Sunday, July 14, 2024

There Wolf

"The killer is not wolf! It is werewolf! You must hunt it down, and kill it!"
"The Beast Within: A Gabriel Knight Mystery"

Warning you now already: there will be no Werewolf-themed manga next week, despite the trend set by today's post and last week's post...

Mobile Suit Gundam is one of those franchises you'll hear about sooner or later once you start reading manga or watching anime. It is an enormous franchise, and even if you have never seen any of the many anime series, you might know the series through for example the video games, or the plastic Gundam models. The franchise originally started as an anime series created by Tomino Yoshikyuki and detailed the space war between the Earth Federation and the Principality of Zeon, known as the One Year War. In the world of Gundam, long-range precision warfare is made impossible due to Minovsky particles, which disrupts communications and inferes with electronic circuitry. Military tasks are therefore conducted with mobile suits, piloted bulky robots which excel in close and semi-close combat quarters: the titular Gundam is a special type of mobile suit, featuring more advanced weaponry and technology, but usually therefore also not suitable for all pilots. While the series was not a huge succes initially, it has now grown into one of the best known Japanese franchises in the world and probably the one franchise you think of when you think of mecha anime. The franchise is huge with probably hundreds of different works, so it was actually surprising there never had been a mystery Gundam entry before, at least, not until 2023.

It is the year Universal Century 0087: the aftermath of the One Year War has resulted in a three-way conflict between the Titans, an elite unit created by the Earth Federation; the Axis of Zeon, consisting of remnants of the Principality of Zeon, and the AEUG, the Anti Earth Union Group which opposses the militaristic Titans taskforce. The Hecate is a Pegasus class carrier of the Titans with a secret mission: to test out a new experimental Gundam model. However, somehow information on their mission leaked, and they find themselves attacked by mobile suits of the AEUG. Because Gundam W.E.A.R. Wolf is still in the testing phase, it is not deployed, to the chagrin of the test pilot Rasaid Grendon. Most of the mobile suits of the Hecate are destroyed during the surprise attack, but the carrier itself manages to escape, though not unscathed: its propulsion system has been hit, and they find themselves now drifting in a lonely part of the Zebra Zone. When they find themselves attacked once more, but this time by the Axis, it seems clear they may have a intelligence problem, but this time, Rasaid can't sit still. He strongarms mechanic Makami Talbot into preparing Gundam W.E.A.R. Wolf. W.E.A.R. Wolf's immense might soon forces the enemy to retreat, much to the relief of the crew of the Hecate, who welcome W.E.A.R. Wolf back into the hangar. When Rasaid doesn't appear out of the cockpit however, they fear he might have gotten injured during the skirmish, despite the Gundam not having any external damage. The ship's doctor is standing by as the cockpit is remotely opened, but to everyone's shock, they find Rasaid shot through the heart. But as the Gundam itself is undamaged, it means Rasaid was shot while inside the cockpit after the skirmish. This would of course have been impossible: the cockpit was opened in front of everyone, and considering the small size of a cockpit, it would have been impossible for a murderer to hide in the cockpit with Rasaid during the whole raid and escape unseen. This means the Gundam's cockpit was a locked room. In any way, it seems more than likely Rasaid was killed by someone on the ship, meaning the murderer is one of their own. 

Despite the physical impossibility however, mechanic Makami is accused of the murder, as he was the last one to see Rasaid alive before he boarded W.E.A.R. Wolf and because he was being bullied by Rasaid. Because they are stranded and can't contact home base, Lycus Freyburg, captain of the Hecate, makes a desperate decision: in twelve hours, the whole crew has to take a vote on who they think the murderer is. By making it a "democratic decision", Lycus hopes the whole crew will band together again and keep their morals up, having "found the murderer of the Gundam test pilot" together. Leto Shia, a reserve mobile suit pilot, however warns Makami that at this rate, it'll be he who'll be branded the murderer. Leto herself also admits she had a motive, as she was being sexually harrassed by Rasaid. She decides to investigate the locked Gundam murder in order to find the real murderer in Itou Kei's Kidou Senshi Gundam Wearwolf  ("Mobile Suit Gundam Wearwolf", 2023-).

Kidou Senshi Gundam Wearwolf is a manga which started serialization in Gumdam Ace in 2023 and is drawn by Itou Kei, with a scenario by Shigenobu Kou. At this moment, two volumes collecting eight chapters have been released, and the series is still running (with a few uncollected chapters already having been released). I myself am not at all super familiar with Gundam to be honest: I have basically only seen the original trilogy films (based on the original series) and Gundam Wing, which story-wise are not directly related to the story of Gundam Wearwolf, but despite a few names being dropped which seemed to be coming from other series like Zeta Gundam, I could still follow it pretty good, so as long as you know what mobile suits are, you should be able to follow this. 

When this manga was first announced last year, I knew I wanted to read this, because the premise just sounded so much fun: the story was going to be inspired by the social deduction game Werewolf/Mafia, but also feature a locked room murder. And let's admit: a locked room murder in the cockpit of a Gundam is an awesome premise. To be honest, the werewolf theme in turn is a bit underused: while the Gundam itself is called W.E.A.R. Wolf and allies and enemies all liken the powerful mobile suit to the monstrous werewolf as it rages in battle, the social game is not really used in the manga itself, at least, not in the first two volumes. For the story focuses very much on Leto and Makami as they investigate clues in order to find the real murderer of Rasaid, while there's not that much of seeing the other members of the crew discussing the case or really coming up with theories why X or Y could be the murderer or pointing at each other. Up to this moment, the Werewolf theme is only used effectively as a time limit to have a voting round, though this could change in coming volumes.

So while the manga is still running, the how behind the locked room murder of Rasaid has already been solved in these first two cases, which is why I decided to already discuss this manga, especially as this series runs in a monthly, so it's not moving really fast. I have to start with admitting the start was a bit rough for me: the art is alright in normal scenes, but Itou Kei's action scenes are really difficult to follow: it's very hard to make out how mobile suits are moving about or how they are even attacking each other and while it's not very important for the mystery, the chaotic action scene with which the series opens, and the ones which we occasionally see later in the series too, are rather disappointing. It makes you really appreciate again how brilliantly the fights in Dragon Ball are drawn by Toriyama, simple but so incredibly effective in showing how characters were moving in relation to each other and the environment.

But let's focus on the main mystery of these first two volumes: the locked cockpit murder. The premise is sublime, as we have seen pilots going in and out of their mobile suits since forever in this franchise, and of course many pilots have been murdered while in a mobile suit.... but usually not under impossible circumstances (i.e. being shot down or having a beam sword pierce the cockpit is not an impossible crime...). The W.E.A.R. Wolf cockpit however was a locked space: there are logs of when the cockpit is opened and closed and Rasaid was confirmed to be alive when he entered the Gundam, as he actively fought in a skirmish and commnicated with others before his return to the Hecate, but when they open the cockpit for him in the hangar, they find he has been shot with a pistol through his heart. The situation is brilliant, and I wonder why it took so long for such a mystery to be created. The Gundam franchise has a lot of sci-fi gadgets of course that would allow for interesting murder situations and tricks (like the above mentioned Minovsky particles), so while a murder mystery in the world of Gundam can feel a bit "artificial", it is also true that Gundam has such strongly established world-building, a lot of tricks, even if relying on "sci-fi gadgets" would feel very fair, because they are constantly featured in so many series.

In that regard, I found the locked room of Gundam Wearwolf a bit disappointing. The trick itself for shooting Rasaid is one I feel very indifferent about. I think the psychology why the trick would have worked in general reasonable, but it feels a bit unfair to the reader because they can't know whether Rasaid would have realized what was going on in time or not (Rasaid is the one person likely to have been able to predict it). The actual trick is one that I feel could have been used in so many situations besides an actual Gundam cockpit, which is what makes it feel a bit like a let-down: I would have loved to have seen a trick that seemed more uniquely Gundam: it comes close now, but not quite, and ultimately, it is a variation of a trick you could also imagine seeing in a modern, or even classic setting and if you had seen it there, you would probably have found it a very trite trick. A lot of the investigation scenes with Leto and Makami also ultimately don't really focus on figuring out how the murder was committed (Leto basically figures it out in a dream), with most of their poking around resulting in information about the why, which would have been more interesting if the story had focused more on the social aspect of Werewolves.That said, Gundam Wearwolf is still running, and even though the first locked room murder has been solved, there's more mystery awaiting the crew of the Hecate it seems, so perhaps the series will manage to develop itself.

