Wednesday, June 19, 2019

The Hidden Inheritance

All, all are gone, the old familiar faces
Charles Lamb

So it doesn't happen often I buy (new) Dutch mystery novels, as I'm usually looking for older (used) books, but today's book, this one I decided to order from my local bookshop. Of course, I didn't know when I clicked the order button that day, that had I simply ordered it from a webshop, I'd have had the book delivered to my home the next day, while via the brick-and-mortar bookshop, it took three full days, and most of the fourth (I was notified the book was ready for pick-up near closing time). That's a pretty drastic difference in delivery time.

In 2015-2016, I reviewed a few novels by M.P.O. Books, a Dutch mystery writer who writes puzzle plot mysteries set in contemporary Netherlands. I found his books quite enjoyable, so I was also pleased to learn that he had also started writing short mystery stories under the name Anne van Doorn, as personally, I'm more a fan of the short, rather than the long form. It took me a long time to actually get started on the Anne van Doorn stories however. The stories were first released as individual e-books, which again is not a form I like (yes, I sound incredibly picky now). Hardcopy volumes were released later: De geliefde die in het veen verdween en andere mysteries (2017) and De bergen die geen vergetelheid kennen en andere mysteries (2018) each collected five stories. But in spring 2019, a new hardcopy volume was released to replace these two earlier releases, collecting the first ten stories in Anne van Doorn's Robbie Corbijn series: De mysteries van Robbie Corbijn ("The Mysteries of Robbie Corbijn", 2019) introduces the reader to Robbie Corbijn, owner and head investigator of the private investigation agency Research & Discover, located in the city of Leiden. Corbijn is an ex-cop, who now specializes in (c)old cases the police won't work on anymore. Recently, he has hired Lowina de Jong (narrator) as an assistant-prospective partner in the business. At first, Lowina thought the job was rather uneventful and unrewarding, as there's usually a perfectly good reason why the police didn't manage to solve the case first (there's nothing more to be done, not even by Research & Discover), but occasionally, Lowina's boss shows he's actually really good at the job, solving baffling cases like a locked room murder dressed as suicide and other cases which would've been unsolved if not for Corbijn's interference.

In the introduction, van Doorn says the inspiration for these stories came from classic mystery fiction like Arthur Conan Doyle, Agatha Christie and Baroness Orczy and yep, that's quite clear right from the start. Sure, the stories are set in contemporary, modern Dutch society, but the tricks being played here and some of the background settings are what you'd expect from classical puzzle plot mysteries, and sometimes even slightly older mystery fiction. Locked room murders, people dressing up as other people because that was super-easy in the 1910s-1920s if I were to believe all the mystery fiction I read, Dramatic Background Stories That Serve As Even More Dramatic Murder Motives, you know the drill. If you're a fan of the authors mentioned, you're certainly at the right place with this volume, though I also have to note that sometimes, things will feel too familiar. In fact, as I was reading through the book, often I'd think "well, this story, this one was obviously inspired by Arthur Conan Doyle", or another by Christie etc. I think it would've worked better if this would happen occasionally, but for example in this volume, basically half of the stories feel distinctly Conan Doyle-ish, which is a shame, because it constantly makes me think of the Holmes stories, rather than just of Robbie Corbijn.

The opening story is perhaps the least Doylish though. In De dichter die zichzelf opsloot ("The Poet Who Locked Himself In"), Corbijn is hired to investigate the death of Albert Meijer, a not-so-succesful poet and recluse locked in an unhappy marriage. The man spent his days in his log cabin out in the woods behind his house, a lifestyle he maintained even when his wife would go abroad for months to spend a long holiday. One day, the remains of Meijer were found inside his cabin, apparently shot by the shotgun lying next to him. With a locked door and a postcard from his wife from her holiday address saying she wouldn't give him even a penny anymore, it seems the poet committed suicide, but his son believes his stepmother committed the crime somehow and wants Corbijn to investigate. The problem of the tale revolves around how murder could've been committed, considering the log cabin had been locked from the inside. I like the idea behind this locked room, which is essence an idea that you occasionally see in more mechanically-inclined locked room stories, though executed in a completely different scale. The actual execution in this story however relies so much on coincidence and hindsight logic in order for it all to work out the way it did. Not only did a certain object needed to be available at that certain time, there was no compelling reason for the culprit to gamble and go through all the trouble, merely on the chance that they'd be succesful in creating the locked room. The culprit would also needed to have knowledge of certain facts, or simply gamble on the fact others wouldn't know, which seems really weird considering all the things they'd need to do to create this locked room. I do like the way how Corbijn first surmised what the real deal was behind the locked room mystery, a subtle but clever clue that is so easily missed.

Let's say the first story was more Carr-inspired than the Conan Doyle, Christie and Orczy from the introduction. Het meisje dat bleef rondhangen ("The Girl Who Remained") too is perhaps better categorized here then. Corbijn is hired to investigate a series of accidents on a lonely country road with a slight curve adorned by trees. Some weeks ago, someone crashed into the trees with his car, but before the driver lost conciousness, he asked whether the girl was okay. Apparently, he believed a girl had been standing in the road, which is why he drove into the trees. The problem: there had been no girl on the road, as per testimony of the two witnesses who saw the whole accident happen. The queer thing is that the same accident had happened some years before, with the driver trying to avoid a person who hadn't been there. Corbijn and Lowina learn that many years ago, a girl was run over on that road, and her mother (who lives near the road) still believes her girl haunts the place. The story with the most atmosphere of the whole volume, but the solution to the identity of the ghost is more practical than inventive, with a rather mundane explanation. The why is perhaps more important, but due to the rather small cast of characters (of whom the culprit really stands out like a sore thumb), the motive can be guessed rather easily.

