Wednesday, July 24, 2019

Famous Mistakes

「いろりろおききするのが、私の仕事でして」
「失敬な人だな。いったいどこの局?名前と所属を聞いておくよ」
「名前は福家です。所属は警視庁捜査一課です」
『相棒』

"It is my job to ask questions about everything."
"Do you know how rude you are? What station are you working for? Give me your name and your department."
'My name is Fukie. My department is the Metropolitan Police Department, Division 1."
"Partners"

Now I think about it, I don't really read many inverted mystery series. Sure, Conan and Kindaichi Shounen have some occasionally, but I haven't actually read a whole series that consists solely out of inverted stories... (with the Columbo and Furuhata Ninzaburou novels/short stories being exceptions, but not really series on their own in the first place).

Earlier this year I reviewed Ookura Takahiro's Fukuie Keibuho no Aisatsu, the first volume featuring the inverted mystery stories starring Lieutenant Fukuie of the Metropolitan Police Department. Ookura had in the past written several official Columbo novelizations for the Japanese market and the inspiration the Lieutenant Fukuie series takes from his grand predecessor are quite easy to pick up. Fukuie is a youthful-looking, small woman with frameless glasses who is often mistaken to be a college student, reporter, secretary or anything but a police detective, but she is in fact one of the sharpest officers in Division 1, in charge of homicide investigations. The first impression of most people is that of a scatterminded, clumsy woman, who has a knack for losing track of her police badge, but the real criminals soon learn that Fukuie is more than meets the eye, as the efficiency with she works, as well as her eye for fine detail usually put her right on their trail. Fukuie Keibuho no Saihou ("The Second Visit of Lieutenant Fukuie, 2009), which also carries the alternate English title of Reenter Lieutenant Fukuie, contains four stories told from the perspective of the criminals as they're being cornered by the Lieutenant, from a popular screenwriter who comes up with an elaborate fake abduction to secure his own alibi to one half of a comedy duo who takes drastic measures in order to break up his partnership.

Not much time passed between me reading the first volume and this second volume in the series, which usually indicates that this is a series I enjoy, obviously. And it is! Granted, the stories are all relatively short and because each of these stories follow the same inverted style, they eventually feel somewhat alike as most of the time the set-up of the core plot is rather similar (criminal comes up with perfect plan to commit murder, unforeseen happening during the crime allows Fukuie to solve the case), but nonetheless, this is great entertainment, and like an episode of Columbo, much of the joy comes from seeing how Fukuie slowly but surely manages to creep up to the murderer with evidence. Part of the fun also lies in the diverse backgrounds of each of the stories. In one story, you'll be reading up on the world of vinyl figures and counterfeit toys, the other is about a manzai stand-up comedy duo and the entertainment industry. Each story touches upon completely different worlds, so at least in that aspect, this series never disappoints. Like many of the Columbo episodes, the criminals are usually people who have been succesful in their lives (or at least in the past). Different however is that most of the murderers in this volume are driven to their crime because they're being blackmailed for a past mistake. Only one story features a motive that is closer to the "immediate gain"/"removing an obstacle" motive often seen in Columbo.

I didn't mention it in my review of the first volume, but the Lieutentant Fukuie also resembles Columbo due to the comedic undertones. Fukuie being mistaken for all kinds of people, the way the forensic investigator Nioka always ends up having to tag along with Fukuie as she goes off on a hunch of hers and the numerous hints to Fukuie's private life all bring some lighthearted moments. Fukuie makes no hints about her husband or any private relations, but she reveals herself to be a big fan of stand-up comedies and even children's action hero series, and it's a mystery how she manages to watch them as she never sleeps whenever she's working on a case. A lot of comedy is also derived from the many, many side characters who appear each story. Each story is usually divided in about 10 segments, and often, four or so of them are about related parties, like acquaintances of the victim or culprit or just the waiter from an often-frequented restaurant, getting a visit of Fukuie. These segments are usually very short, five or six pages, each featuring characters who only make their one appearance then, so while the stories are relatively short and the core crime fairly compact, you'll always see quite a few characters pass by as you follow Fukuie's investigation. These characters are also surprisingly well-defined despite their short time on the stage, and they too often lighten the mood.

Like I mentioned in the other review however, I do find it hard to write down my thoughts on the individual stories, as it's so easy to spoil too much about them. Their inverted nature mean that the reader will always know more than the Lieutenant and that much of the underlying mystery plot is revealed right from the start to them: from the way the murderer committed the crime to the lines of defense erected by them to divert suspicion. Most of the time, the mystery for the readers revolves around two points: how did Fukuie first start to suspect the true criminal, and how will she manage to prove her target did it? Usually, the trail is born because some unforeseen event occured during the crime, for example because the victim fought back or something else happened at the same time as the crime, and it's up to both the reader and Fukuie to deduce what that event is. This is also the case in the opening story, Max-Gou Jiken ("The Incident On The Max"). Harada Akihiro is the director of a home security company who who is an often-seen guest on television as an expert on his field, and his security company is preparing to do business in the States too. That is why Harada is desperate to hide the fact that long ago, when he started out as a private detective, he blackmailed people: it was this money that eventually made him the man he is now. His partner in crime then was Naomi, a freelance investigator. She too used her money to open her own business, but her bar has now folded, and with gambling debts too weighing her down, she turns to Harada "for old times' sake", with some audio tapes with incriminating conversations as her insurance. Fearing she'll forever keep him on a leash, Harada decides to kill Naomi. He invites her to the Max, a small leisure cruise ship that's usually carrying guests from Muroran, Hokkaido (Northern Japan) to Hakata/Fukuoka (Southern Japan), but  this time, the Max has been chartered by a tour operator for a overnight trip to the islands south of Tokyo back. Harada's plan is to kill Naomi and make it seem like another of her victims is the killer (as one of their men was sent to the Max too to keep an eye on Naomi). What Harada couldn't have guessed however that Lieutenant Fukuie would accidently become a stowaway on the Max (having lingered too long on the ship for a different investigation). Most of the mystery is already revealed to the reader, though it's a bit of a stretch of how Fukuie managed to guess that Harada would be present on the ship in the first place. The clue that proves that Harada is the killer however is done splendidly, with you knowing that something must have happened that neither Harada nor the reader know, but which Fukuie manages to deduce based on the same things both the killer and we know.

Ushinawareta Tomoshibi ("Lost Light") reminds slightly of the Columbo episode Negative Reaction, as it concerns a fake kidnapping. Toudou Masaya is a succesful screenwriter for both the silver screen and television, but nobody knows his hit debut work was actually stolen from a childhood friend who died young. Well, nobody except for a shady antiques dealer who happened to come across the same script when the friend's parents were selling the contents of their old storage. Toudou comes up with an elaborate plan to kill the antiques dealer. Mimuro Kanji is a unsuccesful actor who is a big fan of Toudou and even comes close to being a stalker. Toudou tells Mimuro he wants him to play the role of the kidnapper in his upcoming production. The final call is on the head of the director and the producer of the movie, so Toudou says he'll secretly go through the play together with Mimuro so he'll nail the audition. The two leave in secret to Toudou's villa in the forest to practice the role, but in reality Toudou's been secretly recording all of Mimuro's lines as a kidnapper. Later, he knocks Mimuro out, and uses the recordings to call his own secretary to fake his own abduction. Of course, Toudou kills the antiques dealer during his "abduction" and after his return to the villa, Mimuro is also silenced, with the scene looking as if Toudou killed Mimuro in self-defence. This is the longest story of the volume, with two murders no less, and it's certainly also one of the better stories in the series. Fukuie's suspicions are first pointed towards the curiosities at the abduction site. The clues are relatively "insignificant", but taken together really show Fukuie's suspicions are justified, like how the order of the shoes in the entrance was wrong, or how strangely enough, Toudou's laptop's battery was empty despite him having been captive for the day. The way Fukuie eventually manages to trap Toudou on the murder on the antiques dealer depends on a very old trope in inverted mystery stories, but the way this is set-up is good: Ookura leaves several incomplete and seemingly insignificant clues throughout the story that when taken together indicate a certain happening that forms the key to solving the case.

