Saturday, January 7, 2012

『霧ヶ峰涼の放課後』

「探偵は犯人を選べないが、犯人は探偵を選ぶものである」
『学ばない探偵たちの学園』

"A detective can't choose his criminal, but a criminal can choose his detective"
"The School of the Detectives who Don't Learn"

Another translation within a month?! Sometimes, the best way to get your mind off of things is to shut down your own brain and mindlessly translate detective stories you like. Or something like that.

This time a special kind of translation. For this is actually a translation of the radio drama of Houkago wa Mystery to Tomo ni, produced for NHK's Youth Adventure series last year. Houkago wa Mystery to Tomo ni is a spin-off series to Higashigawa Tokuya's Koigakubo Academy Detective Club series, featuring the vice-president of the titular club as the protagonist. Kirigamine Ryou is a passionate vice-president, but sadly enough usually not smart enough to be the actual detective in the story and usually has to settle with a Watson-like role in the stories. The stories are all very light-hearted, as the mysteries Kirigamine tries to solve are just the cases she encounters at school (people usually do not get murdered in locked rooms et cetera at school), but that doesn't mean that they are not interesting.

I chose the short story Kirigamine Ryou no Houkago ("Kirigamine Ryou's After-School Hours") to translate, because it is a fun little story that kinda reminds of Ellery Queen's famous short story The Mad Tea Party. The school-setting also feels the most natural in this story compared to the other stories collected in Houkago wa Mystery to Tomo ni. This story has also actually been made into a short movie, that is available at the 'official' Koigakubo Academy website. Also note how I am trying to tell you nothing about the contents of the story.

It was interesting doing this though. I have translated short stories before, but as I didn't have a script to this story, I had to type down everything as I was listening to the radio drama (which are episodes 6 and 7 of the 10-part series, by the way). Which requires a very different way of working. There were some spots I just couldn't pick up, so I totally winged my translation at those points. Luckily, those moments were few and very short. Translating from an actual text is a lot easier!

Anyway, I think it speaks for itself. The text in italics is from the narrator (Kirigami Ryou herself), SOUND is of course for the sound effects in the radio play. The story's also quite easy to read and short because it's mostly conversation. Anyway, this is Kirigamine Ryō’s After School Hours:

霧ヶ峰涼の放課後
著者:東川篤哉
脚色:福田卓郎

Kirigamine Ryō’s After School Hours
Author: Higashigawa Tokuya
Script: Fukuda Takurō

Friday, January 6, 2012

「時の流れには逆らえず、色褪せてゆくものもあり」

さすが巨匠。当たり前だが、なんでも知っているので・・・

有野: 「巨匠。これ・・・巨匠に聞くのもおかしいと思うんですけど、犯人誰ですか」 
『ゲームセンターCX』 #105

As expected of the Master. He naturally knows everything about the game, so...

Arino: "Master, it... it is kinda awkward to ask you this, but... who is the criminal?"
"Game Center CX #105"

We were just a week in January and I've already reached my monthly quotum! Yay! And it's even nicely rich in variety with games, manga and novels. Like I totally planned this.

Portopia Renzoku Satsujin Jiken ("Portopia Serial Murder Case") is one of those games any self-respecting (detective) adventure gamer should have heard about. It is often seen as one of the earliest examples of the Japanese visual novel and has inspired many game creators afterwards, for example Metal Gear's Kojima Hideo. But then again, Portopia Renzoku Satsujin Jiken is created by one of the greatest names in games history: Horii Yuuji. Whose name is probably most strongly connected to Dragon Quest. Apparently, Horii wrote and programmed the whole game on his own in six months. It was released for the PC in 1983, apparently the first original Japanese PC adventure and the very first detective adventure. It was later ported to the Famicom by Chunsoft and was a huge success in Japan. Whereas the original PC version featured an old-fashioned verb-noun parser system (where the player had to manually input commands), the Famicom version featured command buttons, a feature that can be considered to have defined the way detective adventures looked like on the Famicom and later. For example, on the Famicom itself, Portopia Renzoku Satsujin Jiken's success resulted in similar detective adventure games like Famicom Tantei Club and Tantei Jinguuji Saburou, but even now the command-style adventure is very common (and even parodied). In short, Portopia Renzoku Satsujin Jiken is detective gaming's The Murders in the Rue Morgue.


Set in the city of Kobe (which explains the name Portopia), the story is played in a first-person perspective, with the player assuming the role of a police officer in charge of the investigation into the murder of Gouzou, a wealthy man who was found with a slit throat inside his (locked!) study. You're assisted by your subordinate Yasu, who funnily enough forms the link between the player and the game-world: all the commands are in fact orders you give to Yasu for him to perform. The two of you thus start investigating, coming across a wide variety of suspects, false leads and red herrings and because the title of the game says it is a serial murder case, there will be more murders. Yep.

