Monday, June 16, 2014

Detective School Dropouts

みえないストーリー
戸惑い抱いて
僕らはまだやれると 
信じていいでしょう? 
『みえないストーリー』 (岸本早未)

An invisible story
We're still uncertain
But is it alright for us
to believe we can still go on?
"An Invisible Story" (Kishimoto Hayami)

I sometimes make comments about my book backlog, but that backlog isn't even nearly as horrible as my games backlog. Today, a game I think I purchased two years ago. But it could also have been five years ago. I forgot.

Two years ago, I discussed the complete Tantei Gakuen Q ("Detective Academy Q") manga series in three parts (part one, two and three). The series, created by the people behind Kindaichi Shounen no Jikenbo, told the story of Q (Qualified) Class, a group of five young students of the prestigious Dan Detective School. Kyuu, Megu, Kinta, Kazuma and Ryuu all had their own fields of speciality (Kyuu and Ryuu were geniuses in reasoning, Megu had photographic memory, Kinta had extraordinary physical skills and Kazuma was the resident whizzkid) and would combine their powers to form Voltron to solve a myriad of cases, from simple thefts to serial murders. Tantei Gakuen Q: Meitantei wa Kimi da! ("Detective Academy Q: You're the Great Detective!") is the first of two Game Boy Advance games based on the series and offers the player, in the role of Kyuu, four different cases to solve together with the other members of Q Class.

It shouldn't be very surprising if I tell you Tantei Gakuen Q: Meitantei wa Kimi da! is a detective adventure game. Not all, but a fair amount of the games I discuss on this blog follow the same exact command-style format (in fact, that's where this blog's current look is based upon. To be precise, the lay-out is based on Famicom Tantei Club). Talk to the right persons and investigate the right places to obtain the necessary evidence and answer a few questions in the denouement scene to solve the case. Nothing new here.

Well, one interesting special feature is the evidence collecting system: the player has to 'notice' and write down the evidence himself. Whenever you see something suspicious (the dialogue usually gives it away), you have to press a button to 'record' these hints in a notebook yourself. Then, at the end of each story, you'll have to select a certain, set amount of these hints that lead to the solution of the case. The catch is that 1) it's thus possible to miss the necessary hints (if you didn't record the hint) and 2) there are a lot of fake hints. If you chose the wrong evidence, your case will be faulty and fall apart during the denouement. This system makes the investigations a bit more exciting, as you wouldn't want to miss recording a decisive piece of evidence. The red herring hints are also fun, as these make it a bit more difficult figuring out what really happened.

But it's also a very faulty system. Most importantly, the system is extremely vague (in fact, it's not even explained in the game! I am not that big a fan of tutorials, but this really should have been explained...). Because you have to 'save' evidence yourself, and because of the existence of fake evidence, you never know whether you have collected all the necesssary, right evidence to solve the case. You just have to guess. The game sometimes gives you the option to expose the murderer / trick early, but you'll often need evidence you can only find after being given that option. Which makes no sense at all. That's like Ellery Queen giving you a Challenge to the Reader, only to reveal that you needed facts made known after the Challenge!

Also, it's extremely vague what the game expects from you at the end of each story. When you choose to expose the criminal, you are told that an X amount of hints will reveal the truth behind the case. But that's all. You are never given a specific description of what the game wants of you (do you want evidence that points to the criminal? Evidence of how a certain trick was performed? Evidence of when the crime was commited?), and it often results in just a guessing game in just what the games wants you to prove. The Gyakuten Saiban / Ace Attorney games in comparison always make it very clear, mostly by very precise wording and focus on contradiction between testimony and evidence. Trick DS also had a lot of fake evidence/hypotheses, but at least you were given a direction, because the game would tell you exactly what hypothesis would follow out of each specific combination of evidence pieces. In Tantei Gakuen Q: Meitantei wa Kimi da!, you can only pray you're going in the same direction the game wants you to go, because it never tells you anything.

Oh, and finally, I was kinda disappointed that the game was so focused solely on tricks. If you do manage to read the game's mind and 1) collect all of the right evidence before entering the finale and 2) select the right evidence despite not being told what the game wants you to prove in the first place, you're done. The game is focused completely on just figuring out how a thief managed to get to the eight floor of a department store, steal an art artifact, and get out within five minutes, or what kind of alibi trick is behind the multiple murders in a small mountain village (real examples from the game) and if you do manage to get these parts right, the criminal will confess immediately, without any effort at defending himself. Which is kinda anti-climatic. Once again, Gyakuten Saiban / Ace Attorney is built completely around the premise of deductive confrontations with criminals, but even other adventures without such an obvious detective vs criminal confronation system usually feature a criminal who will at least give you the pretense of putting up a fight, instead of just saying "yes, you're right, arrest me".

