Wednesday, November 1, 2017

Lucky Seven

時の流れには逆らえず色褪せてゆく想いもあり
「As The Dew」(Garnet Crow)

Unable to go against the flow of time, some feelings will fade away
"As The Dew" (Garnet Crow)

The cover of today's book is simple and clean, featuring deformed illustrations of the authors featured in this anthology, but I really like it!

Disclosure: I have translated works by Arisugawa Alice, Norizuki Rintarou and Ayatsuji Yukito, among which Ayatsuji's The Decagon House Murders.

Ayatsuji Yukito made his debut as a professional author in 1987 with the publication of The Decagon House Murders (org. title: Jukkakukan no Satsujin). The mystery novel had clearly derived its inspiration from the classic puzzle plot mystery novels like they were written in the Golden Age, but it was at the same time also clearly a product of its time, aware of the tropes from, and the discussions surrounding classic mystery fiction, and its story built further on that as a modern take on the classic puzzle mode. Ayatsuji's debut was only the start, as he was followed by many other debuting authors from a similar background (often college students) who'd write in what is now called the shin honkaku or "new orthodox" school of mystery fiction. 2017 is thus not only the thirtiest anniversary of The Decagon House Murders, but also the thirtiest anniversary of the shin honkaku movement. 7-nin no Meitantei ("The Seven Great Detectives", 2017) is a special anthology to celebrate this anniversary, featuring seven original stories on the theme of "the great detective", by seven representative authors of the early shin honkaku movement

The book is also known as part of the bookmark-gacha craze among Japanese mystery fans: three anthologies were published to celebrate the thirtieth birthday of the shin honkaku movement. A special series of a lot of bookmarks were made for these books, and you get one of them at random by purchasing one of the anthologies. A large number of them feature an illustration of one of the seven authors in 7-nin no Meitantei, together with an iconic quote from one of their works, while there's also one which features all seven authors. Behold the fans who try to collect all of them or find the one bookmark with their favorite author or quote. I got the one with everyone on it by the way.

The seven authors included in 7-nin no Meitantei have all been discussed at least once here on the blog, and as I noted in the disclosure message above, I have even translated some of their work. It might be interesting to note that five of these authors studied in Kyoto: Ayatsuji Yukito, Abiko Takemaru, Norizuki Rintarou and Maya Yutaka were all members of the Kyoto University Mystery Club, while Arisugawa Alice belonged to the Mystery Club of his own Doshisha University. Many authors of the early shin honkaku movement made their debuts as students or soon after graduation, and were often active members in the Mystery Clubs (student clubs for lovers of mystery fiction) of their respective universities, which is partly why a lot of the early shin honkaku works featured so many students, and also why the books tended to be so incredibly genre-savvy (as they were written in rather skewed enviroments, among other mystery fans). Oh, one warning: I can only add a certain number of characters in the tags to each post, and I was not able to tag everyone/add all the related tags, so you'll have to click on the author links in the post itself for some of them.

The anthology opens with Maya Yutaka's Suiyoubi to Kinyoubi ga Kirai - Ookagamike Satsujin Jiken ("I Hate Wednesdays and Fridays - The Ookagami Family Murder Case") and features his series detective Mercator Ayu. Narrator/mystery author Minagi is lost in the mountains, but finds shelter in the mansion of the recently deceased Doctor Ookagami. He had four adopted children, who form a musical quartet, and they are scheduled to perform at the mansion the following day for their annual recital. While Minagi is still recovering from his ordeal in the outdoor bath, he spots a cloaked figure making their way to a garden lodge overseeing a cliff. When the figure leaves again, he notices they have shrunk in size, and when he peeks inside the lodge, he finds distinct signs of a murder having occured there: blood, a weapon and a sinister sign featuring a quote from Faust, but there's no sign of any victim. Later, one of the adopted children is found murdered, together with another quote from Faust, but there is no weapon. More mysterious events occur in the mansion, but all is explained when brilliant detective (with a rather abusive attitude towards his "Watson") Mercator Ayu arrives on the scene.

The anthology starts right away with a screwball, because that's the only way I can describe this story. There's something of an impossible crime here (disappearing victim, disappearing murder/weapon), but what this story really is, is a parody on Oguri Mushitarou's infamous anti-mystery Kokushikan Satsujin Jiken. The mansion, the backstory of an eccentric person adopting four children who form a quartet, the Faust imagery, it's all straight out of Kokushikan Satsujin Jiken. Several other later story development are also clearly lifted from that book. The problem I have with this story is that it doesn't really work in its current form. The pacing of this story is incredibly high because it follows the plot of Kokushikan Satsujin Jiken, but that was a full novel and this is a short story. The result is a story that I recognize as a parody on Kokushikan Satsujin Jiken, but it doesn't do much but mirror a few situations and circumstances in quick succession. The core mystery plot is therefore a bit too concise for my taste, as the tale just tries to cover too much ground for a short story. And I happened to have read Kokushikan Satsujin Jiken, but I can imagine that for someone who hasn't, this story will feel disjointed. I think this story would've worked better in a dedicated Kokushikan Satsujin Jiken tribute anthology. As a "Mercator Ayu taking on Kokushikan Satsujin Jiken" type of story, I guess it's okay, but I find it a strange choice for the opening story of this particular anthology. Then again, I guess Maya's work is seldom really straightforward.

Rakugo is a traditional form of Japanese entertainment, where a storyteller tells a comical story with witty dialogues, acting all the roles of the story themselves. Yamaguchi Masaya's Dokumanjuu Kowai - Suiri no Ichimondai ("I'm afraid of Poisoned Manjuu - A Deduction Problem") is part of a series where Yamaguchi builds on classic rakugo stories to turn them into mystery stories. The theme for this story is the classic rakugo story Manjuu Kowai ("I'm Afraid of Manjuu"). The retelling of Manjuu Kowai is followed by the continuation of the tale, where one of the major characters from Manjuu Kowai is murdered by a poisoned manjuu, just as he was about to disinherit his good-for-nothing sons. I liked the idea better than the execution, because the mystery part of the tale is basically a not-even-really-thinly-disguised variation of the "one of them always lies, one of them always tells the truth, who is the liar?" riddle. At this point, it doesn't feel like a story anymore, but just a slightly dressed-up riddle.

The previous story was set in pre-modern Japan, but Abiko Takemaru's Project: Sherlock is clearly set in the present, or even in the future. It tells the story of how a special computer database named Sherlock is built by a police IT engineer. Sherlock is a database that allows anyone to simply solve crimes by inputting the necessary data in it. Sherlock has a rich open source database of case files (both real and fictional) which is fed by a worldwide community, and by comparing circumstances and detecting patterns, the program can solve any mystery laid before it. This is a weird story: it reads more like a prologue for a longer story than an independent one, and while a murder involving Sherlock does occur late in the tale, it's not really meant for the reader to solve. There is potential for more in this story, but as it is now, it feels like you were only allowed to read the first chapter of many more.

