Wednesday, August 8, 2018

A Secret in Time

"You would have made a good archaeologist, M. Poirot. You have the gift of recreating the past."
 "Murder in Mesopotamia"

A few months ago, I reviewed Honkaku Mystery Comics Seminar, which provided an extremely well-researched history of detective and mystery comics published in Japan post World War II. It offered a wealth of information, so I dotted down a lot of titles that I wanted to read. What was most interesting to me was the period between the late 70s and early 90s. Before the 70s, original mystery manga (so not adaptations) were less about puzzle plots, but more about the adventures of a detective as a secret agent or spy. In the early and mid-90s, we got the huge watershed moment with Kindaichi Shounen no Jikenbo, Detective Conan and QED, which made original pure puzzle plot mystery manga common. But what happened in the period that led up to that watershed moment? Honkaku Mystery Comics Seminar filled in the gaps for me, showing that the puzzle plot mystery manga's roots could be traced to the uprise of female manga artists in the 70s who would leave an everlasting impression on the industry. The 70s provided a space for experimentation within the manga format, and it was especially daring female artists who did incredible things there. A while back, I reviewed the animated feature They Were Eleven! for example, based on a comic by industry legend Hagio Moto which incorporated mystery, science-fiction and human drama. The horror genre in the manga format has also been long associated with comics for female readers, as that too flourished in the 70s under the auspices of female manga artists. From there it's not hard to see how horror artists would work their way to mystery manga, as the two genres have much in common.

One of the artists mentioned in Honkaku Mystery Comics Seminar who caught my attention in particular was Takashina Ryouko. In the early seventies, she made several comic adaptations of Edogawa Rampo's novels Kotou no Oni, Panorama-tou no Kidan and Kurotokage, but in 1979, she finally created her own original mystery comic, and it was a genuine puzzle plot mystery manga. Piano Sonata Satsujin Jiken ("The Piano Sonata Murder Case") was first published in 1979 in the magazine Nakayoshi Deluxe, and that would only be the start of Takashina's Murder Case series. The initial series ran from 1979 until 1984, spanning six stories. In 2002, Takashina resumed the series in the magazine Mystery Bonita, with more murder cases to be solved.  Note that while I call this a series, the stories themselves have no relation to each other: each story is a standalone tale, with no links to the other stories save for the "Murder Case" in the title. The 2005 release of Piano Sonata Satsujin Jiken collects the first three stories in this series.

The title story Piano Sonata Satsujin Jiken (1979) brings us to a familiar setting from 70s manga written for female readers. Seiko is the undisputed madonna of her high school, and her piano skills even earned her special privilages there, like a private room with a piano for her and her clique, ironically referred to as Seiko's "salon". One of the people in Seiko's clique is Iku, her cousin, who was practically raised together with Seiko. However, unlike the rich, beautiful and talented Seiko, Iku is quite poor and rather clumsy, and while Seiko always says she considers Iku her little sister, she's basically using Iku as her own personal slave. While a few other students at the school show interest for Iku personally, like the captain of the tennis club and Murakami, the popular upperclassman, Seiko's constant downplaying of Iku stand in the way of her ever growing to be anything more than "Seiko's inferior cousin". That is until one day, when Seiko's showing off her piano skills to her "salon", a horrible incident happens: during the sonata, a bottle of acid falls on Seiko's face out of nowhere, and during her painful struggle, she falls through the window, down several stories on the cold ground. After Seiko's death, Iku starts blaming herself for her death, and her pain is only amplified through rumors at school that Seiko's ghost is still roaming the piano room, but Murakami is convinced there's a perfectly logical reason to explain everything and starts investigating the truth behind Seiko's death.

Piano Sonata Satsujin Jiken is a fairly accomplished story that sets out to combine several genres, with the mystery plot as its main core. While the death and the consequences of that on Iku's mind form the main core of this story, there's also a good dash of the romantic high school drama to be found here, and the influences of the horror genre are certainly also very present. The result is a hundred-page story that does not really bore, as it is capable of offering something else every other page, yet it never feels too chaotic. The core mystery plot revolves around a semi-impossibility: nobody knows where the bottle of acid came from and how it fell on Seiko, even though she was surrounded by everyone in her clique, and the door to the salon room was shut. The solution is okayish: it makes good use of the particular circumstances, but the hinting was a bit crude, with only one real physical clue that required a bit of creative thinking to arrive at the conclusion. The horror and high school romantic drama elements also tie in well with the mystery plot, leading to a story that is not quite as pure as a for example a Detective Conan story, but it is without any doubt a direct predecessor of the big mystery comics.

Shuugaku Ryokou Satsujin Jiken ("The School Trip Murder Case", 1980) is about Ari and Kaoru, who have been close friends since they were little kids despite the one-year difference in age. Now at high school, everyone thinks they are dating, but Ari at least still sees Kaoru only as her friend. That is until one day, Kaoru is murdered during the school trip to Kyoto, killed by an unknown assailant in the mountains behind Ginkakuji Temple. It's only after Kaoru's death that Ari realizes she had romantic feelings for Kaoru, but there are still strange points surrounding Kaoru's death, who died very soon after his own father. His classmates say they saw Kaoru in town even after the burial and when one year later, Ari herself is going on the same Kyoto school trip, she decides to investigate Kaoru's death herself. To be honest, this second story was a bit of a disappointment. It goes heavy on the drama, which isn't bad on its own, but the truth behind the death of Kaoru and his ghost isn't really surprising, nor really original. Well, I guess the explaination of his ghost might be original, but fair, it certainly isn't. Had it been hinted at earlier, it would've been slightly better, but now you might as well have told me it was magic.


Gakuensai Satsujin Jiken ("The School Festival Murder Case", 1980) too features a high school setting and stars Miharu, member of the school's theatre club and the only daughter of a wealthy CEO. As of late, she's been dating Minamoto, the current head of the club, but she's also being courted by Nagatani, a graduated member of the theatre club and protégé of her father. Strange things have been happening around her lately, mostly involving a strange lady who is harrassing Miharu with strange phone calls and even has her cat scratch Miharu's hand. When Miharu's chosen to star besides Minamoto in the club's performance of Poe's The Black Cat as the wife, things start to run out of hand, ending in tragedy when Miharu accidently kills her tormentor. But why was she being stalked in the first place and how can she ever live with herself knowing she killed someone?