To be honest though, time has not been kind to this game. The lack of music and the simple graphics, that is something I can live with, but this game has some really frustrating moments. A gigantic first-person maze for example, with no map or clue to how the complete maze looks like (yes, there is the hint to get to one room in the maze, but there are actually two rooms in the maze and there is no hint to that). Famicom Tantei Club 1 also featured a maze at the end of the game (probably as a homage), but there was actually a hint to how the maze looked like. There are also several instances in Portopia Renzoku Satsujin Jiken where you have to manually look for clues on the screen, although there is no hint, no sign that something might be hidden there. So you just have to guess that something is there. Which is frustrating. And like in its spiritual sequel Hokkaidou Rensa Satsujin Jiken: Okhotsk ni Kiyu ("Hokkaidou Linked Murder Case: Disappear to Okhotsk"), Horii also programmed several instances where the player needs to fumble around before the story continues. So you have to aimlessly select commands until you have fulfilled a certain condition ('choose all commands once', or 'go away once and then come back'), which is again not linked with the story an sich, only way to frustrate the player.

Thus as a standalone game, Portopia Renzoku Satsujin Jiken is not so memorable, but there is no denying its importance in Japanese (detective) adventure gaming. It was apparently the first game on the Famicom where the story was actually the main course. Not just some lines about saving a princess or stopping an ancient evil before the action started: the plot was the game itself. It also featured some form of non-linearity, with multiple conversation trees and optional dialogue and background information. The game also allows the player to make arrests, and with several fake endings / 'solutions', it is up to the player to judge who to arrest and when. In this sense, it is a revolutionary game that, together with its command-style input, definitely forms the foundation of the modern visual novel. In fact, Chunsoft, the company that ported this game to the Famicom, was probably strongly influenced by this (and they have of course strong relations with Horii), as Chunsoft was the company that invented the sound novel genre. And their second sound novel was a mystery game too! Metal Gear's Kojima said that it was the story-telling and characterization of Portopia that made such an impression on him, and while we can definitely argue whether Kojima hasn't gone to far with his story-telling, it is clear that Portopia stands symbol for a shift from pure action-based console games to more story-oriented console games.

And of course, Portopia Renzoku Satsujin Jiken is still fondly remembered for its denouement and the identity of the true killer. And this sense, it really does not differ much from Poe's Murders in the Rue Morgue. Amongst the Japanese internet community, it is actually quite really popular to comment on mystery movies / books by saying The Murderer Is [Name Murderer of Portopia] as a joke. It shows how well known Portopia is, as well as how much an impact the story made on the players. In fact, I also knew who the murderer was before I started this game, as I had seen the comment often enough, yet I can't say I'm really mad for being spoiled. Penny Arcade explains this the best.

Oh, and that mystery movie with Edgar Allan Poe as the detective? Not sure what to think about that...

Original Japanese title(s): 『ポートピア連続殺人事件』

Thursday, January 5, 2012

「Welcome To The End Of The World」

「真ん中の時計は現在の時刻を、左の時計は十分遅れた過去の時刻を、右の時計は十分進んだ未来の自国を指していると云われます」
『『クロック城』殺人事件』

"They say that the clock in the middle shows the current time, the clock on the left ten minutes in the past and the clock on the right ten minutes in the future"
"Clock Castle Murder Case"

Sometimes, all the signs in your life come together and urge you to read certain books. It had been on my reading list for years now (and I had actually already the first part), but the planets aligned, the signs came together and I finally decided to actually read and finish Dazai Osamu's Ningen Shikkaku (No Longer Human) two days ago. Which was very impressive. And immensely heavy. Really heavy. But I'm glad I finally read this classic!

And afterwards, I read 'Clock Jou' Satsujin Jiken ("Clock Castle Murder Case"), which was luckily less heavy. 'Clock Jou' Satsujin Jiken is Kitayama Takekuni's debut work and winner of the Mephisto Prize in 2002. And as always, I discovered the book won a prize after I read it. Actually, I knew next to nothing about this book, which explains why the science-fiction theme the story starts out with was kinda confusing. It is the year 1999. Five years earlier, a sunspot thirty times the size of Earth appeared out of nowhere, messing up the magnetic fields on Earth. Machines started to stop working, communication became impossible. Slowly, human civilization as we know it came to a stop. In this world, it is said that September 1999 will be The End of the World. Minami Miki (assisted by childhood friend Shinomi Nami) is a private detective, even though there is little demand for his services, well, because the Earth is going to end pretty soon. A missing cat or a cheating husband just seems less important in such times. Miki has another talent though: he is able to see and exorcise 'fragments of gestalts', ghost-like appearances. It is because of this talent that Kurou Ruka hires Miki. She is an inhabitant of the Clock Castle and a couple of days ago faces started to appear on the walls in the cellar. Ruka thinks it is the work of Skipman, a ghost that is supposed to haunt the Clock Castle with the power to rip holes in time itself, and she want Miki to excorcise it.

