Thursday, February 2, 2012

「MAKE★YOU」

「探偵は真実を見抜く力―――『推理』を武器に悪と戦うんだ!」
『探偵学園Q』

"A detectives fights evil with the power to see through the truth... with deductions!"
"Detective Academy Q"

The last two days (which is probably almost a week before the actual publishing of this post) followed the same pattern:
  • *Read the Tantei Gakuen Q manga after dinner*
  • *Stop halfway through a story to sleep*
  • *Can't fall asleep because story bothers me*
  • *Give up sleeping around two, read until the morning*
I definitely finished rereading the series a few of days earlier than I had planned. And lost a couple hours of sleep somewhere.

Anyway, this will be the last post about in this series discussing the cases in Tantei Gakuen Q ("Detective Academy Q"). Oh, and just for those interested: the anime of this series is a pretty faithful adaptation of the manga, but handles only until the first part volume 7 (of the bunko release), leaving out a couple of short stories in the middle, but adding a couple of original stories to (the soundtrack was sadly enough never released, though I absolutely love this 'I've totally solved' BGM that starts here (spoilers episode 1)). The anime  lacks a proper conclusion to the battle with Pluto and the mystery behind Ryuu's past and it also switches out Kerberos for an original character called Sir Anubis (who for some reason is the only high ranking Pluto agent not having a Greek name).


The live action series on the other hand has a distinct Akihabara-geek setting and most stories are heavily rewritten to only feature the original tricks in different settings. The pilot special for example is also about the entrance exams, but has elements of The Detective Academy Entrance Exams, The Secret of the Old School Building and The Princess Maya Legend Murder Case. The series does have a satisfying conclusion, as it properly adapts the important battles between Pluto and DDS, including the final case of the manga.

But now, a review of the final batch of Q Class's cases.

Detective Academy Q
「迷Q!?」: Volumes 1 ~ 4
「迷宮」: Volumes 5 ~ 8
「MAKE★YOU」: Volumes 9 ~ 12, Premium

In Kiken na Contact ("Dangerous Contact") and Kangoku kara no Message ("The Message from the Prison"), Q Class is brought by Nanami Koutarou to the high security cell of Kerberos, the captured top agent of Pluto, as a special schooltrip. Fearing he might hypnotise his guards, Kerberos is handcuffed at all times and forced to wear an eyemask. Nanami offers Kerberos to appeal for a lighter sentence in exchange for information on Pluto, but Kerberos refuses and declares he will have escaped the next time they will meet again. Kerberos also leaves Q Class with a curious note that is supposed to point them to the identity of the spy inside DDS (which is a lot more complex than seems at first sight). So no, there is no real mystery in these two chapters.

It is back to normal DDS activities are Chinureta Hanazono ("The Bloody Flower Garden"), when Ryuu and Kuniko (from A Class) are sent undercover to investigate the case of a bleeding Holy Mary statue. I think that 'normal' bleeding statues cry, but this particular statue bleeds from her back and the blood forms the word murder. Which kinda seems like some kind of announcement of murder. One little problem: the school is actually an girls' high school. Ryuu is thus forced to crossdress during the story. What is even more mindboggling is that he is forced to take up the role of the prince in a play at the school, meaning he crossdresses as a woman who crossdresses as a man.

During the rehearsals, the head of the school (who also played the villainess vampire Carmilla in the play) is found stabbed to death in her dressing room. Everybody was at the stage during the time of the murder, making it seem like someone from outside did this, but we all know that is never the case with detective stories. The case is pretty simple, as all the hints point to a certain solution. The best part of the stories are undeniably the hilarious reactions Kuniko (who has a crush on Ryuu) has whenever she sees crossdressing Ryuu.


ESCAPE IMPOSSIBLE is the best story of this volume and what a fantastic story it is! Kerberos thinks it is about time to escape and sets in an escape plan in motion that would have made Arsene Lupin proud. Yes, Kerberos might be an expert in hypnotism and highly intelligent, but hey, he wears an eye-mask, his hands are cuffed and he is locked inside a private cell, so that is safe, right? Heck, there is even a hidden trap within the prison building preventing any person to leave it alone (doors only work if two or more people approach them). And yet the guard dog of Hades manages to break free. What makes this story almost even more amazing is that Amagi had actually hidden hints about how Kerberos would escape in previous stories, even before Kerberos was captured!

In Sorezore no Kiro ("Their Own Crossroads"), Kyuu and Ryuu manage to track down two more of Kuzuryuu Takumi's art and they decide to split up to save time. Ryuu is heading for the Seiryuukan Hotel, a building designed by Kuzuryuu, while Kyuu is looking for the Senrinryuu puzzle box. Kyuu finds the box in Tsuribashimura Satsujin Jiken ("The Hanging Bridge Village Murder Case"), located deep in the mountains in Yozara Village, which can only be accessed by crossing a hanging bridge. Knowing that everything made by Kuzuryuu has a secret, Kyuu challenges the box, but he can't seem to open it. At the village, he also learns of an artist who has not left his cottage for a year. The artist was witness to a murder in the village one year ago and he declared that he would make the identity of the murderer known through a sculpture. He has now invited all the suspects in the case to the village and intends to reveal the statue, and the identity of the murderer. The artist also knows how to open the puzzle box, so Kyuu is eager to meet him too. Naturally, the artist gets murdered and the statue destroyed before he managed to tell anyone how the murderer was. And the bridge is destroyed too, cutting the village off the outside world, to complete the picture.

This story is also used to develop the character of Kyuu a bit more, as Kyuu meets a private detective in the village who used to be a disciple of Dan Morihiko and his assistent Renjou (Kyuu's father). It is fun to hear stories about Renjou from someone who, while a student of Renjou, has very different thoughts about what it means to be a detective, as Kyuu (and Renjou) have rather idealistic views about that.

The village full of artists reminds of Arisugawa Alice's Soutou no Akuma, especially as in both stories the village gets sealed off from the outside world because a bridge breaks down. The story is also a throwback to old Kindaichi Shounen no Jikenbo stories that focus on checking out alibis by checking out the distance between the victim's cottage and the suspects' locations during the time of the murder (for example The Hiren Lake Murder Case and The Amakusa Treasure Murder Case). While not inherently bad, this focus on spatial and temporal locations of people are usually rather boring to read, as it comes down to a long list of moving icons on a map, plotted against a timeline. Even with a visual medium like manga, it is not really comfortable to read and I think these kind of alibi-checking things work the best... in videogames, where interactivity enables the 'reader' to quickly check out differences between two (temporal or spatial) points. In the DS game Nishimura Kyoutarou Suspense Kyoto, Atami, Zekkai no Kotou Satsui no Wana, there are bonus train alibi tricks scenarios to solve which make perfect use of this and are not confusing at all.

Kyuu returns to the normal world in Sara ni Fukaki Yami he ("Towards a Deeper Darkness"), having solved the riddle of the puzzle box. There he found a picture of Kuzuryuu Takumi and an unknown boy looks a lot like Ryuu. Ryuu confirms that the boy is his grandfather, King Hades, head of Pluto. He also tells Kyuu that he has no memory of before he was five years old. The story then changes to a discussion of Q Class about what the code Kerberos left them means. The code is supposed to point to the identity of the spy within DDS, but Q Class comes up with three possible interpretations, pointing to three suspects: the teachers Hongou, Maki and Katagiri.


In Saiaku no Yokan, Dan Morihiko calls a meeting with his senior DDC detectives, discussing with them who the spy might be. The other half of the story is about Ryuu taking up a part time job as a private tutor, which continues in Kiken na Katei Kyoushi. This is a hilarious thriller (paradox?). The mother of Ryuu's tutee is killed by her lover's wife and the murdereress is just about to leave the house, having hidden the body, when Ryuu arrives, who naturally assumes that she is the mother of his tutee. She can't afford to have been seen in this house, so she decides to pretend to be the mother until she finds a chance to kill Ryuu. This story mirrors a set of short inverted stories in Kindaichi Shounen no Jikenbo, where Hajime and Kenmochi always happen to stumble upon a complex murder plan in motion, with the murderers trying to act as normal as possible (the most hilarious of them is probably Murder Restaurant, where Hajime and Kenmochi enter a little cafeteria whose master has just been killed, forcing the murderer to pretend like he is the master).

Kako Kara no Shoutaijou ("The Invitation from the Past"), Spy Tsuiseki Sakusen ("The Spy Chasing Plan"), Aratanaru Shuppatsu ("A New Departure") and Yochimu wo Miru Onna ("The Woman Who Sees The Future") set up the stories to come and deals with two major plot points. One is investigation of Q Class into the identity of the Pluto spy. While Q Class doesn't find out who the spy is, his/her identity is made known to the reader. The other plot point is the National Talent Development Research Center, the place where Megu had been to develop her photographic memory. She is invited to a reunion as the building will be taken down soon, though she hesitates because of a strange case that happened there. Ryuu has a deja vu when he sees a picture of the research center, making him and Kyuu suspect that Ryuu's past might be connected to the center.