A story that delves more into psychological horror than the previous two, but also a story that is far more exciting. The thriller-mode shouldn't fool you though, as technically, I'd say Takanashi goes further here in regards to actual clewing than in the first two stories, with some neat visual clewing. The truth behind what happened to Miharu might be a bit easy to guess because of the limited cast whom are a bit easy to identify as 'good' or 'bad' persons, but the story works its way to a Poe-esque conclusion at the school festival, which is quite entertaining.

As a volume, Piano Sonata Satsujin Jiken gave me an interesting glimpse in the development of the puzzle plot mystery manga in Japan. The stories included here may lack the focus on the core puzzle plot of the main mystery manga we have now, but the way the three stories here clearly incorporate a true puzzle plot mystery at their core, while also showing the influence of, and cleverly utilizing the tropes and modes of the high school romance drama and horror genres that were far more commonplace in the world of comic publishing back then, show that Takashina's work helped pave the way for the major mystery manga we have now, as completely original works, instead of adaptations, and as a series solely devoted to mystery stories (as opposed to series that occasionally feature a mystery story).

Original Japanese title(s): 高階良子 『ピアノソナタ殺人事件』

Saturday, August 4, 2018

Crime in the Queen's Court

"Not quite. Actually, it's from Carroll's other book, Through the Looking-Glass. And to complete the title?"
"Through the Looking-Glass, and What Alice Found There."
"The Mad Tea Party"

Two reviews with Alices in one week?!

Last week, I reviewed the first volume of Nemoto Shou's comic Kaiki Tantei Sharaku Homura. This series was originally a doujin manga, meaning it was self-published by Nemoto himself (under the doujin circle name Sapporo no Rokujou Hitoma) in very small numbers, sold at events etc. This meant few were actually able to read the comic, but earlier this year, Kaiki Tantei - Sharaku Homura was made widely available in the e-book format thanks to publisher Bungeishunju. I enjoyed the first volume a lot, so my expectations for the second volume were obviously quite high. Kaiki Tantei Sharaku Homura - Youki no Kuni ("Sharaku Homura: Detective of the Uncanny -  The Land of the Wondrous Beauty") collects the next five issues of this series about girl detective Sharaku Homura and Yamazaki "Karate Kid" Yousuke. As the last members of respectively the Experiments Club and the Karate Club of Shimoyama Middle School, the two are forced to share a classroom for their club activities, but more often than not, the two end up chasing after curious criminals who like to dress up like Scooby Doo villains while committing impossible murders and other baffling crimes.

This second volume derives its subtitle from the opening story, The Land of the Wondrous Beauty, which is absolutely nuts. Homura finds her one day chasing after a rabbit with a watch, but she falls in a hole and loses conciousness. When she finally wakes up, she discovers that she has shrunken to a miniature size and wandered into a curious land. When she is finally captured by a soldier resembling a playing card, and confronted with the Queen of Hearts who breaks both of Homura's hands, Homura realizes to her shock that she's in Alice's Wonderland! Homura is helped by Alice herself to escape from Wonderland, but then another girl from Homura's school is captured by the Queen, as well as Homura's parents, and a priceless gem owned by the girl's jeweler parents is demanded as a ransom. Advised by both Homura and the police, the parents refuse to hand the jewel over, and keep it in a highly secured room of which both the door and the glass case in which the jewel is held is locked. Yet the people from Wonderland manage to steal the jewel from under the noses of its owner, the police and Homura herself!


Did I already say this story is nuts? The opening of this tale is really weird, with Homura wandering into Wonderland, and while this series has had its share of weird villains in weird dress, having the Queen of Hearts as the main opponent is more than strange in a detective tale. This is a tale of mystery however, and as we have come to expect from Nemoto, it's also a well-structured, and always fairly clewed puzzle plot mystery. The premise is crazy, but the logic used to explain how the jewel was stolen from its double-secured room is both clever and surprising, explaining also why the set-up of this tale is a bit on the longer side (and of course, there's a logical answer as to why Homura ended up in Wonderland). The ending of the story, when Homura and the police have cornered the criminal reminds a lot of Edogawa Rampo pulps, with a crazy chase inside the culprit's lair that is strangely enough incredibly large. I mean, why steal a jewel when it's obvious your secret lair you used for your evil schemes costs you a lot in the first place...


Quiz Master is a shorter story, where Homura is kidnapped by the titular Quiz Master, who challenges Homura to an epic battle of... quizzes! If Homura manages to answer three questions correctly, she'll be released, but for each wrong answer, a suit of armor holding a lance will move closer, and with the third wrong answer, she'll be made in to shish-kebab. The catch is that the Quiz Master's questions are incredibly nitpicky, so Homura does her best to stall for as long as possible until help arrives. The main clue pointing to the identity of the Quiz Master is something I should have picked up, though it could have needed a bit more to really make it a good clue. The explanation as to how Homura managed to get help is a lot better, and the clew is deviously well-hidden.

In The Scorpion Code, Homura and Karate Kid happen to walk right into a desperate struggle for power within the notorious Scorpion Gang. The boss of the gang wants to retire, and he has made a secret code that leads to the hiding place of the majority of the gang's loot. The one who solves the code, will become the new leader of Scorpion. The other gang members just want to get their hands on the loot however and don't care about the future of the gang, and try to capture their boss to make him hand over the loot just like that. While on the run, the boss runs into Homura and Karate Kid, and he confides into them the secret code, which they now must solve before the other Scorpion members get there. It's a relatively simple code-cracking story that is fairly clewed, but it does lack a sense of genuine wonder or surprise that most of the other stories do offer.


In The Distorted Face, a man with a horribly distorted face is popping up in various parts of Shimoyama City, asking the directions for a home of a certain old man. The old man used to be a robber, and one day, he tried to steal a bulldozer from a construction site to use in a robbery. He was discovered by someone at the site, but he killed the man by crushing his head with the bulldozer. He fled abroad a rich man, and returned when the statute of limitations expired for his murder. With each sighting of the man with the distorted face obviously out for revenge, the old man becomes more anxious, and in the end he decided to stay inside his locked house the whole day. Yet one night, when the police is staking the house out, they suddenly hear yelling, and when they break into the house, and into the locked bedroom, they find the old man dead, and with obvious signs of a horrible fight having happened inside. Yet the man with the distorted face is nowhere to be found, and logically, he could never have entered the house in the first place, so how did he assault the old man? A well-clewed story, and while the impossible angle isn't very surprising, the hinting is good, and Nemoto does a good job at giving a good reason for why there's a locked room in the first place.

