Friday, April 6, 2018

The House of the Nightmare Witch

君のいない未来が
ただ大きな闇に見え
死んでしまえば生きなくていい 
「Holy Ground」(Garnet Crow)

A future without you
Only looks like a looming darkness to me
I might as well die so I wouldn't have to live on anymore
"Holy Ground" (Garnet Crow)

Okay, when I said it might take a while for my next Detective Conan review, I meant a review of the manga of course, as it'll take while for volume 95 to be even officially announced. But there's nothing stopping me from doing more reviews on the animated series.

After enjoying the Detective Conan special episode Noroi no Kamen wa Tsumetaku Warau, I decided to check out some more episodes which were not based on the Detective Conan comic source material, but original stories created especially for the anime series. I decided to focus on episodes with a screenplay by Ochi Hirohito, as he wrote the story for Noroi no Kamen wa Tsumetaku Warau. Ochi's a busy bee for Conan by the way, because he's not only a screenplay writer for Detective Conan, but also episode director and storyboarder. Noroi no Kamen wa Tsumetaku Warau was in fact one of the rare occassions where he's responsible for all three tasks for the same episode. When I checked which episodes he had written the screenplay for, my eyes were immediately drawn to episodes 603-605, which formed a three-part story titled Koureikai W Misshitsu Jiken ("The Case of the Séance's Double Locked Room"). While three-episode long stories aren't a rarity in Detective Conan in general, Koureikai W Misshitsu Jiken was actually the very first anime original three-parter, even though the series had been running for nearly 15 years by then, with many, many anime original episodes. These three episodes originally aired on January 29th, February 5th and 12th in 2010, which in hindsight means I was actually living in Japan at the time and that I could've seen these episodes in real-time. But I didn't. 


Kogorou, Ran and Conan find themselves lost after taking a wrong turn and seek refuge in a creepy mansion in the forest. The three are met by a suspicious crowd wearing robes, but are surprised when they recognize the face of Nichiuri TV assistant-director Yatsukawa, whom they first met a few adventures earlier. The lot, Yatsukawa explains, are members of the fanclub of Miyahara Kira, a cosplay idol-model and aspiring actress who died one year earlier in a car accident, even though her body was never retrieved. Other people here include Utakura Shouko, an upcoming idol herself, Mifune Ryuuichi, a photographer who helped Kira become an idol and Kani Yutaka, a figure sculptor who's a very big fan of Kira. The house is the home of Hirasaka Reiki, who is not only a fan of Kira too, but also a popular horror manga author who created the hit series The Blackmagic Girl, which was scheduled for a live-action theatrical film release starring Kira until her death put a halt to the project. This night, these Kira fans plan to hold a séance, as lately rumors are making the round that Kira has come back as a witch from the underworld to take revenge on those who wronged her in life, just like the protagonist of The Blackmagic Girl. The rumors vary from harassment of other idols to even murder, as two weeks ago, Hirasaka Reiki's editor was murdered in his own apartment, leaving the dying message "Kira".


Kogorou, Ran and Conan participate in the séance session held in the Chamber of Meditation in the Hirasaka manor, but this séance ends in a dud. The members eventually all retreat for the night, but then everyone is awakened by a text message sent from Shouko's phone, where Kira declares she has come back from the underworld. The search for Shouko ends in the Chamber of Meditation, which they find in disarray, with the dead body of Shouko lying dead on the table in the center. However, they had to break open the door as it was padlocked from the inside, and as the only other exit out of the room is a closed window high up the wall, it seems Shouko was murdered inside a perfectly sealed room. This isn't the only tragedy to happen that night in Hirasaka's home however, as right after this first shocking discovery, they discover that Hirasaka Reiki himself also seems to have died in his own room, which was also locked from the inside!


As mentioned, this was the series very first anime original three-parter, but this story is a gem that certainly needed the space the three episodes provide! It's obvious from his work that screenplay writer Ochi loves his locked room mysteries, and this time he presents the viewer two servings. What makes Koureikai W Misshitsu Jiken an exceptional story is synergy. In January, I reviewed Mitsuda Shinzou's Kubinashi no Gotoki Tataru Mono as one of the best mystery novels I've read these last few years, and synergy was an important reason for my praise. The story didn't consist of various, independent mystery modules set one after another, but every part was interconnected, each mystery, puzzle and solution strengthening the other elements of the plot. I'd argue Koureikai W Misshitsu Jiken is an good example of synergy in mystery fiction too. The second locked room murder for example is, taken on its own, quite simple. In fact, I have to admit I was even a bit disappointed by it, as it appeared even unambitious for someone who created a masterpiece like Noroi no Kamen wa Tsumetaku Warau. But then its connection to the murder inside the Chamber of Meditation is revealed, and every thing changes! Mind you, the way the locked room mystery within the Chamber of Meditation is created is actually very satisfying on its own: it is  highly original and hard to spot, even though the hints are in your face all the time, and it also makes use of some other minor elements to make an ingenious trick on its own stand out even more. Still, I can't even remember having seen a similar trick used in this way, and the fundamental element needed for this trick is integrated exceptionally well in the narrative too.


But you really see the genius behind this story once realize how this locked room and the other locked room are connected. Everything is connected in a meaningful manner: there are convincing reasons for both locked rooms to exist in the first place and while the two locked rooms are constructed in completely different manners, they actually rely on the same core idea, only utilized in another way. Yet the two locked rooms aren't just very oblique variations on the same trick, as there is also a meaningful reason to why there's a connection to them in the first place and why there are two of them, which again goes back to the starting point as to why the murderer needed to create a locked room in the first place. The more I think about it, the more I see how brilliantly structured this whole tale is, and while the story is quite lengthy at over an hour runtime spread across three episodes, I have to say there's basically no unnecessary part: everything is on the screen for a reason, and everything strengthens the core mystery plot.