At this moment, the merits of Gundam Wearwolf as a detective manga lie more in its cool premise, of combining Gundam with a murder mystery set-up, than its actual execution. In the first two volumes, we are treated to a very cool and unique premise, but its solution is nowhere as original and creative as that. The theme of Werewolves is also underutilized, though that may change if the series continues on longer: I was actually expecting this to be a relatively short series, but with the way the second volume ends (and I believe there's already enough material serialized for a third volume), this aspect of the series might be used in a more memorable way. Anyway, it's likely I will continue reading this eventually, so perhaps my feelings on this series will change in time!

Original Japanese title(s): 伊藤亰 (漫画), 重信康(シナリオ)、小太刀右京(アドバイザー) 、矢立肇・富野由悠季(原案) 『機動戦士ガンダム ウェアヴォルフ』第1, 2巻

Wednesday, July 10, 2024

Puzzle for Pilgrims

"It's morphin' time!"
"Mighty Morphin' Power Rangers"

No, that's not weirdly specific compression: the cover illustration is really pixelated.

Disclosure: I have translated works by Norizuki Rintarou and Abiko Takemaru.

As reflected by the winners of the same-named Mephisto Prize, Mephisto is a magazine providing entertainment fiction, with a focus on mystery, but not exclusively so, as it also features storie encompassing scifi and other genres. It has gone through a few formats since its inauguration in 1994, and since 2021, it has become one of the perks for subscribers of the Mephisto Readers Club, being published four times a year as its club magazine, featuring serializations of for example the newest House novel by Ayatsuji Yukito, but also original stories written for the magazine. In 2023, author Norizuki Rintarou became the chief of a project focusing on the classic detective device of the Challenge to the Reader, or in this case, a challenge to subscribers of the Mephisto Readers Club. Each story would be published in two parts: the problem part would be published in the magazine itself and end with a Challenge to the Reader. The reader would have a few weeks to send in their answer, complete with the proper logic behind it, and then the solution would be published online after the deadline (and they'd have live-streams with the writers to look back at the stories). Norizuki approached five other authors to write a story with a Challenge to the Reader, and while the Challenge to the Reader is commonly associated with the pure whodunnit, he interestingly also divided the stories in three groups: they would do two whodunnits, two whydunnits and two howdunnits. Early 2024, these six stories by the authors Norizuki Rintarou, Houjou KieAbiko Takemaru, Tanaka Hirofumi, Kitayama Takekuni and Ibuki Amon were collected in the volume Suiri no Jiken Desu ("It's Morbin' Time" "It's Inference Time"), finally giving non-subscribers also access to these stories.

I myself was not a member of MRC at the time, but I had seen Houjou Kie talk about her contribution to the project last year, and as I am a big fanboy and know she's good at these Guess the Criminal/Whodunnit + Challenge to the Reader-style stories, I of course wanted to read her entry too, so I was more than thrilled when I heard the stories would be collected in an anthology. Norizuki, Abiko and Houjou were also all members of the Kyoto University Mystery Club, where these two-part puzzle-like Guess the Criminal scenarios (with a Challenge to the Reader) are a club tradition, so I knew they'd have experience with the format, and I was already familiar with the works of Kitayama and Ibuki, and I've enjoyed their works too, so I was very curious to see how they'd do the Challenge to the Reader too. Tanaka was the one author I hadn't read yet, and his entry was quite fun too, so I might read more of himin the future.

As mentioned in some of my older posts on the tradition in the Kyoto University Mystery Club, these scenarios are generally a lot closer to "pure puzzle"-esque than a normal mystery story and one important factor is that these stories really need to be solvable. When the Challenge to the Reader comes, all the hints must be given, and more so than "conventional" mystery stories, the logical chain from hint, to insight, to conclusion must be solid and not stretched too far apart: these stories generally don't expect you to come up with a brilliant locked room murder trick just by seeing the vague hint of a needle lying on the floor. Usually the process is plotted with a lot more hints, to keep the game fair. This would especially be the case for this project, as readers were encouraged to write in their answers, and had to explain the logical process (not a guess!) by which they arrived at their conclusions. So going into these stories, that was certainly something I kept in mind and I was also curious as to how it'd work with the whydunnits and howdunnits: as I explained in this article, the Queen-style whodunnit feels very fair as it's often based on the process of elimination and observed facts, whereas stories might feel less fair, because they expect the reader to "imagine" something.

The book opens with a story by Norizuki himself, titled Higisha Shibou ni Yori ("Due to the Death of the Suspect"). The last Norizuki I read was King wo Sagase last year, which was about the trope of the murder exchange, a theme I noted he liked as he had written about it in other stories. And he really likes it apparently, as this story is about it too! Mystery novelist and amateur detective Rintarou is visited by his friend Iida, who introduces him to Kajitani Kouhei, a financial planner who is being suspected of murder by the police. Kajitani is in fact somewhat of a swindler, and he had convinced Kajitani Iwao, a retired ship's cook, to adopt him, and take out a life insurance, with Kouhei as the beneficiary. Iwao was, not surprisingly, killed, but Kouhei has an alibi for that night. However, near the crime scene the former city councilman Mizoguchi Takanori had been seen, and it happens his wife was also killed just the week before: the police suspects Takanori and Kouhei swapped their murders, but the police cannot be sure, as Takanori committed suicide while in the custody of the police. And why go through the trouble of swapping murders, only to commit suicide immediately afterwards? But if there was no murder exchange and Kouhei has an alibi, who then killed Kouhei and Takanori's wife?

I have to admit: this set-up with a murder exchange wasn't what I had expected of a whodunnit scenario by Norizuki, though the foreword did mention him leaving the more traditional type up to Houjou. This story is great though: while fairly limited in cast of suspects, the chain that logically points to the murderer is very sound, and this is a prime example of a story that is clearly written to be fair, and that is willing to be "solved" and surrender to the reader, as long as the reader will do the bare minimum of sorting the clues in the story out and keep a good eye on who knows what at what time and things like that. 

Houjou Kie's story is titled Fuudani-kan no Satsujin ("The Whodani House Murders"): the Whodani House is the home of the jeweler Hatano Rokuhiko. The house consists of two buildings, which are connected in the middle by a glass house courtyard. Other people in the house include his two sons, his wife, his mistress and his secretary. And of course our narrator Uzuki, the maid and also a thief. One night, just as she hopes to steal a valuable painting from the living room, she first hears one muffled pistol shot going off, and five minutes later two more, but much louder, which also attracts the attention of other people in the house. She makes up some excuse for being in the living room at night with the lights off, and they go off looking for the butler, who for some reason doesn't show himself despite the ruckus. The butler is in the East Wing, while the living room is in the West Wing, so Uzuki and the secretary go to the security room, but they find the butler shot to death with two shots with a pistol from Rokuhiko's collection. When they want to report to their master in his bedroom back in the West Wing however, they find him shot to death too, and it's clear it was done with the same pistol. But who in the house managed to kill two people in both wings, while Uzuki was in the living room, which you need to pass in order to enter the connecting glass house courtyard?

This is the type of story I assume with a Kyoto University Mystery Club-style whodunnit scenario, and it's good one! Sure, it feels very "puzzly", but that is what I like about these stories, and man, this story is dense with clues. Houjou's work in general is quite dense when it comes to the pure mystery plot, but considering the page count, I'd say this might be her densest work yet, though I would admit that having this much density in a novel-length story might be a bit tiring. Still: this is a must-read if you want to learn how to these kind of fair-play Challenge to the Reader-style stories using a process of elimination: each step in the logical chain is explained clearly, allowing you to slowly cross out names on the suspect list until you end up wth the last name: the killer. Some clues are very obvious clues, but that's not a problem, as it's figuring out how to combine them that makes these stories so fun. Houjou also manages to hide more than a few suprises despite it being a relatively short story, but then again, it's so densily plotted you'll find crucial information everywhere, from the figures to the Challenge to the Reader itself. Definitely my personal highlight.

