Sunday, August 12, 2012

Make a Beeline Away from That Feline

"With my aversion to this cat, however, its partiality for myself seemed to increase. It followed my footsteps with a pertinacity which it would be difficult to make the reader comprehend. Whenever I sat, it would crouch beneath my chair, or spring upon my knees, covering me with its loathsome caresses. If I arose to walk it would get between my feet and thus nearly throw me down, or, fastening its long and sharp claws in my dress, clamber, in this manner, to my breast. At such times, although I longed to destroy it with a blow, I was yet withheld from so doing, partly by a memory of my former crime, but chiefly - let me confess it at once - by absolute dread of the beast"

I haven't touched an actual game console in a while now and my hands are itching for a controller, but would connecting my PSP to a TV sorta count as playing on a console? -> Random thoughts.

Akagawa Jirou is one of the big names in the Japanese publication world. Famous for his humorous mystery novels and one of the most prolific writers around. I haven't read that much novels written by him, but most of his stories seem to be light mysteries that are easy to read, but with little to offer for those interested in orthodox puzzlers. Which was why I kinda surprised to see his Mikeneko Holmes no Suiri ("Calico Cat Holmes' Deduction") taking a rather high spot in a list of best locked room mysteries voted by Japanese mystery writers. So I decided to take a look at it. The murder on a female student seems to be connected to with rumors of a prostitution racket run from a local women's university and police detective Katayama Yoshitarou is ordered to investigate whether the rumors are true, as Katayama's superior was personally asked a favor from the university's faculty director. And Katayama was the obvious choice for such an investigation, as he is absolutely hopeless as a police detective, being afraid of blood and dead bodies (and women among others), so he wouldn't be of much help in investigating the actual murder. Katayama has only just started his investigation though when the faculty director is found murdered in a cafeteria one morning. A locked cafeteria. Has this to do with the prostitution ring, or are there other sinister plots at play at the university? Luckily though, Katayama isn't alone in his investigation, because the faculty director's cat, a calico cat called Holmes, seems to be a lot smarter than you'd expect from a cat...

Oh, did I mention that this is the first novel in the highly popular Mikeneko Holmes (Calico Cat Holmes) series? The series detective is actually a cat. Katayama and Holmes meet for the first time here, but the pattern is the same in the subsequent novels: Holmes has a knack for deduction it seems, as she gives hints to Katayama (by 'accidently' exposing clues or even arranging items in a way to push Katayama's thoughts in the right direction) and she sometimes even attacks (would-be) murderers. Holmes is like Conan. Only she's a cat. Katayama is the one who in the end 'solves' the locked room murder case, but only because Holmes helped him a lot.

Of course, my personal theory is that Holmes is actually the big bad behind everything: I mean, if I am to expect that Holmes is able to subtly guide the thoughts and actions of Katayama, what withholds me from thinking Holmes might be doing the same with the criminals, subtly tempting them to murder and giving them hints in hiding their deeds? So in my world, Holmes is actually playing around with all humans, tempting them into murder with one paw, while guiding the police with the other. You have to do something with your spare time if you're a genius cat.

But back to the book. Mikeneko Holmes no Suiri is a very easy to read book and I mean that in the linguistic way as well as well as in regards to the plot. Just set your mindset to "what-to-expect-in-a-two-hour-TV-drama" and you're prepared for every plot twist the story tries to throw at you. Which is a lot. But seriously, there is not one single surprising development in this whole novel. Heck, even the way the story is written feels like a standard mystery TV drama, with occasional scene cuts to the murder victims just before... they actually become victims.

Though I was sorta suprised by the theme of a prostition ring run from an university though. The novel was first published in 1978, which means it should predate most discussion regarding enjo kousai, which is admittely not completely the same (age of participants, the actual services rendered and payment methods), but I do wonder how this novel was read within the Japanese society in the late 80's~early 90's. Especially as to me, the description of the students and the university felt kinda vague and at times, I totally forgot it was about an university and not a high school.

Which was not helped by the horrible cover art of my copy. It is part of a special 2010 series of Kadokawa pockets featuring ex-Weekend Heroine ex-Momoiro Clover Z member Hayami Akari on the cover, with absolutely no relation to the contents of the actual novel. Not one single middle school student appears in this novel!

And the locked room, the whole reason I bought this book (for 105 yen, so I shouldn't really complain anyway)? Interesting idea, bad execution. Really, there are tons of viable objections you could raise against how the locked room murder is achieved in this novel. Though you might argue that a victim who is so stupid to actually die because of such a trick had deserved that anyway. The basic idea is really good though, but it just doesn't work like this. Despite Akagawa's pitiful attempt to explain away some of the easier raised objections as his detective(s) explain the murder. No idea why so many authors voted for this locked room trick. And I can't really check it now, as my volume containing the list (+ commentary) is in the Netherlands.

Oh, and I just watched the first episode of the identically titled Mikeneko Holmes no Suiri TV drama, which is based on several of the Mikeneko Holmes novels. The first episode was based on this novel and... yeah, you can pretty much ignore it. A lot of the original story was cut. And a lot of bad elements were introduced to fill the time. A lot.

I don't think Holmes will appear anymore on this blog, though I'm also sorta busy with a sound novel video game produced by Akagawa Jirou, so he might be mentioned again in the future. If I actually manage to finish the game.

