Wednesday, August 1, 2018

Sea Breeze

We are all rowing the boat of fate
The waves keep on comin' and we can't escape
"Life Is Like A Boat" (Rie Fu)

I haven't seen much of Nara, now I think about it. Only spent half a day there in total. I guess I could've seen more of it when I was living in Kyoto as it's basically around the corner, but then again, a lot of Nara has to offer is basically also in Kyoto. Except for the deers of course.

Disclosure: I translated Arisugawa Alice's The Moai Island Puzzle.

A meeting with a video production company about an original direct-to-video adaptation of one of his books brings Osaka-based mystery writer Arisugawa Alice from the west to Tokyo. His publisher in Tokyo also informs him his latest book is just fresh off the presses and ready to be shipped off, so Alice decides to swing by there too to see how the thing turned out. His colleague-cum-friendly-rival Akaboshi Gaku happens to be at the publisher too, and the two have a bit of chat (Alice naturally gifts the man his latest book). Akaboshi tells Alice he's working on a new mystery novel himself, and that he himself is actually about to leave for the west of Japan, for "Nara-by-the-Sea" to do some research on the theme of his new work: mermaids. Nara-by-the-Sea is a fancy phrase to describe Obama, a coastal town with many Buddhist temples which acted as the harbor for the ancient capitals of Nara and Kyoto, the greatest difference with those two cities of course being that Obama lies by the sea. The following day however, Alice learns that Akaboshi's body was found at the coast near Obama and it doesn't seem likely he'd commit suicide Alice and his friend Himura Hideo, who teaches criminology at Eito University, decide to find out what happened to Akaboshi in Arisugawa Alice's Umi no Aru Nara ni Shisu ("Death in Nara-by-the-Sea", 1995).

I think I mention this every time one of these series comes up, but the actual author Arisugawa Alice has two main series, both of which feature a character also named Arisugawa Alice. The Alice in the Student Alice series is a young student who acts as the Watson to the older student Egami, while in the Writer Alice series, we follow an Alice in his thirties who's a professional mystery author, who acts as the assistant to Himura Hideo, a criminologist. The interesting thing is that both these Alices write each other: the student Alice is a budding mystery author who writes about a professional mystery author named Alice and his friend Himura, while the writer Alice writes about a young student named Alice and his senior Egami. It's just a small thing that doesn't have any real bearing on either series, and it's not always mentioned either, but Umi no Aru Nara ni Shisu has a funny reference where someone mentions that the Alice there had written a novel called Something-something Puzzle, which is of course The Moai Island Puzzle which I translated.

Umi no Aru Nara ni Shisu is the third novel in the Writer Alice series, after 46 Banme no Misshitsu and Dali no Mayu, and also the first serialized novel Arisugawa wrote. It is obviously intended as a take on the travel mystery sub-genre: mystery stories that revolve around tourist destinations, the local culture/history and of course, the act of (recreational) traveling itself. It is a genre that is especially associated with television productions (obviously, as you can actually see the places), but also seen as a rather 'light' genre within mystery fiction, as often the mystery plots are of secundary importance, below the 'tourist' mode of the story. Travel is also an important theme in Umi no Aru Nara ni Shisu: Alice and Himura travel together to Obama in the hopes of finding what brought Akaboshi there and a trace of his murderer and along the way, the reader is told a lot about local Obama history and legends. In fact, one aspect I didn't really like of this novel is that it very often dumps a lot of information on the reader that feels too much as exposition. For example, there's a part where Alice and Himura talk about an Obama-related legend concerning the immortal nun Yaobikuni (it is said that you become immortal if you eat mermaid's meat), but you basically get to read an encyclopedia entry. This happens several times, where information that would've been more appealing to read in the form of an interactive discussion is presented as dry information (there's a part about The Exorcist too), and it results in a reading experience that is simply not as pleasant as one'd hope at times.

Travel also plays an important in the mystery plot. It doesn't take long for the story to focus on the alibis of the various suspects, and the attentive reader should notice right away the story is heading for an alibi-cracking plot, given the extreme focus on times and locations in the story (the importance of the alibis and the question of who could've murdered Akoboshi at that time and place is also emphasised a few times by Alice and Himura, so it shouldn't come as a surprise). The solution to it all is rather disappointing. There are basically two clues that point in the direction of the murderer (motive isn't a clue by the way) of which one is rather simple and basically nothing more than semi-trivia, and that would've fared much better in a short story, rather than a novel. The other clue is sorta okay, but very hard to imagine things would really work out that. It's especially hard to imagine in this time and age: perhaps it was more convincing in the early nineties of Japan in the certain field of industry this relates too. The circumstances that allowed this murder to happen in the first place are also a bit hard to swallow, and the actions of a certain character are just accepted as is without giving a convincing reason about why they would ever want to do that.

There is a second murder about halfway through the novel and tt features a method that has very little convincing power. There's an episode of Columbo that does the same actually, but it's similarly kinda hard to swallow there. The method also features something that wlll feel out-of-date. Of course, novels are always a product of their time, and I don't mind at all when I see things in novels that are obvious from a time I didn't know, but for some reason, I feel very differently about things and technology I myself do know and have used in the past, and that are outdated now. To me, part of the murder method feels like something from yesterday, but I can imagine that people from a generation younger than me will have no idea what they're talking about, yet it's also not far enough ago to feel "oh yeah, that's how things were done back in those days". Or maybe I'm just getting old....

Umi no Aru Nara ni Shisu thus isn't one of the high points in Arisugawa's oeuvre. It has an idea that might've worked better in a short story rather than a novel, but little of the rest of the novel really managed to impress. It is slow due to the many expositions and focus on alibis and while one can derive some entertainment from Alice and Himura's usual banter and perhaps the travel mystery angle on the town of Obama, there's never really a moment that really makes the reader sit up straight to see what's coming next. The Writer Alice series is much more popular than the Student Alice series and sadly enough, this has also its influences on the output, as while all the novels in the Student Alice series are really, really good, the Writer Alice is less balanced with more distinct higher and lower points, and Umi no Aru Nara ni Shisu is one of those novels that simply isn't as good as some of the other novels in the same series.

Original Japanese title(s): 有栖川有栖 『海のある奈良に死す』

Sunday, July 29, 2018

The Melody of Death

「悪魔ここに誕生す 」
『悪魔が来りて笛を吹く』
"Here the devil was born."
"The Devil Comes Playing The Flute"

It's really weird to see actors you only know from one, specific role playing someone completely different. The only drama I've seen with Yoshioka was the excellent Dr. Coto's Clinic TV drama series where he played the titular Dr. Coto. I watched those series like ten years ago, so it was weird to see him in a very different role now.