If I had to voice a complaint, it'd be the same as the one I had for Noroi no Kamen wa Tsumetaku Warau: the culprit is far too obvious. The core focus is obviously on the howdunnit part of the two locked rooms, and that is done so expertly it becomes painfully obvious how... uninspired the whodunnit part of the story is. The hints to the identity of the murderer are crude at best and almost seem like an afterthought, especially as both of them are introduced relatively late in the story. I wonder whether Ochi has written a semi-inverted story for Detective Conan, as I think that might suit his style better: reveal the identity of the murderer right from the start to the viewer, but don't show the exact manner in which the inevitable locked room murder was done. Sure, Ochi'd still need to come up with a convincing way to give the game away, but at any rate, hiding the murderer isn't his forte, so at least it can't feel less uninspiring.

So Koureikai W Misshitsu Jiken proved itself to be another excellent Detective Conan anime original penned by Ochi. While the stories are nothing like each other, it's actually very similar to Ochi's other great episode, Noroi no Kamen wa Tsumetaku Warau: both stories may feature a somewhat uninspired whodunnit plot, but the howdunnit behind the impossible crime is brilliant. The locked rooms of Koureikai W Misshitsu Jiken are admittedly not as impressive as that of Noroi no Kamen wa Tsumetaku Warau, but in return you get a locked room mystery that is still memorable on its own, but that is turned into something that is way more than the sum of its parts, providing an impressive showcase of how important proper plotting and synergy for a mystery story.

Original Japanese title(s): 『名探偵コナン』603-605話「降霊会W密室事件」

Wednesday, April 4, 2018

The Message in Red

"The Moving Finger writes; and, having writ, moves on"
Rubaiyat (Fitzgerald translation)

Confession: For the longest time, I'd mix up Freeman Wills Crofts and R. Austin Freeman.

Life after medical school has not been the success story Jarvis had hoped it to be. One day, he runs into his old friend John Thorndyke, who unlike him has made a bit of a name for himself as a medical expert in the field of legal problems. Jarvis is invited for dinner, but the friend's reunion is disturbed by Reuben Hornby and his lawyer, who look for Dr. Thorndyke's help. Diamonds kept in the safe of Reuben's uncle's safe have been stolen, and the one single clue left on the scene of the crime is a bloody thumb mark found on a piece of paper lying inside the safe, which was obviously not there when the diamonds were last seen. The thumb mark is that of Reuben, but he swears he has nothing to do with it. Thorndyke's interests are piqued, and he decides to hire his old friend Jarvis as an assistant while they do their own scientific investigation into what the police considers an open-and-shut case in R. Austin Freeman's The Red Thumb Mark (1907).

The infamous "zoom and enhance" scene we nowadays see in crime TV dramas is of course a bit silly (blowing up a photograph is not magically going to enhance its resolution), but it is a good example of how much science and technology has become a part of our world, and particularly, crime and mystery fiction. I'd guess that many people had of course heard of forensic techniques like DNA testing, tests for blood spatters and more, but obviously series like CSI helped inform the average viewer of what technology can do when fighting crime. Of course, science and technology has always been an important factor of mystery fiction. A mystery is solved by combining clues, and clues most often consist of tangible clues that can be obtained through an application of the sciences. Our first meeting with a certain Mr. Sherlock Holmes for example had him discover a new reliable test for blood stains, which he assures Dr. Watson and the reader would be the most practical discovery for the medico-legal world. But even something as simple as using plaster of Paris to preserve a footprint is an application of science.

So that we'd eventually get a detective who'd specialize completely in utilizing science and technology to solve crimes was not a surprise. R. Austin Freeman's Dr. Thorndyke is most often seen as the quintessential detective who champions the use of science in crime-fighting, and The Red Thumb Mark is in fact the very first novel in the Dr. Thorndyke series. I think I have read only one Dr. Thorndyke novel in a longaway past (The Eye of Osiris) and to be honest, I remember awfully little of that book, so perhaps it was good that I resumed my Thorndyke reading with the book that introduced the world to the scientific investigator.

In a way, I'd say that The Red Thumb Mark is almost more like a case-study than a mystery story. That is not fair to the novel perhaps and it's obviously a story of fiction (with some melodrama, even), but if you look at the core mystery plot, one could argue that the story's focus lies almost solely on the titular thumb mark, and by extension, the issue of fingerprints in general and their use in criminal investigation. Upon taking the case, Dr. Thorndyke devotes his time on examining the one damning clue in the whole case in an attempt to save Reuben. In the course of the story, Dr. Thorndyke will explain certain characteristics of fingerprints that show how they are not, like was thought back in the time, that fingerprints were the one-and-all clue. It is here where you do really feel that time has passed by a lot since The Red Thumb Mark was first published, because Dr. Thorndyke's might've been surprising back then to the reader, but the plot as is has troubles really standing out to a modern reader, as the caveats pointed out by Dr. Thorndyke are common knowledge now, and almost warrant for a shrug. In fact, I think the 'surprise' wore off pretty quick, as Edogawa Rampo also wrote a (translated) short story based on a similar idea (focusing on fingerprints), and there I think it worked better as the device was not meant to sustain a novel-length story, but just a short story.