Aibou ("Partners") is about the manzai stand-up comedy duo Yamanote Nobori / Kudari, veterans in the trade but lately not doing as good as in the past. Half of the duo, Tachiishi Kouji, has been offered a chance to go at it solo, but his partner, Utsumi Tamao, is not willing to disband, at least not until the anniversary of the death of their mentor. The offer for Tachiishi however will not last for so many months. It also frustrates him that these last months, Utsumi has clearly been winging his gigs with Tachiishi, sometimes forgetting his lines or mistiming them, so Tachiishi decides the only way out is to eliminate his former partner. The plan is to lure Utsumi to their secret hide-out, a house they bought together long ago in the outskirts of Tokyo where they could practice their sketches. Knowing that Utsumi, who has lost his key, will try to climb the tree in the garden to get the spare key hidden in the potted plants on the balcony on the second floor, Tachiishi awaits Utsumi there to push him from the tree. He succeeds, but Fukuie, a fan of manzai comedy, quickly notices something's off. The greatest mystery here lies in the fact that Utsumi had taken a few weird actions before coming to the house (like dressing up in the clothing from when Yamanote Nobori / Kudari debuted). This is a riddle to both Tachiishi and the reader, so in that aspect, you're on level ground with Fukuie, who is still likely to figure things out swifter. Once you know why Utsumi did those things, it still takes a bit of imagination to arrive at the clue that will prove that Tachiishi killed his partner, but overall, this is a short, but nice enough story.

The final story is Project Blue. Arai Nobuhiro is the director of Swamp Imp, a project planning bureau that specializes in toys, coming up with toy designs, promotions for toys etc. 15 years ago however, Arai made money by manufacturing counterfeits of rare vinyl kaiju/monster figures. Nishimura, a toy modeler, has finally found proof of Arai's shady past, but Arai quickly eliminates this threat, and dresses the scene to look like an accident, with Nishimura "apparently" having been hit by his own car with bad brakes after he had parked it on a slope. When Fukuie first visits Arai, we learn his alibi for the murder: he claims he had been working on a model figure of the new version of Blueman. The hero of the show that is now airing will have a powered-up form next year, and final decisions on the design were only made last night by the TV production team: they immediately mailed the design to Swamp Imp, and Arai made and painted his prototype that same night, giving him the alibi. It's not particularly hard to guess how Arai managed to prepare his alibi, but the manner in which Fukuie eventually manages to prove Arai was at the crime scene at the time of the murder is again slyly done, with several smaller incidents that don't seem to mean much on their own, indicating an important event that had gone unnoticed by both the murderer and the reader until it's too late.

Fukuie Keibuho no Saihou is perhaps not very different from the first volume: here too you'll find four well-plotted inverted mystery stories that admittedly can feel somewhat similar in structure and in the way Fukuie manages to catch the culprit, but the stories are all really well done and the whole volume is a very solid read overall. It's very consistent in its quality, and I think for me, it'll be one of those 'safe reads' when I don't know what to read next and simply want something I know will be good.

Original Japanese title(s):『福家警部補の再訪』:「マックス号事件」/「失われた灯」/「相棒」/「プロジェクトブルー」

Wednesday, July 17, 2019

Scissor Man

「これは記憶媒体?」
「記憶じゃない、思い出だよ」
 『名探偵コナン  純黒の悪夢』

"Is it a memory stick?"
"It's not memory storage... it's a memory."
"Detective Conan: The Darkest Nightmare"

It is no secret that I am a fan of puzzle plot mystery stories that feature supernatural powers, or fantasy or science-fiction elements. Some might mistakenly think that these "unrealistic" elements make a true fair puzzle plot impossible, but that is no true: as long there's consistency in what's possible in the specific world, a puzzle plot mystery works, whether it's our "real" world or a world where people can teleport and walk through walls. The key is of course to use the non-realistic elements to come up with a mystery story you couldn't otherwise, to utilize the tools specific to that world to create a plot that follows the internal rules, like the Three Laws of Robotics or specific rules to casting magic. Today's book is another interesting example of a puzzle plot mystery that uses a supernatural setting.

After the death of her parents, Yukari was brought up by her grandmother, but when she died too, it was arranged that Yukari would move to Tokyo to live with her father's cousin Shinsuke at least until she'd finish high school there. Ever since she was a child, Yukari has been in the possession of paranormal powers in the form of psychometry: she can read the memory of objects, seeing flashes of the persons who owned or touched the object in question. The fact Yukari's an esper turns out to come in handy at times for Shinsuke, as he's a police detective of the Metropolitan Police Department, and occassionally, Yukari manages to help out with his cases by reading the memories of objects involved with his cases. Imamura Aya's short story collection Hasami no Kioku ("Memories of Scissors", 1996) showcases four stories in which Yukari's powers turn out to be the key to solving the case.

This is funnily enough not even the first time I've seen psychometry used in a mystery story.  The manga Psychometrer EIJI is pretty famous, written by the author of Kindaichi Shounen no Jikenbo. I've also reviewed the videogame Glass Rose in the past, wich had a protagonist who could read memories from people and objects. The power to read an object's memory might sound like a cheat for a detective story: an esper could just read the murder weapon and see what happened, right? Imamura however manages to do a few interesting things with the device of psychometry that makes this short story collection a worthwhile read. First of all, given that Yukari's just a high school student, Shinsuke obviously can't just take evidence with him to have Yukari touch it. But besides this practical reason, there's also a structural reason why psychometry isn't a cheat here. What Imamura does here is build her stories around a crucial contradiction between the facts as the police confirm them, and what Yukari learns through her psychometric powers. While the methods differ, the facts obtained from both sides are treated equal, and the mystery of these tales thus revolve around why there's a contradiction between these facts.

The opening story, 3-ji 10-pun no Shi ("Death at 3:10"), is by far the best story in the collection. One of her first friends Yukari made when she moved to Tokyo was Sanae, who worked at the flower shop, and she, or to be exact, her boyfriend Junpei is in trouble. Junpei's wealthy uncle was killed, and he is the main suspect, especially as a neighbor says he saw Junpei leave the house in the middle of the night. His alibi that he was with Sanae isn't trusted by the police, but Yukari learns that this alibi is correct, as she touched Sanae's necklace and read its memories. But who did kill the man then at 3:10, as shown by the broken clock? This is a really ingenious story that not only makes good use of the concept of psychometry to present a contradiction and a mystery (we, as the reader, know that Junpei's alibi holds), but the solution surrounding the mystery of the time of death also very devilishly clewed.

In the title story Hasami no Kioku ("Memories of Scissors"), Yukari is basically kidnapped by Noriko, a friend of Shinsuke and a manga artist, who desperately needs an emergency assistant to help finish up the last few pages for her deadline. After they're done, Yukari is chilling in Noriko's room when she touches a pair of sewing scissors and reads emotions of death, and memories of a loving mother and her son in pain from it. Most of Noriko's interior consists of things people threw away or discarded, and Noriko had picked up this pair of scissors too, from in a box with a handsewn teddy bear and more, only a few weeks ago. Suspecting the pair of scissors had been used to kill the boy from the memories, Yukari and Noriko start searching for the original owner, but they learn that she has died, and strangely enough, they learn of an episode years ago, when her son was still a child, where her young son accidently stabbed his mother with a pair of scissors, even though the memories of the scissors say otherwise. Compared to the first story, this story is far more focused on figuring out the exact relations between the various characters, which make it a less involved mystery story in my eyes, but still a tricky one. The first one would be the "technical" mystery, while this story I'd describe as the more "human drama" based one.

