Monday, November 12, 2018

Everlasting

いくつもの糸もつれあう中
僕たちは繋がっている
 「Everlasting」(B'z)

Even among these entangled threads
We are still connected
"Everlasting" (B'z)

I hope to do at least one other mystery videogame review before the end of the year, as the Tantei Jinguuji Saburou prequel Daedalus: The Awakening of Golden Jazz will release in December, but I can't make any promises (depends on how long the game is.

The private investigator Amagi Kojirou hasn't seen a single client in the three months since he had to open his own office, but a friend brings the womanizing detective in contact with Stoleman Kou, director of the Yale International School. Kou wants Kojirou to locate a small painting for him, which he needs for a service to commemorate his wife who died three years earlier. The painting has gone missing, but Kou has no idea whether it was stolen or simply mislaid in his house while he was abroad. Meanwhile, government agent Houjou Marina is assigned to a special undercover mission: she is to protect Midou Mayako, daughter of the Eldian ambassador to Japan. The Republic of Eldia is a small, multi-ethnic Middle-Eastern country that has developed tremendously lately, but is also torn by internal struggles between pro-monarch and pro-democracy factions. It seems Mayako has become the target of some group to put pressure on her father the ambassador, so Marina goes undercover as Mayako's personal tutor to protect her from danger. As Kojirou and Marina work on their own respective jobs however, they uncover an international plot involving the future of the Republic of Eldia and a mysterious serial killer "Terror" who always seems to be one step ahead of the two detectives in the PlayStation Vita/Windows/Nintendo Switch game EVE burst error R (2016).

EVE burst error is a famous graphic adventure game developed by C's Ware originally released in 1995 for the PC-9800 system (a kind of PC for the Japanese market). As you can gather from the summary above, it's a mystery adventure game, but it should also be mentioned that the original EVE burst error is an adult graphic adventure. Which means the game also contained nudity and explicit sex scenes. Explicit adult content is a big no-no for home console releases though, so in later ports and remakes for home console systems like the SEGA Saturn and PlayStation 2, the adult content is removed or rewritten. EVE burst error has been remade several times, and EVE burst error R is the most recent version, released on PlayStation Vita, Windows and Nintendo Switch (EVE burst error A, a version of R which does include the explicit adult content is also available on Windows). There exists an official English translation of the older Windows 98 release of EVE burst error by the way, though I played the Nintendo Switch which was released recently. As far as I know the main story is the same across all the versions (though newer versions may contain scenes not found in the original 1995 version), and while the non-adult versions don't feature the sex scenes, you have still have plenty of flirt scenes featuring skimpily dressed women shot from rather suggestive angles that horribly interrupt the pacing of the main mystery story.


As an adventure game, EVE burst error R is most of the time quite classic. You'll be using commands like "Move", "Check" and "Talk" to interact with other characters and the environment as you move between locations in search of clues and people to talk to to move the story forward. As long as you try all options, it's impossible to get stuck, and most of the time, you'll just be chasing after the story, finding the right characters to talk to. And like in most classic Japanese command-type adventure games, it can be quite irritating to figure out what to do to move the story forward. Luckily, EVE burst error R has an optional mode that gives a visual cue where you have to go next, and I really recommend this, as come on, how am I going to guess I have to first go to the school dorm to activate an inner monologue about something completely unrelated, go back to Central Avenue, and then go to the school dorm again to have character X appear in order to proceed!? EVE burst error R features nice redrawn art, but it definitely feels really like the 90s adventure it is.


Interesting however is the so-called Multi Sight System, which is unique to the EVE series. In the game, you control both Kojirou and Marina in their respective scenarios, and you can switch between the two stories at any time. So you're following two stories simultaneously. While most of the times, the two detectives pursue their own goals, at times we see the two stories intersect, and it's pretty interesting to see some events from both perspectives and it's only by seeing both sides that all the questions are answered, as both Kojirou and Marina will learn things that the other has no inkling about (though there are also times you just see the same events twice, and that can be a bit boring). The Multi Sight System is also used as a rudimentary "zapping" system as seen in games like Machi and 428: sometimes you can't continue in a particular scenario, unless you reach a specific point in the other scenario too. For example, early in the game, you'll hit a stop in the story with Marina unless you swap over to the Kojirou story, and play with him until the point where he discovers a murdered man, after which Marina in her scenario is informed of that same murder and heads out to the crime scene. In games like Machi and 428, you had "zap" between the various characters and make story-changing choices to help the others out (for example, choose to open a certain door with character X so later character Y can use that door), though in EVE burst error R, it's not about making the correct choice to help out the other protagonist, all you have to do is simply reach a certain point in the story, so in a way, it's only a mechanic to make sure you get too far ahead in either scenario. 


Is EVE burst error R an interesting mystery game though, with these systems? Err... I have to voice some reservations. First of all, both Kojirou and Marina are rather passive players in their respective scenarios, with most of the events happening to them, and giving them little space to really go out investigate the various events themselves. Once in a while, both detectives will learn fragments of useful information, but they never really manage to become active agents in their own stories. The Tantei Jinguuji Saburou games are also fairly straighforward in chasing after the main mystery, but at least in those games, you feel more like a detective actively investigating a case, rather than just someone who's the target of event after event. Several murders occur over the course of the story of EVE burst error R, and you slowly learn it all has to do with the Republic of Eldia, but the furher you come, the more the story becomes like a somewhat ridiculous spy story with secret agents and conspiracies etc. At the very end of both the Kojirou and Marina scenarios however, the game suddenly takes on a different form and gives you two options: one is to replay some of the significant parts that involve the various murders (in case you'd forgotten the details), and the other option is to accuse a murderer for each of these murders. Here EVE burst error R presents a rather "classic" take on the detective game, simply asking you to name the murderer(s). As a mystery plot, EVE burst error R has some merits, but also big flaws.

What is entertaining is definitely the use of the Multi Sight System: in order to figure out who the murderer(s) are for each of the murders, you have to combine the facts you learn from both sides. The way these hints and clues are spread across both scenarios is done competently, and gives meaning at the use of two, simultaneously developing stories. On the other hand though, the solution treads into the science-fiction genre, and is not completely fair. Yes, there are events that happen in both scenarios that hint at the solution, but for example the most incriminating clue is shown on the screen literally one second before the game asks you to name the murderer(s), without any context or comment on what you just saw, and that is definitely something from science fiction we had never seen before in the story. Comparing it to WorldEnd Syndrome, which I reviewed a few months ago, I'd say EVE burst error R has more clues that actually point towards the solution, but still WorldEnd Syndrome is more satisfying as the underlying rules were clearer and did a better job at preparing the player for the supernatural background setting of a game, while in EVE burst error, you're suddenly confronted in the solution with something that up to that point, had not been shown as possible in that world in that form.

