Tuesday, February 12, 2019

The Dragon's Secret

「明日 僕は龍の足元へ崖を登り 呼ぶよ「さあ、行こうぜ」」
『 銀の龍の背に乗って』(中島みゆき)

"Tomorrow I will climb the cliff to the feet of the dragon and cry out "Let's depart!"
"Climbing on the Back of the Silver Dragon" (Nakajima Miyuki)

The discovery for me last year was Mitsuda Shinzou's Toujou Genya series. Kubinashi no Gotoki Tataru Mono and Yamanma no Gotoki Warau Mono are easily two of the best mystery novels I've read in years, and while perhaps not completely at the same level as those two, Majimono no Gotoki Tsuku Mono too was a devilish experience in impressive mystery plotting. The series manages to mix brilliant mystery plots with deep insights into local folklore, religions and history together with a distintive horror tone, resulting in absolutely amazing novels. And that meant of course I was sure to read more of the series this year.

The Hami region in Nara is a small, secluded area that is characterized by Mt. Futae, Lake Chinshin located at the foot of that mountain, and the Mitsu River that springs from Lake Chinshin. Four communities eventually settled around Mitsu River, all making a simple and sometimes harsh living from farming. Sayo Village, Monodane Village, Saho Village and Aota Village all exist solely thanks to the blessings of Mitsu River (which feeds the crops), so it is not strange that the people here came to see the river as a deity that determined the future of their lives here. The Mitsu River is therefore worshipped, and feared as a force of nature called Mizuchi, or the Water Spirit, which is believed to be a dragon-like being which resides at the bottom of Lake Chinshin. All four villages have shrines dedicated to the Water Spirit, being the Mizushi Shrine in Sayo, Mizuchi Shrine in Monodane, the Suiba Shrine in Saho and the Mikumari Shrine in Aota, and the four shrines and their priests are effectively the major authorities in this region, with Sayo's boasting the longest history in its divine tasks. The shrines are in possession of seven artifacts said to be parts of Mizuchi, being the Horn, Nostril, Fang, Scale, Bone and the Lightning of Mizuchi.

As life in Hami is so dependent on the Mitsu River, it's no wonder that the most important task of the four shrines is to safeguard the water levels of the river. The human-built dams are manually controlled by the shrines, but in times of unusual draughts, or in unusal wet periods, the shrines have to resort to divine measures, and perform the Ceremony of Mizuchi, which can be either a rain making or rain stopping ritual, depending on what the people of Hami are facing now. Each time, a different shrine is chosen to perform the ceremony, which is held on Lake Chinshin. The Kami-Otoko, a chosen priest, is to go on the lake in a special, covered boat with an opening in the bottom, where he is to sink barrels with offerings for Mizuchi into the lake, all under the watchful eyes of the dancing maid and the priests of the other shrines playing music on the shore. The ceremony is succesful once all six barrels of offerings are sunk to the bottom, but this can be a very perilous ceremony, as at times barrels will come back floating up, and then the Kami-Otoko will have to dive down with the barrel himself to have it swallowed into a dangerous underwater tunnel in the lake. 23 years ago, Mikumari Tatsuo vanished during the Ceremony, believed to have been sucked into the tunnel himself. 13 years ago, Mizushi Ryuuichi was found dead inside the boat with a horribly contorted expression on his face, as he had apparently died of a heart attack in fear of some terrifying sight. It is in 1954 when horror mystery author Toujou Genya and his editor Shino make their way to the Hami region, having learned the Ceremony of Mizuchi will be performed soon to pray for water. Toujou travels across Japan to learn about local folklore, religions and legends, and finds that this is a unique opportunity to witness the ceremony. This year, the ceremony is performed by Mizushi Ryuuzou, younger brother of Ryuuichi who died thirteen years ago. Everyone on the shore looks on as they see the boat rock on the lake surface as each of the barrels is thrown in, but nothing happens even after all six barrels were thrown overboard, and when the captain of the boat takes a look inside the closed, covered room of the small boat, he cries out to the shore that Ryuuzou has been murdered! When they make it to the boat, Genya and the others find that Ryuuzou was stabbed through his chest with the Horn of Mizuchi, one of the artifacts held in the Mizushi Shrine. But how could Ryuuzou have been stabbed by anyone, as the whole lake was under observation during the ceremony? Genya soon suspects this all has to do with the death of Ryuuichi thirteen years ago, but also with a strange storage house Ryuuji (father of both Ryuuichi and Ryuuzou) has kept hidden from everyone and the true, unknown history of the Hami region in Mitsuda Shinzou's Mizuchi no Gotoki Shizumu Mono ("Those Who Submerge Like The Water Spirit" 2009).

I always try to keep my story summaries as brief as possible whenever I write a review, but with the Toujou Genya series, I always end up having to sketch a lot of the background story for my summaries to make any sense. This is also done in the series itself: it always takes ages for the novels to actually get to the introduction of a genuine mystery that has be solved, as usually the first half of the novel is needed to prepare the mise-en-place with all the unique religions, insanely complex human relations etc. It was actually something I somewhat complained about in my review of Majimono no Gotoki Tsuku Mono. I do have to say though, Mizuchi no Gotoki Shizumu Mono, the fifth novel in the series, has been by far the easiest read, despite it not only being the longest entry in the series I've read until now, here too the murder on Ryuuzou doesn't occur until the halfway point of the book (around page 350, of more than 700 pages in the pocket paperback). Yet the story never felt as slowly paced as previous novels. The writing is less winding on the whole I think, so in terms of reading experience, I might say this novel may be the "most pleasant" way to start the series, even if I think Kubinashi no Gotoki Tataru Mono and Yamanma no Gotoki Warau Mono are, on the whole, better mystery novels (though Mizuchi no Gotoki Shizumu Mono is really good too).

I'll refrain from talking about the theme of synergy this time, as I have done that enough in my reviews of Kubinashi no Gotoki Tataru Mono and Yamanma no Gotoki Warau Mono, so let's talk about something else: the theme of folklore interpretation. In order to even try to solve the cases that happen in the Toujou Genya series, it is imperative to understand the underlying logic and dynamics of the various rites and folkloristic rituals that form the nexi of the plots in these novels. Themes like spirit mediums, Rites of Adulthood and Shrine Visits to appease vengeful spirits might sound like elements that don't belong in a mystery novel, where logic should prevail, but in the Toujou Genya series, it is necessary to understand why and how these rituals are performed and what the underlying meaning is behind these rituals. For whether you believe in Mizuchi or the kami Aohime or not is irrelevant: it's the human actions, and the human interpretation behind these phenomena that are of importance in the logical processes needed to solve the murder cases in this series.