Bentoubako wa Shitteiru ("The Lunch Box Knows") is I think the shortest story, and involves the murder of a middle-aged man who had recently been let go by his company. He had been happily married with his wife for seven years, with many of his colleagues jealous of the lunchboxes she made for her husband, but some days ago, his wife suddenly disappeared, as the past caught up with her: an old boyfriend who was so crazy about her that he killed another man was recently released from prison and is now trying to find her. Fearing that not only she, but the man who actually married her, are in danger, she ran away, but it was too late, as her husband was found murdered at home. Shinsuke however discovers some discrepancies between the facts, and manages to get hold of one particular object that would allow Yukari to solve the case. A simple story, with a rather obvious conclusion/'punchline' coming up, but it works fairly well. There's not much of a mystery going on here though, as Shinsuke himself manages to work most of the story out himself.

Neko no Ongaeshi ("The Cat's Return of a Favor") has slight fantasy undertones. We are introduced to Masamichi, an elderly vet who quit his clinic after his son Masahiro died in a tragic traffic accident as he swayed to avoid a cat. Masamichi runs into Yukiko,  a woman who says she was classmates with Masahiro, back in elementary school when he was living with Masamichi's sister for a short period to recover from an illness. Learning of Masahiro's death shocks her greatly. As she recently came to Tokyo to find work, hoping that Masahiro would help her out, Masamichi decides to have her live with him in the house, doing the housekeeping until she finds another job. Funnily enough though, Yukiko appeared soon after a stray cat Masamichi often fed disappeared from the streets, and more than once, Yukiko seemed to show signs of perhaps being that cat, with her knowing the way around the house before Masamichi even said anything.  Yukari learns of this story through the drawing assistant of Noriko, but Yukari's suspicions are instantly raised, as she knows of a recent murder case, where a woman swindled her way into the life of an elderly, single man, living with him for a while after which she robbed him of all his money and his life. She informs Shinsuke of this, who goes to take a look, but he finds that Yukiko has already gone, but without stealing anything. The hand mirror she left behind however allows Yukari to solve the mystery of Yukiko. The mystery here is a bit simple, as one particular memory Yukari manages to read from the mirror is basically the solution as is. Cute story though.

Imamura died in a rather tragic manner in 2013 and Hasami no Kioku thus remains the sole story collection with Yukari and her psychometric powers. While not all four stories in this collection are as strong as mystery stories, the way Imamura manages to use psychometry in meaningful manners for this contradiction-based stories is quite admirable, and overall, this book is quite an entertaining read and a good example of how supernatural powers can still work in a fair play mystery story.

Original Japanese title(s): 今邑彩 『鋏の記憶』:「3時10分の死」/「鋏の記憶」/「弁当箱は知っている」/「猫の恩返し」

Wednesday, July 10, 2019

Alice’s Evidence

Humpty Dumpty sat on a wall,
Humpty Dumpty had a great fall
(Nursery rhyme)

I always have to think of an old college classmate, whenever I come across something related to Alice in Wonderland, which is kinda strange because I'm pretty sure we only talked about the novel once. I guess she'd like this novel too though.

Humpty Dumpty had a great fall, but it was no accident. Some person, or animal, had oiled up the wall upon which the great egg had been sitting, and there was still a vaguely visible hand print left on one of the cracked shell shards. A murder in Wonderland! The Mad Hatter and the March Hare investigate the murder and quickly find a witness: the White Rabbit swears that Alice, and nobody else but Alice entered the garden where Humpty Dumpty was. Alice says she is innocent, but when the Gryphon is murdered too by suffocating on literally a mouthful of shellfish and Alice once again lacks a clear alibi, the net around her seems to be closing.

Lately, college student Kurisugawa Ari has been having these weird dreams that place her in some kind of mysterious and highly nonsensical Wonderland ruled by the Queen of Hearts. But once she started thinking about it, she realizes she has never ever had dreams about anything else: she always dreams about her being in Wonderland, having adventures with characters like the Mad Hatter, the Cheshire Cat and the White Rabbit. On the day after she dreamt Humpty Dumpty died, she is shocked to hear a student of her faculty died in a creepily similar manner, by falling of the roof of the faculty building. It seems it was a simple accident, but speaking with some of her fellow students, she learns that it was no coincidence: more people around her dream of Wonderland! The intelligent Imori, a study mate, turns out to be the dull-witted Bill the Lizard in Wonderland, and they realize that the deaths that happen in Wonderland are reflected in this world too, resulting in the death of their Earthly counterparts. The two work together both in the real world and in Wonderland to prove Alice's innocence and find the real murderer in Kobayashi Yasumi's Alice Goroshi (The Murder of Alice, 2013).

I have not read the original Alice in Wonderland, nor even seen any of the (animated) movie adaptations, but man, I come across it a lot in Japanese mystery fiction. In fact, I think I can more-or-less construct the whole original story, simply by putting all the references I know one after another. It's kinda like Star Wars, which is parodied and referenced so often one can basically guess how the whole story goes just by consuming other media. A few titles I have reviewed here are for example Alice Mirror Jou Satsujin Jiken, The Land of the Wondrous Beauty in the second volume of Kaiki Tantei Sharaku Homura, and several works like the short story Jabberwocky by Arisugawa Alice, who took his pen name from Alice in Wonderland. Actually, I even praised myself a bit for picking up on the Alice in Wonderland reference when I was translating Arisugawa's The Moai Island Puzzle, exactly because I shouldn't even have noticed it as I don't have direct knowledge of the original story. Anyway, the concept of a mystery story that revolves around Alice in Wonderland wasn't special an sich, was what I was going to say.

Kobayashi Yasumi's Alice Goroshi seemed like an interesting title/topic when I first heard of the book, but I have to admit the title only really caught my attention when Kobayashi released a sequel titled Clara Goroshi ("The Murder of Clara"), with Clara being the friend of Heidi. Now things were becoming really interesting, as the premise of a whole series built around classical children's fiction seemed too good to pass. I opted to wait for the (cheaper) pocket re-release of Alice Goroshi though which was finally released in 2019.

Was it worth the wait? Yep, it sure was! As one can guess, story chapters alternate between Wonderland and the real world: in Wonderland we follow Alice and Bill the Lizard, while in the real world we follow Ari and Imori. The parts in Wonderland are fantastic. As said, I haven't read the original Alice in Wonderland, but the nonsensical dialogues and wordplay that go on in these half of the story are great and also sure to annoy you immensely (in a good way): everyone seems to get their wires crossed as they talk with each other leading to amusing, but nonsensical conversations, and that while Alice is desperate to find some way to prove her innocence. It's what you'd expect of Alice in Wonderland, and this novel really manages to capture that spirit. It's in this strange world that Alice tries to solve the murders, and it results in some really unique situations, with creatures like a Boojum also appearing as fanciful murder methods. Fantastical ways to kill off people are possible in Wonderland, and there's no scientific investigation like checking for DNA or blood of course, so the reader might be overwhelmed by all of this, figuring it's impossible to figure out who the murderer is: that is not the case. In fact, Kobayashi plays a nasty game with the reader here, as he plants some deliciously subtle clues in the nonsensical dialogues that actually allow you to identify at least some part of the mystery quite early on. If you manage to pick up on that, of course (I wasn't).