Yokomizo Seishi's Kindaichi Kousuke is arguably Japan's greatest fictional detective in literature, and there have been more than a few adaptations of his adventures ever since his debut in 1946's Honjin Satsujin Jiken. Two years ago, NHK (Japan's national public broadcasting station) produced an excellent TV special adaptation of Gokumontou, starring Hasegawa Hiroki as the famous detective dressed in a shabby hakama and a hat. Some months back, it was announced that NHK would produce the follow-up TV special, though interestingly, this second special featured a different lead as Kindaichi Kousuke: apparently the concept is that they will cast a new Kindaichi each time, to fit the atmosphere of the specific work and the script. On July 28th, 2018, Akuma ga Kitarite Fue wo Fuku ("("The Devil Comes Playing The Flute") was broadcast on NHK Premium, starring Yoshioka Hidetaka as private detective Kindaichi Kousuke. Kindaichi is asked by Tsubaki Mineko to investigate the circumstances of her father's death, Viscount Tsubaki. The viscount was the prime suspect in the so-called Tengin Poisoning Case several months ago (based on the real Teigin Case, also featured in Ellery Queen's International Case Book), but the viscount was able to prove his innocence. However, the viscount decided to commit suicide some months afterwards, leaving a message to his daughter that "the shame is too much for him to bear and warning her for the devil who comes playing the flute." But even after his death, family members claim to have seen him hanging around the house playing his flute music, so it is decided they will hold a seance to see if he's really dead. Kindaichi is invited to watch the seance, which ends abruptly when a mysterious mark dubbed the Mark of the Devil appears on the seance table and the Viscount's flute arrangement "The Devil Comes Playing The Flute" suddenly resounds throughout the mansion. This is just a prologue for the tragedy though, as the following day, former Count Tamamushi (Mineko's great uncle) is found murdered in the seance room, and it appears this was a locked room murder!

The novel of Akuma ga Kitarite Fue wo Fuku was originally released in 1973, and I have to admit I have a soft spot for it, as it was in fact the very first Kindaichi Kousuke novel I read in Japanese (I had read the English translation of Inugamike no Ichizoku before). The works ranks as one of Yokomizo's better known works and it has been adapted for both the silver and the small screen several times, though the most recent adaptation before this 2018 one dates from eleven years ago already.


I praised 2016's Gokumontou as a faithful adaptation of the source material. To be honest, I am not sure what to think of this adaptation of Akuma ga Kitarie Fue wo Fuku. On one hand, it has incorporated some of the very small details of the original novel, which is something I really appreciate. On the other hand, the ending has some extremely drastic changes that really transform the work into something different, and personally, I didn't like the direction of this final act of the special, so I am quite torn. As a mystery story however, both the special and the original novel focus on the why and who, rather than the how. Most of the murders featured in this novel could've been committed by anyone, and for example the trick behind the locked room murder is not particularly original nor surprising. The emphasis thus lies in the motive behind the murders, and this is tied directly to the insanely complex relations between the various characters in this story. The initial situation within the Tsubaki mansion isn't simple on its own, with Viscount Tsubaki and his family, the family of his wife's brother, as well as her uncle (and lover) all living together, but as Kindaichi starts to dig around to see what Viscount Tsubaki's last words might have meant, he starts to uncover that few of the people in the house are what they seem to be, and what he finds is almost grotesque. The story thus focuses on figuring out the deranged backstories of the various characters, which does lead to a rather slow TV special, as very little happens and it's mostly Kindaichi having a conversation with someone else.


This TV special really went all-out going into the dark aspects of this story though, even changing some story elements in the denouement just to make it even heavier on the heart. As a portrait of how unhinged people can become and how it can lead to murder, Akuma ga Kitarite Fue wo Fuku does more than a good job, but this focus on human psychology does mean the mystery-solving itself feels less important. While there's an interesting clue that points directly towards the identity of the killer, most of the very long denouement is spent on Kindaichi hesitating whether he should tell everyone his shocking findings, and the reactions of everybody on his revealings. For people into motives, Akuma ga Kitarite Fue wo Fuku will probably be a very satisfying special, as man, it's unique. This does explain why Yoshioka was cast as Kindaichi for this special. Yoshioka plays a somewhat older Kindaichi than previous ones, as judged from his graying hairs, but the human warmth and gentleness of his Kindaichi is what really saves this special from becoming far too heavy and I couldn't imagine Hasegawa's Kindaichi to have given the proper counterbalance to the atmosphere of this special. I do find it a shame that the original ending was changed quite drastically, as I felt the original novel at least showed some light at the end of the tunnel. I did like how the very final scene in the special manage to salvage one part of the original ending, when Kindaichi realizes that he could've guessed the identity of the murderer right from the start thanks to a clue that has been presented to the viewer right all throughout the special.

Akuma ga Kitarite Fue wo Fuku is a very atmospheric TV special, resulting in a work that really explores the dark aspects of the original novel. This dark feeling is luckily countered by a new Kindaichi Kousuke who brings something unique, but some of the plot changes were only made to make this a heavier story, despite it already being a dark story from the start, so this special ends on a really depressive note, something I think wasn't necessary per se. At the very least, it is obvious that NHK is willing to approach each of these Kindaichi Kousuke adaptations in completely different manners, so it'll be interesting to see how their next adaptation will turn out (which is heavily hinted to be Yatsu Haka Mura). At any rate, I'll be sure to watch that one too, as despite the story changes, I do think this was an adaptation worth watching.

Original Japanese title(s): 横溝正史(原)『悪魔が来たりて笛を吹く』

Saturday, July 28, 2018

That's Snow Ghost

"It will be cold and bitter, Watson, and a good many of us may wither before its blast."
"His Last Bow"

I suddenly remembered I have ridden on an elephant once, at some children's festival. Weird how you suddenly recall things when writing.