Megu, Kyuu and Ryuu go together to the reunion in Psychic Murder. The National Talent Development Research Center wasn't only for children with an exceptional high IQ, but they also tried to find develop psychics, some of them also present at the reunion. Megu tells about a mysterious locked room murder case that happened in the past, where a man inside a small lodge was found dead, his body smashed with three axes. Nobody could explain how someone manages to kill the victim and get away from the little lodge and it was always thought that one of the psychics at the center must have done it. And the tragedy is repeated, when a murder happens again under the same conditions!

The murder is almost suprisingly easy to solve, because the hint behind the trick is clear the moment it appears in the story. At first this is a bit disappointing, as up until now all plans made by Pluto were quite complex, but it is actually logical why this plan seems so simple to solve. The whole purpose of this story was to present the reader with a story with faults, with red herrings that were completely unnecessary. Amagi wrote a detective story that seems good, but is full of faults on purpose, making use of popular tropes used in average detective fiction. It is pointed later on in the story by all the detectives present that this was a horrible plan that really should not have been made by Pluto in the first place (well, ignoring the whole murder is bad thing). It almost feels like Writing Detective Fiction 101, where Amagi points out faults in the murder plots other writers make.

Wana ni wa Wana wo ("A Trap for A Trap"), Tokihanatareta Kioku ("The Released Memory"), Kokuhaku, Soshite... ("Confessions, and...") and Kawanu Michi ("Roads That Never Cross") deal with the aftermath of Psychic Murder, with the identity of the Pluto spy revealed and Ryuu confessing to Dan Morihiko that his life story and the fact that his grandfather is King Hades, boss of Pluto. They also release the hypnosis memory lock placed on Megu by King Hades, helping her remember that she used to friends with Ryuu at the Research Center for a short time. Unbeknown to the others, a memory lock on Ryuu is also unlocked, making him remember something about seeing his father commit suicide when he was young. Finally, Dan Morihiko tells Kyuu that he knows who King Hades is and how their destinies as detective and criminal were decided in their youth, when they were best friends.


Meitantei Kerberos ("The Dark Detective Kerberos") is an extra story about the third case the top Pluto agent Kerberos handled when he was just a rookie in Pluto. Having constructed a complex murder plan for his client, he is surprised to see that his client has been murdered before she could execute Kerberos' plan. Furious with the one who killed his client and messed up his perfect plan, he swears to find the murderer for his own honor. As a detective story, it is decent, but the story's main attraction is definitely seeing someone who up until now has only appeared in a purely evil role as a detective. OK, he is definitely not solving the case for something like justice, but as we have seen how smart he was when he escaped from the prison, it is really exciting seeing Kerberos solving a murder. The fact he is basically a murderer though does make the conclusion quite exciting, as it is not clear what he'll do with the one who messed up his plans.

Owari no Hajimari ("The Beginning of the End") is what says it is and the end is the extremely long Seiryuukan Satsujin Jiken ("Seiryuukan Murder Case"). The Seiryuukan are nine buildings designed by Kuzuryuu Takumi, one of them being the old school building at the DDS. The buildings are all named after the nine Dragon children. Four of them once belonged to Ryuu's family, but due to his father's disappearance, the four Seiryuukan have gone to his family's helpers, who manage the Amakusa assets. Having his memory unlocked in the last story, Ryuu remembers the image of his father hanging dead in a room in their old house, which is nowadays Seiryuukan Hotel. He decides to leave Q Class and investigate the supposed murder of his father alone. At the hotel, there is a convention of the owners of the nine Seiryuukan buildings (including the four current managers of the Amakusa family, who had the strongest motive for doing away with Ryuu's father). At the same time, the remaining members of Q Class are charged with investigating the convention, because it was apparently organised by someone pretending to be Dan Morihiko and they suspect something might happen during the convention.

Which happens. Ryuu is found near the body of one of the managers holding the murder weapon, which is kinda suspicious. While the scene of the crime has two entrances, one of them was blocked off and the other entrance was under constant camera surveillance, proving that only Ryuu entered the room after the victim. Ryuu is thus seen as the main suspect in this case, but he escapes during his escort to the police station. More murders happen (among the managers of the Amakusa holdings) and every time Ryuu is spotted near the scene of the crime. What is even more disturbing is the fact that the victims are all murdered following the legends of the Dragon children (i.e. the owner of Koufuku, who likes water, is found in a bathtub).


This is a really long case, befitting the final case of this series and resembles the final case Kindaichi Hajime had to solve in his first season. In both stories a protagonist is set up as the murderer in a serial killing case and forced to work on the case while fighting time. In both stories, the mastercriminal behind it all is something who has no direct part in the murders, only planning the whole thing out. The plan in this story is what you would expect from King Hades, head of Pluto, but it does rely on some 'coincidences' (that are explained, but then we get into the question of what is considered realistic, even in manga). There is a locked room mystery in it too, but not as amazing as you'd hoped from the final story (it is a nice trick though). Overall, it is quite a complex and satisfying story, made even more perplexing because the reader also knows that multiple owners of the Seiryuukan buildings are in fact Pluto members in disguise, adding another layer of mystery to the story.

Honoo no Hate ("At the End of the Flames"),  Saigo no Present ("The Last Present") and Tantei Gakuen yo Eien ni ("Detective Academy Forever") deal with the aftermath of the Seiryuukan Satsujin Jiken, resolving some little plotlines like the mystery behind Ryuu's father and the future of Q Class. These chapters really do nothing more than cleaning up for the ending of the series.

But in reality, the series has one little sequel. Tantei Gakuen Q Premium was released two years after the serialisation of the original series ended and is a standalone volume. The story is set some time (two years?) after the ending of the series, with Nanami Koutarou having taken over the function of director of Dan Detective School. The members of Q Class have all grown up a bit and Kyuu and Megu actually being a couple now. Which for some reason was already sorta established at the end of the series, but they apparently kept it secret to the others until now (at least they thought so). The first story, Senritsu no Alibi ("A Melody Alibi"), a contestant in a violin concours is attacked brutally just before it is her turn. Kyuu and Megu were present at the contest, as they came to see one of Megu's friends perform. The story showcases the five's strong points, which is nice, but the story lacks... impact. There is nothing really baffling to the case at first sight and while the basic idea of the alibi trick of the murderer is pretty smart, it is full of holes and could have been solved by the normal police.

The same holds for Time Limit ni Idome ("Challenge the Time Limit!"), where the perfect suspect for a murder has an ironclad alibi for the murder. The murder was commited in Osaka around three, but the suspect left Tokyo by car at twelve and could not have made it to Osaka before three. The police is actually the one confirming his alibi, as the suspect was caught on camera for speeding on the highway. The solution to this conundrum is almost painfully easy to deduce.

The final story Ai to Kanashimi no Misshitsu ("A Locked Room of Love and Sadness") is a multi-layered locked room mystery, the victim being a teacher accused of bullying around students (until they commit suicide). There are some interesting particulars to this case (including a trope not used before in this series), but it is fairly disappointing. In fact, the only real point of interest is the ending of the story, where Kerberos returns on the scene with a newly rebuilt Pluto, challenging Q Class again in a new fight between good and evil.


Tantei Gakuen Q Premium suffers a lot from being a one-shot, featuring three mediocre short stories. It would have been so much exciting (and probably more interesting) to have had a long story, like the annual one-shot stories Kindaichi Shounen nowadays has. Now it is a standalone sequel that really adds nothing substantial to the whole series. The ending seems like a pitch for a new series of Tantei Gakuen Q, with the return of Pluto, but it has been since five years since Premium was released I don't see that going anywhere. The 'problem' with Tantei Gakuen Q is that it is not fit for the annual one-shots of Kindaichi Shounnen, as it is much more focused on bringing an overall storyline between the cases. The stories collected in Premium lack an overall storyline, resulting in a boring volume that should not be the end of an awesome series.

Because this is really an awesome detective series that no fan should miss. The impressive amount of impossible crimes is something that really makes this series worthwile, but Tantei Gakuen Q also manages to succesfully combine the shounen teamwork formula with a true orthodox detective story, resulting in an original setting. The overarching storyline of Q Class and the criminal organisation Pluto especially make this series feel distinctly different from other detective series because of its cohesiveness. The series is really addictive because of the ever-developing main storyline combined with solid detective stories that few series will manage to match.

Let's hope that Q Class will return in the future again!

Original Japanese title(s): 天樹征丸(原)& さとうふみや(画)『探偵学園Q』 第9巻~12巻 (文庫), 『探偵学園Qプレミアム』

Wednesday, February 1, 2012

『殺意は必ず三度ある』

"認めたくないものだな。自分自身の若さゆえの過ちというものを"
『機動戦士ガンダム』

"One does not care to aknowledge the mistakes of one's youth"
"Mobile Suit Gundam"

I already said this once, but I am actually not that big a fan of Higashino Keigo, despite the fact I seem to use his name tag quite often on this blog. When he writes something good, it is really good like Meitantei no Okite ("The Laws of the Great Detective") and Yougisha X no Kenshin ("The Devotion of Suspect X"). Lately, many of his novels tend to be sad love stories with a mystery plot, but Higashino's skill in writing and a knack for coming up with neat narrative tricks usually make them very interesting to read. When he has a bad day though, his books really just feel like a checklist of detective tropes combined a love story, with little creativity.