EVE burst error R is therefore a game I find difficult to recommend as a mystery adventure game. Yes, it is a classic in the history of Japanese adventure games, but it definitely also feels like an old game in terms of storytelling. As a mystery story, the game definitely tries something interesting, making good use of its Multi Sight System, but the story is also hampered by the over-the-top foreign-spy-agents-and-conspiracies backdrop and the ending that's basically science fiction, which would have actually worked perfectly if only the set-up had been better for this reveal, as the main clue as to the actual answer to all the murders now depends on a physical clue that has not been explained enough in the main story.

Original Japanese title(s): 『EVE burst error R』

Wednesday, November 7, 2018

The Ruined Map

"Everything you were looking for was right there with you all along."
"The Wizard of Oz"

I always try to read at least one mystery set in Fukuoka each year, which isn't actually as easy it sounds. Kyoto is another story though, as there are tons of them out there.

I'll be perfectly honest from the start, and admit I have somewhat of a bias against Yamamura Misa's work. She was of course an institution in Japan, a symbol of the popular genre travel mystery, where the protagonists travel to popular tourist spots and solve murders or other crimes there while enjoying the local food or hot springs. The little that I've read of Yamamura, and especially the couple of TV dramas based on her work I watched solidified her image within my mind as that of The Stereotypical Two-Hour Suspense Drama, with a lite mystery plot that never really impresses. So I didn't start with too high expectations in her short story collection Kyouto Satsujin Chizu ("A Map of Kyoto Murders", 1988), which is about the coroner Enatsu Fuyuko, a beautiful 29-year old woman who was recently transferred from Tokyo to the Kyoto Prefectural Headquarters. The fact that the Coroner Enatsu Fuyuko series had been dramatized for television several times wasn't a good sign in my mind either.

And I was therefore quite surprised that most of the stories included in this collection are reasonably entertaining and sometimes pretty smart. There is however one major flaw that holds for all the stories here, and it's real shame, as this collection could have been much more than it is now. The problem is that while often these stories have pretty good ideas, like a locked room or something like that, but Yamamura for some reason doesn't really give the reader a chance to solve the puzzles themselves: Fuyuko is of course the detective, but almost every single time, she refers to a clue or something like that, that allowed her to solve the case. However, we as the reader never get to see before Fuyuko talks about them! Take the opening story for example, Shoujo wa Misshitsu de Shinda ("The Girl Died Inside A Locked Room"). A girl is found asphyxiated in a small cabin outside in the garden of her home, which she used as a study room, preparing for her entrance exams. With the doors and windows locked, and her head in a bag with paint thinner, it looks at first like a suicide, but Fuyuko realizes that not only was the girl pregnant, she was also strangled very carefully as to not leave any marks on her neck. Suspicion soon falls on the boy who she was dating, but the police can't do anything unless they can prove how it was done. Yamamura here comes with an okay locked room puzzle, but also with a very neat clue that leads to the solution of that locked room mystery. The clue is original, believable and.... could have been so satisfying had we as the reader actually seen it in advance, rather than first hearing about when Fuyuko explains how the job was done. Had this been written in a fair manner,  this would have been a pretty good story, now it's more focused on the 'shock' factor, but it simply doesn't sit well, as the decisive clue really comes out of nowhere, even if it's a pretty good one.

And that's pretty much the story for the whole collection. Gisou no Satsujin Genba ("The Faked Crime Scene") is about a newly wed couple of which the wife was murdered in the study, and the husband gone. Fuyuko makes some interesting observations in regards to to the room, which allows her to solve the case, but again, we don't actually get to read about those points until Fuyuko mentions them, even though these were some pretty original clues: the one big observation she makes by comparing photographs made at the discovery of the body, and more recent ones is quite smart, and another clue that helps her identify the true culprit would've been fun to work out had it been introduced properly. In Kieta Haiguusha ("The Missing Spouse"), Fuyuko catches a program on the television about a man and a woman that has run away together: their respective spouses (a pregnant woman, and a husband and child) are hoping they will return to their homes, but the runaway husband says it's all over and refuses to come back home to his wife. Later, the runaway wife is found dead, apparently overrun by a train, but Fuyuko realizes that the evidence seems off. Like the previous story, Fuyuko manages to solve this based on a clue that would've worked pretty smart in a visual medium, but now you only have Fuyuko mention it after the fact.

Suisen no Hanakotoba wa Shi ("The Daffodil Means Death in Flower Language") is about the death of a teacher in ikebana (flower arrangement), and focuses on the alibis of two suspects: a rivaling ikebana teacher in the same neighborhood who wasn't doing as good as the victim, and the fiancé of the victim, who was in fact not only a womanizer, but also seriously dating a younger woman at his work. Again a story that would've worked better in a visual medium perhaps, but most importantly, this story not only uses a clue that is left unmentioned until the last moment, but also builds on ikebana trivia which is of course only mentioned when Fuyuko explains everything. Kichoumen na Satsujinsha ("The Methodical Murderer") starts out with the kidnapping of a child, but he is soon found murdered. Evidence left on his body, like a tire track on his apron, suggests he was run over by a car after he was dropped off by the schoolbus near his home. The clue Fuyuko conjures out of nowhere this time however is not as inspired as earlier stories.

Oboreta Onna ("The Drowned Woman") is about exactly what the title says: a woman is found drowned in her home. The mystery? She was not only naked, she was drowned in her home with the water of Lake Biwa. A more conventional mystery story, with a problem that seems interesting at first sight, but not nearly as tricky or surprising as the earlier stories in this collection. Surprising however is the start of Kubi no Nai Shitai ("The Headless Body"), as it's about the discovery of a cut-up female body, of whom the head was missing. Eventually, the police manage to identify the victim as a woman who was reported missing by her husband, but the whole premise is a bit silly as there is absolutely no way this plan could've gone undetected. The final story, Hone no Shougen ("The Testimony of the Bones"), is hardly a mystery, as side-story-esque segment early on in the story gives away the motive, which is basically the only mystery in this story: why was an elderly man killed and why was he robbed from the remains of his son, who had died in World War II in Saipan and whose remains were only recently brought back to him?