Paintings of the Dead has Homura being hired to solve a weird puzzle: her client owns a painting by Ikichi Taken, a painter who was so obsessed with the idea of making a painting of the dead, he stole the corpse of a young lady to make paintings of the body as she'd rot. He was captured, but one of his paintings, still in the early phase of the rotting process, came into the hands of Homura's client. He has been threatened by a mysterious figure who says they'll complete the painting by having the corpse decay even further. The painting is held in a small storage room, with the painting secured to the wall. While Homura, Karate Kid and the owner stand guard in the room with the door as its only opening, the lights go out, and when they return, they find that the corpse in the painting has indeed changed, with more of the flesh decayed! Nobody could've entered through the door during the blackout, as they would've noticed, and the painting couldn't have been switched out of its frame in that short a period, so how did the painting change? A brilliantly thought-off story: the explanation is so simple once pointed out, but oh-so-devious, and excellently hinted. The horror-vibe of the story also helps, and the whole thing works towards a really creepy ending.

I forgot to mention it in my first review, but while these volumes collect the original self-published comics of Kaiki Tantei Sharaku Homura, these e-books also contain some exclusive material, with some stories (like the title story) featuring brand new epilogues that shed some new light on the culprits and their motives.

So this second volume of Kaiki Tantei Homura Sharaku is again excellent mystery comic material. While most of the stories do have a similar vibe because of the trope of the 'dressed-up villain' with insanely complex plans that are a bit silly if you think about it, the mystery plots are usually really entertaining and precisely what you want in a puzzle plot story. Many of the hints are visual, making excellent use of the medium. A difference between this volume and the first is definitely diversity: from the crazy opening theft story to a code-cracking story to a short like Quiz Master: there's a lot more variety here, which serves as a welcome change after the first volume. Only one volume left!

Original Japanese title(s): 根本尚『怪奇探偵・写楽炎 2 妖姫の国』

Thursday, August 2, 2018

The Stolen Relic

"You have then a private 'Black Museum.'"
 "Bah!" Mr. Shaitana snapped disdainful fingers. "The cup used by the Brighton murderer, the jemmy of a celebrated burglar absurd childishness! I should never burden myself with rubbish like that. I collect only the best objects of their kind." 
"Cards on the Table"

I assume that most of the readers here are not only into mystery fiction in general, but fan of one, or probably, multiple series. Some might be completely hooked on a certain series and try to binge-read/watch/listen (to) them, while others are doing it slowly on purpose, to savor each and every taking of the particular series. Some might also be actively collecting a series: trying to get their grubby hands on every release of a certain version for example, or perhaps various versions of the same book because they have different cover art or something like that. I myself have a Detective Conan volumes from various countries for example, something that looks neat in the bookcase.

Today however, I want to look at something else that fans like to have: merchandise. With merchandise, I mean items that aren't a form of mystery fiction on their own (book/TV series/films/audio dramas/videogames etc.), but related objects that are meant for display, or for actual usage, that bear the branding of a certain mystery series or author. Fans love merchandise, as can be seen from the many, many, many collectors of practically any series. Some love to flaunt their fandom with branded mugs or T-shirts, while others simply like to put an action figure in the glass case, but in any case, merchandise is big business. So I was wondering what readers here have in terms of mystery-related merchandise. That said though, a first look will probably show that it can be pretty hard finding official mystery fiction-related merchandise. Which made the success of BBC's Sherlock the more tangible: at the very height of the series, you saw T-shirts with quotes, Sherlocked mugs, heck, Sherlock funko dolls being sold in shops.


Speaking of figures and dolls, I don't have much myself: besides for a few Detective Conan and Gyakuten Saiban/Ace Attorney keyholders, I'd say the only mystery-related figure I have is the Detective Pikachu amiibo (an amiibo is a NFC-enabled figurine, which can communicate with certain games for various results: the Detective Pikachu amiibo can be used in the Detective Pikachu game to unlock special scenes and hints). I absolutely love the little guy with his Holmes hat though. There are a few action figures that I'd love to own though. For example: there's an action figure of Yokomizo Seishi's famous detective Kindaichi Kousuke, as played by Ishizaka Kouji in the 1976 film adaptation of Inugamike no Ichizoku. The thing comes with real cloth clothes and even his suitcase with all the travel stickers, just like in the movie! Another figure I'd love to have is the one of the Dark Shadow/the Culprit of Detective Conan, who comes with a whole arsenal of weapons and facial expressions.


But to get back to some of the merchandise I do have. Sometimes, merchandise is simply a replica of an iconic object used in a certain series. Not all series lend themselves to this of course, though I heard that people started looking for that long coat Sherlock wears in Sherlock some years back.... Anyway, I have here for example a school badge as seen in the mystery manga Tantei Gakuen Q, with which the students of Dan's Detective Academy could identify themselves to the police, giving them the authority to mingle with official police investigations. Another piece of merchandise I have is a pink pass case, which people might recognize as the pass case Momiji lost in Detective Conan: The Crimson Love Letter. And yes, it comes with the pictures hidden inside and Momiji's public transport card!


I also have a weirdly large amount of mystery-related... stationery. I have pens, notebooks, clear file folders, desk pads and post-its with Detective Conan and Kindaichi Shounen no Jikenbo branding. They don't have anything directly to do with those series of course, but errr, stationery is actually useful merchandise. My somewhat faded bookcover is also handy: most books and comics in Japan follow standard sizes, so many people use bookcovers. This particular one is mostly suited for standard tankobon-sized manga (I have different ones for novels), but they are really handy. 


To finish off, the weirdest merchandise I have. A friend had sent these to me as a surprise, and lo, I was surprised. I was aware there was Detective Conan tea, and even with SUPERCUTE artwork for the bags. But I did not know there was Detective Conan-branded instant curry. I haven't eaten them yet, but apparently, the Conan Curry is "spicy in appearance, but sweet in taste", while the Dark Shadow curry is supposed to be really black. And perhaps poisoned. I mean, it's the curry of the culprit. I'm really curious as to how they'll taste. But yeah, mystery fiction-related food is not something I come across often.

Anyway, this was some (most) of the mystery fiction-related merchandise I have. I'd like to know what you have! A Holmes bust like Holmes had, a replica of Poirot's moustaches, a Poisoned Chocolates Case, anything!