In June 2011, Fuji TV broadcast three TV specials based on three early novels by Higashino Keigo. His early novels tend to be more orthodox detective novels as opposed to his more ambiguous later novels, but they are usually not very interesting, following the basic tropes and formula of the genre, with SUSPICOUS characters and DRAMATIC revelations and TEARBREAKING conclusions. Or something like that. They are well-suited for TV-format though, I have to admit.

11 Moji no Satsujin ("The Eleven Characters Murders") was the first of the specials, broadcast on June 10 2011 and definitely the worst of the bunch. The story is about a female detective fiction writer, who while well known, has lately been in a writing slump. One day her boyfriend is found murdered and the only message he left was "from an unhabited island, with murderous intent" (which is written Japanese in eleven characters, hence the title). While she might have troubles with her own fictional murders, the writer decides to investigate the murder herself with the help of her editor/friend, but it seems like her boyfriend's murder was not the only one to happen recently and she finds out that her boyfriend was related to an incident that happened one year ago on a small island, which may the reason of his death.

This story is really just Higashino Keigo checking off a gigantic list of tropes that seemed to fit his idea of a detective story. 11 Moji no Satsujin almost feels made for a TV adaptation as it really feels like those two-hour suspense dramas. It is only missing a denouement at a cliff overlooking the sea! In fact, it had helped this special if it had a denouement scene at a cliff overlooking the sea. Now I was just like "Oh, she solved the case. Nice for her". I had actually seen this special right after it was broadcast last summer, but it was so utterly boring that it took me until now to work the courage to watch the other two specials. The only point of interest: an alibi that crumbles due to the testimony of a blind person, which is reminiscent of a certain famous Yokomizo Seishi novel.

Brutus no Shinzou ("Brutus' Heart"), the second special broadcast on June 17 2011 is a lot better. A very succesful engineer Suenaga Takuya is seen as the new hope of a gigantic heavy industry corporation, having constructed Brutus, a high-tech robot. The CEO also intends to marry his daughter off to him and nothing stands in his way to the top. Except for his mistress Yasuko who says she is pregnant with his child and intends to blackmail him. He discovers that two other men in the corporation are being blackmailed (for the same reasons) and they decide to work together to kill her off. They come up with the plan of a murder-relay: the three men split up the murder in three parts (the actual murder in Osaka, transport to Tokyo and disposal of the body in Tokyo). By making sure they do have an alibi for the parts they don't have to do, they hope to fool the police.

Which seems like a nice plan, until they find out that the body they have been transporting was the body of one of three conspirators and that Yasuko is still alive the next day. Who killed their fellow conspirator? Was it Yasuko? Who knew of the plan? Fearing for his own life, Takuya hopes to find the murderer to cover up his relation to the murder relay.

For some reason, Fujiwara Tatsuya always seems to be playing the role of an elite arrogant young man with a murderous streak and an awful, awful laugh in detective productions. Light in Death Note, that guy whose name I forgot in the first episode of Furuhata Ninzaburou FINAL, Takuya in this Brutus no Shinzou, Fujiwara seems rather typecast for these kinds of things. Anyway, Brutus no Shinzou is really an improvement to 11 Moji no Satsujin, as the plot of a murder relay gone wrong is quite exciting. At first you think it starts out as an inverted detective, but the plot really takes a different turn when they discover that their fellow-conspirator is dead and the intended target not. Though I have to admit that the idea is a lot better than the execution, as the conclusion with the surprising identity of the murderer (in reality not really surprising) is a bit bland and the some of the subplots were really, really generic.

Luckily, they saved the best for last, as Kairoutei Satsujin Jiken ("The Kairoutei Murder Case"), the final special broadcast on June 24 2011, was actually pretty good. The wealthy Ichigahara Takaaki has died and his family, mostly brothers and sisters from different mothers, have all gathered in Kairoutei, a Japanese inn, to await the presentation of his will. Besides the family, the beautiful Miwako is also present as a representative of her mother, an old family friend. Little does the family now however that Miwako is in fact Kiryuu Eriko, the secretary of Takaaki who is said to have commited suicide half a year ago after she had an attempt on her life by her boyfriend Jirou in a forced love suicide, all at the Kairoutei. She however knows that Jirou did not commit suicide, but was killed and faked her own suicide to take revenge (having undergone plastic surgery to change her face). Now all the guests that were present that day half a year ago are here gathered at the Kairoutei again and she intends to take revenge.

Confusing? It is and the first twenty minutes I really had no idea what I was watching but the simple version is 'Eriko (pretending to be Miwako) wants to kill murderer of her boyfriend, but does not know who (s)he is'. Eriko sets a trap and having found out the identity of murder, goes to his/her room to murder to murder him/her, only to find out that her victim is already dead! Why was the murderer killed before Eriko could have done the deed? Was the victim really the murderer or was Eriko's trap faulty? As the police slowly starts to doubt Eriko's real identity, she has to hurry finding out who it was who killed her Jirou to take her revenge.

The original novel is known for a certain narrative trick, that did not translate well to the screen, but there is in fact another narrative trick hidden in this special that really worked well. I was caught completely off guard when the reveal came for that trick and that won me over. With a murderer who is planning to kill another murderer (with something going wrong, like in Brutus no Shinzou), Kairoutei Satsujin Jiken is really a great suspensful story, that despite a really confusing beginning with flashbacks and an excessively complex family tree of multiple mothers and deceased family members, really manages to deliver at the end. In fact, this special's plot really became better and better as it neared its conclusion, making it a really satisfying story. Tokiwa Takako also stole the show as a vengeful Eriko and she was definitely the best lead part of the three specials.

In the end, these specials did little more than confirming my ideas about Higashino Keigo: you have to be careful with what you read of him, as the quality of his works can vary quite a bit, especially his earlier works.

Original Japanese title(s): 東野圭吾(原) 『11文字の殺人』 / 『ブルータスの心臓』 / 『回廊亭殺人事件』

Tuesday, January 31, 2012

「迷宮」

愛する人がどんどん増えてく
それって素敵な事ね きっと人生
宝物なんだ
『ありがとう』 (レミオロメン)

More and more people I love
That is a wonderful thing
Life is really a treasure
"Thanks" (Remioromen)

Second part in the Tantei Gakuen Q ("Detective Academy Q") case by case review series. Yes, I am going fast, but it's also because I kinda skimmed throught the stories I still remembered. Which was about half of the stories here. The previous four volumes formed a solid foundation for this teamwork based detective series, but volumes five to eight are more focused on developing the characters and the main storyline.

Detective Academy Q
「迷Q!?」: Volumes 1 ~ 4
「迷宮」: Volumes 5 ~ 8
「MAKE★YOU」: Volumes 9 ~ 12, Premium

Kateikashitsu no Nazo ("The Mystery of the Home Economics Classroom") continues the trend of cases tailor made for individual students of Q Class. This time the story is set at Kazuma's primary school, where Kazuma's favorite teacher gets attacked by somebody with a cursed poison blowpipe in her office. The would-be murderer flees into the home economics classroom, next to the office, but when Kazua enters the room, he is astounded to find it completely empty, with every window locked from the inside and no other ways of escape. Oh, I did mention cursed poison blowpipe, right? Those things apparently can be found at primary schools. Anyway, the trick behind the impossible disappearance of the assailant is really smart and it is almost a shame that it was 'just' for a story two chapters long!

Alibi Ressha de Ikou ("Let's Go With The Alibi Train") is one of my favorite stories of the series, even though it is nothing special. I just have a thing for inverted detective stories. Kyuu and Kinta are sent away on an assignment for DDS and travel by train to their destination. The same train an illustrator (and murderer-to-be) has chosen for her alibi trick. She starts up a conversation with Kyuu and Kinta, making sure they remember her as she will need them as decisive witnesses she couldn't have commited the murder during the ride (of course, she did). Of course, using two members of the prestigious DDS's Q Class as pawns in your murder plan is definitely going to fail. Especially if one of them is Kyuu. The story mirrors a series of short inverted stories of the Kindaichi Shounen no Jikenbo, complete with the humorous tone and the elegant simplicity of the slip-up and it is really a shame there are so few inverted stories in Tantei Gakuen Q.


The trio of Megu, Yukihira and Kuniko (of A Class) are sent to help Kyuu and Kinta, as they were mistaken for gropers on a train in the last case. Thus Bishoujo Tantei (Trio The Beauty) Kikippatsu ("Beautiful Girl Detectives (Trio The Beauty) In A Pinch") starts off with our three girls taking the train (which is packed because of the rain), but during the trip Kuniko is molested by a groper. As Kuniko screams, the groper's arm disappears into the mass of people, but Megu is able to find the groper thanks to her photographic memory and bring the man to the train police. The suspect denies all charges though and claims that he wasn't even on the train during the period Kuniko was being molested.