So Kyouto Satsujin Chizu ended up as somewhat of a disappointment, but not because of the reasons I had first expected. As a mystery short story collection, this is a decent one, but it could've been easily much better had Yamamura written these stories in a more fair way. The clues she uses are actually quite good, but for some reasons she chooses not to mention them until the denouement. I guess that some readers might like the 'surprise', but I at least felt that while often the core plot's good, I felt cheated, or at least slightly annoyed, these clues weren't given due attention earlier. Perhaps these stories work better in a visual format, as many of the clues are kinda visual, or elsewise easier to show inconspicuously in a show, but as a book, Kyouto Satsujin Chizu is something that could've been much more.

Original Japanese title(s): 山村美紗 『京都殺人地図』:「少女は密室で死んだ」/「偽装の殺人現場」/「消えた配偶者」/「水仙の花言葉は死」/「几帳面な殺人者」/「溺れた女」/「首のない死体」/「骨の証言」

Friday, November 2, 2018

Overwrite

「私が見聞きした殺人の動機は過去の罪や、根深い怨念が多かったけど、あなたの場合はもっとシンプルだ」 
『金田一37歳の事件簿』

"Most motives I know of here about crimes committed in the past, or some deep-rooted hatred, but it's much simpler in your case."
 "The Case Files of the 37-year Old Kindaichi"

Oh, wow, it's been more than three years since I last did a double Detective Conan and Kindaichi Shounen no Jikenbo review!

Like I mentioned in all of my Detective Conan-related reviews of this year, author Aoyama Goushou had a short break from the end of last year (around the release of volume 94) until one or two weeks before the release of Detective Conan: Zero the Enforcer in April this year. This of course meant that the weekly serialization of Detective Conan had also stopped for those four months. Usually, about three or four volumes are released each year, and at the very least, one volume is released in April to coincide with the annual theatrical release, but with no serialized chapters for four-five months, this was impossible of course and even after Aoyama resumed his work, it would take months to create enough material for a new collected volume. So Detective Conan 95 was finally released in the second half of October and it's not only the first Detective Conan volume to be released in 2018, but actually also the only volume of this year, as the next volume is slated for an April 2019 release! Guess I'll have to be grateful with the little Conan I did get this year....

Volume 95 starts with the final chapters of The Scarlet School Trip, which started in the previous volume. Thanks to some help of his friends and the experimental antidote, Conan is able to (temporarly) change back to his true Shinichi form, and participate in the Teitan High school trip to Kyoto. Shinichi and Ran run into the actress Kurachi Keiko (and old friend of Shinichi's mother Yukiko) at Kiyomizu-Dera. Keiko wants Shinichi to make sense out of a coded message left by a friend who committed suicide at Kiyomizu-Dera only a few weeks earlier. Her latest film is also set at Kiyomizu-Dera, and is a remake of a film she and her friends made as a graduation project for art college, and like Keiko, her college friends have all become famous people in the industry as actors/directors/screenplay writers etc. Not even half a hour has passed after Shinichi and Sera have left Keiko and her friends to think about the code, when they are called back to the hotel room of one of them: the screenplay writer was found stabbed to death inside his hotel room, and bloody footsteps left on the ceiling suggest something pulled the man up to the ceiling, stabbed him mid-air and dropped the victim on the floor, and then walked on the ceiling to the window to fly away. Almost as if the Tengu from their film has come to life! While Shinichi, Sera and even Hattori ponder about this case, more attacks are made, with bloody footsteps appearing out of nowhere on walls and other places.

I already mentioned last time that this is a packed story, and for a reason: the opening chapter of The Scarlet Story was chapter 1000 of this series, so Aoyama went all-out with the characters. Lots of fan service and guest appearances in this story, and a lot of the typical rom-com you'd expect from a school trip story with Shinichi and Ran, but the core mystery plot is... not as entertaining as everything around it. The culprit stands out like a sore tooth, and the various "strange" incidents aren't really that impressive: one murder committed behind a restaurant for example seems more like an afterthought than anything. The main murder of the screenwriter with the footprints on the ceiling has an interesting idea behind it, but would not ever, ever work practically speaking. The trick of how the footprints appeared on the ceiling is not original per se, but what it uses for that end is definitely something new, and a perfect example of Detective Conan using modern-day objects to find new possibilities for mystery stories, but no way everything that had to be done to create this specific murder would go as planned, and that goes for most of what's going on in this story: the basic ideas might work, but it can not work in those particular forms, under those circumstances. The murderer basically re-uses the same idea from the first murder for the final murder, but that is utterly impossible to do at that specific location. I mean, you'd physically not have the space to do that without everyone noticing you, and even then it'd be hard to do! So The Scarlet School Trip is best enjoyed as a special story to celebrate the fact the series reached a milestone and there's plenty of character development here, especially for the Shinichi/Ran fans, but it won't really satisfy as a standalone mystery story.
 
...I had totally forgotten Yaiba has a sister...

The True Identity They Found is a transition story, dealing with the aftermath of The Scarlet School Trip, combined with a cute Detective Boys story. The story about a treasure hunt the deceased grandmother had laid out in her home for her granddaugher (one of the Detective Boys' classmates) is nothing special mystery-wise, fairly simple stuff that kinda invokes the earliest Detective Boys stories (which Genta actually comments on). This story however is also about a certain post on SNS, that says the poster saw Kudou Shinichi solving the case of The Scarlet School Trip. Which is very troublesome, as "Kudou Shinichi" has disappeared from the public eye ever since he was turned into Edogawa Conan, and he is thought dead by the Black Organisation that turned Shinichi in a kid. If they would learn that Kudou Shinichi is in fact alive, his life and those close to him would be in immediate danger. While efforts to surpress the rumors are made, it seems this will turn into a story-driving force for the moment. Oh, and the obi explicitly mentions this, but this is also the volume Conan finally learns the name of the boss of the Black Organization!

In Don't Come To The Black Bunny's Club, Mouri Kogorou is hired by Moro'oka, a wealthy man who has received a threatening letter, telling him to stay away from the Black Bunny's Club (where the waitresses dress like bunnies. And no, you can't touch them). Kogorou is not only joined by Ran and Conan, but also his "disciple" Amuro, who seems to have his own agenda too to accompany the three. During dinner, Yuri (a bunny who was becoming close to Moro'oka) is poisoned, and it seems three persons had the opportunity to add poison to Yuri's wineglasss: Moro'oka himself, his butler and a rival bunny. The way Conan and Amuro rule out two of the suspects seems a bit hasty, but I do like the solution to how the poisoning was done: it builds somewhat on an old trope from whodunnit puzzle plot mysteries, but is again a good example of Detective Conan using modern day objects to create original solutions to what would seem to be "classical" mystery plot. The ending of this story also shows that Aoyama is busy moving his chess pieces for an event which might very well be the ending of this series.