Most of the mysterious events that Genya faces in Mizuchi no Gotoki Shizumu Mono revolve around a certain realization he has regarding the Ceremony of Mizuchi, and it's that realization that not only allows him to deduce who the murderer is of Ryuuzou, but more importantly, why. This realization is excellently hinted at. While there are no real physical clues that points to this, the way Mitsuda has used so many elements to hint at this hidden truth behind the Ceremony of Mizuchi is more than impressive. From linguistic hints to associative hints where you recognize one certain action in another, to even brazenly stating the fact as is (of course in a disguised way): Mitsuda does more than enough to nudge the reader in the right direction. Again, this all has to do with religious and folkloristic themes, and it's easy to just wave them away as 'sure, it's not real', but what Mitsuda always does is leaving more than enough clues to allow the reader to comprehend the underlying logic behind these rituals (why are these rituals performed in this manner for what purpose?), and even recognize contradictions in the religious logic behind the rites, which eventually guides you to the truth. Once you have that realization in this novel though, you're still not there, as while that gives you the motive (a very understandable one, considering the horrid truth!), it still doesn't give you the identity of the murderer.

There we have another Toujou Genya staple, the fake solution. Genya's method of deduction consists of first listing a lot of questions that bother him (I think he has like forty questions listed in this novel concerning various incidents) and then just say what comes to mind. He simply comes up with theories and hypotheses as he goes, and when people come up with counterarguments or proof that what he says can't be true, he'll just dismiss what doesn't work, and continue to build his theories in a different direction. That means he can easily spend five pages building a certain theory, and immediately discard it on the next page to try something else. In fact, I think that in this novel, the whole section with both the fake and real solutions in the end take up like a hundred pages together. And the thing is: all the fake solutions are really good solutions. They are really well argumented, and it's usually only by a small detail you forgot that you have to give up on them. Any of these solutions would have made most mystery writers think they have a brilliant solution and totally ended their novel with that, but Mitsuda easily discards five-seven of these brilliant theories to come up with one that's even better. And Mitsuda wouldn't be Mitsuda if he would be using the fake solutions both to steer the reader into the right direction, as well as the wrong direction at the same time. A good part of the denouement of this novel is spent by identifying what characteristics the murderer must answer to, and while Mitsuda is definitely not lying when he presents that list of characteristics, he's also brilliantly leading you away from the true solution. His writing is always very tricky, both "kind" in the sense he's playing really, really fair in terms of clewing, but also very sneaky as he's a master in misdirection and he's usually simultaneously helping and deceiving you. Speaking of that, there's an excellent piece of misdirection where a certain line seems not particular meaningful, but takes on several different meanings once you reach a certain point in the chain of deduction. It kinda reminded me of that one line in Yokomizo Seishi's Gokumontou in how brazenly it is uttered and yet so likely to not be noticed by the reader until it is too late.

If taken completely seperate from the story, the main locked room murder situation of this novel, where Ryuuzou is stabbed with the Horn of Mizuchi even though nobody could've approached him while out on the lake in the closed-off section of the boat, features a clever, but perhaps not entirely shocking trick behind it. However, taken in the complete context of the story, this murder works really well. The motive, means and opportunity behind this murder are unique in the sense that they are not only derived all from the core (religious) theme of this novel, they are also completely concentrated in this main act of murder. There are actually a few other murders that happen in the latter half of the story, though none in particularly impossible situations, but they are mainly a device to push the story forward, and to serve as both hints and misdirection to the identity of the murderer. But again, it's the way Mitsuda manages to flesh out a unique background story and motive based on folkloristic themes, that is also perfectly clewed and actually logical in argumentation, what makes this series in general, but also Mizuchi no Gotoki Shizumu Mono in particular, an impressive read.

By the way, the series is specifically called a horror-mystery series, and there are actually also some minor (horror) elements that remain unexplained in this novel, as it happens in other novels too. These events do not have direct bearing on the core mystery plot, but there is always a hint of the supernatural in this series (to give a simple example, the Ceremony of Mizuchi basically always works and one of the characters talks about a past event that involved him possibly seeing some monster). These minor, unexplained horror elements should not be any reason not to read these novels though for their mystery plots, as you'd be missing out on something fantastic.

This novel is not directly connected to previous novels (save for some references early on to Kubinashi no Gotoki Tataru Mono and Yamanma no Gotoki Warau Mono which happened several months earlier), though there is a nice link with the first novel in the series, Majimono no Gotoki Tsuku Mono. Certain names mentioned in Mizuchi no Gotoki Shizumu Mono will take on a completely different meaning if you have read the first novel and while it was not necessary, I am glad I read Majimono no Gotoki Tsuku Mono before this novel (especially as I always read these things out of order).

Perhaps unsurprisingly, I found Mizuchi no Gotoki Shizumu Mono to be another impressive mystery novel in the Toujou Genya series. Perhaps surprisingly, I did find this novel easier to read that the other entries I've read, and while both Kubinashi no Gotoki Tataru Mono and Yamanma no Gotoki Warau Mono are among the best mystery novels I've ever read, I do have to admit they feel kinda samey. In that regard I found Mizuchi no Gotoki Shizumu Mono, with a slightly more focused look on the underlying folkloristic background of this novel as the nexus of its mystery, a very entertaining read that managed to avoid feeling too similar to other novels in the series. Though I have to say, up until now, all the Toujou Genya novels I have read are incredibly good, and I can't believe that four novels in, I still haven't come across one that even remotely disappointed in terms of plotting. With still three novels and two short story collections unread as I am writing this, I'll be sure to return to this series soon.

Original Japanese title(s): 三津田信三 『水魑の如き沈むもの』

Wednesday, February 6, 2019

Two Points to Murder

「私は、その男の写真を三葉、見たことがある。」
『人間失格』

"I have seen three photographs of that man."
"No Longer Human"

When Yokomizo Seishi's fictional detective Kindaichi Kousuke first appeared in the excellent locked room murder mystery Honjin Satsujin Jiken (1946), we learned that the young man with the chaotic hair and his shabby, hakama appearance had already gone through a lot on his life. He had left Japan for the United States some years ago, where he got addicted to drugs, but eventually got his life back on the rails in San Francisco. There Kindaichi helped a Japanese tourist, who had been a suspect in a murder case, by solving the mystery himself, and so Kindaichi decided to become a private detective when he returned to Japan. After Honjin Satsujin Jiken, which was set in 1937, Kindaichi would get drafted and sent abroad as a private in the Japanese army and he miraculously made it back in one piece, though his friend Chimata didn't make it, setting off the events of Gokumontou (1947). After that, Kindaichi would pick up his work as a private detective again, solving many cases all across the country. Quite a few of these cases involved horrible serial murders involving complex human relations, generations-long family fueds and hate-filled plots for vengeance.