Original Japanese title(s): 赤川次郎 『三毛猫ホームズの推理』

Saturday, August 11, 2012

「『殺しちゃった』は、誰にでもできるけど、『殺した』をできる人って、意外に少ないんだ」

「どんな小さな異常さえも起きない…そんな世界があるとしたら、それって、もの凄く異常だと思うんです」
『ダンガンロンパ 希望の学園と絶望の高校生』

"A world where nothing strange happens. It would be extremely strange if such a world existed"
"Danganronpa - The Academy of Hope and the Students of Despair"

Going to a big open second hand book market at the Shimogamo Shrine was interesting. It's kinda strange to see a big market on what is technically a ground to worshop kami, right? Got some interesting books though, including a Japanese translation of In the Queen's Parlor. Less fun was the sudden rain. Or actually, it wasn't that sudden, because it did appear in the forecast, but I had kinda forgotten my umbrella. The way back was also interesting, as I apparently still have the magical gift of being able to get lost everywhere. I really thought I was going east towards the station, but I ended up way up north, actually nearer to the place I wanted to take the train to in the first place!

Danganronpa - Kibou no Gakuen to Zetsubou no Koukousei ("Danganronpa - The Academy of Hope and the Students of Despair") is a 2010 game for the PSP. I played the demo when it was first released and it was quite fun, but for some reason or another I never got around to getting the game itself until now. And then I completed it in just a few days. Yes, I enjoyed it. The story starts with protagonist Naegi Makoto on his first day at Hope's Peak Academy, a special high school for super class high school students. Students have to be the best of the best to enter the school. It doesn't matter in what field though, so we have super class swimmers and programmers together with super class gang leaders and plastic figure makers. This year's class gets knocked out right before the opening ceremony though and when they wake up, they find themselves to be prisoners of a strange robotic bear called Monokuma (monobear). He tells them that all fifteen students are to live inside the academy facilities forever. There is only one way to get out: you have to kill a fellow student without getting being found by the others. And thus starts the live of despair for the students.

Fifteen students in a closed circle situation, with Monokuma manipulating the students (blackmailing them) into murdering each other? It feels a bit like the classic Battle Royale, only with super class students. And don't forget the rule that you have to murder a fellow student without being found out by the others. In practice, this means that after every murder (yes, they do start killing off each other) the students are given time to investigate, after which a classroom trial is held. During the trial, students debate with each other about the identity of the culprit. At the end of the trial, students have to vote for who they think the murderer is. If the murderer is caught, he is sentenced to death, and the remaining students have to continue the game. However, if the murderer manages to fool the others, he will be released, while all the other students are sentenced to death in his place!


Wow, where to start! Let's just say it's an awesome game! The story is really thrilling: like I said, it's a bit like Battle Royale with students being forced to kill each other off. Like with the BR novel, you slowly get to know the other students, which makes it all the more shocking when one of them dies (by the hands of another fellow student!). As the game progresses, the story shifts beyond the normal classroom trials, as the students also slowly start to investigate about why they are captured by Monokuma and what the secret behind Hope's Peak Academy is.

The story is seperated in a couple of chapters / cases. The murders themselves are not particularly difficult though, while definitely better mystery stories than what you see in your average detective game. But playing this game did made me realize again how brilliant a writer Takumi Shuu was with the Gyakuten Saiban / Ace Attorney games. In Danganronpa, I figured out all the cases before entering the classroom trials (except for one, but there were reasons for that). In Gyakuten Saiban however, you often, deliberately, have incomplete information as you enter the courtroom. Sure, it isn't fair, but it does result in a very exciting game, as you have to react to every piece of information introduced in the courtroom on the spot, changing and adapting your theories as you go. As a story, the way of feeding the player information in Gyakuten Saiban is fantastic, showing how great a writer and game developer Takumi Shuu is. In Danganronpa, the classroom trials function as little more than a sequence where you check your theory, as opposed to actually being a part of a story still in progress.


Danganronpa, as a game, is an eclectic mix of all kinds of gameplay systems. Most of the chapters are divided in three phases: daylife time phases, investigation phases and the classroom trials. The daylife phases are pretty much the same like you see in dating simulation games, or a game like Sakura Taisen.You are given the freedom to interact with your fellow students: you can strengthen the bonds with a student by spending time with him / her, with little dialogues, quizzes and the opportunity to exchange gifts. If done right, you might in return acquire skills useful in the classroom trial phases later on. You only have limited free time, so you have to make wise choices who to spend your time with. It's also during this phase that the story slowly builds up to a murder.

The investigation phases are pretty much like the ones you see in any detective adventure game: the murder happens and Naeki has to investigate the murder by collecting evidence and statements. There is really nothing special to this phase of the game. The writing does kinda steer the player to where to go ("Maybe I should take a look at...") and it even refuses to let you leave a location if you haven't found everything there yet, so it's pretty much impossible to get stuck here. Normally, this might sound a bit too restraining, but there are quite a lot of locations within the game and I personally prefer being told what to do here in these kind of situations rather than being forced to wander through the school going through every classroom just to find that little piece of evidence I missed. I have to find that piece of evidence anyway and the act of wandering around isn't particularly fun (I kinda get motion sick from walking around in first person perspective in games actually), so yes, streamlining works here.


The classroom trials are the climax of the game and definitely the most fun. In form, they are a lot like the Gyakuten Saiban / Ace Attorney games. During the trials, the students present their arguments and discuss about who they think the murderer is. These sequence are automatic in the sense that the dialogue flows naturally (as opposed to the Gyakuten Saiban games, where players have to click through the testimonies) Here the player literally has to shoot down contradictions within the utterances of his fellow students: pieces of evidence are treated as bullets within the game and the player has to aim the cursor at the contradictions and shoot them down with the right 'bullets'. Which is where the title comes from actually, Danganronpa meaning Bullet Refutation.

This action-based system demands more of a player's reflexes than the Gyakuten Saiban games, because of this is basically a shooting game and the speed of the utterences you have to shoot down can be quite high and there are obstacles as well! On the other hand: you only have a handful of bullets/pieces of evidence per sequence, so you don't have to think that hard, as your choices are limited. In Gyakuten Saiban, you sometimes have to choose the right evidence to present among a list of over 20 items! But still, the shooting can be quite hard for people not used to those kind of games and there is a time limit for sequence, so you do have to hurry. But think a more action-oriented Gyakuten Saiban and you're 80% on the right way.