Volume 95 ends with the first few chapters of The Targeted Female Police Officers, where a few of Yumi and Sanae's female patrol officers are killed by a horrible serial murderer, who is luring the women away and killing them off one by one. But we'll have to wait for volume 96, to be released in April 2019, to see how this'll end.

Detective Conan 95's release was followed a few days later by Kindaichi 37-sai no Jikenbo 2 ("The Case Files of Kindaichi, Age 37"), the second volume in the new Kindaichi Shounen series which is, as the title suggest, not about the 17-year old high school student Hajime anymore, but a 37-year old Hajime who now works as a single, low-ranking employee at the firm Otowa Black PR. In the first volume, we learned that 37-old Hajime is quite tired of solving mysteries and he just want to live his life, but fate has something else in store for him. His firm is organizing a new dating tour: five eligible men and five eligible women will spend a few days in a resort hotel on a faraway, small island, where they'll get to know each other and hopefully find a partner. Hajime and his cute subordinate Hayama are to supervise the tour and make sure everything goes well. Hajime's Spider Senses however go nuts when he notices the "faraway small island" for his tour is in fact Utashima, the place where Hajime as a teenager solved no less than three seperate murder cases, which were all connected to The Phantom of the Opera. Despite Hajme's best intentions to run the tour as best as possible, his fourth visit to the island seems to be cursed, as one of the bachelorettes is killed, with the body first disappearing, and then re-appearing hanging from the bell in the chapel tower, and later another bachelor learns why you should NEVER EVER trust the chandeliers in buildings on Utashima. For yes, they have a tendency to kill people, the past has told us. With his tour (and by connection, his job) at stake and a storm cutting the island off from the outside world, Hajime has no choice but to play the detective again like he used to and figure out who the murderer is.

The Utashima Resort Murder Case started in the first volume of this new series, but the remainder of this story still takes up most of volume 2. As a mystery story, it's not exceptionally brilliant compared to other stories in the series: we've seen the "perfect alibi" type of trick very, very often in this series, where it seems all the suspects have an alibi when a certain incident happens, and most of what occurs in this story are variations on this plot device. The tricks used in this particular story aren't really original on their own either, so you end up with a mystery story that isn't really outstanding, but does everything kinda the way you'd expect it would, without ever really falling beneath the standard of expectation. The story also doesn't play fair with the motive at all: Hajime is told something by Kenmochi that basically solves everything, but we are not told the details. Sure, we can figure out who the murderer is without that, but why do we need to do that if Kenmochi basically just told Hajime!? Also: the physical change in that one character was extreme. Nice touch with the nature/motive of the murders though, as it's not something often done for the whole series of murders and it definitely sets this murderer apart from other murderers in this series.

The Utashima Resort Murder Case did manage to entertain me a lot by the plot device of having a 37-old Hajime now though. Most of the time, the story does feel like a "normal" Kindaichi Shounen story, and you wonder whether it's really necessary to make him twenty years older than the other series, but at times, it really manages to hit the right (comedy) marks by subverting the expected tropes of this series. We already know that there's some kind of incident, or at least something on his mind, that made Hajime turn away from his teenage detecting days, but the timeskip is also used to reflect a bit on the old stories. One of the best moments of this story for example is when Hajime asks everyone to gather at his room so he can explain who the murderer is, like he did in the old days, and he finds nobody has come except for the murderer themselves. Heck, even Hajime notes that the motive is something he hardly came across in his teenage detecive days. Things don't always go like in the old stories, though it's still obviously the Kindaichi Shounen we know.

The end of the story also sets up the overall storyline for this series, as it seems Hajime will have to face multiple grown-up "seeds" planted by his greatest nemesis and we might get a more storyline-focused series like Tantei Gakuen Q. Volume 2 ends with the first chapter of The Tower Block Madam Murder Case, which seems to be shaping up to be a kind of inverted story like we occasionally saw in the old series, with Hajime helping his (single) neighbor with her catering service at a party at a high-rise apartment tower organized by some of the women who live there who seem to hate one certain woman a lot.

Both Detective Conan 95 and Kindaichi 37-sai no Jikenbo 2 were not particularly impressive as mystery stories, though for long-time fans of both series, both volumes had a lot to offer: Conan 95 is one of the clearest signs Aoyama is thinking of the end of the series, while Kindaichi 37-sai no Jikenbo 2 is in essence a very familiar sight, but with a few funny surprises here and there. Anyway, the next volumes of both series won't come until next year, so I guess we'll have to wait and see what direction both series will turn to now.

Original Japanese title(s):  青山剛昌 『名探偵コナン』第95巻
天樹征丸(原)、さとうふみや(画)『金田一37歳の事件簿』第2巻

Wednesday, October 31, 2018

The Locked Room

 Liar Liar 嘘も誠も 
Tell me Tell me 見えなくなるよ
「Face Down」(嵐)

Liar Liar  / I lose sight of
Tell me Tell me / Both lies and the truth
"Face Down" (Arashi)

Huh, I managed to read this book in one day. I've been a very, very slow reader lately, so kinda surprised by that, but then again, this was a great book.

It was many years ago when a friend recommended the author Kishi Yuusuke to me, and while in hindsight I'm pretty sure she didn't even recommend him as a mystery writer (as he also writes horror), man, I was quite impressed by his locked room mystery The Glass Hammer and it got me hooked on the Security Consultant Detective Enomoto Kei series. Enomoto Kei runs the shop Forewarned & Forearmed, which sells anything concerning crime prevention, ranging from locks to security cameras. When the attorney Junko first met Enomoto, she found his expertise in cracking a triple-layered locked room mystery indispensible, though after a while she also started to suspect that the man was in fact a thief himself, as his expertise on how to get into a secured room was a bit too practical. Nonetheless, Enomoto has become a very useful man to know, as Junko's been getting more and more cases where her client wants her to prove that what appears to be a suicide or an accident in a sealed room, was in fact a locked room murder. In the third book of the series Kagi no Kakatta Heya ("The Locked Room", 2011), Enotomo and Junko find themselves working on four different locked room mysteries.