Arisugawa Alice's Senchou ga Shinda Yoru ("The Night The Captain Perished") stars the criminologist Himura Hideo and his friend/Watson/mystery author Arisugawa Alice. Himura and Alice are on their way back from one of Himura's work trips when they decide to swing by a small villlage on the foot of a mountain where a murder happened last night. The victim, commonly referred to as the Captain, had been stabbed during his sleep in his home, and while a security camera nearby had caught the figure of someone fleeing the scene that night, this figure had covered themselves wisely in a large sheet of blue plastic, making it impossible for the police to identify them. The Captain had recently returned to his home village after a long life on sea, and his manly appeal had attracted the attention of at least two women in the village (one of them married), and it appears love-gone-wrong might be the motive. I have the idea the story is a bit longer than it needed to be (it is by far the longest story in this anthology), but the mystery plot is probably the best of the whole book. The structure is very familiar (short whodunit with three suspects), but it's expertly clewed. It's of course in the style of Ellery Queen, where you need to deduce what the murderer must have done on the night of the murder, how it was done, and eventually, who could've done those things we just deduced. The process as done here is great, and I think this is a good story to showcase how a good puzzle plot mystery doesn't need to rely on misdirection solely: it takes tremendous skill to lay down clues and puzzle pieces right in front of the reader, without any smokes or mirrors, and still have a puzzle that perplexes them, but the satisfaction you gain when you see how everything fits together is arguably even better than when an author uses aimed misdirection techniques.

Norizuki Rintarou's Abekobe no Isho ("The Switched Suicide Notes") features his series detective named after himself. Rintarou's father, Inspector Norizuki, has a weird case on his hands. Two suicides, one by poison, one by jumping off a flat. Suicide notes were also found at both scenes. So no problem, right? The conundrum Inspector Norizuki has however is that the suicide notes were switched: both victims had the suicide note of the other person! The two victims knew each other, and were both vying for the hand of the same lady, so they had no reason to be committing suicide together, but why did they have each other's suicide note? It's a wonderfully problem that feels realistic, and yet mystifying at the same time. The story unfolds by Rintarou proposing several theories to his father, which his father sometimes shoots down as he reveals a new fact he hadn't told his son yet, but the two do slowly move towards the truth. Or do they? A gripe I do have with this story that it is mostly built on theories: eventually the two arrive at a solution that is actually quite clever, and one that does seem to fit the facts, but they only arrive there by making several assumptions, and the story basically ends with the Inspector finally moving to check whether their theory is true. The story makes a good case for puzzle plots focusing on logical reasoning, with Rintarou proposing theories and having to adjust them as the Inspector introduces new facts, but it also undermines it a bit as we never leave the land of theories.

Utano Shougo's Tensai Shounen no Mita Yume Wa ("The Dream Of The Prodigy") is set in the future, starring the last few remaining pupils of the Academy, once the home to people talented in fields like hacking, engineering or even ESP, but once the war broke out, survival was the only thing left on everybody's mind. Acting on a rumor that the enemy country will launch a new destructive weapon, the students lock themselves up in the Academy's bomb shelter and while they do feel that something with tremendous power hit their city, they have no idea what happened outside because all communication was cut off. But then one of the students is found hanging. She appears to have committed suicide, but the following day another student is found dead right next to the first victim. Another suicide, or is there something else in this shelter? While this story does seem familiar, with its closed circle setting, it's not really a detective story (it is however a mystery story in the broad sense of the term). Explaining too much would spoil it, but the story is trying to work towards a certain conclusion, but that conclusion is barely clewed/foreshadowed, and the story is a bit strangely structured, with a very long intro, while it basically skims over the murders to jump the conclusion. Might've worked better in a longer format.

Ayatsuji Yukito's Kadai - Nue no Misshitsu ("Tentative Title: The Locked Room of the Nue") closes this anthology, and while it's technically not really a fairly clewed mystery story, it's a pretty heartwarming story that puts the thirtieth anniversary of shin honkaku in context. The story stars Ayatsuji Yukito, Abiko Takemaru and Norizuki Rintarou themselves, as well as Ayatsuji's wife Ono Fuyumi (a well-known horror/fantasy author herself), who were all members of the Kyoto University Mystery Club around the same period back when they were in college. Guess-The-Criminal is one of the oldest traditions of the club, where one of the members presents the first part of a mystery story to the others, ending with a challenge to the others guess whodunnit. The other members then have to guess who the criminal is, and explain the process that led to their conclusion. Nowadays, the stories are all written and printed out so everyone has their own copy, but back in the early eighties, these stories were told orally, so little remains of them now. Abiko remarks that a while back, he had a few drinks with Maya Yutaka (also a Mystery Club member who joined after them) and that he, while drunk, had said that he had once witnesses a really incredible and illusive Guess-The-Criminal story. The problem: he doesn't remember anything about it. Ayatsuji, Abiko, Norizuki and Ono all seem to have unclear, yet existing memories of such an event, which they vaguely remember as being titled The Locked Room of the Nue, so they start talking about what that story could've been, digging deep in their memories of the Mystery Club.

As said, this isn't really a mystery story, but closer to an essay where Ayatsuji, using the other authors as his fictional devices, looks back at his own time at the Kyoto University Mystery Club. As the four slowly start to remember more from the past, we also read about what the club activities were to what cafes they went to when they were still students, painting an image of the place and culture that would eventually lead to the birth of the shin honkaku movement. There are some nice moments, like when each of them remembers something else about the illusive story, to which Ayatsuji draws parallels with each author's writing styles, as well as a heartwarming ending. Read as a story that mixes autobiographical elements with a bit of fiction, I'd say this was an entertaining story for those wanting to know more about the shared past of these authors, but again, don't expect any detecting on your own.

7-nin no Meitantei has the usual ups and downs of an anthology, but in general, I'd say it's an interesting showcase of the work of the featured authors. The theme of "the great detective" worked better for some authors than others: Arisugawa Alice and Norizuki Rintarou's contributions were definitely the best detective stories included, and those stories featured their best known series detectives. Yamaguchi Masaya and Maya Yutaka too used their series detectives in their stories, though I found the stories themselves not as good as the previous two for various reasons. Utano Shougo and Abiko Takemaru on the other hand did not choose to go with their series detectives (partly because they haven't used them in decades), but tried to explore the theme of the Great Detective in stories that are almost science fiction, and your mileage on them might vary. Ayatsuji Yukito's contribution is not a mystery story at all, but a sort of nostalgic look back at a long forgotten past, before there was such a thing as shin honkaku, and works wonderfully as a closer for an anthology meant to commemorate thirty years of shin honkaku.

Original Japanese title(s): 『7人の名探偵』: 「曜日と金曜日が嫌い 大鏡家殺人事件」(麻耶雄嵩) / 「毒饅頭怖い 推理の一問題」(山口雅也) / 「プロジェクト:シャーロック」(我孫子武丸) / 「船長が死んだ夜」(有栖川有栖) / 「あべこべの遺書」(法月綸太郎) / 「天才少年の見た夢」(歌野晶午) / 「仮題・ぬえの密室」(綾辻行人)

Monday, October 30, 2017

Angels Flying In The Dark

残酷な天使のテーゼ
窓辺からやがて飛び立つ
「残酷な天使のテーゼ」(高橋洋子)

This cruel angel's thesis
Will soon take flight out of the window
"Cruel Angel's Thesis" (Takahashi Youko)
 
Mystery fiction encompasses much, much more than just books, and that is why I try to discuss a variety of mediums on this blog. Television and films are of course the usual suspects besides books, but then there's comic books, theater plays, musicals, radio plays and more. These mediums all can offer new possibilities to a puzzle plot mystery, deepening the experience and giving the consumer new surprises. The audio-visual mediums can obviously offer all kinds of passive hints to the viewer without telling the audience. People like to use the phrase show, not tell for almost everything now, but it does explain what for the audio-visual medium can do best: it can show hints and clues without making it too obvious about it. Sure, one can use all kinds of narrative techniques to explain that a character is left-handed, but nothing is more simpler than to actually show it on the screen, for example when making a phone call. The moment the action is described with the printed word, it attracts attention, but such actions are much less obvious on the screen. This obviously also holds for sounds as clues in audio dramas.