The events in the real world are of course less fantastical, but the more realistic tone here does really help the story, as 380 pages of only Wonderland would've been quite tiring. That said, the worlds do kinda seem to blend into each other as the story progresses. In the early chapters, Ari obviously has trouble accepting the truth that she's been living in Wonderland in her dreams and that she shares this dream with other people. But as events unfold, we learn of more people around her who have an avatar in Wonderland and certainly near the end, some human characters seem to resemble their Wonderland avatars a lot more than at the start of the story. The murders that are committed in Wonderland lead to death in the real world, but not in the exact same manner: the counterpart to the Gripphon for example was a professor at the university, but he died 'simply' of food poisoning (from shellfish), not by being force-fed them. That means that even though we're talking about a series of murders in Wonderland, there aren't even really murders happening in the real world, leading to a very unique situation where the human characters in the real world are investigating a series of murders in Wonderland. It's in Wonderland where they can find proof and interrogate witnesses, but due to the crazy characters in Wonderland, it's only possible for Ari and Imori to apply real logic to the problem and really think about the how and who while in the real world. There is an added thread of suspense here as Ari is also under investigation by two police detectives who suspect there's something fishy going on with all the deaths that happen at this university, and who are very eager to find out who Ari is in Wonderland.

You don't need Wonderland-logic to solve this mystery though. It's a surprisingly tricky plot, because it's split up in two distinct locales with their own narratives: for example it is possible to figure out who the murderer is in Wonderland fairly early on (or at least have founded suspicions), but that doesn't mean you know who that character is in the real world. You need to combine clues from both worlds in order to solve the mystery, which can be quite a challenge, especially as the dialogues in Wonderland can seem to be so crazy at times. The main clue to the identity of the murderer for example can be really easy to miss because the jumping between the two worlds, but once pointed out it seems so obvious. I myself only got the last big twist, but missed most of the stuff regarding the murderer. There's also a nice dying message near the end of the story that points towards the murderer in a very roundabout, but at the same time also very logical manner. It is a good example of how to do a dying message that is meaningful in the context of the story, without being too complex just for the sake to be too hard to decipher for the reader.

Oh, I do have to make a note that Alice Goroshi can become quite gory near the end. Guh. I mean, you might be thinking 'Haha, Alice in Wonderland, it's so cute,' but man, I didn't see that one scene in the house near the end coming. It's really frightening. It becomes really messy once you're past the halfway point.

So yes, I really enjoyed Alice Goroshi, as it not only had a really unique premise and setting, it also made excellent use of that to bring a tightly-plotted mystery plot that works because of the premise. The way it utilizes Alice-mythos isn't just for show, but in integral part of the plot, resulting in one of the more memorable reads of this year. I am definitely looking forward to reading the sequels to Alice: at the moment of writing this review, Clara and Dorothy (of The Wizard of Oz) have already featured in their own titles, so I hope the pocket versions are released soon.

Original Japanese title(s):  小林泰三 『アリス殺し』

Wednesday, July 3, 2019

The Wild Brood

One little nigger boy left all alone
He got married and then there were none

First impressions are ever-lasting, so I always imagine Kidd and Pink from these books exactly like they appeared and sounded in the PlayStation game Cat the Ripper, even though that was err... quite a bad game (though the voice-acting was okay).
 
Last year, I reviewed Yamaguchi Masaya's amusing The 13th Detective, a gamebook-turned-novel which was set in Parallel Britain, which is not a world where Brexit didn't happen, but a world that is similar to ours, but different at key points (for example, Shakespeare's Romeo and Juliet was a comedy, not a tragedy). The most important difference however is that all the fictional detectives we know, like Sherlock Holmes, Dr. Gideon Fell or Father Brown, all exist in Parallel Britain. Their successes led to Edward's Law in Great Britain: detectives belonging to the Masters of Detective Association are allowed to lead and command any official criminal investigation for 72 hours, during which the police force must follow the detective's orders. Due to the superior position of the MDs in this world, Scotland Yard has been reduced to a lowly supporting role, and nowadays most police officers are just punk hooligans or slackers who consider policework nothing but a job like any other.

The mohawk-bearing Kidd Pistols is one of these punk police detectives of Scotland Yard. He and his girlfriend/subordinate Pink Belladonna form the National Unbelievable Troubles Section (NUTS) inside Scotland Yard, where they deal with weird incidents that normal police detectives can't handle, and therefore they often have to team up with rather eccentric MDs, like Sherlock Holmes Jr. (one of many who claim to be the son of the great detective) or Dr. Bull (a disciple of Dr. Fell). While Kidd is often mistaken for just another of those lazy, good-for-nothing punks who work at Scotland Yard, Kidd is actually often capable of out-thinking the proper MDs in the nutty cases he handles by acting exactly like a punk, not confirming to fixed views and looking at things from a completely different angle. In Yamaguchi Masaya's short story collection Kidd Pistols no Boutoku ("The Blasphemy of Kidd Pistols", 1991), we are presented with four NUTS cases patterned after Mother Goose rhymes which involve, among others, a dead hippopotamus, a plastered piece of shit and a locked room murder committed by the Jamaican spirit Duppy.

Kidd and Pink are called out to the home of the legendary actress Elizabeth Skinner, who lost her first love of her life in the war, and got dumped by her second love. After that, she remained cooped up in her own home for fifty years, never ever setting a foot outside anymore, only eating and drinking each and every day. The only people she let inside her house were her maid and her solicitor. Her pitiful life also ended in a pitiful way, because the rather corpulent Elizabeth was one morning found murdered in her home (and with corpulent, I mean they needed Kidd, Pink and two others to move her body out the house). Traces of poison are found in her dinner of the previous day, but the whole case doesn't jive: Elizabeth wouldn't have let anyone inside, the maid who prepared the food could hardly be so foolish as to poison the food she made herself and there are no traces of unlawful entry in the house. Kidd, Pink and Sherlock Holmes Jr. therefore have to figure out who murdered a poor woman who hadn't even gone outside even once in fifty years in the opening story "Mushamusha, Gokugoku" Satsujin Jiken, which also carries the English title The "Victuals and Drink" Murder Case.

The mystery revolves around how the murder could've taken place considering the rather unique and curious circumstances of the crime scene (the woman never let anyone she didn't know inside), and the exact location of the body. There are some pretty smart ideas going on here (I love the deductions revolving the location of the body). The solution does require you to deduce the actions of a certain person based on some clews which might not be completely farfetched, but do lack a bit of convincing power.

In Kaba wa Wasurenai or Hippopotamus Can Remember, Kidd, Pink and Sherlock Holmes Jr. find themselves investigating the murder on a zoo owner, and his pet hippopotamus. The victim left the dying message "H" on the floor with his own blood, but the mystery is of course why the hippopotamus was killed together with its master. As a whydunnit mystery, this story is rather simple as once you remember one early scene, you're very likely to figure out what happened exactly, but capably clewed.

Magatta Hanzai or The Crooked Crime has Kidd and Sherlock Holmes Jr. investigate a series of strange incidents: first a pet shop owner is killed followed by the murder on a businessman, who had purchased two cats from said pet shop owner. The businessman was discovered inside the junkyard/atelier of an artist with whom he had cut financial ties recently, as the "art" the man made was a bit too eccentric considering the cost. The victim's body had been covered in plaster, exactly like the artist's best known works, which obviously seem to suggest the artist had something to do with it, but Kidd manages to arrive at a completely different truth. This is the longest story in the collection, I think, and there are some good things going on here, like a very good, well-supported fake solution and some really neatly hidden clues (though it also has to be said that one early scene is very likely to attract a lot of attention because it's so obviously out of place, it has to be relevant to the solution). I think this plot might've even worked well as a full-length story.