The title Kagi no Kakatta Heya might sound familiar to the television-viewing audience here: when the Security Consultant Detective Enomoto Kei series was adapted as a television series in 2012, the series was titled Kagi no Kakatta Heya, after this third book. The series was based on all three books which were out at the time (The Glass Hammer, Kitsunebi no Ie and Kagi no Kakatta Heya: a fourth book was released last year). This series was absolutely fantastic by the way and a must-see for fans of locked room mysteries. The locked room mysteries of this series are in general already great, but the TV drama really managed to give the whole thing something extra. What was especially amazing was that for each episode, they made little scale models of the crime scenes, which Enomoto used to explain his various theories of how the locked room murder was done. It was also followed by a good TV special one year later. Anyway, I think I purchased a copy of the short story collection Kagi no Kakatta Heya soon after watching the TV series, but as I already knew the stories from the TV adaptation, I figured I'd read it later, after I'd ve forgotten most of the details. So now, in 2018, I finally decided to read Kagi no Kakatta Heya.

The book opens with Tatazumu Otoko ("The Standing Man"), which was incidently also the basis for the first episode of the TV series. Enomoto and Junko are asked to see whether an apparent suicide couldn't have been a murder. The CEO of an undertaker's had indeed been suffering from cancer, so the notion of him deciding to commit suicide wasn't too farfetched on its own, but there were still many questions. The man was found inside a small villa in the mountains, where he had been working. The room in which he had been found was completely sealed: the four French windows had all been locked (one of which broken when they first discovered the body), and the only door to the room had been practically sealed: a table had been moved so close to the door, which just enough space for the victim to be sitting there with his knees up and his back to the door. At the other end of the table, a sofa had also been placed. With the door being blocked by the victim, a table and a sofa in that order, no murderer could've left through the door, which itself was also covered by a large white sheet and flanked by flowers and a scroll with a Buddhist text, all invoking a traditional funeral service. As there was also a last will found on the table, the police have no other reason to believe that this was a suicide, but the lawyer of the victim is convinced it was a murder, committed by the victim's cousin and also the man who together with the laywer first discovered the body. A young witness who thinks he saw the murderer standing in the room however seems to be the key to solving this mystery.

An excellent opening story. As with most of the short stories in this series, the whodunnit is quite obvious and not even remotely hidden, but it's the question of how it was done that's really a brain teaser. The goal of the murderer is revealed very early on to have this case closed as a suicide, so they really did their best making sure that it couldn't be anything else but a suicide. With both a sheet and the victim themselves blocking the door directly, and a table and a sofa also preventing the door from opening wide, it really does seem impossible for the murderer to escape the room and it's both a delight and a disappointment when you see another of your ideas shot down like a lame bird. The actual solution to the conundrum is brilliantly hinted at through two seperate clues and very plausible. It might require slightly specific knowledge, though it's something mystery fans are likely to know about, so I can definitely live with that.

Kagi no Kakatta Heya ("The Locked Room") is the title story, and starts with the story of Aiichirou, a former sneak thief who had just spent five years in prison for an unintended murder during one of his outings. His sister died during those five years, but he wasn't able to go to the service, as he didn't want his nephew and niece know that he's a criminal. Now he's free, he's finally able to go visit his brother-in-law and see his beloved nephew and niece, but something is wrong: his nephew won't come out of his room, and it is locked from the inside with a new lock. After drilling a hole in the door, Aiichirou manages to use his old tools of the trade to open the lock from the inside, only to find out that the door has been taped tightly to the wall. Eventually, Aiichirou, brother-in-law and niece manage to get inside the room, but they are too late, as they find Aiichirou's nephew has committed suicide through mono-dioxide with the help of a barbecue inside his room. While Aiichirou, as a master thief who can open any lock, knows the door he opened was properly locked and taped down when he opened it, he still suspects his nephew's death was no suicide, and the suspect is his brother-in-law, who is not the biological father of the two children, but as Aiichirou doesn't know how it was done, he decides to ask his old friend Enomoto for help.


Again a masterpiece: with the door and windows locked and taped down, and the expert testimony of a thief who specialized in opening locks, it seems like this couldn't have been anything but a suicide, but it's of course murder. But how?! Like in the previous story, some rudimentary knowledge of science is quite handy, especially as the necessary piece of knowledge is not really well hinted at this time (if you don't know it, you'll only learn about this at the conclusion), but it's a gem, and also perfectly designed, with every single element in the story serving a clear purpose. What makes this a surprisingly devious scheme is that in a different setting, the solution might be easily guessed at. However, set in a normal house, in the room of a teenager, this solution isn't likely to come up in your head any time soon. 

In Yuganda Hako ("The Crooked Box"), a teacher is all set to marry with his collegue and move into their new home, but there's one problem: their newly built home is a total disaster. A small earthquake (which happen fairly often in Japan) has revealed a whole list of fatal flaws in the house, as the far too weak concrete foundation has cracked, resulting in a crooked house: the living room has a horrible slant which also collects all the leaking water in a corner, the doors don't fit in their frames anymore and the kitchen might collapse. He decides to kill the contractor, who denies any blame, as his aunt, who is the vice-president of the company, will no doubt build a new home for him. He dresses the death like an accident, by making it seem like the man slipped and hit his head while in the living room. We don't get to see how the teacher manages this, so we are only presented with the result, which is a true locked room mystery: the windows were covered in plastic sheets taped to the wall from the inside, the door to the kitchen was kept closed at all times and taped off carefully because it had become a supporting wall due to the shifting foundation, and the door to the hallway wasn't exactly locked, but simply jammed stuck into the framework: the doors of the house didn't fit the frames anymore, so to "close" the door, one needed to kick, punch, hit and push the doors at multiple spots to get them inside the framework, and this could only be done from inside. The living room was thus a locked space, so how did the teacher escape from this room?

I vividly remember the TV adaptation of this story, and again, it was absolutely fantastic. The introduction of a certain object used in the story could've used a bit more build-up, but the way the murderer managed to create this locked room is absolutely brilliant. It has some parallels with the solution of the Detective Conan episode Noroi no Kamen wa Tsumetaku Warau, though still very different. What I realize now as I write this is that Kishi also manages to use very different kind of solutions even though these first three stories are very alike in concept: namely simply a locked room. There's no question of whodunnit, and each story is solely about how the murderer managed to create a locked room. While all the solutions are very mechanically inclined, they all focus on different elements in the room, and nothing is reused or redressed. In terms of "visualization", I'd say both this story, or the opening story Tatazumu Otoko came out really well in the TV adaptation, and I'd certainly recommend at least these two stories from this collection.

