Wednesday, November 17, 2021

Foul Play

「これなら五手で詰める」
『名探偵コナン 緋色の弾丸』
 
"With this it'll be a checkmate in five turns."
"Detective Conan: The Scarlet Bullet"

Last year I wrote about Dash Shaw's comic adaptation of the board game Clue (Cluedo) and I mentioned there that while I play a lot of (mystery) videogames in general, I basically never touch analogue board games. Even my experience with Sherlock Holmes: Consulting Detective, likely one of the best known mystery-themed board games, is solely though the videogame adaptation of said board game. It's just a genre I never had much interest in, much more enjoying digital games in general (not just mystery), but the last few months, I started to become more interested in these physical games, so I tried a few mystery board games out myself.

First up is Decktective: The Gaze of the Ghost (2020), a cooperative card-based game designed by Martino Chiacchiera and Silvano Sorrentino, and I believe first released in Italy. This game is one entry in a longer series and is one of those games you can only play once, as you'll have unraveled all the mysteries when you're done with the session, but it's actually quite fun and because you don't need to cut things up or fold things over, you can easily just hand the deck of cards to a friend when you're done. In The Gaze of the Ghost, you and your fellow players take up the role of an investigator, who's been called to a museum which is said to be haunted. It's after closing hours, and the guard has notified the police because the cleaning lady had vanished from the museum, even though the doors were locked and the guard has the key. The story starts with the investigators arriving at the museum, ready to search the place.

As said, this game is cooperative and card-based and the most eye-catching feature of The Gaze of the Ghost is of course how it actually utilizes the cards and the box that holds those cards to create a 3D reconstruction of the scene. It's really clever, as while the game is very compact and consists only of cards, it manages to really sell the visual design of this game. The players are encouraged to really examine the crime scene from all angles in search of clues, and you'll definitely be rewarded for looking carefully at everything. The cards are also what dictate the gameplay loop and the story developments. The deck of cards is numbered, and each turn players are to take a card. Some cards are for everyone to read and detail the early story set-up and/or significant story developments, but most cards are initially only intended for the player who draws the card. A card could contain an interview with the guard for example about the missing woman, or the card could be detailing some observations about the museum gallery or some strange object found lying around. A player whoever may not divulge the information on the cards they hold to the other players. If they think a certain card contains significant information, they have to play the card and put it in the shared pool, allowing everyone to read it and discuss its contents. However, every card has a certain value written on it, and you can only share a card with the others, if the value on the card is equal or lower to the number of discarded cards. Players can also choose to discard cards if they think the information is not relevant to the case, but that means they can't share that information with the others anymore and also that they themselves can't keep it in their hand. So a player has to decide which cards in their hand are worth sharing with the others, and which cards they can "sacrifice" in order to play certain cards, but there is always the risk that a card they discarded turns out to have relevant information after all. 


This makes for a game that's more than meets the eye, as you'll draw cards in a set order, meaning the game can sometimes play tricks on you by feeding you a seemingly irrelevant card first only to make you draw a card near the end of the game that shines a different light on the earlier card. The idea of the necessary clues being divided among the players, that there's a "shared pool of information"  but also imperfect information because cards have to be discarded, and that the players have to work together to puzzle the truth together is quite interesting. I played this game on my own, which the game says is possible, though I think this game is best played with two or three players. If you play on your own, you'll have to draw all cards yourself, so while you will have to discard cards, you will have at least taken a look at all cards in the game, meaning the idea of "imperfect information" that makes this game interesting is less strongly present. What also makes this a fun game is the fact that because the cards are drawn in a set order, the game also allows for story developments to occur. What starts out as a search for a missing woman, soon turns in a much bigger case once a few cards have been drawn, and that keeps the players on their toes. You really have to examine each card carefully to decide whether you're going to put it in the shared pool so everyone can take a look, or discard it all together. Once all cards are drawn, the story is "over" and you're asked a few questions to prove whether you figured the case out or not. It's a fairly doable mystery and while it's not an Ellery Queen-esque mystery that requires you to do 20 steps of deductions, I'd say Decktective: The Gaze of the Ghost provides for a fun hour of entertainment, and it's certainly also very accessible for those who seldom play board games (like me).