It was in 1953 that Kindaichi's longest case would start, and it would take him twenty years to solve it! Byouinzaka no Kubikukuri no Ie ("The House of Hanging on Hospital Hill", 1978) starts with Kindaichi being hired as a private detective in two related cases involving the old Hougen General Hospital and the adjoining Hougen residence on Hospital Hill in Tokyo's Minato-ku. The hospital and Hougen residence were mostly lost during the bomb raids of World War II, leaving only the ruins of the place that gave the hill its name. Kindaichi is hired by Hougen Yayoi, who is the last of the Hougen bloodline together with her granddaughter Yukari. Yukari has been kidnapped by someone who wants to take revenge on the Hougen family, and Yayoi wants Kindaichi to find her granddaughter. Meanwhile, Kindaichi is also hired by Honjou Naokichi, son of Tokubee of the Honjou Photograph Studio. A few days ago, Naokichi was hired to take some wedding pictures, but to his great surprise, he was led to the old abandoned ruins of the Hougen residence. There Naokichi had to take pictures of a suspicious bearded man as the groom and his apparently drugged bride, which made Naokichi feel very uneasy about the whole deal. Naokichi tried to go to the police, but as there was no evidence something had happened, Inspector Todoroki sent Naokichi to his old friend Kindaichi, who he figured would be better suited for this job.

The detective realizes his two cases must be related due to the Hougen connection, but to his great shock, the case seems to run into a stop when one night, the decapitated head of the bearded man is discovered inside the Hougen residence, hanging from the ceiling. While there is a suspect for this murder, Kindaichi does not manage to wrap the case up as all the leads run cold. Twenty years later, in 1973, this case suddenly starts to come back to life after the demise of Honjou Tokubee of the Honjou Photograph Studio. Someone is apparently after the life of Naokichi, who has now taken over the Photograph Studio, so Kindaichi and Todoroki, who has quit the police and is now running his own detective agency, try to protect the man, but fail, and it seems that this new murder is connected to the deheading case twenty years ago. Kindaichi failed to solve this case in 1953, but can he finally put an end to it all?

In 2013, I reviewed the 1979 film adaptation of this book, directed by Ichikawa Kon and starring Ishizaka Kouji as Kindaichi Kousuke. I've actually owned the two volumes of this book for much longer than that: I think I bought my volumes in 2012, but after I saw the film, I didn't really bother to read the book anymore, though I knew that there were quite some differences between the film and the original book. The most important one being that the two-decade time skip doesn't exist in the film. The original book consists of two volumes: the first set in 1953, and the second in 1973, but the film greatly simplifies the events of the second volume to smoothen out the plot of the film, with everything happening in one go. In the timeline of the novels, Byouinzaka no Kubikukuri no Ie is the very last case Kindaichi solves (Akuryoutou was published after, but set chronologically before this novel), and the novel actually carries the subtitle "The Final Case of Kindaichi Kousuke". In the film, Kindaichi has already decided he'll go the United States at the beginning of the film, tired of the tragedy he comes across in his line of work, but in the novel, Kindaichi only decides to travel to the United States after he manages to solve the case, and none of his friends would ever hear from him again (it's not like Kindaichi Shounen no Jikenbo ever really cared about the original Kindaichi Kousuke besides using him as something like brand name, but I don't think they ever explained when Kousuke returned to Japan...)

When you pick up a Yokomizo novel, or specifically a Kindaichi novel, there's a good chance you'll be treated to a complex family tree. Like I mentioned in the introduction, complex family feuds and other interpersonal relations usually lie at the heart of the tragedy in these stories, and often, the plot revolves around insanely complex relations between the various characters, which serve as the motive. Inugamike no Ichizoku for example is all about who will inherit, while Gokumontou, well, you have to read it. Byouinzaka no Kubikukuri no Ie is not only the longest novel in the Kindaichi Kousuke series, it also features one of the most complex family trees in the whole series. In fact, the film adaptation greatly simplified it (leaving out an entire generation, making Yayoi Yukari's mother) and it was still difficult to comprehend, which is actually mentioned in the film itself by Kindaichi and his film-original assistant Mokutarou. The first chapter is in fact just a retelling of the family tree of the Hougen (and the in-law Igarashi) clan and this can be a bit tiring, as it does really require the reader to pay attention. For people not into this, I really can't recommend this novel.

The core mystery plot can basically be split in two: the 1953 deheading case and the 1973 murder on Naokichi (and more). The film adaptation focuses mostly on the first case and is relatively faithful to the original novel. It's kinda hard to deduce for yourself why the bearded man was decapitated and then hung from the ceiling, but Yokomizo plays a trick here that I think makes more of a direct impression in the film, but the extended runtime of the novel (especially with the two-decade jump) also gives this idea something really extra. The way it ties back to the family tree is great though, especially as it really motivates why some characters acted the way they did. The events of the second volume are greatly simplified in the film and in fact, the film and the novel feature a different culprit! The basic premise of both versions is similar, but it's obvious that the simplified plot of the film could never have justified the original culprit. I think both versions work in their own way (especially as they place the focus on other aspects of the tale). The novel's second volume is basically a mystery story on its own, that uses the events of the first volume as a motive for the happenings in this volume, and it works reasonably well. Several of the characters who were barely shown in the film get a lot more attention here. The murderer uses a certain alibi trick here for the murder of Naokichi, that Kindaichi reveals as having its origin in one of Yokomizo's other novels, which is pretty funny. Another interesting point is that Kindachi actually manages to protect quite a few potential victims in this second volume. Kindaichi Kousuke, and grandson Hajime, have a pretty spotty record when it comes to saving people, so it was kinda funny to see Kindaichi succeeding mostly in that. Overall though, the focus of the mystery plot does lie on figuring out how each person is really connected to another, so it's a very character-based mystery.

As the final Kindaichi Kousuke story, there are a lot of cameos and references to some of the secondary cast. Several police inspectors who have helped Kindaichi in the past in both the novels and the short stories appear, as well as other minor characters like boss Kazama (Kindaichi's old friend, patron and the one who introduced him to Hougen Yayoi) and the informant-like Tamon Shuu (who in the film is more-or-less replaced by the film-original Mokutarou). Yokomizo Seishi also features greatly in the story, trying to solve the case himself (he also appears in the film adaptation playing himself in the prologue and epilogue). It's obvious that Yokomizo really intended this to be the ultimate story of Kindaichi with both the length and scale of this mystery, as well as with all these references.

I would not rate Byouinzaka no Kubikukuri no Ie to be among the best of the Kindaichi Kousuke novels: a lot it does has been done in other Kindaichi novels and while the scale of this story is definitely impressive, the core plot of who is doing what for what reason is surprisingly simple. The core event that ties the 1953 and 1973 events do have a better lasting impression in the novel than in the film, though it does work quite well in the film too, I think. But even if it's not a top grade Kindaichi, I think it's a capably-constructed mystery that works as the very last adventure of Kindaichi Kousuke.