Was there nothing good about Tantei Gakuen Q: Meitantei wa Kimi da!? Well, the stories themselves are also quite boring, so mostly no. I do have to mention that I did think this was technically a good game. I don't mean that in a mocking way, but the character design (based on the manga), the menus, the voice samples (the voice actors from the animated TV show), the music, I really liked what Konami did for this game in terms of presentation. I know it sounds sarcastic, but I do like the game on a technical level. And I do think the evidence collecting system has potential. But presentation and ideas aren't enough to make a good game... (Also: see this older post where I talk more about mechanics in detective games)


And two more notes: each chapter opens with a short test about a variety of topics, to simulate the 'school' element of the series. The idea is good and the questions that test your deductive skills and other detective related skills are fun, but a lot of the questions are just random trivia questions, and hard ones too! Also, there's a competitive card minigame, which is insanely fun, because this minigame actually does test your deductive skills up to an extent. I had more fun with the minigame than with the main game.

Anyway, Tantei Gakuen Q: Meitantei wa Kimi da!? is a pretty disappointing game. And I mean pretty in the literal way of the word. There's a vaguely good idea with the evidence collecting system, but it stays vague the whole game, leaving the player in the dark as to what he's supposed to do. A bit more direction would have helped the game. As well as more interesting stories. Conclusion: this game definitely does not belong in the Qualified Class.

Original Japanese title(s): 『探偵学園Q  名探偵はキミだ!』

Tuesday, June 10, 2014

Snow Light Shower

la la la- la- la-
僕らの世界
夢 うつろな ユートピア
堅い殻の クルミが割れたら
現実(せかい)は不意に流れ出す
la- la- la- la- Marionette Fantasia
『Marionette Fantasia』 (Garnet Crow)

la la la- la- la-
Our world
A dream, a hollow utopia
When the hard shell of the walnuts break
The world will flow out of them
la- la- la- la- Marionette Fantasia
"Marionette Fantasia" (Garnet Crow)

Confession to make: I had read the prologue of today's book at least six times in the last two year or so. And every time I thought, naah, kinda boring, I'll read this later. But the book turned to be much more fun than I had expected actually, as I finished this book in just two days when I finally did get past the prologue...

Writer Alice series
46 Banme no Misshitsu ("The 46th Locked Room") (1992)
Russia Koucha no Nazo ("The Russian Tea Mystery") (1994)
Sweden Kan no Nazo ("The Swedish Mansion Mystery") (1995)
Brazil Chou no Nazo ("The Brazilian Butterfly Mystery") (1996)
Eikoku Teien no Nazo ("The English Garden Mystery") (1997)
Zekkyoujou Satsujin Jiken ("The -Castle of Screams- Murder Case") (2001)
Malay Tetsudou no Nazo ("The Malay Railroad Mystery") (2002)
Swiss Dokei no Nazo ("The Swiss Watch Mystery") (2003)
Nagai Rouka no Aru Ie ("The House with the Long Hallway") (2010)

Mystery writer Arisugawa Alice has traveled to Mount Bandai in Fukushima prefecture to gain some inspiration for his new book. Next to Alice's inn stands the Swedish Mansion, which is named like that because it's a Swedish style woodlodge, but also because the mistress of the house came from Sweden. Otsukawa Ryuu is a writer of children's stories, and he lives in the Swedish Mansion with his beautiful wife Veronica. Ryuu and Veronica love guests, and even though they are already entertaining some friends at their house (which has an annex building), they also invite Alice for tea. The same night however, one of Ryuu and Veronica's guests is found murdered at the annex building: and the only footprints in the snow leading to the annex were those of the victim herself. How did the murderer get away from the crime scene without leaving footprints? Being a suspect himself (as the only 'outsider' to the party), Alice asks his friend, the criminologist Himura, to help him in Arisugawa Alice's  Sweden Kan no Nazo ("The Swedish Mansion Mystery").

Mystery writer Arisugawa Alice and criminologist Himura Hideo first appeared in 46 Banme no Misshitsu and has since then been Arisugawa Alice (the actual writer, not the character)'s most popular series characters. Within the Writer Alice series (not to be confused with the Student Alice series),  there's a subset of stories that follow the titles of Ellery Queen's nationality novels: Sweden Kan no Nazo is the second of that series, following the short story collection Russia Koucha no Nazo. I got kinda tired of this series with the third and fourth entries in the series (Brazil Chou no Nazo and Eikoku Teien no Nazo), so what did I think of the second novel?