When I say The Red Thumb Mark reminds me of a case-study, it's because it is basically looking at the practical uses of a certain topic (in this case fingerprints), with the story mostly serving as device to make it easier to swallow. There is of the course the mystery of how Dr. Thorndyke is going to solve Reuben is innocent, and there is even a courtroom drama segment as the finale, but "other stuff" like who the real culprit is, are only of secondary importance to the plot, and the real aim of this story is closer to "You may have heard of fingerprints as an important development in criminal investigation, but there are some caveats to that." While reading The Red Thumb Mark, I also had to think of Melville Davisson Post's Randolph Mason series, which basically presented case-study-esque stories based on rather silly US laws, but I think those stories worked better because of the more surprising settings. The Red Thumb Mark in comparison feels more dated, as we, as in the "average reader", have learnt so much more about things like fingerprints.

All in all, I thought The Red Thumb Mark had an okay-ish idea, but it does feel dated because it devotes all its energy at looking at one particular topic that has since grown less surprising. This is of course not the fault of the book itself, but it does mean that a modern reader has more trouble to genuinely admire the tale. I also can't shake away the feeling this novel feels more like a thought experiment focusing on fingerprints, despite the surrounding story and melodrama.

Sunday, April 1, 2018

Mask of the Phantasm

「明るい日差しを感じてモーニン!恋も事件も土曜がスタート!今日はスペシャルミステリー。笑う仮面の鳥肌トリック。たった一つの真実を見抜く、見た目は子供頭脳は大人。その名は、名探偵コナン!」
『名探偵コナン』

"Feel the bright sunlight, good morning! The Saturday starts for both your love and work! Today brings a special mystery. A chilling trick with the laughing masks. Perceiving the one single truth. The appearance of a child, but with the intellect of an adult. His name: Detective Conan!"
"Detective Conan"

A little warning: it might take a while for my next Detective Conan review. Usually a new volume is released in April to coincide with the newest film (this year it's Detective Conan: Zero the Enforcer), but author Aoyama Goushou has been on an extended hiatus for his health since the previous volume in December. Serialization will resume in two weeks, but as there's not enough material published yet for a new volume, it will still take several months before volume 95 of Detective Conan will be released.

The animated TV series based on Detective Conan started in 1996, two years after the original comic began its serialization. While the time slot alloted to Conan has moved around since its television debut (at the moment, it airs on Saturday afternoon), the show has been running more-or-less non-stop on Japanese television. More-or-less I say, as the show does skip a few weeks every year due to special programming, a short break or other circumstances. Usually, television shows are scheduled in cour (11~13 weeks) in Japan, but Conan is one of the few rare animated shows in Japan that isn't scheduled in cour, but runs indefinitely across the year, so it's quite usual for it to skip a week once in a while.

While the animated series is based on the original comics, the Detective Conan anime also features a great number of anime original episodes. The reason is quite obvious of course: if they'd stick to source material exclusely, they'd catch up to the original comic too soon, leaving nothing to animate. A story of three chapters in the comics usually translates to one single episode in the anime, so that means that on average, the anime only needs one episode (one week) for every story that takes three weeks to get published in the comics. The anime original episodes are written by a varied team of writers: some are specialized screenplay writers for Detective Conan, some are freelance screenplay writers who write for a variety of shows (not only mystery shows) with no fixed attachment to Conan, and then there's the odd one occassionally, like mystery author Ookura Takahiro writing a few episodes because he was also the original script writer for the 21st Detective Conan film The Crimson Love-Letter. I have seen only a few of the anime originals (mostly from the very beginning of the series, so those from the first hundred episodes or so), but the quality of the anime original episodes can vary greatly, though most will agree that that they often fall a bit behind to the stories from the original comic. This is partly because of the restrictions of course, as the anime original episodes are only meant to 'fill the time', and can't introduce important story elements that impact the further flow of the series.

Episode 184 Noroi no Kamen wa Tsumetaku Warau ("The Cursed Masks Laugh Coldly") however has not only long been lauded as one of the best anime original episodes ever, it's often also seen as one of the best episodes of Detective Conan, period. It was originally broadcast on March 13, 2000 as a one-hour special (double the length of a normal episode) and quickly gathered a reputation as a fantastic episode. There was a re-run of the episode in 2004, and on March 31, 2018, Noroi no Kamen wa Tsumetaku Warau was broadcast for the third time. As the older episodes of Detective Conan were obviously originally produced with traditional cel animation at a 4:3 standard, the last few years these re-runs of classic Detective Conan episodes also go through the process of digital remastering, and yesterday's broadcast was therefore also the first time viewers were able to see Noroi no Kamen wa Tsumetaku Warau in high definition.

Mouri Kogorou, Ran and Conan have been invited to stay one night at Suou Beniko's manor out in the woods. Suou Beniko is a former singer known as the Canary of the East and head of the Kurenai Promotion agency, who has also been organizing charity events for the children of victims of traffic accidents for the last decade or so. "Sleeping Detective" Kogorou will appear next week at such an charity event, as are a few other celebrities like the "Home-Run King" baseball player Matsudaira and Nagara Haruka, a popular tarot fortune teller, and they have all been invited by Beniko for the evening as her thanks for their appearance. Beniko's manor has a curious design, consisting of an East and West wing that each have their own entrance. A gallery-like chamber provides the only connection between the two wings and the two doors leading to this room, one at each wing, are locked every night at midnight. This room is called the Chamber of Masks, as Beniko's also a collector of masks from all over the world, with most of them displayed in the Chamber of Masks. The stand-out objects in this room are the two-hundred "Cursed Masks" made by the artist Gonzalez: after being betrayed by his own brother, Gonzalez committed suicide, and when he was found in his bedroom, the two-hundred masks were all spread across his bed and room, covered in Gonzalez' blood. Since then, the masks are believed to crave for blood, and previous owners of the masks have all died violently. Conan's curiosity is immediately piqued by this tale, as on their way to the manor, Kogorou found a warning telling him not to go to Beniko's manor, signed by the Herald of the Cursed Masks.