Nikaidou Ranko series  
Jigoku no Kijutsushi ("The Magician from Hell") (1992)  
Kyuuketsu no Ie ("House of Bloodsuckers") (1992)  
Sei Ursula Shuudouin no Sangeki ("The Tragedy at the Saint Ursula Convent") (1993)  
Akuryou no Yakata ("Palace of Evil Spirits") (1994)  
Yuri Meikyuu ("Labyrinth of Lillies") (1995)  
Bara Meikyuu ("Labyrinth of Roses") (1997) 
Jinroujou no Kyoufu - Deutsch Hen ("The Terror of Werewolf Castle - Germany") (1996) 
Jinroujou no Kyoufu - France Hen ("The Terror of Werewolf Castle - France") (1997)  
Jinroujou no Kyoufu - Tantei Hen ("The Terror of Werewolf Castle - Detective") (1998) 
Jinroujou no Kyoufu - Kanketsu Hen ("The Terror of Werewolf Castle - Conclusion") (1998)  
Akuma no Labyrinth ("The Devil Labyrinth") (2001) 
Majutsuou Jiken ("The Case of the Sorcery King") (2004) 
Soumenjuu Jiken ("The Case of the Double-Faced Beasts") (2007)  
Haou no Shi ("Death of the Ruler") (2012)  
Ran Meikyuu ("Labyrinth of Orchids") (2014)
Kyodai Yuurei Mammoth Jiken ("The Giant Phantom Mammoth Case", 2017)

Nikaidou Ranko has made a name for herself as a young, yet brilliant detective with a strong sense of justice. She also likes to solve mysteries of either the fictional kind, or at least less bloody-serial-killings-in-locked-rooms-and-other-impossibilities kind, which is why she, and her brother Reito are also members of the Art of Murder Club. This small informal club meets once a month in Ranko and Reito's regular cafe, with the members a diverse bunch, including the owner of the cafe and Professor Speer, a German who moved to Japan after World War II. In these meetings, the members propose tales of mystery (fictional or real) and challenge the others to solve them. In an earlier meeting, Professor Speer had told about his younger days, when he was a covert agent for the German army and came across the impossible disappearance of a whole mansion in a few hours in Russia, which was also where he first met with his late wife (who is revealed to be the surviving daughter of Tsar Nicholas II, the last sovereign of Imperial Russia). Nikaidou Reito's Kyodai Yuurei Mammoth Jiken ("The Giant Phantom Mammoth Case", 2017) has Professor Speer reveal more his spy past during the Russian Civil War, in a sequel to the prior story.

Young Lieutenant Speer is ordered by his superiors to find "the Valley of Death" beyond Lake Baikal in Russia. The German army has reason to believe "Rasputin's Brides", a group of spirit mediums who used to serve Rasputin, are held by the White Army in that Valley. They are believed to have psychic contact with the Russian Empire in the future (which has apparently taken over the world), allowing the White Army to utilize (war) technology from the future. One of the generals of the White Army has set up base in the Valley of Death, which is believed by the people to be protected by a phantom mammoth from ancient times, capable of throwing giant boulders to crush tanks coming in. Anastasia, the youngest daughter of Tsar Nicholas II and secretly the lover of Lieutenant Speer, is also held in the valley. Speer's orders are to kill the spirit mediums and Anastasia, though he himself naturally wants to save his lover. Lieutenant Speer therefore, under the name of "Sergei Ephrussi", joins a certain unit of the Merchants, a group affiliated to the White Army. This unit, led by Captain Frolov, is scheduled to deliver goods to the White Army in the Valley of Death, which is the easiest way for Speer/Sergei to get inside the valley. The Red Army is everywhere though, making it a difficult trip for the Merchants to deliver their freight, especially as a mysterious person they call the "Chaser" is on their trail, who has already offed several men of the unit without leaving any footprints in the snow. Professor Speer hands the relevant diaries and documents to Ranko and the others in the Art of Murder Club, challenging them to figure out who the Chaser is, and how this person managed to commit the impossible murders.

I started reading the Nikaidou Ranko novels again this year, after a long reading hiatus. The direct reason for my return to this series was actually the release of this novel: Kyodai Yuurei Mammoth Jiken was not only the first full-length Ranko novel since 2012's Haou no Shi, it was also a special novel to celebrate the 25th anniversary of the series, as Jigoku no Kijutsushi released in 1992. With the medicore Labyrinth saga finished, which had unfolded in the last four Ranko novels, and the fact this was released especially for the occassion, I was hoping that this new novel would be a return to the more classically structured grand puzzle plot mysteries with impossible crimes and Ranko being involved early on, like in the earlier novels, rather than the more 1920s/1930s science-fiction horror mystery adventures that made up the Labyrinth stories. Chronologically Kyodai Yuurei Mammoth Jiken was also set in the time period that featured the more classically-styled stories: this novel takes place after the short story Russia Kan no Nazo, when Ranko and Reito were still students (in the 70s), with Ranko's greatest adventure (Jinroujou no Kyoufu) still ahead of her.

The Ranko framing story is only book-ending the main body of the story however, which consists of excerpts from the diaries Lieutenant Speer (Sergei) and Captain Frolov kept during their trip for the White Army's secret base in the Valley of Death. To be honest, I felt great disappointment when I realized this was the story structure. Jinroujou no Kyoufu is the only story wherein the story-within-a-story framework worked for this series, and that's a special case, as each of the two seperate narratives were full-length novels on their own, and they were followed by two lengthy volumes that followed Ranko as she started her investigation into the two narratives presented earlier, so she had plenty of room herself. Soumenjuu Jiken and Haou no Shi however were not very enjoyable (or not enjoyable at all), as Ranko herself barely appeared on those stories, and most of those stories were more focused on bringing an 'oh-my-god-what-is-happening' atmosphere, rather than a good mystery story. There is less dwelling on gore in Kyodai Yuurei Mammoth Jiken, but still, it mostly reads like a spy thriller adventure novel, with a few mystery elements, rather than a full-fledged mystery novel.

The main problem I have with this novel is that it feels disjointed, like a collection of ideas here and there that however never really manage to become one whole. Take the titular Phantom Mammoth for example. The novel starts with a very short account by the sole survivor of a Red Army unit which had been annihilated by the ghostly monster, which obviously paints the being as an impossible mystery. But then the whole story about the Mammoth is mostly brushed away for the Merchants/Chaser story and while the "mystery" of Phantom Mammoth is revealed at the end of the story, when Sergei and Captain Frolov arrive in the Valley of Death, the "solution" given for the being is basically the most boring one you could give, and it's not like there were any real clues to that explanation. So why have the Phantom Mammoth feature in the title at all if it's actually a minor element in the story that isn't particularly good anyway?