Original Japanese title(s): 横溝正史『病院坂の首縊りの家』

Sunday, February 3, 2019

The Thirteenth Pearl

 「美しさは人の心惑わす月のように
あの夏の朧月夜煌めき続ける」
「儚い珠のように・・・」(星守紗凪)

Beauty is like the moon that deceives the hearts of people
It keeps on shining like the misty moonlit night in the summer
"Hakanai Tama no You ni..." (Hoshimori Sana)

In general, I don't really mind from what time period my mystery fiction hails, as long as it entertains me. It's a reason why I don't bother with period tags like "Golden Age" for my reviews. Of course, it can be harder to obtain older material in general, but age itself is not a factor that plays a significant role when I pick the next in line. The same with videogames actually. Obviously, there's an extra hurdle here compared to for example books: a book from 1900 will function exactly the same as one published in 2019 and does not require other objects to work, while you do need to find the proper hardware for each videogame, and it's definitely harder to find older videogames, and the corresponding hardware. That's why the reviews of mystery videogames here on the blog do have a slight bias for newer hardware, as it's simply easier to get hold of them, but again, in general, I just play whatever seems interesting, as long as I have the right hardware.


Unlike books however, videogames have changed a lot in a relatively short period, especially in terms of visuals. When I open De Geheimzinnige Japanees, which is probably the oldest book I have at the moment, it's not that different from any book I purchase now in 2019, even though there's close to a century between those two releases. But if you compare for example Super Mario Bros. (1985) with Super Mario Odyssey (2017), you'll see an immense difference in terms of well, everything, but the graphics are probably the most obvious changes. And of course, these two games don't even run on the same hardware. The graphical style of the original Super Mario Bros. is of course also a product of its time, as the available hardware (the Famicom or Nintendo Entertainment System) then obviously couldn't even dream of rendering something like Super Mario Odyssey. Heck it is likely that nowadays, even one single music track from Odyssey will take up more storage than the Famicom can handle.

The mystery videogames I discuss here are, obviously, all games in the broader adventure genre, where you solve puzzles in order to progress in a story (yes, that is like a mystery story in general, where a puzzle/mysery needs to be solved to reach the conclusion). Broadly speaking, I usually discuss two kinds here. First are the novel games, which are like digital Choose-Your-Own-Adventures: you are mostly just reading yourself through a story, but occassionally you are confronted with a story-deciding choice, which influences the further outcome of the story. Usually you'll be exploring all kinds of branching storylines (and going back) in order to find the correct route to the end. Examples of these games are Kamaitachi no Yoru, 428 and Machi. The other type I usually discuss is the command-style adventure. Here you use set commands like [TALK], [MOVE], [USE], [LOOK] etc. do interact with the characters and environment in order to proceed in the story. These games are basically an offspring of traditional Point & Click adventures on the PC (for example Monkey Island), but with an easier control scheme for home consoles. This particular genre basically originated on the Famicom game system, where games like the first Tantei Jinguuji Saburou (1987), Nintendo's own Famicom Detective Club (1988-1989) and Portopia Renzoku Satsujin Jiken (1985) really solidified the genre and nowadays, games like Gyakuten Saiban/Ace Attorney are still mostly based on these older games.


This is why I was so excited when the game Ise-Shima Mystery Annai: Itsuwari no Kuroshinju ("The Ise-Shima Mystery Guide: The False Black Pearl", Switch) was first announced. While this game was released in January 2019 for the Nintendo Switch, it was developed as an adventure game in the spirit of those old Famicom adventure games. In fact, the developers Happy Meal even noted that they could really just print the ROM on a cartridge and have it run on an actual Famicom if they wanted. As one can see from the graphics, the game really looks like one of those three-decade old videogames. The game looks especially a lot like Okhotsk ni Kiyu, an adventure game developed by Horii Yuuji (creator of the cultural phenomenon Dragon Quest). Horii developed three mystery adventure games for the PC in the 1980s, being Portopia Renzoku Satsujin Jiken, Okhotsk ni Kiyu and Karuizawa Yuukai Annai, and the first two titles were also ported to the Famicom. What makes Ise-Shima Mystery Annai: Itsuwari no Kuroshinju visually interesting is that the character designs are made by Arai Kiyokazu, who also made the character designs for the Famicom port of Okhotsk ni Kiyu. So the game really looks like a Famicom adventure.


The story of Ise-Shima Mystery Annai: Itsuwari no Kuroshinju is also quite similar to Okhotsk ni Kiyu. The game starts with the unnamed protagonist, who is a police detective, receiving a call from his young and energetic subordinate Ken, with the report that a body was discovered in Ueno Park in Tokyo. It is not clear whether the man had had an accident, or was killed, but initial investigation is also troubled by the fact the man was not carrying any identification. Eventually, the duo of police detectives manage to track down the man's luggage in a station locker, where they discover he was in the possession of a kinchaku bag (a kind of small pouch) with a beautiful black pearl inside. The faded writing on the kinchaku bag lead the detectives to the region Ise-Shima, a popular tourist destination thanks the Ise Grand Shrine, Meoto Iwa, the fresh seafood and of course, pearl farms. The kinchaku bag seems to originate from a pearl farm of which the name starts with "Hama..." and the detectives this to be a hint to the identity of their corpse, but as they conduct their investigation, they slowly realize the murder might have to do with the luxury pearl farm Le Bijou, which has singlehandedly driven several traditional pearl farms to bankruptcy and is now slowly taking over Japan, and the foreign market with their newest black pearl.

The first murder in Tokyo and then a hint that leads to a tourist destination in Japan, and the detectives also become friends with two women who are somehow connected to the case? Yep, Ise-Shima Mystery Annai: Itsuwari no Kuroshinju is paying a lot of homage to Okhotsk ni Kiyu. The game really does play as an old Famicom detective adventure game, and people who enjoy games like Famicom Detective Club should really play this game. As a mystery game, you won't be doing much thinking of yourself (like those older games) and the story is more like a stereotypical two-hour suspense drama show, but that is of course exactly what this game is trying to be, and it succeeds really well in that sense. The game is more about following all the leads and being surprised by the sudden story developments rather than giving the player a chance to figure things out themselves (it's not like there are proper hints to who the murderer is) but it does a good job at dangling all kinds of mysterious events and suspicious characters in front of you. I wouldn't recommend the game to people really looking for an adventure game where you have to solve a case yourself, but man, I really, really want people who like Famicom adventures to play this, but it feels exactly like how it should. And that's even including the small annoyances: I never really liked the faux 3D mazes in Portopia Renzoku Satsujin Jiken or the first two Famicom Detective Clubs and they weren't really fun here either, but yeah, it's part of the experience.