Wednesday, August 1, 2018

Sea Breeze

We are all rowing the boat of fate
The waves keep on comin' and we can't escape
"Life Is Like A Boat" (Rie Fu)

I haven't seen much of Nara, now I think about it. Only spent half a day there in total. I guess I could've seen more of it when I was living in Kyoto as it's basically around the corner, but then again, a lot of Nara has to offer is basically also in Kyoto. Except for the deers of course.

Disclosure: I translated Arisugawa Alice's The Moai Island Puzzle.

A meeting with a video production company about an original direct-to-video adaptation of one of his books brings Osaka-based mystery writer Arisugawa Alice from the west to Tokyo. His publisher in Tokyo also informs him his latest book is just fresh off the presses and ready to be shipped off, so Alice decides to swing by there too to see how the thing turned out. His colleague-cum-friendly-rival Akaboshi Gaku happens to be at the publisher too, and the two have a bit of chat (Alice naturally gifts the man his latest book). Akaboshi tells Alice he's working on a new mystery novel himself, and that he himself is actually about to leave for the west of Japan, for "Nara-by-the-Sea" to do some research on the theme of his new work: mermaids. Nara-by-the-Sea is a fancy phrase to describe Obama, a coastal town with many Buddhist temples which acted as the harbor for the ancient capitals of Nara and Kyoto, the greatest difference with those two cities of course being that Obama lies by the sea. The following day however, Alice learns that Akaboshi's body was found at the coast near Obama and it doesn't seem likely he'd commit suicide Alice and his friend Himura Hideo, who teaches criminology at Eito University, decide to find out what happened to Akaboshi in Arisugawa Alice's Umi no Aru Nara ni Shisu ("Death in Nara-by-the-Sea", 1995).

I think I mention this every time one of these series comes up, but the actual author Arisugawa Alice has two main series, both of which feature a character also named Arisugawa Alice. The Alice in the Student Alice series is a young student who acts as the Watson to the older student Egami, while in the Writer Alice series, we follow an Alice in his thirties who's a professional mystery author, who acts as the assistant to Himura Hideo, a criminologist. The interesting thing is that both these Alices write each other: the student Alice is a budding mystery author who writes about a professional mystery author named Alice and his friend Himura, while the writer Alice writes about a young student named Alice and his senior Egami. It's just a small thing that doesn't have any real bearing on either series, and it's not always mentioned either, but Umi no Aru Nara ni Shisu has a funny reference where someone mentions that the Alice there had written a novel called Something-something Puzzle, which is of course The Moai Island Puzzle which I translated.

Umi no Aru Nara ni Shisu is the third novel in the Writer Alice series, after 46 Banme no Misshitsu and Dali no Mayu, and also the first serialized novel Arisugawa wrote. It is obviously intended as a take on the travel mystery sub-genre: mystery stories that revolve around tourist destinations, the local culture/history and of course, the act of (recreational) traveling itself. It is a genre that is especially associated with television productions (obviously, as you can actually see the places), but also seen as a rather 'light' genre within mystery fiction, as often the mystery plots are of secundary importance, below the 'tourist' mode of the story. Travel is also an important theme in Umi no Aru Nara ni Shisu: Alice and Himura travel together to Obama in the hopes of finding what brought Akaboshi there and a trace of his murderer and along the way, the reader is told a lot about local Obama history and legends. In fact, one aspect I didn't really like of this novel is that it very often dumps a lot of information on the reader that feels too much as exposition. For example, there's a part where Alice and Himura talk about an Obama-related legend concerning the immortal nun Yaobikuni (it is said that you become immortal if you eat mermaid's meat), but you basically get to read an encyclopedia entry. This happens several times, where information that would've been more appealing to read in the form of an interactive discussion is presented as dry information (there's a part about The Exorcist too), and it results in a reading experience that is simply not as pleasant as one'd hope at times.

Travel also plays an important in the mystery plot. It doesn't take long for the story to focus on the alibis of the various suspects, and the attentive reader should notice right away the story is heading for an alibi-cracking plot, given the extreme focus on times and locations in the story (the importance of the alibis and the question of who could've murdered Akoboshi at that time and place is also emphasised a few times by Alice and Himura, so it shouldn't come as a surprise). The solution to it all is rather disappointing. There are basically two clues that point in the direction of the murderer (motive isn't a clue by the way) of which one is rather simple and basically nothing more than semi-trivia, and that would've fared much better in a short story, rather than a novel. The other clue is sorta okay, but very hard to imagine things would really work out that. It's especially hard to imagine in this time and age: perhaps it was more convincing in the early nineties of Japan in the certain field of industry this relates too. The circumstances that allowed this murder to happen in the first place are also a bit hard to swallow, and the actions of a certain character are just accepted as is without giving a convincing reason about why they would ever want to do that.

There is a second murder about halfway through the novel and tt features a method that has very little convincing power. There's an episode of Columbo that does the same actually, but it's similarly kinda hard to swallow there. The method also features something that wlll feel out-of-date. Of course, novels are always a product of their time, and I don't mind at all when I see things in novels that are obvious from a time I didn't know, but for some reason, I feel very differently about things and technology I myself do know and have used in the past, and that are outdated now. To me, part of the murder method feels like something from yesterday, but I can imagine that people from a generation younger than me will have no idea what they're talking about, yet it's also not far enough ago to feel "oh yeah, that's how things were done back in those days". Or maybe I'm just getting old....

Umi no Aru Nara ni Shisu thus isn't one of the high points in Arisugawa's oeuvre. It has an idea that might've worked better in a short story rather than a novel, but little of the rest of the novel really managed to impress. It is slow due to the many expositions and focus on alibis and while one can derive some entertainment from Alice and Himura's usual banter and perhaps the travel mystery angle on the town of Obama, there's never really a moment that really makes the reader sit up straight to see what's coming next. The Writer Alice series is much more popular than the Student Alice series and sadly enough, this has also its influences on the output, as while all the novels in the Student Alice series are really, really good, the Writer Alice is less balanced with more distinct higher and lower points, and Umi no Aru Nara ni Shisu is one of those novels that simply isn't as good as some of the other novels in the same series.

Original Japanese title(s): 有栖川有栖 『海のある奈良に死す』

Sunday, July 29, 2018

The Melody of Death

「悪魔ここに誕生す 」
『悪魔が来りて笛を吹く』
"Here the devil was born."
"The Devil Comes Playing The Flute"

It's really weird to see actors you only know from one, specific role playing someone completely different. The only drama I've seen with Yoshioka was the excellent Dr. Coto's Clinic TV drama series where he played the titular Dr. Coto. I watched those series like ten years ago, so it was weird to see him in a very different role now.