The Punky Reggae Murder starts with the seaside live concert Sound System Live, organized by a pirate radio station. The main attraction is without a doubt Buster Solomon and his band the Little Criminals. Buster who started out as a poor boy in the slumps of Jamaica, has now become an major hit in Parallel Britain with his reggae music. He is also a devout believer of Rastafari and uses his music to help out the Labour Party in his home country, as they support Rastafari. This has earned him the treats of right-wing activists, who are likely the ones who are sending him and his band threatening letters with verses from the nursery rhyme Ten Little Niggers, signed by Duppy (a Jamaican evil spirit). Despite these threats, as well as physical fights between his two publishers who would wish the other's dead, Buster intends to play at the fund-raiser concert tomorrow. Everyone in the band, the publishers, as well as Kidd, Pink and Dr. Bull (who were invited through Pink's connectons) stay in cottages overlooking the sea that night. Kidd is called on the phone in the night by Buster, saying he thinks Duppy is hanging outside his cottage, followed by a cry for help. Kidd rushes to Buster's cottage, only to find the front door locked. The french windows on the seaside terrace however are opened, and inside they find Buster, stabbed in his chest and his dreadlocks cut. And to the party's surprise, they find (red) herrings spread around his head, like the verse "A red herring swallowed one and then there were three" from Ten Little Niggers. At first, it is assumed the murderer escaped across the terrace, but a narcotics detective, who had been sent here on a tip regarding a big heroine deal, had been watching the terrace all the time, and had seen nobody leave that way. As the front door was locked, this means this was an impossible murder, as the murderer couldn't have escaped any way from the cottage. Meanwhile, another band member is found dead in the cottage next door, and he has three horrible slashes on his back, like "a big bear hugged one".

The background setting of Rastafari and Jamaican religions is rather original and something I at least had never seen in detective fiction before. The use of Ten Little Niggers/And Then There Were None as a theme is of course a risky one, as anyone would be tempted to make a comparison with Christie's work, but this story is quite different, and manages to do very different things with the same rhyme. The fundamental idea that is played out here is not extremely original, but the clewing (with the red herrings) is fairly accomplished. The locked room situation too is not particularly awe-inspiring, though it is connected well, and naturally to the other events going on in this story, so it doesn't feel like it's just there because we needed a locked room murder (note by the way that Dr. Bull is an expert in locked room murders, which is why he's featured in this story rather than Holmes Jr.) One other major clue however is a bit harder to get: it is based on two physical clues, and while one of them is rather cunningly hidden (though to be honest, I had no idea that existed in that form, so I wasn't able to figure that out), but the other one is hardly addressed until the moment Kidd actually explains it.

My first introduction to Kidd Pistols as a character was a bit strange, as the game Cat the Ripper is really weird, and while I did like the novel adaptation The 13th Detective, Kidd wasn't really the protagonist there. Kidd Pistols no Boutoku is thus the first time I've read "proper" Kidd stories, but these Mother Goose rhyme-inspired stories are quite entertaining. The setting of Parallel Britain allows for some odd, but funny scenes (like Pink constantly stealing things even though she's a cop) and ex-drug addicts and other punks functioning as the world's narcs and coroners, and most of the stories are plotted well as mysteries, with rather crafty clues at times. And it's only now in this final paragraph that I realize that these stories all feature rather unique motives for actions, which adds to the zaniness of this world. Anyway, I'm certainly interested to see how the other adventures of Kidd and Pink will turn out!

Original Japanese title(s): 山口雅也『キッド・ピストルズの冒涜』: 「むしゃむしゃ、ごくごく殺人事件」/「カバは忘れない」/「曲がった犯罪」/「パンキー・レゲエ殺人(マーダー)」

Wednesday, June 26, 2019

Just Bourbon

"What they call a gimlet is just some lime or lemon juice and gin with a dash of sugar and bitters. A real gimlet is half gin and half Rose's Lime Juice and nothing else. It beats martinis hollow."
"The Long Goodbye"

The previous book in the series discussed today had a gorgeous cover too, but I really like this one too! Definitely a contender for favorite cover for this year! Don't you just love covers for short story collections when they incorporate something from each of the stories?! And yes...this is the third Madoy review in a month. This review was actually written months ago already, the two FGO Mystery novels discussed earlier this month were just wedged in the schedule.

Almost four years ago, I read and reviewed Van Madoy's short story collection Clover Leaf wo Mou Ippai - Koyoi, Nazotoki Bar Sangoukan he. If you want to look for the book now however, you might have some troubles finding a copy of Clover Leaf wo Mou Ippai: when the book was re-released as a paperback in 2017, it got not only a new cover, but also a brand new title: Kyoto Nazotoki Shikihou -  Machi wo Aruite Fushigina Bar he ("The Kyoto Mystery Solving Seasonal Report - Strolling In Town To The Mysterious Bar"). The sequel too follows these new title: Kyoto Nazotoki Shikihou - Kosho to Gokai to Ginga Tetsudou ("The Kyoto Mystery Solving Seasonal Report - Used Books, Misunderstandings and the Galaxy Railway", 2018) brings us five new stories starring Toochika Rinto, a young man who started life as a student at Kyoto University only a few months ago. Life has not changed much for Rinto since we last saw him: he is still a member of the city hiking student circle Kamogawa Rampo and while he fell in love at first sight, his relationship with fellow circle member Aoka Sachi still hasn't been updated to the dating status. What has changed however, is that Rinto hasn't been able to find the mysterious bar "No. 3" lately. Rinto himself knew from his own experience that "No. 3" wasn't just an urban legend of the university, but that there really was a bar hidden somewhere on the campus of Kyoto University. In this bar, you don't pay with money, but with a tale of a mystery you encountered. The drinks served by the beautiful bartender Souma Miki always managed to stimulate Rinto's brain, so he could figure out these mysterious events in his life himself. The bar seemed to have disappeared after the events of the first volume, but with some new everyday life mysteries awaiting Rinto in the summer and fall, his reunion with Souma isn't far off.

I enjoyed the first novel in this series because it reminded me a lot of my own year studying at Kyoto University: most of the locales featured were in the vicinity of Kyoto University (or set on the main Yoshida campus), so it all felt very familiar to me. The everyday life mystery genre can be a hit or miss, as the mysteries aren't about "obvious" mysteries like murder, but far more mundane mysteries (though still baffling), but it's quite difficult coming up with a mystery that is a) mundane enough to have some convincing power, and yet b) mysterious enough to pique your interest (and have a satisfying solution). Not all stories in the first volume were as strong, but overall, I liked the book, so it was only a matter of time before I'd continue reading the series.

The opening story, Tama ni Sedori On The Rocks ("And Occasionally A Sedory On The Rocks"), is set at the Shimogawa Shrine Used Book Fair, a book fair held every summer on the grounds of the Shimogawa Shrine. Rinto is this year helping out at one of the stands together with a few other members of Kamogawa Rampo, but none of them know that Rinto was given two secret tasks. One of them was to locate a certain book, which was listed on the inventory list of the stand he's working at. It's supposed to be a rare book, but Mystery Club president Mitsuru thinks nobody else has noticed the presence of the book yet, and hopes Rinto can help her secure the book before somebody else buys it. Rinto's other task was set upon him by his friend and vice-president of Kamogawa Rampo: somebody has apparently sold the address list of the club to a third party, and everyone is been receiving spam mailings at home now. There is a small list of suspects, and Rinto has to check which of them (all helping out at the book fair) is most likely to sell the list for some money. Some odd events happen during the day however: people keep coming asking for certain rare books which were never listed at their booth, and according to Sachi (who is working the register), it seems books have been vanishing from their stand, despite Rinto and another member being on watch inside the booth. Rinto has trouble making sense out of all this, until he runs into Souma Miki, who is enjoying a drink at the book fair herself.

