People who have been following this blog for a while, might know that I was member of the Kyoto University Mystery Club, a college club where we talk about, and write detective fiction. So we were quite surprised when we heard of the limited series Misuken! by Sakataki Arata. Misuken!, short for Misuteri Kenkyuukai (Mystery Club), stars Aiba Chisato, trying to enjoy her first year at a university in Kyoto. And she decides that a boyfriend is necessary to enjoy college life, and that the handsome Kagemori Kiyomasa should be the lucky one. Trying to get close to him, she decides to enter the same college club as Kagemori, not knowing it's a Mystery Club. Chisato is a bit overwhelmed by the almost maniacal love these people have for detective fiction, especially because she hardly reads herself, but she slowly adjusts to the club and starts to genuinely enjoy detective fiction herself too, while she is still trying to get Kagemori to notice her.
Sunday, August 25, 2013
Mystery Incorporated
People who have been following this blog for a while, might know that I was member of the Kyoto University Mystery Club, a college club where we talk about, and write detective fiction. So we were quite surprised when we heard of the limited series Misuken! by Sakataki Arata. Misuken!, short for Misuteri Kenkyuukai (Mystery Club), stars Aiba Chisato, trying to enjoy her first year at a university in Kyoto. And she decides that a boyfriend is necessary to enjoy college life, and that the handsome Kagemori Kiyomasa should be the lucky one. Trying to get close to him, she decides to enter the same college club as Kagemori, not knowing it's a Mystery Club. Chisato is a bit overwhelmed by the almost maniacal love these people have for detective fiction, especially because she hardly reads herself, but she slowly adjusts to the club and starts to genuinely enjoy detective fiction herself too, while she is still trying to get Kagemori to notice her.
Saturday, August 24, 2013
One, Two, Buckle My Shoe
You know, writing detective fiction yourself is surprisingly fun. Though I really should start thinking about writing these things in English some time, instead of Japanese...
Chance brings Ellery Queen to the Potts family, led by the old matriarch Cornelia Potts. Having made her money with shoes, Potts is referred to as the old woman who lives in a shoe.She is also the mother of six children; the three by her first marriage are just as eccentric as she is. Thurlow is spending fortunes bringing in lawsuits 'to protect the family name', Louella is obsessed with her scientific experiments and Horatio is basically living the life of a child. The other three children suffer quite under their mother and the other children; the twins Robert and Maclyn run the business, but only see fortunes spent by Thurlow and Louella, while Sheila is pretty much ignored. One day, a fight ends up with Thurlow challenging Robert in a gun duel at dawn; fearing somebody might get hurt, Ellery wisely decides to switch the live bullet in the gun, for a blank. Ellery, the inspector and Velie are witness to the duel, which to the Queens' surprise has a deadly end anyway; someone switched the bullets back for live ones!
I went in There Was An Old Woman without too much expectations, but I have to admit: this was a great Queen and I am glad I read it. I did know it was a nursery rhyme murder; that is, the murders (yes, plural) follow a Mother Goose rhyme, but the way this was done was quite impressive. Of course, ever since S.S.The Bishop Murder Case, we have seen the nursery rhyme murder trope, (or more broadly speaking, the mitate murder), in countless of novels by slew of writers including big names like Christie. Take the trope a bit broader and you might even say that Christie's One Two Buckle My Shoe is a nursery rhyme murder in plot structure (not in execution/story though). So what made There Was An Old Woman so enjoyable?
Well, I have always thought that in order for a mitate murder to work, you need to have a certain atmosphere. Because let's think about it, killing someone according to a nursery rhyme, or a traditional game song, or something like, it's a bit silly. Yokomizo's famous works like Inugamike no Ichizoku, Gokumontou and Akuma no Temariuta wouldn't have worked half as well if the stories weren't set somewhere the reader believes common sense is not as common as you would think it is. Strange, faraway small communities where the rules might be a bit different. Mansions where one family's word is law. It's there where outrageous murders work, and where something surreal as a nursery rhyme murder might actually seem plausible.
The house of the Potts, with the strange inhabitants, is indeed such a place where common sense might not prevail. In a house where people challenge others to a duel to the death, spend fortunes on doomed experiments and playing in the garden, sure, someone trying to recreate nursery rhymes through murder actually seems believable. Despite it being located in New York, the Queens' homeground, the way Cornelia Potts rules over the mansion really makes it feel like a different world where bizarre things might happen. It's this which makes this novel so fun to read.
