Saturday, March 16, 2024

Mr. Monk and the Miracle

Stat rosa pristina nomine, nomina nuda tenemus
"Il nome della rosa"

In a way, a game based on this particular book is kinda fitting, as a contextual framing story...

A few weeks back, I reviewed Umberto Eco's Il nome della rosa, which had a really memorable setting with its monastery harboring secrets and a labyrinth-like library. And I was obviously not the only one, as there are multiple games based on the impressive book. Murder in the Abbey is a 2008 game by Spanish studio Alcochofa Soft, based in turn on the 1987 game La Abadía del Crimen, a game which actually started out as an adaptation of Eco's work until they couldn't get the rights, and it was apparently quite popular in Spanish-speaking terrorities at the time. I haven't played La Abadía del Crimen myself, but as for Murder in the Abbey, it is certainly very, very clear it was also inspired by  Il nome della rosa. The game starts with the monk Leonardo of Toledo travelling with his apprentice Bruno: Bruno is to study at the Nuestra Señora de la Natividad Abbey, so once delivered there the two will part their ways, but on their way to the abbey, a boulder nearly falls on Bruno. When the two arrive at the abbey, they learn the abbot has need for Leonardo's abilities as a problem-solver: the gatekeeper has recently passed away in a tragic accident, but was it really an accident? The abbot even fears the death might perhaps be the devil's work. Leonardo sets out to investigate the curious death, but he is hindered by the fact he's not allowed in the famous library of the abbey, which is said to hold a wealth of knowledge, but only the abbot, librarian and his assistant are allowed to enter the library, and even copyists only get their materials supplied via the libarian. While Leonardo and Bruna poke around the abbey however, they learn the gatekeeper might have had information about the library that led to his death, and then more monks are murdered at the abbey. Can Leonardo solve the mystery of the murdered monks in Murder in the Abbey?

This game was re-released in 2019 as The Abbey: Director's Cut with apparently some puzzles changed/added, and that's the version I played. The Abbey: Director's Cut is a point and click adventure with a rather attractive visual style, using nicely designed 2D abbey backgrounds with cartoony 3D characters which have rather animated facial features. While Il nome della rosa could be quite funny, The Abbey: Director's Cut is a bit more comedy-focused, though it can be rather surprisingly dark like its inspiration, and it's at those times the art style can clash a bit with the topic of discussion. Discussions on burning heretics don't come across as serious the way these characters are designed and animated...

The atmosphere in this game in general is really good though, and you really feel like you're wandering around some kind of medieval abbey harboring a lot of dark secrets. While there's not that much variety in the locations within the abbey, and all the characters save for Bruno are middle-aged men (for obvious reasons), the game does a good job at characterizing all these monks. A lot of attention has gone to the character writing, with surprisingly in-depth conversations about the church, their views on their beliefs and all kinds of references to political on-goings outside the abbey: it's here where the game really feels very much like Il nome della rosa, presenting a rich world within the abbey, but outside it. This part is also elevated by some voice actors: the voice actor of Leonardo is particular is really good at the part. But there are also voice actors who do a pretty iffy job, with Leonardo's assistant Bruno being the one you'll have to listen to the most unfortunately (and it doesn't help that Bruno is written in a very vexing manner on purpose; and while that leads to an interesting twist near the end of the game, the manner in which this was brought still didn't help the impression Bruno was really irritating as a character).

As a mystery game however, it has the same problem a lot of point and click adventures have when tackling a mystery story, and that the gameplay mechanics don't really allow for the player to solve story-related mysteries, and you are often simply busy with inventory puzzles to overcome an obstacle, which then leads to the story-related mysteries being solved for you via cut-scenes. As a point and click adventure, you'll be walking around The Abbey, stealing borrowing objects and talking to other monks in the abbey to gain information, and often you'll have to engage in fetch quests in order to gain the trust of a monk or be allowed access to certain locations within the abbey. So then you have to use your inventory items to solve a puzzle so you can get the object you're supposed to get, and then.... you'll get cutscenes or dialogues where Leonardo will make deductions about the case without your help. There is no mechanic to allow the player to deduce anything about the mystery, all they have to do is help Leonardo get past the obstacles/fetch quests, and afterwards, he'll engage with the mystery alone. And that's kinda irritating in these kind of adventure games. I'd rather see the opposite: skip the fetch quests for me, just give me a mechanic that allows me to engage with the mystery mentally! I don't want to be copying keys or retrieve a book for a monk so they'll translate something for me, allow me to investigate the corpse, ask me questions that allow me to deduce the truth behind the case! Especially, as I mentioned before, I do really like the setting and atmosphere of the game. As a point and clock adventure, The Abbey: Director's Cut also has some pretty infuriating pixel hunt segments at times, with very fussy hotspots, so be prepared to use a walkthrough.


The mystery story itself is... certainly not Il nome della rosa, even if a lot of cues are taken directly from the book. A lot of moments and story developments will feel extremely familiar, though the exact details behind the mysterious deaths in the abbey are not the same as Eco's book. As so much time of the game is actually spent more on fetch quests rather than actually engaging with the mystery itself, I have to admit some parts of the denouement fell a bit flat for me: had we been given more time to talk with each character about motivations/backgrounds etc. instead of constantly asking them about whatever fetch quest you were busy with, the reveal of the culprit and their motive might have made more of an impact, but with most of the mystery being solved automatically for you during cutscenes, it felt a bit lacklustre. 

As an adventure game, The Abbey: Director's Cut has pretty nice production values and in terms of atmosphere, it's really good: though a lot of it is very very directly inspired by Umberto Eco's Il nome della rosa, it's cool you're able to explore a mysterious abbey yourself, the world depicted in the game is really interesting. While as a mystery game, I can't help but feel disappointed the player is mostly relegated to doing fetch quests, with the mystery being solved by Leonardo himself in the cutscenes and there are some annoying pixel hunting parts, I don't think The Abbey: Director's Cut is a bad game by any means, though I'd not immediately recommend it to people as a mystery game per se. But if you liked Umberto Eco's Il nome della rosa and was curious as to how it'd work as a game, sure, this is fun. That is definitely the reason why I decided to play it, and in that regard, it didn't disappoint.

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