Yokomizo Seishi's Kindaichi Kousuke is arguably Japan's greatest fictional detective in literature, and there have been more than a few adaptations of his adventures ever since his debut in 1946's Honjin Satsujin Jiken. Two years ago, NHK (Japan's national public broadcasting station) produced an excellent TV special adaptation of Gokumontou, starring Hasegawa Hiroki as the famous detective dressed in a shabby hakama and a hat. Some months back, it was announced that NHK would produce the follow-up TV special, though interestingly, this second special featured a different lead as Kindaichi Kousuke: apparently the concept is that they will cast a new Kindaichi each time, to fit the atmosphere of the specific work and the script. On July 28th, 2018, Akuma ga Kitarite Fue wo Fuku ("("The Devil Comes Playing The Flute") was broadcast on NHK Premium, starring Yoshioka Hidetaka as private detective Kindaichi Kousuke. Kindaichi is asked by Tsubaki Mineko to investigate the circumstances of her father's death, Viscount Tsubaki. The viscount was the prime suspect in the so-called Tengin Poisoning Case several months ago (based on the real Teigin Case, also featured in Ellery Queen's International Case Book), but the viscount was able to prove his innocence. However, the viscount decided to commit suicide some months afterwards, leaving a message to his daughter that "the shame is too much for him to bear and warning her for the devil who comes playing the flute." But even after his death, family members claim to have seen him hanging around the house playing his flute music, so it is decided they will hold a seance to see if he's really dead. Kindaichi is invited to watch the seance, which ends abruptly when a mysterious mark dubbed the Mark of the Devil appears on the seance table and the Viscount's flute arrangement "The Devil Comes Playing The Flute" suddenly resounds throughout the mansion. This is just a prologue for the tragedy though, as the following day, former Count Tamamushi (Mineko's great uncle) is found murdered in the seance room, and it appears this was a locked room murder!

The novel of Akuma ga Kitarite Fue wo Fuku was originally released in 1973, and I have to admit I have a soft spot for it, as it was in fact the very first Kindaichi Kousuke novel I read in Japanese (I had read the English translation of Inugamike no Ichizoku before). The works ranks as one of Yokomizo's better known works and it has been adapted for both the silver and the small screen several times, though the most recent adaptation before this 2018 one dates from eleven years ago already.


I praised 2016's Gokumontou as a faithful adaptation of the source material. To be honest, I am not sure what to think of this adaptation of Akuma ga Kitarie Fue wo Fuku. On one hand, it has incorporated some of the very small details of the original novel, which is something I really appreciate. On the other hand, the ending has some extremely drastic changes that really transform the work into something different, and personally, I didn't like the direction of this final act of the special, so I am quite torn. As a mystery story however, both the special and the original novel focus on the why and who, rather than the how. Most of the murders featured in this novel could've been committed by anyone, and for example the trick behind the locked room murder is not particularly original nor surprising. The emphasis thus lies in the motive behind the murders, and this is tied directly to the insanely complex relations between the various characters in this story. The initial situation within the Tsubaki mansion isn't simple on its own, with Viscount Tsubaki and his family, the family of his wife's brother, as well as her uncle (and lover) all living together, but as Kindaichi starts to dig around to see what Viscount Tsubaki's last words might have meant, he starts to uncover that few of the people in the house are what they seem to be, and what he finds is almost grotesque. The story thus focuses on figuring out the deranged backstories of the various characters, which does lead to a rather slow TV special, as very little happens and it's mostly Kindaichi having a conversation with someone else.


This TV special really went all-out going into the dark aspects of this story though, even changing some story elements in the denouement just to make it even heavier on the heart. As a portrait of how unhinged people can become and how it can lead to murder, Akuma ga Kitarite Fue wo Fuku does more than a good job, but this focus on human psychology does mean the mystery-solving itself feels less important. While there's an interesting clue that points directly towards the identity of the killer, most of the very long denouement is spent on Kindaichi hesitating whether he should tell everyone his shocking findings, and the reactions of everybody on his revealings. For people into motives, Akuma ga Kitarite Fue wo Fuku will probably be a very satisfying special, as man, it's unique. This does explain why Yoshioka was cast as Kindaichi for this special. Yoshioka plays a somewhat older Kindaichi than previous ones, as judged from his graying hairs, but the human warmth and gentleness of his Kindaichi is what really saves this special from becoming far too heavy and I couldn't imagine Hasegawa's Kindaichi to have given the proper counterbalance to the atmosphere of this special. I do find it a shame that the original ending was changed quite drastically, as I felt the original novel at least showed some light at the end of the tunnel. I did like how the very final scene in the special manage to salvage one part of the original ending, when Kindaichi realizes that he could've guessed the identity of the murderer right from the start thanks to a clue that has been presented to the viewer right all throughout the special.

Akuma ga Kitarite Fue wo Fuku is a very atmospheric TV special, resulting in a work that really explores the dark aspects of the original novel. This dark feeling is luckily countered by a new Kindaichi Kousuke who brings something unique, but some of the plot changes were only made to make this a heavier story, despite it already being a dark story from the start, so this special ends on a really depressive note, something I think wasn't necessary per se. At the very least, it is obvious that NHK is willing to approach each of these Kindaichi Kousuke adaptations in completely different manners, so it'll be interesting to see how their next adaptation will turn out (which is heavily hinted to be Yatsu Haka Mura). At any rate, I'll be sure to watch that one too, as despite the story changes, I do think this was an adaptation worth watching.

Original Japanese title(s): 横溝正史(原)『悪魔が来たりて笛を吹く』

Saturday, July 28, 2018

That's Snow Ghost

"It will be cold and bitter, Watson, and a good many of us may wither before its blast."
"His Last Bow"

I suddenly remembered I have ridden on an elephant once, at some children's festival. Weird how you suddenly recall things when writing.