In Het joch dat grenzen overschreed ("The Brat Who Went Too Far"), Corbijn is hired by a lawyer (who has a rather familiar-sounding name...) to clear the name of Geertruida Smelinck, who has been convicted for the murder on her nine-year old neighbor Ward, the Dennis the Menace of the cul-de-sac street of only three houses, all inhabitated by people who carried their share of pain in life. Ward was found dead in the garden of Geertruida, with a metal rod sticking from his body, and given the fact Ward had stolen her apples last year too, it was believed she had killed the boy in a rage for attempting to do the same this year. As Corbijn and Lowina visit the street again, asking the neighbor who lived between Geertruida and Ward about that day and reconstructing the movements of Ward, Corbijn realizes he might have a chance at overturning the verdict. This story is less 'mechanically' inclined compared to the previous two stories I mentioned, and perhaps also less intricate in terms of what really happened (the focus lies more on the unveiling, I think), though the story itself is perhaps more enjoyable as an actual "story", with more attention to character background. The real truth behind Ward's death is simple and not particularly shocking. In terms of dynamics, it also reminds me of a certain episode in a popular mystery videogame (which may well be sheer coincidence), but once you think of that game, it's very easy to guess what happened here.

De arts die de weg kwijt was ("The Doctor Who Lost His Way") is a distinctly Doylish story, reminsicent of The Greek Interpreter. In this story, a newly installed doctor is called out in the middle of the night for an emergency with one of his patients, but when he arrives at the house in The Hague, he finds not his patient waiting for him on the second floor of the building, but a woman who was shot and two men who seem to be up to no good. He is threatened by the men to help the woman, and afterwards is knocked out. The doctor awakens the next morning inside his own car (car keys inside) parked near Scheveningen Beach. He informs the police about the shot woman and they go to the house again, but he is shocked to find his real patient there, not the shot woman and the men. Considering the doctor was found inside his own car with his keys inside, the police thinks he probably came up with a cock-and-bull story about the shot woman for his wife to hide some affair, but the doctor needs to know what happened and asks Corbijn to help him. Both the problem of the disappearing house and the locked car are serviceable, but not particularly memorable. The car problem is barely a variant on a very classic locked room trick, so hardly impressive, while the problem with the house is... basically what you'd guess first.

De boerin die niet wilde sterven ("The Farmer's Wife Who Didn't Want to Die") too invokes Doyle (The Copper Beeches), with a private nurse having doubts about her new post, where she has to live on a remote farm to take care of a farmer's wife. Some specific working conditions like not only living on the farm, but not even being allowed to go outside, not even for a fresh breather, save for her day off seem odd, as is the fact her post seems to be screened. The story follows the familiar Victorian thriller thread all the way to the end, and is hardly a puzzle plot mystery. De bergen die geen vergetelheid kennen ("The Mountains That Know No Oblivion") has Corbijn telling Lowina about the time a colleague wanted Corbijn for a second opinion. The case was a really cold one, as it happened in Albania in 1933. Deep in the mountains, the blood vendetta between clans is law, and in 1933, this blood vendetta hit a climax when a woman was shot inside a small attic room on top of a kulla e ngujimit, a tower especially built so people could lock themselves in when a blood vendetta would rear its ugly head again. There was only a small window in the attic room, but you'll only find a river a far way below that window, so it's unlikely she was shot through the window, yet the other people in the kulla heard her speak with her assailant right before she was shot, yet they found nobody else in the attic room. The long-running family fued plot invokes Victorian fiction of course, but the solution is basically borrrowed exactly from another, fairly famous mystery story and even with the new setting, it's not really one of my favorites. De dame die niet om hulp had gevraagd ("The Lady Who Didn't Ask For Help") too is distinctly Doylish, with Corbijn telling Lowina about the time he was still with the police force, about a woman who'd always call the police but would deny having done so every time they arrived at her home. The solution lies in the psat, but this is more Victorian revenge melodrama than puzzle plot, I'd say.

De geliefde die in het veen verdween ("The Loved One Who Disappeared in the Bog") on the other hand is more distinctly Christie-esque (or Baroness Orczy-esque, perhaps). Corbijn is asked by their neighbor to help her niece, whose boyfriend Eickhout disappeared more than six years ago. Her boyfriend was a project developer who loved to hike, which he last did in the Belgian Ardennes. He had actually been in Belgium to pick up his engagement ring, as he planned to propose after his return, making this a full tragedy. It was thought by the police had been Eickhout 'spirited away' by some of criminal associates, as on that fateful day, several people had seen the hiking Eickhout being followed by a shady figure and it's believed Eickhouts body is now somewhere in the bogs. The client hopes that even if Eickhout's dead, she should at least give him a proper burial, so she hopes Corbijn can at least figure out what happened on that day. Like I said this story feels more like Christie, as much of the story depends on direct misdirection and making witnesses believe in certain patterns or happenings, simply because it seems likely that was what happened. As Corbijn shows, once you stop assuming things however, it can be easy to figure out what really happened. This story is fairly easy to solve once you let go of these assumptions, resulting in a story that feels very much like one of those Miss Marple shorts.

In a way, two other stories work on the same principle. De vluchteling die alles achterliet ("The Refugee Who Left Everything Behind") is about the disappearance of a Bosnian refugee, and the disappearance of Susanne Westera one day earlier from the island of Terschelling. The two were determined to have had a relation, and it is assumed they disappeared together, though it's a mystery how Susanne managed to get of the island completely unseen. Now many years later, her father is terminally ill and he wants Corbijn to give him closure on what happened to his daughter. The story is nicely plotted and like the best of Christie's short efforts, depends on the notion of the witnesses and the reader willing to assume things at face value and probably succeeding in that feat even though the reader's already warned. That is perhaps also a problem though, as Het hoertje dat geen spoor achterliet ("The Hooker Who Didn't Leave a Trace") is technically a good mystery story, but by the time you get to this story, it's so easy to guess what was going on. Marliende Vries, better known as the erotica author Patricia de Rooth, was caught and sentenced for murdering her husband, having caught him together with a prostitute in a room of a shady hotel. The evidence suggests Marliende shot her husband, though there's also the problem of the one witness (the prostitute) having run away. Marliende's brother however does not believe in his sister's guilt and wants Corbijn to find the real murderer so Marliende will be released. But like with Baroness Orczy's The Old Man in The Corner however, the solution is hardly shocking considering the underlying principle has been used multiple times already in the same volume.