Abiko Takemaru's Osanasugiru Mokugekisha ("The Witness Was Too Young") is a whydunnit, which is probably a lot harder to put in a "fair play format", so I was curious how this would work out. We follow the police officer Hashitani Kaoru of the Community Safety Division, who is asked to assist with a murder investigation: Kiyomi, a pregnant mother, has for some reason stabbed her husband Haruto to death right in front of their son Subaru. He called the neighbors for help, but by that time, it was already too late. Kaoru has received training to talk with children, and is of course more suited to talk with Subaru than the angry-looking homicide detectives, so Kaoru is to see if she can get a little bit more information out of the shocked boy, as his mother is in the hospital in a dazed state and not available for questioning herself. The story of the boy whose his mother just came back home, pushed him away and started a fight with her husband sounds odd, and the boy can not imagine why her mother did that, but eventually Kaoru manages to figure out why. And this story works surprisingly well as a fair-play story. I have the feeling this story can also be "guessed" without any hints at all, but still, Abiko did plant proper hints, which allow a less imaginative reader to still arrive at the solution in a logical manner, and I find that very impressive. The solution is also pretty memorable, and overall, I'd say this tale too is good.

Tanaka Hirofumi's Perry no Haka ("The Grave of Perry") is the first of three historical stories: I am not sure why he, Kitayama and Ibuki all went for a historical setting. Perry no Haka starts in 1933, when a scholar visits a small village to open a tomb there. The scholar learned about the tomb via documents left by an ancestor, who worked as a (kind of) policeman in the Edo period, just around the time the Americans came to Japan, demanding them to open their borders for trade. The story then jumps back to the first arrival of Commodore Matthew Perry with his black ships at Edo, using the threat of their ships to first hand over a document demanding the Japanese to open their borders and saying they'd back one year later, expecting a positive answer from the Shogun. Meanwhile, we also learn about a worker in the kabuki industry who for some reason is visited by some Americans during this first visit, and one year later, when the black ships return, this man is found murdered, having been shot by the Americans. But why, and what does his death have to do with the tomb that is opened in 1933? This story has an interesting premise, focusing on Perry's arrival in Japan and the reaction to his fleet, and the way the mystery ties to actual history is quite clever. Hint-wise, I think it ultimately works out well: while I think the Perry-period story alone might not be enough, the prologue does provide enough context for the reader to make the necessary deductions, and while the story itself is not as densily plotted as Houjou, meaning there is much more "historical fluff" to flesh out the story, it is certainly a solid entry.

Kitayama Takekuni's Ryuugoroshi no Kunshou ("The Medal of the Dragonslayer") also has a story-within-a-story structure, as we first follow the narrator and his sister in Finland, who recently lost their grandfather. There's a safe in their grandfather's room, but they don't know the combination. They suspect a hint might lie in the stories he always told his grandson, though both believe their grandfather just loved tall tales. The clue might lie in a story their grandfather told about his father, who during World War II had been tasked with assassinating a nazi officer: while Finland had been working with Nazi Germany to fight off the Soviet Union, balance was going to shift soon, so they wanted to sabotage the operation, but without openly offending the Nazis. The operation occured during the transport of the railway gun Siegfried: two Fins (one of which their great grandfather) and two nazi officers were sitting in one carriage which was not connected to the other cars, meaning they could not leave it while moving. Meanwhile the Nazi commander was sitting in his own luxury carriage, which was connected to the railway gun carriage. The commander was seen to be alive when they boarded the train and set off. However, when they arrived at their destination, the commander was found on the roof of the railway gun wagon, at the controls, having been stabbed with a bayonet. But how could their great grandfather have done that, while he was in a different railway carriage, with three other witnesses?

You know, knowing Kitayama's work, I had actually expected a much more bigger, over the top trick. This was surprisingly.... normal. Okay, not really normal, but in comparison with his other works... I'm a bit torn on this story, to be honest. It's a good mystery story, that is for sure: I am familiar with other variants of the trick used here, but this specific iteration feels original to me, and it makes good use of the setting and of course, the idea of the murder happening on a moving train while we know the murderer is being watched, is pretty cool. But I don't feel this story is exceptionally fair, at least, not the degree we have seen in previous stories. While the story can be solved based on the hints, I feel this one does require a bit more imagination/intuitive guessing on the part of the reader, while personally, I think these stories with a Challeng to the Reader are the most satisfying when they do not require that, and allow someone with no imagination at all still solve the mystery by properly identifying all clues and following them to their logical conclusion. So in any other book, I would have liked this story better, but here it felt a bit off. 

Ibuki Amon's Hatozaki Taii no Homare ("The Honor of Captain Hatozaki") is set in Manchuria, where the detective Tsukisamu Sanshirou is sent by military command to investigate a certain unit. Command has been receiving letters accusing high ranking officers in that unit of illegally selling supplies to Koreans and other factions. However, command is actually aware of that, but turning a blind eye because they know that unit is stationed in a rather harsh place, so they give them a break. When the accuser threatens to blow the whole affair up if no measures are taken, Tsukisamu is sent (under the guise of being a journalist) to capture the accuser and silence him. Tsukisamu actually, by sheer coincidence, almost immediately learns his target is Captain Hatozaki, but during a skirmish, Hatozaki is injured and the surgeon won't allow Tsukisamu to question him just yet. In fact, Hatozaki was in a pretty bad shape and some of the medicine applied to him have put him in a rather confused state, so while he has been given sedatives now, he has been locked inside a room in the medical quarter's for his own, but also other people's safety for when he wakes up. Tsukisamu sees Hatozaki sleeping in the room, but has to wait until he wakes up. In the middle of the night however, as Tsukisamu wanders around the military complex, he sees someone shooting the lock off the door to Hatozaki's room, and while he and the surgeon immediately nab the guy, when they open the door to check inside, they find Hatozaki gone! But how could that be: the door was opened only just now by shooting the lock off, so neither someone on the outside, nor Hatozaki on the inside could've opened the door earlier.

This story has a bit of the same as the previous story, where it's an okay howdunnit, though not feeling as well-clewed as the other stories. The howdunnit itself is not as good as the Kitayama story, though I guess it's more solvable than that story too, with more hints. Oddly enough, I think the best part of this story is the whydunnit behind the culprit's actions; that part is actually really original and by far the most memorable part of the story and I would actually have preferred to have seen this worked out for the whydunnit part of the project, rather than it now feeling as a "bonus" to a howdunnit.

The book has a bonus section, where the autors themselves take on the stories of the others, and they can be interesting to read. You can really see how their thinking processses work and how they pick up on clues and more. The accompanying essays on the project are also I think also very useful to aspiring writers, as you can get an idea of how they plot these kind of logical problems and have to explicitly make it solvable.

Suiri no Jiken Desu is on the whole a really solid volume though, and a must-read if you're into fair play puzzle plot mystery. While these stories don't really offer much room for characterization or fleshing out of the background, they are good showcases of how to do stories with a Challenge to the Reader, and especially Houjou's story is a great example of how to plot clues and how to guide a reader's thinking process in identifying the culprit. It's very likely this will end up as one of my favorite reads of this year, and I hope they'll do a similar project again in the future!

Original Japanese title(s): 『推理の時間です』: 法月綸太郎 「被疑者死亡により」/ 方丈貴恵 「封谷館の殺人」/ 我孫子武丸 「幼すぎる目撃者」/ 田中啓文 「ペリーの墓」/ 北山猛邦 「竜殺しの勲章」/ 伊吹亜門「波戸崎大尉の誉れ」

Sunday, July 7, 2024

Werewolf in a Winter Wonderland

"Just the right size for the Big Bad Wolf to come down the chimney... unless he's already here."
"The Beast Within: A Gabriel Knight Mystery"

The voice actor of Hajime in the television anime series of Kindaichi Shounen no Jikenbo, Matsuno Taiki, passed away last week at the young age of 56... While unlike many other fictional anime characters, Hajime actually had seen a handful of different voice actors for various media, ranging from theatrical anime, games and audio dramas, Matsuno played the role for the longest time across the most well-known productions, so most people do associate his voice the strongest to Hajime. Really a great loss. I myself usually read the manga with Matsuno's voice in mind, which is what I also did when I read this story (I read it before Matsuno's death was announced)