The mystery surrounding the Chaser of the Merchants and how he twice manages to commit murders without leaving footprints in the snow is constructed in a more capable way, though still somewhat underwhelming. The Chaser pulls of the trick twice, in somewhat similar situations. The first time, Lieutenant Speer/Sergei and Captain Frolov arrive at a house where one of their unit members has been killed just moments ago. The only snowprints leading to the house are that of the victim, but there is no sign of the murderer inside despite a search by the two. The second time something similar happens is when the Merchants are invited to the home of Maiya Myskina, a former Bride of Rasputin. During the night, Myskina is murdered and decapitated, and the same happens to her daughters. The body of one of the daughters is missing, while the Siamese Twin is found in the chapel, but while the person who brought the body there left footprints in the snow, there are none found leaving the chapel, yet nobody is inside. The solution to both these impossible episodes hinges on the same concept at its core, and it's... okay, I guess. It's nothing original, but mostly an okay combination of various elements that seasoned readers of mystery fiction will know, or will likely come across quite often. It's not a particularly inspiring solution to the impossible crime though, and the impossible situations themselves are treated rather lightly within the context of the story, so it's hard to feel really engaged with them. The biggest issue I have is the rather bland clewing. The clues on their own are not original either and Nikaidou does nothing new with them and the implementation is rather disappointing. I wouldn't say I felt cheated, but it feels more like Nikaidou added the clues just so the reader can't say he cheated, rather than he really tried to make it a fun game for the reader to solve.

In the afterword, Nikaidou mentions he got the inspiration for the title of this novel, and for the contents from Shimada Souji's Russia Yuurei Gunkan Jiken, which was also about Anastasia surviving the revolution in Russia. While Shimada's story was more rooted in actual history, Nikaidou employs much more fantasy in his story, which is certainly an element that has been present in most of the series. The use of folklore and the occult (or the belief in the occult by certain figures) has always given the Nikaidou Ranko series a creepy atmosphere that went really well with the grand murders, with tales about subjects like the Spear of Longinus, vampires, the Pied Piper of Hamelin woven into the narrative. But the occult is seldom as upfront as in this novel, as the whole reason Lieutenant Speer is sent to the Valley of Death is because the German spirit mediums say the White Army's spirit mediums are in contact with the future and stuff. I mean, the occult itself does not infringe upon the core mystery plot of the no-footprints-in-the-snow conundrum, but still, it's a bit weird to see it so prominently, especially as it's not as much 'you can choose to believe it or not' occultism, but actually occultism (Speer for example gets a revelation through Rasputin's Brides at some point, showing him an early glimpse of World War II). We had genetically engineered gorilla-like monsters in Soumenjuu Jiken, but even that is more believable than receiving messages from the future.

So I wasn't too big a fan of Kyodai Yuurei Mammoth Jiken as a novel. The core mystery plot (the missing footprints motif) would've worked just as well as a much shorter form (novella or even short story), as as it is now, the novel feels disjointed, as the titular Phantom Mammoth is just a very small element of the story (and not a particularly good one either). There are elements that work better becauese there's the framing story and the story of Lieutenant Speer/Sergei, Captain Frolov and the Chaser, but even so, I'm not sure whether the longer length is really an improvement over a hypothetical shorter version, even if that version might not incorporate those elements as well as the current form. While not a bad novel, I find Kyodai Yuurei Mammoth Jiken surprisingly bland, especially as I had hoped that for the occassion, we'd have something more similar to classic Ranko. I have only one Nikaidou Ranko novel left unread now by the way, but the reputation of that novel is not particularly good, so I'm not sure whether I'll be reading it any time soon (especially as I have already read three of them this year).

Original Japanese title(s): 二階堂黎人 『巨大幽霊マンモス事件』

Tuesday, July 24, 2018

Classic Creep Capers

"Can't sleep! Clown will eat me!"
"The Simpsons"

In Japan, there's a very lively market for self-published works, commonly referred to as doujin works. You can find doujin material in any form, from fanzines (doujinshi) to self-published videogames, music to audio dramas, and the contents can also be either based on an existing IP (say, a fanfic comic based on Detective Conan or parody games of Gyakuten Saiban/Ace Attorney), to completely original material from the doujin author themselves. While nowadays, a lot of doujin material is also sold in digital format, there are still many, many doujin circles that publish their work in physical format, and half of the fun of making a doujin comic is sending off the data files to a professional printer and binder, and then bringing your box of freshly created booklets to a convention or some other event to sell the fruits of your labor yourself, meeting with each and every customer. Indeed, the biggest anime/manga/game related event in Japan is in fact Comiket, an event that is held twice a year, where countless of doujin authors sell their newest, self-published creations. Comiket nowadays attracts half a million guests, so that shows there's a market for self-published work. For some artists, self-published doujin is a first step in getting a contract with a large publisher to become a professional artist (there are a lot of professional mangaka who started out in the doujin scene), while others simply publish doujin as a hobby. And you also have professional mangaka who are still active in the doujin scene, as a self-published comic is something distinctly different from one published by a large publisher.

Nemoto Shou is one of those professional mangaka who's still active in the doujin scene (under the doujin circle name Sapporo no Rokujou Hitoma/A Single Six-Tatami Mat Room in Sapporo). For about ten years now, Nemoto has been self-publishing a mystery comic series titled Kaiki Tantei ("Detective of the Uncanny") which has been quite well received among those who have read it, but due to the scale of self-publishing, the number of people who were actually able to read his comics was obviously quite limited. Fukui, author of the excellent Honkaku Mystery Comics Seminar, also mentioned this was a title to look out for: he wasn't able to include it in his excellent history of mystery comics because at the time of writing, these comics were still self-published, but thanks to the efforts of publisher Bungeishunju (Bunshun) and the wonders of the digital world, Nemoto's wonderful mystery comic was finally made widely available in the major e-book stores in Japan in April 2018. The first of the three volumes is titled Kaiki Tantei Sharaku Homura - Hebi Ningen ("Sharaku Homura: Detective of the Uncanny: The Snake Man", 2018), which collects the original first four issues.

The first story, The One-Eyed Clown, introduces the reader to the two protagonists and the basic setting. Of all the school clubs at Shimoyama Middle School, two are forced to share one classroom for their club activities, because both clubs are on the verge of extinction, each having only one member left. Scientific-minded Sharaku Homura (yes, that is a play on Sherlock Holmes) is the last member of the Experiments Club, while the one-year younger Yamazaki "Karate Kid" Yousuke is the last member of the school's Karate Club. While the two have widely differing interests, the two do share the same inquisitiveness into the many odd incidents happening in and around town. For example, as of late, an one-eyed clown has been seen attacking people near Shimoyama Middle School, so the two decide to check it out, but little did they know this would turn into a gruesome, and baffling mystery, as the clown not only kills one of the school's teachers by impaling him (further proof that clowns are, in fact, evil), the clown also manages to disappear twice from what seems to be an inescapable situation!


