Thursday, May 19, 2016

Spring of Memories

「春はあけぼの」 
『枕草子』

"In spring, the dawn is best."
The Pillow Book


As someone who suffers from hay fever, and can't stand heat, I have to say I always hate the first half of the year...

Yoshino Izumi recently debuted as a writer with Houkago Spring Train ("After-School Spring Train"), released in February this year. Set in the city of Fukuoka, the short story collection is about the adventures (?) of the high school student Izumi. She is a typical student: loves sweets, is a member of the school waterpolo club and every time the school newspaper is published, she tries to win the student poll to get a coupon for a free Special Yakisoba-pan. Once in a while, she comes across strange happenings. Nothing of a criminal kind, mind you. Just little mysteries of everyday life, like that lady who sat upon part of Izumi's skirt in the train, but who refused to stand up despite Izumi staring her in the eyes. Innocent, but not less dumbfounding mysteries. One day, Izumi is introduced to her best friend Asana's boyfriend Uehara, who has recently graduated university and is now an elementary school teacher, and Uehara's friend, the university sudent Tobiki. Tobiki has a knack for solving Izumi's questions and as the year passes on, Izumi learns to trust Tobiki with her questions about all kinds of mysteries that happen in the city of Fukuoka.

Okay, I admit, I only bought this short story collection because it said it was set in Fukuoka. Well, that and it was published by Tokyo Sogensha, which is responsible for quite a lot of very good mystery novels. Still, the main reason was Fukuoka. Having lived there for a year, I sometimes get overwhelmed by nostalgic feelings, which I then ease with mystery novels set in the city. Because strangely enough, there are quite some good novels set there. Anyway, Houkago Spring Train is Yoshino Izumi's debut novel, so it was a bit of a gamble, so how did that work out?

Well, to be honest, as a everyday life mystery short story collection, it's still a bit rough. The everyday life mystery's biggest hurdle is of course that the mystery lacks impact from the start. It's no murder, not some criminal event. It's by definition a mystery you and I could come across in our normal lives. So for it to have impact, an everyday life mystery needs to be 1) alluring, by presenting a believable, but utterly baffling mystery that you imagine you yourself could come across and 2) by giving a satisfying solution to the problem, again one that seems fitting to everyday life. The problem with Houkago Spring Train is that the mysteries presented in the four short stories aren't just not consistently alluring.

The book for example starts with the title story Houkago Spring Train ("After-School Spring Train"), where Izumi and Asana almost miss their connection, when a lady sitting on Izumi's skirt in the train refuses to get up, despite Izumi's calling out to her and staring the woman in the face. The mystery deepends when, after the girls manage to get out, the lady comes after them to apologize for what happened. In the core, this is a good everyday life mystery: it's a situation that is imaginable and yet strange enough to nag at you. But the solution is not satisfying at all, because it comes out of nowhere. The detective doesn't reason his way to the truth: he pulls out a random piece of trivia out of nowhere and it is expected from the reader to just believe this. The lack of convincing power is what breaks up the story and the magic of the otherwise good setting of the puzzle.

Gakusai Broadway ("School Festival Broadway") is better, though it actually features something that could almost be considered a crime. Izumi's class is performing two plays in English  as part of the school festival. Having finished Team A's performance of Sleeping Beauty, Izumi and Asana wander to the make-shift Dressing/Prop Room, where they discover that Cinderella's dress for Team B's play is gone. More students arrive and they all look for the dress, but nobody is able to produce results. In the end, they gave Cinderella Sleeping Beauty's dress, but the question of where Cinderella's dress went still roams in Izumi and Asana's heads. This story is a lot better than the title story, with better (but still vague) hinting, and a much more interesting build-up of the story. It's a slow buid-up though, making it feel like the pages/plot ratio is not optimal.