Kindaichi 37-sai no Jikenbo ("The Case Files of Kindaichi, Age 37") had a short serialization hiatus because it had been replaced by the limited series Kindaichi Shounen no Jikenbo 30th, or The Case File of Kindaichi 30th, celebrating the franchise's thirtieth birthday, but with that series wrapping up last year, the adventures of a middle-aged Hajime reluctantly solving crimes continue. In The Werewolf Murder Case, Hajime and his assistant Marin are put in charge of providing support to a special Werewolf (the social deduction game) event. They are responsible for the logistics like welcoming all the participants and the catering, though the game itself is set-up by a different company. At the station in snowy Nagano, Hajime and Marin welcome a group of very fanatic, and well-known Werewolf players, like the influencer Mineyuki Kouta, the musician Fuyiki Gakuto and the idol Touka. Hajime drives everyone to the location where the event will take place: Schwarzdorf, an abandoned theme park themed after a quaint German forest village. They will stay in the Weiss Schloss, which consists of an East and West annex. Upon arrival, the guests all instructed to wear special robes and masks (with built-in voice changers), so they can't recognize each other. They are also each given an in-game name (Alain, Ben etc.) to be used during this game. After that, they are randomly assigned their roles within the Werewolf game (villager, werewolf etc.). One of the participants, "Henry," is assigned the task of Game Master, who will coordinate the game, so Hajime and Marin can focus on providing service. After the initial explanation of the rules, everyone is sent back to their room as the Night Phase of the game will start, where the werewolf will kill one of the villagers. Before this part of the game can start however, Hajime and Marin stumble upon the body of... Henry in the courtyard gazebo! Beneath the mask is the musician Gakuto, who has been stabbed in the chest. It seems a real Werewolf has committed a murder during this game, but the footprints in the snow in the courtyard seem to tell a curious story: snow falling from the roof had blocked the direct passageway between the east and west annex, so people can only go from one building to the other via the courtyard, but there is only one set of footsteps going from the east annex to the gazebo, with none returning. That means that the murderer can't be in the east annex: while one can go to the west annex from the gazebo without leaving any footprints in the snow due to a covered passageway, this is not the case for the east annex. So whether the murderer has a room in the east or west annex, they couldn't have gone to the east annex after the Henry murder. Hajime tries to phone the police, but their mobiles have no reception and the landline has been cut, and their van has also been tampered with. They know of course help will eventually come if they don't return as per schedule, but Hajime fears more murders will take place before they'll be saved...


It's been more than a year since I last discussed the Kindaichi Shounen series! The Werewolf Murder Case is collected in volumes 14 until 16 of Kindaichi 37-sai no Jikenbo, though I have to admit I have only read until volume 15: it's at that point the culprit starts monologuing about their motive for the murders, with the bulk of the mystery has already been solved by Hajime, so I decided to review the story already: I was planning to buy volume 16 once the story that starts there ends, together with the other necessary volumes.

As I mentioned, I have never played Werewolf myself, but I have read a few mysteries that take direct or indirect inspiration from that game (like Danganronpa Kirigiri 2), so of course, I can understand the potential of using it as a vehicle to tell a murder mystery. In this case, what I did like about the case was that it allowed for all characters to be genre savvy: they are all experts in playing Werewolf, so even after the real murder is committed, all the characters are able to come up with reasonable theories and arguments to point to or away from suspects, and it's certainly more interesting than the "I'm not staying with you in one room, one of you might be a killer!" type of character. At some times, the story tries to portray the participants a bit off, as they seem to approach the discussions about the real murder as if it were a game, with a noticable sense of excitement: Hajime does note more than a few times this is not a game and that they're dealing with a real murderer, but I felt this part fell a bit flat, as ultimately, Hajime does constantly continues the discussion on the murders, so of course, they'd approach it in the way they play the Werewolf game and use the techniques they learned there: not everyone is like Hajime and encountering a real murder every two weeks and have a specific skillset for real murders!Anyway, by having these characters, it feels like we have more delving into theories by various characters than in most conventional Kindaichi Shounen stories (save for those that have multiple detective characters of course), and in that sense, I think The Werewolf Murder Case provided an interesting set-up with far more able characters than you usually see in the series. Also: was I the only one who thought it strange some of the participants also seemed used to discussing the logic behind the footsteps, even though practicality behind the murders in a typical Werewolf game shouldn't be important? A werewolf can just kill a villager right, it's not like they have to "explain" how they got inside or away...

So in terms of the type of characters, this story was interesting, but only if the mystery was the same...

While the story starts interesting enough with all the masks, it's kind of a shame the actual murders basically take place outside the framework of the Werewolf game: not even one round of the actual game is played before Gakuto is murdered, and after that, Hajime of course cancels the game and everyone is free to take off their masks and robes. Gakuto's death isn't the only one to happen, of course, because this is a Kindaichi Shounen story, but by then, it really has nothing to do with Werewolf anymore, with tricks and situations that could have used in any nondescript setting. This was a big disappointment to me, as the Werewolf game offers so much more potential than seen in this story. At the start of the story, Hajime very briefly explains the Werewolf game to his boss, and this was a very rudimentary explanation, but that was really all you ever needed to know, as it's barely used. The main mystery revolves around Gakuto's death: the crime scene suggests the murderer must be one of the persons present in the east annex after the murder.... which of course meta-wise strongly suggests it was actually someone in the west annex, making this an impossible murder. Oddly enough, this story seems reluctant to show you a clear floorplan until relatively late in the story, though this is not really troublesome. But I think this story is far too simple when it comes to the logic pointing to the murder of Gakuto: the way the major trail of clues is laid out to point to who it was, is done so obviously on the pages, the moment the scene comes up, you know exactly what its purpose is. And because it's a one-stage clue (i.e. the clue points at one single person, instead of excluding a Y number of suspects of the total pool of X), you just instantly know who did it. From there, figuring out howdunnit is not difficult, as some parts of the story set-up and presentation stand out too much to not be involved in how it was done. There is a second murder, that also involves most characters having an alibi (a body being placed outside in the courtyard during a time when most of them were chatting together), but again, the clewing for the solution to the howdunnit is incredibly straightforward, as if writer Amagi had no idea how to properly set-up the introduction of this clue, so he just decided to just have it appear randomly on the page.  Not to mention the solution itself is very basic and not at all memorable...

Well, at least Hajime gets to do something memorable he seldom manages to do in the series, and that's cool, though I guess I still don't know what happens in the last few chapters found in volume 16...

No, The Werewolf Murder Case in volumes 14 until 16 of Kindaichi 37-sai no Jikenbo is far from being my favorite story in the series. While the idea of a real murderer taking over a game of Werewolf sounds really cool in theory, this story barely goes beyond that premise, offering a mystery story that in terms of actual content might as well have been a short story. The only thing I thought interesting, was the fact we have more characters who seemed into discussing theories regarding the murder, but that was far from enough to save this tale for me. Volume 16 with the next story is already out, but my guess it won't properly end until volume 18, so it might take another while before I discuss this series again.

Original Japanese title(s): 天樹征丸(原)、さとうふみや(画)『金田一37歳の事件簿』第14+15巻

Wednesday, July 3, 2024

A Blast from the Past

Those were the days, my friendWe thought they'd never endWe'd sing and dance forever and a dayWe'd live the life we chooseWe'd fight and never loseThose were the days, oh yes, those were the days
"Those Were the Days" (Mary Hopkin)

It's been a while since I wrote a very timely post (= within week of release)...

Disclosure: I translated Imamura Masahiro's Death Among the Undead and Death Within the Evil Eye. And I do hope one day, I'll get to work on the other books in the series too, regardless of which publisher decides to continue with the books...

While it were the deadly events occuring in Shijinsou no Satsujin (released in English as Death Among the Undead) that changed the lives of Akechi Kyosuke and Hamura Yuzuru forever, their exploits then were not the reason why they were known around campus: they had already built a reputation as the Holmes & Watson of Shinkou University, helping both students and staff by solving serious cases like missing cats and theft. When Akechi first entered Shinkou University as a young, mystery-loving man, he joined the university's official Mystery Club, only to learn the members of that club were not real mystery fans, but just filthy casuals, so he created his own club called the Mystery Society, with himself as the president and... the only member. Until the following year, he found a kindred spirit in Hamura Yuzuru. Hamura, a mystery buff himself, had to admit Akechi was an even bigger fan of everything related to mystery: Akechi very often sticks his nose into affairs out of sheer curiosity because he wants to play the great detective, and... he is actually reasonably good at that, even if he often won't get it right the first time around. Hamura acts as Akechi's counterbalance, trying to make sure Akechi never goes to far, but he knows: Akechi always means well, and together they make the campus of Shinkou University a better place. In Imamura Masahiro's short story collection Akechi Kyousuke no Honsou ("The Endeavors of Akechi Kyousuke", 2024), we are treated to five stories starring Akechi set before the events of Shijinsou no Satsujin.