While the game looks like a game from the eighties though, the game is set in contemporary times. In fact, you'll be using a smartphone command quite a few times over the course of the game to for example take pictures, search for directions to your next destination and even play minigames to pass the time. A nice touch to mix the "modern" with the "old". At one point, you even check online reviews of the local restaurants! Another great touch is the digital manual: in the pause menu you can find a manual like you used to get with videogames, even complete with empty pages for you to take down some memos! It's also here where you can listen to the deliciously eighties theme song of the game (also used in the trailer).

By the way, I know sometimes (translations of) novels are delayed etc. after the initial announcement and release dates are shuffled, but I don't think I've ever seen it as bad as with this game. Ise-Shima Mystery Annai: Itsuwari no Kuroshinju was originally supposed to release in Fall 2017, on the Nintendo 3DS. Fall came, and went. After a long silence, the game was then supposed to release in early Spring 2018. And then it was announced it wouldn't be released on the 3DS anymore, but on the Nintendo Switch, but still within the year. And then a few days before 2018 would end, it was announced it would finally release on January 24, 2019. So that's like a fifteen month delay, and it was moved to another system too! That's like having a book announced, it releasing more than a year later and also only as a book you can only read on VR glasses or something like that.

Anyway, you don't have to expect anything more but a 1980s Famicom adventure from Ise-Shima Mystery Annai: Itsuwari no Kuroshinju, but nothing less either. It feels exactly like one of those old games, including the somewhat simple story, but the game has a lot of charm (great music too!) and for those who enjoy those old Famicom mystery adventures, which have definitely left their mark on mystery videogames in general, Ise-Shima Mystery Annai: Itsuwari no Kuroshinju is a no-brainer.

Original Japanese title(s): 『伊勢志摩ミステリー案内 偽りの黒真珠』

Saturday, February 2, 2019

The Secret of the Forgotten Cave

"The bug is to make my fortune."
"The Gold Bug"

Four years ago, I read my first novel written by Kim Nae-seong (1909-1957), who is commonly seen as the father of the Korean detective story. Kim was born one year before the Great Korean Empire was annexed by Japan, and thus he grew up during the period Korea was a colony of Japan. He moved to Japan, where he studied at the famous Waseda University in Tokyo. It was there that he made his debut as a mystery author in 1935 with the short story Daenkei no Kagami, published in the magazine Purofiru (Profile). The story was, of course, written in Japanese, and he'd publish a few more short stories in Japan (reviews/details here) and even meet with some of the major Japanese mystery authors of the period, like Edogawa Rampo, before he returned to Korea where he'd continue his work in the genre (with stories written in Korean this time). Like Rampo, his stories often have a pulp detective adventure feel to them. His detective character Yu Bu-ran in fact is supposed to be named after (Maurice) Leblanc, whose Lupin novels are of course famous examples of pulpy detective adventure stories. For those interested, I also have an English translation of Muma, a non-series short horror-esque story by Kim.

Oh, and a small note, I am not completely sure about the romanization of the names in this review. Most of them will be correct, but from the little I studied of the language, I know sometimes consonants will aspirate or change in other ways in certain combinations and with a name like Baekhui (白姫) for example, I have no idea whether that is the correct romanization, or whether it'd change to Baekkhui or Baekgui or something like that.

Earlier this month, a new translation of two of Kim's better known works was released in Japan. Shirokamen collects two juvenile mysteries written for the Korean audience by Kim in 1937-1938, which are in spirit quite like Edogawa Rampo's Boys Detective Club series. The first of these two stories is the titular Shirokamen, or in Korean Baekgamyeon ("The White Mask"), which is also considered the juvenile mystery title of 30s Korea. The White Mask from the title is a mysterious international thief who wears a white skull mask, who has been succesfully stealing all kinds of artifacts all over the world. Like any decent thief, he (or she!) is always kind enough to send a letter to his potential victims about what he will steal and when, and of course, the White Mask always succeeds despite all the precautions taken. London, New York and Paris have all become victim to the thief, and now the crook has gone to Korea. His latest victim is Professor Gang, the leading scientist of the country who has been working on a very secret project, which should never fall in the wrong hands. After a day at the circus with his son Sugil and his friend Daejun however, Professor Gang is kidnapped by the White Mask despite efforts of Sugil and Daejun. They quickly decide they need to help of the famous mystery author and detective Yu Bu-ran, but after learning he is out for a few days, they decide they themselves have to capture the White Mask. Professor Gang managed to drop his secret notebook with all the plans for his project during the kidnapping, which the children find, but the White Mask is quick to send them a letter to say he will be stealing the notebook from them that day.

You can really tell this is an innocent children's adventure novel the moment you learn that Professor Gang actually wrote SECRET NOTEBOOK on the cover of his notebook.

As a mystery novel Baekgamyeon is mainly about the adventure the boys have and less about the mystery solving. There are the usual Scooby-Doo! shenanigans like wild chases and disguises and an overdramatic narrator who addresses the reader every three or four sentences about how mysterious or baffling events are. The few "mysterious" events (including the disappearance of the secret notebook from the custody of Daejun) are unlikely truly to surprise the (adult) reader, but the adventures Sugil and Daejun have as assistants of Yu Bu-ran are entertaining enough for the juvenile reader. Though I am not quite sure about Yu Bu-ran's qualities as a detective in charge of his own Baker Street Irregulars. At more than a few times it seems like Yu Bu-ran's really bad at taking care of children. During a chase scene with the White Mask for example, he decides to delegate the remainder of the chase to the two children (this happens literally mid-chase), while he himself goes off to do some research within the comforts of his own home. I'm pretty sure that normally, you should not leave two kids to chase after a dangerous thief so you can go home. Yu Bu-ran and the kids have a few skirmishes with the White Mask across the length of the fairly short novel and while eventually, we'll learn the true goal of the phantom thief which is a bit more than meets the eye, there's just too little depth to the novel to truly impress. It's fairly fun as a children's mystery adventure novel, but it doesn't ever leave Scooby-Doo! territory.

The second story in this volume is titled Hwanggeumgul ("The Golden Cave") and starts at an orphanage. Baekhui is a young girl who has been put in the orphanage after the death of her father, and there she becomes friends with the boy Hakjun. She tells Hakjun about the Buddha statue she got from her father before he died. According to her father, he used to travel the world when he was young and one day, he was near the Himalayas when he came across a wounded woman riding a horse on the run for some pursuers. He quickly disguised himself as the woman and hid her, and rode off on the horse to lure the pursuers away. When he came back, he found the woman had died of her injuries, but not without leaving a letter for Baekhui's father, expressing her gratitude for his kind act. She also explained she was of the Kshatriyas caste in India, and that her pursuers were after a family treasure. The hint to the location was hidden within the Buddha statue she left Baekhui's father. After telling this story to Hakjun, the two dream of finding the treasure themselves to help out all orphans, but to Baekhui's great shock, she learns some suspicious Indians have been hanging out near the orphanage. Hakjun goes out to investigate, but never comes back, so Baekhui tells everything to the director of the orphanage, who immediately seeks help with Yu Bu-ran in order to find Hakjun and find Baekhui's treasure.