To compare it to a similar Queen novel: I recently also read Double, Double, which also features a nursery rhyme murder, this time set in Ellery's second home Wrightsville. However here the murders seem less bizarre and the connection to the rhyme seems weak, which is partly because tidy Wrightsville seems less of an obvious spot for a surreal series of murders. Sure, it can work, like in Ten Days Wonder, but even that book misses the zany atmosphere of There Was An Old Woman. (This paragraph is the Double, Double review by the way; there is too little material there for a seperate review. I would similarly be talking about nursery rhyme murders, only using the book as a bad example.)
There Was An Old Woman not only feels similar to Van Dine's The Bishop Murder Case, but als takes some cues from The Greene Murder Case, with a small family being murdered. Like I mentioned in the reviews for both those books, a lot of Japanese writers are, either directly or indirectly, influenced by Greene and Bishop, which explains why this novel also feels very close to some major titles of the (New) Orthodox schools of writing.
It's not all Van Dine though. There is a thorough search for some missing guns, which is a classic Queen trope, while the multiple layers to the solution, as well as the type of murderer, is also something a seasoned Queen reader will figure out. As such, it's actually quite easy to solve this case, as there are quite some parallels to other Queen stories, but that doesn't make this less fun. If earlier Queen novels were best experienced for seeing how story and deductions are connected, then this Queen is best experienced as a trip to a surreal world. Oh, and for those interested in the multimedia world of Ellery Queen; there's a nice surprise waiting for you at the last page.
So in short, There Was An Old Woman and Double, Double both do similar things. But Woman is a lot better. The next review by the way, whenever that will be, is probably of something Japanese.
Sunday, August 18, 2013
Strangers on a Train
And in other news, it might be interesting to note that my review of Gyakuten Saiban 5 / Phoenix Wright Ace Attorney - Dual Destinies gathered a larger total visitor count than any post here, within a week. Probably says more about my regular visitor count than anything else though. And now for something completely different.
Private detective Ukai Morio and his landlord Akemi are going undercover as butler and maid in a mansion in the mountains near the city of Ikagawashi, because the lady of the house suspects her husband is cheating on her. By going out a night (but leaving her detectives in the mansion), she hopes to be able to find proof of his infidelity. Meanwhile, detective apprentice Ryuuhei is having a dare-we-call-it-a-date? with the wealthy Sakura (whom he met in Misshitsu ni Mukatte Ute!), visiting one of Sakura's friends. Strange happenings happen at both sides of the story though, which seems to be connected to a murder in a less-fortunate part of town. What is going on in Koukan Satsujin ni Mukanai Yoru ("A Bad Night To Exchange Murders")?
Fourth novel in Higashigawa Tokuya's Ikagawashi series and personally, I wasn't too big a fan of it. Sure, there's the zany humour and the multi-perspective storytelling we've all come to love in the series, and it was quite fun to see Sakura again from Misshitsu ni Mukatte Ute!, but overall, the book failed to impress. Might be because I read it closely after Kanzen Hanzai ni Neko wa Nanbiki Hitsuyouka, leading to a Higashigawa overload, but there is another fundamental fault to this story.
I've been writing about detective fiction for some years now, usually by focussing on tropes/conventions. This usually works out well for me: I like writing about tropes like locked room murders, closed circles, nursery rhyme murders or even more specific tropes likes Queen's 'fetish' for objects, or the importance of location in the Tantei Jinguuji Saburou games. What's even more important, I can usually write freely about these topics, because they don't really spoil the book for readers. In fact, there are quite some readers for example who read a book, because they know it's a locked room murder. So I feel no hesitation when I describe these murder scenes, or go indepth about tropes across works and adding a little tag to the post with trope X's name on it.
But then there are some you just can't spoil (or at least, I don't want to spoil). I usually try to avoid mentioning narrative tricks and other surprises for example. It makes it hard to review such books for me, because saying that there's a narrative trick hidden in a story, already spoils the surprise for the reader (even if I don't specify what it exactly is), while I myself do really want to write about these kind of things. Heck, there are actually a lot of books reviewed here which should have a 'narrative trick' tag. There are other examples: sometimes not knowing what's coming, improves the enjoyment of a certain story and then it's better not to touch upon the topic in a review (I really want to discuss the trick of a major Japanese work translated in English two, three years ago, for example, but it would spoil the surprise if I specified which work it is).