I had been looking forward to this book for a long time! I have been a fan of the series ever since I read Shijinsou no Satsujin, which is why I was more than thrilled when I was given the opportunity to work on the English release of the book, and the sequel Death Within the Evil Eye too. Shijinsou no Satsujin was a brilliant book where Imamura showed how the supernatural could work perfectly with a pure puzzle plot mystery full of dynamic action, and he only keeps on surprising with each subsequent book in the series. Akechi Kyousuke no Honsou however is completely different from the previous three books, because it is set before the first novel. Where the books deal with supernatural murder mysteries, here we have very minor crimes and other everyday life mysteries, ranging from stolen exam tests to.... someone wondering why after a night of drinking, they are not wearing their underwear but still wearing their trousers.

The first story in this book was originally released in 2019 to coincide with the release of the live-action film of Shijinsou no Satsujin and is titled Saisho demo Saigo demo nai Jiken ("Neither His First nor His Final Case"). It is set about four months before the first book, and deals with a case of assault: a burglar had been snooping inside a building currently only used by the Cosplay Club looking for something to steal when he was knocked out, where he was later found by a security guard. Nobody really believes him, but Akechi is asked to look into the case anyway, as the club members are afraid that if it's not properly resolved, the Cosplay Club might be closed. I discussed this story in detail when it was first released in 2019, so I refer to that review for more details. It's a well-constructed puzzle story that really shows off Imamura's plotting skills, and I do always love mysteries that are about school clubs etc. And wait, this was released in 2019!? I was expecting more stories to follow and that they'd be collected into a short story collection eventually, but I hadn't expected it to take 4.5 years...

To Aru Nichijou no Nazo ni Tsuite ("Regarding A Certain Slice-of-Life Mystery") is perhaps the most mundane of all mysteries in this book: we are introduced to Katou Hisao, an elderly man who runs a cafetaria in the somewhat aging Fujimachi Shopping Arcade. Every week, he goes out to have a drink at a local standing bar to gossip with other local shopkeepers. Soon after he arrives at his usual spot, a young student arrives there too, who listens to the gossiping tales of Hisao and the other people there. This time, they're talking about old Nurii, who used to run an lacquerware shop in the shopping arcade: Nuri owned the whole building, but after retiring, he kept on living there because he had no other choice: his wife had passed away already and he was estranged from his daughter, but because the building was so old and lacking in maintenance, he also couldn't sell it to move somewhere else, so he was stuck there. But recently, a mysterious buyer offered to buy the building from Nurii for much more than the building is worth, which of course sparked rumors and gossip among other shopkeepers in the arcade, with Katou himself thinking it'd be nice if he could finally sell the cafetaria and retire himself. Katou can't help but wonder why in heavens someone offered Nurii and he notices the young student has been asking questions too, so it seems there's really a mystery worth investigating... A nice layered slice-of-life mystery: it's interesting to see the world of this series through the eyes of someone completely different, just someone who runs a small cafeteria, which lately has seen a new clientele of children because of the retro Space Invaders table they have. Through Hisao, we learn about how the shopping arcade has changed in the last few decades, with shops coming, but mostly going, and that is why he's wondering why anyone would pay much more than Nurii's building was actually worth, with some even joking whether the buyer hadn't actually meant to buy the larger multi-tenant building next door. These kind of slice-of-life mysteries often revolve around presenting a good explanation (motive) for a seemingly strange action, and I do think the motive is good for this story, though it's a bit hard to deduce beforehand why exactly, until a rather conclusive clue suddenly appears. So in that sense, I found it a bit unfair. I do like the layered puzzle though, which builds on a pretty famous story within the Japanese mystery scene, and I like the solution presented here. This is also the type of story you'd expect the least based on what you hear about Akechi and Hamura's adventures in Shijinsou no Satsujin.

Deisui Hadagi Kirisaki Jiken ("The Case of the Torn Hangover Underwear") starts with Akechi calling Hamura to come immediately. The previous night, Akechi had been drinking with classmates after finish a project together, but when it was time to go home, Akechi seemed a bit too drunk to send back alone. As nobody knew where Akechi lived though, they called Hamura, who brought Akechi home by taxi (one of the classmates gave him taxi money). Akechi, still dead drunk, said he was okay, so Hamura said goodbye at the front entrance of the apartment building and watched Akechi enter, after which he himself went home. Akechi in turn woke up this morning in his own bed with a headache, still wearing the clothes he wore last night. Fortunately, he had remembered to lock the door with his key and the door guard before falling asleep. But when he went to the toilet, he discovered something terrifying. For after removing his belt and trousers, he realized he wasn't wearing any underwear: why would he not be wearing his underwear, but still his trousers, and with the belt on? He then found his undies on the floor, but it was full of tears and rips. Akechi thus summoned Hamura to his room. He honestly can't remember anything of last night, so together, they have to figure out what happened to his undies last night. This is probably the most memorable story of the collection, not per se because of deductive brilliance, but because of the really silly and insignificant mystery (yes, in a positive way). Akechi himself can't remember much, so the two start coming up with various theories about why Akechi would have removed his underwear, while still putting back on his trousers and belt. This is a funny story of course, as we get Imamura's usual plotting revolving around theories based on physical evidence and actions of the characters involved, but about something so silly. I think the solution hinges on something that is hard to deduce beforehand, because of the way the clues are laid out, but I do love how this prequel story actually ties back? forward? to one of the later books in terms of themes.

Shuukyougaku Shiken Mondai Roei Jiken ("The Case of the Leaked Theology Exam") is a case alluded to in Shijinsou no Satsujin and takes place in July. Akechi and Hamura are walking down the stairs of a university building when suddenly a flustered student comes running to them, saying exam questions have been stolen. They have a talk with the student, Kumori Minori, who explains she had been in the office of Professor Yanagi. Minori and another student, Teramatsu Sou, had been told to write a formal apology essays by the professor because they had been cheating with their lecture attendence records. They were told to write the essay in Yanagi's office. While they were in his office, Yanagi had put a USB stick with the questions for the upcoming theology exams in his office safe, but then he had to go out for a bit because of a phone call. During his absence, Teramatsu also finished his essay and left, leaving Minori alone. She went to the toilet, but when she returned, she found Yanagi's office ransacked, the safe opened and the USB stick gone! Akechi quickly confirms with building security that nobody actually left the building the last ten minutes or so, as Yanagi and Teramatsu had been talking at the entrance of the building, while the employees-only exit had also been watched at the time. Suspicion falls on Minori, who had been alone in the office, but if she's the thief, how could she open the safe, and where could she have hidden the USB stick, as she couldn't have left the building? A nice story with a situation that is not strictly impossible, but still allows for Akechi and Hamura to talk about Chesterton's The Invisible Man: the thief managing to search an office and guess the safe combination in just three minutes is hard enough, but then they also needed to get away from that office without being seen by anyone, and pulling off all of that seems impossible. A story with few suspects, which makes it rather easy to vaguely guess who's behind the theft and how it was done, though I think Imamura did a good job setting up the clues and the logical trail you're supposed to follow (and not just a gut feeling). Some parts of the plan of the culprit seem very sloppy, relying on the actions of people they can not be so sure of, but I guess it was a gamble worth taking.

Tegami Baramaki Heights Jiken ("The Case of The Scattered Letters at Heights") is set the furthest back in the past, when Hamura wasn't enrolled at Shinkou University yet. At the time, Akechi, dreaming of becoming a great detective, had started a part-time job at the local Tanuma Detective Agency. Because one of Tanuma's employees is injured and the others have their own cases, Tanuma is forced to take on the new part-timer (Akechi) along as they work on a new case. Someone has been spreading stalker letters to residents of Heights Tokuro, an apartment complex consisting of three buildings. Some of them have received letters and informed the owner and caretalker of Heights Tokuro, who has now hired Tanuma to investigate the case, though on a rather small budget, so they only have three days to work on it. The letters are clearly stalker letters, talking about watching when the recipient returned home, or how they saw them smoking and they are also all written on the same paper and using the same writing style, but for some reason, several residents have received these letters in their letterboxes, until it suddenly stopped. Still, this is pretty creepy, so Tanuma and Akechi first go inquire to see if other residents have received similar letters (and simply not reported them to the caretaker/police). This is probably the most complex story of the volume, with a lot more going than you'd initially suspect. The story starts a bit slow, with Tanuma and Akechi interviewing the residents of Heights Tokuro and asking them in detail about when they received letters etc. Because the letters come from the same sender and seem to be talking about the same person, the detectives first suspect it might be a stalker whose target recently moved to Heights Tokuro, but of whom the stalker does not know which flat they have exactly, but that seems not quite right, as why would the stalker then just put random letters in random letterboxes, rather than first making sure where their target lives? The solution is actually quite clever, though rather complex, and I do think it really demands of you to just roll with a certain revelation. It's a story that perhaps would have benefitted from more pages, like being treated as a novella, or perhaps worked out into a full novel (with of course more body to the story), as I think the core ideas of this story regarding the letters are really cool, with honestly a very cool twist regarding the true meaning behind all those people receiving these letters, but some moments feel a bit too abrupt. Still, one of the cleverest "poison pen/stalker letters" mysteries I ever read and I am generally not too a big a fan of them.