The third story, Oru Kami Tsunoru Kami ("Folding Papers, Raising Papers") is a bit chaotic. At first, it looks like it'll be a story about whether the process of assigning every student new seats in the class was done fairly or not, as the lots were all in different colors (and seats in the back of the classroom are a luxury). But then it turns into the strangely compelling story of raising funds for a good cause. Izumi is 'lent out' to the school volunteer club by her own club in exchange for services rendered by the voluteer club: she, as well as other students from other classes, are to help with collecting money to help a girl get an operation abroad. The whole weekend, the students are split up in teams in the Tenjin (downtown) area and the Hakata Station area, trying to collect money. Izumi's on the Tenjin team, while the Volunteer Club president is on the Hakata Station team, but on the last day, Izumi discovers that the president wasn't at Hakata Station at all this weekend, and the members of the Hakata Station team actually thought the president was at Tenjin the last few days. The answer to why the president lied is actually quite good: it fits the school theme perfectly (like the previous story actually). It is however once again not really well hinted at. Overall though, I think this was the best story of the collection, as it has a mystery that is puzzling, but not really serious (where was the president during the weekend while everybody else was collecting money), while it also has a satisfying, and believable answer. The previous story is good too, but there the puzzle (the missing dress) seems a bit more 'serious' than the mystery here.

The final story, Cantaloupe, has Tobiki helping out his friend Uehara. One of the pupils at his elementary school is for some reason lying about the plant he was raising for a school project. Uehara made notes about which pupil planted what, but this boy keeps saying he had another plant, and that it died yesterday. Uehara doesn't mind giving the boy a new plant, but he does want to know why the boy is lying. The solution to the problem is really disappointing, as it comes out of nowhere and it is kinda hard to believe as a reason for what happened. The story luckily adds one last surprise that has been building over the course of the book, which was actually quite brilliant. The best part of the book perhaps. But strangely enough, it was just 'the extra', not a main puzzle. I actually think Yoshino should've written a story with this last part as the main gimmick, as that would've resulted in a very surprising, yet satisfying everyday life mystery. Now I think: "You should've given me that sooner!".

I did enjoy the writing of this novel a lot. Both the narration and the dialogues of Izumi, Asana and the other high school students are really fun to read, the characters do come alive on the pages. Wordplay, random chatter about familar school topics, as a youth novel, Houkago Spring Train is quite enjoyable. And for me, it gets a lot of bonus points for being set in Fukuoka. And not just Fukuoka: the whole book is mostly set around my activity zone when I lived there: Tobiki is a student of Q-University (= Kyushu University), working at Hakozaki Campus, which is where I was situated too. Izumi's lives just across the road of the campus, while her high school is located in the area where my room was. So it was nice to see all kinds of familiar places mentioned. Of course, most readers won't have this emotional bond, but as it was a reason for me to purchase the book in the first place, I was more than happy to see how 'my' Fukuoka was portrayed in the book.

With the knowledge that this book is Yoshino Izumi's debut novel, I'd say that Houkago Spring Train is still a bit rough around the edges, but definitely in possession of potential. The middle part of the book is fairly good, but the start and end are less entertaining. The writing is good though, and I'd to see more of the characters and the setting. Let's hope more will follow and Yoshino will be able to develop as a mystery writer too.

Original Japanese title(s): 吉野泉 『放課後スピリング・トレイン』: 「放課後スピリング・トレイン」 / 「学際ブロードウェー」 / 「折る紙募る紙」 / 「カンタロープ」

Sunday, May 15, 2016

The Clue of the Dancing Puppet

ほら ti ta ta ta 
ガラスの針 十二回の刻を打てば
聖なる夜の七頭の影が
無力な人形に手を伸ばす
「Marionette Fantasia」(Garnet Crow)

Look ti ta ta ta
When the glass hands strike twelve
On the holy night, the seven-headed shadow
reaches out for the powerless doll
"Marionette Fantasia" (Garnet Crow)

I've never really thought the covers for the Kindaichi Shounen series to be really attractive, but lately, they have been really boring...

It's been a while since my last review of the Kindaichi Shounen no Jikenbo R ("The Young Kindaichi Case Files R") series. Logistics is one reason: my orders are usually centered around Detective Conan, which is nowadays usually released almost a month after Kindaichi Shounen. But the other reason is content: most stories in Kindaichi Shounen no Jikenbo R are longer than one volume, meaning I often can't review a complete story if I only do one volume: usually I can only do the end of one, and the beginning of another. So lately, I've opted to do reviews of two volumes in one go, which should result in reviews with slightly more depth than "we'll have to wait until the next volume to see what the result is".