And that's the problem I have Koukan Satsujin ni Mukanai Yoru, because I might have found the happenings to be slightly more mysterious and puzzling if the title didn't outright say there was a murder exchange going on. In an inverted mystery, it might be better to know beforehand there's a murder exchange, but when the title talks about exchanging murders, and you're presented two parallel running storylines, well, you can make an educated guess what's going on. I was more surprised at the fact the 'reveal' that there was a murder exchange going on was supposed to be surprising.
There is of course a bit more going on than just a 'simple' murder exchange, but the keyword murder exchange already spoils too much of the story, as even the subsequent reveals seemed, at least in my eyes, not very surprising. The fact that the dead body appears quite late in the narrative is also not beneficial to the enjoyment of the novel, as you already know 1) someone is going to die and 2) there will be a murder exchange just from the title; it shouldn't take hundreds of pages to bring the story to that point.
There is also a second 'trick' hidden within the narrative, but it is executed extremely artificial and unbelievable, it's impossible to enjoy (despite it actually being related to one of my academic interests). Especially after seeing the same trick executed, much, much better in other novels, I can't help but wonder what Higashigawa Tokuya was thinking. He has some great work, like the horrible short story Arima Kinen no Bouken shows, sometimes he has a very, ver bad day.
In conclusion, a disappointing entry in an otherwise fun series. Next up: probably something English!
Original Japanese title(s): 東川篤哉 『交換殺人に向かない夜』
Tuesday, August 13, 2013
Cat Food
Writing the Dogura Magura review was definitely more tiring than I had expected. But it's honestly the only way I could think of writing something on it. But because of that, I have a horrible backlog of reviews-to-be-written. Well, at least I don't have to worry about material to post about this month.
Goutokuji Toyozou is the owner of the popular sushi chain Manekizushi and a great cat lover. In fact, Manekizushi's trademark is a grand maneki-neko in front of every restaurant (lovingly called "colomeow Meownders"). But his beloved cat has disappeared, so Goutokuji hires the private detective Ukai Morio to find her. The search for the cat isn't going as smooth like Ukai would have wanted, and the murder on Goutokuji in the glass house in his garden some days later isn't really helping the case either. Why was the murderer wearing a cat mask, why was the gigantic maneki-neko statue moved from the mansion's entrance to the glass house and where is that cat of Goutokuji? In short, like the title Kanzen Hanzai ni Neko wa Nanbiki Hitsuyouka? says: how many cats do you need for a perfect crime?
The third novel of Higashigawa Tokuya's Ikagawashi series, which has become familiar terrain by now. Once again we follow the (mis)adventures of private detective Ukai, Ryuuhei (and the office's landlord Akemi) on one side, and the police represented by inspector Sunagawa and his subordinate Shiki on the other side. Like with Higashigawa's other series (like the Koigakubo Academy Detective Club series and Nazotoki wa Dinner no Ato de), humour plays a large part in these stories. There are a lot of slapstick-funny moments and the whole tone of the book is quite light, but as always the humour shouldn't fool you, because these are all wonderfully constructed Golden Age style detective novels and even the funny moments might contain a crucial hint that leads to the solution of the case.
Like the first novel in the series, Kanzen Hanzai ni Neko wa Nanbiki Hitsuyouka is a bit on the easy side, but the way Higashigawa manages to blend the humour with the proper detective plot is still very enjoyable to see. Part of the humour is derived from mirroring scenes of Ukai and his disciple Ryuuhei, with the events that happen to inspector Sunagawa and Shiki. There is probably an awfully intellectual way to explain how the humour works through the juxtaposition of scenes, but I definitely can't. I just know I like this kind of humour.
The problem of who killed the client, and the mystery behind the moving manekineko is as said a bit easy. The phrase Simpsons did it is strangely enough usable here (no, it's not the Mr. Burns story), but even without having seen it, the hint seems just too... obvious. Especially after the first two novels, the presentation of the main hint seemed a bit crude. There is another murder in the story, of someone at a funeral, and that was much better in terms of tying it up to seemingly meaningless humorous banter. In fact, I very much liked this murder at the funeral (not to be confused with Christie's After the Funeral).
The cat-theme did bring up memories of a discussion I was once present at on so-called cat-mysteries. When is it appropiate to call something a cat-mystery (or more broadly; an animal mystery)? Kanzen Hanzai ni Neko wa Nanbiki Hitsuyouka for example does feature a lot of cat themes, like the manekineko, the murderer's cat mask and the search for the missing cat, but some might argue for fiction where cats themselves play an active role in the case. A series like Akagawa Jirou's Mikeneko Holmes can thus be considered the cat-mystery, but one could also consider a cat leading detectives to clues / murderers to be a bit unrealistic. And I guess that Morikawa Tomoki's Cat Food (with magical cats) is also out of the questions. And if we are only looking at mystery fiction where animals act...well, you'd expect the animal in question to behave, would it be possible to consider Gyakuten Saiban / Phoenix Wright Ace Attorney a parrot mystery?