But the most exciting medium is the videogame, as it can offer the possibilities of all the other mediums, and even more due to its interactive characteristics. It can be a semi-passive experience like a novel, it can offer the audio-visual stimula of screen or audio productions. It can literally include books or films or anything within the game world, so there's much potential. If one accepts the puzzle plot mystery story as a kind of intellectual game, than the possibilities of the videogame became clear: it's only here where the consumer is actually expected to intellectually engage with the story. The passive nature of the other mediums means that no matter what the consumer does, the story will go on. Sherlock Holmes will explain what happened, even if I myself have no clue whatsover, as long as I read on. I might've missed each and every clue, but Conan will explain what happened at the end of the film. But not so with a game! How this interactivity is implemented is a different topic, but the thing games do best in terms of mystery fiction is actually having the consumer understand the plot and do some detecting themselves.

But interactivity is not all games can do. Games can also present extremely complex elements in an accessible manner. Machi, a game I reviewed earlier, for example has the player juggle simultaneously between eight seperate storylines that occasionally intersect. One could choose the order in which to play these storylines themselves, and the storylines and their interconnections also changed depending the choices the player made, which led to very complex storylines that would be impossible to present in a linear book form. Machi made things clear by having a flowchart function, which showed how each storyline was connected. Of course, diagrams are not unknowns in mystery fiction, but having such things available with just one push on a button is sometimes a true game-changer, and maps, diagrams and the like have much more potential in videogames, as they can be updated on any spot, and one can even have the player add in notes themselves for convenience. Choose-Your-Own-Adventure books have a form of non-linearity too, but the non-linearity as featured there is peanuts compared the things videogames can do.

Non-linearity was what was on my mind as I was playing through the videogame Keiji J.B. Harold - Manhattan Requiem, also known as J.B. Harold - Manhattan Requiem, as it presented a mystery story in a manner no novel, film or audio drama could ever hope to do. The second entry in the J.B. Harold series was originally released in 1987 on the PC, and later ported to other platforms like the MSX, iOS and Nintendo DS, but it remains even now an interesting example of what the mystery fiction genre can do on various platforms. The way the story is told could not work in the same form as a novel and while the execution is certainly is not without its flaws, I think Manhattan Requiem, like the other games in the series, does make an interesting case for non-linear detective stories.

The start of the plot is fairly simple: police detective J.B. Harold learns from his old friend Judd that a beautiful musician he knows, Sara Shields, has passed away in Manhattan. While the police seems to be steering towards a suicide, Judd himself thinks there's something fishy about Sara's death, and he invites Harold to come to Manhattan himself to investigate the case. When Harold arrives in Manhattan, Judd gives you a few pointers as to where you could go, for example Sara's apartment or some friends of hers, but this is basically all the set-up you get in this game, because once you're past this two minute-long prologue, you're free to go anywhere in Manhattan Requiem.


A detective story in most mediums tells its story in a linear fashion. In chapter 2, suspect X is questioned, in chapter 3 they find clue Y and in chapter 4 they learn of the existence of secret lover Z. It is also a passive experience, as even though you might want to know more about suspect X's alibi right now, it might not be investigated until chapter 7. Manhattan Requiem however gives you freedom about who you want to question about what when. There is no set order in which to complete your tasks in the way you want. Short example: after the prologue of Manhattan Requiem, I decided I'd first swing by the victim's apartment, and interviewed her landlady. From her I learned about the victim's roommate and where I could find her, but also about the witness who first found the victim. I then proceeded to the roommate, who in turn told me about her boyfriend, but also about the victim's work and other things. But this was the route I took and it's perfectly able to first start the game by visiting the police first to get more information, or to go to the victim's work to ask about her and her relation with the customers. If I had gone to her work first, the people there might've told me where to find Sara's roommate, as opposed to the landlady. Or perhaps I'd heard about a rumor first, and I'd have gone after that first, rather than first checking up on the people close to Sara. This system is by the way exactly the same as it was featured in the first game in the J.B. Harold series, which I reviewed last year.


This non-linearity can be overwhelming at first, as you'll learn a lot about dozens of characters who all seems suspicious, and you need to check on everybody's alibi and motives with the other suspects. Suspect A's alibi might depend on the testimonies of suspect B and C for example, but A might also give you decisive information about suspect D. There are about thirty characters in Manhattan Requiem, so especially in the opening hour or so, so there's a lot to keep track of. But there's something liberating about being able to choose who you'll go to next, to ask them about what. It changes the detective story in a much more engaging experience, as you, the consumer, are deciding what to check and you decide the flow of the story. It is almost impossible for someone else to have the exact same experience I had, for everyone will decide to follow up on different clues in different orders.

The game does not help keep track of all the clues/accusations you have, so you might want to keep a note on certain important revelations and stuff (it's here where you really have the feeling you're playing an adventure from the 80s). After a while you start to get complete profiles of each character and you might even be able to strike suspects off the list, but in other cases you might gather enough incriminating testimony and evidence that justify a harder approach. Eventually, you'll strike off more and more suspects until you've uncovered all the underlying plots and schemes. Slowly all the loose points will turn into lines, and they'll all converge at one point, so the conclusion of the game is naturally very linear in comparison (you might for example need the testimony of a certain character to 'break' another character, so those need to be done in order). The game is not difficult at all, in theory, as all you do is ask questions, and you can't go game over or get stuck, though it has some really old-fashioned "traps" like having to ask the same question twice to a suspect to get results and things like that.


Non-linearity is also what hinders the story though. Because the game is designed to be played in a non-linear manner, in a way that each player can decide their own route in uncovering the plot, there is very little that happens during the game. In a linear story, you can have plot twists and the ensueing effects of said plot twist to further push the story forward. Manhattan Requiem does not have that luxury, as most of the game is non-linear, meaning that I might uncover information (the basis of a plot twist) in a completely different order than another player. I learned relatively late about the existence of a helpful policeman in this game for example, who would give me an important piece of information, but one could've come across his path very early in the game actually. Information flow to the consumer is what every puzzle plot mystery revolves around, what allows a story to build over time, but as the information flow in Manhattan Requiem is mostly free-form, it does not have the room to feature a plot that truly develops. From the start of the game until the very end, you're just interrogating suspects about each and every subject you can think of, and in between there are very few developments that truly drive the story forward. You're just digging in the alibis and motives of the many characters and it can soon become boring, as you're just talking and talking, with no thrills presented throughout.

Of course, the story and presentation could be rewritten for a linear experience. Just give a proper order of who you get to question when and what. But that would take away the feeling of the consumer of investigating the case themselves, and that is what this game can offer what a normal book can't, and that's what makes this so unique an experience.

The J.B. Harold series was written by Suzuki Rika during her time at the game developing company Riverhillsoft. Later she'd move to the company CiNG, where she'd be responsible for some of the more memorable adventure games on the Nintendo DS and Wii. Interestingly though, her later games are much more linear and also feature more traditional adventure game puzzles (using inventory items etc.), instead of the questioning-oriented style of her earlier games at Riverhillsoft.