De mysteries van Robbie Corbijn was an entertaining volume of Dutch puzzle plot mysteries that at one hand, is adequately plotted and written, but at times also feels too much like the stories that inspired the author. Compared to the books written under the M.P.O. Books name, these ten stories are definitely more pleasing to the puzzle plot story reader with more focused plotting, but these stories are also a lot less surprising, as they often feel too familiar in terms of structure, especially when read one after another. I'm definitely interested in reading future stories, though I guess I'll have to wait for the hardcopy version again (and of course hope that hypothetical volume won't be replaced by an even more hypothetical volume that has more stories for about the same price...)

Original Dutch title(s): Anne van Doorn De mysteries van Robbie Corbijn: 'De dichter die zichzelf opsloot' / 'De geliefde die in het veen verdween' / 'De arts die de weg kwijt was' / 'Het joch dat grenzen overschreed' /  'De vluchteling die alles achterliet' / 'De boerin die niet wilde sterven' / 'Het meisje dat bleef rondhangen' 'De bergen die geen vergetelheid kennen' / 'Het hoertje dat geen spoor achterliet' / 'De dame die niet om hulp had gevraagd'

Monday, June 17, 2019

番外編: A Smart Dummy in the Tent

So for the last two months or so, I kept telling myself, don't forget to write an announcement, it'll take no time at all, it'll just be a short post.... And in the end, I still didn't manage to write this thing in time...

Last year, Locked Room International released the hilarious impossible crime mystery The 8 Mansion Murders by Takemaru ABIKO, translated by yours truly. That was not the first time Abiko had been translated to English, as some of his work for videogames (like The Starship Damrey (3DS)) had already been available in the West, but The 8 Mansion Murders was his first proper mystery novel which had been translated into English. I was obviously happy to see that the novel was received pretty well when it released (if you haven't read it yet, please do). For those who enjoyed the novel, I have good news, as more Abiko is available now. The June/August 2019 issue of Ellery Queen's Mystery Magazine (which should be available right now) features Abiko's impossible crime short story A Smart Dummy In The Tent (orig.: 1990), once again translated by me. The story is part of Abiko's Mario series, and stars a... ventriloquist's dummy as the detective. Yoshio is an incredibly gifted, but somewhat clumsy ventriloquist who performs together with his puppet Mario. However, Yoshio's great secret is that Mario isn't just a tool of his trade, Mario's a whole seperate personality of Yoshio. And despite his arrogant and wise-cracking personality, Mario's also actually really clever and sharp, which comes in handy in A Smart Dummy In The Tent, when Yoshio and his love interest Mutsuki get involved with an impossible crime that occurs in the backstage area of a circus tent.

Those who enjoyed the comedy and banter of The 8 Mansion Murders should really check out the story, as this one too is immensely fun to read, while the impossible crime angle of the story is also quite original, really fitting to the circus setting. I hope you'll enjoy the read! To end with a completely uninteresting note: I have been to the circus in real life only once, when I was a kid!

As for other projects and related announcements, that's a tale for another day. Another day that might not really ask for a DeLorean, but some patience will be necessary.

Wednesday, June 12, 2019

Movie Madness

"The show must go on." 
(English saying)

Last week, I reviewed Van Madoy's FGO Mystery - Hirugaeru Kogetsukan no Kokkai - Kogetsukan Satsujin Jiken, a novelization of a quest originally written by Madoy for the highly succesful mobile game Fate/Grand Order. The Fate franchise is a fantasy series about the Holy Grail Wars, fought between Masters and their Servants, spirits based on historical and fictional figures from all across the world like Sherlock Holmes, but also Murasaki Shikibu and Ozymandias (Ramses II). While most (limited time) quests in FGO obviously revolve around battles, Madoy's first FGO Mystery event (held in May 2018) was different as Madoy used the FGO characters to tell a traditional closed circle murder mystery story set on a remote island, with next to no battle gameplay. It was a battle of the wits, as players were challenged to correctly guess who the murderer was and Madoy offered a very classic whodunnit story, where you could arrive at the identity of the murderer through the simple (but actually not very simple) process of elimination.

In May 2019, a second FGO Mystery event started in the game with the title Murder at the MEIHO-SOU. This event too was written by Madoy, and novelizations of this event, as well as of the 2018 event, were released right after this second event ended near the end of May. This second volume too has an insanely long title: FGO Mystery Tomadou Meihousou no Kousatsu Meihousou Satsujin Jiken ("FGO Mystery - The Examination of the Puzzling Meihousou - The Meihousou Murder Case", 2019) however luckily also uses the far shorter alternative English title The Meihousou Murders inside the book. The story starts with the discovery of a small anomalous temporal singularity in the Caribbean sea by the Chaldea Security Organization. Strangely enough, the singularity appears to have the form of a film set, dubbed a 'virtual drifting Hollywood' by Chaldea. While the unstable singularity is likely to disappear within a few days on its own, it's still deemed wiser to fix the temporal singularity and that is by having the film set fulfill its role as the setting for an actual film. Murasaki Shikibu is asked to write a story to film inside the temporal singularity, and she quickly comes up with a story and get the people (Servants) she wants as her cast.

The film story is set in the fictional Republic of Nadai Nada. After the fall of the royal house and the kingdom of Nadai Nada, Miguel Cortez (a role played by Professor James Moriarty) had become the first president of the Republic. When he passed away, he left behind a young widow (and former adopted daughter) Gabriella (played by Murasaki Shikibu). A small private gathering in memory of Miguel has been organized at the Meihousou, a former royal holiday palace which had become the residence of Miguel and Gabriella. The guests at this gathering however aren't all what they seem to be: from former court composer Antiono Jovin (played by Antonio Salieri) to Roma Kureishi (played by Sakamoto Ryouma) and Vargus (played by Ozymandias/Ramses II), all the characters in the film seem to have come to the Meihousou with ulterior motives. As they have little time before the temporal singularity will collapse on its own, Murasaki Shikibu never had time to tell all her actors how the whole story would go and what their characters were like exactly, and that results in a major problem when Murasaki Shikibu herself is knocked out due to a too powerful medicine which was 'supposed to have her feel more relaxed'.  As none of the people involved with the film production know what Murasaki Shikibu's intentions were with the story, they are left with no choice: each of the actors tries to come up with their own version of the story, based on the clues left in the first half they had already filmed.