By now, we've seen quite a lot of gruesome murders in this series, yet I was kinda surprised to see a story addressing sexual harassment here. The story is pretty simple, but the problem of proving someone's guilt or innocence in a grope case are quite well known in Japan. Famous are the 'women only' sections in trains during the busy morning rush in Tokyo. I have the unforgetable memory of being squished every morning in the train in Tokyo for three months and I can say that as a male you do make an effort to make sure the position of your hands isn't going to be mistaken for a more criminal act. Which isn't always easy if there is literally no place to move because everybody is leaning against you. The movie Soredemo Boku Wa Yattenai (based on a true story) is pretty famous, where a man is accused of molesting a high school girl in the train and he sees no way to proof he did not do it.

Gensoukan Satsujin Jiken ("The Gensou Mansion Murder Case") goes back to the format of a long Kindaichi Shounen-esque story. In fact, this story is remniscent of Akuma Kumikyoku Satsujin Jiken ("The Devil's Symphony Murder Case"), originally a Kindaichi Shounen audio drama. Both stories are about the legacy of a eminent musician, with a lot of rivalry and hatred amongst his disciples. In this story, the disciples of Yuge (who is still alive, by the way) are all hoping to get the Testa di Drago, a magnificent violin. A threatening letter has been sent to Yuge, supposedly sent by a disciple who died six months ago, saying the Testa di Drago belongs to her and that she'll come get it. But what is even more interesting is that the Testa di Drago was made by Kuzuryuu Takumi, the mysterious allround artist who also designed the old school building with a hidden prison (volume 4). Thus Dan Morihiko sends Q Class to investigate the case, hoping they will find out more about Kuzuryuu too. And of course people die during Q Class' stay at the Gensou Mansion, a mountain villa where Yuge and his disciples reside.

I think this is one of the last stories incorporated in the anime and it is a pretty interesting story, even if a bit straightforward. The scale of this story is mostly derived because the murderer commits several murders, but the individual murders are not all that interesting to be honest (except for a cool alibi trick used in the first murder). Suspense in this story is mostly derived from the fact the people in the Gensou Mansion are cut off the outside world because of a storm, while Kinta and the DDS teacher Hongou are still on their way to the villa. The closed circle setting and the motive behind the murders is definitely a throwback to Kindaichi Shounen, but 'fresh' in this series.


Maybe the more interesting part of Gensoukan Satsujin Jiken is that Hongou finally explains the truth behind Pluto, the criminal organisation that sells perfect murder plans, to Q Class and its connection to the cases Q Class has solved in the past. They also manage to capture Miss Kaori, one of Pluto's agents, but not before Ryuu was stabbed by the murderer (who was hypnotised to fight back if he was caught). Ryuu also finally realized his connection to Pluto in this story, which is made even more clear in Shisha wa Kurayami Yori ("The Messenger from the Darkness"), a transition chapter that introduces Kerberos, a high ranking Pluto agent who will act as the face of Pluto for the time being.

Shounentachi no Yoru ("Boys' Night"), Kuzuryuu Takumi no Nazo ("The Mystery of Kuzuryuu Takumi"), Shiunryuu no Hen'i ("The Change of the Shiunryuu"), Uketsugareshi Mono ("He Who Inherits") and Kuzuryuu Nikki no Himitsu ("The Secret of the Kuzuryuu Diary") is a little story arc that I think is missing from the anime. After the events surrounding Pluto, Ryuu decides to leave his home and decides to live in Kyuu's home. There the two boys decide to do more research on the mysterious Kuzuryuu Takumi, whose art seems to have the strange power of bringing the worst out of people. Thanks to a lucky break (Kyuu's mom once had a translation assignment connected with Kuzuryuu), the duo manages to track down the Shiunryuu, a beautiful vase Kuzuryuu made. There is a little disappearing case with the Shiunryuu during their visit, but they manage to solve that and also a small secret behind the vase. It appears that there is a secret behind every thing Kuzuryuu made (for example the secret prison in the old school building) and when the boys get hold of a translated copy of Kuzuryuu's diary, they suspect there is a secret code hidden there, but they can't solve it.

Leaving the secret behind the diary, Q Class is sent away on another assignment in Mayahime Densetsu Satsujin Jiken ("The Princess Maya Legend Murder Case"), because a threatening letter has been sent to a politican regarding the construction of a dam. Q Class quickly find out that many villagers of Jinchuu, the politican's hometown, are not happy at all with the plans and it should not come as a surprise that the murder of this story turns out to be the politician. No, the surprise lies in the fact that the man was found inside a locked storage house. And with locked I mean it was blocked by a block of concrete used for building the dam. What has this to do with the legends surrounding the human pillar sacrifices that are told in this village? A funny code is also added to the locked room mystery, but the latter is certainly the star of the story. Why use a key or a bolt to lock a door if you can also use a concrete block? Just going that extra mile in the presentation makes this an interesting locked room story.

Mittsu no Yubiwa ("The Three Rings") is a supplement story about a ring Megu wears, but nothing special (cute though!). Hikari to Kage no Kizuna ("The Bonds of Light and Darkness") is another transition story, where we learn a bit more about the fate of the Pluto agent Miss Kaori, who has lost her mind ever since Kerberos hypnotised her. Dan Morihiko still has no idea how to retrieve her mind (so he can question her about Pluto). At the DDS, Megu is presented with a code she has to solve herself, which is I guess to be considered her 'own' case like Kyuu, Kinta and Kazuma got? Or it was volume 5's Bishoujo Tantei (Trio The Beauty) Kikippatsu, but that was actually done with three people...

Kochira DSD Kagaku Kenkyuushitsu ("This is the DDS Laboratory") is a short story that introduces Doctor Skull, the man responsible for the gadgets used by the DDS. He is short on hands and he asks Kyuu, Megu and Ryuu to solve a case for him (while smart, Doctor Skull is technically not a detective, so he leaves this up to the real detectives). The case involves a murder of a woman in her own flat, with the main suspect living two apartments above her. The problem is that the suspect has an ironclad alibi, as he had friends over at his apartment during the time of the murder. The trick is a good and simple one, which is also the best way to describe this story. While this case is solved completely at the DDS laboratory, the live action drama turned this story into a case Q Class actually has to investigate themselves. And added in a weird idol otaku subplot.


Shinrei Camera de Scoop ("A Scoop With a Ghost Camera") is the first in a series of stories related to supernatural phenomena. During school, Kuniko of A Class shows off some of her ghost photographs. Most of the students think that they are fun, but nothing more than retouched pictures, so they don't think much more about it. On their way back home, Ryuu and Kyuu are witness to an awful train accident and help out a bit with identifying the man. They have a feeling something is wrong though and visit the victim's closest relatives, his brother and sister-in-law, but come up with nothing. But imagine the surprise as Kyuu makes a photograph of Ryuu (Kyuu has been playing with his new camera for some time) and they discover the face of the deceased man floating behind Ryuu on the photograph! The mystery the ghost picture is surprisingly clever and one of the most original tricks in the series. This might be a short, relatively light-hearted story, but the quality is still as high as any other story.

Contuining the investigation into urban legends, Q Class investigates the mystery of the headless woman dressed in kimono who is supposed to haunt a certain neighbourhood in Meirokouji no Kubinashi Onna ("The Headless Woman of the Road Labyrinth"). Kyuu, Megu and Kinta stake the place out and actually see the headless woman and they decide to chase and catch her. The ghost (?) runs into a small labyrinth of walled off alleyways, with Q Class right behind her, but when Q Class arrive at the end of the labyrinth, the ghost has disappeared. This is a really light and easy mystery, not much more to be said about it.

After ghost pictures and monsters, now aliens in UFO Kara Ai wo Komete ("From UFO with Love")! Kazuma has a mail-friend from Hokkaidou who has made a picture of an UFO and she also says that a certain class of her school has been acting very strange ever since the appearance of the UFO. Q Class flies to Hokkaidou (paid by Kazuma) to investigate the case, but who would have expected that even crop circles would appear near the town?! A case of misdirection, with some smarter mysteries hidden behind the main mystery, which is not really difficult to deduce.

The previous stories already refered to an upcoming exam at DDS, that determines your class ranking. Q Class naturally has to take the exam too and there is a real danger of being degraded to a lower class. The five students therefore decice to go on a training camp in Kurayamidera Yuurei Jiken ("The Kurayamidera Ghost Case"). Their training location is at the summer house of Kinta's family, a place deep in the mountains where he spent his youth. There they meet Sumire, an old friend (love interest?) of Kinta and she convinces the five members of Q Class to do a kimodameshi (test of courage) in the Kurayamidera temple, involving passing a candle in a relay. But even though one of them chickens out of the test, the relay doesn't end in a failure. Which is impossible with just four members due the rules. The only conclusion: a ghost took over the place of the one who chickened out! Another light-hearted story, but this story is actually set up to serve as a meaningful introduction of the following story. The kimodameshi is a trope that is used a couple of times in Kindaichi Shounen no Jikenbo actually. They always ended up in murder.