That night, Kogorou, Conan and Ran are awakened from their slumber by a phone call from the Herald of the Cursed Masks. When the group enters the Chamber of Masks, they discover that the two-hunderd Cursed Masks are gone, and after unlocking the door to the opposite wing and making their way to Beniko's bedroom, they find she has been murdered in the most terrifying manner: she was stabbed in her throat, and the two-hunderd Cursed Masks were all spread across her bed and room, their mouths covered in her blood. What makes the murder even more mystifying is the fact that Beniko was murdered inside a locked room: the door to the hallway was locked twice from the inside, the other door to the neighboring bedroom has been sealed for years and the window can't be opened in the first place. So if a murderer couldn't have entered or exited the room in the first place, does this mean it was the curse of the masks which killed Beniko?


I had long heard about the reputation of this one-hour special, but this was the first time I actually saw this episode, and man, this was really one of the best Conan original episodes! First of all, the trick behind the locked room murder is brilliant. The concept is extremely original and I don't think I myself have even seen other variations on this idea before to be honest. It is also an idea that works much better presented in a visual format rather just reading a description (novel) or hearing an explanation (audio drama), so this is also the best medium to portray this trick, for some extra bonus points. The decisive clue is also devilishly subtle: if you're already on the way, it will probably give you that last little push to the solution, but it's not one of those 'afterthought' clues some authors sometimes come up with that give away everything. If I have to complain, I'd say the whodunnit is rather obvious, but that point's moot if you can't figure out how the locked room murder was committed. As a howdunnit locked room murder, episode 184 is fantastic, showing daring originality and very competent storytelling through proper clewing.


Many people who saw the original broadcast of the episode also remember Noroi no Kamen wa Tsumetaku Warau as one of the scariest episodes of the series, and that's true also. The atmosphere of this story is excellent (with many scary masks placed throughout the manor and creepy twin maids!), but the kicker is that the atmosphere also works as a perfect smokescreen to how the murder was committed. As a crash course in how to do a good mystery story in a visual format, making use of the medium's strong points to strenthen the core mystery plot, this one-hour special is a masterpiece. The episode is quite lengthy with its nearly fifty minutes of runtime (it's one hour with commercials), but it reserves the necessary time to not only create atmosphere, but also to clearly explain the mystery to the viewer through handy diagrams projected on the screen and other little, but helpful visual aids. I think I might've perhaps even prefered an extra five minutes to explore the suspects a bit more: like I said the identity of the culprit is rather obvious, which is also because the episode spends little time to the various suspects, but that's a minor complaint.

So I'm glad I finally got to see Noroi no Kamen wa Tsumetaku Warau, as its reputation was more than deserved. While I'm the first to admit that the anime original episodes usually don't really interest me, this one-hour special shows that there are some real gems among them too, that can match the best of the stories from the comic. The digitally remastered episode re-runs of Detective Conan usually focus on the episodes based on the stories from the comic, for obvious reasons, but it's great that they also have room to revisit these anime originals. I really should look up which anime original episodes are worth watching too....

Original Japanese title(s): 『名探偵コナン』184話「呪いの仮面は冷たく笑う」

Friday, March 30, 2018

It's All in the Game

「ピカッとひらめいた! 」
『名探偵ピカチュウ』
 
"A bolt of brilliance!" 
"Detective Pikachu"

While they have been a while for a long time, episodic videogames really took off with the many games by TellTale Games like Sam & Max and The Walking Dead and is now a commonly seen format in the videogame industry. Like the term says, an episodic videogame is like an episode of a series: it is considerably shorter than the usual videogame (and also cheaper, of course), but it is intended as part of a larger, contineous series and are released in a more frequent schedule than conventional videogames. This format results in cheaper releases that can be delivered more quickly to the consumer and it gives the developers an early stream of income as they work on subsequent episodes in which they can also incorporate consumer feedback on earlier episodes. This format is somewhat similar to the serialization of novels (which is also an ongoing service), though still very different in key elements, with the most important distinction being that episodic videogames can stand on their own for the most part, while installments in serializations are usually not standalone, as you need the context of the installments before, and also after to make sense of the story. An episodic videogame ideally is a vital part to the whole series, but should also feature its own storyline that is mostly resolved within that particular episode, giving the player some closure at the end of the deal. That is of course not often the case with novel serializations, as the installments are basically excerpts.

Episodic mystery fiction is not common, but there are some examples. Videogames like Famicom Tantei Club and Trick X Logic were originally episodic releases for example. If we look at printed books, the interlinked short story collection is an example, if the short stories themselves are published seperately first before being collected in a volume, though usually, the overall storyline of episodic videogames is far stronger than those you'd usually see in interlinked short stories. Basically, episodic videogames and interlinked short story collections are standing right opposite each other: the interlinked short story stands on its own, but can also be read in relation to the other stories, while the episodic videogame is intended as a vital part of a series, but also happens to work as a seperate piece.

Two years ago, I reviewed the 3DS download-only videogame Meitantei Pikachu ~ Shin Combi Tanjou ("Detective Pikachu ~ Birth of a New Duo"), which was a simple, but entertaining mystery videogame starring Nintendo's famous Pokémon franchise. I absolutely loved it as it was a funny game that actually made creative use of the creatures for its mystery plots, but I mentioned it was only the first episode in what was obviously supposed to be a longer series. I even ended my review with "Let's hope new episodes will follow soon.". At the time, I assumed new episodes would follow in a few months, half a year tops, as that was the standard release schedule for an episodic videogame. How wrong I was. It seems they eventually simply gave up on the episodic format, and decided on releasing a single, full-length standalone version of the game instead! So instead of releasing seperate episodes, they made us wait until March 2018 to release Meitantei Pikachu (Detective Pikachu) on the 3DS, which includes all the chapters of the story (the first episode that was originally released in Japan corresponds to the first three chapters of the final product). So I was a bit bummed I had to wait two years for this mystery to be finally solved, but as I really liked the original release, I had no choice but to get it.