And yes, this was not that interesting a review. It's relatively easy to write about a really good, or bad book, but filling a post on something slightly beneath average - average - slightly above average is surprisingly difficult.
Original Japanese title(s): 東川篤哉 『完全犯罪に猫は何匹必要か?』
Wednesday, August 7, 2013
『ドグラ・マグラ』
Ding dong... dong.... dong...... --------
The continuing sound of a bell faraway awakened me. I found myself in a small room, with only one bed and one chair as its decoration. A barrred window provided the only light in the room. It was midday. Strange. This is really strange. I have no memory of anything before the toiling of the bells.
I touched my own face, to find glasses there. A chin sticking out. Strange. This was not a face I knew.
Suddenly, I heard knocking on the wall. A girl's voice cried out.
"My love, my love, my love, my love! Do you hear me? Answer me if you hear me. My love. My love. Say you remember me. It is I, your bride you yourself killed. But they brought me back to life, so just say you remember me, and who you are, and we can go freely, back home!"
"She is right, you know." A man had appeared in my room. "Do you remember who you are?"
No, I replied . I had no memory of this room, the girl next door, this man or even myself.
"Do not worry, in due time, you will remember who you are. Let me introduce myself, I am professor Wakabayashi of Kyushu Imperial University. You are the subject of an experiment by the brilliant professor Masaki, who died last month. Professor Masaki was working on a method to cure mental patients. He believed that madness is a form of genetically inherited memory. It is passed on for hundreds of generations, making some people relive the memories of his ancestors. The professor has gone now, but he believed you would be his first succesful subject. And indeed, you have finally awakened from a long slumber and you are on the verge of remembering what happened to you."
I was not sure what the man was talking about. Was I a madman? While I was not clothed in a straightjacket, this room did look like a clinic's room. Would this explain why I have no memories of before I awoke?
"I want you to read this now. Professor Masaki, and I, believe that this will help you remember your past," the man said, and he took a book and a bunch of papers from his bag. I took the scrap of paper on top.
The Three Great Occult Books (Sandaikisho) refer to the three Japanese detective / fantasy novels The Black Death Mansion Murder Case (Kokushikan Satsujin Jiken, 1935) Dogura Magura (1935) and Offerings to Nothingness (Kyomu he no Kumotsu, 1964). Some add Takemoto Kenji's Paradise Lost Inside a Box (Hako no Naka no Shitsuraku, 1977), calling them the Four Great Occult Books, but there is no general consensus about this. In China, the term kisho refers to works of great, superior quality, as used in the Four Great Classical Novels, but in Japan the term adds the nuance of strangeness, deviantism and occultism.
As soon as I saw the title Dogura Magura, I felt my whole body shudder. Professor Wakabayashi seemed pleased to see me react like that.
"You're remembering. Here, read this now," he said and he handed me two small pocket books, with questionable covers. The text was in Japanese, but I could read it for some reason. It read Dogura Magura. I started to read the two books. It felt like it took me days, weeks to go through it, but professor Wakabayashi was always standing there, watching my every reaction to the story told within the pages.
1926. A young, amnesiac man awakens in an isolation room of the Kyushu Imperial University. He is told by professor Wakabayashi that he is the subject of an experiment to cure mental patients and that they are on the verge of a breakthrough. The man only needs to remember who he is and what happened to succesfully end the experiment. The man is led into the room of the deceased head of the project, professor Masaki, and is shown several documents and videos to help his memory. Among them are the research theses of professor Masaki on psychological heredity, a document called Dogura Magura written by a madman and the curious research of professor Wakabayashi and Masaki on the murder of the young madman Kure Ichirou on his young bride Moyoko. And so the amnesiac tries to figure out who he is and what led him to be the subject of an experiment, despite the fact that every document seems to contradict the other.
Dogura magura: history unclear. Thought to be derived from the verbs tomado-u (v., to be confused), menkura-u (v., to be perplexed) in a Kyushu dialect.
I didn't understand anything. Why were professor Masaki and Wakabayashi appearing in this novel? Why did my situation seem to mimic that of the narrator of Dogura Magura? Why was there no clear ending to the story? Was the story all the imagination of a madman? Was it a dream? Or was someone trying to set him up? Was the narrator Kure Ichirou? The professor Wakabayashi who stood in front of me, threw a smile.