The art and the comedy in the first few pages is a bit deceptive, but as the story continues, it's easy to see the similarities between Kaiki Tantei Sharaku Homura and Kindaichi Shounen no Jikenbo. Both focus on murderers who like to dress up like Scooby Doo villains, and both series are actually quite gruesome. With Kindaichi Shounen no Jikenbo, one could guess from the art (especially in the earlier volumes), but man, I was surprised by that first impaling in this story! What follows is an excellently plotted mystery story that might be a bit simple, but it's written and drawn in such a capable manner, I can't but enjoy this series. There are two distinct impossible disappearances in this story: one wherein the clown manages to disappear from an alley with a dead end, and one where the clown disappears from a classroom. The first is simple (it's the first mystery in this story, and Homura solves it immediately), but it has an excellent visual clue, which also signifies the importance of visual clues throughout the series overall (more on that later). The disappearance from the classroom is much better. It is in principle a very easy trick (again excellently clewed), but what would practically be a very clumsy manner to fool the detective becomes a very memorable locked room situation due to the reason why the clown disappeared from the room in the first place. I really didn't see that one coming! Fantastic way to turn a simple idea into something much, much more.


This first story has a lot of visual clues, making excellent use of the comic format. It's also clear that Nemoto loves to play fair with the reader: he even refers to specific pages and panels to show he plays absolutely fair. For example, in the case of the clown disappearing from the classroom, Karate Kid suggests the clown might've been hanging from the ceiling, but Homura says it's impossible, and then we see a flashback to an earlier panel, where we see the room from a low angle aimed at the ceiling! This panel is particularly good, as the focus is aimed at Homura trying to turn on the light switch, but it also conveys the information nobody's hanging from the ceiling. Nemoto is quite good at hiding clues and foreshadowing in these panels by the way, as we'll also see in other stories. The identity of the clown is a bit obvious, also because of these visual clues, but overall I'd say this first story was really entertaining.

Takeshi had only just joined the Karate Club as its second member in Village of the Bloodsuckers, when he died together with his father in what seems a simple case of food poisoning, but during the funeral service, Homura and Karate Kid learn that something sinister might be going on. The Kibasawa family are the descendants of Kakure Kirishitan, people who continued to practice Christianity underground during its ban in the Edo Period, and they have a fortune in gold coins as their family treasure. Lately, a figure resembling a vampire has been seen around the village, who says he came over from Europe to Japan centuries ago, but was defeated by the ancestors of the Kibasawas back then. Now he has returned to take revenge and steal the treasure. Takeshi's father held one of the two keys that lead to the treasure, but that key was stolen. Takeshi's uncle has the last remaining key to the treasure, but despite Homura and Karate Kid's efforts, Takeshi's uncle is murdered in front of Homura's eyes with an iron maiden. Homura suspects that a human, not a vampire was responsible for these deaths however, but the two main suspects both have perfect alibis for the murder of Takeshi's uncle....

It's going full Kindaichi Shounen now, with a bloody murder with an iron maiden and a semi-impossibility due to the perfect alibis of both suspects. The alibi trick is a bit easy to guess as the fact that something happens to Homura a few times is enough of a hint to get you on the right track. It is perfectly well-clewed though, and the misdirection is also well thought-off. There's a dying message too that points directly at the murderer, but it's rather straightforward if you happen to know a certain word, or practically impossible because you don't happen to know that specific word, so it's a not particularly clever dying message.


The Dancing Dead is a very short story, that is more horror than mystery. Homura and Karate Kid are visiting a small fishing village to look for rare starfish, when they learn about a cliff that's a popular spot for people to commit suicide. There they find a figure dressed as Ebisu, who kills a person who had just decided not to commit suicide. A clumsy slip of the tongue allows Homura to deduce who this Ebisu is, but this part is extremely simple. The rest of the story deals with a direct, physical confrontation with this murderer.

The final story included is The Snake Man, which is the name of a mysterious figure creeping around the more rural, eastern part of Shimoyama City. Homura and Karate Kid are introduced through a newly arrived transfer student to Saikawa Kenji, a classmate at his previous school. There are plans to open a large shopping mall in the eastern part of Shimoyama City, and the land owned by the Saikawas is needed for that, but the Saikawas are warned by the Snake Man not to sell their land. The Snake Man is the manifestation of the curse of a legendary giant snake, which was defeated by an ancestor of the Saikawas. To appease its spirit, the giant snake was enshrined in a small shrine inside a cave, with a long corridor of torii gates (painted green, instead of red) marking the entrance to this cave, similar to Kyoto's famous Fushimi Inari. At first, the Snake Man seems to be a creepy, but ultimately harmless being, though Homura and Karate Kid are witness to it being able to run over water. Later, the Snake Man turns out to be quite harmful, as the realtor who wants develop the shopping center is found dead in the garden of the Saikawas. The realtor's hands are cut off, and when everyone makes their way to the underground shrine, they find the realtor's hands inside a small container decorated by snakes. Homura suspects one of the Saikawas committed the murder, but she has one problem: none of the Saikawas had enough time to bring the realtor's hands to the cave after the murder, which means they all have an alibi. The way the murderer gives themselves away is a bit of a cliche, but the semi-impossible angle of how the hands were brought into the cave is pretty original, even if a bit obvious (though that is also partially because it's very similar to a faulty theory proposed earlier in the story). And while all these stories have a surprisingly dark aftermath, I'd say this story had the nastiest aftertaste.

This volume of Kaiki Tantei Sharaku Homura was really surprisingly well done, providing a very entertaining mystery manga. The stories do follow a somewhat similar formula with the dressed-up supervillain vs detective set-up, but as a mystery story, this manga is really good, being absolutely fair, with original plots and a fairly unique artstyle. I'm really happy this series is now widely available as e-book, because the old, physical doujin format of self-published booklets meant that only very few people were able to get their hands on these books. I already have the other volumes purchased, so expect more reviews in the future!

Original Japanese title(s): 根本尚『怪奇探偵・写楽炎 1 蛇人間』

Wednesday, July 18, 2018

In The Mind To Suffer

"Paris in the fall, the last months of the year, at the end of the millenium. The city holds many memories for me, of music, of cafes, of love, and of death."
"Broken Sword: The Shadow of the Templars"

As people may have noticed, I'm not a big fan of John Dickson Carr. Not that I dislike his works, but unlike other authors with similar reputations I never really caught the virus. I liked The Judas Window a lot for example, and I think The Hollow Man has some great moments (it's a bit too contrived at times though), but I never felt the urge to read all of Carr (or certain series), while I did have that feeling of wanting to read more and more with Christie's Poirot and Ellery Queen. In fact, I can't even see what people prefer in Carr over early Queen in terms of pure mystery plot (I can see the point if we're talking about story 'fluff', but in terms of the core mystery plot...). I might read some Carr whenever I come across them and most of the books I read have some okayish-to-good ideas and concepts in them, but for some reason I never get that "I need to read more" epiphany. So I usually average out on maybe one Carr review once every two, three years...