J.B Harold - Manhattan Requiem thus forms an interesting, if at times also very flawed example of the non-linear mystery story. It is definitely fun to carve your own path through the mist, to choose yourself where to go and when, and pursuing each lead yourself does give you the feeling you're really investigating your case yourself, but at the same time, the story is rather sober and very focused on simply talking to people because it needs to facilitate for this non-linearity. You have the most freedom in the first three-quarters of the game, which is also perhaps the most tedious part, as non-linearity also means you are often just poking around in the hope of picking up a lead (at least that's realistic!) and there's nothing to really drive the plot. Only at the end you'll make some more engaging revelations, but by then most paths have already converged to a standard linear experience. So perfect, it definitely is not, but I think it's worth looking at. J.B Harold - Manhattan Requiem is available in English on iOS and Nintendo Switch by the way.

Original Japanese title(s): 『刑事J.B.ハロルドの事件簿 マンハッタンレクイエム』

Wednesday, October 25, 2017

Crooked House

 時には迷宮みたいなmind
やけにバカげた気分になる 投げやりな感じ
それでも孤独じゃ淋しい生き物で
すぐに君にあいたくなる
「君の家に着くまでずっと走ってゆく」(Garnet Crow)

Sometimes my mind feels like a labyrinth
It makes me feel so foolish, as if I want to give up right now
But even so, I'm a being that feels lonely when I'm left all on my own
It makes me want to see you
"I'll Keep On Running Till I Reach Your Home" (Garnet Crow)

And once again, I'm reading a series out of order.

The enigmatic visitor who suddenly dropped in on Inspector Kane to tell him that he feared for his friends' life did in fact not surprise the detective very much. As a person with quite the reputation, kane had some experience with people who are convinced they were on the trail of some nefarious scheme or dastardly murder plot. These suspicions were usually just imaginary of course, so on this occassion, Kane naturally shrugged off the story that a certain Aaron Loring was in danger, until Kane received a concealed message from Mr. Loring himself, pleading for help from the police inspector. As there is no formal case yet, Kane has to infiltrate stately Loring mansion as an innocent lodger. The house is basically cut-off from the outside world: Mr. Loring has been bed-ridden for almost a year, with his wife and sister-in-law remaining inside too. Only the servant goes out, while the doctor attending to Mr. Loring also drops in regularly. Kane instantly notices that something sinister is stirring between the cooped-up inhabitants of the house and it does not take long for the pressure to built towards a deadly climax in Roger Scarlett's In The First Degree (1933).

Quite some years ago, I picked up a Japanese translation of Roger Scarlett (pen name of Evelyn Page and Dorothy Blair)'s Murder Among the Angells (1932), which had been reprinted as part of a summer campaign of the publisher. I had first heard of the novel through the writings of Edogawa Rampo and Yokomizo Seishi, and I enjoyed it greatly as a classic puzzle plot murder story set in a mansion. I did note that even though the Scarlett novels were somewhat known in Japan due to the mentions by those grand figures of the Japanese side of genre as well as reprint campaigns, I was surprised how you could find basically nothing about Roger Scarlett and their books on the internet in English. Roger Scarlett had basically been forgotten by time and the little useful information I did find on Scarlett back then was in Japanese.

But now the five novels by Roger Scarlett have finally been reprinted in English (split across three volumes), which will hopefully bring them more fame, as they really did not deserve to be so absent from collective memory! Oh, I have to admit I was very surprised when I saw I got referenced in the introduction in these reprints...

In The First Degree is the last of the five Scarlett novels and once again stars Inspector Kane in an entertaining murder mystery with an attractive setting. Though this time, Inspector Kane isn't involved with the case as a representative of the police force. In fact, he is only on the scene, in the Loring mansion, because of vague hints that something might happen, which is why he's there as "merely" a lodger. The absence of a police force to support Kane is what gives In The First Degree a unique atmosphere, as especially the first few chapters do not feel like a classic puzzle plot murder mystery, but more like a Gothic thriller novel. Kane manages to rent a room in the Loring mansion with surprising ease, but as he slowly learns more about the other inhabitants of the house, he's confronted with one suspicious event after another: from the servant who very probably knows more than he's saying and Kane sneaking around to eavesdrop on suggestive conversations, to people giving him veiled warnings and even people sneaking in and out of the house. You can almost imagine the scene visually as a gothic thriller film, with everybody acting as suspiciously as possible.

The atmosphere is strengthened by the presence of the Loring mansion itself. I had talked about Murder Among the Angells as an example of the yakata-mono: the mansion story. The sinister location itself played a silent role in the story, and while the term "mansion story" might invoke the English "country house mystery", the yakata-mono is distinctly darker than its English counterpart. This feeling of uneasiness might be achieved through its physical presence, for example because of its strange architecture, but also at a more spiritual level, for example through backstory. Ayatsuji Yukito's House series in particular builds on this concept, but one can also trace a line through other works like Oguri Mushitarou's Kokushikan Satsujin Jiken and Philo Vance's The Greene Murder Case. The Loring mansion in In The First Degree is fairly tame compared to the utterly odd building from from Murder Among the Angells, but there is certainly a dark mood hanging about. The Gothic thriller mode is enhanced because basically all of the story is set within this building, giving it a distinct claustrophobic feeling. You seldom get time to really breath in fresh air and this all adds up to give you, and Inspector Kane, the idea that there's really something brooding in the house, but you never really get any confirmation on anything (till the end, of course), which makes In The First Degree quite different from what you'd expect from a mystery novel starring a police detective.

The mystery plot taken on its own is quite decent, but not without some flaws. It might not be as bombastic as Murder Among the Angells (with a murder in an elevator among others), but I do like what the plot is aiming for, and the clewing is adequately done, but there's just one part of the murder scheme that seems insanely difficult to pull off. It's shrugged off with a "Sure, it was risky, yes, but it worked", but everything would've failed immediately if it hadn't worked out like the culprit had intended. I don't expect realistic naturalism from my mystery novels (no, please), but I think the reader is quite correct if they want to object to this point. While it might not be extremely difficult to make an educated guess about the truth behind the case because of a few scenes that seem a bit too obvious in acting out their roles as clues, I did enjoy the plot overall though.

So it quite some years have passed since I read my first Roger Scarlett, but In The First Degree was more than an agreeable return. The first few chapters might be a bit slow because it appears everyone is just acting suspicious for no reason and the scope is arguably a little small, but by the time you reach the end, you'll have read a well-planned mystery novel and I can't wait to read the other Scarlett novels too.

Wednesday, October 18, 2017

The Din And Bustle

"Spoilers! Goodbye, sweetie."
Doctor Who

One of the weirdly specific memories I have of my brief visit to Yokohama's Chinatown (the largest Chinatown in Japan) was how the waiters in the restaurants there were... not as polite as the ones you usually see in restaurants in Japan. They were not actually rude, mind you, but the way they placed the dishes we ordered on the table definitely made more noise than you'd normally expect in a restaurant in Japan!

After being rejected for the police academy, Qin Feng is told by his grandmother to go to Bangkok for a week of soothing the spirit. His uncle Tang Ren is supposed to be the greatest detective in Bangkok's Chinatown, which interests young Qin Feng, who is a big fan of mystery fiction. After arriving in Bangkok though, he learns his uncle is in fact basically just an underling of the local police sergeant, doing odd jobs or finding lost pets. The Bangkok Police Force is busy working on the murder on Sompat. Sompat was a member of a gang that managed to make off with a stash of gold of a powerful gangster called Mr. Yan, with Sampat being the one watching the loot, but when the police entered Sompat's workshop after a long stake-out, they discover Sompat was murdered, and the gold gone from the workshop. Surveillance camera footage of the single entrance to the building show that the only person to enter and leave the shop around the time of the murder was in fact Tang Ren, making him the prime suspect for the Sompat murder, as well as gold theft. While fleeing for the Bangkok Police Force, the original thieves of the gold and Mr. Yan's men, Qin Feng and Tang Ren try to figure out who the true murderer and thief is, and how they managed to enter and leave the workshop without being seen in the Chinese 2015 comedy-mystery film Tang Ren Jie Tan An, which also carries the official English title of Detective Chinatown.