"You're confused. Naturally. I am sure you have a lot of questions. But first, tell me what you think about Dogura Magura. I will answer any questions afterwards. Write your thoughts down here. I will go out and get you food while you're writing," the professor said and left the room. He came back after what felt like an eternity. I had in my hands my note, of which I had no memory of writing.
A very interesting story, as it is narrated by a man who might or might not be mad. Like the narrator, the reader is thrown into a spiral of confusion, as he is told the strange story of how the young man Kure Ichirou became mad and murdered his bride. The various documents presented to the narrator make up the bulk of the narrative and seem to guide the narrator slowly towards the truth behind the murder, the motive and the real murderer of Moyoko, but nothing is ever what it seems at first sight, or even second or third sight. Depending on whether you believe the narrator to be mad or not, and to believe everything, nothing or parts of the documents presented, you might figure out a truth, but there is no definite answer to anything. Considering that within Dogura Magura, there is a document also called Dogura Magura that is written by a madman, anything seems to go. This is a detective/mystery story in the broad sense of the word, dealing with a mystery (surrounding the narrator), but you're never sure about anything. The chaotic structure is one of the books defining traits however and the writing style is sure to suck any reader into its betrayingly deep story.
I handed the note to professor Wakabayashi. He seemed pleased. Now it was time for my questions, if I had any, he said. I had many.
"Am I the narrator of Dogura Magura? Why are you in the book... and here in front of me? What has Dogura Magura to do with my memory loss?"
"First of all, this isn't 1926, but 2013. And I am both the Wakabayashi from the book, and not. And as for your relation to Dogura Magura, let me first assure you are not the narrator from the book. But as for you who you are, you'll find out when you read the rest of the documents I have here.
"Is Dogura Magura a metaphysical detective story? Is this why you showed me this?," I asked. The professor coughed.
"Metaphysical detective story, postmodern detective story, anti-mystery, there have been many terms used in the past, and in the future for these kind of novels. Though post-modern would be strange to use on a book from 1935. But I didn't show you this note because I agree, or disagree with it. But it is connected to you. But I see you are tired. Go to sleep now, and we'll talk tomorrow."
I wanted to talk more, to figure out who I was, but professor Wakabayashi walked out of the room and locked it behind him. I sat on the bed. It was night now. I tried to sleep, but was afraid I would lose my memories again. Then suddenly, a man tapped me on the head. I had never seen the man before. I think.
"I am professor Masaki. I heard you woke up, so I came here to talk to you."
"Professor Masaki? But I heard you were dead?," I asked surprised.
"Heard that from professor Wakabayashi, right? Hahahahaha, I tell you, don't believe everything he says. He is trying to prove something, and will do anything to achieve his goal. Read this, and you will understand everything."
He gave me a sheet of paper. I looked up. The professor was gone.
▲Aaaaaaaa------ Look at the man trying to write down his thoughts in a logical way on something illogical... Trying to create order out of disorder. He tries to rectify it, to present it the chaos to others, but in his attemps, he falls victim to the confusion himself....
▲Aaaaaaa------ Look at the man with his notes... notes on structure... notes on the metaphysical... notes on narrative... but none of his notes describe how the feeling of the book... he was never told how to explain chaos through the order of grammar and words....
▲Aaaaaaa------ Look at the man staring at the book. Did he understand it? Didn't he understand it? Could he have understood it? Could anyone have understood it? Is it possible to understand something that does not wants to be understood?
▲Aaaaaaa------ Let us lament the reviewer, let us lament him, for he will not be among us sane anymore------- Aaaaaaaaa
It was morning. Professor Wakabayashi was standing in the room. He asked me what I was reading. I told him of professor Masaki's visit.
"I am sorry to say, but that is utterly impossible. Like I told you yesterday, professor Masaki died last month. He commited suicide, you know. But enough about him. Have you remembered already? Do you know why Dogura Magura is so important to you?"
I answered no. Strange. I felt my body wanted to scream yes. What is it? Do I understand? Strange.
"Well then, no need to hurry. I am sure you'll remember everything in due time. Here is a bit more for you to read," he said and he handed me a sheet of paper, and the two Dogura Magura books. The sheet of paper had one sentence.
"Don't mind that," the professor said, "just try to read Dogura Magura again, maybe you will figure it out this time."