Nikaidou Ranko series  
Jigoku no Kijutsushi ("The Magician from Hell") (1992)  
Kyuuketsu no Ie ("House of Bloodsuckers") (1992)  
Sei Ursula Shuudouin no Sangeki ("The Tragedy at the Saint Ursula Convent") (1993)  
Akuryou no Yakata ("Palace of Evil Spirits") (1994)  
Yuri Meikyuu ("Labyrinth of Lillies") (1995)  
Bara Meikyuu ("Labyrinth of Roses") (1997) 
Jinroujou no Kyoufu - Deutsch Hen ("The Terror of Werewolf Castle - Germany") (1996) 
Jinroujou no Kyoufu - France Hen ("The Terror of Werewolf Castle - France") (1997)  
Jinroujou no Kyoufu - Tantei Hen ("The Terror of Werewolf Castle - Detective") (1998) 
Jinroujou no Kyoufu - Kanketsu Hen ("The Terror of Werewolf Castle - Conclusion") (1998)  
Akuma no Labyrinth ("The Devil Labyrinth") (2001) 
Majutsuou Jiken ("The Case of the Sorcery King") (2004) 
Soumenjuu Jiken ("The Case of the Double-Faced Beasts") (2007)  
Haou no Shi ("Death of the Ruler") (2012)  
Ran Meikyuu ("Labyrinth of Orchids") (2014)
Kyodai Yuurei Mammoth Jiken ("The Giant Phantom Mammoth Case", 2017)

Nikaidou Ranko has made a name for herself as a young, yet brilliant detective with a strong sense of justice. She also likes to solve mysteries of either the fictional kind, or at least less bloody-serial-killings-in-locked-rooms-and-other-impossibilities kind, which is why she, and her brother Reito are also members of the Art of Murder Club. This small informal club meets once a month in Ranko and Reito's regular cafe, with the members a diverse bunch, including the owner of the cafe and Professor Speer, a German who moved to Japan after World War II. In these meetings, the members propose tales of mystery (fictional or real) and challenge the others to solve them. In an earlier meeting, Professor Speer had told about his younger days, when he was a covert agent for the German army and came across the impossible disappearance of a whole mansion in a few hours in Russia, which was also where he first met with his late wife (who is revealed to be the surviving daughter of Tsar Nicholas II, the last sovereign of Imperial Russia). Nikaidou Reito's Kyodai Yuurei Mammoth Jiken ("The Giant Phantom Mammoth Case", 2017) has Professor Speer reveal more his spy past during the Russian Civil War, in a sequel to the prior story.

Young Lieutenant Speer is ordered by his superiors to find "the Valley of Death" beyond Lake Baikal in Russia. The German army has reason to believe "Rasputin's Brides", a group of spirit mediums who used to serve Rasputin, are held by the White Army in that Valley. They are believed to have psychic contact with the Russian Empire in the future (which has apparently taken over the world), allowing the White Army to utilize (war) technology from the future. One of the generals of the White Army has set up base in the Valley of Death, which is believed by the people to be protected by a phantom mammoth from ancient times, capable of throwing giant boulders to crush tanks coming in. Anastasia, the youngest daughter of Tsar Nicholas II and secretly the lover of Lieutenant Speer, is also held in the valley. Speer's orders are to kill the spirit mediums and Anastasia, though he himself naturally wants to save his lover. Lieutenant Speer therefore, under the name of "Sergei Ephrussi", joins a certain unit of the Merchants, a group affiliated to the White Army. This unit, led by Captain Frolov, is scheduled to deliver goods to the White Army in the Valley of Death, which is the easiest way for Speer/Sergei to get inside the valley. The Red Army is everywhere though, making it a difficult trip for the Merchants to deliver their freight, especially as a mysterious person they call the "Chaser" is on their trail, who has already offed several men of the unit without leaving any footprints in the snow. Professor Speer hands the relevant diaries and documents to Ranko and the others in the Art of Murder Club, challenging them to figure out who the Chaser is, and how this person managed to commit the impossible murders.

I started reading the Nikaidou Ranko novels again this year, after a long reading hiatus. The direct reason for my return to this series was actually the release of this novel: Kyodai Yuurei Mammoth Jiken was not only the first full-length Ranko novel since 2012's Haou no Shi, it was also a special novel to celebrate the 25th anniversary of the series, as Jigoku no Kijutsushi released in 1992. With the medicore Labyrinth saga finished, which had unfolded in the last four Ranko novels, and the fact this was released especially for the occassion, I was hoping that this new novel would be a return to the more classically structured grand puzzle plot mysteries with impossible crimes and Ranko being involved early on, like in the earlier novels, rather than the more 1920s/1930s science-fiction horror mystery adventures that made up the Labyrinth stories. Chronologically Kyodai Yuurei Mammoth Jiken was also set in the time period that featured the more classically-styled stories: this novel takes place after the short story Russia Kan no Nazo, when Ranko and Reito were still students (in the 70s), with Ranko's greatest adventure (Jinroujou no Kyoufu) still ahead of her.

The Ranko framing story is only book-ending the main body of the story however, which consists of excerpts from the diaries Lieutenant Speer (Sergei) and Captain Frolov kept during their trip for the White Army's secret base in the Valley of Death. To be honest, I felt great disappointment when I realized this was the story structure. Jinroujou no Kyoufu is the only story wherein the story-within-a-story framework worked for this series, and that's a special case, as each of the two seperate narratives were full-length novels on their own, and they were followed by two lengthy volumes that followed Ranko as she started her investigation into the two narratives presented earlier, so she had plenty of room herself. Soumenjuu Jiken and Haou no Shi however were not very enjoyable (or not enjoyable at all), as Ranko herself barely appeared on those stories, and most of those stories were more focused on bringing an 'oh-my-god-what-is-happening' atmosphere, rather than a good mystery story. There is less dwelling on gore in Kyodai Yuurei Mammoth Jiken, but still, it mostly reads like a spy thriller adventure novel, with a few mystery elements, rather than a full-fledged mystery novel.

The main problem I have with this novel is that it feels disjointed, like a collection of ideas here and there that however never really manage to become one whole. Take the titular Phantom Mammoth for example. The novel starts with a very short account by the sole survivor of a Red Army unit which had been annihilated by the ghostly monster, which obviously paints the being as an impossible mystery. But then the whole story about the Mammoth is mostly brushed away for the Merchants/Chaser story and while the "mystery" of Phantom Mammoth is revealed at the end of the story, when Sergei and Captain Frolov arrive in the Valley of Death, the "solution" given for the being is basically the most boring one you could give, and it's not like there were any real clues to that explanation. So why have the Phantom Mammoth feature in the title at all if it's actually a minor element in the story that isn't particularly good anyway?