Yep, this is a treasure hunt story, and as such, has even fewer mystery elements than the first story. This is an all-out adventure and while the hint to the location of the treasure is in code and needs the mind of Yu Bu-ran to be solved, it's not a fair code as it alludes to completely fictional locations and therefore not solvable to the reader. What remains is a rather kooky treasure hunt story where Yu Bu-ran once again proves he should never be in charge of children. Over the course of the story, we learn a group of Indians is after the treasure (and because there are absolutely no other Indians in Korea, every Indian our heroes come across belongs to the criminal group). But what does Yu Bu-ran do? He has Baekhui and Hakjun and even more children from the orphanage tag along as he chases a group of adult Indian criminals across the sea who have already proven earlier in the story they aren't afraid to kill. And then there's a part where there's a shoot-out on an island, and where Yu Bu-ran first tells Baekhui to watch how he'll shoot down one of the Indians, then boasts to the little girl how much fun that was, and when the girl says she's scared (as they are in a friggin' shoot-out), Yu Bu-ran tells her to watch closely again as he'll shoot another Indian.

Yep, Yu Bu-ran is the bad guy here.

I wouldn't say the two novellettes collected in this volume are required reading. They're obviously juvenile mysteries (for the younger part of this group) and they work work enough as such, even if nothing outstanding per se. But I definitely had more fun with the other works by Kim Nae-seong I read earlier, and a novel like Main for example also invokes the adventure novel spirit, but is a bit more engaging than these shorter tales. Considering their similarities with Edogawa Rampo's Boys Detective Club novels however and their position as both works of the father of the Korean mystery story, and as important juvenile mysteries from 30s Korea, it might be interesting to read these books if you want to learn more about those topics.

Original Korean title(s):김내성 (金來成)《백가면과 황금굴(白仮面&黄金窟》

Wednesday, January 30, 2019

Turnabout Big Top

"Off with their heads!"
"Alice's Adventures in Wonderland

I got the e-book version of this book, but I hate clowns, so I'm not going to use that cover here.

It was on a hot, nay, a very hot day when stage magician The Great Merlini and writer Ross Harte were melting inside Merlini's magic shop, when a woman stormed inside, determined to buy Merlini's Headless Lady act right at once. The fact she doesn't accept no for an answer rouses Merlini's interests who is willing to part with the one show model left if she can explain what this is all about, but she refuses. The woman is obviously being tailed by someone, and Merlini and Harte try their hand at finding out who is stalking the prospective client, but when the two return to the shop, they find the Headless Lady act has been stolen (even if money was left behind). Some words spoken by the woman however give The Great Merlini enough of a hint to guess where she and the Headless Lady might be, so the two head out to the Mighty Hannum Combined Shows circus, owned by Major Hannum. Or to be precise: the late Major Hannum, as he has died in a curious car accident the day before. Making use of his old friendships with many of the performers at the circus, Merlini not only learns where his Headless Lady is and who the woman was who stole it from him, but he also starts to suspect that Major Hannum's accident wasn't an accident and that more deaths may follow. His hunch proves to be correct, as more curious events happen like a horrible accident during an act and even the disappearence of the performer of the Headless Lady in Clayton Rawson's The Headless Lady (1940).

I never read books in order, so this is the first time I read a full novel starring Rawson's stage magician detective The Great Merlini (named after Rawson's own stage name as a magician), even though this is the third novel. I have read the short story collection The Great Merlini: The Complete Stories of the Magician Detective by the way, which featured some very impressive impossible crimes, though do note that The Headless Lady isn't an impossible crime mystery.

Was The Headless Lady a good mystery novel though? I have to say I was a bit disappointed when I finished the novel. Not that it is bad: the 'problem' is that The Headless Lady is rather average. The first few chapters are perhaps the most fun: The Great Merlini and Harte find themselves in the crazy world of circus performers, and making use of his own experience as a stage magician, Rawson goes all out with the circus lingo. The parts where Merlini speaks with his fellow performers in impossible-to-decipher slang are quite entertaining, with Harte desperate for an interpreter of this nightmare of the English language. The circus world is given life in these pages, providing an interesting setting for the mystery. One funny thing to note is that there's a suspicious mystery author character in this novel, who goes by the very familiar name of Stuart Towne...

But the mystery is rather... bland. There are a few seperate threads of plot that Merlini and Harte chase after: the curious car accident of the Major, an nasty accident during a performance because the lights suddenly went out, the disappearance of the Headless Lady. Yet none of them are really interesting as mysteries taken on their own. One incident happens, Merlini and Harte ask some questions here and there, and then the next incident happens, and the previous one is hardly given any attention anymore.  That happens several times, so none of the incidents are really given enough consideration, and after a while, you start losing interest, because apparently, the plot too doesn't deem them interesting enough. I'm not asking for an impossible crime though. I'd just like the plot to not constantly replace one minor mystery with another one, without really fleshing out the previous one. In the end, none of these mysteries really manage to impress, as most of it is awfully familiar. The answers to some questions are basically nothing more than "yeah, anything could've done it, but they were the ones", but the conundrum revolving around the Headless Lady utilizes the setting well as a nice piece of misdirection, even if it's rather simple. So again, The Headless Lady isn't a bad mystery novel per se, but it does lack something that really makes it stand on its own besides the circus setting.


Speaking of that, this photograph of Clayton Rawson with the Headless Girl is pretty famous. "Olga the Headless Girl" was a sideshow act by a "Doctor" Heineman who also performed at the New York World's Fair in 1939. The picture of Rawson and Olga was taken then, and The Headless Lady would be published one year later.

Japanese mystery author Awasaka Tsumao was also a stage magician, similar to Clayton Rawson, and has used similar settings. His Soga Kajou short stories also feature a stage magician as a detective, while stage magic and/or circus performances also played an important role in his novels 11 Mai no Trump (a masterpiece!) and Kigeki Hikigeki. Game designer Takumi Shuu, who is not only an amateur magician himself, but also an open fan of Awasaka, would also utilize the circus setting in an episode in the second entry in his Gyakuten Saiban/Ace Attorney series. Others that come to mind are some of the Hoshikage Ryuuzou short stories by Ayukawa Tetsuya and that excellent impossible crime short by Abiko Takemaru. None of these stories go all-out with circus lingo like The Headless Lady does though.