Oh, I have to say, I had not expected Madoy to come with this story, especially not after reading the first FGO Mystery novel. For that was really a classic whodunnit story set in a mansion on a remote island complete with a Challenge to the Reader, where you needed to follow a tight elimination process to arrive at the identity of the killer. This story however follows the less common unfinished movie trope. Trope, I say? Yeah, because funnily enough, I have read several mystery stories now that are about an unfinished mystery movie, where the actors themselves then have to guess what the solution was based on the hints already filmed, and everyone arriving at a different solution. Abiko Takemaru's Tantei Eiga is exactly about this theme for example, and a funny one too, as every actor wanted their character to become the killer (because that's the best role in a mystery movie). Yonezawa Honobu's Gusha no End Roll too is about an unfinished mystery movie filmed for the school festival,with again everyone coming up with a different solution to the locked room murder that occurs there.

Readers of classsic mystery fiction will definitely recognize the influence of Christianna Brand and Anthony Berkeley here, as those two writers too loved their multiple solutions. Berkeley's The Poisoned Chocolates Case is of course famous example of the detective story with multiple solutions, but Brand's novels too are always brimming with characters who come up with, well, quite plausible solutions for the matter at hand. In hindsight however, I have to say it shouldn't surprise me that Madoy came up with this. His Revoir series is about a private court set in Kyoto and in those trials, it's less about the truth, but about convincing the others/judge in accepting your "truth". The characters there are always coming up with new theories that suit their stance in the trial based on the evidence in front of them, so both defense and prosecution often come up with completely different interpretations based on the same facts. The Meihousou Murders does exactly that, as the five main actors come up with five completely different conclusions to the film based on the same first half of the film.

The various 'solutions' (conclusions to the movie) are fairly simple, but entertaining enough. Usually they're based on one single contradiction, or odd point in the first half of the movie, which is then the starting point to an idea that encompasses also a lot of imagination and fantasy. This story is definitely less 'rigid' in terms of mystery plot compared to the first, as a lot of the solutions proposed in this book are more in the spirit of  'Hey, this character acted odd in the first half of the movie, what if he was actually X and that his real goal is to...". It's an entertaining book, as you see all the characters coming up with widely different interpretations of the same base story, but as a detective story, it's not exactly fit for a Challenge to the Reader, which is strangely enough included in the story. As so much of the plot hinges on "I reject your reality and substitute my own", it's strange to be asked in a direct way to arrive at the one-and-only solution. The Challenge to the Reader is admittedly about a different problem (eventually Murasaki Shikibu wakes up, only to find everyone has come up with their own version of the story), and I think the final solution to save the movie is reasonably clever, especially on this scale and fits well with the theme (there's a weirdly specific hint that doesn't really work that well I think, but the base idea is something that a reader could definitely think of), but I don't really see the added value of a Challenge to the Reader for this story.

I think the first novel is more satisfying as a classic whodunnit mystery story, but FGO Mystery Tomadou Meihousou no Kousatsu Meihousou Satsujin Jiken is probably more enjoyable to readers as a piece of entertainment. This story was originally a quest in the game Fate/Grand Order (which is obviously not a mystery game at the core) and I think it's better in that regard compared to the first story, which can be far more difficult than this story. The Meihousou Murders is funnier, has far more character interaction with familiar faces (rather than "the original characters with borrowed graphical assets" from the first event), moves at a far more satisfying pace and is less 'precise' regarding its mystery plot, making it far more accessible.

Original Japanese title(s): Type-Moon (原), 円居挽 『FGOミステリー 惑う鳴鳳荘の考察 鳴鳳荘殺人事件』

Wednesday, June 5, 2019

Mystery By Moonlight

運命のルーレット廻して
アレコレ深く考えるのはMystery
「運命のルーレット廻して」(Zard)

Turn the roulette of destiny
Thinking deep about this and that is a mystery
"Turn the Roulette of Destiny" (Zard)

The Fate series is a long-running multimedia franchise, which started with the fantasy game Fate/stay night in 2004. Since then, it has seen numerous installments in various forms of media, from games, to anime, manga and novels. Some of these installments are direct sequels/prequels in the same chronology, some involve alternate universes/retellings, but in general, the series revolves around a series of events called the Holy Grail Wars, with persons called Masters fighting each other with the help of Servants, spirits/familiars based on figures from history, mythology and fiction from all across the world like King Arthur, Ramses II and Sherlock Holmes. This is in fact basically all I know about the Fate series: while I naturally knew of its existence (it's really popular), I had never consumed any part of the franchise yet. At least, not until this week.

The most popular incarnation of the Fate series these last few years has been the smartphone game Fate/Grand Order, which started in 2015 and ranks amongst the most popular mobile games in the world: in 2017 it became the sixth highest-grossing mobile game, leaving titles like Pokémon Go and Candy Crush Saga behind. I don't play the game myself, but my interest was piqued when in May 2018, a special limited quest event started, with the title Murder at the KOGETSUKAN. What first caught my eye was that the event was penned by Van Madoy, who since a few years has been chiseling out a niche for himself by writing original mystery novels for existing game franchises (like Gyakuten Saiban/Ace Attorney). While gameplay of Fate/Grand Order generally revolves around battles (by selecting a team of Servants) coupled with dialogue events, this event was presented as a pure, fair-play mystery story, based solely on the dialogues between the various characters. Players were also challenged to actively participate with the mystery solving: the event took over a week (daily updates), and polls were held on the official website: players were rewarded with in-game currency if the correct answers managed to pull in the most number of votes.

As I don't play the game, it ended with me just thinking 'Oh boy, this sounded neat', but in May 2019 a second FGO Mystery event commenced within Fate/Grand Order and novelizations by Madoy himself of both the first and second event were published right after the conclusion of the second event. The first novel (based on 2018's event) has the insanely long title FGO Mystery - Hirugaeru Kogetsukan no Kokkai - Kogetsukan Satsujin Jiken ("FGO Mystery - The Confession of the Trembling Koketsukan - The Kogetsukan Murder Case", 2019), but it also carries the alternative, shorter English title of The Kogetsukan Murders. The story starts with a strange experience happening to Fate/Grand Order protagonist Fujimaru Ritsuka, as he loses consciousness one night, only to find himself waking up in a completely different body! He learns that he is now inhabiting the body of "Rikka" a friend of Juliet Violet, oldest daughter of the Violet clan. The Violet and Goldie clans are two gangster families in the United States with a long history of rivalry, but their wars have left them in a weakened state and easy targets for foreign gangs. Family heads Aaron Goldie and Adamska Violet both realize a fusion of both clans is their only chance on survival, and in order to silence the voices of protests in their respective gangs, they decide to have their eldest children marry to seal the deal. The Violet and Goldie families are now gathered in the mansion Kogetsukan on a remote island to confirm the engagement of Morris Goldie and Juliet Violet.