Decktective is a very compact game you could play with a friend on a bench: MicroMacro: Crime City (2020) most certainly is not. If you're into board games, you probably heard of MicroMacro: Crime City ages go, as this game designeed by Johannes Sich is quite popular, and truth be told: it deserves that reputation because it's really an incredibly fun mystery game. But you really need space to play this game. Because when you open the box, you'll find a gigantic map inside (75 x 100 cm), and you'll have to fold the thing out completely and place it somewhere where all participating players can have a good look at it. The map provides an isometric view of the titular Crime City and all of its inhabitants. It is seemingly a nice town with the usual shops, museums, a harbor, restaurants etc., but if you take a careful look at the map, you'll see all kinds of crimes occuring in the city, from robbery and stalking to outright murder. With the little magnifying glass included in the box, the players are tasked to work together on the investigation of 16 different cases that occur in Crime City.

Having to look at a gigantic illustration to look for clues of course reminds of the Where's Wally/Waldo books and Pierre the Maze Detective illustration books, but the most important thing to understand about the super charming map of Crime City is that is not actually a "snapshot" of a singular moment in Crime City. Imagine each event occurring in Crime City as a comic strip, with several panels detailing each event. These panels are basically all plotted simultaneously on the map of MicroMacro: Crime City, meaning you'll find the different stages surrounding a certain happening all across the map. For example, the box of the game actually already has a puzzle for the players: you see a dead man lying in a park and you're asked to solve the murder. If you then look a street up, you'll see the victim walking on his way to his murder scene. And a few streets away, you see him with a bag of money, etc. You can follow him all the way back across the map of MicroMacro: Crime City and eventually, you'll notice that there's a suspicious fellow following him around the map, and you can even find out where they came from and where they went after the murder. So all "comic panels" of a single event are drawn in the map, allowing you to trace everything happening before, but also after a crime. And now imagine 16 different cases being draw like this on this map, and on top of that a lot of other happenings occuring at the same time, and you can see why the map is so big.


Each case is represented by a number of cards, and the first card always points you towards a crime, usually a murder. For example, it will ask you to locate the corpse lying on the corner of the hardware shop and the supermarket. From there, it's up to the players to figure out what and why this happened. This is relatively simple in the earliest cases: you can trace the movements of the victim just by looking around to find where they were a few moments ago, and thus find out where they came from. As you do that, you might see the victim having a row with someone, so then you decide to follow that suspect across the map, and perhaps you'll see them go buy a weapon. But the difficulty soon ramps up, and the game will ask a lot more of your observative and deductive powers. A person you were following might take public transport, forcing you figure out where they got off or on, or perhaps you find a corpse that seems to have appeared out of nowhere: perhaps then you need to find clues on the victim that indicate where they worked or what places they often visited, find that place on the map and see if you can find the victim there. The later cases have you going across the map in multiple stages, following not only the victim, but also checking out what persons they met during the day, pick up on clues that may indicate a motive, find the means of murder or perhaps where the murderer has gone off too. 

It's a highly enjoyable game that also does a great job at easing you into the higher difficulties. Like I mentioned, each case is represented by a few cards. Personally, I enjoyed playing this game in the "expert mode": you only look at the first card of each case, the one that points you towards the crime you need to examine, and then try to figure out the who, how and why on your own without looking at the other cards in the set. The other cards do point you in the right direction as to how to progress next if you don't know what to do. They might tell you that you need to look for a clue that'll tell you where the victim was working, or point you to that curious object lying at the crime scene and ask you figure out where it came from. So even if you don't realize right away a character can ride public transport and appear all the way on the other side of the map, the hint cards will help and they help prepare the player for the trickier cases later in the game, which really demand a lot of your ability to observe the smallest details on the map and infer the meaning of what you see. This game is really enjoyable playing alone too by the way, and I think two or three players would be ideal too as everyone will be able to take a good look at the map and come up with suggestions where to look next, but I can imagine it becoming a bit too crowded around the map with four and more.