Detective Chinatown was mentioned by a commentator of the blog a while back as a film that had more classic mystery influences than originally expected, and the summary told me it was (basically) a locked room murder, so I decided to give a try and it turned out to be a truly pleasant surprise, as it was definitely a competent mystery film.


I said it was basically a locked room murder mystery, because as you may have noticed from my summary, it technically isn't: Police investigation shows there was only one entrance to the crime scene, and footage from four (!) seperate security cameras show nobody entered or left the crime scene before or after the murder save for Tang Ren. So obviously, the whole problem only becomes an impossible situation only if you accept that Tang Ren is innocent and that thus the real murderer must have escaped the crime scene without being seen. The "It's only a locked room mystery if you accept that one character must be innocent" premise is something not uncommon in mystery stories (Carr's The Judas Window for example), but I do always hesitate about calling it a locked room mystery, as it completely shuts out the most obvious solution ("That one character *is* guilty"), often without any real (logical) reason.

Anyway, the locked room mystery is technically the main puzzle of the story, though it sometimes get pushed to the background between all the misadventures of Qin Feng and Tang Ren. That said though, it's actually a nicely plotted mystery. The trick behind the impossible disapperance of the true murderer is admittedly not very complex, yet effective and it is very competently clued, so an attentive viewer could've connected the dots themselves to come up with the solution. I've seen more elaborate variations of the same trick before, but it worked well here (especially as it's usually harder to do really complex locked room mysteries in the video format). The identity of the murderer themselves is a bit disappointing though, as Qin Feng and Tang Ren were pretty lucky to get on their trail in the first place.


Detective Chinatown is also a comedy(-action) film by the way, so Qin Feng and Tang Ren's efforts to find the murderer are often interrupted by their run-ins with any of the parties after them, often resulting in chaotic chases around Bangkok's Chinatown. It's a lot of physical comedy (think early Jackie Chan films) and in terms of atmosphere, the film kinda reminded me of Higashigawa Tokuya's work, even if in Detective Chinatown, the comedy is not intricitly connected to the actual mystery.

Qin Feng is presented as a big fan of mystery fiction, from the classics like Ellery Queen to modern writers like Higashino Keigo. We see this in his characterization, as he sometimes makes references to famous mystery stories. Which is good, until the moment here he spoils several novels!  No real mystery fan would simply spoil the main tricks of mystery novels like that! The most prominent ones he outright spoils are Aosaki Yuugo's Taiikukan no Satsujin and Utano Shougo's short story Kyuudousha no Misshitsu (collected in Misshitsu Satsujin Game), so beware if you have not read these stories. It's interesting though he references Japanese mystery novels (and relatively recent ones too!) in a Chinese film though, as it'd mean that Japanese mystery novels are fairly well known among the target public. I mean, can you see an American mystery film suddenly making a reference to a Japanese mystery novel?

So in short, Detective Chinatown turned out to be an entertaining mystery film, with a fairly satisfying locked room murder in a setting I had never seen before (Bangkok's Chinatown). My main issue with the film, besides the spoilers, would be that the film is just too long for the plot. The chase scenes and all are really nothing but padding, stretching a plot that could've worked perfectly in ninety minutes, into something longer than two hours, and while they're entertaining, one or two of those scenes could've easily been cut out to streamline the thing a bit. But all in all, I'd say any puzzle-plot mystery fan will find something to their liking with this movie.

Original Chinese title(s): "唐人街探案"

Wednesday, October 11, 2017

The Scarlet Thread of Murder

忍ぶれど 色に出でにけり わが恋は
物や思ふと 人の問ふまで
(平兼盛)

Even though I hide it / my face betrays / my love 
So obviously that people ask me / what is on my mind
(Poem by Taira no Kanemori)
 
It's always such a long wait between the theatrical release of the annual Detective Conan film, and the release on home-video. Especially if friends from Japan and South Korea already start talking about it in the spring....

Detective Conan manga & movies:
Part 1: Volumes 1 ~ 10
Part 2: Volumes 11~20; The Timebombed Skyscraper (1) / The Fourteenth Target (2)
Part 3: Volumes 21~30; The Last Wizard of the Century (3) / Captured in Her Eyes (4)
Part 4: Volumes 31~40; Countdown to Heaven (5) / The Phantom of Baker Street (6)
Part 5: Volumes 41~50; Crossroad in the Ancient Capital (7) / Magician of the Silver Sky (8) / Strategy Above the Depths (9)
Part 6:  Volumes 51~60; Private Eyes' Requiem (10) / Jolly Roger in the Deep Azure (11)
Part 7: Volumes 61~70; Full Score of Fear (12) / The Raven Chaser (13) / Lost Ship in the Sky (14)
Part 8: Volumes 71~80; Quarter of Silence (15) / The Eleventh Striker (16) / Private Eye in the Distant Sea (17)
(You will find the links to the reviews of volumes 70, 72~76, 78, 82~93 and the films Quarter of Silence (15), The Eleventh Striker (16), Private Eye in the Distant Sea (17), Dimensional Sniper (18), Sunflowers of Inferno (19) and The Darkest Nightmare (20) in the library)


A prestigious nation-wide karuta competition for high schools will be held in a few days and a television program to promote the High School Satsuki Cup and the Satsuki Association behind the competition is being recorded at a television studio in Osaka. Both high-school-student-detective-turned-child Conan and high-school-student-detective-born-'n-raised-in-Osaka Hattori find themselves present in the studio: Conan is there because the Sleeping Detective Mouri Kogorou is invited as a guest for the program, while Hattori and his childhood friend Kazuha are there to cheer for their classmate Mikiko, who will also appear in the show as one of the participants in the competition. A bomb threat, and the detonation of said bombs however completely destroy the television studio, while the police also learns that one of the most talented karuta players of the Satsuki Association and organizer of the television program was murdered in his home. Mikiko was injured during the evacuation from the television station, preventing her from playing karuta, so Kazuha has to take her place at the High School Satsuki Cup, which is still going to be held even though it appears the bomber is after everything and everyone connected to the Satsuki Association. One of the possible targets is Oo'oka Momiji, a beautiful girl whom many believe to be the future karuta queen (champion), and who also claims she's Hattori's fiancée....

Detective Conan: The Crimson Love Letter (2017) is the twenty-first theatrical feature of Detective Conan. The first Conan film, The Time-Bombed Skyscraper was released in 1997 as a side-project to the animated television adaptation of Aoyama Goushou's hit mystery comic, intended to be the definite theatrical adaptation of the series. The enormous success however turned this into an annual event, and so every April, a new Detective Conan film is released in Japanese theaters. And now we have number twenty-one. That means that there are adults out there who have only known a world where there's a new Detective Conan film released every year. And even though this is the twenty-first film, it appears the audience still hasn't had enough of them: last year's The Darkest Nightmare became the highest grossing film in the franchise, but The Crimson Love Letter managed to break that record this year. Who knows what will happen next year?