So The Headless Lady isn't a bad mystery. However, it also has little to truly set it apart, aside from the circus setting that does truly come to life thanks to Rawson's writing. As a mystery however, The Headless Lady lacks true inspiration and surprises, making especially the mid-part of the novel rather slow and dull, with little to keep the reader entertained in an intellectual manner.

Wednesday, January 23, 2019

The House of Dreams

Some there be that shadows kiss; 
Such have but a shadow's bliss.
"The Merchant of Venice"

Sometimes I don't read Dutch mystery novels for years, sometimes I read them one after another... (Yes, the reviews are posted more than a month apart, but I read today's book right after I read De gast van kamer 13)

Books by Jan Apon
Raoul Bertin series
Paniek op de Miss Brooklyn ("Panic on the Miss Brooklyn", 1934)

De man in de schaduw ("The Man in the Shadows", 1936) 
De gast van kamer 13 ("The Guest in Room 13", 1938)
Een tip van Brissac ("A tip from Brissac", 1940)

Rudolf Temesvary series
Het gorilla-mysterie ("The Gorilla Mystery", 1937)
 
Non-series
Een zekere Manuel ("A certain Manuel", 1935)

The narrator of Jan Apon's De man in de schaduw ("The Man in the Shadows", 1936) Dr. Capelli, and his friend and accomlished writer Paul Posseck make their way to the home of Count Armanov, who is entertaining several guests there, including the film-maker Leslie Huntington and his new star actress Bella Berry. Leslie will be making a new film based on a book by Paul, starring Bella, so the two head over there to have some discussions with him. At least, that is the pre-text, because Paul confesses to Dr. Capelli that many, many years ago, he and Bella used to be lovers. They eventually seperated, but he never really got over her, and this is the perfect time to meet her again, even though he knows about the rumors that Leslie is having an affair with Bella. On their way to the count's home, the two also discover that Leslie's wife Joan is having her share of affairs too, so when they arrive at the home, they already sense that not all's as joyful as seems. Capelli and Paul too are offered a stay at the Count's and the first night ends well with some social mingling and a visit to the casino until the early hours, but soon after their return, a gunshot rings from the room of Leslie. When Dr. Capelli barges in the room, he finds both Bella and Paul standing in shock near the body of Leslie. Someone shot Leslie from the entrance of the room, but who? It's Inspector Raoul Bertin of the Sûreté who has to untangle the complex relations of the people in the Armanov home and figure out who's the murderer before more victims fall.

A few weeks ago, I reviewed another novel by Dutch writer/translator/radio script writer/actor Jan Apon, and noted that that novel was probably the second or third novel starring his series detective Raoul Bertin. I wasn't sure at the time, because while Apon's output in mystery novels isn't large by any means, the books are difficult to get a hold off, and the little information about on them available on the internet was already proven wrong when I actually read a few of them. Anyway, I'm glad I can make this part of Dutch mystery history a bit clearer now: De man in de schaduw is the second novel starring Raoul Bertin, and also a prequel: whereas the other three Raoul Bertin novels are about his exploits after he quit his job at the Sûreté, this novel has him as an active member of the police force (meeting with Dr. Capelli, the narrator, for the first time). None of the other books spoil this one as far as I remember by the way, so then can be read in any order.

The set-up of the novel is as classic as you can get: a group of people who are friends on the surface, all gathered in one house when a murder happens, and of course there's been a recent bargain sale on murder motives and everyone acts enigmatically or suspiciously. I have to admit I liked the premise of some of the other novels better, like the mystery of the cursed record of Paniek op de Ms. Brooklyn or the hotel room with the constant deaths of De gast in kamer 13. These novels also followed a classic set-up eventually, but managed to have a hook with just a bit of extra allure, while De man in de schaduw has little to set itself apart in terms of premise.

Everytime I review an Apon novel, I mention how his novels are always entertaining enough as a mystery stories, but that for some reason, he always plays a bit unfair with the clues, as most of the most damning clues are always withheld from the reader, until Bertin unveils that he found what were basically signed confessions of the murderer lying around. It's not that bad this time, though elements like the motive could've been telegraphed better in advance. Guessing who did it won't be difficult this time, which is actually true for most Apon novels: while Apon might not be always playing fair with clues, there are usually enough clues, or other forms of foreshadowing that are easy to pick up. The plots are usually entertaining though, and De man in de schaduw works most of the time. The identity of the culprit becomes painfully clear after a certain event in the novel, but the whole thing is plotted in a reasonable way with all kinds of small mysteries for the reader to solve (even if again, not everything is fairly telegraphed in advance).

I did find it a shame that the floorplans provided weren't really needed for this novel. I remember De gast van kamer 13 had a simple floorplan of the hotel too. While both floorplans did make the layout of the respective buildings a bit clearer, they weren't necessary to solve the main mysteries, and the narration alone would've been enough. Of course, I do get more excited when we get floorplans, but it's the most fun when you actually need to stare at them to solve the murder, right?

Anyway, I am fairly sure that De man in de schaduw was the last Raoul Bertin novel I needed to read, and this might be the last time I review Apon here. Apon has written a few other novels too, but I believe they are more like thrillers than detective novels, so I'm not particularly tempted to go after these books, especially as these books aren't easy to find. De man in de schaduw is at any rate a classically set-up mystery novel, that does suffer from the usual Apon faults, but it's overall a fairly entertaining mystery novel.

Original Dutch title(s): Jan Apon "De man in de schaduw"

Sunday, January 20, 2019

The Adventure of the Wary Witness

「スタート!その時だった。僕の頭に新しいスタートという言葉が思い浮かんだ。」
『語り@学校』(爆笑レッドシアターコント)

"Start! Then it came to me. The words Fresh Start popped up in my head."
"Narration @ School" (Bakushou Red Theater sketch)

There exists a very lively market for self-published material (doujin) in Japan, ranging from doujin fanzines, comics, music, games to anything you can think off. I myself have dabbled very little with doujin material here though. Most recently I did review the three volumes of the excellent mystery manga Kaiki Tantei Sharaku Homura, which were originally published as doujin comics (they are now available digitally through a major publisher). In terms of games, I only tried a few, being two installments of Flower Bridge Infinity's Akito Date series and Rengoku - Kamaitachi no Yoru 2 Another, a fan-sequel to the original Kamaitachi no Yoru videogame. Today, I try another doujin game.