We first start with Kindaichi Shounen no Jikenbo R 8, which was released in January. This volume starts with a rare short story of only three chapters. In Why Was The Fireplace On?, freelance writer Itsuki takes Hajime and Miyuki along to the reading of the last will of a publisher, who used to look out for Itsuki in his early days. He suspects trouble, as there's a nephew with need for money, a niece with the same needs, a mistress and a self-proclaimed daughter of the deceased. And indeed, The reading is done at the holiday villa park run by the mistress near a lake and things soon heat up. The climax follows when Itsuki discovers the self-proclaimed daughter's dead body in her lodge. With all the doors and windows locked and the knife that cut her neck in the girl's hands, it appears to be suicide, but Hajime quickly suspects something sinister lies behind this.

It's a very short story for Kindachi Shounen, and while I generally prefer short stories over longer stories, I do have to say that especially lately, this format has not been the best for this series. In comparison to Detective Conan, there is usually less information per chapter (because of the way dialogue is written and the layout/size of the comic boxes) and it usually results in bland-feeling stories. Add in the fact that this is one of those 'hey, did you know about this neat bit of trivia that allows you to solve this puzzle?' story, and I think you can understand why I am less than enthusiastic.

The Hitogata Island Murder Case on the other hand is a showcase of a Kindaichi Shounen story done (mostly) well. This tale is long even for series' standards, as it occupies not only the rest of volume 8, but almost all of  Kindaichi Shounen no Jikenbo R 9 too (which was released late March). After solving a code left to Hajime's teacher by her grandmother telling her to go to Hitogata Island, Hajime and Miyuki do precisely that. Hitogata Island is famous for its doll memorial services. Like in other places in Japan, you can offer dolls and puppets you don't need anymore to give them one last farewell and appease the souls within. The ceremony on Hitogata Island is also connected to the legend of the village chief, a person who centuries ago cut his body in three to offer to the gods to calm a series of disasters. Other guests on the island include the writer-trio Persona Doll, who all dress like puppets (including masks), freelance writer Itsuki and a collegue, some other guests who wish to offer their dolls and even Inspector Kenmochi, who has a doll to offer too. But things don't stay calm on the island, when the members of Persona Doll are killed one by one, and cut up in pieces like the legend of the village chief. And Hajime being the person he is, naturally vows to find the "Cursed Puppet" who is behind these deaths.

First thing I have to note: I'm pretty sure that lately it's been Hajime who's been randomly giving the murderers funny names. In the beginning of the series, the murderers would adopt names like "Phantom" or "After-school Magician" in a Scooby-Doo-esque way, The last few years though, it's Hajime who names his invisible enemies. Imagine yourself being a murderer, doing your best at completing your task and suddenly being called by a random name like Antlion by some kid. There's that post-modern look at heroes and how they create their villains (Batman is a famous example, but it also works for series detectives), but here it's really Hajime who is painting the murderer as some lunatic.

Kindaichi Shounen no Jikenbo R has felt like a return to the original series since the start, with more stories set on islands and stuff, and this one is no exception. Even the length is reminiscent of the old stories. While the core trick isn't that complex, the available pages are put to good use to paint a very atmospheric story. I often think a lot of Kindaichi Shounen stories feel hasty, despite being quite long. Here there's a good pace, without feeling dragging. Overall, I'd say this story is one of the better efforts until now. Like I said, the basic idea behind the murders isn't that complex, but the overall structure is done quite well, which is a lot more entertaining than an incredible trick, but executed badly. The level of this story reminds me of the better Tantei Gakuen Q stories, which had a lot of series that are not masterpieces that will be mentioned in the Canon of the Genre per se, but are really well-made detective stories.

The story does have an unbelievable chain of coincidences though. Most of it is not needed to actually solve the crime, but it does make the characters and the motive a bit weak, as there's simply no way that could've happened by coincidence. Detective fiction does not need to be realistic, but by the time you have circumstances that in no way can be coincidence, you do want a better explanation than "Meh, it happened".

Overall though, I'd say Kindaichi Shounen no Jikenbo R 8 & 9 were good volumes, because of The Hitogata Island Murder Case. Why Was The Fireplace On? on the other hand is a story I will have forgotten about in a week or so. Volume 9 also features two chapters of the next story, but I'll hold reading those until the next volume is released. Whether I'll do a review of volume 10 on its own, or one of 10 and 11 will depend on the contents of volume 10.

