Friday, February 18, 2022

Weave a Tangled Web

" Data! Data! Data!" he cried impatiently. "I can't make bricks without clay."
"The Adventure of the Copper Beeches"

You may have noticed the new tab at the top of the page mentioning Higurashi: When They Cry. Yes, I have started my visit to Hinamizawa recently and am currently playing Higurashi: When They Cry. Like last year, when I was playing Umineko: When They Cry, I'll be keeping notes there about each seperate chapter while I try to figure out what's happening in Hinamizawa, jotting down the questions and suspicions I have after finishing each chapter. Obviously, there'll be spoilers for the various chapters, so you probably should only look if you're familiar with the franchise. I'm going in mostly blind by the way (not even seen the various anime adaptations) so no spoilers please! Note that I am playing the Switch version though, which is a bit different than the more popular PC version, also following a different order. I'll probably be going through the game slowly, so I'll try to mention it in the regular posts too whenever there's an update.

Anyway, as I'm writing about mystery games anyway, I figured I might as well write a short short on some mystery games I played recently, especially the games that were fun, but not really deep enough to write a whole post about, so perfect to just throw on one heap and discuss briefly together.

Last year, I wrote a short article on the Kibukawa Ryousuke series, a series of mystery games which were originally released on feature phones in Japan. Due to the collective jump to smartphones, a lot of feature phone games are now lost media, but luckily, publisher G-Mode has been releasing ports of feature phone games on the Switch (and occasionally Steam) for over a year now, saving these games from obscurity. The Kibukawa Ryousuke series was perhaps the biggest feature phone-original series, spanning nearly two dozen of games. G-Mode has been publishing these at a fairly steady rate and I still plan to write a larger post about the series in general in the future, because while not every single release is as interesting as others, I think there are some entries that are worth highlighting.

Another feature phone game series that had always interested me was Izumi Case Files, developed by G-Mode and at one time popular enough to even warrant a DS release. The series ran from 2002-2009 and in it you play as Izumi, editor of the famous mystery novelist Kyougetsu Masamune, who often gets involved in murder cases, forcing Izumi to solve the murders to get Kyougetsu back to work again. One characteristic of this series was that each game would play out at a different (touristic) location, and that the team would actually travel to do research on the location (despite the limited budget!). G-Mode recently ported the first volume Shiosai to the Switch, and it's a very limited, but promising series. These games were originally released for feature phones (with limited storage space), and unlike some feature phones, these games did not work with a subscription model, where they'd cut a game up in different parts which you could download seperately each time you finished the previous one. Izumi Jiken File: Shiosai Hen (2002) was just a single download app, and an early one too, so it's really, really small in scope and you'll be done within forty minutes. In this first episode, Izumi is informed by Kyougetsu that he's distracted by a murder he heard about while visiting the harbor town of Shiosai in Kanagawa and that he thinks he knows who did it. Izumi has to investigate the murder herself to confirm Kyougetsu's suspicions and thus she's off to the harbor, where a man waiting for a fishing buddy was found murdered on one of the docks in the early morning.

 

The game is very simple: you just talk with all the suspects, have a look at the various locations and then it's the finale already: talk with Kyougetsu, who will ask you a few questions to see if you know who did it and point out how you came to that conclusiom. This is done by pointing out some contradictions between the various testimonies you got, and that part of the puzzle is okay, even if a bit simple in design. After answering Kyougetsu's questions, he'll say whether you were right or not, and then give you the option of whether to rethink your answers, or just continue on with the game, as Kyougetsu will explain the case and the clues anyway. Very simple game, made for simpler times for simpler machines, but I do like the realistic tone of the game and as feature phones evolved and more storage space became available, I assume these games also developed, become greater in scope (something very noticable with the Kibukawa Ryousuke series), so it's a game that is not a recommendation on its own, but it certainly is worth keeping an eye on this.

In Kitfox Games' Lucifer Within Us (2020), the player takes up the role of Sister Ada, an excorcist of the Church of Ain Soph. The deity Ain Soph is believed to have banished Lucifer and his horde of deaemons to the Aether a century ago, allowing for the world to flourish and develop into the high-tech world it is now, where cybernetic enhancements to the bodya re normal and sophisticated machines are powered by the Aether. Murder too has been a sin forgotten in this world, at least, that is until the start of this game, because Ada is asked to investigate a mysterious death, which may actually be the first murder committed in over a century. However, the only way a murder could happen in this world, is if a Daemon has managed to escaped the Aether and corrupted a person into committing the murder, so Ada's task is not only to solve the mysterious death, but to also identify which of Lucifer's minions have made their way back to the human world to corrupt mankind again.

Lucifer Within Us is a very interesting mystery game, that builds on familiar mechanics, but blended into a very original and promising game... that unfortunately is also way too short to really make the best of its amusing gameplay ideas. The game throws you right into a case from the beginning, where you're introduced with the core mechanic: timelines. Each suspect you interrogate will give an account of what they were doing around the time of the murder, which is reflected on a timeline, which you can play like a video, with the timeline divided into smaller segments to indicate the precise action they were doing at a specific time. However, as you listen to more and more suspects, you'll notice that their claims sometimes contradict each other: Suspect A for example may say they saw Suspect B picking up the murder weapon at 01:00, while Suspect B's story has them relaxing behind their desk at that times. By pointing out these contradictions between stories, you can force suspects to change their stories and tell you what they were really doing. The idea of allowing players to pick out contradictions was of course introduced by the Ace Attorney series, but has since seen various implementations. The idea seen in Lucifer Within Us is similar to what the demo of Armchair Detective did too, allowing you point out contradictions between various suspect testimonies, though Lucifer Within Us's presentation is very different, showing an isometric 3D world where you can actually see each testimony playing out on the screen, with characters moving around the map and telling you what they were doing and what they saw. Each time you point out an inconsistency in a suspect's story, you also gain an opportunity to peek into their "sanctum" (psyche), scanning their mind for markers and traits that might indicate certain Daemons.  By checking a compendium on Daemons, you can identify what Deamon is behind the murder. Eventually, the goal is to match up the various timelines and identify who the murderer is, when the crime was committed, the weapon and the motive, ultimately leading into the identification of the Deamon that has corrupted the mind of the culprit.