The story is of course exactly the same as the original release. Young Tim Goodman moves to Ryme City in search of his father, a private detective who has gone missing while working on a case. Immediately after his arrival in the city, Tim runs into a talking Pikachu, an electric mouse was actually the partner of Tim's father Harry. Harry and Pikachu got in an car accident and only Pikachu was found. Pikachu lost his memories of what happened, but he gained the powers to communicate in human speech with Tim. Together, the two try to find out what happened to Harry. The original episode ended right after Tim got his first real lead to what happened to his father, but the story of the complete version of Detective Pikachu obviously goes beyond that, and while it still leaves some questions unanswered for a potential sequel, Detective Pikachu works perfectly as a standalone game or a "first season" of a series.


I was reading through my review of the first episode again, and to be honest, there's little I want to add to that. I really recommend you reading that review first, as the full version of Detective Pikachu runs on the exact same way the first episode paved, so all my points still stand. During their hunt for answers, Tim and Pikachu come across problems they have to solve or mysteries that need to be explained. After collecting evidence and testimony at the scene, Pikachu will lead Tim through some questions to see if they can solve their conundrum (=testing the player). Once the problem is solved, the story progresses, bringing new locales and new challenges for the duo. What makes Detective Pikachu stand out is how it incorporates Pokémon into its mysteries. There are about 700 different species of the creatures they call Pokémon (Pocket Monsters), each with their own special powers and characteristics. People use them for a variety of activities, from pets to using them for Pokémon fights and having them help with work. Pikachu, the best known Pokémon for example, is a yellow mouse species of the Electric type, capable of generating electricity for attacks. Only a selection of them appear in this game, but Detective Pikachu makes excellent use of the well-documented powers of the Pokémon to bring a detective story you're unlikely to find elsewhere. For example, Pokémon usually can't speak with humans, but through Pikachu's interpretation skills, Tim's able to question Pokémon for valuable testimony, testimony that human characters usually can't give. These 'humanized animals' allow for all kinds of neat things in the mystery plot, like getting testimony from Flying-type Pokémon, while in the real world, you wouldn't be able to question a bird even if they were witness to some crime.


The fact all the Pokémon are all fleshed-out creatures with special powers is also cleverly used for the mystery plots, as sometimes the powers of a Pokémon are used to commit a seemingly impossible crime, or you yourself have to use their powers to accomplish a task, or even deduce the identity of a culprit-Pokémon by examining the skills it used or other characteristics. Because Pokémon are so well-documented regarding what they can and can't do, it's still a fair-play mystery even if some Pokémon can turn invisible or walk through walls, and everything you need to know to solve the mystery is within the game, so you don't need to know much about Pokémon to enjoy this game.

The cinematic presentation is also top-notch by the way, and I think that people who like Zootopia will really enjoy this game. The banter with Pikachu (who sounds and talks like an middle-aged man) is really funny, and really gives the game its own voice and face. Detective Pikachu is also slated for a Hollywood live-action adaptation by the way, and I'm actually very curious to see how that'll turn out! The source material is certainly brimming with potential for a great film.


They also released an amiibo-figure of Detective Pikachu, which I couldn't resist. I think this is the biggest figure I have of a detective character (then again, the only other figures I have of detective characters are some small keychain mascottes of Detective Conan and Ace Attorney...). Sure beats the classic Sherlock Holmes bust!

So while it is undeniably a very simple adventure game, Detective Pikachu manages to be a very entertaining experience. It has great presentation, and while the story is a bit predictable in a cartoony way, it also brings creative mystery plots that make great use of the fact that this is a Pokémon game, resulting in a detective story that is totally unique and more importantly, incredibly fun.

Original Japanese title(s): 『名探偵ピカチュウ』

Thursday, March 29, 2018

The Double Clue

Out flew the web and floated wide- 
 The mirror crack'd from side to side; 
"The curse is come upon me," cried 
 The Lady of Shalott. 
The Lady of Shalott

In 2015, I reviewed the Japanese TV adaptation of Agatha Christie's Murder on the Orient Express, directed by Mitani Kouki, playwright and director of comedic theater and film productions and also creator of Furuhata Ninzaburou, the Japanese Columbo. His two-part Murder on the Orient Express was an entertaining production. While it at times had trouble finding its own voice in the first episode, the second part made up for it, as it presented an inverted telling of the story from the POV of the murderer(s) which really managed to wonderfully mix Christie's story with Mitani's trademark warmhearted grand-scale 'backstage' comedy stories, and it even cleared up some matters which even the original novel didn't! So I was quite pleased to learn Mitani's getting a second opportunity to adapt Christie for TV, as in April, a TV adaptation of The Murder of Roger Ackroyd will be broadcast! The story will once again feature Poirot-replacement Suguro Takeru and be set in Japan, but I'm pretty excited to see what Mitani will do with this story, as it's infamously hard to do good as a TV production.

The Japanese television-viewing audience certainly don't seem to get enough of their Agatha Christie adaptations, as in the weekend of 24-25 March 2018, two other original Christie adaptations were broadcast too, produced by the team responsible for the Japanese 2017 And Then There Were None TV adaptation. And Then There Were None (2017) consisted of two two-hour episodes, but this time each story got one two-hour slot, and like with And Then There Were None (2017), the settings of these stories were changed from their original post-war UK settings to modern day Japan. The stories chosen were two Miss Marple stories: 4.50 from Paddington and The Mirror Crack'd from Side to Side.