I read, and I read, and nothing came out of it. I was sucked into the world again, but I never understood why. Not even what had happened. After I had finished the book, I decided to read the back of the book. The final sentence of the publisher's introduction burned into my eyes.
I felt a slight dizziness. Even though the midday sun was shining through the barred windows, everything started to become dark. Complete darkness. The last thing I remember before passing out, was the continuing sound of a bell faraway.
Ding dong... dong.... dong...... --------
Original Japanese title(s): 夢野久作 『ドグラ・マグラ』
Friday, July 26, 2013
Justice ~Future Mystery~
I thought getting my Professor Layton vs Gyakuten Saiban review out on the net three days after the release was fast, but apparently, I can write/play games even faster. Hmm.
The legendary attorney Naruhodo/Phoenix Wright was disbarred eight years ago for a crime he didn't commit.
A new Gyakuten Saiban/Ace Attorney game! Longtime readers know that I am a big fan of this courtroom drama game. I wrote my bachelor thesis based on the script of Gyakuten Saiban 3. I have discussed the game mechanics, the manga, the musical, the movie and spin-off titles like Gyakuten Kenji 2 and Professor Layton vs Gyakuten Saiban in the past on this blog. But a new title in the main series? It's been many years since Gyakuten Saiban 4, so I was very excited. Heck, I bought my Nintendo DS for the original Gyakuten Saiban, and my current Nintendo 3DS mostly for Gyakuten Saiban 5 (and Animal Crossing, of course).
As a detective game, I still think that the Gyakuten Saiban series is undefeated. There are many ways to translate detective fiction to a game, but the method original creator Takumi Shuu introduced in the world many years ago was just brilliant. The player had to find contradictions in testimonies in court, which in turn lead to new testimonies (with new contradictions), and it was by this process that the story progressed, because each new testimony brought you new information. What is so great about this system is, is that works as both a gameplay mechanic and detective fiction. A flawed detective game like Sherlock Holmes and the Silver Earring for example just forces you find a lot of evidence, and then suddenly everything is explained for you in a movie without any interaction. This might work in a book, but is boring as hell in a game. In the Gyakuten Saiban games however, every testimony gives you that distinct great feeling when you solve a mystery, and it makes you feel like a brilliant (but struggling) detective when you finally see the big picture of the case. Add in quirky humor, a great music and HOTBLOODED FINGERPOINTING, and there you have Gyakuten Saiban in a nutshell.
Last year's crossover title Professor Layton vs Gyakuten Saiban felt really fresh, because a slew of new mechanics and a unique world setting, brought us a new way to enjoy the courtroom. Witchcraft in a trial? This game made it work, and mechanics like mob testimonies kept the player on their toes. Gyakuten Saiban 5 however is set in the real world and does not differ in principle much from the previous games. Yes, there is that new mechanic based on psychology where you look for contradictions between a witness' testimony and his emotions, which actually works out quite well, but for some reason feels less 'organic' to the trial parts, than the magic tome and witchcraft rules in Professor Layton vs. Gyakuten Saiban. There is too much of a gap between parts where they keep hammering on the fact you need evidence in the court, and you then talk about how it is a contradiction that someone was feeling glad even though she should've been sad.
But more of the same of Gyakuten Saiban, is still quite good. There are some interesting cases to be solved here, including one that seems to be committed by a youkai (a supernatural being), for it was committed in a locked room where the seal on an ancient monster has been removed. Great stuff, as the story 1) actually plays on the youkai boom in Japan that started several years ago, and 2) the theories and legends surrounding youkai are actually of vital importance to the plot, in a Kyougoku Natsuhiko way. Though I have to admit, the case also reminded me of a certain Mori Hiroshi story too. The case in the game is short, and you figure out who the murderer is quite fast, but the way the twists and turns are plotted, is very good.
Another case is set at a law high school with special attorney/prosecutor/judge classes. What makes this case so memorable is that it ties in well with the overall theme of the game, the so-called dark times of the law, without being too obvious so. The problem is addressed through the teaching goals of several teachers at the school (some think it' okay to forge evidence to get your client off the hook), but it never feels like they rubbing it your face. The case itself, where a teacher is killed in the same way as a mock trial scenario written by a student, is fun too, as it combines the school setting and the murder-according-to-a-scenario in an interesting way.