Setsugekka Satsujin Jiken ("Setsugekka Murder Case") is a very long and complex story, probably the longest of the series save the last case and includins substories titled Q Class De Aru Tame Ni ("Because We Are Q Class"), Abakereta Katachi ("The Blown Cover") and Setsugekka no Shinjitsu ("The Truth Behind Setsugekka"). The Setsugekka are a set of scrolls painted by Kuzuryuu Takumi and in the possesion of the Kiryuu family. Kiryuu Ukon, the youngest son of the family, is a childhood friend of Kinta and Sumire and was once known as a genius trickster, but some years ago his mind suddenly turned for the worse and nowadays has a very childish personality. He is still best friends with Kinta though and happily shows Q Class the three Setsugekka scrolls, depicting a demoness with a snow, moon and flower setting.

But the Kuzuryuu Takumi art objects are always connected to crime and the following night one of Ukon's stepsisters is found stabbed in her neck in the room of the scrolls. Seeing only Ukon and his father have keys to the room (and Ukon's father isn't able to walk anymore), Ukon is seen as the main suspect of the case by the police. Kinta has to solve the case to save his friend, but little does he know that Kerberos, the top Pluto agent, is behind this case.


And what a case this is! The live action drama did a poorly distilled version of this story, but that really didn't do any justice to this impressive case. It's a very deeply layered case that is sure to fool most readers and is made even more impressive as Amagi ups the Pluto storyline, by letting Kyuu discover Ryuu's connection to the criminal organisation. This story is also the first time we see Kerberos in action and what a debut! He takes his cues from Kindaichi Shounen's Hell's Puppeteer, as both are extremely smart criminals who sell murder plans, but don't dirty their own hands (which in turn builds on the identity of the criminal in a certain famous novel I won't mention by name). Kerberos easily uses several psychological tricks on Ryuu, tricking him into making rash deductions and it takes the likes of Nanami Koutarou and Dan Morihiko himself to cope with the watchdog of Hades. This is the most satisfactory story in the whole series until now, splendidly mixing in the whole idea of detective teamwork, visual clueing and the idea of fighting a criminal organisation that are central to this series with a really complex detective plot. One of the subplots also eerily mirrors the Conan story KID and the Four Masterpieces (volume 53).

Amagi seemed eager to further the main story line and in thus deals with the 'mystery' behind the mysterious detective who taught Kyuu everything he knows in Sono Na wa Renjou Satoru ("His Name is Renjou Satoru"), Oshie wo Tsuide ("Inheriting the Lessons") and Takusareta Inori ("The Entrusted Wish"). It shouldn't be a big surprise to hear that Kyuu is the son of the (deceased) first assistent of Dan Morihiko and while it makes for a nice 'now-the-circle-is-complete' feeling, no mystery is present in these chapters. Well, except for the fact that Kazuma makes the daring (yet perfect!) guess that Pluto might have infiltrated the DDS, seeing as several of Pluto's actions lately seem to rely on information that must have come from the DDS itself. This is confirmed in Akuma no Egao ("The Devil's True Face"), where Dan Morihiko manages to release Pluto agent Miss Kaori's hypnosis and asks her the question: who of the people he brought with him here is the spy inside DDS?

Volumes five to eight really show the difference of this series with series like Conan and Kindaichi Shounen, by focusing much more and better on the main storyline and the fight with Pluto. There are some great short and long stories in these volumes, which really shows off the diversity of this series and it also moves away from the impossible crime-oriented beginning of this series. We also see that Amagi tries to develop the characters a bit more by giving everyone their own story arcs and while Ryuu and Megu seem to have little attention at this point, their importance will be shown in the last part of the series, so Amagi was able to pay a little bit less attention to them.

Even though I already read this series, I am actually really excited to read the last part now!

Original Japanese title(s): 天樹征丸(原)& さとうふみや(画)『探偵学園Q』 第5巻~8巻 (文庫)

Monday, January 30, 2012

『誰が女神を殺したか?』

「勇気を振り絞り、私はここらであの有名な言葉を書いておこうとおもう。
‹私は読者に挑戦する›」
『占星術殺人事件』

"Gathering all my courage, I'd like to leave those famous words here:
I challenge the reader"
"The Astrology Murder Case"

I think I'll stop my series of reviews of English translated Japanese novels for the moment, but the final one just had to be this novel.

Shimada Souji debuted in 1981 with The Tokyo Zodiac Murder Case (Original title: Senseijutsu Satsujin Jiken - "The Astrology Murder Case"). At the time it was not well received that very good with the public, as the novel was quite different from the dominant style at the time. The late seventies - early eighties were the years after the Yokomizo boom, when the social school (usually represented by Matsumoto Seichou) reigned and dry police procedurals were considered the way to go for detective fiction. So what chance did Shimada had with his debut novel, that was a clear homage to the Golden Age detective novels, with an amateur detective who outsmarts the police, with references to great detectives of old like Sherlock Holmes, with its preposterous complex murder plot including a locked room murder and its pretentious Challenge to the Reader?

Luckily, Shimada was not the only writer in Japan who felt an urge to return to the old orthodox detective fiction and The Tokyo Zodiac Murders showed these young writers the possibility of modern orthodox detective novels. Shimda inspired and helped several authors during this important time. Ayatsuji Yukito, whose novels were first marketed as New Orthodox detectives, got his pen-name from Shimada actually, just like Abiko Takemaru. Shimada should thus be considered the driving force behind the New Orthodox detective fiction movement and it all started with The Tokyo Zodiac Murders. It is thanks to this novel that I can still enjoy classically structured detective novels complete with locked room mysteries and Challenges to the Readers in this time and age. Thank you.

Oh, and you know, the plot of this book is actually awesome too. The story starts with the will of Umezawa Heikichi, an artist with an obsession with alchemy and astrology. Haunted by the image of Azoth, the perfect woman, he decides to murder his six daughters and nieces and to use their body parts in order to construct Azoth himself. And indeed, 1936 is the year the Umezawa family gets slaughtered, with the bodies (minus the parts used for Azoth) of the poor girls being found all across Japan. Oh, but as we have Umezawa's will, we know he did it right? Well, the problem is that Umezawa was killed, inside a locked room, before any of the girls were murdered. Which makes it somewhat difficult for him to have commited the murders. Or was it? The case became known as the Umezawa astrology murders and while the police and amateur detectives have challenged the case countless of times, it still remains unsolved after 40 years. Until fortune-teller Mitarai Kiyoshi (who occassionally works as a detective) gets hold on a manuscript that brings another light on the case and he declares that he will solve the baffling case within a week.

The main trick behind the novel is simply brilliant and not enough words can exist to praise it. Shimada has a talent for coming up with fantastically grand tricks that surprise the reader because they are just so unbelievable. With most novels, you think 'Oh, that's pretty smart' when you find out what the trick was. With Shimada, it's more like "Wha... WHAT? YOU'VE GOTTA....BUT... AAH, IT ALL MAKES SENSE NOW!". As if Shimada is working on a totally different scale than most readers. If the traditional locked room is created with a thread and needle, then Shimada's tools are a gigantic steel wire rope and iron bar and he would still be subtle with them. The grand trick is something typically Shimada and can also be seen in for example his second novel, Naname Yashiki no Hanzai ("The Crime at the Slanted Mansion") and the short stories Shissou suru Shisha ("The Running Dead Man"), Yamatakabou no Ikaros ("Icarus with a Bowler Hat") and Aru Kishi no Monogatari ("A Story of a Knight").

The Tokyo Zodiac Murders develops similarly to Ellery Queen's A Study In Terror, as in both stories the detectives are solving a case based solely on old documents. This turns the story in a pure logic puzzle, as it misses the excitement that comes from a case that is developing in the present progressive. More than half the novel consists of old manuscripts and Ishioka telling Mitarai about the case 40 years ago and I have to admit that at times these segments seem to drag on a bit because they are quite dry. Even if quite bloody and messy. In Shimada's second novel, Naname Yashiki no Hanzai, he wisely chose to depict the crime in real-time, which was much more appealing.

Mitarai Kiyoshi (whose name is hilariously written as a clean honorable toilet) is also the first in the long line of amateur detectives in new orthodox detective novels. In good detective fiction tradition, Mitarai starts off the adventure by talking very badly about his literary predecessors and especially Holmes is the victim of Mitarai's foul words. What is even more hilarious is that Shimada actually included a lot of Mitarai's comments about Holmes in his own Holmes pastiche, Souseki to Rondon Miira Satsujin Jiken ("Souseki and the London Mummy Murder Case"). Mitarai is here a fortune-teller with an interest in crime, like in the next novel, but he trades in his occupation to become a private detective in the short story collection Mitarai Kiyoshi no Aisatsu ("Mitarai Kiyoshi's Greetings"), introducing himself as criminologist with an interest in astrology.