There are some other weird game sequences during the classroom trials, like the Machine Gun Battle, basically a music game where you have to shoot down a barrage of logical fallacies being thrown at the player (which is a bit of a miss, I think). A lot more fun are the Climax Inferences, which appear at the end of the trial, when you have deduced the right murderer. Here you reconstruct the crime by filling in missing panels in a comic reconstruction of the murder and subsequent events. Visually reconstructing the crime in a videogame (or any visual detective fiction) isn't particularly original, but most games I know do it through an abstract flowchart, which the player has to fill in. Danganronpa's comic book reconstructions are much more engaging.

Anyway, as you clear these gameplay elements, the murder gets solved. And while these sequences, except for the Climax Inferences, are all very action-oriented, the game is still a detective game, so you do have to think and deduce as you go through these sequences. Which is really unique. Gyakuten Saiban brought the concepts of hotbloodiness and action in its storytelling, but Danganronpa really succeeded in making an action detective game.


Danganronpa's presentation style is very addictive too (watch the trailer!) It is top-notch, with excellent character writing as well as a load of a pop-references from movies to manga and anime (of course). There is also a very distinct tone of black humor in its presentation, starting with the cute Monokuma who is actually very, very sadistic despite its appearance. Monokuma is made even more creepy because of the fact he's voiced by Ooyama Nobuyo, the voice actress who voiced the famous Doraemon until 2005. Personally, I loved having Ogata Megumi as the voice actress for protagonist Naegi. Sure, she might be more famous for voicing a certain protagonist in a mecha-deconstructing classic, but for me, she'll always be Tantei Gakuen Q's Kyuu. Especially if she's doing a detective role, like here! Seriously, she was Kyuu for me during the whole game (and in related news, Conan's Takayama Minami is actually playing the protagonist in the recently released sequel Super Danganronpa 2).

Anyway, an awesome detective game that really excells in presentations. It's a bit of a mish-mash of all kinds of game mechanics and almost all of them work very well. I don't it's really probable anymore that this will be published in English (because the PSP is pretty much dead outside of Japan), but for those who know Japanese, definitely one to try out. Preferably the budget version, as it has bug fixes and other fixes!

Original Japanese title(s): 『ダンガンロンパ 希望の学園と絶望の高校生』

Friday, August 10, 2012

"Poirot, you really can't do that. It's not playing the game"

「私の趣味。それは他人の冷蔵庫を覗く事。冷蔵庫の中身は持ち主の生活や性格を反映する」
『冷蔵庫探偵』第1巻

"My hobby is peeking inside other people's refrigerators. The contents of a refrigerator reflect its owner's lifestyle and character"
"Refrigerator Detective" 1

Note to self: it is not possible to reproduce all recipes that appear in gourmet manga in real life. Sure, quite some of my cooking actually comes from manga, but I even I could have guessed that a gigantic big bang shumai is not likely to be made in real life. At least not by me. Ah well, another lesson learned...

Like I mentioned in my previous post, I quite like writing about food (how many mystery detective fiction focused blogs have a food tag?).  Having changed my blog into the detective fiction focused blog it currently is, I don't get to write about food that often lately sadly enough. Of course, it's my blog, so I could just bend the rules... If I would do that, I would for example write about Kyoto ramen. The soup seems traditionally to be very thick (kotteri), with (almost surprising) a lot of them being based on chicken. Due to the thickness of the soup, I really don't eat Kyoto ramen that often as it's just too heavy on the stomach. And the noodles themselves ar.... But let's drop this topic for now.

Anyway, food. So when I saw a manga with the interesting title Reizouko Tantei ("Refrigerator Detective"), I just had to pick it up. Because it is probably related to food, right? And detective fiction plus food sounds like a match made in heaven to me! The premise sounded interesting at any rate: protagonist Reiko started her catering company not only to well, have an income, but also because she has a strange hobby. She likes peeking inside other people's refrigerators. Her idea is that you can read people's personality and way of living through that. And she speaks out of experience: if she had checked her own refrigerator better in the past, she would noticed her boyfriend cheating on her a lot earlier. Now she uses her 'profiling' powers to help the police in little cases.

Let's ignore the fact that peeking inside your customers' refrigerators to see how they live is kinda rude. Especially if you're doing it even before a case has happened.

So, like I said, the basic premise is interesting, but to be honest, the first volume quickly showed that it was also a bit too narrow. Most cases resembled each other quite a lot. The cases in Reizouko Tantei are usually not about murder, but about connected lives (of friends, family) slowly drifting apart. The evidence for that is to be found in the refrigerator. A refrigerator with little ingredients is probably used by a person who doesn't often cook at home, while a sweet desert in the refrigerator of a man who doesn't like sweets might indicate a woman in his life. And yes, Reizouko Tantei is mostly a daily life mystery manga (though it does occasionally address murder).

One problem with the story-telling of this manga however is that the reader is never actually shown the contents of the refrigerators until Reiko starts reporting her profiling! Reiko is the only one to peek inside and come up with deductions, while the reader is forced to only nod at Reiko's story. Which makes it a very boring detective manga. I mean, I don't really like daily life mysteries anyway, but at least give me the chance to do something here. Because the stories themselves are not particularly original or shocking.

The art is also very, very generic. The characters don't look bad, but they are certainly also not particularly memorable. Or maybe it's better to say that they're not memorable at all. Their images don't even come up in my mind as I write this. What's even worse is that the food isn't drawn that nice actually! I might be a bit 'spoiled' by reading gourmet manga (where food naturally is a big element of the art and it usually looks quite tasty!) and yes, I am aware that food inside the refrigerator is usually not... prepared yet and often still in packages / wrappings / etc, but even considering that, the lack of details in the art of the food is very disappointing.