The last story in this collection is Misshitsu Gekijou ("Locked Room Theater"), which is a sequel to Inu Nomizo Shiru DOG KNOWS in the previous short story collection. Enomoto and Junko solved a murder within a theater groupe back then, and this time, they are invited to see ES&B's latest play: Yonder Bird. It's the most horrible play Junko has ever, ever witnessed, but at the end of the play, a performer who starred in the pre-show with three other performers is found dead in one of the dressing rooms. The problem is that the murderer couldn't have escaped from the crime scene: the victim was found in the dressing room to the left of the stage, and the hallway with the dressing room in question only has two exits: either to the lobby (where someone was standing watch all the time), or the stage itself. The troupe members of ES&B all came from the dressing rooms on the right side of the stage, meaning that the only persons "free" to kill the victim were the three other performers in the pre-show. Yet not one of them could've left the crime scene without being seen by either the people in the lobby, or the audience and the actors on stage. Enomoto however says he can solve the case in a mere thirty minutes.

Like Inu Nomizo Shiru DOG KNOWS, Misshitsu Gekijou has a different tone from the other stories, which is distinctly more nonsensical and focused on comedy. And once again, I have admit I didn't really like the comedy here. The humor just doesn't work for me. The solution to the locked room murder is also a bit hard to swallow: I can definitely see it work in a smaller scale, but it's not likely to work in reality and in this particular situation, even if it's a fairly well-hinted solution that works well in the general setting.

Kagi no Kakatta Heya was overall an excellent short story collection though that provided some fantastic locked room mysteries. Even though I knew these stories already from the TV adaptation, I really enjoyed reading them, and I had forgotten just enough about them to be still surprised by some of them. I know a fourth book in this series, Mystery Clock, is already out, though I'm still waiting for the paperback pocket version to be released, but I'll be sure to read it once it's out!

Original Japanese title(s): 貴志祐介『鍵のかかった部屋』:「佇む男」/「鍵のかかった部屋」/「歪んだ箱」/「密室劇場」

Sunday, October 28, 2018

Clue in the Ancient Disguise

If there is one word that you'll see used constantly on blogs on mystery fiction it's "GAD". These three letters are of course not an utterance of shock, but stand for Golden Age of Detection. Besides referring to an actual time of period which nobody seems to be able to agree upon exactly, GAD is often used to denote mystery novels of the type that flourished in the same-titled time period, that is to say, puzzle-plot oriented mystery plots that thrived on fair play and a game-like element between the author and the reader.

It is also a term I don't really like, which is why I seldom use it here.

To me, the use of "GAD" seems to strengthen a sense of nostalgia, a longing for times long lost, even though we're usually talking about a certain form, a certain mode in fiction, with its own sets of "rules", logic and tropes. And yes, this type of novel might've developed strongly in a particular period in time, but the puzzle plot mystery was also alive after that period (even if it had its ups and downs) and still going strongly in various spheres. "GAD" seems to me always to suggest a form that is of the past, that doesn't belong in the present anymore, even though there are plenty of fantastic mystery novels of the puzzle plot type written even now, many of them that can easily challenge the best of the Golden Age of Detection. When people say they're reading a GAD novel, I always wonder whether they read a certain mystery novel because it's a puzzle plot mystery (which would be my own main reason), or because it's from a certain period. It is a feeling I can never shake off, because the term "Golden Age of Detection" specifically refers to a period of time, and not to a form. So even when I discuss a novel from the Golden Age of Detection, I am far more likely to say it's a puzzle plot mystery or something in that spirit.


The Japanese terms honkaku, which means "orthodox" or "authentic" has its own sets of pros and cons of course, the major ones being that it doesn't tie the puzzle plot mystery to a period (pro), but inherently places a certain quality ("authentic") to this specific form of the mystery genre (con).

Anyway, everyone will use whatever word they want, but this did get me thinking: how hard would it be to do a mystery blog about specifically puzzle plot mysteries, without going back to the Golden Age of Detection, without discussing novels or stories published in that period? Or to go one step further, is it hard to mainly write reviews about puzzle plot mystery fiction that is published recently (let's say, the last twenty years)?  And then I remember that is kinda what I'm doing. So I went and checked the reviews I posted this year (2018) to see how much of what I discuss can be considered recent, and in what degree I have to rely on older material.


I only counted reviews of fiction for this (so no reviews of guidebooks or overview posts), and I gave "dated" mystery fiction an extreme advantage, because I decided that everything first published before the year 2000 would be "old". So that is not only real GAD novels, but also stuff released after that until as recently as the 90s! I also realized that I review a lot of detective fiction in the form "modern" media, from TV and films to especially comics and video games (which will skew things towards the new) so I decided to make sure to keep "novels" and "the rest" apart. The results were both expected, and surprising.

As of now, it seems like I reviewed 23 novels/short story collections published before 2000, and 21 novels/short story collections after 2000, which is really close and a deviation that is basically insignificant (I had two pre-2000 books the last two weeks; I have two post-2000 books scheduled for the coming weeks, so it's just normal deviation for this blog). Long-time readers will know that most of what I review are pretty orthodox puzzle plot mysteries, so at the very least, there's plenty of that coming out even after 2000 (Had I moved the cut-off line to 1990 or 80, things would've been skewed extremely towards "modern" by the way, making GAD just a minor blip on the radar here). But if we count in mystery fiction in other forms too, I end up with reviews for 27 works first published before 2000, and a whopping 52 works from after 2000. And at the moment, my list of best-reads of this year is also heavily skewed towards post-2000. Conclusion: yes, it'd be pretty easy to do a puzzle plot mystery-oriented blog even if you only review stuff from after 2000, especially if you don't stick with only novels.

I have the advantage of course as most of what I review comes from Japan, where pure puzzle plot mysteries specifically are doing better than in a lot of other countries, but still, it seems strange at times seeing so many focus on the term "GAD" and the period, while the form itself is still developing as we speak in fantastic ways, and in my eyes, it'd make more sense to focus on the broader form of the genre, rather than the history behind it.

Thursday, October 25, 2018

A Question of Proof

「なんで捕まえられないのよ」
「iffです」
『Q.E.D. iff -証明終了-』 

"Why can't Dad arrest him?"
"Because of iff."
"Q.E.D. Iff Quod Erat Demonstrandum"

When I reviewed Honkaku Mystery Comics Seminar a while back, I noted how the informative historical research into the development of mystery manga gave much deserved credit to the trio of Kindaichi Shounen no Jikenbo, Detective Conan and Q.E.D. Shoumei Shuuryou, which formed the water-shed moment for the genre. These three series released soon after another in the early~mid nineties paved the way for puzzle-plot oriented mystery stories and also proved their economic worth as multi-media franchises. Of these three titles, I regularly review Kindaichi Shounen no Jikenbo and Detective Conan, but you might've noticed I pay next to no attention to Q.E.D. Shoumei Shuuryou here (also: do not confuse this Q.E.D. series with that other mystery series titled Q.E.D....). That is not to say it's a bad series: it really isn't. But long, loooong ago, I tried the first few volumes, and while it was an okay mystery series, I just didn't feel the urge to go out and get the remaining 20+ volumes that were available at that moment (when it was still in 20+ volumes length range). The live-action TV drama didn't manage to change my mind about continuing, and neither did the first volume of the spin-off C.M.B. And from a certain point on, I just didn't feel really like starting with a series fifty volumes long...