I quite liked it actually. The impossible crime trope of the missing footprints in the snow is a classic of course, but that doesn't mean it can't be good. Sure, by now I've seen countless of variants of it, and while I wouldn't say that Sweden Kan no Nazo provided a really surprising new twist on the formula, it's definitely a solid entry in the history of Missing Footprints in the Snow. But more impressive than the trick itself, is the way at which detective Himura arrived at the truth: Sweden Kan no Nazo might be an impossible crime story, but the thought process behind it is pure Queen. You don't need ridiculous imagination to solve this puzzle: just follow the clues all to their natural conclusion, and you can solve the case by sheer logic. And that's the best way to do a detective story! In a sense, Sweden Kan no Nazo feels like a smaller scale version of the amazing deduction chain of Kotou Puzzle: the deduction chain here is also mostly based on one little contradiction in the circumstances, which eventually leads to the truth.

The setting of the lodges, and the snow do feel a bit similar to 46 Banme no Misshitsu, Alice and Himura's debut story; the major differences of course being that 46 Banme no Misshitsu was set inside a house. On the other hand, the fact that Himura doesn't appear until halfway through the story feels fresh: Alice and Himura always appear together with their typical banter, so it's a nice change of pace to see more of just Alice for once (because Alice is always the butt of the jokes).

In fact, it's this banter of Himura and Alice that kinda doesn't work for me. It starts out okay, but as the series continued, it seemed like a lot of the stories were not really interesting as detective stories, and that a lot more attention was being paid at presenting 'fun' conversations between Himura and Alice. Mostly by having Himura act all cool, while Alice constantly being at the receiving ends of things. And the problem is: it sells. It sells really good, even. It even sells audio dramas! I suspect that writer Arisugawa Alice is actually really happy he's able to write lighter mysteries with just bantering Alice and Himura as these books fill his pockets, and once in a while he'll write a more serious and complex Student Alice books to keep the more die-hard mystery readers happy.

But that's another story. I might be complaining about the direction of the series in general, but Sweden Kan no Nazo is really a decent imposssible crime mystery, especially when you realize that the method of detecting is one not normally associated with impossible crimes. Definitely one to read (after the Student Alice series, of course).

Original Japanese title(s): 有栖川有栖 『スウェーデン館の謎』

Tuesday, June 3, 2014

L-C Crisis

「この世に解けない謎、盗めない宝は塵ひとつ存在しねぇ」
『ルパン三世VS名探偵コナン The Movie』

"In this world, there's no mystery that can be solved, and not a treasure that can't be stolen"
"Lupin the 3rd VS Detective Conan The Movie"

It will be a while before I'll see this year's Detective Conan movie (Dimensional Sniper), so today a review of another Detective Conan related movie to pass the time!

Conan, the great detective turned into a kid and Lupin III, grandson of Arsene Lupin and the greatest thief in the world, first crossed paths in 2009's Lupin the 3rd VS Detective Conan, a somewhat disappointing TV special which should only be remembered for the absolutely magnificent performance of voice actor Kamiya Akira. But the crossover between these two series turned out to be rather succesful, because a sequel was released in December 2013, in the form of Lupin the 3rd VS Detective Conan The Movie. Lupin III and his gang are back in Japan and they are planning to steal a jewel called the Cherry Sapphire which is held at a bank near Conan's home. At the same time, Conan discovers that crackshot Jigen Daisuke, Lupin's right hand, is working as a bodyguard for the popular Italian idol singer Emilio, who will be performing in Japan soon. How are these two jobs related and what is Lupin III really after?

What once started as a funny crossover cameo in Detective Conan - Jolly Roger in the Deep Azure, made possible because both Lupin III and Detective Conan are animated at TMS, has now become a little franchise series and I have to say, I enjoyed Lupin the 3rd VS Detective Conan The Movie much better than the original 2009 TV special. Which was just weird with fake foreign countries and lookalike princesses and stuff. Lupin the 3rd VS Detective Conan The Movie on the other hand is a normal heist movie, which we see from those sides: we follow both Lupin III and the gang slowly setting things up for their heist, as well as Conan (and other characters from the series) doing detectivey stuff. It's what you'd expect from a crossover between a series starring a detective, and a series starring a thief, and it works mostly.


Mostly, I say, because the story itself is actually not very good. The plot surrounding Emilio is quite ridiculous if you stop and think about it and whenever the movie enters Story Exposition Time, you just hope it is over soon. Also a fair warning, it's preferable if you watch the 2009 Lupin the 3rd VS Detective Conan TV special before the movie: there are no strong links, but references to the TV special do fall out of the sky near the end of the movie, and if you haven't seen the special, it would just be distracting and confusing.

But what is there to enjoy if the story is bad? Two things: action scenes and character interactions. I already noticed that the action scenes in Detective Conan movies have become more spectacular with each movie the last few years (incredible skateboard scene in 2010's Lost Ship in the Sky, incredible snowboard scene in 2011's Quarter of Silence, another incredible skateboard scene in 2012's The Eleventh Striker and... incredible fight and soccer scenes in 2013's Private Eye in the Distant Sea), but because this is a crossover with Lupin III, which is more of a comedic/slapstick action series, you can expect even more over-the-top action (heck, it starts right away with incredible waterboard/skateboard action..). I wouldn't say that Detective Conan is realistic, but sometimes the action does feel a bit too out of there for Conan. But they're definitely fun scenes and whenever several characters of either series are together, you can expect something fun to happen, be it of the action variety, or just character interaction.


