working on a model figure of the new version of Blueman. The hero of the show that is now airing will have a powered-up form next year, and final decisions on the design were only made last night by the TV production team: they immediately mailed the design to Swamp Imp, and Arai made and painted his prototype that same night, giving him the alibi. It's not particularly hard to guess how Arai managed to prepare his alibi, but the manner in which Fukuie eventually manages to prove Arai was at the crime scene at the time of the murder is again slyly done, with several smaller incidents that don't seem to mean much on their own, indicating an important event that had gone unnoticed by both the murderer and the reader until it's too late.
Fukuie Keibuho no Saihou is perhaps not very different from the first volume: here too you'll find four well-plotted inverted mystery stories that admittedly can feel somewhat similar in structure and in the way Fukuie manages to catch the culprit, but the stories are all really well done and the whole volume is a very solid read overall. It's very consistent in its quality, and I think for me, it'll be one of those 'safe reads' when I don't know what to read next and simply want something I know will be good.
Original Japanese title(s):『福家警部補の再訪』:「マックス号事件」/「失われた灯」/「相棒」/「プロジェクトブルー」