Oh man, if there's one thing I remember of my own visit to the Shimogawa Shrine Used Book Fair it's this: bring an umbrella. I hadn't, and it suddenly started to rain extremely hard (happens often in the summer), so I went inside one of the booths, figuring I could just browse until the rain would stop. Of course, this was in the summer, in Kyoto (notoriously hot and sticky), and let me tell you this: you do not want to be stuck inside a small booth with plastic walls, with other people, in the summer. Anyway, the sedory in the title refers to sedori, professional used book dealers who know where they can buy a certain title cheap to sell for a better price elsewhere. This story is the most like a conventional mystery story, with books slowly disappearing despite two sets of eyes on guard and some other events that play in the background. The way the books are stolen wouldn't work normally in a normal brick 'n' mortar bookshop, but in this particular setting I can definitely see it going succesfully. I can't really write about the other plot points in detail as that might spoil too much, but I think Madoy does a good job at hinting at how it's done, even if it's a bit too obvious the way it's done now.

In Mienai Blue ("Invisible Blue"), Rinto's becoming rather worried when Sachi doesn't reply to his mail and doesn't answer her phone either, especially as he can't remember whether he said something stupid after having too many drinks at the Kamogawa Rampo get-together. While aware that it's kinda stalker-y, he decides to ask help from a fellow Kamogawa Rampo member. He hadn't much in common with the rather attractive Haibara Karen, but when he learns she lives in the same apartment complex as Sachi, he pleads with Haibara to let him inside the complex and go try visit Sachi. She, reluctantly, agrees, but the two are surprised to not only learn from Sachi's neighbor that he heard some loud noises from the room next door two nights ago, when Rinto tries the door, he finds it's unlocked, and they see blue plastic sheets covering everything! Haibara and Rinto spend some time together discussing Sachi and end up at a temporary No. 3, where bartender Souma Miki warns Rinto, as this mystery is far more than he could guess. This is a classic example of an "look at the events from a different angle" story, which is something that works quite well within this subgenre of normal, mundane mysteries. Indeed, there's nothing really strange going on in this story, but once the solution is out, you realize you might've taken some things for granted. As a standalone mystery story, this isn't a particular strong one, but it works really well as a way to further develop the relation between Rinto and Sachi, while still having a mystery plot as its foundation.

The aftermath of Nadeshiko wa Mou Suki Janai ("I Don't Like Nadeshiko Anymore") has Rinto in a rather depressing mood, and things only become worse. The circle Kamogawa Rampo was assigned a rather horrible booth spot for the upcoming November Festival (Kyoto University's school festival), so Rinto was to renegotiate with the festival comittee. Rinto arrives a few minutes early for his appointment, and has a few rounds of two-man poker with a former member of Kamogawa Rampo in a classroom next door, figuring he'd see the committee president pass by the hallway. But when he finally sees the president, Rinto's utterly surprised to learn that more than an hour has passed since their appointment, and that they'll get no new rooms, even though Rinto's sure he only spent a few minutes playing poker next door. Rinto checks different clocks at different times during the story, so how could the time suddenly change from a few minutes past six to long past seven? The solution is kinda easy to guess, as it obviously all revolves arounds clocks. The storytelling doesn't follow a chronological order, with some initial events somewhat vague because it's not been explained by a flashback yet, which makes this story only seem more complex than it actually is. I'd say this story is the most like conventional mystery story together with the opening story. The reference to Ayukawa Tetsuya's Itsutsu no Tokei is nice though, as that too is a story where somebody seems to have a perfect alibi vouched for by five different clocks. By the way, I think I forgot to mention this in my review of the first book, but this whole series with a mysterious bar etc., is a reference to certain series by Ayukawa Tetsuya.

The November Festival is on the way in 5-fun Dakedemo Matte ("Take Five"). On the second night, most student and circle clubs that have a booth in a classroom stay overnight on campus, in their respective assigned rooms. Haibara and Sachi, who have been chosen to be become the club president and vice president next academic year, are staying overnight too, while Rinto's gone home. Haibara and Sachi wake up in the very early morning (the others are still sleeping because of all the booze), when both of them make shocking discoveries. Sachi, who was working register at their booth, finds out that all the money bills from their money box have been removed. At the same time, Haibara realizes that the door of the classroom can't be opened: something is blocking the door. It turns out someone had filled a water mattress right in front of the classroom door, trapping all the members of Kamogawa Rampo who stayed overnight in their classroom. In the morning after they have been rescued, Sachi decides to ask Rinto for help in finding out what happened to the money, as things just don't add up: some other circles had been robbed of money too overnight, it seems, but why was Kamogawa Rampo the only circle to have been locked up in their classroom, and while they may have been all asleep during the theft, how did the thief manage to steal the bills without making any noise, as all the money, coins and bills, were thrown together in a metal tin box? I really like the motive, as it's realistic and firmly set within the culture of Kyoto University's November Festival and it fits wonderfully in the idea of an everyday life mystery, but I have some questions with the execution, as no matter how you look at it, why the water mattress? It's a really weird way to block a door, especially as this was in a hallway in a faculty building, where more circles were residing that night. It seems so unlikely nobody would've noticed a water mattress being filled in a hallway until Haibara and Sachi did early in the morning. I'd have loved some more hinting too: I don't think this is a bad story, by any means, but I do feel the story has much more potential than it shows now, and while the final product isn't my favorite story of this volume, I think the core idea is: if only the execution had been slightly different.

Gineiden no Yoru ("The Night of the Galaxy Eizan Electric Railway") is actually the story that I was looking forward the most, but also the most disappointing story. The Eizan Electric Railway is a small local railway line in Kyoto which starts out in Demachiyanagi and then heads towards Mt. Kurama. When I lived in Kyoto, I lived half a minute away from the Shugakuin Station on this line (you might also know it from the anime K-On!), so I was quite curious to see how this small railway line would feature in a mystery story, but this story does something completely different from what my (admittedly unfounded) expectations were. Having grown closer in the last story, Sachi has confided to Rinto something that happened to her when she was young and on holiday in Kyoto with her family. Her family was staying in an inn near the Eizan Railway at the time. She woke up in the middle in the night, and looked outside to see the Eizan train riding off into the sky. She doesn't expect Rinto to believe her, but she'd would like to know what it was what she had seen. There's so little happening in this story that writing anymore would veer into spoiler territory. Basically, when a certain prop appears in a certain scene, it's kinda easy to guess where this story will go to. It's not really a mystery story either, but more like a lite mystery book-end story so Rinto and Sachi can grow closer at the end of this volume.

As a pure mystery short story collection, Kyoto Nazotoki Shikihou - Kosho to Gokai to Ginga Tetsudou is probably too lite for most people: only one, arguably two are "conventional" mystery stories, while the others are plotted around misunderstandings in human relations. While the core is definitely mystery, I think most people would enjoy the book more if read as a YA novel. Of course, it speaks to Madoy's plotting that he can make these situations still feel like puzzle plot mysteries, and you never really feel like he's playing unfair, but I am quite aware that not everyone will have the same nostalgic feelings I definitely have when I'm reading this book. I for one really enjoyed seeing all these little mysteries set around locales and communities that should feel very familar to a student of Kyoto University, and some ideas like the Book Fair setting or the motive for the November Festival mystery work really well, I think, but yeah, if I were to give points in my reviews (which I will never do), I'd do the "you can subtract 2 points if the nostalgic factor doesn't count for you".