Paddington-Hatsu 4-Ji 50-Pun - Shindai Tokkyuu Satsujin Jiken ("4.50 from Paddington - The Sleeper Express Murder Case") was broadcast on Saturday March 24th, and stars not English village busybody Miss Marple, but Amano Touko, once a gifted police inspector, but who quit her job to take care of her ailing husband, and who became a consultant after his demise. Her mother was one day riding the Orion Express, when she witnessed a murder happening in an compartment of the Sleeper Express Asagiri when the two trains happened to be running parallel to each other. Unlike the authorities, Touko believes her mother's story of having seen a murder, and starts poking around. She realized that if a murder did actually occur on the Asagiri, the body had to be dumped from the train before arrival at a station, and that the best spot for that is in the woods around the tracks that belong to the Tomizawa family, known for Tomi Confectionary. Touko decides to send her friend Aya, known as the "super-housekeeper", to the Tomizawa Residence to scope the land. Aya not only finds the body, but also detects something sinister brewing among old man Tomizawa and his sons/daughters/son-in-law regarding the Tomizawa fortune that might have to do with the body from the train.

While the story is set in modern-day Japan and we don't have Miss Marple chasing after McGillicuddy 's story anymore, this special is a reasonably faithful adaptation of the original story. The problem being that to be honest, 4.50 from Paddington wasn't a very exciting mystery story in the first place. The opening is great: a murder happening in one train that happens to be witnessed from another train is a great way to start of a story, and reminds of Rear Window. But this segment is actually somewhat detached from the rest of story, as it only serves as a way to introduce the viewer to disfunctional Tomizawa family. From there on, you have your traditional 'all the family members hate each other and they all act as suspiciously as possible' story, and the whole train part of the story is considered over, as especially once they've found the body on the lands of the Tomizawas. There is a murder plot somewhere, but it is one we've seen Christie use a lot in her stories, so it's hard to get really impressed by it. Most of time, the story is just going through very familiar motions, and this particular adaptation does little to help that.


The move to modern-day Japan and a new protagonist sadly enough doesn't do much either. Besides the fact that it makes no sense that the Asagiri is pulled by an actual steam locomotive despite being set in modern-day Japan, I think the character of Amano Touko doesn't really work either (she is played by Amano Yuuki by the way, who voiced Curaçao in Detective Conan: The Darkest Nightmare). She's apparently so well-regarded during her time with the police that even now, high officials respect (and even fear) her talents, and while they at first didn't believe her mother's story about witnessing a murder on a running train, the police actually soon start listening to everything Touko has to say. It results in a very different dynamic than we had with Miss Marple in the original story, which isn't a bad thing per se, but Touko is supposed to be so good, the way everyone is acting it's like you have a whole army of detectives working on a case which isn't really that interesting.

4.50 from Paddington was followed the next day by Daijoyuu Satsujin Jiken ~ Kagami wa Yoko ni Hibiwarete ("The Great Actress Murder Case  ~ The Mirror Crack'd from Side to Side"), which starts with the return of the actress Irodori Madoka to the silver screen after 13 years. She has bought "The Divine Mansion" as her new residence, also for use in her comeback film, but during a party held for the local high society, a woman is poisoned to death after drinking a cocktail meant for Madoka. It appears someone has been threatening Madoka and that the threats have become reality, even if someone else fell victim to it. The cool-headed Inspector Shoukokuji is put on the case to prevent more tragedies from happening, but that's easier said than done.

In this adaptation of The Mirror Crack'd From Side to Side,  Miss Marple is replaced by Inspector Shoukokuji, an original character who was created for the 2017 And Then There Were None adaptation (as unlike the novel, this particular production of ATTWN needed a proper detective character). As a stereotypical stoic-but-capable character, Shoukokuji isn't really interesting, but still, funny to see how they connect these productions through this original character. Once again, the story is, ignoring the modern setting, fairly faithful to the original story, which is famously based on a tale that really happened (you probably don't want to read up on this until you've read the novel/seen this special). As a mystery story, The Mirror Crack'd From Side to Side's definitely not one of my favorites, though I do like the motive behind the story. Then again, the whole story is really only built around this motive (which in turn is based on real life), and there's little else besides that that really makes The Mirror Crack'd From Side to Side stand out. It also has the usual Christie tropes of faux hints/tropes ("we didn't meet for x years and I don't recognize you at all anymore!" or "she had this look on her face!"), which can work in some stories, but I wouldn't say this story provides an exceptional example of that practice.


The gripe I had with these two specials is that they managed to do so little with the changed settings. As a Japanese production, it's not strange they decided to relocate the stories to Japan, and a modern day setting is also easier to pull off than a period piece, but with And Then There Were None (2017), they actually managed to do more than just "hey, this story happens in modern-day Japan", but really incorporate this new element of the story in the mystery plot properly: there was a perfectly fine justification for that particular production of And Then There Were None to be set in the modern day, and it worked! But this is not the case for these two specials based on 4.50 from Paddington and The Mirror Crack'd From Side to Side: they may be fairly faithful adaptations, but they don't benefit from taking place in modern day Japan, as nothing truly clever has been done to incorporate that into the plot besides "Oh yeah, I checked her blog". And Then There Were None (2017) consisted of [fairly faithful adaptation] + [modern day Japan] + [extra elements], but these two specials miss the [extra elements]. I really wish there was that little bit extra, as And Then Were None (2017) should it could be done, to result in at least a unique adaptation.