Original Japanese title(s): 天樹征丸(原)、さとうふみや(画) 『金田一少年の事件簿R』第8&9巻

Tuesday, May 10, 2016

Doing All Right

「事件に大きいも小さいも無い」 
『踊る大捜査線』

"There are no major or minor cases."
"Bayside Shakedown"

How I want to see the latest Detective Conan film! Afraid of spoilers, I've only seen little bits of people writing about The Darkest Nightmare, but it's apparently an awesome film, even if light on the mystery-side of things. Guess I'll wait for the home-video release..

April is traditionally the most important month in Detective Conan's yearly schedule. It's when the latest film is released (just in time for Golden Week), which is also accompanied with the release of the latest volume. In my review of the previous volume, I lamented how utterly boring it was, as it only featured two complete stories, which weren't that great anyway. Detective Conan 89, released last month, on the other hand is one of the best volumes in recent years, despite not featuring a high profile story! It starts with the final chapter of The Girl Band Murder Case, which started in the previous volume. A member of an amateur girl band is murdered inside a rented studio, but 'luckily', Ran, Sonoko and Masumi were also at the rental studio complex to rehearse for their own girl band. The problem revolves around a security camera that was partially blocked off and what the other band members did as they went in and outside the studio. This is a very decently constructed mystery story, with a fairly clever way of getting rid of the murder weapon. At the core, this is a very by-the-numbers story, with three suspects, a limited setting and a gimmick trick, but the trick is both simple, yet smart and I'd say this is a fantastic example of how to do a good short story.

And the same holds for Inconsistent Testimonies. During Dr. Agasa's Christmas shopping for the kids, a chef of a restaurant in a department store is stabbed. The attempted murderer runs down the staircase, and Conan quickly gives orders to the Detective Boys, who are all on different floors, to keep an eye out for the person. In the end, three persons trying to quickly leave the department store are detained, but the Detective Boys all make conflicting testimonies about the person they saw fleeing through the staircase. The gimmick of inconsistent testimonies is something that has been done earlier in the series, but it was not done as elegantly as in this story. Like many of the short stories, this story revolves around a gimmick, but the gimmick is transformed and rearranged three times, to result in the three different testimonies. A lesser writer might've stuck with the initial gimmick, but Aoyama cleverly changes this in a much more complex story, without making it feel cheap. Once again, a prime example of a good short story.

The title of The Suspect Is An Alien tells it all. Mouri Kogorou is hired to find out the truth about an UFO a high school student saw flying some time ago, and during the investigation, the gang stumble upon Detective Chiba, who is investigating a murder apparently commited by an alien. The editor of a magazine on extraterrestials was choked to death and his body left on (at the time still) wet concrete. A UFO maniac was found lying next to the dead body in the concrete, who claims an alien killed the other man. The man is obviously regarded a suspect, but the footsteps left in the concrete show that it was unlikely he could've commited the murder, and gotten rid of the murder weapon. As an impossible crime story, this one is okay. It is mostly built around some trivia knowledge, which is something I seldom like in detective stories (if not properly hinted at), but there are some other features about the impossible situation that are actually quite neat. And there's a running gag about Chiba suddenly losing weight A LOT which is hilarious.

In Search For The Lost Marriage Registration Form!, Yumi of the Traffic Department has mislaid a rather important document: a marriage registration form already signed by her boyfriend (Yumi: "Ex-boyfriend!"), who is a celebrated shougi player. The caretaker of her apartment building (and hardcore shougi fan) has found the document, but refuses to return it to Yumi, unless she solves his riddle and proves she is actualy worthy of marrying the shougi master. Luckily for Yumi, she's accompanied by Detective Satou, the Detective Boys and Conan. Usually, I'm not a fan of code cracking stories, and the way the old geezer messes around with people's private lives is more than a little bit disturbing, but I thought the code was surprisingly fun, though that was probably because it's connected to some random trivia I do happen to have learned recently. If not, it's kinda random, and overall, this is the weakest story of the volume by far. The volume ends with the first chapter of The Message Cut Out With Scissors, which will apparently reveal a bit about the history of the toxin that shrunk Conan to his current size.