Original Japanese title(s): 円居挽 『京都なぞとき四季報 古書と誤解と銀河鉄道』:「たまにはセドリー・オン・ザ・ロックスを」/ 「見えないブルー」 / 「撫子はもう好きじゃない」 / 「五分だけでも待って」 / 「銀叡電の夜」

Wednesday, June 19, 2019

The Hidden Inheritance

All, all are gone, the old familiar faces
Charles Lamb

So it doesn't happen often I buy (new) Dutch mystery novels, as I'm usually looking for older (used) books, but today's book, this one I decided to order from my local bookshop. Of course, I didn't know when I clicked the order button that day, that had I simply ordered it from a webshop, I'd have had the book delivered to my home the next day, while via the brick-and-mortar bookshop, it took three full days, and most of the fourth (I was notified the book was ready for pick-up near closing time). That's a pretty drastic difference in delivery time.

In 2015-2016, I reviewed a few novels by M.P.O. Books, a Dutch mystery writer who writes puzzle plot mysteries set in contemporary Netherlands. I found his books quite enjoyable, so I was also pleased to learn that he had also started writing short mystery stories under the name Anne van Doorn, as personally, I'm more a fan of the short, rather than the long form. It took me a long time to actually get started on the Anne van Doorn stories however. The stories were first released as individual e-books, which again is not a form I like (yes, I sound incredibly picky now). Hardcopy volumes were released later: De geliefde die in het veen verdween en andere mysteries (2017) and De bergen die geen vergetelheid kennen en andere mysteries (2018) each collected five stories. But in spring 2019, a new hardcopy volume was released to replace these two earlier releases, collecting the first ten stories in Anne van Doorn's Robbie Corbijn series: De mysteries van Robbie Corbijn ("The Mysteries of Robbie Corbijn", 2019) introduces the reader to Robbie Corbijn, owner and head investigator of the private investigation agency Research & Discover, located in the city of Leiden. Corbijn is an ex-cop, who now specializes in (c)old cases the police won't work on anymore. Recently, he has hired Lowina de Jong (narrator) as an assistant-prospective partner in the business. At first, Lowina thought the job was rather uneventful and unrewarding, as there's usually a perfectly good reason why the police didn't manage to solve the case first (there's nothing more to be done, not even by Research & Discover), but occasionally, Lowina's boss shows he's actually really good at the job, solving baffling cases like a locked room murder dressed as suicide and other cases which would've been unsolved if not for Corbijn's interference.

In the introduction, van Doorn says the inspiration for these stories came from classic mystery fiction like Arthur Conan Doyle, Agatha Christie and Baroness Orczy and yep, that's quite clear right from the start. Sure, the stories are set in contemporary, modern Dutch society, but the tricks being played here and some of the background settings are what you'd expect from classical puzzle plot mysteries, and sometimes even slightly older mystery fiction. Locked room murders, people dressing up as other people because that was super-easy in the 1910s-1920s if I were to believe all the mystery fiction I read, Dramatic Background Stories That Serve As Even More Dramatic Murder Motives, you know the drill. If you're a fan of the authors mentioned, you're certainly at the right place with this volume, though I also have to note that sometimes, things will feel too familiar. In fact, as I was reading through the book, often I'd think "well, this story, this one was obviously inspired by Arthur Conan Doyle", or another by Christie etc. I think it would've worked better if this would happen occasionally, but for example in this volume, basically half of the stories feel distinctly Conan Doyle-ish, which is a shame, because it constantly makes me think of the Holmes stories, rather than just of Robbie Corbijn.

The opening story is perhaps the least Doylish though. In De dichter die zichzelf opsloot ("The Poet Who Locked Himself In"), Corbijn is hired to investigate the death of Albert Meijer, a not-so-succesful poet and recluse locked in an unhappy marriage. The man spent his days in his log cabin out in the woods behind his house, a lifestyle he maintained even when his wife would go abroad for months to spend a long holiday. One day, the remains of Meijer were found inside his cabin, apparently shot by the shotgun lying next to him. With a locked door and a postcard from his wife from her holiday address saying she wouldn't give him even a penny anymore, it seems the poet committed suicide, but his son believes his stepmother committed the crime somehow and wants Corbijn to investigate. The problem of the tale revolves around how murder could've been committed, considering the log cabin had been locked from the inside. I like the idea behind this locked room, which is essence an idea that you occasionally see in more mechanically-inclined locked room stories, though executed in a completely different scale. The actual execution in this story however relies so much on coincidence and hindsight logic in order for it all to work out the way it did. Not only did a certain object needed to be available at that certain time, there was no compelling reason for the culprit to gamble and go through all the trouble, merely on the chance that they'd be succesful in creating the locked room. The culprit would also needed to have knowledge of certain facts, or simply gamble on the fact others wouldn't know, which seems really weird considering all the things they'd need to do to create this locked room. I do like the way how Corbijn first surmised what the real deal was behind the locked room mystery, a subtle but clever clue that is so easily missed.

Let's say the first story was more Carr-inspired than the Conan Doyle, Christie and Orczy from the introduction. Het meisje dat bleef rondhangen ("The Girl Who Remained") too is perhaps better categorized here then. Corbijn is hired to investigate a series of accidents on a lonely country road with a slight curve adorned by trees. Some weeks ago, someone crashed into the trees with his car, but before the driver lost conciousness, he asked whether the girl was okay. Apparently, he believed a girl had been standing in the road, which is why he drove into the trees. The problem: there had been no girl on the road, as per testimony of the two witnesses who saw the whole accident happen. The queer thing is that the same accident had happened some years before, with the driver trying to avoid a person who hadn't been there. Corbijn and Lowina learn that many years ago, a girl was run over on that road, and her mother (who lives near the road) still believes her girl haunts the place. The story with the most atmosphere of the whole volume, but the solution to the identity of the ghost is more practical than inventive, with a rather mundane explanation. The why is perhaps more important, but due to the rather small cast of characters (of whom the culprit really stands out like a sore thumb), the motive can be guessed rather easily.

In Het joch dat grenzen overschreed ("The Brat Who Went Too Far"), Corbijn is hired by a lawyer (who has a rather familiar-sounding name...) to clear the name of Geertruida Smelinck, who has been convicted for the murder on her nine-year old neighbor Ward, the Dennis the Menace of the cul-de-sac street of only three houses, all inhabitated by people who carried their share of pain in life. Ward was found dead in the garden of Geertruida, with a metal rod sticking from his body, and given the fact Ward had stolen her apples last year too, it was believed she had killed the boy in a rage for attempting to do the same this year. As Corbijn and Lowina visit the street again, asking the neighbor who lived between Geertruida and Ward about that day and reconstructing the movements of Ward, Corbijn realizes he might have a chance at overturning the verdict. This story is less 'mechanically' inclined compared to the previous two stories I mentioned, and perhaps also less intricate in terms of what really happened (the focus lies more on the unveiling, I think), though the story itself is perhaps more enjoyable as an actual "story", with more attention to character background. The real truth behind Ward's death is simple and not particularly shocking. In terms of dynamics, it also reminds me of a certain episode in a popular mystery videogame (which may well be sheer coincidence), but once you think of that game, it's very easy to guess what happened here.

De arts die de weg kwijt was ("The Doctor Who Lost His Way") is a distinctly Doylish story, reminsicent of The Greek Interpreter. In this story, a newly installed doctor is called out in the middle of the night for an emergency with one of his patients, but when he arrives at the house in The Hague, he finds not his patient waiting for him on the second floor of the building, but a woman who was shot and two men who seem to be up to no good. He is threatened by the men to help the woman, and afterwards is knocked out. The doctor awakens the next morning inside his own car (car keys inside) parked near Scheveningen Beach. He informs the police about the shot woman and they go to the house again, but he is shocked to find his real patient there, not the shot woman and the men. Considering the doctor was found inside his own car with his keys inside, the police thinks he probably came up with a cock-and-bull story about the shot woman for his wife to hide some affair, but the doctor needs to know what happened and asks Corbijn to help him. Both the problem of the disappearing house and the locked car are serviceable, but not particularly memorable. The car problem is barely a variant on a very classic locked room trick, so hardly impressive, while the problem with the house is... basically what you'd guess first.