Though I guess I wasn't the only one disappointed in the series. After reading the first volume, I discovered that Reizouko Tantei stopped with the third volume, so yeah, it was killed off quite early (luckily?).

So the conclusion? Read Kuitan. The premise might be a bit different, focusing more on prepared food and be a bit more technical rather than the psychological profiling of Reizouko Tantei (incorporating knowledge of food preparation and even chemical workings of ingredients), but it's more fun, a bit more fair (if you know about food) and the food actually looks good. Which is not too surprising as Terasawa Daisuke is formally known for gourmet manga like Mister Ajikko.

By the way, a peek in my refrigerator now would probably result in a reaction like 'why is he hoarding grapefruit juice?'.

Original Japanese title(s): 遠藤彩見(原) 佐藤いづみ(画)(『冷蔵庫探偵』第1巻

Tuesday, August 7, 2012

「解けるわけのない問題に悩むなんて、人生の悲哀を感じるわ」

「ひとりでは解けない愛のパズルを抱いて」
"Get Wild" (TM Network)

"Embrace the puzzle of love you can't solve on your own"
"Get Wild" (TM Network)

I tried writing an introduction about okonomiyaki, the Kansai region and detective fiction, but then I realized that the only memorable okonomiyaki scenes in Japanese detective fiction I know are from Higashigawa Tokuya's Koigakubo Academy Detective Club series. Why is that a problem? Higashigawa is from Hiroshima, so his characters usually eat a totally different kind of okonomiyaki. Yes, I like to write randomly about food. Experiences have taught me that little okonomiyaki restaurants run by old ladies are the best, so I'm happy to say I found one in the neighborhood a while ago. Getting treated by my partner-in-dine on the other hand made me feel both happy and guilty at the same time. Hmm. Anyway, the moral behind this story is that okonomiyaki is good. Or something like that. But enough about food (gasp!).

Oh, and as some might have noticed from the sidebar, but I sorta started to use Twitter. Sorta. Not sure what to do with it, so we'll see how that works out. Will probably switch back and forth between English and Japanese.

Apparently, I had already started reading Arisugawa Alice's Kotou Puzzle (The Island Puzzle) at least two weeks ago. Thirteen days of those two weeks were spent on the pages before the first murder and then I finished the book within one day, apparently. Heh. Yes, I like my deaths to happen early in a story. Anyway, back to the book. Kotou Puzzle is the second novel in the Student Alice series, starring the student Alice (male), the Eito University Mystery Club (EMC) and the series detective Egami Jirou. The EMC, originally consisting of just four male students, has welcomed its first female member in the form of Arima Maria. Maria has invited Alice and Egami to her uncle's island for the holidays. The island was originally owned by Maria's (now deceased) grandfather, who was a great fan of puzzles. Before his death, Maria's grandfather actually hid a fortune in diamonds on the island, with the island functioning as one giant puzzle and hint that points to the whereabouts of the treasure. Maria, Alice and Egami arrive at the island to challenge this puzzle, while a great number of Maria's relatives are also visiting the island. The EMC's treasure hunt changes in a murderer hunt though when two of the guests are found shot death in a locked room one night. Oh, and this is an island in a detective story, so yes, there is a storm cutting the island off of the mainland and all other means of communcation are also conveniently destroyed!

I had heard people raving about this book, and I can say that I am all too willing to join those masses. Pretty much everyone agrees that the logic behind Kotou Puzzle is excellent and it really should serve as obligatory literature on constructing logic-based 'guess-the-criminal' stories. Arisugawa is definitely inspired by Queen, but it is a bit different here: early Queen logic is usually based around identifying several characteristics of the murderer and then matching them with what the suspects (i.e. the elimination method). Often seen characteristics are for example whether the murderer was left- or righthanded, certain knowledge the murderer must have had, or access to a particular place or item.

In Kotou Puzzle however, Arisugawa bases his complete solution on one single hint, an item (and in particular, the state of that item).  He then develops that one single hint into a whole train of deductions that clearly show what the murderer must have done, and finally arrives at the one single person that could have. So instead of deducing characteristics for the murderer, Arisugawa here presents the reader with deductions of the murderer's movements (all starting from one single item), that in the end lead to one single characteristic that points to the murderer. And it's awesome. Of course, Queen might be associated with this kind of logic too (especially as his country novels all include a noun, i.e. shoes and hats), but nowhere do we seen Queen develop this idea as fantastic as Arisugawa does here. Arisugawa already did a little bit of this in Gekkou Game, where a little item also served as a crucial starting point of a chain of deductions, but he really nails it in Kotou Puzzle. This is very cleanly written piece of logic that really should be read by all fans of the genre.

For fans of locked room mysteries, or let's say alibi tricks, it seems easier to show what they exactly like of their favorite trope. An ingenious mechanical trick, or something that surprises because of its simplicity, or the fantastic use of human psychology. I am not sure how to do that with logic though, which is something I really like in detective novels (explaining why I like writers like Queen and Norizuki). It is (naturally) a lot more abstract to explain and it's usually a deduction-chain that impresses, making it the more difficult to explain what was so awesome.

Some other detective tropes also appear in Kotou Puzzle, like a dying message and a locked room, but they are subordinate to the actual pointing out the identity of the murderer. The dying message was nothing special and kinda easy to guess actually, but I did like how the identity of the murderer tied in directly to the special circumstances of the locked room. You wouldn't be able to deduce the identity of the murderer based on the locked room, but you can definitely arrive at a satisfying explanation for the circumstances of the locked room murder were so strange if you know who the murderer is (which is what is actually done in the story).