The strange family of Ruka lives in the Clock Castle, far away from cities and (what is left of) society. Clock Castle is divided in three parts that each have their own corresponding clock on the front wall of the mansion. The clock in the middle of Clock Castle shows the current time and is connected to the "Present Mansion", the middle part of Clock Castle. The clock on the left is ten minutes slow and is connected to the "Past Mansion", while the one on the right is connected to the "Future Mansion". Miki starts his investigation in the wallfaces, but it doesn't take long before murders happen. Murders of the decapitating kind. Bodies are found in the Past Mansion and the Future Mansion, while the heads are found in the Present Mansion, but it seems impossible for anyone to have done all this, because the connecting hallway to the three mansions was under constant observation. Was it the work of Skipman?

There is a lot going on in this relatively short novel. Besides the bare-bones detective plot, there is the whole End of the World-thing that plays quite a big part in the story, with two organisations working in the background trying to find someone / something called the Midnight Key, which can either cause or prevent the end of the world. Throw in some more information about sleep illnesses and ghosts ('fragments of gestalts') and we have a lot that is usually interesting, but it at times distracts from the main plot. In my head, these themes also remind me very much of those late-time anime that quickly gather fandom with presumed adult and deep themes, but somehow don't really interest me.Well, at least it doesn't go the whole way to anime-esque themes and storytelling like NisiOisiN did with his Zaregoto series.

With ghosts and exorcisms and stuff, I also had trouble gauging how 'fair' this mystery was going to be. I had read Kitayama's 'Alice Mirror Jou' Satsujin Jiken earlier, and while there were certainly some science fiction / fantasy elements there, it was not as strongly present like in this book. With ghosts and exorcisms and other things, it was just hard to predict how 'Clock Jou' Satsujin Jiken was going to turn out. In the end, it is an orthodox mystery and perfectly solvable without resolving to witchcraft, but the fact that this book has a strong science-fiction / mystery setting will make you hesitate at times and you'll keep that feeling until you reach the end.

With the clocks and the three-in-one mansion and all, 'Clock Jou' Satsujin Jiken is of course a yakata-mono (mansion-story), but like I said, there is also so much going on besides that, that despite the weird architecture, the Clock Castle does not feel as impressive as a mansion as for example the Slanted Mansion or Werewolf Castle. It just gets overshadowed by all the other things. Anyway, a lot of the little plotlines are also left open at the end of 'Clock Jou' Satsujin Jiken and while this might not be a bad thing per se, it does feel like Kitayama might have tried too much in this book.

The main trick of the impossible murders, is sadly enough very easy to see through. While the idea is good, it is just way too obvious and actually the first idea that came in my head. It might have worked better in a shorter story / novelette form. However, I can't praise the reason Kitayama had for the decapitated bodies enough. It fits the theme of the book perfectly and I doubt anyone will think of that reason while reading it. I have seen many reasons for cutting heads of dead bodies in all these years of reading detective fiction, but never have I seen such an impressive and original one. This is really one that is hard to surpass.

I had fun with the book, certainly, but I have to admit that I thought the setting was kinda distracting. A lot of the fluff feels very anime-esque. Which is not something I dislike, except I... don't expect such things in novels.Well, light novels, maybe, but not in serious orthodox detective novels. It's just distracting. The bare-bones plot is quite too easy to see through and not as impressive as 'Alice Mirror Jou' Satsujin Jiken , but Kitayama Takekuni is certainly an author to keep an eye on.

And yes, 'Clock Jou' Satsujin Jiken has one of the most disturbing book covers I've ever seen.

Original Japanese title(s): 北山猛邦 『『クロック城』殺人事件』

Monday, January 2, 2012

The Adventure of the Three Students

「無理でしょうね、久保先生がいうような軽業は。話になりませんよ。オラヌータンやチンパンジーじゃあるまいに」
「ははは、そいつはいい。真犯人はオラヌータンだったりしてな」
「ははは、馬鹿な。そんな話は、仮にミステリとしても三流ですよ。そんな小説書く人がいたら、みんなの笑い物ですね、きっと」
「・・・・・・・」久保はふと笑うのを止めた。「つかぬことを聞くが、君、本当に探偵小説研究部なのかね」
「え、ええ、そうですよ」
あれ?あれ、なにかマズイこといったのかな
『学ばない探偵たちの学園』

"It's not so easy as you make it out to be, Mr. Kubo. That's just not possible. It's not like you're an orangutan or a chimpansee"
"Hahaha, a orangutan as the murderer!"
"Hahaha, that's just stupid. Even if such a story existed, it would be just a third-rate mystery. Everyone would laugh at someone writing that!"
"....," Kubo stopped laughing. "Are you really a member of the detective fiction study club?"
"Ye...yes!"
Hm? Hmm? Did I say something wrong?
"The School of the Detectives who Don't Learn"

The long awaited continuation of Sherlock was surprisingly fun. While the first couple of minutes were kinda cheap, I thought the story was actually a lot more interesting than the original Scandal in Bohemia (which I don't like that much, thus I had no high expectations for this particular episode). Might write something about all three episodes when they're done later this month, as I don't really feel like doing episodic reviews this time. Looking forward to Sherlock's The Hounds of Baskerville next week!