Detective Conan 89 was all in all a huge improvement over the previous volume. It might not have big, long stories, but it shows that good short stories are still good and this volume has a good collection of those. With volume 90 appearing in the summer, we'll finally have reached that last stretch before the series'll hit the 100s. Perhaps I should start working on my big Conan posts on volume 80-89 soon.

Original Japanese title(s): 青山剛昌『名探偵コナン』第89巻

Wednesday, May 4, 2016

Aria of the City

time after time
ひとり 花舞う街で 
散らざるときは戻らないけれど
あの日と同じ変わらない景色に
涙ひらり待っていたよ
『Time after Time 花舞う街で』 (倉木麻衣)

Time after time
I am now alone in the city of dancing flowers
We can't go back to the time before they scattered,
But as my tears fall for that scenery that never changed
I am still waiting here
"Time After Time ~ In The City of Dancing Flowers" (Kuraki Mai)

Aesthetically, I think the cover of today's book is okay, but historically, it's as incorrect as you can get...

In I.J. Parker's Rashomon Gate (2003), Sugawara Akitada, a minor official in the Ministry of Justice, is asked by his old mentor Hirata to investigate a blackmailing case going on in the Imperial University. By (bad) luck, professor Hirata was passed a threatening letter meant for a different professor, which suggested that something fishy is going on in the university. Sugawara is to infiltrate the university as a temporary teacher, find out who the blackmailer and his victim are and if the reputation of the university is in any danger. One of Sugawara's new pupils is Lord Minamoto, grandson of Prince Yoakira who recently disappeared into thin air from a temple (which was observed from outside). The emperor has declared Prince Yoakira's disappearance a miracle, but Lord Minamoto wants Sugawara to find out what really happened to his grandfather.

Because most of what I read is mystery fiction from Japan, I never had a real interest in non-Japanese fiction about Japan, to be honest. Sure, I've discussed Bertus Aafjes' Judge Ooka several times, but that was definitely an outlier. But when I first heard of I.J. Parker's Suguwara Akitada series, I have to admit my interests were piqued. While I have read Japanese historical mysteries, I don't think there are many series set in the Heian period (794-1185) written in Japan. The Heian period is a time in history when Chinese influences on Japanese culture were at their height. Religions like Buddhism (which found its way to Japan via China) and Taoism flourished, literature imitated the mainland and the court culture was based on China. The capital of Heian Japan, Heiankyou, was modeled after the Chinese city of Chang'an. Heiankyou is nowadays known as the city of Kyoto, and the city layout as it is now is still based on its Heiankyou days. Sugawara Akitada, the protagonist of the series, is also a name that probably rings a bell with people who have studied Japanese history. The Sugawara family was scholar-politician family in the Heian period. The most famous family member is Sugawara no Michizane, a scholar-poet who after his death was revered as Tenjin, a deity representing scholarship (partly because people thought he was a vengeful spirit out to destroy the palace with lightning bolts).

I think the easiest way to describe Rashomon Gate is... Judge Dee. And not simply because both are historical detectives set in an Asian setting. Like I pointed out above, the Heian period was the time when Japan really did its best at imitating the mainland, and that results in a world that is actually very much like the Judge Dee novels. Similarly, Sugawara Akitada also makes uses of a reformed man of the streets for undercover investigations while Akitada himself moves in the higher ranks of society and Akitada is also involved with multiple cases at the same time in Rashomon Gate, all mimicking the Judge Dee stories. I can't say I was surprised when I read on Wikipedia that I.J. Parker was influenced by Robert van Gulik's writings and I don't think it's a bad thing per se; it's just that these books set in different countries are actually a lot more similar than you'd suspect at first. Heian is an important part of Japanese history, but it is in essence based on Chinese culture. So readers who want something "typically" Japanese or were expecting samurai or anything like that, might be a bit disappointed.

In terms of mystery plot, Rashomon Gate is also similar to those in the Judge Dee novels: not particularly surprising or anything, but usually fairly well connected to the 'setting' of the world. Rashomon Gate has two impossible crime situations: the one where Prince Yoakira disappears from a temple despite its exit being watched from the outside, and a murder on a girl in a park of which the guards says nobody had even entered, but the solutions to both conundrums are not likely to excite longtime readers of impossible crimes.