The Challenge to the Reader in this novel really caught on with subsequent authors (who may or may not be new orthodox writers). Even if I limit myself to the writers mentioned in the side bar, you'd have Abiko Takemaru, Amagi Seimaru, Arisugawa Alice, Ayatsuji Yukito, Higashino Keigo, Maya Yutaka, Mitani Kouki, Takemoto Kenji, Yokomizo Seishi who I remember having used explicit Challenges to the Readers in their works (and probably more I forget. And even more writers work with implied Challenges (for example, Aoyama Goushou's stories are almost always structured so that Conan figures out everything at the end of a chapter, while Nikaidou Reito's Jinroujou no Kyoufu ("Terror of Werewolf Castle") has two implicit Challenges, mirroring the two Challenges presented in Shimada's The Tokyo Zodiac Murders).

The Tokyo Zodiac Murders is one of those rare books that is not only amazing at what it was supposed to be (a detective story), but also stands symbol for important changes within the literary history of detective fiction. As such, it is a novel everyone should have read. And this is one of the few recommendations I can make that actually has an English version available!

One note of warning: the second Kindaichi Shounen no Jikenbo story arc, Ijinkanmura Satsujin Jiken ("The Ijinkanmura Murder Case", published in the US as The Mummy's Curse) plagiarizes the main tricks of this novel. There were quite some troubles surrounding this at the time and all publications nowadays include a clear warning for those who have not read The Tokyo Zodiac Murders (which seems to be missing in the US publication).

Original Japanese title(s): 島田荘司 『占星術殺人事件』

Sunday, January 29, 2012

「この番組的には、流行語大賞はOh!ガメオベールと思います」

「ラーク?タバコを吸う奴おったっけな・・・・ 神宮寺しかおらへんで!」
『ゲームセンターCX 134:  解決しろ!「探偵神宮寺三郎 新宿中央公園殺人事件」』

"A Lark cigarette? Was there a suspect who smoked...? Jinguuji is the only one smoking!"
"Game Center CX 134: Solve it! Detective Jinguuji Saburou Shinjuku Central Park Murder Case"

So this might be because of the whole connection with Japanese culture and the average age of bloggers out there, but is the only blog dedicated to detective fiction that actually discusses (detective) games at all? Am I the only one who uses a 'game' tag? I really can't see why a mystery fan wouldn't try the Ace Attorney games for example...

Anyway, I have discussed my random thoughts about observing other people while they are tackling a piece of detective fiction earlier, using the fantastic program Game Center CX as an example. In the program, section chief Arino Shinya (of comedy duo Yoiko) is locked up with a retro (and usually hard) videogame in a room, which he needs to beat. He has challenged detective games earlier, but luck has it that this week's episode was actually of the section chief playing Detective Jinguuji Saburou - The Shinjuku Central Park Murder Case, the first game in a series I absolutely love and have mentioned quite often here. In fact, I have sorta reviewed the game here too, so for the basic game mechanics I refer to that post. Anyway, as a fan of both the game and the program itself, I was really interested to see how section chief Arino would handle the role of the hardboiled detective and the case of the mysterious murdered girl who was found in the middle of Shinjuku Central Park.


What makes the Game Center CX's episodes with graphic adventure games so fun is the fact that Arino is forced to talk a lot more than usual. In most episodes, Arino's challenges concern action games and humour is derived from the fact that Arino is, to put it lightly, usually not very good at those games. And with not good I mean that is very likely that he will get stuck for hours on on just one level. Maybe just one part of a level (looking at you, Castlevania III episode!). Thus much time of a episode is spent on just watching Arino falling from a cliff again. Or walking into an enemy. Or accidently forgetting to press continue. Or forgetting to equip the super special awesome rare sword he spent hours forging, making him unable to fight back and die miserably. Which makes it seem likes Game Center CX is only fun if you have like to see others fail, which isn't true. It is so awesome because Arino keeps on trying despite failing constantly.

These events just don't happen often in adventure games though. Though to be honest, I was quite surprised to see Arino getting a game over screen almost immediately in The Shinjuku Central Park Murder Case, because he insisted on treating the police detective in charge of the case as a suspect. Interactivity and unpredicability of videogames at his best. Heck, I didn't even know you could get a game over screen so soon! Seeing him running around looking for 'the disappeared' Youko for a long time in the park only for him to find out that Youko is Jinguuji's assistent and just waiting at the office is just hilarious.


To make up for the lack of action and humour derived from the footage itself in this game, Arino just talks a lot. Usually it is just seeing him making hilarous comments about the game and the dialogue (he is technically a tsukkomi in Yoiko, or at least the lesser boke). But at other times you hear him seriously voicing his thoughts about the case and see an 'actual' detective at work. This is something really fun you'd practically never see in real life: see how a fellow 'reader' (in this case a gamer) handles a piece of detective fiction: how he interprets the evidence, how he thinks about the suspects, how he connects the little puzzles of the plot into one cohesive net of murder. To aid the TV audience, but especially himself, Arino for example has the neat habit of writing everything down on a whiteboard in a chart. He organises all the evidence, testimonies and his own suspicions in a grand scheme, with arrows pointing here and there. I know that some people indeed sometimes write these things down when reading detective fiction (I tend to keep it all in my head), so it is really funny to see how someone handles a detective story.

Which is made even more clear by the fact that this is a videogame. While there are limits to your freedom within a game, especially in older adventure games, it is still clear that Arino moves according to his deductions. He visits the people he suspects first and is clearly less polite to them (there is a threaten command in the game) than to people he thinks are innoccent. There are some psychological researches on how people handle detective fiction, looking at how people come up with deductions and hypotheses based on the story itself, experience with the genre and knowledge of tropes (see the attic for some Japanese sources). Because of all these parameters, very different interpretations are made of the same situation and it is within the realm of interactive detective fiction that you really clearly see what for results this can have. The way the plot develops in The Shinjuku Central Park Murder Case is relatively an on-rails experience, but here it was clear that Arino did same stuff different from me. I for one didn't get a game over screen five minutes in the game.


Arino makes some big deductions during the episode and is asked to make his final thoughts clear just before the big finale. Receiving a pack of chocolate cigarettes of the director Inoue (the legendary assistant director who only seemed to work against Arino when in cooperative play), Arino mimicks the smoking private detective Jinguuji and actually comes up with some great deductions during his play of the game. Or were it guesses? Fact is that he has an impressive track record with detective games (Kamaitachi no Yoru and Ohotsk ni Kiyu) where he keeps on solving cases long before the finale. Seeing Arino actually being incredibly good at games is also fun at times.

It was strange to see no in-game smoking scenes though, even though there is a special command to smoke. Yes, you can actually opt to choose to smoke in this game series and sometimes, it is even required to advance in the game.

Anyway, it was interesting to see in details how someone else solves a detective story. And even better that it was a game I know and like, in the setting of a TV progam I love.

Original Japanese title(s): 『ゲームセンターCX 134: 解決しろ!「探偵神宮寺三郎 新宿中央公園殺人事件」』

Saturday, January 28, 2012

『鬼は夜歩く』

「しかし、そこで警部がふいに立ち止まり、右手を軽く上げながら「あ、そうそう、もうひとつだけ」といいだしたので、おれは祖教師ヶ谷警部の口から「うちのカミさん」の話が飛び出すのではないかと内心ハラハラした。コロンボの真似をしたがる警部さんは、きっと大勢いるはずだ」
『学ばない探偵たちの学園』

"The inspector suddenly stopped his steps and rose his right hand lightly. He started with "Ah, one more thing please" and I became worried whether inspector Soshigaya wasn't about to give me a story about his wife. There are probably many police inspectors who pretend to be Columbo"

If you'd be visiting this blog for the first time, you'd almost think I only discuss translated novels! You might also be tempted to think that I am a very active blogger, while in reality I wrote most posts of this week in one day. Heh.

Uchida Yasuo is best known for his travel mystery series starrring Asami Mitsuhiko, an investigative freelance writer for a travel magazine. He travels across Japan writing articles on local legends and history of popular tourist spots, but he always ends up caught in some kind of murder case. The Asami Mitsuhiko stories are thus a strange mix between travel guide, history books and detective novels and quite interesting if you are into that. The detective plots are usually not very complex, but entertaining enough.

Uchida's The Togakushi Legend Murders (Original title: Togakushi Densetsu Satsujin Jiken) is not part of the Asami Mitsuhiko series however, but of the Inspector Takemura Iwao series. Takemura is known as the 'Columbo of Shinano' (because he keeps wearing the same coat) and considered the sharpest inspector of the Nagano Prefectural police. This time, he is placed in charge of the investigation of a murder commited in the town of Togakushi. The victim was the influential businessman Takeda, who was found poisoned in an area commonly known as the poison plains. Togakushi apparently was the setting of the legend of Taira no Koremochi slaying the demoness Momiji, who was planning to poison him. What bothers Takemura is the fact the murderer bothered to poison Takeda and drag the body all the way to the poison plains. Has someone taken up the role of the murdering demoness Momiji herself?