Lupin the 3rd VS Detective Conan The Movie is really just something for the fans (duh, it's a crossover), who of course want to see how characters from different series react to each other and this movie delivers in that category, and in a way much better than was done in the original TV special. The stars of the movie are definitely cocky kid Conan and marksman Jigen, who spend some amazing time together as a bickering father-son duo. It's absolutely beautiful (second place goes to the duo Fujiko and Haibara). But a meeting between hardboiled ICPO inspector Zenigata and the somewhat bumbling police detective Takagi works wonderfully well too.

But I guess that's the main objective of a crossover like Lupin the 3rd VS Detective Conan The Movie. Pander to the fans. I know both series quite well, so I enjoyed seeing the two series blend together in this movie (in a manner done much better than the 2009 TV special), but I wouldn't recommend the movie if you have never seen Detective Conan or Lupin III. But then again, I can't imagine anyone would want to see this movie if not already familiar with at least one side of the crossover...

Original Japanese title(s): モンキー・パンチ (原:『ルパン三世』)、青山剛昌(原:『名探偵コナン』) 『ルパン三世VS名探偵コナン』

Sunday, June 1, 2014

The Usual Suspects

Now a new story begins
With the same old crazy cast of characters...

And here's another short short, a corner for shorter, usually unrelated reviews and other observations that can't fill a complete post on their own So for the books and other stuff that appear in short shorts, it's either sharing the spotlight on this stage, or not appear at all! Today, three familiar faces!
 
It seems like the third (English-language) collection of Edward D. Hoch's Dr. Sam Hawthorne series is coming out soon, or maybe it's already released. Because there was, and still isn't a complete collection available of these wonderful impossible crime short stories, I bought the Japanese complete collection in six volumes about two years ago and I have been slowly posting reviews of them here for some time now. Today, the fifth volume. The Japanese book has the sorta funny English subtitle Diagnosis: Impossible 5 - Further and Further Problems of Dr. Sam Hawthorne (volume four had More and More Problems of Dr. Sam Hawthorne). And yes, it's 'simply' more of the same: New England practitioner Sam Hawthorne stumbles upon one impossible crime after another, but he always manages to solve the crime with a frightening keen mind. The format of these stories was already set in the very first story (volume 5 collects stories 49~60), and while there have been minor changes (the introduction and preview-esque ending to each story are gone now), most stories in these series are very much alike. Of course, having a gigantic series with very good impossible crimes isn't a bad thing, but because the structure of each story is so alike, they all start to feel the same, even if the standard of each story is actually very good. It's scary that one can get too used to good quality.

Volume five has the inhabitants of the little New England town Northmont feel the consequences of World War II, but the many, many, maaaaaany criminals still don't give up on trying their hand on executing the perfect impossible crime. One would think that by now, any criminal in Northmont would just try a normal crime, just so Sam Hawthorne wouldn't get involved. Of this volume, I liked The Second Problem of the Covered Bridge, which is a variation on the first Sam Hawhtorne story (The Problem of the Covered Bridge), The Problem of the Missing Roadhouse (well, the title says it all: a disappearing building story) and The Problem of the Crowded Cemetery (where a new body is discovered in an old coffin). I do notice that I have a tendency to like the first half of any volume better than the latter half: I suspect that by the time I get to the latter half, I just get a bit tired because a lot of the stories are so similar... It's also the reason why I always wait a while between Sam Hawthorne volumes.

By the way, next time is the last volume with the good doctor! That'll probably get its own post though, instead of being put in a short short.

The long-running Kindaichi Shounen no Jikenbo ("The Young Kindaichi Case Files") celebrated its 20th anniversary two years ago, but he has never been as busy as he is now: a TV drama series titled Kindaichi Shounen no Jikenbo NEO is to start this summer and both a new TV animation series (viewable at CrunchyRoll) and a serialized comic series have started, sharing the title Kindaichi Shounen no Jikenbo R (The R stands for Returns). The first volume of the comic of Kindaichi Shounen no Jikenbo R feels both fresh and old. The Snow Demon Legend Murder Case brings slacker Hajime and his childhood friend Miyuki to a snow resort, where they have part time jobs as assistant and campaign girl during a test panel session before the resort is actually opened. There is a local legend about a little town where all the villagers disappeared because of a snow demon and while nobody believes the legend at first, this series wouldn't be what it is if people didn't really start disappearing one after another (under impossible circumstances). Can Hajime solve these disappearances before he and Miyuki are spirited away too?