After her divorce with cheating and ne'er-do-well Ned Atwood, beautiful Eve Neill got herself engaged with Toby Lawes, of the respectable Lawes family. The Lawes lived right across the street from Eve in the city of Paris, which is also the reason why Eve was scared to death when one night Ned appeared in her bedroom, with the helpf of a spare key he had kept. Unable to give Eve up, Ned pleads with Eve not to marry Toby, and to come back to him, but Eve rejects him vehemently, but with her in-laws right across the street, she's afraid to make a scene, as being seen with her ex-husband in her bedroom late at night probably doesn't look good. Ned refuses to give up however, and even threatens her sexually to prevent her from marrying another, but as he notices that Sir Maurice Lawes, father of Toby, is in the study, he walks over to the windows to draw attention to him and Eve. Eve tries to stop him, but the two see a horrifying scene. Sir Maurice has been bashed on the head, and it's obvious he's not among the living anymore, and Ned even spots someone leaving the room at that very moment, though he's not willing to share the identity of the owner of the brown gloves with Eve. Eve tries to get Ned out of her house as quickly as possible, fearing the police and her in-laws will come as soon as the murder is detected, but pushes Ned off the stairs in her haste. Ned manages to leave the premise with a bloody nose and a bump on the head, but this turns out to be a grave mistake, as Eve is later suspected as the murderer on Sir Maurice, as the police found blood on her clothing (which we know is Ned's), as well as a shard of a snuff-box once owned by Napoleon, which has just been purchased by Sir Maurice that night and which had been smashed into pieces at the crime scene. And to make things even worse: the fall on his head resulted in a concussion for Ned, and he's been unconcious for days, unable to collaborate Eve's story. Luckily for Eve though, a certain doctor is able to find a way out for her.

The Emperor's Stuff-Box (1942) is, as far as I know, widely considered as one of Carr's finest works, and interestingly enough not even a locked room, or impossible mystery. It felt in my eyes a lot like a Christie-esque story in fact, with a focus on psychological misdirection. Which granted, Carr also liked to use, but with a thriller-like set-up, the relatively simple murder (no 'dressing up', but just a corpse lying in the study with quite a few bashes on its head), the members of a single family at the crux of the problem and rather limited setting, The Emperor's Stuff-Box felt surprisingly familiar to me as someone who has read much more Christie than Carr. Christie's 4.50 From Paddington (1952) dates from later than this novel, but uses a similar opening scene by the way, with someone witnessing a murder through the window (in Paddington's case, it's someone seeing a murder happening in a train that's running parallel to the one the witness is riding). The idea of a window literally serving as a window into a world of (possible) murder is probably best known from Hitchcock's Rear Window, my guess would be.

So no over-the-top, mystical magic tricks in The Emperor's Stuff-Box, though obviously, psychological misdirection is part of any good magic trick. And what's done in this novel is quite brilliant. What happened in Sir Maurice's study is essentially really nothing more but one of the most basic of magic tricks, combined with another very common mystery trope, but it is pulled off in a very convicing way here. To be honest, I figured out quite early on what was going on, because once you recognize the pattern, you'll realize you'll have seen dozens of variations of the same idea in other mystery stories, but knowing what was going on made my reading experience an educational one, as I saw more clearly why some things happened. For example, I am normally a bigger fan of the short story format, and at first, I also felt this story might've worked better as a short story (more on that later), but I realized what was going on, I understood why this misdirection worked much better in a full-length novel, as it has more time to settle. The misdirection also works on more levels than just the story-level (in fact, it works outside the book itself!), but it also needs the room a novel offers to fully work. It's interesting that the misdirection starts even before the first page of the story, in a way, but it'll remains quite fair towards the reader. Simpler variations of the same idea can often be found in courtroom drama mystery, now I think about it.

In fact, I am inclined to say that this piece of psychological misdirection is an especially fair one. In general, I think psychological clewing is a hard to do in a truly fair way in mystery fiction. When we get to "He may have felt X, so that's why he believed Y", I feel (hah!) there's too much uncertainty. Sure, the writer can repeatedly say character Z has this or that character trait, so there was no doubt Z would do that, but still, these explanations can feel a bit forceful. The Emperor's Stuff-Box however makes good use of its medium (a book), as well as the fact that part of the misdirection is not only aimed at a certain character in the book, but also at the reader at the same time. The reader who is fooled until the end will thus not feel "cheated" by the explanation about the psychological misdirection in the denouement, as very likely, they'll have been victim of that same idea too.

I am a fan of logic school mystery fiction and there human psychology is usually reduced to one easy-to-remember rule: any character is to act in their own best interest, given the knowledge they have at that moment. That means a murderer might take actions that seem strange, but they make perfect sense considering the knowledge they have at that very moment. There is less uncertaintity about human psychology and the things they might do there, as it's mostly based on self-preservation and knowledge flow.

I do really have to point I really disliked most of the characters in the book. There are very few nice people here. Most of them are actually quite nasty, and to be honest, I found it quite a chore to read the book because each scene was filled with characters who I really didn't like talking in melodramatic ways. And part of that might be design, but man, it's been a while since I read a novel with basically no likeable characters.

So in short, I found The Emperor's Stuff-Box to be an entertaining mystery novel, that manages to take an otherwise a very common, and basic trope from both stage magic and mystery fiction and use it in a very effective manner, with a novel that is clearly built around this certain piece of psychological misdirection. It's an excellent example of using craftmanship to make much more of a simple and common idea. That said, the characters are definitely not the main attraction here.

Saturday, July 14, 2018

Moving Target

「警察の正義とは、悪を地獄に落とす事であり、善を地獄より救い出す事である。真実の破片を集め、組み立てるのは天国・地獄行の切符を同時に発行するようなものだ」
「矢島喜八郎」

"The justice of the police is sending the evil to hell, and saving the good from hell. Finding the fragments of truth and putting them back together, is like issuing tickets destined for both heaven and hell."
"Yajima Kihachirou"

I might be wrong, but I have a feeling I am one of the few mystery bloggers who regularly also discusses mystery fiction in the videogame medium. For me, mystery fiction in the form of a videogame is as normal as mystery novels, TV series or audio dramas and there's all kinds of exciting things videogames can do with a mystery plot that are neigh impossible to do in any other medium, so I never really understand why people who like mystery fiction in general, would even want to ignore something as important as mystery videogames. One of the most important systems for mystery gaming was to be the original Nintendo DS line, where a plethora of mystery adventure games were released for. Its success is in hindsight no surprise: its dual screen, touch screen control and portability basically foreshadowed our obsession with smartphones now, making gaming both accessible and easy to take with you and the system also managed to hit an excellent price point for its games, as game cartridges (memory cards) were becoming cheaper, while a DS game in general didn't need as much development costs as games for home consoles like the Wii or PS3. Lots of mystery adventure games were thus released for the DS, as they were relatively cheap to develop, and these kinds of story-based games appealed to a lot of non-traditional gamers.