But a few weeks ago, the first couple volumes of the series Q.E.D. iff Shoumei Shuuryou ("Q.E.D. iff Quod Erat Demonstrandum") were offered for free as e-books and as I can definitely be lured with free stuff, I decided to return to this series. Q.E.D. iff is the sequel series to the original Q.E.D. Shoumei Shuuryou, which officially ended in 2014 when Monthly Shonen Magazine+, where the series was serialized, was cancelled. In 2015, the new series Q.E.D. iff started in Shonen Magazine R, which is set just a few months after the original series. The protagonists are still the brilliant Touma Sou and his athletic classmate Kana. Touma graduated from M.I.T. at the mere age of fourteen, but moved back to Japan to experience a normal high school life there. One of the few friends he made at school was Mizuhara Kana, an energetic (and sometimes nosy) girl who also happens to be the daugher of Inspector Mizuhara. Kana's busybody personality often leads to her and Touma getting involved with mysterious cases (not always murder), but Touma's highly analytical mind always eventually manages to prove what happened. In Q.E.D. iff (if and only if) Touma and Kana are now in their final year at high school (as opposed to first and eventually second years in the original series) and Touma has moved into a new home, but the adventures they have are still the same. As always, each volume consists out of two semi-long stories (due to the fact Q.E.D. is traditionally serialized in a monthly with long installments). Q.E.D. iff contains the stories iff and In The Year of Quantum Energy.

The opening story iff starts with a short introduction to the characters of Touma and Kana for newcomers, but it doesn't take long for Kana to conjure up a murder for Touma to solve. The plans to renovate the school's kendo dojo have to been cancelled as the sponsor for this project, Misago Taimei, was killed. The famous sculptor was an alumnus of the kendo club and had promised to pay for the renovation, but his sudden death put a stop to those plans. Hoping to still pry some money out of this, Kana visits the art studio of Misago, only to find her father investigating the murder. It appears the man was killed in rather mysterious circumstances. During the day, four people were present at the art studio: two of Misago's disciples, his manager and a model. Misago was found dead in his own atelier at the end of the day with his latest work vandalized, but as his manager had been working at the desk overlooking the door to the atelier, it doesn't seem possible for anyone to have gone inside to kill the man. Kana quickly realizes that the disciple who discovered the body could've commited the murder before telling the others, but Touma points out that while that person could've committed the murder, it does not mean that all the requirements of the murderer apply to them (if and only if), and therefore Touma himself decides to solve the case.

A rather weak opening story. It's not really a locked room murder of course, but it's painfully obvious who'll turn out to be the murderer because of the way the story tries to avoid putting too much attention to one person, and once you're there, it's easy to focus on the parts where that person appears and figure out how the murder on the sculptor was done. Even as an introduction of the title iff, I think it doesn't really succeed well.

In The Year of Quantum Energy is much stronger in comparison, and an interesting story of a type you don't see in either Detective Conan or Kindaichi Shounen no Jikenbo. A kooky inventor who hopes to fabricate a machine that can transform vacuum energy into electricity is looking in the mountains for a place for a lab together with his real estate agent, when the two find a little deserted cottage. The cottage used to be the possession of the Tategami Sect, a new religion which was active in Kyoto a century ago, but which suddenly vanished completely. Inside the cottage, the two discover a mummified body beneath a heap of rubble, and the corpse is identified as Tategami Kaijirou, the head of the sect who had disappeared at the same time as the demise of his sect. Touma becomes interested in the mystery of how the Tategami Sect went down a century ago, when he manages to buy a few of the 1920s science magazines found in the cottage (sold by the inventor for some quick cash), and discovers among those magazines a diary by a reporter who lived in the community of the Tategami Sect. Touma and Kana visit the inventor at the cottage, where they also meet with the great-granddaughter of Tategami Kaijirou, who too wants to learn what happened to her great-grandfather. Combining the diary in Touma's possession and the documents in possession of Tategami An, the four slowly learn about the curious sect that lived in the outskirts of Kyoto and it doesn't take long for Touma to pick up on some clues that help solve the mystery of why the people in the sect were slaughtered in a massacre a century ago and why Tategami Kaijirou was discovered a mummy in this cottage.

A really neat type of story that you don't see in the other big mystery series, as it revolves solely around delving into historical documents. The historical account of the happenings in the Tategami Sect a century ago take up most of the narrative, so you don't see much of Touma and the others. but the story-within-a-story is fairly entertaining on its own, portraying a somewhat suspicious new religion, but that does do good for the people that believe in it. There is a sort of mystery presented in this historical account about a semi-miracle performed by Tategami Kaijirou (where he can instantly put a doubting Thomas to sleep), but the solution is rather far-fetched and hardly clewed and almost comes down to something as ridiculous "they happened to have a secret machine there to do that and you totally should have guessed even though there were no real clues."

The mystery about what eventually brought the downfall of the sect is much more entertaining though. The whole tragedy is based around a certain realization, which is excellently plotted and integrated in the story. While the jump from this realization to the conclusion that this must've caused the tragedy is a bit big, it's certainly possible to arrive at the realization itself, and if you get to this point, you should at least have an idea that it played a key role in what would happen later. The type of plottin utilized here is actually seldomly used in Conan and Kindaichi Shounen, but it really works well in Q.E.D. iff, as the fundamentals of this concept ultimately lie in the scientific field of logic. As a historical mystery story-within-a-story, In The Year of Quantum Energy is surprisingly fun and a good example of Q.E.D. doing not seen in other series.

In the end, I wouldn't say that Q.E.D. iff Shoumei Shuuryou 1 really managed to convince me to read the rest immediately, but it's certainly nice to see a kind of mystery story not done in either Conan and Kindaichi Shounen. I have a few other volumes of iff I got in the offer, so I'll probably be reviewing those in the future too.