Seeing the different testimonies play out on your screen is interesting, and the way the game has you compare the various accounts to find contradictions is fun, making these investigative puzzle parts the highlight of the game, but ultimately, Lucifer Within Us is just far too short to really make an impression. The game offers three cases, which all take about an hour or so, but it feels like too little is done with the concept. The first case barely differs from the the last in terms of difficulty or clever plotting/hidden contradictions and the overall story the game tries to tell feels rushed, with surprise plot twists not feeling as such in any way because the player has barely been settled into the world and characters. The small scale of the game is perhaps best represented by the idea of the Daemon compendium: the idea of having to identify a corrupting Daemon is fun, but there are like only 4 or 5 Deamons in that thing! The game tries to sell itself as a game twice, thrice as big, but it isn't, making it feel a bit underwhelming by the time you're done, which is a shame, because I do think the core ideas work well, it's just the execution doesn't macht the potential of the ideas. 

Last one today is Inkle Studio's Overboard! (2021), a simple but very fun inverted mystery game. Set in the 1930s on board of the SS Hoook you play as Veronica Villensey, who has just thrown her husband overboard in the night, and with some hours left until the ship will arrive in New York, it's up to you to erase all traces of your crime and get away scot-free. Each action you take in the game will take a certain amount of time, and the other passengers and the crew on the SS Hook all have their own schedules to. People you meet might ask you about your husband, and others might even have heard something suspicious last night, but it's up to you to deal with any problems that might pop up and make sure your stories to the various unique characters match as the ship approaches its destination.

One of the most unique licensed detective games was Kindaichi Shounen no Jikenbo - Hoshimitou - Kanashimi no Fukushuuki, based on the Kindaichi Shounen no Jikenbo series. But in that game, you didn't get to play as the series protagonist, but as a murderer, who has to plan and commit their murders, without getting caught by the series' hero! This was a very memorable game, and there never has been anything similar to that game, until the release of Overboard!. That said, Overboard! is more limited in scale. Your first two playthroughs make take about thirty minutes or so, but afterwards you'll start to realize what you have to do and manage to speed-read through most of the game. As this is an inverted mystery, the "mystery" of this game is of course the question: how are you going to get away with murder? Each action you take, from visiting the deck to having lunch or chatting with fellow passengers about what they may have heard last night will take a certain amount of time. The clock will keep on ticking, and each character has their own schedule, so sometimes you might find that a character you want to speak to isn't available at that moment, because they are napping. 

The first playthrough, it's likely the passengers will notice your husband has disappeared from the ship and ultimately realize that you killed your husband. But no problem! You are supposed to play through the game multiple times to learn the best and most efficient way to get away with murder. That character who heard you throwing your husband from the ship last night? Perhaps this time, you can convince them that what they heard was something else. That piece of evidence you dropped on the deck? The second time, you'd better get there early to pick it up yourself. With each subsequent playthrough, you'll identify what problems lie on your path to freedom (the mysteries), and through trial and error, you'll find the correct actions (and the time to do them!) that will solve those problems (the solutions). It's a simple game that will take just a few hours to get through, but the presentation is really good (as is the voice acting), and it's a short, but memorable experience. Especially enjoyable I think for those who don't usually play games, as this is very easy in terms of mechanics and controls.

Three very different games, which basically only have in common that they are all relatively short. Of these three titles, I think Overboard! that has made the best of its potential, as it does appear to get the most out of the idea without overstaying its welcome. Lucifer Within Us feels like it has the potential of becoming something much greater, and feeling too short at this moment, while  Izumi Jiken File: Shiosai Hen might have very harsh hardware limitations, but that doesn't take away the fact it's really, really short. Oh well, what isn't short is Higurashi: When They Cry, and I'll be busy with that for the coming months, though hopefully I'll be (mostly) done by the time The Centennial Case: A Shijima Story will be released, because I'm really looking forward to that new game by one of the writers of 428 and the director of Trick X Logic! Anyway, if people here want to share something about these games or about some interesting mystery games they have played lately, comments are always welcome!

Original Japanese title(s): 『いづみ事件ファイル Vol 1: 潮騒編』

2 comments :

  1. I've been hoping someone would review Overboard!. I've seen good things about it, but they've all been looking at it as a piece of interactive fiction, rather than specifically as a mystery. I was going to try it eventually, but I'll be bumping it up the list.

    Now that I think of it, it's not actually that surprising that Inkle would do something like this. The guy who started it, Jon Ingold, has previously written a mystery game, Make It Good. I can't say much about it (both because of spoilers and because I still haven't found time to play it), but it has some interesting similarities to Overboard!. If you're interested, it's free, and by all accounts it's supposed to be quite good.

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