The way Arisugawa develops his deductions from one single hint is also reflected in the other puzzle of this novel: the puzzle that leads to the diamonds. Abstractly seen, the idea behind the two puzzles (treasure hunt / murder) are the same, namely the natural development of a single thought, but the result is quite different. It might not be as grand as the logic behind the murders, but this is actually an interesting puzzle that might have been perfect on its own too (as a code cracking story of sorts).

Were there also elements I didn't like? Well, yes, actually. I wasn't too big a fan of the characters. There were no 17 almost identical students this time luckily, but still, that Maria has one big and complex family! And I am used to reading Nikaidou Reito's novels! The other problem is that the island itself feels very artificial. Of course, a closed circle setting on an island cut-off by a storm and all kinds of 'complex' means of transportation on the island that clearly define the time you need to get from one place to another is sorta a classic within detective fiction, but yeah, the island really did feel like only like a tool for the story, rather than an actual setting. And like I mentioned, I had severe troubles reading this book up until the first murders. Really, the treasure hunt on the island was quite boring, but there was at least a big award at the end for having to wade through the first hundred or so pages.

(And just to make it clear, I've reviewed the first three of the four Student Alice novels at the moment: Gekkou Game ("Moonlight Game"), Kotou Puzzle ("The Island Puzzle") and Soutou no Akuma ("Double-Headed Devil"))

What to read next, what to read next?, he said, while having at least half-a-dozen of half-read books on his nightstand.

Original Japanese title(s): 有栖川有栖 『孤島パズル』

Sunday, August 5, 2012

「愛がほしいだけさ」

"'Two young adventurers for hire. Willing to do anything, go anywhere. Pay must be good. No unreasonable offer refused.' How would that strike you if you read it?"
"The Secret Adversary"

To be expected of the Kyoto University Mystery Club: people who arrive early for the end-of-semester party all head straight for the Book Off to browse/read until meeting time, discussions at the izakaya include topics like secret hallways and how the stairs are probably only able to hold a certain amount of weight so we can create an elimination-style detective story and the karaoke list being dominated by theme songs of Conan and Kindaichi Shounen.

L'Agence Barnett et Cie is a small private detective agency in Paris run by Jim Barnett. What makes this agency unique? It's free. No fees are charged for services rendered. At all. And that's not because Barnett is a bad detective: to the contrary, he is a very gifted private detective who seems almost able to perform miracles for his clients. His gift for detection is even recognized by inspector Béchoux, disciple of Ganimard, the legendary police detective of the Paris police force. Oh, and yes, Jim Barnett is nothing more than an alias of the famous thief Arsene Lupin. And you can bet that even though he doesn't charge anybody for his services, Lupin is sure to arrange things so he profits in one way or another...

L'Agence Barnett et Cie is a short story collection and readers familiar with Arsene Lupin will know what to expect: whereas the novel-length stories of Lupin tend to be swashbuckling adventures, the short stories tend to very entertaining orthodox detective stories. This collection is no exception and I had great fun reading the stories. In fact, I wasn't even planning to read any Japanese translated novels this week, but I had been wanting to read this collection for years and when I discovered this book among the shelves of the Mystery Club, I just had to read it immediately.

In Les gouttes qui tombent ("The Falling Drops"), Barnett is asked to help baroness Asserman in the matters of an inheritance. Her husband, the baron, had been ill and confined to his bed for a long time and with time, love between the two had disappeared. Wanting to punish the baroness for her lack of loyalty to him, the baron then made a curious will. His wife was to inherit an insanely expensive necklace when he were to die, while his other relatives were to inherit the rest of his possessions (the mansion, the rest of his fortune). The catch? The baroness discovers, after her husband's death, that the necklace is replaced for a fake and that she thus inherits nothing at all. But who could have made the switch of her necklace (which she had always hidden in her safe)?  The solution is a very obvious one because of the length of the story though: I love short stories, but if written badly, the right solution might be too easy to see because there are just too few story elements. Which doesn't mean the solution was disappointing though, as this was a truly cruel and horrifying trick to steal and get rid of the necklace! More easy on the heart is seeing how Barnett/Lupin arranges things so he benefits too!

Inspector Béchoux hopes Barnett will be able to solve a curious murder in La lettre d'amour du roi George ("The Love Letters of King George"). The murder on an old man seems to be commited by his three nephews, as they are the only ones to profit of his death and they were all on the scene of the crime, but they swear that they saw their uncle's friend at the house that day. However, the villagers all swear that they saw this friend at his own house, sitting in the living room smoking like he always does at the time of the murder. How could he have been in two places at the same time? The solution is one of those that seem a bit unrealistic, which can be attacked with a lot of 'but what if...''s, but it might actually work. In those times, in little villages.

La partie de baccara ("A Game of Baccara") is very easy to see through. I mean, there is not even something to see through. The murder of a man after a game of baccara really doesn't need the likes of Lupin to solve. The only fun part of the story? Barnett once again making a profit in a slightly illegal way.

L'homme aux dents d'or ("The Man With the Golden Teeth") is the one stole the religious treasures, the monk said to inspector Béchoux. So he found a suspicous man with golden teeth in the neighborhood. So everything is over? No. For the monk swears that the golden teeth were on the left side of his mouth, while the man arrested has them on the right side. Once again not that complex, while it does features a double-layered solution.

An investor is robbed of a bag full of stock certifcates in Les douze africaines de Béchoux ("The Twelve African Stock Certificates of Béchoux"). And yes, like the title suggest, the loot includes an investment of Béchoux himself (so now it's personal!). Thanks to the quick recovery of the robbery, the investor manages to arrange that nobody is able to leave the building until the arrival of the police. But even an extensive search of the police across all floors doesn't produce the documents, nor the thief. Where did they disappear to? Another impossible diappearance/extensive search story, but with a slightly disappointing solution because this is one of those times where I feel that that place was a place that should have been searched. On the other hand, Leblanc does make some truly hilarious (and probably true) observations about the habits of a particular professional occupation.