Obviously, setting a mystery novel in an 'exotic' setting is always dangerous as it is difficult to judge what elements can be considered known to the reader (and thus 'fair') and unknown to them ('unfair'). Obviously, if I write about a locked room murder on an alien planet, but only at the end reveal that the aliens there can walk through walls, then it's not fair. With historic settings, it's a bit more difficult, because your mileage might vary a lot from another reader. With Rashomon Gate, it's definitely not unfair, but I think that unfamiliarity to a certain setting will always influence the perception of fairness of the reader and especially with special settings, be it historically correct settings or fantasy settings, the writer needs to help ease the reader into the setting and give all the necessary information. With Rashomon Gate, I think it missed just that little extra to help the reader, though nothing that would really confuse the reader.

Overall, I enjoyed Rashomon Gate for its unique setting, but at first sight, one might find it very hard to differentiate it from the Judge Dee series. But if you're interested in a period of Japanese history seldom addressed in mystery ficion, this is the place to be.

Wednesday, April 27, 2016

Scared a Lot in Camelot

"Life's a show and we all play our parts."
"Buffy the Vampire Slayer"

Confession:  I always first look through lists with episode titles of Scooby Doo! whenever I need a title for posts on 'scary' detective stories.

Sid Thornhill, the self-made millionaire Chicken King from the United States, has recently purchased Andernut Castle and plans to move the whole building brick for brick to the new world. He invites a small party of people for one final party before the residence changes addresses together with its owner. Among the guests are Sid's son and his niece, but also the famous amateur-detective Reginald Nigelthorp. Even before their arrival, the guests joke how Castle of Grand Guignol might be a better name for Andernut Castle, but little did they know there were absolutely right. A mysterious Chinese automaton and an even more mysterious, uninvited Chinaman guest set up a stage that will also reveal a locked room murder and a man being thrown down from a window by an empty suit of armor! Meanwhile, attorney and amateur-solver-of-impossible crimes Morie Shunsaku is also witness to a suspicious death of a man who has some links to Ellery Queen's legendary short-lived magazine Mystery League and the adventure in Andernut Castle. The surprising link between these two storylines is the heart of Ashibe Taku's Grand Guignol Jou ("The Castle of Grand Guignol", 2001).

The Castle of Grand Guignol is a mystery novel that has some great ideas, which sadly enough aren't all worked out as good. To start with what I thought disappointing: the actual locked room murders aren't really that exciting. In fact, I'm pretty sure that physically, the solution to one of the murders is impossible (and even then, at best poorly hinted at). The whole dark atmosphere of Andernut Castle is great and the varied, international cast and Spooky Castle With Bloody Background and stuff are elements we know from writers like John Dickson Carr and Nikaidou Reito (especially this novel) and very enjoyable, so it's a bit of a shame that the murders are a bit bland. Also, I had to tilt my head at the end and ask myself the question, 'was all that trouble really needed, even for detective novel standards?' about certain (rather important) plot developments.

But hey, you say, what is there left if the impossible crimes aren't that interesting? Well, I'm afraid it is rather difficult to write about that without going into (spoilerific) details, which is something I try to avoid here. Basically, it has to do with the way the narrative is structured. The Castle of Grand Guignol has two distinct storylines: one about Reginald Nigelthorp and the events at Andernut Castle, and a parallel one which follows Morie Shunsaku as he investigates the mysterious death in the train. The way these two storylines eventually link together is really fantastic though. For a moment, you'll be completely baffled, until you slowly start to understand what is going on. Ashibe then continues the narrative magic and conjures up several surprises both 'in-universe' and even at the meta-level. The actual murders might not be very interesting themselves, the tale of the murders is told expertly and the way Ashibe works out his themes are very entertaining. By the time you've finished the book, you'll realize how utterly complex the story is, and it is, in a way, an explanation why the locked room murders are a bit bland (as they are of lesser importance), but still, I want to dream of a version where the locked room murders are a bit more interesting too.

The play with narrative and meta-level detections reminds me a bit of Dogura Magura, only a lot more sane. A lot more. Then again, most things are a lot more sane than Dogura Magura.