Multiple directors have worked on the film series in those twenty-one years and each brought their own distinct taste. Kodama Kenji was responsible for the first seven films, and his films are perhaps best described as truly a "theatrical adaptation of Detective Conan", as these were fairly classic whodunnit mystery films, with usually about two big action set pieces per film to give it the necessary "theatrical feature" feeling. When Yamamoto Yasuichirou took over, the mystery plots were simplified in favor of longer and larger action scenes, with many of his films set at unique locations like flying airplanes or blimps, ships out on sea or a snowy mountain to support his panic-action film direction. The current director of the Detective Conan films is Shizuno Koubun, who really enjoys over-the-top action scenes, even more so than Yamamoto. The whodunnit mystery plots were also downplayed to suit Shizuno's focus on the action, with for example 2013's Private Eye in the Distant Sea basically being a political acton thriller, while 2016's The Darkest Nightmare didn't feature a mystery plot at all, but turned out to be a James Bond-esque spy thriller with grand action scenes. While I did enjoy most of Shizuno's Conan films, it should be noted his films were seldom really detective films: they were amusing action thrillers, but still very different from what Kodama did in the first seven films.

But then I heard that Ookura Takahiro would be writing the screenplay this time, which was certainly interesting. Most of the other Conan films were written by screenplay writers who also write for the television anime series (The Phantom of Baker Street's Nozawa Hisashi is a famous exception), but Ookura is a mystery author best known for his Lieutenant Fukuie novel series. Wouldn't this mean that we'd be getting a traditional mystery film now, I thought. And then the film was released in April, and slowly but surely I saw people comparing The Crimson Love Letter with the older Kodama films, and I knew I had to see it for myself. Ookura would also pen a few episodes for the Detective Conan animated series by the way, with one episode in particular serving as the prologue to The Crimson Love Letter.


So the home video release is finally here, and lo, The Crimson Love Letter is indeed a very entertaining mystery film. And more! But the overall atmosphere is indeed close to the earlier films directed by Kodama, with the murder investigation, and the ongoing investigation into the bombing and the link to the Satsuki Associatoin serving as the main plot. While the details of the mystery plot might be a bit easy to guess as there are awfully few suspects, I think this is one of the very few Conan films of the last few years of which I'm sure I'm going to remember the culprit. The Kodama films all had very memorable culprits with interesting motives, but with the focus shift to action, many Conan films of the last ten years tended to have rather nondescript murderers: their stories were often overshadowed by the true final act of their respective movies, which were more often than not gigantic action set pieces with a lot of explosions, things getting shot down or simply the force of nature being not very kind, and these events were often outside the control of the culprit, meaning the true "end" of each film was seldom a confrontation against a murderer, but one against circumstances. By the time the cast had survived that ordeal, you'd have forgotten about the culprit already. The Crimson Love Letter however features a memorable culprit, gives them the time to expand on their motive, which fits nicely with the mystery plot that also uses the karuta theme in a meaningful manner.

People not familiar with karuta might find it a bit hard to get into the film at first though, as very little is explained about the game. It's a competetive card game, based on an anthology of hundred poems from the Heian period. A reader will read the first part of one of those hundred poems aloud, and the two participants race to find the corresponding card with the second part of the poem. The cards are laid down between the two participants, and strategies involve placing the cards on your half of the field in certain formations and of course memorizing each poem and where each card is placed. The Crimson Love Letter spins an entertaining mystery tale using this theme, but I argue you could also watch this film not as a detective film, but as a sports film. Kazuha is drafted early in the tale to take Mikiko's place in the High School Satsuki Cup, and as she has a rivalry going on with the current karuta champion Momiji, you have all the makings for a classic sports film about a girl going against the odds in a competive sport competition (and we even have intense training scenes!). The film might be a bit brief on topics like strategies and more in-depth themes, so someone who knows absolutely nothing about karuta might feel a bit left behind, but I think this sports-competition-movie element works wonderfully as a secondary plotline, giving The Crimson Love Letter a natural climax to work towards to, instead of just towards more explosions (don't worry, there are plenty of explosions in this film).


The Crimson Love Letter was also heavily promoted as a romantic comedy featuring the Osaka-bred duo Hattori and Kazuha and the film was quite fun to watch as a rom-com too. We have often seen the two bicker and still have their sweet moments, and there are definitely a lot of comedic scenes with those two in the film, making The Crimson Love Letter an easy film to watch even for those unfamiliar with the series. The new major element for this film is of course Momiji, a rich girl and talent at karuta who claims Hattori is her fiancé, and who makes a bet with Kazuha about who will be allowed to marry him. Readers of the original comics will be vaguely aware of Momiji too: she was first introduced in a single panel in a story featured in volume 91 and has since then only made a few cryptic appearences, each barely one page long, in the original comic. This film is actually the first time her character is explored and explained in any way, but it appears she'll be appearing more often in the future too. 

The Conan films are by the way not written by series creator Aoyama Goushou, but he is a pretty hands-on supervisor on these annual productions: the basic premise of each movie is always suggested by him, he always draws several key animation frames himself and he often offers plot ideas for these films that are closely connected to his own manga storyline. For example, the reason why Ran's parents live seperately is never explored in detail in the comics, but it is explained in the second film The Fourteenth Target, and as said, the manga has told us very little about Momiji at this point, as it is considered to be explained within The Crimson Love Letter, even if the comics don't refer directly to the events of this film. The comic also featured a story about the karuta poems around the time of the film's release.



Many will be tempted to compare The Crimson Love Letter with the fan-favorite Crossroad in the Ancient Capital (2003) as both films feature both Heiji and Kazuha in starring roles and the setting in both Osaka and Kyoto (and Kuraki Mai doing the ending song for both films). I'd say they do feel similar, but Crossroad in the Ancient Capital is also clearly a Kodama film, with its emphasis on the murder investigation and Conan clearly in the leading role, while The Crimson Love Letter in turn is also clearly a Shizuno film, with its impressive action set pieces and the courage to give the spotlight and the more prominent exploits of the film not only to Conan, but other characters too (as seen earlier in earlier films like Dimensional Sniper and The Darkest Nightmare). In fact, Conan has some nice action scenes too in this film, but he is not even really the protagonist.

Detective Conan: The Crimson Love Letter in short feels like a return to the atmosphere of the earlier Conan films, with the emphasis on the mystery plot and the characters rather than just the action scenes. Mind you, there are still some fantastically over-the-top action scenes here that seems to prove these characters aren't human anymore, but with its focus on the main mystery plot, and the sports-competition and romantic comedy elements added, The Crimson Love Letter feels like the best balanced, and most complete Conan film of the last decade.

Original Japanese title(s): 『名探偵コナン から紅の恋歌(ラブレター)』

Tuesday, October 10, 2017

Limits of Truth

"My mom always said life was like a box of chocolates. You never know what you're gonna get.”
 "Forrest Gump"

"There must be something comforting about the number three, people always give up after three," Sherlock said in the episode The Lying Detective from Sherlock, and indeed, who would've thought I'd need to bring out the old The Three Great Occult Books tag out again, considering I already discussed all three books already? But as Sherlock pointed out, sometimes it's not just three.