Le hasard fait des miracles ("Chance creates miracles") feels a bit like Au sommet de la tour from the Les Huit Coups de l'horloge Lupin collection, both about families of nobility with a muddy past and a mysterious death. Here the death of an impoverished young baron, who seems to have fallen to his death forms to be a problem. Was it just an accident? Like Au sommet de la tour, Barnett uncovers a very old plot and the truth behind the current death (which unfornately also depends on a very unbelievable bit of luck), but the best part is seeing Barnett being his old Lupin-y old self and dominating the last scene.

Gants blancs... guêtres blanches... ("White gloves, white spats") opens with the revelation that Béchoux was actually married. He divorced because his wife wanted to become a star, which she did. Now she wants Béchoux to find out who robbed of her apartment, attacked her mother and to recover the loot. Still in love with his wife, Béchoux is unable to refuse this request and even though he knows that Barnett is not to be trusted (as he always ends up profiting one way or another), he also knows that only Barnett is able to solve the problem of how the robbers were able to get into the building unobserved. A variation on a classic trick, which sadly enough becomes clear immediately the moment the hints to it are introduced in the story.

After the events of the last story, Béchoux hopes to finally arrest Barnett for his unortodox way of running a detective agency that 'doesn't charge a fee' in Béchoux arrête Jim Barnett (Béchoux arrests Jim Barnett"). Barnett seems to be connected with the case of the murder on a housewife and the consequent disappearance of a photo that could make or break the case against the main suspect. Not a very interesting story actually, as the solution to where the photos are hidden is almost too absurd.

There is quite an emphasis on the great search trope / hidden objects trope in the stories collected here, which has always been a big Lupin thing, I guess. Most of the solutions aren't that surprising though and I have to admit that I was a bit disappointed here.You'd think with all these comments that I didn't like this collection, but that's not true actually. I had quite some fun with the book and that was really because these stories are two-layered. At one hand, we have the main story of seeing how Barnett solves the cases. But on the other hand, we also have to consider how Lupin is going to make a profit out of this case. And that is really the main attraction for me of L'Agence Barnett et Cie: seeing how Lupin acts as a great detective and all, while still being his sly thief-self and arranging everything that he profits one way or another.

Reading this in Japanese was interesting though. I had only read Minami Youichirou's adaptations of Lupin until now, which were highly re-written and simplified (in fact, La Demeure mystérieuse is a sort-a sequel to L'Agence Barnett et Cie also featuring Béchoux). This was an actual translation, which gave another flavor to the text. The Minami 'translations' can definitely be critized for being very disloyal to the original text (in terms of word-to-word translations), but they read more easily as actual Japanese text. I've been reading quite some Japanese translations lately (why?!!!) and I do find the difference in ways of expression across the languages very remarkable. It is instantly clear whether you are reading an actual Japanese text or a translation. Which makes sense, I guess, but I do see why one would like to read Minami's translations.

Next up: a non-translation. I hope.

Japanese title(s): 『バーネット探偵社』 「したたる水滴」 「ジョージ王の恋文」 「バカラの勝負」 「金歯の男」 「べシューの十二枚のアフリカ株券」 「白手袋・・・白いゲートル」 「べシュー、バーネットを逮捕す」

Thursday, August 2, 2012

Psychological Recovery...6 months

「でもこうやって部屋に置いたままにしていたら、それこそ犯人にとって思惑どおりっていうか ― これだと被害者側から自ら、被害に遭い続けるようなもじゃないですか」
 (...) 
「僕は先輩のいうことも分かります。殺人事件で言えば、死体にあたるものですから。汚いからってすぐに捨てちゃうのもどうかと」 
「嫉妬事件」

 "But leaving it here is precisely what the culprit wants! It's like the victims themselves choose to continue to be victims!
(...) 
"I do understand what he means though. If this was a murder case, this would be the body. We can't just throw it away because it's filthy...
"The Jealousy Case"

Following the example of many, many Japanese students, I tried to study in a restaurant yesterday. Partly because I hadn't eaten anything besides cookies around two thirty, also because I had always found it strange to see so many student studying in a restaurant. Wouldn't it be more effective to study in a place more quiet?

In my case: yes. It is much more effective. Studying in a restaurant does not work for me. A result which I had expected already actually, considering I can't even study in an university library.

I am not sure who designed the cover for Inui Kurumi's Shitto Jiken ("The Jealousy Case"), but people might be pissed upset if they bought this novel based on the cover alone without reading the description. 'Casue it is is about something quite different. 1984, a few days before Christmas. Jourin University's regular classes have ended and most clubs have also entered their winter break. One of the few clubs still active in this time is the Mystery Research Club. This small club dedicated to the detective novel has a tradition of a 'Guess the Criminal' event, where one of the club members writes a short detective story which the other members have to solve. If well-received, the story is included in the annual magazine the club publishes. This particular day however, the 'Guess the Criminal' event is cancelled because of unforeseen circumstances. Because as the members of the club assembled in their club room, they noticed something terrible. Horrible. Grotesque. On top of the books on the top row of one of the bookcases in the clubroom, some unknown person had placed... human feces. Who did this, and why?