Fans of Shijinsou no Satsujin might be surprised by what Akechi Kyousuke no Honsou has to offer: it is definitely not at all similar to the previous novels: gone are the murders, no supernatural elements that are cleverly integrated in the mystery, none of that. Instead, we have the slightly arrogant, but very passionate Akechi, occasionally supported by Hamura, as he deals with a lot of more mundane, and minor cases. But while I think this book is certainly not as strong as the supernatural efforts of Imamura in the previous books, you still see Imamura coming up with cleverly plotted short mysteries with surprise twists, which are nonetheless well-clewed and of course, always with a comedic tone in which he shows a lot of love for the character of Akechi. My favorite is probably still the first story in the collection, as I do think the "real" crimes (like theft/stolen exams) in this collection allow for the best and most rewarding plots (and I love the school/university setting). As a palate cleanser, Akechi Kyousuke no Honsou is amusing and it did precisely what I already expected it'd do based on the first story I read in 2019, but I do have to say it makes me yearn for the next proper novel in the series!

Original Japanese title(s): 今村昌弘『明智恭介の奔走』:「最初でも最後でもない事件」/「ある日常の謎について」/「泥酔肌着引き裂き事件」/「宗教学試験問題漏洩事件」/「手紙ばら撒きハイツ事件」

Wednesday, June 26, 2024

Birds of a Feather

Leave no black plume as a token of that lie thy soul hath spoken! 
 Leave my loneliness unbroken!—quit the bust above my door! 
Take thy beak from out my heart, and take thy form from off my door!” 
Quoth the Raven “Nevermore.”
"The Raven"

So the title of this books refers to crows and not ravens as we start with a scene of a murder of crows (and ravens usually move in pairs). The same kanji character is also used in Soanoshiro/Soanojo, a location in Maya Yutaka's first novel and the title of Kyoto University Mystery Club's annual publication, but there the same kanji refers to a raven...

Wanting to learn the reason why his younger brother got himself murdered, Kain travels deep in the mountains to locate a small, isolated village without a name and not indicated on any maps. Abel disappeared soon after Kain got married, but returned half a year ago, but soon met his death. Abel had been living in this village for some time, and Kain suspects the reason for Abel's demise may lie in his stay here. Kain eventually manages to make his way to the hidden village, but barely: on the way, he's nearly killed by a murder of crows, pecking viciously at him and even making him pass out as he tried to flee from the attack. When he awakens, he finds himself being taken care of in the village, as Senbon Kashiragi found him lying heavily injured in the outskirts of the village. Kashiragi is a kind man, and lets Kain stay in his home and Kain also meets his wife Fuyuhi, son Kazura and daughter Semiko. Kain keeps the true reason for his arrival at the village a secret for now, but he soon learns the peculiarities of the village where Abel spent some months living. The village is completely isolated from the outside world, with about 1000 inhabitants of whom most are of course farmers. A river seperates the village in an east and west side, and the two sides don't mingle too much, and there's even a bit of a power struggle going on between the two sides. But there's an absolute authority that stands even above these sides: in the north of the village stands the palace of Ookagami, the god of flesh and blood who reigns over the village. The whole village worships Ookagami, who watches over them. His authority is absolute, which is one of the reasons why the village is so isolated: while there is no rule saying villagers can't leave the village, the mountains are considered holy territory belonging to Ookagami, and save for sanctioned hunters, nobody is allowed to enter the mountains, and it just happens the whole village is surrounded by mountains. 

The village has developed for generations without real contact with the outside world, though they are aware of it existing, and in the past some "Outsiders" have made their way to the villages just like Kain and Abel. While the village is usually not very welcoming to outsiders, some have managed to settle in the village. Abel too himself had become a well-respected member of the community and even became a Guardsman to Ookagami, one of the most respected functions in the village. Pretending to be interested in other Outsiders in the village, Kain asks more about Abel's life here, and learns that he suddenly left the village about half a year ago, even though he was a Guardsman and quite beloved by people on both sides of the river. Kain starts suspecting Abel being a Guardsman might be the reason why he got killed, though he can't understand why. Meanwhile, Kain himself isn't really making himself popular in the village by him poking around and while the Senbons are glad to have him, many are not shy to tell him to leave. When one man, who had a rivalry with Abel, is found murdered in the village, people naturally start to look suspiciously at Kain, but on the other hand, they also are fairly sure he didn't do it. Why? Because if someone murders someone else in this village, a mark will appear on the hand of the murderer. It is the will of Ookagami, and while Ookagami will not judge upon the murderer, everyone else will be able to identify the murderer because the appearance of the mark is fact and nobody dares to murder someone else in this village. But is that really so? As Kain tries to figure out Abel's death and his connections to the village, he finds the village perhaps far more dangerous than he first suspected in Maya Yutaka's Karasu ("The Crows", 1997).

Karasu is the fifth novel in the Maya's Mercator Ayu series. The last Mercator novel (not short story collection) I read was the second one, Natsu to Fuyu no Sonata ("A Sonata for Summer and Winter" AKA "Parzival" 1993), which was a fever-dream-esque catastrophic deconstruction of the closed circle murder mystery on an island. It was for me, the "books you don't to read but do want to have read"-type of book. Karasu shares some themes with Natsu to Fuyu no Sonata, but in a much more subdued way, being closer to a conventional detective story, without ever forgetting the deconstructive modes Maya specializes in. The result is a book that is perhaps not as powerful and memorable as Natsu to Fuyu no Sonata, but probably a lot more enjoyable as a conventional detective story.

The most memorable part of this book is definitely the village: it is a creepy, isolated community which has human aspects to it, but also horribly, cold sides as one would perhaps expect from such a introverted community hidden in the mountains. There is a distinct, almost fantasy-like atmosphere, which is certainly not idyllic or pictoresque, but it feels very detached from our reality, and yet very real in how feudal the whole village dynamics work. It is a very different mood compared to more (fever-)dream-like atmosphere of Natsu to Fuyu no Sonata, but this "detached from reality" feeling is certainly one reason why I was very much reminded of that book.  But with the story also focusing a lot on the political power struggles between the various chieftains in the village, you are quickly reminded of the Kindaichi novels, or a village where Toujou Genya would do his folklore research. Indeed, the latter is the series I was reminded of the most, as the absolute belief in Ookagami and his rules are what make this village so unique. Indeed, a lot of the mystery arises from the fact the rules are considered absolute in this village, which in turn influence the (possible) actions of the suspects. How could someone have killed Abel after he had left the village and returned to the outside world, if nobody is allowed to set foot in the mountains and everyone believes in that rule and does not violate it? Why would anyone risk killing someone else, if they know a mark will appear on their hand, branding them a murderer? These are elements that usually are not at play in a normal detective story, but this is not a normal setting, and these religious rules thus create a very interesting and original setting for a mystery.

Due to the slow pace of the book and the focus on depicting the village in such detail, it does mean the reader has to be patient if they want to focus on the mystery. It takes a lot of time for the murders to occur, so the first half or so, we're just exploring the village, its beliefs, customs and rites and meeting some of the important faces here. Even after the murders have occured, it's not like Kain can play detective openly all the time, as a lot of people suspect him, as the Outsider, to be the murderer, so it's definitely not an investigation-focused detective, and at times, I was even reminded of Yatsu Haka Mura (The Village of Eight Graves), which felt similar with Tatsuya appearing in an isolated village, murders happening and him slowly turning into the main suspect. Only this book is still more mystery-focused compared to the more adventure-focused Yatsu Haka Mura. There is a secondary plotline which follows a young boy living in the village also trying to learn more about the deaths in the village, which adds a bit more suspense and adds a nice different view on the events, working very well as a contrast to Kain's POV.