I know there are quite a few gamers among the readers of this blog, but I was wondering whether there are also people here who regularly play mystery board games and who could perhaps give some recommendations? I myself just tried these two, because both Decktective and MicroMacro: Crime City were easily available and seemed interesting, and MicroMacro: Crime City in particular is one I really want to recommend, because it's such a charming game that can become deceptively difficult. With the holidays coming up, perhaps these games would make for good gifts for others, or yourself!

8 comments :

  1. Thank for this blog entry, Ho-Ling. I was reading it with a slight disappointment thinking "There's no way we have these games in my country" but a quick google search proved me wrong!
    Two Decktective games and one MicroMacro (with an expansion on the way it seems) - I've added all of them on my wishlist, will definitely buy later.
    So, while sadly I don't have any recommendations, you have successfully sold me a couple of board games. Good job)

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    1. Yeah, as someone knowing next to nothing about board games I was surprised to learn many of them appear to be released pretty fast across the world. As physical games with parts and stuff (and sometimes entire linked websites), I had expected a lot of these games would be released very slowly globally, but I guess I underestimated the board game world :P

      Hope you'll enjoy the games when you get to them!

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  2. Hi thank you for your blog post. I'm not a big board game player but it picked my curiosity. I digged on the internet and a reviewer praised both MicroMacro and Suspects in that genre. We started with Suspects and I think it's really good. The story is very engaging and it was difficult for us to deduce anything until late into the first story. There are a couple of systems that are well thought. The scoring system put enough pressure but not too much for you to try to make the good deductions as soon as possible. You can match lines on different cards to know if there is a connection between them. We started the second scenario and it feels really different from the first case. I recommend that game even though we didn't play the third and last scenario yet!

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    1. Looks pretty interesting and the Board Game Geek entry mentions a Paul Halter as one of the designers... the Paul Halter?

      https://boardgamegeek.com/boardgame/322785/suspects

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    2. Yes I'm not 100% sure it's the same person but another review pointed out that the last of the three stories was written by a mystery novel writer with the same name. But don't expect a lot of text. There is one introduction (2 pages) and usually one or two paragraphs per card. So the whole story is "told" in like a dozen of pages.

      There are different kind of cards: items, places, characters, answers to questions, etc. A character card usually has three parts: something that he says, what he thinks about other characters in few words and the possible questions that you can ask him referring to other "answer to questions" cards. There is also a map with references to card numbers.

      There are also locked cards and you need to reveal a certain amount of symbols on other cards to unlock them.

      We didn't find the murderer of the second story. I'm quite new to this genre but I think that it was really hard.

      We're a bit afraid to start the last story now. Sorry if I'm not that clear or if I'm a bit too enthusiastic about that game. I really like murder mysteries that happen in the 30's and I would like to play more of them. So I'm also looking forward to recommendations.

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    3. It doesn't seem Suspects is being distributed by a local publisher here at the moment, but I'll definitely keep an eye out for the game because it does sound like a fun concept.

      And yep, I too hope somebody will appear here who knows more about this stuff and give solid recommendations :P

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  3. Regarding other board games, Tragedy Looper looks fun though I haven't played it yet.
    The gameplay seems to be a cross between scripted stories and social deduction game, drawing from mystery visual novel tropes, especially Ryukishi07.

    There is even alternative artwork for the character cards that are styled like the silhouette sprites from the Kamaitachi no Yoru games!

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    1. Oh, that does look cool! Kinda surprised it got released overseas. Makes you wonder whether those murder mystery games that are the rage nowadays will also make the jump eventually.

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