I've become quite a fan of Higashigawa Tokuya lately. The way in which he mixes humor with actual orthodox detective plotting is simply wonderful. His stories aren't just [detective stories] + [humour], but the humour is actually an integral part of his plots, as humor is often used as either a smokescreen or a hint (or both) by Higashigawa. I also love his protagonists, who usually act as the Watson to the detectives. They seem a bit clueless at times, but are often just genre-savvy enough to come up with surprisingly sharp observations. There's also often a slight gap between the narration of these protagonists and 'reality', which is really funny to see in text. It's the gap between [serious detective story] - [humour], the gap between [narration] - [reality] that makes all three of Higashigawa's series (the Ikagawashi series, the Koigakubo Academy Detective Club series and Mystery Solving is After Dinner series) stand out in the crowd.

Manabanai Tanteitachi no Gakuen ("The School of the Detectives who Don't Learn") is the first book in the Koigakubo Academy Detective Club series. The titular Detective Club of Koigakubo Academy used to be the Detective Fiction Study Club, but for reasons unknown (to even the president) changed its name to the Detective Club, meaning that their main activity is... to detect. Because the Detective Club's activities are rather vague and irregular (unless you're name is Conan, you are not going to come across a mystery a day), the club is not officially recognized by the school and even though they have a teacher willing to be the club's supervisor, they are not allotted a classroom for their extra-curricular activities. Akasaka Tooru, transfer student and narrator of Manabanai Tanteitachi no Gakuen was actually fooled by this, as he foolishly thought that the people present in the Literature Club room were in fact people of the Literature Club and that he was signing up for that club. Who would be so dumb as to ignore the possibility that the two persons there were actually people from the Detective Club who were 'borrowing' the Literature Club room?

One day, as Tooru, the club president and Yatsuhashi, another member of the Club, stayed late at school discussing how the most suspicious people in a locked room mystery are 1) the one who opens the the locked room and 2) the first one approaching the body and 3) the one who says it was a locked room, they happen to find a student stabbed in his chest in the nurse's room. Which was of course locked. And to make it even more interesting, the three teachers who were present there too did precisely what makes them suspicious in a locked room mystery. Our three students, for the honor of the Club, naturally try to solve the mystery themselves.

The story develops in its own pace with subplots concerning Koigakubo Academy's geinou class (a class for students who work in the entertainment industry as idols, singers, actors etc.) and another locked room murder, but I have to admit that Manabanai Tanteitachi no Gakuen is not as good as other Higashigawa mysteries. It's still very funny, with some great slapstick-esque scenes you'd never expect in a detective and the school setting is, like in Houkago wa Mystery to Tomo ni, something that makes this series stand out, but its problems lie with the locked rooms and the structure of this book. The solution to the first locked room is a bit too farfetched to be credible, while the second is actually quite good, but it is introduced late in the story, resulting in lesser sense of mystery. Furthermore, the solutions to both locked rooms are more of a mechanical type (opposed to the psychological type), which is simply something that doesn't feel as fitting to Higashigawa's writing style. Higashigawa's best impossible stories hinge on some kind of (often humorous) gap between observations of the people involved and that's what is best suited to his funny writing style. The synergy between these elements is not present in Manabanai Tanteitachi no Gakuen, making this feel like a less accomplished Higashigawa work.

The structure forms a second minor problem. Manabanai Tanteitachi no Gakuen, because of its setting, is also a gakuen-mono (school-drama-ish) and it kinda follows the rather high-paced structuring of those works. The detecting method of three detectives (who end up as the Watson to supervising teacher Ishizaki) is quite chaotic and there is a lot going in this relatively short book. It's this chaos that makes Manabanai Tanteitachi no Gakuen feel a lot less polished than the short story collection supplement Houkago wa Mystery to Tomo ni, which excelled in its simple, short brilliance.

I love the Detective Club though. It is certainly not an unique thing, as they actually exist in Japan and are thus often used in (meta)-fiction too. Jukkakukan no Satsujin for example features one heavily, but Kindaichi Hajime and Miyuki are also members of the Mystery Fiction Study club at their school, just like Nikaidou Ranko and Reito. The difference here is that the members of the Koigakubo Academy Detective Club are in fact, not really detectives themselves (like Kindaichi en Ranko), nor are they so brilliantly meta like the people in Jukkakukan no Satsujin who spout random quotes from detective fiction and refer to themselves with nicknames like Carr en Queen and act like those detectives. The members of the Koigakubo Academy Detective Club are precisely what you'd expect from high school students who are a bit of a mystery geeks: they have a lot of passion for their hobby, but not much besides that. In fact, they are the most human of them all, and certainly feel the most familiar to me.