De boerin die niet wilde sterven ("The Farmer's Wife Who Didn't Want to Die") too invokes Doyle (The Copper Beeches), with a private nurse having doubts about her new post, where she has to live on a remote farm to take care of a farmer's wife. Some specific working conditions like not only living on the farm, but not even being allowed to go outside, not even for a fresh breather, save for her day off seem odd, as is the fact her post seems to be screened. The story follows the familiar Victorian thriller thread all the way to the end, and is hardly a puzzle plot mystery. De bergen die geen vergetelheid kennen ("The Mountains That Know No Oblivion") has Corbijn telling Lowina about the time a colleague wanted Corbijn for a second opinion. The case was a really cold one, as it happened in Albania in 1933. Deep in the mountains, the blood vendetta between clans is law, and in 1933, this blood vendetta hit a climax when a woman was shot inside a small attic room on top of a kulla e ngujimit, a tower especially built so people could lock themselves in when a blood vendetta would rear its ugly head again. There was only a small window in the attic room, but you'll only find a river a far way below that window, so it's unlikely she was shot through the window, yet the other people in the kulla heard her speak with her assailant right before she was shot, yet they found nobody else in the attic room. The long-running family fued plot invokes Victorian fiction of course, but the solution is basically borrrowed exactly from another, fairly famous mystery story and even with the new setting, it's not really one of my favorites. De dame die niet om hulp had gevraagd ("The Lady Who Didn't Ask For Help") too is distinctly Doylish, with Corbijn telling Lowina about the time he was still with the police force, about a woman who'd always call the police but would deny having done so every time they arrived at her home. The solution lies in the psat, but this is more Victorian revenge melodrama than puzzle plot, I'd say.

De geliefde die in het veen verdween ("The Loved One Who Disappeared in the Bog") on the other hand is more distinctly Christie-esque (or Baroness Orczy-esque, perhaps). Corbijn is asked by their neighbor to help her niece, whose boyfriend Eickhout disappeared more than six years ago. Her boyfriend was a project developer who loved to hike, which he last did in the Belgian Ardennes. He had actually been in Belgium to pick up his engagement ring, as he planned to propose after his return, making this a full tragedy. It was thought by the police had been Eickhout 'spirited away' by some of criminal associates, as on that fateful day, several people had seen the hiking Eickhout being followed by a shady figure and it's believed Eickhouts body is now somewhere in the bogs. The client hopes that even if Eickhout's dead, she should at least give him a proper burial, so she hopes Corbijn can at least figure out what happened on that day. Like I said this story feels more like Christie, as much of the story depends on direct misdirection and making witnesses believe in certain patterns or happenings, simply because it seems likely that was what happened. As Corbijn shows, once you stop assuming things however, it can be easy to figure out what really happened. This story is fairly easy to solve once you let go of these assumptions, resulting in a story that feels very much like one of those Miss Marple shorts.

In a way, two other stories work on the same principle. De vluchteling die alles achterliet ("The Refugee Who Left Everything Behind") is about the disappearance of a Bosnian refugee, and the disappearance of Susanne Westera one day earlier from the island of Terschelling. The two were determined to have had a relation, and it is assumed they disappeared together, though it's a mystery how Susanne managed to get of the island completely unseen. Now many years later, her father is terminally ill and he wants Corbijn to give him closure on what happened to his daughter. The story is nicely plotted and like the best of Christie's short efforts, depends on the notion of the witnesses and the reader willing to assume things at face value and probably succeeding in that feat even though the reader's already warned. That is perhaps also a problem though, as Het hoertje dat geen spoor achterliet ("The Hooker Who Didn't Leave a Trace") is technically a good mystery story, but by the time you get to this story, it's so easy to guess what was going on. Marliende Vries, better known as the erotica author Patricia de Rooth, was caught and sentenced for murdering her husband, having caught him together with a prostitute in a room of a shady hotel. The evidence suggests Marliende shot her husband, though there's also the problem of the one witness (the prostitute) having run away. Marliende's brother however does not believe in his sister's guilt and wants Corbijn to find the real murderer so Marliende will be released. But like with Baroness Orczy's The Old Man in The Corner however, the solution is hardly shocking considering the underlying principle has been used multiple times already in the same volume.

De mysteries van Robbie Corbijn was an entertaining volume of Dutch puzzle plot mysteries that at one hand, is adequately plotted and written, but at times also feels too much like the stories that inspired the author. Compared to the books written under the M.P.O. Books name, these ten stories are definitely more pleasing to the puzzle plot story reader with more focused plotting, but these stories are also a lot less surprising, as they often feel too familiar in terms of structure, especially when read one after another. I'm definitely interested in reading future stories, though I guess I'll have to wait for the hardcopy version again (and of course hope that hypothetical volume won't be replaced by an even more hypothetical volume that has more stories for about the same price...)

Original Dutch title(s): Anne van Doorn De mysteries van Robbie Corbijn: 'De dichter die zichzelf opsloot' / 'De geliefde die in het veen verdween' / 'De arts die de weg kwijt was' / 'Het joch dat grenzen overschreed' /  'De vluchteling die alles achterliet' / 'De boerin die niet wilde sterven' / 'Het meisje dat bleef rondhangen' 'De bergen die geen vergetelheid kennen' / 'Het hoertje dat geen spoor achterliet' / 'De dame die niet om hulp had gevraagd'

Monday, June 17, 2019

番外編: A Smart Dummy in the Tent

So for the last two months or so, I kept telling myself, don't forget to write an announcement, it'll take no time at all, it'll just be a short post.... And in the end, I still didn't manage to write this thing in time...

Last year, Locked Room International released the hilarious impossible crime mystery The 8 Mansion Murders by Takemaru ABIKO, translated by yours truly. That was not the first time Abiko had been translated to English, as some of his work for videogames (like The Starship Damrey (3DS)) had already been available in the West, but The 8 Mansion Murders was his first proper mystery novel which had been translated into English. I was obviously happy to see that the novel was received pretty well when it released (if you haven't read it yet, please do). For those who enjoyed the novel, I have good news, as more Abiko is available now. The June/August 2019 issue of Ellery Queen's Mystery Magazine (which should be available right now) features Abiko's impossible crime short story A Smart Dummy In The Tent (orig.: 1990), once again translated by me. The story is part of Abiko's Mario series, and stars a... ventriloquist's dummy as the detective. Yoshio is an incredibly gifted, but somewhat clumsy ventriloquist who performs together with his puppet Mario. However, Yoshio's great secret is that Mario isn't just a tool of his trade, Mario's a whole seperate personality of Yoshio. And despite his arrogant and wise-cracking personality, Mario's also actually really clever and sharp, which comes in handy in A Smart Dummy In The Tent, when Yoshio and his love interest Mutsuki get involved with an impossible crime that occurs in the backstage area of a circus tent.

Those who enjoyed the comedy and banter of The 8 Mansion Murders should really check out the story, as this one too is immensely fun to read, while the impossible crime angle of the story is also quite original, really fitting to the circus setting. I hope you'll enjoy the read! To end with a completely uninteresting note: I have been to the circus in real life only once, when I was a kid!

As for other projects and related announcements, that's a tale for another day. Another day that might not really ask for a DeLorean, but some patience will be necessary.