He can! Probably! The problem with serialized stories is that sometimes, a story is actually longer than one volume (about 180 pages). Volume 1 of Kindaichi Shounen no Jikenbo R ends just as Hajime wants to explain everything and reveal the murderer. So why am I writing about an incomplete story? Well, I just thought the overall flow of this opening story was quite interesting. It's mostly about disappearances and even though a body appears late in the story, it too disappears too, so the reader is never quite sure whether anyone has actually died in this story: they just disappeared. Meta-savvy people might point at the words Murder Case in the title... but still, the fact we're not stumbling over mountains of corpses is kinda strange in a Kindaichi Shounen story. And I did like the story. It's a bit simple, but the way the story keeps making you doubt whether something criminal has really happened is a nice change of pace. I definitely liked this story better than most of the stories in the 20th anniversary series (only the last story there was worth mentioning).

Detective Conan 83 was released mid-April, together with the new Detective Conan movie and the Detective Conan: Phantom Rhapsody game. I was kinda disappointed with volume 82, so how did volume 83 fare? Quite good actually. The first two stories feature my favorite tomboy high school student Sera Masumi, so that's already a lot of bonus points right from the beginning. The Red Woman Legend Murder Case has a fairly standard set-up: lodge somewhere in the forest, a legend surrounding a serial killer who might be hiding in the forest, and of course murder. The trick is a bit farfetched, but I definitely enjoyed the story because of the characters involved in the case. The Trick Set Up By The Romantic Novel Writer is a lot more interesting: the main problem of a writer's assistant's murder in a hotel is pretty easy to solve, though I do like how the problem, and the hints were set up. But there's also a lot of mythbuilding for the overarching Conan story, with a new face and more mystery surrounding Sera Masumi. The Two Ebisu Bridges is a neat code-cracking story that for once, I thought wasn't that farfetched actually. People who don't know Japanese, but have visited the country might even have a good shot at solving this case.

Volume 83 also features some bonus pages, with a short interview with mangaka Aoyama Goushou, that has some interesting points. Who would have thought that rival/friend detective Hattori Heiji was created just because Aoyama was told they needed a rival character for the animated series!

And that's it for this short short post! And for those wondering why I'm so late with my reviews of the Kindaichi Shounen and Conan volumes: the reviews were actually written quite soon after both volumes were released, I just have too many reviews waiting to be posted!

Original title(s): Edward D. Hoch 『サム・ホーソーンの事件簿』V: 'The Problem of the Missing Roadhouse' | 「消えたロードハウスの謎」 / 'The Problem of the Country Mailbox' | 「田舎道に立つ郵便受けの謎」 / 'The Problem of the Crowded Cemetery' | 「混み合った墓地の謎」 / 'The Problem of the Enormous Owl' | 「巨大ミミズクの謎」 / 'The Problem of the Miraculous Jar' | 「奇蹟を起こす水瓶の謎」 / 'The Problem of the Enchanted Terrace' | 「幽霊が出るテラスの謎」 / 'The Problem of the Unfound Door' | 「知られざる扉の謎」 / 'The Second Problem of the Covered Bridge' | 「有蓋橋の第二の謎」 / 'The Problem of the Scarecrow Congress' | 「案山子会議の謎」 / 'The Problem of Annabel's Ark' | 「動物病院の謎」 / 'The Problem of the Potting Shed' | 「園芸道具置場の謎」 / 'The Problem of the Yellow Wallpaper' | 「黄色い壁紙の謎」 / 'The Leopold Locked Room' | 「レオポルド警部の密室」
天樹征丸(原) さとうふみや(画) 『金田一少年の事件簿R』第1巻 
青山剛昌 『名探偵コナン』第83巻

Tuesday, May 27, 2014

I Am Misanthropos

孤独や弱気だとか押し寄せる夜に忘れ咲き
 『忘れ咲き』 (Garnet Crow)

On nights when loneliness and weakness advance on me, these feelings bloom again
"Wasurezaki" (Garnet Crow)

A True Story: most of the reviews posted between the first of April and... July were written in the two last days of March. I have written and squeezed in a few reviews in the schedule after my sudden writing binge back then, but most of the reviews had to wait a long time, or still have to wait for publication. Today's review in particular has had it rough: I have delayed this post at least three times! I have also rewritten this introduction at least four times!