While a bit disappointing, Manabanai Tanteitachi no Gakuen is still a very funny book that shows that detective fiction does not have to be serious (or realistic even, as this borders on slapstick humor at times) to be offer genuine orthodox detective plots. He doesn't even have to reach out to the old parody-method. Houkago wa Mystery to Tomo ni is the better installment in the Koigakubo Academy Detective Club series, but Manabanai Tanteitachi no Gakuen is certainly recommendable to anyone who wants to laugh while reading orthodox detectives.

And hey, a post title that relates to both the introduction and the main topic of the post?! Rare indeed.

Original Japanese title(s): 東川篤哉 『学ばない探偵たちの学園』

Sunday, January 1, 2012

「告っといてそのあとなーんもないなんてまずありえへんしなっ!」

「和葉!電話や!」
「け、警察に!?」
「ああ!探偵の目の前で人、殺しよってドアホがここにおるってなァ!」
『名探偵コナン』第74巻

"Kazuha, call 'em!"
"Who, the police?"
"Yeah! Tell'em there's an idiot here who dared to kill somebody in front of us detectives!"
"Detective Conan 74"

And no, even in the new year I won't stop writing about Conan. Oh, and congratulations Conan, for having passed the 800 installments mark. Yes, I know that this was last month's (last year's!) news, but it took some time for Conan 74 to arrive at my home.

Detective Conan 74 starts with the final chapter to The Female Detective Writer Murder Case, which is actually two cases in one: at one hand we have a murder on the titular female detective writer, with the investigation being focused on the enigmatic nicknames the victim had for the three suspects. On the other hand, we have a slightly more desperate situation at the Mouri Kogoro Detective Agency, as the victim's brother is keeping the three victims, Mouri Kogorou, Ran, Conan and not-sure-what-she-is-and-not-even-whether-she-is-really-a-she Sera Masumi hostage there, until they figure out who killed his sister. Of course with the intent of then killing the murderer himself. I am not a big fan of figuring out codes (in this case, what names correspond to which people), so not too big a fan of this story. Conan stories also occasionally address the question of what the implications are of a detective's actions, but the if-the-detective-solves-the-case-the-murderer-is-going-to-die scenario is a bit too obvious.

The Movie Site Kidnapping Case is a rather minor Detective Boys story (though it seems big in at first). Ayumi gets kidnapped while she's at Agasa's house, and the Scooby Gang are forced to find a cat for the kidnapper to get Ayumi back. Yes, it is exactly as silly as it sounds. There is something behind the whole case of course, but I'd say that the most interesting part of this story is the attempt of Aoyama to depict Sera Masumi as a candiate suspect for Black Organisation member and disguise specialist Bourbon, who should have infiltrated the Conan cast by now. And I guess there's also a Beware-What-You-Post-On-The-Internet lesson for kids too. Remember, glasses reflect!

Who's the Great Detective? features our favorite Osaka duo, Hattori and Kazuha, so yes, this is the best story in this volume. Kazuha (and another familiar face) get involved with a poisoning case in a restaurant, with the only clue being that the murderer is someone from Osaka. What follows is a fantastic story for anyone interested in dialects, local speech-styles and stereotypes. Which is exactly where I specialized in with my Japanese studies. So I might be a bit biased. From a linguistic point-of-view, this really is a puzzle that makes good use of the linguistic and cultural diversity (and the stereotypes of said items) within Japan. From a translator's point-of-view, this seems like a nightmare though, precisely because of that. I guess lots of footnotes? Oh, and there is a funny sub-story here, with Sera Masumi wanting to know whether Hattori or Kudou is better. Cue heated deduction battle.

In comparison, The Distorted Optical Illusion Murder Case seems less interesting, even if this is supposed to be the 'main' Hattori story. Appearances of Hattori are often split in two: it usually starts with a short story just as Hattori arrives in Tokyo to visit the gang, followed by a longer story that is about the actual reason for Hattori visiting Tokyo. Which is also true for this volume. The reason Hattori came to Tokyo was because Hattori was challenged by a murderer to solve a crime that happened a bit earlier in Karuizawa. The gang visits the family of the deceased, but murder strikes again and Hattori and Conan are forced to reconsider the theories about the first murder. This is quite a large case, with a disappearing dying message, an unknown poisoning method and much  more beneath the surface, but the story is kinda chaotic and a bit too bloaty to be considered really good. Even though I have to admit that the story continues into the next volume and I have no idea yet what happened.