"Rikka" had been invited to come along as Juliet's friend, but even to Ritsuka inhabiting the body of Rikka, it's clear that Morris Goldie is not the kind of person you'd want a good friend to marry and the arranged, political marriage will absolutely ruin Juliet's life. Meanwhile Juliet seems to have accepted her fate, as she doesn't want her younger twin sister to become the 'sacrifice' in her stead.  It seems however there is another person who wants to prevent the engagement, as threatening letters were sent that warned the clans to stop the engagement, which is the reason the deal is being discussed on a remote island under the protection of three agents of the Marble Trading Company, an organization of highly respected "fixers" acting as both witnesses to the engagement and bodyguards. On the first day, a shady detective calling himself Sheringham makes his way to the island, claiming he knows of the threatening letters and that he can solve the case, but that very night, that same Sheringham is killed. It seems a murderer is roaming Kogetsukan, and that they first got rid of the nosy detective. But who will follow, and can Rikka/Ritsuka make it out alive from the island?


When I bought the novel, my main worry was of course whether I'd enjoy the story without knowing anything about Fate/Grand Order. I was fairly confident that Madoy could deliver on an entertaining mystery story, but how much would it rely on me knowing the Fate series. The first few pages were therefore slightly worrying, as they were clearly meant for someone who somewhat knows the characters. As a defense mechanism in Ritsuka's brain for suddenly inhabiting a different body, every person he meets in the Kogetsukan takes on the form of a Servant he knows within his brain. In reality, this is of course because the game uses existing character art to portray "new" characters (the people Goldie/Violet/Marble Trade Company). But an explanation that Juliet takes on the form of the Gorgon sister Stheno in Ritsuka's mind doesn't tell me much of course, as I don't know how Stheno looks like in Fate/Grand Order. Some others were more easy to imagine though. The Violet family doctor is called Dr. Hawthorne for example, who funnily enough takes on the form of the Servant Professor James Moriarty. Meanwhile, the shady detective Sheringham is definitely the spitting image of the Servant Sherlock Holmes. What's also funny is that Ritsuka occasionally returns to his own body, and there he discusses the case with both Sherlock Holmes and Professor Moriarty, who actually work together to figure things out.

Once you get past the character introductions of "X has the appearence of Y" though, I'd say the novel is fairly accessible even if you don't know Fate/Grand Order, and it's a pretty decent mystery novel on its own too. One can definitely tell it's written by Madoy, who was a member of the Kyoto University Mystery Club when in college, as the core is a classic guess-the-criminal set-up, with a proper Challenge to the Reader. While you can arrive at the identity of the murderer by simply guessing the motive in this particular story (as it's also aimed at people who usually don't read detective stories), the 'correct' way of reading this story is of course by arriving at the murderer by the process of elimination: identify what characteristics the murderer must comply too (for example, being at a certain place at a certain time, or being left-handed or something like that), and crossing off the people who don't fit that characteristic. To be honest, the elimination part of the story is on its own somewhat straightforward and not very exciting, as it mostly revolves around one single characteristic, coupled with an interpretation of a dying message which is basically 'given' to the reader. But Madoy wouldn't be Madoy if he didn't have some other tricks up his sleeve though: one point of misdirection is particularly well thought out. The trick makes excellent use of the presentation of the story and while people who do know Fate/Grand Order might be more inclined to fall for it, it still (kinda) works for non FGO-players, I think. These traps make the route to the identity of the murderer a far more entertaining trip and are nicely done. At least, in general. I do think some of the hints stood out a bit too much: some parts of the story seemed so blatantly weirdly worded at first, I actually thought it was an editing mistake in the text, rather than a hidden clue. I wonder whether Madoy intentionally made those parts stand out a bit, because the main audience were Fate/Grand Order players, and not mystery readers in general, as I have the feeling those parts could've been hidden in more subtle ways, without losing their functions as proper clues.

Depending on how much mystery fiction you read, bits and pieces of The Kogetsukan Murders will certainly feel somewhat familiar, like the motive or some of the 'traps' in the elimination process, but the manner in which these familiar elements are combined are good, and show how how an author, even with the same bricks, can still make an original building. Overall, I think Van Madoy did a good job at presenting a very classic mystery story to an audience (Fate/Grand Order player) that doesn't necessarily consists out of readers of mystery fiction, while still offering a story that is fairly complex in terms plotting.

Taken completely on its own, FGO Mystery - Hirugaeru Kogetsukan no Kokkai - Kogetsukan Satsujin Jiken is a decent mystery novel and can be enjoyed too even if you don't know Fate/Grand Order, but it definitely earns some bonus points if you are familiar with the source material and some elements of the mystery plot too work better with some knowledge. And while this was originally written to be experienced in the game, I'd say the novelizations works quite well too. While designed for a more general audience, this novel will also please regular puzzle plot readers and it's also just funny to see the Servants Sherlock Holmes and Professor Moriarty working together to solve the murders at the Kogetsukan. I have the novelization of the second event too, and will probably review that one soon too.

Original Japanese title(s): Type-Moon (原), 円居挽 『FGOミステリー 翻る虚月館の告解 虚月館殺人事件』

Wednesday, May 29, 2019

The Wrong Track

すべて何かのイチブってことに 僕らは気づかない 
「イチブトゼンブ」( B'z)

We don't realize that
Everything is part of something
"Some & All" (B'z)

And another Great Merlini review this year.