So these two adaptations of two of Miss Marple's more famous adventures were fairly well-done adaptations on their own, but they had very little originality to offer, despite the fact that the changed setting offered so much potential for that. Some might prefer adaptations to be as faithful to the original novel as possible, but given that this is another medium, and the fact that due to more practical circumstances, these two adaptations were planned to be set in modern day Japan, I really wish they had just gone that extra mile to somehow incorporate that more firmly into the plot to bring a truly unique adaptation of the source material, instead of 'just another one.' I hope that Mitani Kouki will be able to bring his own unique charm in his adaptation of The Murder of Roger Akroyd soon!

Original Japanese title(s): 『パディントン発4時50分 寝台特急殺人事件』&『大女優殺人事件 鏡は横にひび割れて』

Wednesday, March 28, 2018

Indigo Ashtray

"Yes, you are right, Madame; the sky is blue, the sun is shining, and yet you forget that everywhere there is evil under the sun."
"Evil Under The Sun"

Man, I had been sitting on this audio drama for ages, I noticed now. Oh well, that's not a rare thing to happen here, I said as I glanced at some unread books which have been lying here for some years.

Akagawa Jirou is an incredibly prolific best known for his lighthearted, comedic mystery novels like the Calico Cat Holmes series. He also has many series starring young women, most notably his long-running Three Sisters Investigate series (of which the first novel is also available in English, by the way). Female teenagers are also the focus in the audio drama Hai no Naka no Akuma ("The Devil In The Ashes", 1993). Several students of the Hanazono Academy for girls are being harrassed and blackmailed with mistakes made in the past, from cheating at tests to shoplifting. As amateur detectives, the trio of Yuriko (tomboy), Akiko (aspiring actress) and Kyouko (heir of former nobility) naturally have an interest in this case, especially as Kyouko was already once attacked by a neurotic victim who was convinced Kyouko was the blackmailer (Kyouko practices aikido luckily). While they're investigating the case though, Yuriko's classmate Fumiyo is outed as a former shoplifter, but she loses her memory after a traffic incident. Strange men however appear to be after her. Can our trio find out who is behind the blackmailing and save Fumiyo?

Hai no Naka no Akuma (1989) was the first full-length novel in Akagawa's juvenile Devil series, though the trio of high school students originally made their debut almost a decade earlier in the novelette Kagami no Naka no Akuma ("The Devil in the Mirror", 1980~1981). Considering the long period between the publishign years, it's understandable that most people consider Hai no Naka no Akuma the true start of the Devil series, and it would turn into a reasonable success, as it ran for about ten volumes long. The title Devil might sound a bit scary, but the actual contents are actually fairly light-hearted and presented in a comedic manner, like through girls' banter. No demons appearing in this series, at least, not actual demons, as the "Devil" that appears in the title of each of the stories refers to the devil residing in human beings.

I have not read any of the books in this series by the way, but I decided to listen to the audio drama based on Hai no Naka no Akuma, which was released in 1993. I have no idea how fateful an adaptation this drama is, though a quick look at the Wikipedia page for the book makes me suspect that it is at least not a grand departure of the original tale. The voice actors featured include some very well-known names like Kanai Mika and Orikasa Ai. The drama is not long (a bit over an hour), but as most of Akagawa's novels are fairly light, I guess that's about what I had expected.

As a tale of mystery, Hai no Naka no Akuma is really, really light material. Considering the subject matter (blackmail at school, juvenile crime and there's also kidnapping of minors), things could've been portrayed a lot darker, but it remains fairly light on the whole. Even at the times when some of the girls are kidnapped, you never have a sense of real threat, as you already know they'll escape somehow as you listen to the banter of the girls calling each other names and all during their predicament. The whole presentation is a bit cartoony, which is not a bad thing per se, but there's certainly a discrepency between the 'scary' title The Devil In the Ashes and the actual tone of the story. This is best shown by the character Kyouko, who comes from such a ridiculously rich and powerful family she at one time even conjures a helicopter out of nowhere for use during her investigation of an incident happening at a high school. Kyouko is without a doubt the MVP by the way, as she uses not only money, but also her brains and occasionally even her fists to get all the girls unscathed to the end of the story.

The mystery of the blackmailer and Fumiyo's assailants is as expected nothing particularly engaging. The story is sorta enjoyable as a girls' adventure story, but nothing more than that, as the underlying plot is rather ridiculous: the Big Bad's plan is rather convoluted, in a Scooby-Doo way, and all the "deductions" the girls make are more fantasy than something based on a logical conclusion based on the facts presented (which still turn out to be correct, of course).

All in all, Hai no Naka no Akuma was a rather mediocre juvenile mystery audio drama. The story is really written for a certain audience, in a certain time (early 90s) and one can't really fault a work for doing exactly what it's supposed to do in an okay manner, I guess, but I also don't think this is a story that has something really interesting to offer besides the character interaction (which I did enjoy by the way). Adaptations of Akagawa's works for TV are certainly not rare, but the Devil series never had that much exposure I think besides these audio dramas. I wonder how an animated TV series aimed at a younger public would fare?

Original Japanese title(s): 赤川次郎(原) 『灰の中の悪魔』

Wednesday, March 21, 2018

Go Away Ghost Ship

"It was no disgrace, French thought, for any detective to take a leaf out of Holmes' book."
"The Loss of the Jane Vosper"

Never been that long on a ship, actually, now I think about it. The longest was spending the night on the ferry from Busan back to Fukuoka, but that was actually mostly lying for hours right in front of Fukuoka Harbor as it was still too early to land...