Nishimura Kyoutarou is an extremely prolific writer who, as of now, has more than 600 books to his name, is not only strongly associated with the travel mystery genre, but also with the numerous TV suspense dramas based on his books or original ideas by him. He was also one of the writers who jumped into gaming early on, with games based on his works released for systems like the Famicom (known as the NES in the West), PC and 3DO. What's unique about these games are that they aren't adaptations of existing novels, like sometimes happen with an author like Agatha Christie. The games featured originals tories, and Nishimura was usually credited with the original plot or at the very least, with his supervision over the project, making him usually at least somewhat connected to these games in terms of contents, instead of just signing off his name.

A while back I reviewed Nishimura Kyoutarou's not-so-good novel Tokkyuu Fuji ni Notteita Onna and a commentator asked about some of these games, and I had to admit I had only played one of them. But it was a long time ago, and I played it when I had just started studying Japanese, so I thought now was as good a time to play the game again. I had to dig around, but I finally found my cartridge of the Nintendo DS game with the overly long title DS Nishimura Kyoutarou Suspense Shin Tantei Series: Kyoto - Atami - Zekkai no Kotou Satsui no Wana ("DS Nishimura Kyoutarou Suspense - A New Detective Series: Kyoto - Atami - The Lone Isle In The Deep Sea - A Murderous Trap", 2007). Nishimura Kyoutarou is credited with the original plot and supervision for this game which features a new, original detective character. The 35-year old Arata Isshin is the son of the private detective Arata Kenshin, who was murdered three years ago. Unable to cope with the death of his father, Isshin left Japan to wander around the world for three years. Realizing he can't run forever, Isshin decides to return to Japan and step in his father's footsteps as a private detective. Upon his return to Japan, Isshin finds that his first task is to find his father's disciple Asuka, as he can't possibly run a detective agency without her help, but he finds that she has stopped working as a detective and is now working as a maid in a traditional inn in Kyoto. Isshin runs off to Kyoto to get her back, but he's only just arrived when a murder occurs in the traditional tea room in this faraway inn in the ancient capital of Japan.

I'll just refer to this game as DS Nishimura Kyoutarou Suspense Shin Tantei Series 1, as the full title is way too long. This game, which was followed by a sequel in 2008, is designed to be like the TV dramas based on Nishimura's work, which is also evident by its presentation, with the overly dramatic music and even "eyecatchers" for the "commercial breaks". Storywise too, DS Nishimura Kyoutarou Suspense Shin Tantei Series 1 feels very much like a "stereotypical Nishimura Kyoutarou" story, with a murder happening at popular tourist destinations or other exotic places and an emphasis in the mystery plot on alibis and the use of time-schedules (when you say Nishimura, you say elaborate alibi tricks using train schedules). This game consists of three stories, each set somewhere else: the opening story A Maze Four-and-a-half Tatami Mats Wide is set in the ancient capital Kyoto, where Isshin tries to convince Asuka to come back to Tokyo to work with him at the detective agency. The second story, A Miniature Garden of Love and Hate, starts Isshin and Asuka returning to Tokyo by Shinkansen, when their train is stopped in popular sea resort Atami because of a bomb threat. The final story, Broken Similarities, has Isshin and Asuka being kidnapped to a solitary island, where he's forced to prove that the current defendant for his father's murder is actually innocent.

As a game, DS Nishimura Kyoutarou Suspense Shin Tantei Series 1 is extremely beginner-friendly. It follows the standard adventure format: you wander around various locations as you interview people and gather evidence or testimony. The evidence and testimony you have gathered allow you to answer the quiz-like questions asked in dialogue confrontations with allies or suspects, which will further develop the plot and eventually allow you to solve the case. DS Nishimura Kyoutarou Suspense Shin Tantei Series 1 is very easy to pick up for non-gamers, as there's no penalty for giving wrong answers (it asks you to reconsider your answer), and the game also makes it clear to the player where you should go next or who to interview next, making it impossible like in older games to wander around for hours as you don't know who you should talk to about what in order to advance in the game. The downside of this accessibility is of course that this game is almost ridiculously easy, as you can't possibly stray from the correct path. So you're really here just to enjoy the story.

Mystery-plot wise, the game is never really surprising (again, the difficulty is fairly low), but the core ideas are usually okay, though one can question where they wouldn't have worked even better in a different format. A Maze Four-and-a-half Tatami Mats Wide has some nice ideas in terms of clews in relation to the crime scene (a small room for the traditional tea ceremony) and it really fits the Kyoto vibe. A Miniature Garden of Love and Hate is pretty ambitious and is perhaps the most "Nishimura Kyoutarou"-esque, with its focus on the Shinkansen bullet train and multiple crime scenes in both Tokyo and Atami. There's a pretty daring plot going too, but the step-by-step presentation that doesn't allow the player much freedom does prevent this story from becoming truly surprising. Interesting is the guest mention of Nishimura's most famous creation, Inspector Totsugawa and his subordinate Kamei, who are helping the Atami Police in this case. The final story, Broken Similarities, is set in a 1:1 replica of the building where Isshin's father was murdered. Isshin is first forced to prove that the current defendant is innocent, even though it was Isshin himself who first discovered his father's body three years ago, with the defendant standing near the body with a gun in his hand. During this new investigation however, a new murder happens in the exact same way his father's was murdered, and this time, it's his father's best friend Agata who's found holding the gun. While the "strange building on an island" reminds more of Ayatsuji Yukito than Nishimura Kyoutarou, the mystery is actually very Nishimura-like, with an emphasis on alibis and character movement. The trick behind the seemingly impossible murder is actually very clever, and there's a brilliant clew staring in you in the eyes that only becomes obvious in hindsight, but I can't deny that this final chapter is also a bit draggin, and it's a bit obvious who the murderer is as they have the widest variety in character animations prepared for them compared to the other characters!