I already mentioned this is a Mercator book by the way, and Mercator Ayu's appearance in this story was quite surprising. He appears roaming around in the village, even though it appears only Kain has seen him, and of course, Mercator is still wearing his tuxedo and tophat in this village. His appearances are very sparse, though still more substantial than the extremely short appearance in Natsu to Fuyu no Sonata, and he's not very actively involved with solving the mystery, though again, more than in Natsu to Fuyu no Sonata. We also learn via him that there's a very interesting connection between this book and the first Mercator novel, Tsubasa aru Yami ("Darkness with Wings") and people who have read that book thus might want to check this one out too.

When it comes to the actual mystery plot, I'd say the books has some really interesting ideas, some of them very ambitious even, and even though I don't think every element works as good as another or is executed perfectly, I'd still say this was a book worth reading and incredibly fun. After the first murder, other dead bodies pop up, but there is also the matter of a supposed suicide half a year earlier, which happened in a house surrounded by untrodden snow when the body was discovered, meaning a murder would have been impossible as the murderer couldn't have escaped without leaving footprints. The underlying motive behind these murders is a very ambitious one. I love the idea, as it turns a somewhat cliched idea from mystery fiction and turns it completely inside out. It is actually hinted at quite fairly: some of the hints were perhaps even a bit too "in broad daylight" as I kinda started suspecting it'd involve that trope one way or another, but some of the other clues were better hidden, and in hindsight quite clever. I do wish the underlying reason for the motive was explained in more detail as to why it was so important to be like that, but still, I love the audacious idea to use that one trope in such a daring manner. Other parts similarly had both good, and less impressive elements to them. I for example didn't really like the parts involving Abel's involvement in the mystery, though I think there are things done with that, that are executed quite cleverly, and even in a way that ties very impressively back to the greater story. And while Maya's basically also deconstructing classical puzzler mysteries, he usually does rely on Queen-esque set-ups for his stories, so here too we are treated to false solutions with deductions based on physical evidence, the state of the crime scenes and the actions a murderer took, and it works very well with the main idea behind this book. There are certainly parts where I think Maya should have worked some elements out in greater detail, but on the whole, this was very enjoyable. The ending also reminds of the catastrophic climax of Natsu to Fuyu no Sonata, though leaving more room for some catharsis. We basically witness a complete breakdown of both the setting and our main protagonist and like always, Maya leaves you with an undescribable feeling even after "solving" the mystery.

So I really did enjoy Karasu. In a way, it felt to me as a more "traditional mystery" take on themes Maya also tackled in Natsu to Fuyu no Sonata, but I feel infinitely more comfortable recommending Karasu as a mystery novel than that one. The book has fantastic atmosphere and while the execution is not completely perfect, it genuinely has some interesting ideas and tricks to play mystery-wise, so on the whole, I can safely recommend this as a good Maya mystery.

Original Japanese title(s): 麻耶雄嵩『鴉』

Thursday, June 20, 2024

Mystery of the Glowing Eye

"His gaze pierces cloud, shadow, earth, and flesh. You know of what I speak, Gandalf: a great Eye, lidless, wreathed in flame."
"The Fellowship of the Ring"

Some years ago, I reviewed the animated film Doraemon: Nobita's Secret Gadget Museum, and I started the post by saying how weird it was I was going to explain what Doraemon was. Doraemon has been so immensely popular for decades not only in Japan, but the whole of South-East Asia, so having to explain what it was, was basically the same as having to explain who Mickey Mouse. In a way, having to explain GeGeGe no Kitarou today feels the same. GeGeGe no Kitarou is a series created by manga legend Mizuki Shigeru and has been very popular since it was created in the late 50s. Or is it the 30s? Originally, the story of Kitarou, a young boy with otherworldly roots who fights supernatural evil, was created in the thirties by Itou Masami and Tatsumi Keiyou as kamishibai, a form of street art where storytellers would use illustrated boards to tell serialized stories while selling candy. After World War II, Mizuki Shigeru, a talented kamishibai illustrator, was asked by the original publisher to continue the series known as Hakaba Kitarou. He would later also create comics-for-rent starring Kitarou of the Graveyard and eventually, Mizuki was given the offer to do a serialized manga series in Shounen Magazine in the late 60s, which came with the new title GeGeGe no Kitarou it is best known as now. 

While there are differences across the various iterations of the series, the core remains the same: Kitarou, born at a graveyard, is the last of the Ghost Tribe and together with his father (who after some hardships in life is now a walking & talking eyeball), the two of them help humans in need whenever they face supernatural danger. With his remendous supernatural powers and the help of other friendly ghouls & ghosts from mainly Japanese mythology, Kitarou faces youkai who prey on helpless humans and want to disturb the balance between the human and supernatural world. The series led to a genuine youkai boom in Japan at the time, reacquainting children with "old" Japanese youkai and mythology. GeGeGe no Kitarou is one of the earliest anime series to be made, but has never been gone from the Japanese pop culture consciousness since: new anime series are created every few years and multiple generations have been brought up with the knowledge Kitarou and his posse have always been there protecting them.


As GeGeGe no Kitarou is of course all about the supernatural adventures Kitarou and his friends have, I honestly never expected I'd be writing about this series here, as the franchise honestly doesn't even aspire to anything even remotely close to a detective.... until late last year. For in November 2023, the animated film Kitarou Tanjou GeGeGe no Nazo ("The Birth of Kitarou ~ The Mystery of GeGeGe") was released to commemorate what would have been Mizuki Shigeru's 100th birthday and it turns out this film is actually.... a detective film. Up to a degree!

Set in 1956, the viewer is first introduced to Mizuki, an employee at the Imperial Blood Bank who desperately wants to climb the corporate ladder. When he learns that Ryuuga Tokisada has passed away, he knows this is his once-in-a-lifetime opportunity: Mizuki is in charge of the account of Ryuuga Medicine and close to Ryuuga Katsunori, the president of Ryuuga Medicine and Tokisada's son-in-law. Mizuki expects Katsunori will become the new patriarch of the Ryuuga clan, controlling the vast fortune of the family, so he decides to travel to the very remote lake village of Nagura to convey his condoleances to the family, but more importantly, to secure himself a comfortable place in Katsunori's pocket. Arriving at the village, Mizuki meets Katsunori's daughter Sayo and her weakly cousin Tokiya, who have never left the village and dream of seeing the great capital Tokyo. Mizuki is allowed to attend the reading of the will, but to everyone's great surprise, it's not Katsunori who inherits everything, but Tokisada's son Tokimaro, a recluse with a few screws loose in his head. The will also stipulates that in the case of Tokimaro's death, Tokiya will inherit everything. The following day, Tokimaro is found brutally murdered, but the mayor and his men soon arrest a wandering stranger, who refuses to say his name, though Mizuki comes to call him Gegerou. The mayor wants to execute Gegerou on the spot, being convinced this stranger is the killer, but Mizuki insists the police should investigate Tokimaro's death properly. Gegerou eventually confides to Mizuki that his wife disappeared many years ago and that he has been looking for her since: sources have revealed to him she was seen in this village before her disappearance. Meanwhile, more people within the Ryuuga clan are killed in horrid manners, but while Mizuki is at first convinced the police must handle these incidents, he soon learns via Gegerou that supernatural powers are at play here, and while Gegerou turns out to be in possession of tremendous spiritual powers himself, solving these murders and the mystery of his missing wife is no easy task...


Let me temper your expectations right away: the finale of this film is not a denouement where Gegerou and Mizuki use logic to solve all the murders: it's all about youkai and other supernatural powers and there are more than a few battles where the combatants all have inhuman powers. This film is not really created as a fair-play mystery film, so don't come in expecting exactly that. That said, I did really enjoy this film, which delves into the story of Kitarou's father before he became a walking eyeball and as a buddy film with Mizuki and Gegerou, Kitarou Tanjou GeGeGe no Nazo is honestly a great watch with a fantastic dark atmosphere. Don't let the poster with Kitarou fool you: while this film is technically tied to the sixth anime series in terms of character designs/voice actors, this film can be surprisingly gory and it's definitely meant for an older audience than the core audience of that series (in fact, it is PG12 in Japan I believe, whereas the series is probably for all ages).