While not a bad volume per se,  volume 74 feels like 'just' a transition volume. The last volume featured Sera Masumi's introduction, so this volume was more focused on making Sera Masumi seem like a totally suspicious person and the two Hattori stories here are definitely just "let's throw in Hattori now, because I can't do an plot-important story so close to Sera's introduction, but I need to come up with something to hook the readers"-stories. Which again isn't bad per se, but the The Distorted Optical Illusion Murder Case certainly is not as amusing as regular Hattori stories.

Original Japanese title(s): 青山剛昌 『名探偵コナン』第74巻

Saturday, December 31, 2011

The Oracle of the Dog

「たしかに、 遺体の第一発見者を疑えというのは、殺人事件の鉄則である。あまりそんな話が広まると、誰も遺体の発見を届け出てくれなくなるので、警察も、おおっぴらには言わないが」
『犬のみぞ知る DOG KNOWS』

"Suspect the one who found the dead body, that's a fundamental rule in murder cases. But nobody would come report finding dead bodies if everybody knew this, so the police does not say this out loud"
"DOG KNOWS"

Kishi Yuusuke's The Glass Hammer was one of my favorite novels of 2011. While the story certainly suffered because of the two-part structure, the solution to the triple-layered locked room murder was simply incredible, which was made all the more impressive because I knew nothing about the book or Kishi. It was just a blind purchase based on a single mention of Kishi by a friend. In retrospect, I don't even think my friend recommended Kishi as a mystery writer, but she probabl just said she liked his novels. Luckily, The Glass Hammer really made an impression.

Security consultant (and probably burglar-in-his-free-time) Enomoto Kei and attorney Aoto Junko return for more impossible crimes and locked room mysteries in Kitsunebi no Ie ("House of the Will o' the Wisp"), a short story collection and second in the series. This collection once again shows what was so fun to The Glass Hammer:  Kishi's creativity. While there is no triple-layered locked room in this collection, even the mundane locked rooms are made interesting by Kishi's fantastic use of his two protagonists. While Enomoto is definitely the detective in this series (being a thief is useful when trying to get in and out of 'sealed' spaces), Aoto is certainly more than 'just' a sidekick and as a highly intelligent laywer, she comes up with great deductions and hypotheses that many readers wouldn't even come up with. Even if the locked room situation seems kinda boring, the way the two protagonists keep making hypotheses based on the evidence, point out the faults in each others hypotheses and slowly move towards the truth is really exciting. The pacing in these stories is fantastic and I finished the book in a record time.

The titular Kitsunebi no Ie ("House of the Will o' the Wisp") is the most reminiscent of The Glass Hammer, both in structure as in story-type. Aoto is hired to defend a man living in a small village in Nagano Prefecture who is accused of killing his own daughter. The man claims that his daughter was already dead when he came back home, but also swears that there were no footsteps around the house when he arrived there (rain had made the ground muddy). A eyewitness also states that the man only came back to his home after his daughter's estimated time of death. All the doors and windows were locked from the inside, except for a window near the back, facing a forest. If there was a killer, he must have escaped there, but there are no footsteps to be found at the back either. Security consultant Enomoto is once again hired by Aoto to prove how someone could have escaped the house without leaving any traces. Similar to The Glass Hammer, the ending is told from the murderer's point of view, but this time it was just a few pages instead of half the book, so it felt less disjointed from the main storyline. All in all a great locked room mystery that keeps the reader guessing.

In Kuroi Kiba ("Black Fangs"), Aoto's client is claiming that a woman is planning to kill the pets she inherited from her dead husband. Aoto and her client meet the woman, trying to get her to hand over the pets she clearly does not want to her client. The fun part in the first part of the story is that Aoto at first assumed that her client was talking about cats, but she discovers quite late that her client was talking about a totally different kind of pet. We enter the second part when Aoto starts to suspect that one of the two killed the woman's husband. However, the police say it was an accident and furthermore, he died inside a locked room. The rest of the story unfolds as she holds a phone-conference with Enomoto in order to discover how the murderer could have created the locked room. And interestingly enough, the story actually has two locked room mysteries, as one of the pets seems to have gotten out of its holding place. As a locked room mystery, this is definitely what the Japanese call a bakamisu, a "What-the?!!-Mystery", because the first reaction you will have when you get to the solution, is "What the...?!!". This does not necessary mean that it is a bad solution, it is just so surprising that that the reader is not sure how to react (it's something I have with some of Shimada Souji's tricks, which are so grand that it almost seems silly). Also definitely not for people with a certain kind of phobia.

Bantan no Meikyuu ("The Board Labyrinth") seems like a simpler story than the previous two stories, but its plot is actually constructed quite complex. A famous shougi player is found stabbed in his hotel room, with the chainlock locking the door. Who stabbed him and how was the locked room created, seem like obvious questions, but what Enomoto focuses the most on is why the locked room was created in the first place. Once again, the constant examination of hypotheses is what makes this story. The solution does require a lot of imagination if you want to arrive there on your own power. The setting reminds of the Furuhata Ninzaburou episode Kegareta Oushou ("The Tainted King"), both stories set during an important shougi match and with shougi playing a big role in the problem itself too.