The Three Great Occult Books
Kokushikan Satsujin Jiken (The Black Death Mansion Murder Case) (1934)
Dogura Magura (1935)
Kyomu he no Kumotsu (Offerings to Nothingness) (1964) 


The Fourth Great Occult Book
Hako no Naka no Shitsuraku (Paradise Lost Inside A Box) (1978)

The declaration of Naru (nickname: Niles) that he planned to write a detective novel came as a surprise to his circle of friends. The members of the group, consisting of his twin brother Ran (nickname: Holland) and approximately ten other friends and acquaintances, had a love for mystery fiction in common, and affectionately referred to each other as "family". Nobody really knew what Niles' intentions were behind writing a novel using the "family " as the characters, and many of the family members looked forward to the novel titled How Was The Locked Room Made? That is, until a real mystery happens among the group of friends, and it appears this tragedy was already predicted by the events in Niles' novel. As Niles continues writing his novel, reality and fiction cross each other, with occurences in Niles' novel having an impact on the murder investigation in the real world, and vice versa. What is real and what is fiction in Takemoto Kenji's Hako no Naka no Shitsuraku ("Paradise Lost Inside A Box", 1978)?

The term sandaikisho, or The Three Great Occult Books, refers to three Japanese mystery novels considered to be the pinnacle of the anti-mystery genre, written before we readers all got used to terms like Post-Modernism, meta-physical mysteries or even anti-mystery. The books take on the form of a mystery novel, but deny the possibilities of the genre, basically taking the genre conventions to the extreme to show its limits. The term Three Great Occult Books is actually a play on the Four Great Classics from Chinese literature, but give another meaning to the word ki: In Chinese, the same word is used in the context of "outstanding", but in this Japanese instance, the word is used in the meaning of "strange", "occult" or "deviant".

Oguri Mushitarou's Kokushikan Satsujin Jiken (1934) for example pretends to be a story about the investigation into a series of murders in a mansion, but is actually the ultimate pedantic novel. It's Philo Vance on crack here, as the detective takes up any occasion to blab about topics including (but not exclusively) occultism, mysticism, criminology, religions, astrology, astronomy, psychology, heraldry, medicine and cryptography. Symbolism is what drives the novel, as the detective keeps relating anything he sees or hears to some obscure topic in any of the aforementioned fields, resulting in an outrageously farfetched deduction.... which also turns out to be correct. It basically ridicules the concept of solving crimes based on evidence and logic by presenting incredibly farfetched deductions based on obscure facts and symbolism. Yumeno Kyuusaku's Dogura Magura (1935) in turn did away with the notion of reality in general: there is no straightforward narrative here as the reader, and the protagonist who might or might not be a mental patient is presented with contradicting documents, records and accounts from which they might or might not construct a murder case that might have happened in the past. Finally, Nakai Hideo's Kyomu he no Kumotsu (1964) is what Berkeley's The Poisoned Chocolates Case never dared to be: an utter deconstruction of the possibilities of deduction by having a group of people deduce the most fanciful, yet convincing theories about a death that might not even be a murder, and about a series of hypothethical murders that may or may not happen in the future because they think serial murders are more interesting and fun, while holding onto rules and tropes like having to come up with murder tricks that are completely original. Every theory seems plausible and the perfect solution until the next theory is introduced which seems even more brilliant, until the reader realizes that at this point any theory seems plausible, with no guarantee something is right.

And now to get back to the topic of this review: while the aforementioned books are referred to as The Three Great Occult Books, Takemoto Kenji's Hako no Naka no Shitsuraku is often considered the fourth book, as it not only derives a lot of inspiration from the three great books, but also continues the tradition of being an ambitious anti-mystery novel. The reader should be warned when reading this, as it has absolutely no intention on playing straight with the reader. The novel takes on the form of a mystery novel, but is closer to a post-modern experiment. That said, many Japanese mystery authors have cited this book as having great influence on them, including Ayatsuji Yukito and Inui Kurumi.

Hako no Naka no Shitsuraku is in short the cumulation of The Three Great Occult Books: it takes something substantional from each of those books to weave its own story of murder and mystery. The most iconic trick it plays on the reader is the fluid form of reality and fiction. In the prologue, Niles explains he's going to write How Was The Locked Room Made?, a novel based on real-life, featuring his friends as the characters. But from that point on, the reader is thrown into a mystifying maze, as they are presented with two contradicting narratives: in the uneven chapters, the reader is told one of the "family" members was murdered inside a locked apartment, and that the even chapters are excerpts from Niles' novel How Was The Locked Room Made?. But in those same even chapters, the family members are presented with an impossible disappearance from a locked room, and the events in the uneven chapters are considered to be from How Was The Locked Room Made?. Both narratives thus claim to be reality, and that the other is fiction. What makes things even more confusing is the fact that Niles' book is stated to alternate between chapters based on events that really happened to the "family" and Niles' own story, which means that basically all chapters included in the book are from How Was The Locked Room Made? and that characters sometimes refer to certain chapters that are supposed to be accurate accounts of "their" reality.

It's basically Inception.

The dual narrative structure, both accusing the other of being How Was The Locked Room Made?,  means that characters who die in one narrative, might still be alive in the other and vice-versa. For example, a character called Hikuma is the murder victim in the first chapter, but the same Hikuma is still very much alive in the second chapter, as both narratives consider the other fiction. It leads to the unique situation of having a character detect his own (fictional) death, as the even-chapters Hikuma himself is also curious as to how he died in the uneven chapters. Characters can also act differently across narratives, as Niles' characterization might not be perfect at times. Sometimes events that happen in the fictional world do also happen in the real world, strengtening the link between the two and blurring the boundaries. This play with the narrative and the characters, where you never really know what is real and what is fiction is similar to the effect Dogura Magura had, and at a certain point, the reader doesn't really mind anymore what's real or not. It's a very weird, alienating effect that gives this novel a unique feel.

The many battles of the wits from Kyomu he no Kumotsu are another form of the inspiration for Hako no Naka no Shitsuraku. In Kyomu he no Kumotsu, the characters entertained themselves by comparing their theories about the (hypothetical) murders with each other, setting up special rules like "only original ideas", "no accomplices" and "there have to be multiple murders". These battles of the wits were the driving force behind the plot, as we were presented I think at least four seperate elaborate solutions times four murders each. The "family" members in Hako no Naka no Shitsuraku do the same (they even say they are inspired by Kyomu he no Kumotsu), as each of them hopes to outsmart the others with some brilliant deduction about the mystery they're facing (the murder in the even chapters, and the disappearence in the uneven chapters).We are shown quite a lot of fairly interesting possible solutions to the impossible situations, and it's here when Hako no Naka no Shitsuraku feels most like a "normal" mystery novel, with people trying to solve the mystery. Some solutions are pretty neat actually, and could've worked perfectly for a standalone impossible crime story. That said though, it is also clear it's inspired by Kyomu he no Kumotsu and The Poisoned Chocolates Case, as each plausible theory is easily discarded by the reveal of some new fact, and replaced by another plausible theory, which in turn is also proved to be wrong, etcetera ad infinitum. Nothing is straightforward in this novel.

Indeed not, because the novel also borrows the pedantic mode from Kokushikan Satsujin Jiken. While not as vexing as in that book, the theories of some characters in Hako no Naka no Shitsuraku do feel very pedantic, referencing obscure topics from psychology, chemistry and even esotericism. Some characters will first go on on such themes for four, five pages, only to explain how that concept has parallels with their own situation, and then the application to show how they eventually arrived at their solution. I was relieved to see it never went as crazy as in Kokushikan Satsujin Jiken, but this indulging in seemingly useless trivia can be quite hard to get through. Even Philo Vance would find it intrusive.