The mystery surrounding the Chaser of the Merchants and how he twice manages to commit murders without leaving footprints in the snow is constructed in a more capable way, though still somewhat underwhelming. The Chaser pulls of the trick twice, in somewhat similar situations. The first time, Lieutenant Speer/Sergei and Captain Frolov arrive at a house where one of their unit members has been killed just moments ago. The only snowprints leading to the house are that of the victim, but there is no sign of the murderer inside despite a search by the two. The second time something similar happens is when the Merchants are invited to the home of Maiya Myskina, a former Bride of Rasputin. During the night, Myskina is murdered and decapitated, and the same happens to her daughters. The body of one of the daughters is missing, while the Siamese Twin is found in the chapel, but while the person who brought the body there left footprints in the snow, there are none found leaving the chapel, yet nobody is inside. The solution to both these impossible episodes hinges on the same concept at its core, and it's... okay, I guess. It's nothing original, but mostly an okay combination of various elements that seasoned readers of mystery fiction will know, or will likely come across quite often. It's not a particularly inspiring solution to the impossible crime though, and the impossible situations themselves are treated rather lightly within the context of the story, so it's hard to feel really engaged with them. The biggest issue I have is the rather bland clewing. The clues on their own are not original either and Nikaidou does nothing new with them and the implementation is rather disappointing. I wouldn't say I felt cheated, but it feels more like Nikaidou added the clues just so the reader can't say he cheated, rather than he really tried to make it a fun game for the reader to solve.

In the afterword, Nikaidou mentions he got the inspiration for the title of this novel, and for the contents from Shimada Souji's Russia Yuurei Gunkan Jiken, which was also about Anastasia surviving the revolution in Russia. While Shimada's story was more rooted in actual history, Nikaidou employs much more fantasy in his story, which is certainly an element that has been present in most of the series. The use of folklore and the occult (or the belief in the occult by certain figures) has always given the Nikaidou Ranko series a creepy atmosphere that went really well with the grand murders, with tales about subjects like the Spear of Longinus, vampires, the Pied Piper of Hamelin woven into the narrative. But the occult is seldom as upfront as in this novel, as the whole reason Lieutenant Speer is sent to the Valley of Death is because the German spirit mediums say the White Army's spirit mediums are in contact with the future and stuff. I mean, the occult itself does not infringe upon the core mystery plot of the no-footprints-in-the-snow conundrum, but still, it's a bit weird to see it so prominently, especially as it's not as much 'you can choose to believe it or not' occultism, but actually occultism (Speer for example gets a revelation through Rasputin's Brides at some point, showing him an early glimpse of World War II). We had genetically engineered gorilla-like monsters in Soumenjuu Jiken, but even that is more believable than receiving messages from the future.

So I wasn't too big a fan of Kyodai Yuurei Mammoth Jiken as a novel. The core mystery plot (the missing footprints motif) would've worked just as well as a much shorter form (novella or even short story), as as it is now, the novel feels disjointed, as the titular Phantom Mammoth is just a very small element of the story (and not a particularly good one either). There are elements that work better becauese there's the framing story and the story of Lieutenant Speer/Sergei, Captain Frolov and the Chaser, but even so, I'm not sure whether the longer length is really an improvement over a hypothetical shorter version, even if that version might not incorporate those elements as well as the current form. While not a bad novel, I find Kyodai Yuurei Mammoth Jiken surprisingly bland, especially as I had hoped that for the occassion, we'd have something more similar to classic Ranko. I have only one Nikaidou Ranko novel left unread now by the way, but the reputation of that novel is not particularly good, so I'm not sure whether I'll be reading it any time soon (especially as I have already read three of them this year).

Original Japanese title(s): 二階堂黎人 『巨大幽霊マンモス事件』

Tuesday, July 24, 2018

Classic Creep Capers

"Can't sleep! Clown will eat me!"
"The Simpsons"

In Japan, there's a very lively market for self-published works, commonly referred to as doujin works. You can find doujin material in any form, from fanzines (doujinshi) to self-published videogames, music to audio dramas, and the contents can also be either based on an existing IP (say, a fanfic comic based on Detective Conan or parody games of Gyakuten Saiban/Ace Attorney), to completely original material from the doujin author themselves. While nowadays, a lot of doujin material is also sold in digital format, there are still many, many doujin circles that publish their work in physical format, and half of the fun of making a doujin comic is sending off the data files to a professional printer and binder, and then bringing your box of freshly created booklets to a convention or some other event to sell the fruits of your labor yourself, meeting with each and every customer. Indeed, the biggest anime/manga/game related event in Japan is in fact Comiket, an event that is held twice a year, where countless of doujin authors sell their newest, self-published creations. Comiket nowadays attracts half a million guests, so that shows there's a market for self-published work. For some artists, self-published doujin is a first step in getting a contract with a large publisher to become a professional artist (there are a lot of professional mangaka who started out in the doujin scene), while others simply publish doujin as a hobby. And you also have professional mangaka who are still active in the doujin scene, as a self-published comic is something distinctly different from one published by a large publisher.

Nemoto Shou is one of those professional mangaka who's still active in the doujin scene (under the doujin circle name Sapporo no Rokujou Hitoma/A Single Six-Tatami Mat Room in Sapporo). For about ten years now, Nemoto has been self-publishing a mystery comic series titled Kaiki Tantei ("Detective of the Uncanny") which has been quite well received among those who have read it, but due to the scale of self-publishing, the number of people who were actually able to read his comics was obviously quite limited. Fukui, author of the excellent Honkaku Mystery Comics Seminar, also mentioned this was a title to look out for: he wasn't able to include it in his excellent history of mystery comics because at the time of writing, these comics were still self-published, but thanks to the efforts of publisher Bungeishunju (Bunshun) and the wonders of the digital world, Nemoto's wonderful mystery comic was finally made widely available in the major e-book stores in Japan in April 2018. The first of the three volumes is titled Kaiki Tantei Sharaku Homura - Hebi Ningen ("Sharaku Homura: Detective of the Uncanny: The Snake Man", 2018), which collects the original first four issues.

The first story, The One-Eyed Clown, introduces the reader to the two protagonists and the basic setting. Of all the school clubs at Shimoyama Middle School, two are forced to share one classroom for their club activities, because both clubs are on the verge of extinction, each having only one member left. Scientific-minded Sharaku Homura (yes, that is a play on Sherlock Holmes) is the last member of the Experiments Club, while the one-year younger Yamazaki "Karate Kid" Yousuke is the last member of the school's Karate Club. While the two have widely differing interests, the two do share the same inquisitiveness into the many odd incidents happening in and around town. For example, as of late, an one-eyed clown has been seen attacking people near Shimoyama Middle School, so the two decide to check it out, but little did they know this would turn into a gruesome, and baffling mystery, as the clown not only kills one of the school's teachers by impaling him (further proof that clowns are, in fact, evil), the clown also manages to disappear twice from what seems to be an inescapable situation!