Original Japanese title(s): 加藤元浩 『Q.E.D. iff -証明終了-』第1巻

Wednesday, October 24, 2018

This Won't Kill You

"We're sorry to bother you at such a time like this, Mrs. Twice. We would have come earlier, but your husband wasn't dead then."
"Police Squad"

It's not like I write a review on every piece of mystery fiction I consume, but still, sometimes I really don't want to write about a book, or just wish I had read something else instead. Usually, that's not even for bad books, but simply books I feel indifferent about. It's usually also reflected in the quality of the review, so err.. yeah, sorry in advance.

Sakaguchi Ango (1906-1955) was a prominent novelist and essayist in early post-war Japan, who also wrote several mystery stories. His first, and also most famous mystery novel is Furenzoku Satsujin Jiken (1948), though many people might know his name through the 2011 anime mystery series Un-Go, which was also based on his writings (though in a completely different setting than the original work). I haven't seen Un-Go myself, and my own experience with Furenzoku Satsujin Jiken was that it was a rather tiring novel, as it featured like thirty characters with everyone having some motive to kill someone else and more shenanigans like that. So he kinda fell of my radar, but now it's time read a few of his short stories. Noumen no Himitsu ("The Secret of the Noh Mask", 1976) collects eight mystery short stories by Sakaguchi, originally published between 1950 ~ 1955. These stories were most famously written by Sakaguchi as an intellectual game for his own entertainment, as he had read everything that was available to him at the time.

To be honest, I found this collection to okay-ish, at best. Most of these stories are very short, but the mystery plots and tricks are seldom really surprising, and are often far too obvious, as the ideas behind them are too simple. Take for example Shougo no Satsujin Jiken ("The Noon Murder Case"), where a writer is shot to death in his home at noon (duh), with only possible suspect in the house, who of course denies having killed the man. The solution to this conundrum is almost ridiculously simple, and very likely the first answer to pop up in the reader's mind as they read the story. Some others included in this collection, like Yama no Kami Satsujin Jiken ("The Mountain Deity Murder Case") and Kage no Nai Hannin ("The Undetectable Culprit") are far too simplistic too, or barely a mystery story (a story with a proper mystery, and a logical conclusion/solution to that mystery). These stories are all written around one core idea,but this core idea is never what you'd really want from a proper mystery short story, but something far, far simpler. The title story Noumen no Himitsu ("The Secret of the Noh Mask") is about a man who died in a fire in a manor, with a blind masseuse as a vital witness, but again the most uninspired way is taken to deal with this familiar trope of mystery fiction.

Nankinmushi Satsujin Jiken ("The Nanjing Bug Murder Case") is a story I want to highlight not because it's such a good mystery story (it's not really), but as an oddity in Japanese language. The story starts with an elderly policeman and his daughter (who is also a police officer) chasing after two men who had left the home of a beautiful pianist in a rather suspicious manner, but not only do the father and daughter lose the two men, they also find out the pianist was killed in her home and that it was determined she was "Miss Nanjing", a notorious dealer in drugs and smuggler of "Nanjing bugs". I had never heard of the "Nanjing Bug", and looking it up tells you that Nanjing Bugs are the Japanese name for bed bugs. Which made no sense, as why would someone deal in bed bugs? It took me a while for me to learn that long, long ago, small wristwatches for ladies were called Nanjing Bugs. And that was a more sensible object to smuggle. Anyway, sometimes you come across really weird slang in these post-war stories. As a mystery story, Nankinmushi Satsujin Jiken is sadly enough not as interesting.

Senkyo Satsujin Jiken ("The Election Murder Case") and Shinrei Satsujin Jiken ("The Spirit Murder Case") are somewhat similar in the sense that they ultimately focus on the question of motive. The first story is about a factory owner who recently has decided to run for Diet member. His campaign is extremely strange though, and it seems he's not really trying to become a Diet member, but why is he holding a campaign then? A journalist suspects something dirty is behind this all and this results in a story that features a surprising, and original motive, but that lacks convincing power. Shinrei Satsujin Jiken features a murder during a seance: the Scrooge-like victim had never given his offspring much financial help, but lately, he's told his four remaining children that their oldest brother, who had died in the war, had come to him in a dream: he had actually survived the war and was living in Birma, and got married there and had children. Yet the dream also revealed his eldest son would really die soon, so now his father wanted to use a spirit medium to trace his son's whereabouts in Birma to find his grandchild. The other four children can't believe their old man would go all that trouble to chase after such an impossible story, yet a spirit medium is invited to find out the whereabouts of the Birman grandchild. It's during the seance, held in a pitch-dark room, that the victim is stabbed to death. The solution of how is not that important, though I have to say the motive is extremely original. It makes no sense why a certain character thought a certain action was best taken in this way, but still, I was really surprised by the motive behind the murder and it was a properly clewed one too. Certainly one of the best stories of this otherwise disappointing collection.

Pitcher Satsujin Jiken ("The Pitcher Murder Case") is the longest story in this collection I think, and also the most "traditional" as a puzzle plot mystery story: it has no less than two diagrams and even a Challenge to the Reader! The titular baseball pitcher is having an affair with an actrice, who has a rather stubborn husband: he will only divorce her for a very high stack of cash. The baseball pitcher is an upcoming star, so he decides to contact some scouts here and there in an attempt to sell himself to a new team to get the necessary sum of money. He eventually manages to secure a new contract, together with the sum of money he needed in cash, but he is murdered the same night, with all the money gone. As a whodunnit story, with a true Challenge to the Reader, Pitcher Satsujin Jiken is a bit simple, as there's basically only one base clue that points to the identity of the murderer, and from there it's a straight line to the finish. There's an alibi trick in this story too, which works pretty well in conjunction with the whodunnit part of the story, but again, it's all a bit too easy. As a pure puzzle plot mystery, Pitcher Satsujin Jiken is easily the best of the whole bunch, but even then, it leaves you wondering whether it couldn't have been just a bit more than what was actually served.

In the end, I didn't manage to say much about Noumen no Himitsu save that overall, the stories are just too simple and not particularly inspiring or original, and I guess that in a way, this rather sloppy review reflects that. There's just little to say about this collection, as you will have seen most of what appears here in other stories, only better and/or worked out in more impressive forms. As for Sakaguchi Ango's work, I think the only significant mystery story by him I haven't read are the ones that form the basis for the anime Un-Go, but I do not know whether I will ever read the original novel, or watch Un-Go, as up until now, my experience with him have not been bad per se, but not exceptionally entertaining either.

Original Japanese title(s): 坂口安吾 『能面の秘密』:「投手殺人事件」/「南京虫殺人事件」/「選挙殺人事件」/「山の神殺人事件」/「正午の殺人事件」/「影のない犯人」/「心霊殺人事件」/「能面の秘密 」