Inu Nomizo Shiru DOG KNOWS ("Dog Knows") is very different from the other three stories. The main problem revolves around the classic curious incident of the dog in the night-time, but the solution is so simple that any reader think of that. The story is also very short and the characters act so surreal, that Dog Knows might be regarded as a humorous mystery / parody mystery, but Kishi's writing style is so ambiguous here, that I'm not sure whether that was his intention. A disappointing story, but because of its length and place in the collection, maybe I should just regard it as a light bonus story.

As the second entry in the Security Consultant Detective Enomoto Kei series, this is a robust collection and certainly recommended if you liked The Glass Hammer. There was less information on security this time, which is a shame as I really liked that in The Glass Hammer, but Enomoto and Aoto's teamwork certainly makes a lot good. I definitely want to read more of this series.

Original Japanese title(s): 貴志祐介 『狐火の家』: 「狐火の家」 / 「黒い牙」 / 「盤端の迷宮」 / 「犬のみぞ知る DOG KNOWS」

Thursday, December 29, 2011

"Ah, the days of my youth... Just like the scent of fresh lemon, you see"

「 しかしある先輩が、ぼくにひとつの福音を与えてくれた。それは、名探偵の名前は漢字三文字がよい、ということ。金田一、加賀美、二階堂。そうだ!霧ヶ峰はエアコンなどではなく、名探偵にこそ相応しい名前だったのだ !」
『霧ヶ峰涼の放課後』

"But then a senior told me something good. All great detectives have three characters in their name. Kindaichi. Kagami. Nikaidou. Yes! Kirigamine wasn't a name for the air-conditioning, it was the name suitable for a great detective!"
"Kirigamine Ryou's After-School Hours"

If I were to exclusively review audio dramas, my post-count would explode, I think! They take no time at all! Hmmm, let's go back to my homework. A paper scheduled for right after New Year is just evil (or: A Lesson In Planning: How To Avoid Doing Everything The Last Few Days).

Houkago wa Mystery to Tomo ni ("After School, together with Mystery") is an absolute hilarious supplement short story collection to Higashigawa Tokuya's Koigakubo Academy Detective Club series.The series is of course about a detective club at the titular Koigakubo Academy. Note that it is actually a detective club and not a detective fiction club, so the members don't discuss detective fiction there, they actually detect. Or at least, that's what they are supposed to do, but because their activities are rather irregular (despite popular belief, it is not likely to come across a case every day), the club has not been officially recognized by the school yet. And thus the members spend their after-school hours looking for cases to solve around campus. These range from 'simple' theft cases to full-blown murder cases. At school.

As a supplement novel, Houkago wa Mystery to Tomo ni features a different protagonist from the main series: Kirigamine Ryou, a tomboyish second year student and vice-president of the detective club. Her heart is definitely in the right place, having an almost surreal passion for finding mysteries (especially of the impossible kind) and even already having made her name-card, but she is actually usally not playing the detective part in the stories: she is certainly not dumb, but it seems there's always someone better around her (even though she's the vice-president!).  As a protagonist, she is awesome though, being both sharp and clueless at the same time and she is certainly strong enough a character to carry her own series. The setting is also fun: the mysteries are all set around the after-school campus, with club activities going on. The stories convey an actual school-feeling (without convining it to 'class' situations), which actually few mysteries set at schools manage to do (without resorting to the old school festival setting).

I had actually been waiting for Momogre's adaption of Houkago wa Mystery to Tomo ni, which was scheduled for today, but then I discovered that NHK already did a 10-part radio drama adaption of the book in their Youth Adventure serials earlier this year. I totally digged the Youth Adventure's adaption of Norizuki Rintarou's Ni no Higeki, so I had high expectations for this adaption. Which were totally justified. I love Asagura Aki's Kirigamine Ryou and even though the adaption may seem short, with 10 episodes of 15 minutes each, the pacing of the stories is just impeccable (which is also probably because of Higashigawa's writing style) and never feels too hasty. The original book featured eight short stories, but they sadly enough only adapted six stories (leaving out Kirigamine Ryou and the Invisible Poison and Kirigamine Ryou and the Tragedy of X, the latter being one of Higashigawa's own favorite stories, having spent 10 years (!) plotting this short story). Making it interesting to see what Momogre's going to do.

In Kirigamine Ryou no Kutsujoku ("Kirigamine Ryou's Humiliation"), our hero gets assaulted by a thief in the audiovisual materials room as she visits the E-Building, an annex built in the shape of the letter 'E'. She and some other people she meets on the way chase the thief across the building until they reach the only open exit of the building, but it seems he has disappeared: someone was near the exit the whole time and swears nobody left the building. How did the thief escape from the E-building? The solution might seem obvious, as it certainly invokes a certain mystery in a room of the yellow kind, but that's actually Higashigawa's specialty: making you think that the story's probably simple and easy to solve because it's so light-hearted and funny, but there is usually something deeper behind it. The solution is good, because it really fits the school-setting, something that not many mysteries set at school can say.