The art and the comedy in the first few pages is a bit deceptive, but as the story continues, it's easy to see the similarities between Kaiki Tantei Sharaku Homura and Kindaichi Shounen no Jikenbo. Both focus on murderers who like to dress up like Scooby Doo villains, and both series are actually quite gruesome. With Kindaichi Shounen no Jikenbo, one could guess from the art (especially in the earlier volumes), but man, I was surprised by that first impaling in this story! What follows is an excellently plotted mystery story that might be a bit simple, but it's written and drawn in such a capable manner, I can't but enjoy this series. There are two distinct impossible disappearances in this story: one wherein the clown manages to disappear from an alley with a dead end, and one where the clown disappears from a classroom. The first is simple (it's the first mystery in this story, and Homura solves it immediately), but it has an excellent visual clue, which also signifies the importance of visual clues throughout the series overall (more on that later). The disappearance from the classroom is much better. It is in principle a very easy trick (again excellently clewed), but what would practically be a very clumsy manner to fool the detective becomes a very memorable locked room situation due to the reason why the clown disappeared from the room in the first place. I really didn't see that one coming! Fantastic way to turn a simple idea into something much, much more.


This first story has a lot of visual clues, making excellent use of the comic format. It's also clear that Nemoto loves to play fair with the reader: he even refers to specific pages and panels to show he plays absolutely fair. For example, in the case of the clown disappearing from the classroom, Karate Kid suggests the clown might've been hanging from the ceiling, but Homura says it's impossible, and then we see a flashback to an earlier panel, where we see the room from a low angle aimed at the ceiling! This panel is particularly good, as the focus is aimed at Homura trying to turn on the light switch, but it also conveys the information nobody's hanging from the ceiling. Nemoto is quite good at hiding clues and foreshadowing in these panels by the way, as we'll also see in other stories. The identity of the clown is a bit obvious, also because of these visual clues, but overall I'd say this first story was really entertaining.

Takeshi had only just joined the Karate Club as its second member in Village of the Bloodsuckers, when he died together with his father in what seems a simple case of food poisoning, but during the funeral service, Homura and Karate Kid learn that something sinister might be going on. The Kibasawa family are the descendants of Kakure Kirishitan, people who continued to practice Christianity underground during its ban in the Edo Period, and they have a fortune in gold coins as their family treasure. Lately, a figure resembling a vampire has been seen around the village, who says he came over from Europe to Japan centuries ago, but was defeated by the ancestors of the Kibasawas back then. Now he has returned to take revenge and steal the treasure. Takeshi's father held one of the two keys that lead to the treasure, but that key was stolen. Takeshi's uncle has the last remaining key to the treasure, but despite Homura and Karate Kid's efforts, Takeshi's uncle is murdered in front of Homura's eyes with an iron maiden. Homura suspects that a human, not a vampire was responsible for these deaths however, but the two main suspects both have perfect alibis for the murder of Takeshi's uncle....

It's going full Kindaichi Shounen now, with a bloody murder with an iron maiden and a semi-impossibility due to the perfect alibis of both suspects. The alibi trick is a bit easy to guess as the fact that something happens to Homura a few times is enough of a hint to get you on the right track. It is perfectly well-clewed though, and the misdirection is also well thought-off. There's a dying message too that points directly at the murderer, but it's rather straightforward if you happen to know a certain word, or practically impossible because you don't happen to know that specific word, so it's a not particularly clever dying message.


The Dancing Dead is a very short story, that is more horror than mystery. Homura and Karate Kid are visiting a small fishing village to look for rare starfish, when they learn about a cliff that's a popular spot for people to commit suicide. There they find a figure dressed as Ebisu, who kills a person who had just decided not to commit suicide. A clumsy slip of the tongue allows Homura to deduce who this Ebisu is, but this part is extremely simple. The rest of the story deals with a direct, physical confrontation with this murderer.

The final story included is The Snake Man, which is the name of a mysterious figure creeping around the more rural, eastern part of Shimoyama City. Homura and Karate Kid are introduced through a newly arrived transfer student to Saikawa Kenji, a classmate at his previous school. There are plans to open a large shopping mall in the eastern part of Shimoyama City, and the land owned by the Saikawas is needed for that, but the Saikawas are warned by the Snake Man not to sell their land. The Snake Man is the manifestation of the curse of a legendary giant snake, which was defeated by an ancestor of the Saikawas. To appease its spirit, the giant snake was enshrined in a small shrine inside a cave, with a long corridor of torii gates (painted green, instead of red) marking the entrance to this cave, similar to Kyoto's famous Fushimi Inari. At first, the Snake Man seems to be a creepy, but ultimately harmless being, though Homura and Karate Kid are witness to it being able to run over water. Later, the Snake Man turns out to be quite harmful, as the realtor who wants develop the shopping center is found dead in the garden of the Saikawas. The realtor's hands are cut off, and when everyone makes their way to the underground shrine, they find the realtor's hands inside a small container decorated by snakes. Homura suspects one of the Saikawas committed the murder, but she has one problem: none of the Saikawas had enough time to bring the realtor's hands to the cave after the murder, which means they all have an alibi. The way the murderer gives themselves away is a bit of a cliche, but the semi-impossible angle of how the hands were brought into the cave is pretty original, even if a bit obvious (though that is also partially because it's very similar to a faulty theory proposed earlier in the story). And while all these stories have a surprisingly dark aftermath, I'd say this story had the nastiest aftertaste.

This volume of Kaiki Tantei Sharaku Homura was really surprisingly well done, providing a very entertaining mystery manga. The stories do follow a somewhat similar formula with the dressed-up supervillain vs detective set-up, but as a mystery story, this manga is really good, being absolutely fair, with original plots and a fairly unique artstyle. I'm really happy this series is now widely available as e-book, because the old, physical doujin format of self-published booklets meant that only very few people were able to get their hands on these books. I already have the other volumes purchased, so expect more reviews in the future!

Original Japanese title(s): 根本尚『怪奇探偵・写楽炎 1 蛇人間』