It didn't take much to convince overworked promotion writer Ross Harte to forget about the newest rewrite for a moment to join retired-magician-turned-amateur-detective The Great Merlini in a new adventure. The Great Merlini is doing a new show on haunted houses, and one of the top locations eyed by Merlini is a haunted house located on Skelton Island in New York's East River. Skelton Island is owned by wealthy Linda Skelton, who lives on the island with her two half-brothers and other guests, including the psychic Madame Rappourt. Colonel Watrous was a true believer of Madame Rappourt's spiritual powers in the past, but as of late, doubts have crawled into his mind, and he wants Merlini to see if he can debunk her. He secretly invites Merlini to Skelton Island, so he can witness one of Rappourt's seances, but while they are sneaking on the island, Merlini, Watrous and Harte notice that something's fishy in the supposed haunted house. Inside, they hear suspicious footprints on the floor above and chasing after them, they find the body of Linda Skelton inside a room, who died of poison. While at first sight, this might look like suicide, the fact that Linda suffered from severe agorophobia, would've made it impossible for her to leave the comforts of her own house to come here. While they are checking the scene, the three discover more curious facts: footprints walking on the ceiling leading to the one open window, and a fire is started on the ground floor of the building. When the people on the island are informed of Linda's death, they also find that the phone line's been cut and that all the boats have been let loose, stranding the people on the island. It takes the magician's brain of Merlini to see the connection between all these events in Clayton Rawson's The Footprints on the Ceiling (1939).

The Footprints on the Ceiling is the second novel in Rawson's The Great Merlini series (followed by The Headless Lady, which I reviewed a couple months ago). I haven't read the first novel (Death from a Top Hat), though I vaguely remember having seen the film once. I am not completely sure, but I believe both Madame Rappourt and Colonel Watrous appeared in that first novel, with Watrous (a believer in the occult) now having doubts about Rappourt's true powers. Anyway, reading these novels out of order doesn't really hurt the experience, in case you were wondering.

What does hurt the experience is that The Footprints on the Ceiling is an incredibly packed mystery novel, with far too many subplots and ideas for its own good. The result is a chaotic, meandering bunch of ideas, that lacks focus and meaningful plotting. Last year, I reviewed a few mystery stories that in my eyes, were pinnacles in mystery plotting in terms of synergy: the novel Kubinashi no Gotoki Tataru Mono, but also the Detective Conan episode Koureikai W Misshitsu Jiken were both packed stories, with lots of sub-plots and events, but what made these stories so memorable, was the fact there was synergy going between all these events. Nothing there happened on its own: each story element was there to strengthen and support other elements in multi-lateral directions, with for example murder methods, murder scenes, motives and sub-plots all interconnected in meaningful ways, where it was impossible to remove one element without affecting the fundamentals of the whole mystery plot. The Footprints on the Ceiling is an excellent example of what happens when you have a mystery plot that lacks such synergy, where elements are thrown in haphazardly without true consideration of how and why it all ties together and most importantly: whether the inclusion of such elements really improve the overall plot.

When you're reading The Footprints on the Ceiling, you are presented with, amongst others, 1) a backstory of a haunted house on Skelton Island; 2) a semi-locked room where Merlini, Harte and Watrous hear footprints in a room, but don't find the person behind them; 3) the mystery of why Linda Skelton is dead, in a room where she wouldn't have gone; 4) the mystery of the footprints on the ceiling; 5) the question of whether Madame Rappourt is a genuine psychic; 6) the mystery of who cut the phone line; 7) the mystery of who set the boats drifting; 8) the mystery of an unknown, naked man being found in a New York hotel who died of the bends (decompression sickness); 9) the mystery of missing half-brother Floyd; 10) the mystery of who's been dusting for fingerprints besides the police; 11) the search for a lost pirate treasure; and so much more. And the things: a lot of the elements are just there to make this a longer novel. Everyone has something to hide, with lots of subplots going on, but they usually have no direct connection with the main mystery. They are just there to act as a semi-red herring, to focus the spotlight on something else for a moment only to tell you 'sure, this all happened but it had nothing to do with the murder!' and then the spotlight moves again to someone else. One could say this is misdirection, but throwing a mountain of random things to obscure the underlying picture is the crudest manner to do misdirection and hardly a skill.

There are interesting ideas going in The Footprints on the Ceiling, mind you, but the execution isn't always optimal. Inspector Gavigan also works on a case of a naked body being found in a hotel room who died of the bends (decompression sickness): this is actually a pretty interesting situation on its own, but this problem is hardly given enough page-time to really settle, and this part is solved far too fast, and is soon forgotten among the plethora of other things going on in this novel. The main motive for the murder is also fairly interesting, but again, it's only "well-hidden" because everything and the kitchen sink is thrown in this story and it's more chore to sift through all the random ideas and happenings than actual fun.

After reading The Footprints on the Ceiling, I read through a few reviews which were far more positive about this book than I am, so your mileage may very well vary on this, but I thought this book a good example of the easy way out of writing a lengthy mystery story: by stuffing it with sub-plots that don't really connect in a meaningful way to the core mystery plot, by adding elements that are only there so the author can say "Haha, made you look." The book is not devoid of good ideas: but there is no synergy going on between these ideas at all, resulting in what can only be described as a random collection of ideas that never come together.

Wednesday, May 22, 2019

What the Hex Going On?

「セルグレイブの魔女を訪れよ」
『セルグレイブの魔女』

"Call upon the Witch of Selgrave"
"The Witch of Selgrave"

I don't have a particular preference for Dragon Quest or Final Fantasy, but I have played a lot more Dragon Quests than Final Fantasies. The only Final Fantasy I have played is VII on the original PSX (and that was actually quite recently, like two or three years ago). But yeah, in my mind, the "traditional console RPG" will always be Dragon Quest, not Final Fantasy.