Kirigamine Ryou no Gyakushuu ("Kirigamine Ryou's Counterattack") starts with Ryou who comes across a paparazzi camera-man one day after school. The cameraman had been waiting in front of an apartment the whole day, trying to get a picture of a rising star actor and his girlfriend, both of them alumni of Koigakubo Academy. The cameraman is sure both of them entered the apartment (seperately), but needs a picture of them both together. After some events however, Ryou and the cameraman are invited to the room themselves by the woman, who says that she knows what the cameraman is thinking, but that she is not dating the actor and nobody entered her room at all. Ryou and the cameraman search the room and discover that the room is indeed empty. Was the cameraman wrong? Or did the actor just disappear from the room? Once again Higashigawa plays with the expectations of the reader/listener, luring him in a false sense of security and 'ha, I already know this trick', only for him to reveal his layered trap. It has parallels with Higashigawa's own Jisoku Yonjuu Kilo no Misshitsu, both stories featuring a room under observation and an impossible escape, but the latter story is also burdened by a rather hard-to-believe murder trick.

Kirigamine Ryou no Zekkyou ("Kirigamine Ryou's Scream") is the only story adapted that was only one episode long (15 minutes), but it was enough to convey this short, yet fun little story about a student who was attacked on the running grounds of the school. There were no footsteps around him except for his own and the girl who discovered him lying unconcious on the ground (and she couldn't have hit him, as seen from the footsteps), so who attacked the boy and how? A somewhat incredible solution, but it fits the humorous tone of the collection.

Kirigamine Ryou no Houkago ("Kirigamine Ryou's After School Hours") is a really fun misdirection story, that starts out with Ryou and her friend Nao discovering a delinquent student smoking in a little storehouse, but the story develops in rather unpredictable ways from that point on, so I don't want to spoil it. A lot of fun in this story is because Ryou (and therefore the listener) has no idea what's going on. Higashigawa did a very nice job with this story, having carefully clued everything, yet at the same time succeeding wonderfully at hiding the truth. There is actually an official web-movie version available of this story (to be found at the 'actual' Koigakubo Academy website), which I really recommend to people who want to have a taste of Higashigawa's unique sense of storytelling (no subtitles though!). The production is pretty good though and the way they did the first-person narrator thing... is just genius. And cute.

Kirigamine Ryou no Okujou Misshitsu ("Kirigamine Ryou's Locked Rooftop") features something that totally seems like an urban legend: as Ryou and a teacher are on their way back home, a girl falls on top of the teacher. Ryou checks the rooftop right after the girl landed on the teacher, but it finds it empty and the staircase was watched the whole time, so Ryou concludes that it must have been an attempt at suicide. Which the girl (who fortunately didn't die) denies, saying that she was called to the roof and pushed off there. What happened on the roof? Did the would-be murder just disappear in thin air? A somewhat flawed mystery: the solution is rather simple and a bit disappointing even, but the same elements could have resulted in a more impressive impossible crime, which they mention it themselves in the story. On the other hand, the elements that could have made this a more impressive mystery can only be made known the listener after the solving of the crime, or else there is no mystery at all. A conundrum.

Kirigamine Ryou no Nidome no Kutsujoku ("Kirigamine Ryou's Second Humiliation") is once again set at the E-Building, like the first story. And once again features an impossible disappearance. Ryou happens to find a student who was attacked in the art room in the E-Building and is then attacked herself. Her attacker runs back into the hallway of the E-Building and Ryou wouldn't be the vice-president of the detective club if she didn't give chase immediately. Like in the first story, the attacker manages to escape even though all the exits being watched. Despite the story being set at the same place, with the same type of impossible situation, this story is quite different from Kirigamine Ryou's first humiliation, featuring a totally different kind of solution and even features a second, hidden problem and thus feels surprisingly fresh.

All in all a very fun short story collection, that manages to combine humor with orthodox detective plots with great success. It works great as an audio drama too, with a great Kirigamine Ryou voice-actress. Now I'm very interested in Momogre's adaption too: as I wonder how the adaptions of Momogre and NHK's Youth Adventure differ.

Original Japanese title(s): 東川篤哉(原作) NHK青春アドベンチャー 『放課後はミステリーとともに』: 「霧ヶ峰涼の屈辱」 / 「霧ヶ峰涼の逆襲」 / 「霧ヶ峰涼の絶叫」 / 「霧ヶ峰涼の放課後」 / 「霧ヶ峰涼の屋上密室」 / 「霧ヶ峰涼の二度目の屈辱」