This might sound a bit disgusting, but reality is stranger than fiction, for this is actually based on a real incident that happened within the Kyoto University Mystery Club. Many, many years ago, someone did really leave human feces on top of some books in the Mystery Club's BOX room. And it remains an unsolved case. It happened before members like Ayatsuji Yukuto and Abiko Takemaru joined the club, but even they confirm that this was an actual incident. The case was made 'famous' for outsiders through the following passage of Takemoto Kenji's Ouroboros no Kisoron ("The Foundation Theory of Ouroboros"):

「ええ。まだ僕が入学する前の話らしいんですけどね。あるときミステリ研の部員がボックスに言ってみたら、本棚に並んでいる本の上にうんこが乗っていたんですって」
「本の上に」
僕はやっぱり笑ってしまった。綾辻君は身振り手振りを加えて、
「ええ。こう、何冊が縦に並んでいる上に。それも人の背より高い本棚、上から二段目だったかな。その上の横板との隙間もそんなにないし。だから、何冊か本をゴソッとひっぱりだして、その上にウンコをしておいて、またもと通りきちんと直しておいたと考えるしかないんですよ」
『ウロボロスの基礎論』 (竹本健治)

"Yeah. It happened before I got into university though. A member of the Mystery Club went into the BOX and found shit on top of the books in the bookcase there"
"On top of the books"
I sneered. Ayatsuji started to add gestures to his talking.
"Yes! Like this, on top of some books standing next to each other. And on the second shelf from the top of a bookcase larger than anybody. So there was hardly any space between the books and the shelf above. So the culprit must have taken out some of the books, placed the feces on top of them and then placed them back"
"The Foundation Theory of Ouroboros" (Takemoto Kenji)


Neither Takemoto nor Shitto Jiken's Inui originate from the Kyoto University Mystery Club, meaning they must have heard the rumors from other members. Inui's take on the case is like the summary suggest a fictionalized version of the incident, with the members of the club trying to deduce whodunnit. In true 'Guess the Criminal' fashion, based on the process of elimination of who could have entered the room, when and for what cause the material was placed on top of the books. And while most of the thinking is done by the members of the mystery club, the role of the detective is actually reserved for outsider Tendou Tarou, the binding factor of Inui's Tarot series (Shitto Jiken is the fifth book in the series by the way, which features stories with (vague) references to tarot).

The subject matter might seem a bit strange, but Shitto Jiken (which incidently means Jealousy Case, but sounds like Shit Case) is quite fun to read. It's not really a daily life mystery, but the case is less horrible than a dead body. Or is it? In some ways, it almost seems more horrible than a stiff. I mean, having to investigate a dead body for hints or... that for hints... The conclusion is also a bit darker than one would expect and not what one would have expected after the somewhat silly discussions on how one would have to act to actually put feces on top of books and whether people who love books would be able to do this.

Two little points I didn't like though: the final deduction of Tendou is kinda comes out of nowhere and even though he points out one important hint in particular, no normal reader would have been able to pick that up. The second is the length of the story, which falls a bit between a long short story and a short long story. I would have preferred it shorter.

Because of the somewhat strange length of the story, Inui added an original story for the paperback release, which is actually the 'Guess the Criminal' script which was cancelled because of the shit case. Mittsu no Shitsugi  ("The Three Questions") feels like an orthodox Kyoto Mystery Club 'Guess the Criminal' script, with a puzzle which can be solved mostly through the process of elimination, but it also includes a particular trick I have seen quite often now, in English and Japan, but I still get fooled by it. One of these days, I will actually learn from my experiences.

I had quite some fun with this book, as it is so strongly related with 'my' club, but it also conveys quite a realistic image of a Japanese mystery club I think and despite the nasty contents, the story works out as a fairly entertaining detective story. Which manages to be more horrible than a story with a bloody, cut-up corpse. And yes, walking in the club's BOX this morning was kinda scary, having read this book yesterday. The BOX room is still pretty much the same as it used to be all those years ago: a number lock on the door, the inside a bit cramped because of all the bookcases full of books and manga inside it. But luckily no nasty surprises today.

Original Japanese title(s): 乾くるみ 『嫉妬事件』:  「嫉妬事件」 / 「三つの質疑」

Monday, July 30, 2012

「ぼくは言った。犯人は・・・ぼくだ」

「犯罪は『芸術』なんかじゃない!!・・・・どんなきれい事で飾ろうと、犯罪は悲劇しか生まないんだ!!」 『金田一少年の事件簿: 蝋人形城殺人事件』
"Crime isn't art! No matter how you dress it up, crimes only bring forth tragedies!"
"The Case Files of Young Kindaichi: The Wax Puppet Castle Murder Case"

Finally saw the live action Detective Conan TV drama special Kudou Shinichi -  Kyouto Shinsengumi Satsujin Jiken ("Kudou Shinichi - Kyoto Shinsengumi Murder Case") broadcast earlier this year, part of last year's Kudou Shinichi e no Chousenjou drama starring Mizobata Junpei and Kutsuna Shiori. The first half was a fairly faithful adaption of Shinichi's First Case (though they still managed to mess up canon!) while the second half was an original story about a murder on a movie set of a jidaigeki. There was a sorta interesting locked room trick there, definitely better than most what we've seen of the current TV drama production team, but I still can't stand the cast of the TV drama series! Oh, and things get way out of hand when I think that this famous scene of Captain Tsubasa is less ridiculous than what Shinichi does in terms of kicking stuff in this special! 

But enough about that. In better news: Kamaitachi no Yoru is actually getting an English release! I absolutely love the Kamaitachi games (see my thoughts on the first and second game), so quite excited to see the reception of a game that blends so expertly a mystery novel with an actual working game system! Oh, and this brings me to the main topic of this post. Games!

Meitantei Conan - Akatsuki no Monument ("Detective Conan - Dawn's Monument") for the GameBoy Advance is a very flawed adventure game featuring our kid detective. Which is a bit of a shame, because the story is actually quite good. Mouri Kogorou is asked to investigate rumors of the 'suicide village', which say that a whole town commited suicide. A gigantic hotel-apartment is built on the place the village used to be, and the owner of the building, Fujii Hidemi, thinks she was deceived by the construction company by not being informed about those rumors before investing in the building. Mouri and the gang arrive at the hotel disguised as guests at the opening reception, when suddenly a man falls from the top of building down on the main stage of the reception hall. And this is just one of the many, many murders (including locked room ones!) that are commited that night.