The title as the Fourth Great Occult Novel for Hako no Naka no Shitsuraku is definitely not undeserved. While it features common mystery novel tropes like locked room murders, impossible disappearances and a whole slew of imaginative solutions that would've been well-received if used in a normal mystery story, the tone of the anti-mystery genre still reigns at the end. The greatest prank it pulls on the reader is that it never lets you know what is real and what is fiction. You are never given certainty about what case you're supposed to be investigating (if there's any case at all), you don't know which characters are supposed to be dead, who is supposed to be alive or that they're supposed to be Schrödinger's cat. It is an extremely strange book, though I did like it. In terms of atmosphere, it resembles Kyomu he no Kumotsu a lot, which was by far my favorite of the Three Occult Books. Hako no Naka no Shitsuraku does leave you with a feeling of senselessness, as if it all had been for nothing, as it was just fiction, but as that was obviously what it set out to do, I can live with it. I would never recommend this book to someone with a "normal" interest in mystery fiction, but it might be interesting for someone who wants to delve more into post-modern mystery novels.

Original Japanese title(s): 竹本健治 『匣の中の失楽』

Saturday, October 7, 2017

The Siren's Song

Once he hears to his heart's content, sails on, a wiser man.
We know all the pains that the Greeks and Trojans once endured
on the spreading plain of Troy when the gods willed it so—
all that comes to pass on the fertile earth, we know it all
"Odyssey" (Robert Fagles translation)

Oh, man, it's been this long already since my last Kindaichi Shounen review?

Police inspector and accomplished amateur fisherman Kenmochi has entered a fishing competition which will be broadcast on television, and Hajime and Miyuki are tagging along to fill out the three-man team slots. The finals are held on Seiren Island, which is widely regarded as a fisherman's heaven due to the unique sea current flowing into the bay, bringing plenty of fish with it. The members of the two other finalist teams happen to know each other: one team consists of three doctors led by head doctor Kageo, while the other team consists of salesmen from a pharmaceutical drug company supplying those same doctors. On the early first morning, just as the contestants and the production team want to get on the boat to get to the fishing spot of the day, they see the dead body of Doctor Kageo lying inside the boat house, which has been locked from the inside. There is another door into the boat house, but one has take a roundabout way to get there. As the group is making their way to the central lodge, they see a light moving from the boat house's other door towards the central lodge too, and when they arrive there, they discover that Doctor Kageo's body has been moved from the boat house to the central lodge by the murderer. As all people on the island were together during these events, it appears a third party on the island was responsible for the murder, or perhaps even the mythical Siren, which is said to roam near the island, bewitching men with her cry. When a second death occurs with another doctor being dragged into the bay by what appears to be a sea creature with extraordinary strength, most are convinced it is indeed the work of the Siren, but Hajime isn't too sure about that and swears to get to the bottom of this case in The Seiren Island Murder Case, collected in volumes 12 and 13 of Kindaichi Shounen no Jikenbo R ("The Young Kindaichi Case Files R").
 
Yes, yes, it's been a while. My last review of this running series dates from March, when I reviewed the (not so stellar) story collected in volumes 10 and 11. Volume 12 was released in April of this year, but as it contained an incomplete story I decided to wait for the release of volume 13, which came out just a while ago. To be honest, I really didn't like The White Snake Brewery Murder Case, so I have to admit my enthusiasm had waned a bit, and the series had dropped slightly on the priority list, but I do like this series in the end, so when I saw the latest volume was out, I just felt compelled to pick it up.

And I am happy I did, as The Seiren Island Murder Case turned out to be one of the more enjoyable stories the last few years! Part of it is definitely the setting: when I think of Kindaichi Shounen no Jikenbo, I think of serial murders taking place on isolated islands, but in truth, this setting had been used very seldom the last few years (only once or twice in the R series I think?). But there's just something... comforting to having a good old island murder story. Is there anything surprising about a storm hitting the island and the phones and radio not working once the first murder has happened? No, of course not, but that's not what you'd expect from this series anyway.

What I liked particularly about The Seiren Island Murder Case though is that it's a good example of the whole being greater than the sum of the parts. Several murders occur throughout the story, and to be honest, none of them are really complex taken on their own: the first murder in the boat house for example is a bit too obvious once you get a grasp on the lay of the ground, while the second murder of the doctor being dragged into the bay is solved rather quickly by Hajime (it's a horribly simple, yet frightening trick) too. A third murder on the other hand is clearly "inspired" by a rather famous classic short story. But what this story does do is connect the various parts in an organic way through the setting of Seiren Island. As a setting, as a locale, Seiren Island works really well as a backdrop to these multiple murders, but without feeling overly artificial like in the (horrible) The Antlion Trench Murder Case from several volumes earlier, which had an overly contrived building at its setting. The murder methods are also completely distinct from each other, but do have some shared elements that once again strengthen that idea of connectivity, without making it feel like it's the same idea rehashed. I do have to admit that Seiren Island does feel a bit like other islands we have seen before in this series (especially the early ones), but as this setting is also closely linked to the actual murders, it still feels unique enough.

Kindaichi Shounen no Jikenbo often features stories that revolve around one big main trick, with every prop and movement being made solely to make that one trick work, but that's luckily not the case here, and it results in a story that is not overly deep perhaps, but very enjoyable to read as you see how everything ties into each other.

It's therefore a shame there also some really lost chances here. For example, the decisive clue pointing to the culprit is ridiculous. I love my share of visual hints, and this series has done quite a few very subtle ones that still feel as fair play, but this one goes far beyond subtle. It's basically just there to say "Look, there's a proper hint here", even though you have to squint your eyes to see it even when pointed out. And I was reading the collected release, as a paperback with good paper and ink: the serialized chapter in Shounen Magazine would've be printed with much worse ink and paper! The plan of the criminal also involves some actions taken by other persons which they might've anticipated, but certainly not counted on. The murders all necessitate planning, but there was no way the murderer could be absolutely sure things would go the way they wanted, so it feels a bit unconvincing there. This is odd, as at other moments, the story does go the trouble to ensure the events do feel convincing. For example, the "island isolated by a storm" trope might feel artificial, but it makes sense here, as the producer actually confesses very early that the TV crew waited for a storm forecast to hold the competition, as it'd make the show look better, despite the dangers.

Volume 13 also features the first few chapters of The Kindaichi Fumi Kidnapping Murder Case. The title pretty much gives it away, but Hajime's younger cousin Fumi is kidnapped at a Shinsengumi festival while Hajime was babysitting her. The kidnapper demands that a group of six people, who share their names with former Shinsengumi members, hand over the ransom money. It's been years since we last saw Fumi in this series I think, so that's nice (save for her being kidnapped) and while this story feels a bit similar to The Hayami Reika Kidnapping Murder Case at this moment (complete with the instructions designed to shake off the police) I'll have to read more to really make up my mind about this tale.

The Seiren Island Murder Case might not feel as a truly unique story, nor is it a particularly outstanding story in terms of mystery plotting, but it is a competent story that is an excellent example of how the quintessential Kindaichi Shounen no Jikenbo story should feel. It is easily one of the more consistent stories of the last few years in the currently running Kindaichi Shounen no Jikenbo R series by using the humble ideas it has in a good, effective manner, and quite a relief after the disappointing story that precedes it.

Original Japanese title(s): 天樹征丸(原)、さとうふみや(画) 『金田一少年の事件簿R』第12&13巻