There is also a bit of literary detection in this novel, as Morie Shunsaku's storyline also involves an investigation into Ellery Queen's Mystery League, a pre-cursor to EQMM that only ran for four issues. I had never heard of it before, but The Castle of Grand Guignol has some interesting tidbits about the magazine, mixed in with some elements for its own story, including the alluring tale of a story in the last issue that ended with a Challenge to the Reader, of which the solution was never published because of the magazine being cancelled. As an Ellery Queen fan, I definitely enjoyed this part a  lot.

The Castle of Grand Guignol is a fun mystery novel, especially to those with an interest in biblio-mystery/literary detection, I think, but you might get bit disappointed if you go in expecting exciting locked room murders. I for one did really enjoy it though and I think the 'other' surprise really makes up for the bland impossible crimes.

Original Japanese title(s): 芦辺拓 『グラン・ギニョール城』

Wednesday, April 20, 2016

My Queer Dean!

I lose control 
春めく季節に まだ幼い瞳は終幕を恐れた
「浸食 lose control」(L'Arc~en~Ciel)

I lose control
In the spring-like season, my eyes, still young, were afraid of the end
"Erosion - Lose Control" (L'Arc~en~Ciel)

I don't really make it a rule of anything, but I think I've managed to write about at least one Dutch novel every year now. No idea whether more will follow this year though.

The discovery of a man shot between his eyes brings Chief-Inspector Gisella Markus to the Treekerpunt. The Treekerpunt, a recreational area once known for its natural beauty, had lately become infamous as a popular place for cruising gays to conduct different kinds of recreation. The victim was a well-known visitor of the area and examination shows he had intercourse before died. While Gisella keeps an open view on the case and makes no assumptions about the motive, her assistant Niels, a gay person himself, is convinced the murder was commited by someone with no-so-happy thoughts about homosexuals. The clashing opinions within the team about the murder, but also about the gay community seriously hamper the investigation and few discoveries have been made by the tme a second murder is commited on a gay person, exactly six weeks after the first murder in a similar place and style of execution. While still not convinced about the motive, Gisella realizes that a serial killer is on the loose whom her team might not be able to stop if they keep fighting each other in M.P.O. Books' 2014 novel Cruise Control.

Oh, and just so there's no confusion: this is a Dutch novel despite the title and it is not available in English (at the moment).

Cruise Control is the eight novel in Dutch authro M.P.O. Books' District Heuvelrug police procedurals, of which I've only read De Laatste Kans (you can find a lot more on the series at my collegue over at Beneath the Stains of Time). Little knowledge of the series is not a big problem though, as Cruise Control introduces a partially new cast, lead by Gisella Markus. While Bram Petersen still remains the main brains of the series (here in a guest armchair detective role), much of the novel is focused on Gisella and her team (also featuring several familiar faces from the series). There are quite some references to earlier novels, especially about the interaction between the characters, but nothing that feels too alienating. I do have to warn that there are (major) spoilers pertaining certain characters though, something hard to avoid as they all seem to develop throughout the books.

Cruise Control strikes a nice balance in the investigation into the murders as well as the rather problematic workings of the police team, as the topic of homosexuality seems to conjure up a variety of emotions within each member that don't work too well together. Obviously, the two topics are closely intertwined, but sometimes the book focuses more on the footwork, while at other times more on character interactions. It keeps the reader on their toes, though I did think the book to be a bit too long for its own good.

The investigation into the serial killing is great though. The book keeps you guessing at whether the murderer is 'simply' a gay-killer, someone trying to hide his true motives by posing as one or perhaps something complete else and little discoveries now and then help the story keep its momentum. A lot of serial killer stories in puzzle plot stories tend to turn into missing link stories, but Cruise Control isn't one formally. Still, the story is strongly rooted in fair-play puzzle plot tradition, with proper clues scattered across the book that point to the right person. Pesonally, I thought that one psychological hint was a bit weak (seriously, I think a lot of people would say that), but overall, I was quite pleased when the smokescreen disappated and all was explained. Oh, and bonus points for the book for having figures of the crime scenes.