There are one or two instances, where events of an earlier case, are mirrored in a not-very-obvious way in later cases: this is excellent plotting: it shows that the writers didn't just brainstorm a couple of cases and stuck them together. The youkai case for example addresses issues which wll be of importance in the last case Naruhodo has to solve in this game, but it is luckily done subtle and shows how to do a proper storyline that consists of seperate, but related cases. In Gyakuten Kenji, this was done by tying up the storylines of the seperate cases through an overlapping entity, but I much more prefer this thematic mirroring done in Gyakuten Saiban 5. One problem however is that there were quite a few instances of cases in Gyakuten Saiban 5 mirroring events of earlier games: at some times does give the player a feeling of deja vu, because it is basically presenting the same case in a slightly different jacket. This is not foreshadowing or thematic mirroring, this is just reusing an old plot.
Oh, and this has always been a series that has its share of interesting murder settings, which include film studios, the prosecutor's office, courtrooms, an amusement park and an airplane, but even I was surprised they skipped 'water' and went straight for... outer space (in a way). Overall though, it does feel like Gyakuten Saiban 5 was made a bit 'safer' than spin-off title Gyakuten Kenji 2. The latter for example featured an Ellery Queen-like search in a prison and a much more tightely structured overall plotline. Gyakuten Saiban 5 is more or less what you'd expect, both in gameplay mechanics as in cases, and that is not a bad thing, but makes it hard to distinguish from other games in the series.
It's definitely not a perfect game though. It in fact suffers a bit from having too much legacy: the return of Naruhodo, the 'dark times of the law' and a bloated cast of returning characters in the final case which means nothing to someone who has never played a Gyakuten Saiban game before. It's not incomprehensible, but its hard to get into for a newcomer. Which is a shame, because it's one of the best detective games on the 3DS at the moment. Oh, and this has become a pet peeve of mine lately, but like in The Testament of Sherlock Holmes, this game has problems with presenting a coherent narration: the game keeps changing the point of view, going from this character to another. And at times, the character narrating (in the first person) isn't even the same as the character you're playing, mirroring the weird Watson/Holmes problem I encountered last week.
As someone who loves detecive fiction, would I recommend this game? Yes. And yes. The feeling you get when you slowly, but surely solve little contradictions in testimonies until you manage to turn things around in the courtroom, is something only this series can provide. There are some great cases in this game and thematic mirroring between cases is something what should be done more often in detective series. It is the fifth entry in a series though and builds upon that past, so you should play the previous games first.
As a Gyakuten Saiban fan, would I recommend this game? Yes. And yes. It feels at time very much as a reaction, to the (sometimes somewhat negative) reception of Gyakuten Saiban 4, but it does that mostly well, in my opinion. Music and animation are top-notch, the story addresses some serious themes that can be seen as a natural result of all the major cases Naruhodo has solved until now and there is quite a bit of fan service. It does give you a deju vu feeling at times though, and I don't think the way the new character Kokone is implemented in the story is correct (i.e. she comes off to me as a Mary Sue), but hey, it's a new Gyakuten Saiban 5 and we've all been waiting for this.
Original Japanese title(s): 『逆転裁判5』. TBR as Phoenix Wright: Ace Attorney - Dual Destinies
Saturday, July 20, 2013
Sherlockian!
Okay, so maybe blogs on Japanese detective fiction are a bit of a niche, so I shouldn't expect many more of them to just pop up. But what about something on detective games? Not just from the 'traditional' game reviewer's point of view, but also as a piece of detective fiction? Please?
The actions of Sherlock Holmes have not always been clear to John H. Watson, despite having worked many years with the illustrious detective. Sometimes things only make sense if you have a highly analytical mind like Holmes himself. But lately, Holmes' actions have seemed not only strange, but outright suspicious to Watson. The newspapers also seem to suggest that Mr. Holmes of Baker Street isn't all he seems: they seem to have evidence that proves that some of Holmes' best cases, were in fact set up by Holmes himself and that threats, blackmail and even murder aren't uncommon for him. Watson naturally does not want to believe the newspapers, but during the dynamic duo's investigation of the brutal murder on a Bishop, the good doctor can't but see that Holmes is indeed acting very strange, and he can only watch as his greatest fear slowly becomes true in the adventure game The Testament of Sherlock Holmes.
I reviewed Frogwares' Sherlock Holmes and the Silver Earring in March: The Testament of Sherlock Homes is the most recent entry in their longrunning series with Holmes. Previous Holmes games featured crossovers with Chtulhu, Arsene Lupin and Jack the Ripper, but Testament is a pure Holmesian affair. I have to admit though, after the grim reality of Sherlock Holmes VS Jack the Ripper, the plot surrounding the The Testament is a bit farfetched and slightly non-Holmes-like, with very exotic poisons and a rather explosive endgame, and there are some bad scene transitions and plot points left open at the end, but it is overall quite captivating, I have to admit.