Inspector French series
Inspector French and the Starvel Tragedy (1927)
The 12:30 from Croydon (1934)
Mystery on Southampton Water (1934)

The Loss of the Jane Vosper (1936)
Fatal Venture (1939)

  
The Jane Vosper was a steamer owned by the Southern Ocean Steam Navigation Company and like her captain, the ship was nearing retirement, but still more than capable of performing her job splendidly, like carrying various shipment towards South-America. Of course, mentioning one's retirement is close-by is what we call raising a death flag, so the genre-savvy reader is probably not as surprised as the Jane Vosper's crew by a series of mysterious experiments sinking the steamer to the bottom of the ocean, with luckily no human casualties. As the shipments and the steamer itself were insured by various companies, the financial hit for the primary victims is not huge, but the underwriters themselves find themself in a predicement, as the pay-out is not insignificant for them. An inquest and investigation by the various insurance companies show however that the explosions probably did not occur by accident, which means there was design behind the sinking of the Jane Vosper and its shipments. An insurance detective hired by the Land and Sea Insurance Company is sent to investigate whether their client might've sunk the ship on purpose, but he disappears one day without a trace, and Chief-Inspector French, a personal acquintance of the missing detective, steps in the world of insurance fraud in Freeman Wills Crofts The Loss of the Jane Vosper (1936).

When people think of Crofts and Inspector French, they think of time-tables and alibi tricks, which is of course correct, but there are also few themes as Crofts-like, like the industry. Previous books I've read had introduced me to the financial worries of various young entrepeneurs, but also daring new ventures that tried to make a big buck. Crofts' debut work, The Cask, too opened with a look at the London docks and the various shipping companies. It's this world we see again in The Loss of the Jane Vosper, as we take a good look at the shipping companies again, as well as the insurance companies who have underwritten them. The opening chapter for example is probably the most tenseful text I've read by Crofts until now, as it details the ordeals of the captain of the Jane Vosper and his crew as they are caught off-guard by sudden explosions in the hold and their courageous, but ultimately hopeless efforts in trying to save the ship. Crofts is often accused of being a boring writer, but there's absolutely nothing boring about this opening and it's almost surprising how much happens in this first chapter, as it's definitely not what you'd normally expect from Crofts.

It's only when we are back in London, with the various insurance companies trying to find out whether the sinking was foul play for insurance fraud, that we are shown in detail why Crofts has the reputation of being boring. As much as I've enjoyed previous Crofts I've read, and I like to think myself to have gotten somewhat acquainted with his writing, but man, things move slowly in this book. The first few chapters are dedicated to the insurance detective's investigation into the sinking of the Jane Vosper, but he disappears soon, which paves the way for an entrance by Chief-Inspector French. What follows are chapters that show how incredibly meticulous the police works, but also how incredibly slow things go. French's method is to check things out in detail, so we see him tracing the last-known movements made by the insurance detective, but 90% of the middle part of the book consists of French learning very little new information, only getting confirmation on fact X or statement Y we had learned already. A lot of the book feels simply like its repeating what was said earlier already, and that can feel very tedious.

Of course, this is what Crofts does. But I never experienced it as intrusive in the other novels I read. For one, several of the other Crofts I read are inverted mystery novels. There the narrative follows both the culprit and French, and that results in a very different kind of story: that of the culprit first planning an ingenious detailed plan, who is then slowly cornered by Inspector French's meticulously conducted investigations. In these stories, seeing French chasing every possible lead thoroughly feels as a tool of creating tension, there is dynamic and there is momentum. In The Loss of the Jane Vosper however, a true suspect remains absent throughout most of the novel, so what you get is French investigating a lead, figuring it leads to nothing, moving on to the next lead, rinse and repeat. There is no momentum until the latter quarter of the book, so the path towards the end is very slow for most of the time. This is the first time I truly thought a Crofts was boring to read, and it made me understand the people saying that a lot better.

In a way, the book is built around the investigation of two alibis: Inspector French is trying to find out where the insurance detective went, so that means an investigation into his alibi on the day of his appearance. French does this like he'd do with a suspect, tracing every step the target is known to have taken, timing them, finding witnesses to collaborate the stories. Meanwhile, French is also taking a look at the sinking of the Jane Vosper, as an investigation into that means also an investigation into the footsteps of the disappearing detective. It is assumed explosives were smuggled into the hold of the Jane Vosper to sink them, but it seems impossible for the explosives to suddenly appear among the cargo. So this is a reverse alibi-investigation into an object: how did the object appear at a certain time in a certain place (its alibi), even though there is no trace as to how it could've appeared there. In theory, this structure should've been quite interesting, but again, the lack of any developments until very late in the book makes The Loss of the Jane Vosper less engaging that it should've been.

The truth revealed about the fate of the insurance detective, as well as the mystery of how the Jane Vosper was sunk the bottom of the ocean is, well, not bad. There is an ingenious scheme going on behind this all, and one has to admit, Inspector French was only able to solve this case because he works so incredibly meticulously, because he checks, double-checks and triple-checks every little detail he comes across. The question is: how many readers are still there when he finally unveils the plot?

For those interested in a mystery(-oriented) series about an insurance investigator: the manga Master Keaton is great!

So I find it difficult to be really positive about The Loss of the Jane Vosper. When you turn the final page, you're left with a mystery plot that is certainly what you'd expect from Crofts, with a crafty scheme going on set in an industry background which is described in detail, but the way the story is told is quite slow, and I thought that as someone who has read Crofts for a while now and never found his writing as dreadful as his reputation goes. Dreadful is not the word I'd use for The Loss of the Jane Vosper either, not at all, but I wouldn't pick this book as my first Crofts either.