Like always, college student Toshiaki was walking his dog in the morning, but when they arrived in the local park, master and pet came across an anomaly in their routine. The discovery Toshiaki made in the bushes of the park shocked him greatly in two ways. First of all, anyone would be traumatized by the sight of a murdered girl only five or six years old, left behind the park. But what perhaps disturbed Toshiaki even more was the note pinned to the little girl's back, which held the message: "Call upon the Witch of Selgrave." To most people, this message would be nonsense, but not to Toshiaki and the rest of his old classmates. Nine years ago, when he was still a student of the Tsubamegaoka Elementary School, one of his classmates disappeared. Nobody knew what had hapened to Hosoya Tomoki, whether he had been kidnapped or had run away from home on his own, or even if he were alive or dead. At the time, a note was found in his room which too said "Call upon the Witch of Selgrave." The line came from the RPG Dark Redemption, a popular videogame at the time where one of the final quests involves the hero being told to visit the Witch of Selgrave, who in the game world, is known to kidnap children. While at first the note was thought to be related to Tomiki's disappearance, it was eventually assumed it was just a memo written while Tomiki was playing the game, as a reminder as how to proceed. But now nine years later, this message has resurfaced again, but why? The answer lies in Takase Mie's horror mystery novel Selgrave no Majo ("The Witch of Selgrave", 2009).

A few years ago, I reviewed Gyakuten Idol and Gyakuten Kuukou, which were both original children's mystery novels featuring the characters of the excellent mystery videogame series Gyakuten Saiban/Ace Attorney. The books, published in a children's label, were obviously written for a relatively young audience, but they were also really good mystery novels. They may have been a tad simple, but the plotting and clewing were done by someone who knew exactly what they were doing and I have read enough mystery novels aimed at "adults" that aren't even remotely as neatly plotted as these two novels. I was thus very curious to read more mystery novels by the author. The author, Takase Mie, has a long resume featuring both videogame novelizations and original novels based on existing popular videogame franchises, including Kirby, Persona, Growlanser, Style Savvy and Fire Emblem. The list of her own, original novels was quite a bit shorter though, and most of them were fantasy or horror novels. Selgrave no Majo however caught my attention as it was billed a horror mystery novel, rather than pure horror, and the videogame theme of course also interested me.

Still, most of the time, you'll be reading Selgrave no Majo as a horror novel, and a fairly entertaining one too. The narrative jumps between various characters, from Toshiaki and some other of his classmates from Tsumabegaoka Elementary School, to characters like Tomiki's mother and Tomiki's aunt Reiko and a few others too. Each of these vignettes will give you insight in the thoughts of the respective characters, as they learn about the new murders of the young girls (yes, more follow) and unveil their ties to the disappeared Tomiki and several of them will also try to figure out who the murderer is and how all these events tie back to "Call upon the Witch of Selgrave." The way the focus of suspicion keeps shifting is quite exciting, and the horror lies not only in the horrible murders of the girls, but especially in the hidden, sad past of all these victims (it's not monster horror, this is 'god why are humans such monsters' horror). Don't expect to be doing much detecting yourself though, as a lot of information is only conveyed to the reader as the characters make their own guesses (giving the reader little room to come up with ideas themselves), and most of the time, it's more like instinct/guesses ("He looks so suspicious!") than real deductions, but of course, that's how things go when you have a serial murderer prowling around a small, residential area, with all the people living there pointing fingers at each other behind their back.

Dark Redemption, the game referred to in the novel is of course not a real videogame, but think of traditional fantasy RPGs with heroes, witches, dragons like Dragon Quest or Final Fantasy and you're close. I was surprised how well Takase had fleshed out the story of Dark Redemption though. Of course, Dark Redemption plays a big role in the story, and the line "Call upon the Witch of Selgrave" left on all the victims is a deliciously alluring line, but if there was a real Dark Redemption, I'd really want to play it for the story.

I was a bit disappointed Selgrave no Majo wasn't a pure puzzle plot mystery like the Ace Attorney novels by Takase I read, but that said, eventually, the novel does show why it's touted a horror mystery novel, and not just a horror novel. Again, most of the revelations will unfold 'automatically', with little space for the reader to really figure things out for themselves, but all the way at the end, there's a segment that's completely fairly clewed, and quite neatly so too. The true fate of Tomoki can be deduced on your own, and while it's no locked room/alibi trick/grand whodunnit or any classic mystery set-up, Selgrave no Majo does show how Takase knows how to properly spread hints and clues across a narrative and build up to her conclusion.

Selgrave no Majo is most of the time more a horror novel than a mystery novel, and somewhat of a departure of what I normally review on the blog, but I quite enjoyed it in the end. It's really different from the other novels by Takase I have read, but that's not a bad thing. The novel has a rather dark mood, but Takase makes good use of it to create a novel that addresses several themes that are quite contemporary and grounded in real Japanese society, and while at times the novel does sound a bit stereotypical in regards to its themes, I think it ultimately works as horror novel that also has a fairly-clewed mystery element to it. I think people who like Higashino Keigo will like this novel too considering its human angle.

Original Japanese title(s):『セルグレイブの魔女』

Thursday, May 16, 2019

The Ozark Witch Switch

"A false tongue will never make a guilty person."
Susannah Martin (From the Rev. Parris account of the examination at Salem Village Meeting House.)

Funny how Q.E.D. Shoumei Shuuryou never got an anime adaptation actually, while it did have a live-action adaptation.

When I asked for recommendations for Katou Motohiro's Q.E.D. Shoumei Shuuryou series earlier, I was pointed to a storyline that starts in volume 10. The mysteries the young teenage prodigy Touma Sou and his impulsive athletic friend Mizuhara Kana usually encounter in Q.E.D. Shoumei Shuuryou only span one single chapter, but In The Hands of the Witch was the first time a story spanned two chapters, and it even had a seperate story that acted as its conclusion in volume 12. I was quite interested to see what Katou could with the series when using a different format for his stories for a change so I decided to read these two volumes. Volume 10 (2001) opens at Kana's home, where Kana is entertaining Touma Yuu.Yuu had traveled all the way from the United States (where she lives) to visit her big brother only to learn that he's not at home, so she decided to hang out with Kana for the moment as she knows nobody else in the vicinity. Yuu has brought a postcard that was addressed to Sou in the United States. The postcard is not signed, and shows three children dressed for Halloween, with the message "See you again in the next winter." The children stand in front of what appears to the Witch House in Salem, and Yuu explains to Kana about the Witch Trials in Salem and how the town's relatively close to MIT in Cambridge, where her brother studied some years ago. She then remembers a case her brother was involved with five years ago that had to do with "witch trials", when a young Touma Sou had just started his studies at MIT at the tender age of 10.