Having read several translations in a row now, it became clear quite quickly how odd this translation feels. It just doesn't feel right. It is a bit stilted and several editorial / translator's choices to render the Japanese and cultural references felt very unnatural. I do admit that part of the problem lies with Uchida's own writing style, which has a tendency to turn out very dry and pragmatic. It does fit the police procedural format of this story, but on the other hand, it does make the fact that someone is mimicking murders according to the Momiji legend a little less scary. The Asami Mitsuhiko novels actually feel quite different, with a distinct lighthearted, humorous tone to them (especially when low-ranking policemen who suspect Mitsuhiko of murder find out who his brother is). The Asami Mitsuhiko novels also seem more to be more focused on legends, providing more background information. For this release, I find it a bit disappointing no maps were provided. While probably not included in the original Japanese release, maps and a bit more background information (in footnotes?) would also have been welcome to convey the feeling of the area.

The mystery itself is not very exciting and it is almost like the investigation of the police (Takemura) was not even needed for this story. There are few suspects and the story develops at the murderer's pace until Uchida thinks it is time for the novel to end. And he does it with a rather forceful conclusion. It is not really satisfactory. Which is not to say that this is a bad novel, it just has some moments that make you think that it will be better, only to reveal that it is really nothing more than an average mystery. Which, in a way, is even more disappointing.

Which is pretty much all I have on this book. It is really just a 'meh' book and you are not missing out on anything if you choose to ignore it, but it is not a bad way to kill some time either.

Oh, and I have to admit that I find the Hannya mask on the cover truly horrifying and I always make sure it doesn't face me when I return it to the bookcase pile of books. I hope it disappears from the first page of this blog soon.

Original Japanese title(s): 内田康夫『 戸隠伝説殺人事件』

Friday, January 27, 2012

「迷Q!?」

"I wanna be a pirate!"
"The Secret of Monkey Island"

And every time the hardest thing about writing a post is coming up with a title that is related to the subject matter and finding a fitting quote. And every time I think about letting go of these silly rules of mine, but hey, they are still around after how many years now?

Tantei Gakuen Q ("Detective Academy Q") is a detective series I absolutely love, but for some reason practically never mention here. Which is mainly because it is a finished series I read a long time ago and I tend to focus on recently read material. But now is as good as any time to rave about this series, right? Tantei Gakuen Q is written and drawn by the same team behind the Kindaichi Shounen no Jikenbo series (Amagi Seimaru and Satou Fumiya), but is actually quite different from that classic. The story revolves around Q Class, a special class at the Dan Detective School (DDS), an academy for future detectives. The five members of Q Class have been selected as possible successors to Dan Morihiko, the legendary detective and head of the school. Besides taking classes on tailing persons, code-cracking and reviewing old cases et cetera, Q Class, like all students at the DDS, often also cooperate with real police investigations and private investigations (because Dan Morihiko also runs the detective agency DDC). Q Class thus differs greatly from the amateur detective Kindaichi Hajime.

Q Class consists of Kyuu and Ryuu, both deductive geniuses (but every different in character), Megu with a photographic memory, Kazuma the wizzkid and Kinta, the brawn of the group. They thus all thave their own role within the team. Detective teams are not particularly rare in fiction. We have for example Nero Wolfe and Archie Goodwin and the Beresfords. Q Class works kinda like the Beresfords, with everyone working on a case according to their own judgement and making use of their own strong points. It results in a very pleasant read, because the cases are tackled with diverse methods simultaneously, making it much more interesting to look at their investigations. Kinta's way of investigation is totally different from how Ryuu's way for example and it is this diversity that keeps investigatons from getting boring.

The premise of the series might sound a bit childish, with children going to detective school learning to be detectives with detective classes and stuff, but Tantei Gakuen Q is really a fantastic series. Amagi and Satou really took everything they learnt from Kindaichi Shounen no Jikenbo (Tantei Gakuen Q was produced after Kindaichi Shounen's first season ended) and improved on it immensely. Tantei Gakuen Q mixes the humor and charm of the Kindaichi Shounen short stories with the grand-scale impossible murders of the main series and adds a main storyline that actually develops (Conan, I am looking at you!). With a bit over 20 volumes, this is a really powerful series that is satisfying overall, but also on its individual parts (the murder cases).

Too bad for those who watch the anime though (which is out there completely subtitled in English) is that the anime only goes halfway through the main storyline. The live-action series of Tantei Gakuen Q reimagines the story in a more geek-hip Akihabara setting, but is pretty satisfying and includes stories not done in the anime (including the last case).

I intend to do a complete review of every case of the manga, similar to what I did with Detective Conan. The difference being that Tantei Gakuen Q is not as ridiculously long as Conan. I discuss about four volumes of the bunkobon release a time, meaning this will be a series of three posts. And I'll probably stick the supplemental Tantei Gakuen Q Premium volume at the end of it all. Like with Conan, there is the problem that even if I don't spoil any of the solutions to the individual cases (which I won't), there is a main storyline to this series and I will mention important events that bear upon the development of said storyline.

Detective Academy Q
「迷Q!?」: Volumes 1 ~ 4
「迷宮」: Volumes 5 ~ 8
「MAKE★YOU」: Volumes 9 ~ 12, Premium

Tantei Gakuen Nyuugaku Shiken ("The Detective Academy Entrance Exams") is like the first four or five hours of an RPG. You know, the first couple of hours where you find your companions to accompany you on your quest. And naturally, our heroes all have different stats and characteristics. Funnily enough though, we are introduced to our hero Kyuu in a Monkey Island-esque way. Because Kyuu basically only says he wants to be a detective. He enters the entrance exams for the Dan Detective School (along with masses of other people), which consists of several exams that test an examinee's deductive, tailing and physical skills. Other examinees include Megu, who has a photographic memory and Kinta, a physically impressive young man with an amazing intuition. For people familiar with shounen anime and manga, this is pretty much like any exam part (see for example the exams in Naruto and Hunter X Hunter), only the topics are quite different.

This first story pretty much shows a glimpse of the way the series will progress, even though it is masked by the shounen exam formula.Visual clueing is something often done very well in detective manga (and was often used in Kindaichi Shounen), but Megu's photographic memory is pretty much telling the reader that the illustrations are not just to meant to dress up the story, but that they are an integral part of the way the cases in this series are presented. Having someone like her in the series really reminds you that you have to pay attention to everything. In the Holmes stories, Holmes has that trick where he tells Watson the conclusion of his deductions, before he explains them. The problem there is that Holmes often tells you about visual clues you had no access to. In Tantei Gakuen Q, words and images are working together to bring you a story and it works wonderfully. The most interesting of the exam is probably the first test, where the examinees have to deduce who the murderer is based on two pictures. It is an excellent example of how the visual and the text cooperate.


Kyuu, Megu and Kinta all made it into the last round of the exam in Kirasakijima no Satsuriku ("The Kirisaki Island Massacre"). All the examinees who made it to the last round, including wizzkid Kazuma and the silent Ryuu, are all transported to Kirisaki island for the last exam. The island was famous for a massacre that had happened many years ago, commited by someone calling himself Jack the Ripper. What's more, the murderers happened within a locked room! The exam consists of solving the locked room murder, but when the examinees enter the scene of the crime for their examination, they discover that one of the examinees has murdered there. Ripped into two to be exact. The exam turns into a practical exam, as the examinees have find out who killed their fellow examinee and how.

This story initially feels like a Kindaichi Shounen story, with all the examinees trapped on an island, locked room murders, the fear of Jack the Ripper having come back to life and such and I suspect that Amagi wrote this story to mess around with the readers' expectations. Any reader would instantly recognize it as being written by the person behind the Kindaichi Shounen series, yet Amagi also shows what is possible if he is freed from Kindaichi Shounen's formula, creating a superior story that subverses the expectations one would have.  It is thus a really entertaining story, with a decent locked room mystery and one of the best meta-hints I have ever seen in a story. It is too bad they removed it from the anime version!

Tantei Gakuen Hatsu Toukou ("The First Day at the Detective Academy") and Kamikakushimura Satsujin Jiken ("The Kamikakushi Village Murder Case") are linked stories and definitely one of my favorites of this series. The story starts with an introduction of the DDS and the old school building where Dan Morihiko first started out his career (and Q Class's base of operations). Dan then presents Q Class with a puzzle: they have to solve an impossible murder of a person who was killed in the middle of a wet paddy field, with the only footsteps on the field being those of the victim. It does not take long for Q Class to solve it, but they are told that this was an actual murder case that happened at Kamikakushi (Spirited Away) Village, deep in the mountains, that is still under investigation. Many people have been reported missing from that place since a long time ago and people seem to have started to disappear there again recently and Q Class is sent on their first official investigation of an unsolved case.