Armchair Detective is a mystery videogame in development for PC, iOS/Android by the doujin circle ADVangelist. An interview about this game dating from 2016 states that ADVangelists' Zeroaya was actually just a senior in high school at the time, so the developer/writer behind this game is quite young, but it sure doesn't mean you should underestimate this game! The full game is slated to be a 5-episode long game but the first episode was released in November 2018 as freeware with the title Armchair Detective Case.1 (subsequent cases are not scheduled to be freeware). You take up the role of Makina Mirai, a college student who has a part-time job as a secretary/assistant/help at the Kusanagi Detective Agency. Kusanagi Shiina took the agency over from his father and is a somewhat messy, but ultimately extremely sharp private detective, who even enjoys the patronage of the police. In this first episode, Mirai is lamenting the fact no clients have been coming to the agency (meaning no pay for her), when Gousawa Kenji, a befriended police detective appears with a job for Kusanagi, but it happens to be one that utterly shocks Mirai, as she learns that her landlord, Nishijima Hiroaki, was killed last night. The elderly Nishijima ran the little Nishijima Home Appliances, while also renting two rooms out in the back of the building (one to Mirai). Last night, Mirai stayed at the agency for a big clean-up, but Gousawa himself happened to be visiting Nishijima Home Appliances for a purchase, but a loud scream followed by a power failure brought him to the second floor, leading to the discovery of the body of Nishijima, who had been beaten to death by one of the urns from his collection. Gousawa has now gathered all the people who were on the premise around the time of the murder at the agency, as Kusanagi specializes in "group interrogations". Mirai however says she wants to solve this case to avenge her landlord's death.

Armchair Detective Case.1 is a good example of a game that does not try to reinvent the wheel for the nth time, but cleverly makes use of tried-and-true game mechanics for mystery adventure games, combining them to create a somewhat familiar, yet satisfying experience. The game revolves around two major mechanics that make up the mechanic of "crowd interrogation": zapping between multiple testimonies at the same time, and following up on certain statements by pointing out contradictions. Both these concepts should sound familiar to mystery adventure gamers. "Zapping" between various bodies of text is what made games like 428 and Machi so unique, as you had to "zap" between 5-8 narratives starring different characters, and guide each of these narratives to their ending, while keeping an eye on how one event in narrative A could also impact the developments of narrative B, C or more. Zapping between the various perspectives also allowed you to learn clues from various angles (some characters could learn about X, some about Y), and carefully puzzling all the various narratives together could be a very satisfying mechanic. Meanwhile, pointing out contradictions in testimony through evidence in order to push the narrative forward as a game mechanic has been the invention of the Gyakuten Saiban/Ace Attorney series and has since been a very popular game mechanic in detective games, and is utilized in for example the Danganronpa series.


After a short introduction to the characters and the initial set-up in the prologue of Armchair Detective Case.1, you'll be allowed to read trough the testimonies of all the witnesses/suspects. These testimonies are presented not in the form of dialogue, of the witness telling Mirai directly what happened, but are shown in the style of a novel video game, with third person prose projected on a background, with music/sound effects accompanying the text (no character art is shown in these parts). Each of these testimonies is divided in chapters, and you can zap (switch) between the testimonies of all four witnesses. These novel parts are written in the third person, but one has to be really careful here: each of these novel parts are solely based on the testimonies of the respective witness, so it is quite possible that they are misremembering or confusing things, or even intentionally lying. Each of these testimonies must thus be treated as individual texts by unreliable narrators. This is also shown very ingeniously through the presentation in the game, for whenever you "leave" the current testimony, the screen will zoom out to show the characters discussing the testimony, which itself is also projected on a seperate television. This emphasizes that what you are reading is nothing more but an interpretation of what happened, as told by that particular witness.


As you progress in each testimony, you'll pick up certain key phrases that are saved seperately in a record. You can click on these words to learn more about them (the banter by the characters about these words can be funny, but also contain hints of how to proceed). As said, testimonies can contain mistakes, sometimes by accident, sometimes by intent. At times, the memories of the witness can just be too unreliable, and they can't proceed without something to jog their mind. The key phrases are used at these points to move the story forward. For example, the first witness Gousawa states early on he was asleep, but was suddenly awakened by a loud noise. In the testimony of another person, you learn that at that same time, they were having a fight with their girlfriend. You can these use the key phrase about the fight they had on Gousawa's testimony, who then remembers it was the noise from their fight that awakened him, and then he continues his testimony. This is similiar to the story blocks in games like 428 and Machi, where one narrative can only proceed if you do something else first in a different narrative. But the key phrases are also used to point out contradictions in the testimonies. Person A might be lying for example, but a key phrase gained from Person B's testimony can prove the lie. Once you have correctly pointed out a lie, the witness will usually change their testimony (sometimes whole chapters are completely altered), which of course eventually leads to new key phrases that allows you to uncover other lies. Like in Ace Attorney, you'll eventually figure out who of the four committed the murder by eliminating all the contradictions you come across.

What makes this in a way more complex than Ace Attorney is that you're juggling multiple contradiction-filled testimonies at the same time. In Ace Attorney, you're always faced with one single loop of 5-6 parts long, with which you can interact with a list of evidence to point out a contradiction. In Armchair Detective Case.1, you're juggling four seperate loops of 10-15 chapters long simultaneously. You can mostly choose the order in which you tackle them yourself, but in order to proceed with all testimonies, you'll have to switch narratives a few times, as you'll need to gather the correct key phrases that allow you point out contradictions/force someone to continue with their testimony from other testimonies. So there's a lot more you have think about. That coupled with the fact the testimonies themselves are not only longer, but also more likely to contain big lies, and you're left with plenty to consider as you try to figure out this puzzle (though this first case does help you out a lot).


As for the mystery plot itself, it's a fairly small scale story and as a tutorial case, it does hold your hand quite a bit, but there's some nice moments where you realize some persons have been telling big lies for a few chapters, and trying to fit the contradicting parts of the four testimonies together can be fun. The identity of the culprit is a bit easy to guess, but the game does a good job at really using all the discoveries you made during the whole case to prove how they did it. This first chapter also contains multiple hints and references to a greater story, which will no doubt be the driving force for the whole game.

I also have to say, I was quite impressed with the presentation of this freeware game! Like the little thing with the testimonies projected on the television set I mentioned before, these little touches ADVangelist added to the game all quickly add up to give this first chapter a really polished feel. The division on pure novel part and parts where the character art is shown is also a rather inspired concept I think, as it really sets the testimonies apart as seperate texts which you can't trust.

So yeah, the two hours or so Armchair Detective Case.1 takes were spent very well, and with pleasure. This first chapter was released in November, but I have no idea what the projected release schedule is for the rest of the game. This beginning however really impressed me, and I am quite interested to see how the full story will unfold and how the zapping contradiction mechanic will be fleshed out in later chapters, so I hope the full game gets finished, and perhaps released on consoles (because I usually don't play games on my laptop). I already posted the link above, but just to make sure: Armchair Detective Case. 1 can be downloaded as freeware from Freem!.

Original Japanese title(s): 『Armchair Detective Case.1』