Otsukotsu Sanshirou invites his fellow university professor Shiina Hajime for a short trip to Shinshuu, seeing the latter seems a bit on edge lately. They have a pleasant stay at a small inn run by Yumi and her uncle. But all the pleasantness might just be an illusion, because Shiina suspects the people of the inn are desperately trying to conceal the fact one more person is present at the inn. And there's more: Otsukotsu and Shiina also see a mysterious, yet beautiful young man standing near the inn, with frightening, deadly eyes. The one comfort Shiina has is that his old friend Kindaichi Kousuke, the famous private detective, also happens to be staying in the neighbourhood. And then one night, Otsukotsu and Shiina are awakened by Yumi's scream, who was attacked by the mysterious young man Otsukotsu and Shiina had seen; her uncle didn't survive the attack. She reveals a shocking truth about Shinjurou, the young man, who had been brought up by her twisted, revenge-filled uncle as a cruel murderer. Shinjurou however has escaped and gone wild, and thirsty for more blood in the TV adaptation of Yokomizo Seishi's Shinjurou.

Shinjurou is a four part serial in the TV series Yokomizo Seishi II, which was based on the Kindaichi Kousuke novels. It starred Furuya Ikkou as the shoddy detective, giving his own unique interpretation of the character: Ishizaka Kouji may have given the definitive version of Kindaichi Kousuke in the Ichikawa Kon directed movies, but Furuya Ikkou's Kindaichi was also highly enjoyable, and Furuya is also the actor who has played Kindaichi most often, and over the longest time of period (first with the two original Yokomizo Seishi series in 1977-78, and then irregularly in the Great Detective Kindaichi Kousuke series from 1983-2005).

 

As a story, Shinjurou is what you'd expect from a Yokomizo Seishi. It's a parade of familiar tropes, from creepy old women to murders commited in caves, from the decapitations to dark, twisted family secrets and relations, from the setting in a small village somewhere (though the story does move to Tokyo) to pretty much every woman appearing in the story being beautiful, there's little surprising here if you have read more Yokomizo Seishi. But the story-elements are strung together nicely and I actually quite enjoyed the show, even if I had a sense of deja vu.

The story does feel a bit different from other Kindaichi Kousuke stories, in the sense we're following the mad murderer Shinjurou, instead of doing a 'normal' murder investigation. In that sense, this story is a bit closer to Edogawa Rampo stories, which often featured highly 'visible' murderers who carried whole novels on their own through their heineous crimes, like the Black Lizard, the Blind Beast, the Golden Mask, the Human Panther, the Space Monster (another reason why I think Rampo's Shounen Tantei Dan should do a crossover with Scooby-Doo!).

The funny thing though, the original novel of Shinjurou does not actually feature Kindaichi Kousuke. Shinjurou was published originally in 1936-1937, ten years before Kindaichi Kousuke would make his first appearance in Honjin Satsujin Jiken. Instead, he novel starred the amateur detective Yuri Rintarou, whom I have previously met in the excellent Chouchou Satsujin Jiken: Yuri however has disappeared from the minds of most readers, as Yokomizo Seishi's later novels, starring Kindaichi Kousuke, were much more popular, and now poor Yuri's even written out of his own adventures! (I am still waiting for that story where Kindaichi Kousuke is killed and the murderer is revealed to be the jealous and revenge-filled Yuri Rintarou. Both played by Ishizaka Kouji). A bit of the opposite of what's happening with Miss Marple lately, who is showing up in stories that really shouldn't be her business.

I am not sure how much the TV adaptation differs from the original, but I suspect it's fairly faithful, which means that the character of Yuri Rintarou already appeared in what I consider Kindaichi Kousuke-esque stories: why didn't Yuri turn out to be a national symbol of detective fiction instead of his little brother?

In short, an okay Yokomizo Seishi story, no matter who the detective is. It does feel a bit like a lot of other Yokomizo later works, but it's actually one of his earlier stories and not bad at all.

Original Japanese title(s): 横溝正史 (原)  『横溝正史シリーズII: 真珠郎』

Wednesday, May 21, 2014

The Phantom of Baker Street

「連鎖する事件の裏にいたのは、ファントムが奏でるラプソディーか」
『名探偵コナン ファントム狂詩曲』

"Behind this chain of events, is a rhapsody performed by a phantom..."
"Detective Conan: Phantom Rhapsody"

A new year, a new Detective Conan game! Looking back at the reviews of previous Conan games, I see they were all posted in May... That's because these games are always released mid-April (to coincide with the annual Conan movies) so add in shipping time and actual playtime, and you see why these reviews appear around the same time on this blog.

Detective Conan Musical Game series (DS/PSP/3DS)
Detective Conan: Rondo of the Blue Jewel
Detective Conan: Prelude from the Past
Detective Conan: Marionette Symphony
Detective Conan: Phantom Rhapsody

Azu Taishou Town is a Taishou period theme park and crucial part of the Azu town revitalization project. The famous detective Sleeping Kogorou has been invited to attend the opening ceremony by local politican (and driving power behind the project Igarashi Kiyoko, who also wants to hire Kogorou to locate a missing jewel for her. But things are not all well in Azu, as several murder cases happen across the town after the opening ceremony. A popular mobile game, Holmes App, and its mysterious developer Luna appear to be sole connection between the otherwise unconnected cases, but as Azu town is sealed off per order of an unknown bomb terrorist and police can't move, Conan and the gang will have to find the person orchestrating these murders themselves in the 2014 3DS game Detective Conan: Phantom Rhapsody.