Touma had a part-time job inputting data for the district attorney's office back then, which is where he also met Annie Crainer, a young prodigy district attorney and daughter of Daniel Crainer, a prominent figure in the legal world. The first case of the rising star of the Massachusetts District Attorney's Office was the murder on Marcus Osborne. Marcus was a wealthy man who in secret, was also the mastermind behind the arms smuggling in the region, even if the police couldn't find proof of his involvement. One night, cops on their beat heard a loud gunshot near the Osborne house and inside they found the man with a bullet hole right through his right eye. The only other person in the house was his young wife Sarah. The Osborne house stands at the end of a cliff, and the road was immediately closed, and the woods searched, but nobody was found, meaning that the only two persons present on the cliff at the time of the murder were the victim, and his wife Sarah. The fact that Sarah's twenty-two years younger than her husband and that she joined a shady sect called the Path to Arcadia a year earlier to which she donated a lot, raises suspicion with Annie, who soon decides to prosecute Sarah for the murder on her husband for financial gain. As the trial continues however, the defense attorney manages to take down each and every argument Annie can bring forward. Whats more, Annie becomes the target of public outcry, as she is accused of conducting a witch trial, persecuting Sarah only because she married an older husband and trying to get her convicted on flimsy evidence. Meanwhile Touma too is having doubts about himself, as he learns that his advice isn't always appreciated by the people around him. When Annie and Touma have a talk however, the two prodigies manage to give each other some well-considered advice, and Touma even manages to solve Annie's murder with one simple question that reaches the whole crux of the problem.

In The Hands of the Witch explores Touma Sou's past in a way I had not seen in this series yet, and the result is quite captivating. The core mystery plot is not incredibly impressive to be honest, but it works great as a vehicle to tell a genuine tale about Touma and Annie, resulting in definitely the most enthralling Q.E.D. Shoumei Shuuryou story I've read until now. The story unveils itself to be a courtroom drama, following Annie as she tries to convince the jury that the defendant is guilty, while the sly defense attorney does a great job at turning each of Annie's witnesses and exhibits around in the defense's favor. I do like how Touma succeeds in pointing out the truth to Annie by asking her one simple question, suddenly connecting all kinds of small questions and happenings, and changing all the various points into one single line leading to murder. That said, there are still little things about this murder plan that seem rather difficult to swallow, as the whole plan needed either a lot of coincidence and luck, or uncanny planning powers that were not explained, to work out the way it did. The murderer would've needed to obtain a certain object for example, that was 1) not even sure to come into existence in that form and 2) it was unlikely they could actually retrieve the object. Also, the plan needed the presence of a certain person, bringing along a certain object, which again was something they couldn't count on 100%. So I really how Touma manages to point out this plan, but the plan itself is less impressive.

In The Hands of the Witch ends in a tragic way, which convinces Kana to hide the postcard from Touma, as she doesn't want to bring up bad memories again. Volume 12 (2002) therefore opens with In The Outskirts of the Universe, a 'normal' story where a witness drawing of an 'actual' alien is stolen from a storage of an 'authority on alien lifeforms', with Kana ending up as the main suspect, even if it seems impossible for anyone in general to have taken the picture from the suitcase it was kept in, as somebody was near the suitcase all the time. It's a minor story, and it's pretty easy to identify when the picture must've been stolen (which immediately points to the real thief and also in the direction of how it must've been done). Nothing remarkable here but the story ends on a different note as Touma happens to come across the "See you again in the next winter" postcard in Kana's room in the very last pages, prompting him to go to the United States to find out who sent him this postcard.

The Rainbow Mirror forms the concluding chapter of the Witch Trial storyline and opens with the shocking murder on an prison inmate, who was five years ago jailed due to the events of In The Hands of the Witch. The poor woman's drink had been poisoned while she was entertaining a guest visitor, and that visitor is none other than Touma himself. Naturally, Touma is taken into custody on suspicion of murder, and the scene of the boy being ushered into a police car outside the prison are broadcast all over the world, including Japan. Kana is contacted promptly by Yuu and Touma's friend Loki, and Kana decides to fly to the United States to find Touma. The three arrive too late in Massachusetts however, as Touma was already released by the police, as video security footage in the prison showed someone else tampered with the drinks machine in the visiting area of the prison. They learn Touma has gone off to visit the other related parties to Sarah Osborne's case and they chase after him, but to their shock they learn more incidents happen to these people after Touma's visits, like Sarah's defense attorney getting into a traffic accident because his car brakes had been tampered with. Fearing the bad outcome of the Osborne case might've weighed on Touma's mind more heavily than they could've ever imagined, his friends try to trace him, but find they are too late each and every time. But is it really Touma who's committing a series of murders, or is some other force at play?

Well, of course it's somebody else. The Rainbow Mirror concludes this arc in the manga, but taken as a mystery story on its own, it's very weak. There is little mystery as to the how of the deaths and other incidents that occur over the course of the story, while the whodunnit aspect is also rather undeveloped. The precise events that led to the motive are very hard to swallow for example (especially considering the way In The Hands of the Witch ended) and with a character like Touma, there' not even a single second where you'll be doubting whether he really did commit the murders. So the story is mostly just about Yuu, Loki and Kana chasing after Touma and visiting all the people related to the Sarah Osborne case again. It works as a book-end to the storyline, giving you a glimpse at the aftermath of the Sarah Osborne case and the five years that have passed since, but in an attempt to bring an emotional gripping story, Katou goes way too far, pulling cards out of nowhere that just don't seem very convincing.

It was fun reading Q.E.D. Shoumei Shuuryou stories for a change that didn't feel so limited in reach. The core mystery plot of In The Hands of the Witch might not've been super-complex (in fact In The Outskirts of the Universe is far more complex I'd say), but it works well as a device to also tell a story about both Touma and Annie in a courtroom drama setting. The Rainbow Mirror is more troublesome. I definitely recommend reading it, as it's definitely part of In The Hands of the Witch's story, but some of the events that occur there are a bit ridiculous, at least in the world of Q.E.D. Shoumei Shuuryou (had this been Detective Conan, I would've been more willing to swallow the premise).
 
Original Japanese title(s): 加藤元浩 『Q.E.D. -証明終了-』第10, 12巻