This final point isn't about this book in particular, but Dutch books in general, but it's been a while since I bought a Dutch book and I'm still surprised at the prices. I can buy two, perhaps three Japanese pockets including shipping for the same price as one Dutch paperback...

Well, there's not left for me to say about M.P.O. Books' Cruise Control, but conclude that it is a solid puzzle plot detective novel. And as this is the latest novel, I guess all I can do is go back in the series, so expect more on the series somewhere in the future.

Original Dutch title(s): M.P.O. Books "Cruise Control"

Saturday, April 16, 2016

Invitation to Murder

 「ゲームは1日1時間」(高橋名人)

"Play games only one hour a day!"  (Takahashi Meijin)

To be honest: I've done a lot of detective game reviews here, but even I had not expected to do a Game Boy game here.

Kindaichi Hajime and his childhood friend Miyuki join their junior classmate Akira in a trip to a strange hotel near the sea called the Shiomi House. Akira was sent a strange card with an illustration of someone hanging from a tree, with the text "I am waiting at the Shiomi House". She has no idea what it means, and after a little talk, Hajime and Miyuki decided to tag along. The other guests at the Shiomi House all appear to have been summoned by the same letter, despite their denying. When Superintendent Akechi by accident also appears at the hotel for a certain case, it appears the stage is set for A Murder Story and indeed, the guests are one by one murdered by an unknown killer. Is it the wanted murderer on the loose? Or a ghost? Or perhaps someone else? Hajime will have to solve the case with the help of the player in the 2000 Game Boy Color game Kindaichi Shounen no Jikenbo ~ 10 Nenme no Shoutaijou~ ("The Young Kindaichi Case Files ~ The Invitation for the 10th Anniversary~").

I think this might even be the very first game based on the Kindaichi Shounen no Jikenbo series. There have been great Kindaichi Shounen games in the past (particularly the one where you play the murderer and must outwit the young detective), but also bad ones: the most recent game in particular was horrible (the crossover with Detective Conan was fun, by the way). The Game Boy (Color) is of course a fairly limited system, but luckily, that is something that seldom really hinders adventure games, as they don't need too much graphical prowess.

Edit: I checked just to be sure, but this was not the first game. The PlayStation/Saturn games predates this one actually.

The game is at the core a novel game: you follow the story like how you'd read a novel and occasionally have to make choice (for example, whether to go to A or B, or to ask X or Y). These choices have influence on how the story will develop and determine whether you'll be able to solve the murders or not. At times, you are given the freedom to search the house or to ask the suspects questions, though this is strangely limited (you are only allowed an X amount of actions). This is probably the worst part of the game, as you can only guess where you can find evidence / important information even though you have only a limited amount of actions available. It'd be different if there was some kind of logic behind it, but for a first-time player, it's kinda hard to guess you need to speak with character X several times, instead of talking with the other characters, as there is no indication whatsoever that one action would be better than another.

Despite the annoyance mentioned above though, I have to admit that Kindaichi Shounen no Jikenbo ~ 10 Nenme no Shoutaijou~ is actually a very decent detective game for the system. Depending on your choices in the prologue, the story can turn into one of two completely different scenarios (with the same basic cast, but with different murders / murderers) and each of those scenarios has multiple endings, so there is a lot to do in the game. The two scenarios are decent enough as puzzle stories: you'll be looking for clues and making daring deductions that wouldn't seem out of place in the actual Kindaichi Shounen no Jikenbo series. Each route is short though, you'll go through them in a few hours, but the replay value is really good.

Technically, the game looks pretty good, but I guess that's only to be expected considering Banpresto developed the game, a company with much experience with sprite art. On the audio side of things, the game was slightly disappointing: the music was forgettable and the scream soundbite used several times in the game hardly sounds like a scream (the first time they used it, I thought it was a musical cue, rather than a scream).

Overall, Kindaichi Shounen no Jikenbo ~ 10 Nenme no Shoutaijou~ is a surprisingly well-done detective game on the Game Boy Color. It has a lot of content and the puzzle plots themselves are fairly entertaining too. It's one of those games that is well aware of the strength and the limitations of the platform, delivering an experience that feel just right for the Game Boy Color.

Original Japanese title(s): 『金田一少年の事件簿 ~10年目の招待状~』