This game also has a mode called West Village (literal meaning of Nishimura), with 50 short mystery quizzes and riddles. In some of them you have pick out a contradicting line in a story to solve the mystery, in others you have to figure out an alibi trick with a train schedule by moving trains around to arrive at a certain spot by a certain time. These are usually fairly entertaining short quizzes that serve as a break for the main game, and the latter quizzes are easily the more challenging part of this game, surpassing the main story!

DS Nishimura Kyoutarou Suspense Shin Tantei Series: Kyoto - Atami - Zekkai no Kotou Satsui no Wana is overall never an exceptional game, though it's never a bad game either. It's obviously created in a way so non-gamers can also enjoy this game and in that sense, this game is a pretty good introduction for people to see how a mystery story can translate to a game. There's little challenge here, and the mystery plots do suffer a bit from this streamlining, but overall, I have to say I did have fun with this second playthrough of the game. I never got around to playing the second game in this series actually, and I might pick it up, as it's cheaper than lunch nowadays.

Original Japanese title(s): 『DS西村京太郎サスペンス 新探偵シリーズ「京都・熱海・絶海の孤島 殺意の罠』

Wednesday, July 11, 2018

Knight Time Terror

まだ痛む右腕愛しいあなたを
思い出せと巡るから
剣を求め彷徨う
「Marionette Fantasia」(Garnet Crow)

I meander in hopes of remembering you,
my beloved with your wounded right arm,
Wandering around in search for your sword
"Marionette Fantasia" (Garnet Crow)

I've seen a couple of those small free libraries pop up in the neighborhood, where you can exchange novels and books for free: you can simply leave a book you'd like someone else to read behind, and readers can take a book with them for free. I got today's book from such a library.

Every year on the third Tuesday of September, the Speech of the Throne is held by the monarch of the Netherlands in the Hall of Knights, informing both the members of the Senate and the House of Representatives on the outlines of government policy for the coming year. The speech always starts with the sentence "Members of the States-General...," but this year, it is all the monarch managed to say, as at that exact moment, one of the chandelier light fixtures in the Hall dropped down, killing several members of both the Senate and the House, as well as the head security of the parliament. With the several members of the States-General deceased and the Speech of the Throne interrupted, the country is facing a constitutional dilemma, as a lot of procedures that should've been finished now haven't yet. Police Inspector Hendrix is put on the case to investigate whether this was an accident, an act of terrorism or something else, and the Speaker of the House of Representatives decides to have Elizabeth Brederode, the Head Clerk, appointed to the investigation too as Hendrix' partner considering her knowledge about the procedures and on-goings in the political world. As Hendrix and Brederode dig into the curious incident, they slowly realize that there was malice hiding behind it all in Theo Joekes' Moord in de Ridderzaal ("Murder in the Hall of Knights", 1980).

Theo Joekes was a Dutch journalist, writer and member of the House of Representatives during his life and Moord in de Ridderzaal, his very first detective novel, was written during the period he was still an active member of the House of Representatives. The subject matter of this novel was thus more than familiar to him, and while the book opens with a note that the various political functions that appear throughout the book are not based entirely on reality (the political parties mentioned for example are fictional), one can feel that the writer had quite some affinity with the stage of this tale, where various political games, but also the personal lifes of politicans play an important role.

The most singular characteristic of this novel is perhaps the detective role: while Police Inspector Hendrix is obviously a very obvious choice for a detective-character, having the Head Clerk of the House of Representatives act as a detective is quite surprising. Joekes did a good job at utilizing the device of having two detectives: early on in the novel, the two each act according to their own hypotheses, with Brederode of the opinion the incident was a planned murder, while Hendrix following the idea that it might just have been an unfortunate accident. Later on, when the clues gathered seem to suggest murder, the two bounce ideas of each other, with Hendrix obviously having more experience as in criminal investigation, while Brederode shines a light from surprising angles because of her experience in the political world. The Speaker of the House is also added to the mix, as he acts as a 'judge' between the two detectives, weighing their hypotheses and evidences against each other. The result is a fairly chatty detective novel, with two detectives working with each other despite different ideas, and that's something I quite like actually, as it gives a mystery novel a certain dynamic that's sometimes absent in stories focusing on one single detective who only acts on their own ideas.

As for the mystery plot... I did not like it that much. I think my main gripe is that it feels very contrived. The initial incident, of the falling chandelier, serves as an impressive, graphic story opener, but what follows is a plot that hinges on a lot of coincidences or unlikely events. For example, witnesses who just happen to see, and remember, some incredibly minor event that turns out to be important even though nobody would've had any reason to pay attention to that. But then the opposite happens too, with obviously suspect incidents being brushed off as having nothing to do with the case until several pages later, the surprising reveal is made that that suspicious scene was indeed *gasp* important. The scheme uncovered at the end that explains the titular Murder in the Hall of Knights is almost insanely contrived, asking for way too many steps and opportunities for it to fail. if it was only once or twice, okay, I could live with that, but that is not the case here: everything feels artificially conceived, and not in the 'fiction is good because it's artificial' kind of way. Interestingly enough, the plot seems like it'd have fitted perfectly with Higashino's Galileo short stories (not the novels, mind you), even though this book is like two decades older. And while politics do play a role in the plot, you don't need to be afraid for complex political schemes that endanger the whole country or something like that. At the core, The Murder in the Hall of Knights is a fairly standard mystery story.

To illustrate how unimpressed I was with the story: I only remembered halfway through the story that I already knew the thing! Some years ago, I listened to an old Dutch radio play based on this book (which was quite faithful to the original book, I know realize), but I had completely forgotten about it. You'd think that a setting like the Hall of Knights and the Speech of the Throne would make a better impression with me, but no. The radio play was originally broadcast in 1982 by the way, so two years after the book's original release.

One thing I realize now as I write this is that I think the setting is pretty good. If you say "political center of the Netherlands", one might think of some faraway place only accesible for those in the world, but I think most Dutch readers will be quite familiar with the Binnenhof, which houses the Senate, House and the Prime Minister. I don't know how it is in other countries, but the Binnenhof (Inner Court) is easily accessible for everyone and most people actually simply use it as a short-cut to head for the shopping center of The Hague. In every-day use, it's more like a street than "the political center," so it's a place many people will be familiar with even if they have no affinity with politics.
 
So I am not overly enthusastic about Moord in the Ridderzaal. While I think the story does have some interesting features in the form of its detectives and its location, I think the overall plot is strained with most of the plot-driving developments feeling rather unnatural and manufactured. Joekes did write more detective novels after this first one, but I doubt I'll be going after them actively (then again, I got my copy of this book for free too, though I may just place it back for someone else to read).