Like I said, this game is very flawed. It starts with the game-system which ties all actions to a time-limit. Doing something wrong depletes your time limit meter and running out of time means having to restart the chapter. The problem here is that everything costs time. I have seen this time-limit system quite often in adventure games when you are asked a question (forcing you think fast when answering), but it really makes no sense to give time limits to all actions, including examining items and changing locations. Why would I run out of time by going to the window?! Why am I punished for re-examing something, just because I wanted to re-read the description?! It means that you basically have to know exactly what to each chapter, as one or two mistakes usually means that you have to start all over again.


Removing almost all of the player's freedom also means that this hardly feels like a game at times. If I can't choose my own path anyway, I might as well read a book! I mean, the music isn't that great either! And no review of this game would be complete without refering to the awful, horrible, terrible mid-section of the game, where you are forced to interrogate twenty four suspects. All of them. One after another. And they all have basically nothing to tell you. You are forced to ask every suspect for their alibis for every murder (like I said, there are multiple murders) and because it would make sense to make this into one question ("What's your alibi for the murders"), you have to ask every suspect their alibis for every single murder ("What's your alibi for the A murder?", "What's your alibi for the B murder?" etc.).Twenty four times. And some other questions too. This part easily ranks amongst the top 3 bad game sequences of all games I've ever played. And I've played quite some games.

The story of the game is quite interesting though, with locked room murders and even a great alibi trick I've never seen before (but sadly enough, this also translated to a very bad game experience). The murderer is quite easy to guess though and I have to admit, this story felt less like a Conan story, but more like a Kindaichi Shounen story. Which brings me to the next game...

I haven't actually played this game (heck, I don't even own a Sega Saturn), but I am definitely tempted to get a Saturn and Kindaichi Shounen no Jikenbo - Hoshimitou - Kanashimi no Fukushuuki ("The Case Files of Young Kindaichi - Stargazing Isle - The Sad Monsters of Revenge"), having seen several awesome playthroughs of this game. This is naturally an adventure game based on Kindaichi Shounen no Jikenbo, but the twist here is, and I think that this is a first, that you actually play as the murderer! Yes, none of that waiting until a murder happens and slowly gathering hints until you get to reveal the identity of the murderer: here you slowly plan your murder and try to get rid of all the evidence! Can you outsmart the grandson of the famous detective Kindaichi Kousuke?!

It is sort of an inverted mystery, in the sense that you see all the events leading up the murder and the consequent investigation, with the big difference here being that you are trying to avoid the final confrontation with the great detective where he points out the little mistake you made. The concept is really original and actually perfect for Kindaichi Shounen. Yes, nearly all of the murderers in the series commit their crimes because of some great tragedy they had to undergo because of their victims and this is getting a bit stale after 20 years, but to literally see it from the other side: it's really a great motive to commit all these murders. Making things personal always works for these kind of stories.


As you start the game, you get to choose between two scenarios, which are related and play out like alternate universe versions of each other. In both stories a party is held on Stargazing Island, with guests like the idols Hayami Reika and Nagisa Chiharu, as well as some people from the press and of course Hajime and Miyuki. But there are potential murderers amongst the guests too (depending on which scenario you choose): the 'disappeared' idol Nao, who had to leave the showbizz world after getting involved a made-up scandal by some scheming journalists and Takuya, the fiance of Nao's manager who commited suicide after the scandal. Having found out that those responsible for the fake scandal are present on the island you, as either of the persons bent on revenge, try to get in to the Hall of Fame of Kindaichi Shounen murderers.

The game develops as a normal adventure game, where you have to collect information and make the right choices to advance the story. For example, you can get information useful for coming up with an alibi trick by talking to another person, or you might find out some useful habits of your victim if you choose to interact with him or her. The only difference here with a normal detective adventure is that you're the murderer now, but that makes it that much more fun. The meaning and impact of Hajime's catchphrases like In the name of my grandpa! or the murderer is among us! really changes when you're on the other side of things and whereas it usually gives a feeling of relief in the original manga, hearing those words here makes you think only one thing: GAME OVER.

The game is actually full of bad endings, which are not just simple game over screens. You have a range of possible murder methods for the victims, but while there is only one 'good' murder method per victim, the storylines featuring 'false' methods are developed quite comprehensively, each having its own denouement scene with Hajime and it might take quite some time for the player to notice that the murder method itself is wrong, rather that he is doing something wrong while committing the murderer. It sure lengthens the playtime, but in a natural and amusing way, as seeing Hajime solving the case doesn't feel like a 'normal' game over. Such game over scenarios are technically nothing more than orthodox inverted mysteries and thus feel 'complete' and not really as a game over. Compare to when you would play the detective and then fail to solve the case!


And the concept is worked out in hilarious ways too. Whenever you get a game over screen, one of your 'murderer' seniors, i.e. murderers featured in the series, give you hints on how to progress, almost mimicking the senior-junior relation we see in the series between Hajime and Saki (1 and 2). And because of the way the game is set up, you win when you succeed in killing all your victims without being found out. Which leads to the problem of someone else being caught as the murderer. Which is both scary and hilarious at the same time.

This was the only Kindaichi Shounen game to utilize this concept, but I sure wish there would be more of these games! Yes, there are tons of games where you kill people, but it is seldom this private and personal. It might feel a bit strange to take up the role of a planning murderer, but it really works in the world of Kindaichi Shounen.

So, with all this Kindaichi's 20th anniversary stuff, a new drama special and a new anime special... can I ask for a new game too?

Original Japanese title(s): 『名探偵コナン 暁のモニュメント』, 『金田一少年の事件簿 星見島 悲しみの復讐鬼』