Detecive Conan: Phantom Rhapsody is the fourth game in the musically themed Detective Conan game series, and the second to be developed by Spike-Chunsoft. Phantom Rhapsody is also a direct sequel to last year's Marionette Symphony, utilizing the same zapping system as its core game mechanic, a system where you need to 'zap' between multiple protagonists in order to help out the other protagonists (see also my reviews of Machi ~ Unmei no Kousaten, 428 ~ Fuusa Sareta Shibuya de and Marionette Symphony for more about zapping systems). Oh, and a fair warning, Phantom Rhapsody refers to the terrorist attack at Clover Hill several times and the big bad of Marionette Symphony appears quite prominently in the story, so you really should play Marionette Symphony before starting with Phantom Rhapsody.

 
As for Phantom Rhapsody's story, I think it's the opposite of last year's Marionette Symphony: Both games featured several seperate crimes which all tied in with one larger storyline, but while Phantom Rhapsody's individual crimes are quite right and it's fun figuring out who did it and how,  I think the overall story has some major flaws. Marionette Symphony on the other hand had a better overall story, but has pretty boring murders. For Phantom Rhapsody, you can expect a locked room murder, a detective vs detective battle, code cracking stories and even an appearance of the gentleman thief KID. Also, Phantom Rhapsody features the very first game appearance of highschool girl student detective Sera Masumi, who ever since her first appearance in the manga has been a favorite of mine! And yes, she solves a murder!

Last year's Marionette Symphony was not a perfect game, but it did manage to do something what few story-based games manage to do: link the story and the game mechanics (the zapping system) in a meaningful way. The moment it became clear why Marionette Symphony featured a zapping system, was amazing and really made an impression on me. This year's Phantom Rhapsody however is mostly just a rehash of the things we already saw in the previous game, just not as good. Only during a handful of events did I feel that a zapping system was needed for this story: most of the time they could have gone with a normal adventure game like the older Rondo of the Blue Jewel and Prelude to the Past.

 
The zapping system, and the information sharing Truth Card system, made sense for the story of Marionette Symphony: everyone was held captive in different part of the Clover Hill buildings with no mobile phone network, so it was natural to have multiple protagonists moving at different locations, each of them getting their hands on information that might help someone else. For Phantom Rhapsody however, the zapping system is not really necessary, as most of the time everyone is actually close to each other. The protagonists are mostly moving in one or two clusters, so why would you need to zap between six characters, if they're all standing next to each other?! Also, everyone can just use a mobile phone here, so why bother with the Truth Card system at all... In short, all the game mechanics that made sense storywise in Marionette Symphony, were just copied for this game, without actually having a good reason for that. Which is a shame, because I really liked Marionette Symphony and was hoping Chunsoft would pull something amazing again with Phantom Rhapsody...


As for game mechanics, Phantom Rhapsody has some new additions. Besides a witnesses-start-talking-fast-and-you-need-to-pick-out-an-important-statement system (borrowed from Danganronpa and Profesor Layton vs Ace Attorney's mob trials), Phantom Rhapsody also features Detective Battles, a confrontation system with RPG-esque elements (like in Danganronpa): at times you'll need to protect your Logic Points (=hit points) from random anger bursts of the suspects, but you can also replenish Logic Points and do preemptive strikes (with evidence, of course). The system has some flaws, but I have to admit these sections were quite exciting to do. But another new 'game mechanic' is obnoxious slowdown half of the time when you present a piece of evidence! I'm pretty sure that this game can't be that hard on the 3DS's processor...

In conclusion, Detective Conan: Phantom Rhapsody is an inferior sequel to Marionette Symphony. The elements that made last year's Conan game so impressive are not to be found here, resulting in an average, at times somewhat frustrating game. The seperate murder mysteries are okay, but the overall story, and the way it does not tie in well with the main game mechanics kinda hurt the game. By the way, for those interested in these musically themed Conan games, I think the best is Marionette Symphony, then Rondo of the Blue Jewel, followed by Phantom Rhapsody and finally Prelude from the Past.