This case invokes Kindaichi Kousuke more than Kindaichi Shounen, with a rural village that is literally hidden deep within the mountains: one has to enter a mountain through a tunnel to reach Hyoutan Village and one has to enter another tunnel to reach the even deeper Kamikashi Village, which is ruled by a suspicious sect that worships epidemic deceases. Q Class is split into two teams, as only two members are allowed into Kamikakushi Village. As they work on their investigations into the mysterious disappearances and murders from both ends of the mountains however, new murders happen in both villages and it is up to Q Class to solve their first assignment for the DDS.



Like I said, this is one of my favorite stories, because it really does so much right. With the possible exception of Megu, everyone in Q Class makes a valuable contribution to the solving of the case. Which is the whole point of the series. The murder case itself  is also really captivating, with impossible murders and even more hidden behind it all. Seriously, there is one revelation in the story that is so awesome I am almost tempted to spoil it. Almost. But seriously, The Kamikakushi Village Murder Case should persuade any people who are still hesitating about the series.

Oshie wa kakumo Kibishiku ("A Hard Lesson") deals with the aftermath of the  previous case and serves as a brief introduction of Nanami Koutarou, the right-hand detective of Dan Morihiko and master of disguise, but it quickly continues into Hajimete no Shukudai ("The First Homework"), where Q Class is presented with an old case Dan Morihiko solved. The problem is that of a lady who was deceived by her own brother when they split the piece of land they inherited from their father, leaving her with a smaller piece of land. The funny thing though, she herself was the one who measured up the new boundaries and she swears she split it in two equal parts. The problem is a small, but interesting one, but this story is also one that shows that Tantei Gakuen Q is not solely built on long cases like Kindaichi Shounen no Jikenbo, but also mixes in short case studies done at the DDS. It also works a bit on the whole Kyuu - Megu relation thing that does not go anywhere for a long, long time.

Kiken na Houkago is another short story, where Megu finds out that there is a burglar hidden in her apartment as she returns home together with Kyuu and Kinta. The three quickly deduce where the burglar is hidden, but this story also shows hints of a mysterious organisation that is monitoring Q Class. In hindsight, this turns out to be a very important story actually.

Kyuu gets a request for an investigation of one of his 'normal' friends in Koureijutsu Satsujin Jiken ("The Necromancy Murder Case"). Kyuu's friend's mother has died in an airplane accident, but a psychic claims to have been able to come in contact with her. While not all members of the family are convinced, they agree in participating in a seance, with Q Class present to see if nothing funny goes on. But something does happen during the seance session and they find the psychic stabbed to death. But everybody was standing in a circle around her holding each other's hand, making it impossible for anyone to have stabbed the victim!

This story continues the series of impossible murders and the problem of the stabbed psychic is as alluring as the other impossible crimes up until now. The visuals are once again an important part of the story and show the possibilities of visual detective fiction. I guess the trick and the hinting could be done in text, but I do not think it would be presented as naturally as it was done here. One is supposed to hide a leaf in a forest, so where better to hide a visual hint than in a comic? It would really have been too obvious if this was a text and a map had made been made to accompany it, but it works perfectly in comic-format. Koureijutsu Satsujin Jiken also shows Q Class' first encounter with murderers who are the victims of post-hypnotic suggestion by Pluto, a criminal organisation which the teacher at DDS seem to know more about.


Q tai A ("Q Vs A") is set back at the DDS, where the five top students of A Class, the former top class before Q Class was created, challenge the five members of Q Class in a series of deduction battles, in the hopes of getting into the prestigous Q Class themselves. Dan Morihiko (?) agrees to this match and organises a series of 1 against 1 deduction matches, based on his old cases. Three of the battles are pretty minor, but Ryuu is presented with a great problem about a dead man who is found sitting at the dining table with a full course meal set before him! It is a wonderful ridiculous and mysterious situation, which makes the case so much fun. The solution also makes so much sense that you might be inclined to say you would have done that too if you were a murderer. And, most importantly, I love food in my detectives.

The match between Q Class and A Class is stopped just as the final contestants, Kyuu of Q Class and Yukihira of A Class are presented with their problem, an unsolved locked room mystery that happened just a couple of days ago. Though the class matches are over and nothing can be gained from it anymore, both Kyuu and Yukihira decide to go the actual scene of the crime of 'their' problem in Q tai A Enchousen ("Q VS A Extra Inning Game"), as the problem piqued their interest. The victim was a campaign girl and she was found dead in her room, which was locked from the inside and with a small barred window being the only other way out of the room. But the case didn't stop with one murder and more murders happen even under the watchful eye of both Kyuu and Yukihira.

By now it seems that all longer cases are impossible murders, which is not a bad thing. The solution to the puzzle is not very hard once you pick up on a particular hint (that sadly enough is hard to convey in any conventional type of media) and while the detective plot itself is not particularly memorable, this story is interesting as it is the first case where Kyuu works seperate from the other members of Q Class, something that will happen more often as the series continues. We also get to learn a bit more about the mysterious Pluto, as DDS teacher / detective Nanami Koutarou and a member of Pluto finally have a direct confrontation. The actual explanation about Pluto is in Meiousei no Kage ("Pluto's Shadow"), a single chapter story where Dan Morihiko tells Superintendent Touyama (Kinta's father) about Pluto, an organisation that sells murder plans for those interested. They keep their own hands clean, but arrange things that if one of their clients is caught, that they will commit suicide through post-hypnotic suggestion (as seen in several cases earlier). Q Class however knows nothing about Pluto yet.

Kinta Jishin no Jiken ("Kinta's Own Case") is exactly what the title says it is, a case that Kinta, who is probably the least smart of Q Class, handled completely on his own. Kinta works at a construction site to earn a living and one day he is witness to a suicide jump of his boss from the top of the building they're working on. Kinta does not believe his boss would have commited suicide and swears that he'll solve the case (in the name of his forefather, Touyama no Kin-san). It is not a difficult case, thought the hint that points to the murderer can be missed quite easily, I think. This case was actually adapted as the first episode of the anime, making it the case where Kyuu, Megu and Kinta met for the first time.

Kyuukousha no Himitsu ("The Secret of the Old School Building") differs greatly from the previous stories. Kyuu and Megu discover a secret room in the old school building of the DDS, but  they get locked inside by an unknown person. To make things worse, Megu is bitten by poisonous snake. Half of the story is about how Kyuu and Megu try to communicate with the outside world, but the other half is about the strange discoveries they make inside the room. Their prison is literally a prison and they find an old diary of the person who was locked inside here before them. The old school building was designed by an allround genius artist called Kuzuryuu Takumi and it seems that there is a big secret connected to this prison, the prisoner (who Kyuu deduces has escaped from the prison) and Kuzuryuu Takumi. While at first sight, this seems like a minor story, Kuzuryuu Takumi will actually turn out to be one of the most important characters in the series, as Q Class will encounter more cases that are connected to this mysterious artist.

Satsujin Collector ("The Murder Collector") is one of the better stories of the series, featured heavily in both the anime and live action series. Rumors have been spreading on a high class prep school about the snuff films of someone called the Murder Collector, who is supposed to be one of the students at the school. Most people think it is just a urban legend, but a girl has actually disappeared from the school a month ago and she might have been the victim of the Collector. Ryuu and Megu go undercover at the school to investigate whether the rumors are true. It does not take long for a snuff film to be sent to Ryuu with the actual murder scene of one of his classmates!


Not actually an impossible murder this time and the slip-up the murderer makes is kinda clumsy, but that does not matter, because this is just a really fun story! The best part is the setting at the stressful prep school, with performance-oriented students trying to outsmart each other and an intranet used to harrass each other. No, this is not a nice place, but it sure makes for one exciting locale! It also plays with a theme also addressed by Amagi in his Kindaichi Shounen no Jikenbo novel Dennou Sansou Satsujin Jiken ("The Computer Lodge Murder Case") and it is nice to see how he develops the themes of earlier works in subsequent works. This is actually one of the few stories in Tantei Gakuen Q I feel that could have been used in Kindaichi Shounen without feeling out of place, due to the rather Kindaichi Shounen-ish setting and conclusion.

This first third of Tantei Gakuen Q offers the reader some great impossible murder stories that should please any fan of orthodox detective fiction. The beginning is very much like a shounen fighting manga and the premise might sound silly, but this is really an outstanding series made by people with a solid background in the genre. As a whole it easily trumps Kindaichi Shounen no Jikenbo through better storytelling and a wider variety in story types and includes an actual overall storyline (that doesn't take ages to develop, unlike Conan). It had been a while since I last read this series, but this reread really made me realise what a must-read this is for fans of the genre! And hey, I noticed that I don't remember much of the later cases, so I am actually excited about rereading this series now!

Original Japanese title(s): 天樹征丸(原)& さとうふみや(画)『探偵学園Q』 第1巻~4巻 (文庫)