The biggest problem of the game however, is that the developers didn't seem to be able to make up how to implement both Holmes and Watson. In the novels/short stories (except for those two), the role of Watson is clear: he is the narrator, and serves to give the reader a look at Holmes from the outside. Through Watson, we see Holmes making enigmatic utterances about dogs that don't bark and for who knows for what reason walking around measuring rooms, making him the more mysterious, and more impressive when he explains what happened.
In Frogwares' games however, you're usually controlling Holmes, even though the story is narrated by Watson. It's a very strange gap between narration, and actual point of view and it results in a very shizophrenic experience. The Silver Earring had the same problem (only a lot more extreme), where you're controlling Holmes to gather evidence, but you are not Holmes: the character of Holmes makes his own deductions seperate from the player, and actually withholds information from both Watson, and the player! So the game tries to accomplish two things at the same time: allow the player to 'be' Holmes, while at the same time being able to surprise the player with one of Holmes' genius deductions. But it feels so strange, because it is only achieved by dividing the player interaction in the two categories of narrative point of view, and gameplay-wise point of view. Most of the time, Holmes decides to go somewhere without informing Watson (the player point of view), then the player controls Holmes doing whatever without any explanation as to why, and then afterwards, Holmes (might) explain to Watson (once again, the player) what they just did.
Takumi Shuu correctly noted that the above two points, surprising the player, as well as allowing the player become a genius detective, are hard to accomplish within a game. His Gyakuten Saiban/Ace Attorney series therefore does not have a genius detective, and is more focused on short bursts of tht feeling where the player suddenly figures out everything.
There are some instances in Testament where you control Watson, but most of them are very tedious and meaningless jobs. There are instances where you first control Holmes, then ask Watson to get a book five meters away, after which you control Watson. You get the book, give it to Holmes, and the player control returns to Holmes. Useless perspective switches which don't add to the experience.
And that is a shame, because there are many instances where this could have implemented much better, especially as the story focuses on Watson's suspicions of Holmes. Early in the game, Holmes and Watson split up, and Holmes (accidently) causes a death. Watson arrives later and can't help but wonder what happened there (and this only helps his suspicion grow). But the players knows it was accidental, because he controlled Holmes up to that moment. Had the player controlled Watson and only seen the result, then the suspicion would be grounded. As it is now, it's just bad story-telling.
Another unsolved problem of The Silver Earring are the logic puzzles. Apparently, everybody in London used complex IQ puzzles to lock their belongings at the turn of the previous century, instead of just lock and key. Hidden love letters? Hidden in a chess puzzle. Vault? Locked with a Queens Problem. Little box with stuff for work? IQ puzzles. In the Professor Layton games, it is part of the setting to have puzzles literally everywhere ('oh, that reminds me of a puzzle'), but for a game striving to recreate 19th century London, these puzzles feel extremely artifical.
Is it all bad? No, actually, it is not. I might seem very negative about The Testament of Sherlock Holmes, but I actually quite enjoyed it. When it's doing things right, it's really doing things right. There are some deduction scenes where you gather evidence, and then have to logically combine the things you saw/heard, to arrive at a conclusion. While easy, these scenes really put you in the feet of a great detective logically figuring things out. One part in particular is very good, where you deduce what a man did in a room, by looking at the state of the room itself.
The atmosphere is also fantastic. Frogwares has been working for many years with the Sherlock Holmes title, and have archieved two things: they managed to replicate the world through attention to detail. Walking the streets of Whitechapel, really feels like walking through the streets of Whitechapel. 221b Street? Little details like VR shot in the wall, or a photograph of the woman in Holmes' night stand are not neccessary from a gamewise point of view, but add so much to the Holmes feel. But Frogwares has also introduced a slew of interesting locations and places to their Holmes world in the last few years, and while we don't have visit our favorite bookshops Barnes, we see some familiar faces in Whitechapel (from Sherlock Holmes VS Jack the Ripper) that really give us the feeling that this is indeed a coherent world.
The Testament of Sherlock Holmes is a decent game, and quite fun for Holmes fans. The overall design, from story to world view, is great, but it is the transition to game that doesn't always work that well. The split between narration point of view, and gameplay point of view (=Holmes vs. Watson) just doesn't work out that well and many puzzles feel very artificial. Frogwares' newest Holmes game, Sherlock Holmes: Crimes and Punishments, is scheduled for next year and I hope they manage to smooth out these problems.