Original Japanese title(s): 『名探偵コナン ファントム狂詩曲(ラプソディー)』

Wednesday, May 14, 2014

Escape: Impossible

メサイア すべての人類の願い抱きしめ
僕らは走しる 未来へ
もしもかなうなら今伝えたい 誰かに
I'll be there (I'll be there) ここにいるよ 
『迷宮のプリズナー』 (JAM Project)

Messiah, embrace the wishes of all people
Towards the future we are all heading for
If this wish is granted, I want to let someone know
I'll be there (I'll be there) I am here
"Meikyuu no Prisoner" (JAM Project)

I read most of my fiction in Japanese nowadays, so I sometimes forget how extremely weird the sizes of English-language novels can turn out to be. Personally, I think the Japanese bunko size is perfect, but setting aside the problem of what size one likes best (some might think it's too small), at least it's an uniform standard. For some reason all the English-language books I buy all seem to have different sizes. Arranging bookcases would be so much more efficient if these books would have the same size instead of being all over the place! With Japanese bunko books, I can at least make efficient piles with no dead space. And yes, today's book was such a book with weird dimensions.

1944, Japan. War time. The Fukuoka Prison is brimming with captives, many of which Koreans who have been arrested for rebellion and agitation against the colonization of Japan of their homeland. Watanabe Yuichi is a young guard who was lucky enough not to have been sent to the battlefield, but work in the prison. One day, his colleague guard and prison censor Sugiyama is found murdered, his naked body hanging from a rope tied to the ceiling, and his lips stitched together. Sugiyama was known as a harsh and violent guard, who ruled the prison with his club and fists, so there were plenty of people around who wanted him dead. Watanabe is saddled with the investigation into Sugiyama's murder, and a scrap of paper with a poem on it hidden in Sugiyama's clothing puts him in contact with the prisoner Yun Dong-ju, a young poet who seems to have a secret bond with the victim. But as Watanabe's investigation in the past few months of Sugiyama's life progresses, doubt about his actions in this war, in this prison begins to take over his mind in Lee Jun-Myung's The Investigation.

And because I went through all the trouble, I might as well mention it here: the book's original Korean title is Pyŏ-rŭl Sŭch'i-nŭn Baram ("The Wind Brushing Against the Stars"). I know most people probably don't care, but it really bothers me when I can't find the original (or a romanized) title of a translated book in the copyright pages, especially if the translation features a completely different title. Is it really that much trouble to include this kind of, in my opinion, rather important information? It's not even that obscure a title, because it simply refers to an important poem quoted in the book.

The Investigation is based on the real-life story of the Korean poet Yun Dong-ju, who had been arrested for being a thought criminal in 1943 in Kyoto (all Koreans were placed in Fukuoka Prison instead of local prisons). When he was arrested, he was in possession of an unpublished poem collection he had dubbed Sky, Wind, Star and Poem and several of his poems appear throughout the book. As a portrait of Yun Dong-Ju, how he experienced prison life and how his poems touched the lives of those who read them, I'd say The Investigation does a great job. It's a pretty intimate portrayal of different kinds of people all gathered in Fukuoka Prison for different reasons during the war (prisoners, guards, etc), and Yun's poems give life to the events happening there.

As a crime novel, The Investigation is less impressive. Mostly because it is based on the real-life story of Yun Dong-ju. As I was reading the book, I remembered that a friend had actually once told me about him. Okay, I didn't remember any of the details or names (I'm horrible with these kind of things), but what I remembered from what my friend told me, was enough to set me on the right trail. So if you happen to know a bit about Yun Dong-ju, this mystery novel doesn't really pose a mystery because an important hint pointing to the murderer of Sugiyama is pretty much common knowledge when discussing Yun Dong-ju. As if you're reading a detective novel where you need to find out which disciple betrayed Jesus: there's not much of a surprise left there. But even if you go into this novel without any prior knowledge: the mystery plot is not really the main dish of this book.

The parts about Sugiyama, and later Watanabe, working as a prison censor are quite thought-provoking. Censorship on thought is a very scary idea and seeing governments (during war) attempt to regulate thought through censorship of books, but also communcation between prisoners and their home, is horrifying, but also very interesting. Edogawa Rampo had some problems with war censorship too: the film Rampo portrayed that well. Mitani Kouki's radio play (also made into a movie and a theater play) Warai no Daigaku ("The University of Laughs") on the other hand presents the (heavy) material in an extremely heartwarming and comedic fashion: a censor initially rejects a comedy play by a theater troupe, but the efforts of the young scriptwriter who despite having to answer to ridiculous demands and harsh restrictions on expressions, tries to preserve, and even improve the comedy in his play, slowly touches the censor's heart. If you ever have the chance to see Warai no Daigaku, don't hesitate!

The Investigation is not a straightforward mystery novel, but has its high points as a book on Yun Dong-ju and the ways in which people try to obtain freedom within a prison. I'll be the first to admit that it's not precisely what I look for in a detective novel, and having prior knowledge about the poet kinda ruins the little mystery there is here, but I think The Investigation is still a novel that would leave quite the impression on any reader.

Original Korean title(s): 이정명  "별을 스치는 바람"