But on the whole, it is clear the production team behind Kitarou Tanjou GeGeGe no Nazo had Yokomizo Seishi in mind and certainly the first half of the film, you could honestly be fooled into thinking you were watching a film based on Yokomizo's work. The remote village is a familiar trope from the Kindaichi Kousuke novels, and the reading of the surprising will in the manor with all the family members all coveting a large share of the pie is very similar to the famous scene from Inugamike no Ichizoku, as well as the unique conditions of the will which seems to spark a series of gruesome murders among the family. The incredibly dark atmosphere, the horrifying underlying motive behind the murders and the whole "something is off about this family and the community" vibe and the sense of how everything slowly seems to crumble as more and more murders are committed, is done splendidly in this film, and I would love to see this team work on an actual Kindaichi anime adaptation, because they absolutely nailed the atmosphere they should be going for. But again, Kitarou Tanjou GeGeGe no Nazo however is not meant to be a fair-play mystery using those elements: it's not like youkai X having this or that power is meant to be a clue about how a certain murder was committed, nor does it expect you to deduce a certain youkai's identity based on the supernatural happenings in the film, so in that sense, it's very different from the other supernatural mysteries I discuss here. But the film's plot structure and main story is taken straight from a mystery story and it's fantastic in its execution of those elements. Guessing who the murderer is, might not be very difficult, but I do love some of the folkloristic clues given in the film, and of course, with talk about youkai and other religious visual imagery going on, at times you're also reminded of the work of Kyougoku Natsuhiko (who has worked on the GeGeGe no Kitarou franchise) and Mitsuda Shinzou, and that's never bad company when it comes to mystery stories involved folklore!

While the murders are the main worry of the people in the Ryuuga clan, Gegerou is of course more interested in the disappearance of his wife, and while this part follows familar mystery tropes less faithfully, I do have to say I really appreciated how this plotline ties back to important themes in Mizuku Shigeru's works, themes that are also partially reflected in the fictional character of Mizuki (who is not meant to be Mizuki Shigeru per se). The film is its own original story by the way, but does take cues from the very first Hakaba no Kitarou story from the rental comics, which tells the story of how Kitarou was born at a graveyard. Because the film features a mostly original story, set before the main GeGeGe no Kitarou series (which doesn't really have a strong chronology anyway), the film can be watched without any prior knowledge of the franchise, I think. The book-ending parts are set in the present with Kitarou, but these parts are short, and other references to the main series in the story set in the past are minor.

I doubt I will ever be writing about GeGeGe no Kitarou on this blog again, but that is also why I decided to discuss Kitarou Tanjou GeGeGe no Nazo this time, because it's just such a unique work within the franchise. I saw the film quite a few months ago, and initially I wasn't planning on writing about it, but after some reflexion, I thought: why not, actually? The film is without a doubt in essence the kind of mystery film I do like to see. It got the atmosphere down perfectly and setting aside the matter of it really being a mystery film or not: As an animated film, it's a visual and auditory delight and the relaxed Gegerou and really stressed out Mizuki work great as reluctant buddies working together. Definitely a must-see for fans of the Kindaichi novels!

Original Japanese title(s): 水木しげる(原作)『鬼太郎誕生 ゲゲゲの謎』

Wednesday, June 19, 2024

Minute for Murder

“Nonsense. You can’t order life mathematically,” retorted the Judge.  
"The Spanish Cape Mystery"

Still weird how the author Hikawa just... disappeared...

After a succesful party with employees of a computer company and the game company Joyit, they decide to have another one at Joyit's offices. Saeko, who was a great success at the previous party, goes again, bringing along her friend Shiori. They arrive early at Joyit, and are led to an office room where they can wait for the party to start: due to unforeseen circumstances in the program they are working on at Joyit, there's a bit of a delay, as the programmers and managers who are scheduled to go to the party too have to scramble and quickly fix the program. People walk in and out the office while waiting for the party to start, chatting in the hallways, and with some people using this opportunity to talk with people private. But when the party is about to start and everyone heads back to the office, they find the sales manager Senzoku alone in the office, sitting dead in a chair having been strangled. The police start to investigate the murder, but Shiori quickly realizes this is a kind of locked room. From the office where Sensoku was killed, there were three routes via which the killer could've escaped between the murder and the discovery of the body: going right from the office, or left and another left for the emergency exit, or left and then a right to go to the normal staircase. These three routes however where all observed, as people had been chatting at those spots before the body was discovered. Recognizing this puzzle, Shiori and Saeko decide to present this problem to their friend Hikawa Tooru, an aspiring mystery author, who too admits this is not a "real" locked room mystery, but a "rhetorical" one as the escape routes were all blocked, and he takes on the puzzle in Hikawa Tooru's Misshitsu Logic, also known as The Rhetorical Locked Room (2003).

Misshitsu Logic is the last novel in Hikawa Tooru's five-part series about the same-named Hikawa Tooru, an aspiring mystery author who after five books still hasn't quite managed to make his professional debut. The actual novelist Hikawa Tooru stopped publishing books after 2003, and has basically vanished, so I guess that ended the fictional Hikawa Tooru's career too! I've been reading these books the last few months, because they were touted as Ellery Queen-inspired books, which they certainly are, but while they shared a focus on both physical evidence and the actions of people, based on what they knew/could have known at what time, and longer deduction chains, these books never really quite managed to capture the spirit as well as other Queen-inspired authors like Arisugawa's Egami novels or Tsukatou Hajime's Nationality novels with Mikikaze

Misshitsu Logic is a rather strange novel though, as it's extremely short. It's basically a novella, even though the price of the book was certainly not lower than you'd normally expect. What's more, this book, more than ever, feels likely barely more than a logic puzzle, as the title suggest. It barely feels like a work of "fiction" in the literary sense. The book consists of three parts, with the longest part being the first part, which basically sets the scene for the puzzle: we follow different characters in the two hours leading up to the discovery of the murder, with people chatting with each other, walking in and out of the office and of course, with time stamps. The second part focuses on the investigation, showing how the murder was practically impossible because the escape routes were all under observation by people standing in the hallways, but basically adds no new information beyond what we learned in part 1. Part 3 is obviously Hikawa explaining who the murderer is, and when you're done, you've barely read 160 pages (to put in context: the previous novels were all at least 250 pages, and closer to 350 pages). 

So most of the meat of the book is found in Part 1, but this really reads a logic puzzle. It's so... devoid of energy, just swapping between perspectives with time stamps and everything as everyone moves around. Previous books did the same, mind you, but at least continued this after the discovery of the murder too. But because this book is so short and the bulk of the pages is devoted just to the lead-up to the discovery of the murder, it just feels like a logic puzzle, and nothing more. I also had real trouble getting into the minds of all the different characters, partially due to the weird set-up. Why do they have a inter-company party... with just like 10 people... at the offices of one of the companies? Why not just somewhere in a restaurant or bar? Why does the "company party" read more like a mixer party, with some of the men obviously just here to ogle the women? Why are the people joining this party from completely different sections of each company? Why is Saeko basically the only one from the computer company? While not really a big deal, I just got distracted constantly by the weird company party this was supposed to be, and I kept wondering why it couldn't just have been any other occassion, set at Saeko's own company, rather than it being about a inter-company party.

So ultimately, you just have a logic puzzle about what route the murderer could've taken after the killing, and why they went unnoticed. As expected of Hikawa, the focus of the chain of deductions is very Queen-esque, zooming in on the various people standing at the chokepoints and examining in a logical manner whether for example they would've been lying about not seeing the murderer leave or not, and things like that. He does this in a meticulous manner, checking the various witnesses (suspects) one by one and explaining how their observed actions would prove whether they did lie or not, but it all feels too sterile in this book. The meat-to-mystery ratio is too lean, leading to something that isn't fun as a book to read. There's not really a brilliant "gotcha" moment, something that turns the chain of reasoning around or provides a brilliantly new angle to the puzzle. It's very business-like, and while there's one moment that's kinda presented as a clever piece of insight on Hikawa's part to allow him to push the chain of deduction forward, it falls flat, as the build-up is chaotic and not fun for the reader at all. I guess the 'cleverest' part was the final step, which allowed to Hikawa strike away the last of the innocent suspects and end up with the identity of the guilty murderer, but even than it was something that was just.. okay, and not something worth recommending this book for.

Misshitsu Logic may be the last Hikawa Tooru novel starring the same-named detective, it is also by far the worst one. It is extremely short, basically a novella, but even then it's far too sterile, with the book barely feeling like anything more than a logic puzzle, only told in a slightly longer manner, while not being enjoyable to read as a prose story. Even as a Queen fan, this is too dry, with a set-up that is just people walking in and out of rooms, and then just a dry: okay, now solve this puzzle! The deduction chain, while meticulously set-up, lacks a really impressive moment, resulting in a book you'll just shrug at. A sad way to end a series, but that's the way things go.

Original Japanese title(s): 氷川透『密室ロジック』