Saturday, August 6, 2011

『毒婦』

"There are two things that I consider inexcusable. Poisoning, and betrayal! Only a coward would hurt people using either of these tactics"
"Phoenix Wright Ace Attorney - Trials & Tribulations"

About halfway through Meitantei Conan - Kudou Shinichi e no Chousenjou ("Detective Conan - A Challenge Letter for Kudou Shinichi"), the show starts to have some really awful episodes. Never a good sign. I hope they come up with the stories based on the manga soon....

Meitantei Conan - Kudou Shinichi e no Chousenjou (Detective Conan - A Challenge Letter for Kudou Shinichi)
Episode 1 (July 7, 2011): Before he turned into Conan, the high school detective solved the mystery of the adultery murder!
Episode 2 (July 14, 2011): The locked room murder commited on air! Reveal the secret cursed by the psychic
Episode 3 (July 21, 2011): Murder Case in a Locked Courtroom! Reveal the Trick of the Hostess Murder
Episode 4 (July 28, 2011): Perfect Crime! Murder Notice at a Wedding, Reveal the Locked Room Poisoning Trick
Episode 5 (August 5, 2011): The Glamorous Murder Trick of the Actress who lost her Memory - Perfect Murder at the Summer House
Episode 6 (August 11, 2011): The Magnificent Murderous Kiss of Twenty Beauties! The Murderous Intent Hidden in the Murder Equation!
Episode 7 (August 18, 2011): Inheritance Murder Among Bloody Relatives! Reveal the Mystery of the Kidnapping Trick!
Episode 8 (August 25, 2011): A Woman's Determination, Revenge on the Molester! The Murder Trick hidden in the Security Camera
Episode 9 (September 01, 2011): Hattori Heiji and the Mystery of the Invisible Locked Room Murder Weapon! Deduction Battle between the Detectives of East and West
Episode 10 (September 08, 2011): The Mystery of the Body that Moved 200 KM Within An Instant! Reveal the Perfect Crime Scheme of the Evil Woman
Episode 11 (September 15, 2011): A Kiss Is the Reason for Murder, A Revenge Murder After 20 Years! The Mystery of the Perfect Alibi
Episode 12 (September 22, 2011): I Killed Her! 3 Single Murderers? Reveal the Mystery of the Fake Murder!
Episode 13 (September 29, 2011): Ran Dies! The Final Challenge of the True Criminal to the Genius Detective - Reveal the Mystery of the White Room


Like the previous episode, episode five ("The Glamorous Murder Trick of the Actress who lost her Memory - Perfect Murder at the Summer House") is a poisoning story. The murder victim is a famous film director who was working with Shinichi on a movie. The victim died after drinking his tea and everything seems to point to his wife as the main suspect (whose motive would be that her husband was having an affair). The problem? The wife lost her memory when she saw her husband die.


This was an awful episode. Really, really awful. I have seen my share of boring, bad stories, but this one ranks among the 'best' of them. The poisoning trick is like the very first trick that will come into your head when you see the scene, while the amnesia subplot is as bad as you would expect it to be. Though I have to admit that even that subplot was better plotted than the poisoning story. The trick used by the murderer could maybe fool the peole who were at the scene at the time of the crime, but never the police. And the way the murderer tried to wipe the evidence was awfully stupid. It's like screaming you're the murderer yourself. And seriously, visual hints in a visual media are alright and such, but this was a bit ridiculous. The only good point about the story is the somewhat downer-ending, which was quite darker than what you'd expect from Conan (which has its share of downer-endings).

I associate poisoning stories very strongly with Conan, as they occur very often in the manga. And they are often done quite well, with a good mix of (usually visual) hints and a sound foundation in 'the real world'. For example, last night I was re-reading Conan 63 (yes... the last Conan manga post is still coming), which has a story with a poisoning in a kaitenzushi. The location makes up for an interesting spot for a poisoning, with all the moving parts and etiquette involved and the trick was indeed well integrated in the location. The trick used in this week's episode of the Conan drama, is just boring and the most basic of basic tricks. The previous episode, while certainly not a perfect story, at least had a better trick.


On the slightly bright side: the overall storyline is finally moving. At the end of the episode, after they move into the next room, Ran gets hit by a poison arrow, and Shinichi and Kogorou have five minutes to figure out the next password. Still not sure what's going to happen, but as we enter the last half of the series, we should see more of the overall storyline. I hope. Of course, if they stay at the quality of this episode, they might do all the main storyline-things in just the last 10 minutes of the final episode...

Original Japanese title(s): 『名探偵コナン 工藤新一への挑戦状』 サブタイトル「記憶を消した女優の華麗なる殺人トリック 避暑地での完全犯罪」
Date & Password: 2010.08.12; ジョユウ

Friday, August 5, 2011

「See You in Next Trouble」

『赤い蝶』という詩がある。
光に誘われて飛ぶ蝶の群れ。
その先にあるのは業火・・・・しかし、蝶たちはそれを知らない。
その時、一匹の蝶が群れを離れる
蝶は危険を察し、業火の正体に挑むため果敢に炎の中に飛び込む
その羽は炎に焼かれ、その身は焦がされる
しかし、蝶は羽ばたきをやめない
やがて、その姿は業火の中に消える・・・
そんな情景を詠んだ詩だ。
『探偵神宮寺三郎DS: 赤い蝶』

There is a poem called "The Red Butterfly"
A group of butterflies, flying towards the light.
Towards the fires of hell.... But the butterflies are unaware of that.
And then a single butterfly separates itself from the group
The butterfly realizes the danger and challenging the fires of hell, dives courageously in the blaze
His wings catch fire, his body burns
But the butterly keeps on flying
Until his body disappears into the fires of hell....
The poem has such a scene.
"Detective Jinguuji Saburou DS: The Red Butterfly" 

I don't know about other writers, but I need background music to write. Preferably vocal-less (or else I'll sing along). And so music from the Tantei Jinguuji Saburou ("Detective Jinguuji Saburou") series is often the companion to the sound of my fingers running over the keyboard. And it certainly isn't a bad companion. Jazz is of course the prefered choice for hardboiled detective fiction / noir fiction and Tantei Jinguuji Saburou luckily has great jazzy soundtracks (though PC classic Grim Fandango has some outrageously fantastic tracks too).

Tantei Jinguuji Saburou DS: Akai Chou ("Detective Jinguuji Saburou DS: The Red Butterfly") is the latest entry in the long, long running detective adventure game series. I'll won't go into too much detail here about the basic settings etcetera, as I already wrote about it earlier. I do want to make a point about that Tantei Jinguuji Saburou is in fact one of the longest running game series ever, having started in 1987. It's really one of the big names and even though the format has changed a lot in all these years (with a considerable amount of Jinguuji games appearing for mobile phones nowadays), the basic premise is still intact: a hard-boiled detective adventure game (with hints of puzzle plots), often strongly connected with social phenomena in the Japanese society. Hai to Diamond ("Ashes and Diamonds") for example featured the problem of city renewal and the involvement of yakuza, while Shiroi Kage no Shoujo ("The White Shadow of the Girl") was strongly connected with coin-locker babies. The game series may have had a very long run, but the stories are often comtemporary and a joy to work through.


Like the previous iterations for the Nintendo DS,  Tantei Jinguuji Saburou DS: Akai Chou consists of five scenerios that were originally released for mobile phones (mobile phone series 16 ~ 20) and one original scenario (15th entry in the main series). As always, the mobile phone games are relatively short, but are often surprisingly interesting, filled with contemporary problems. In Tsubaki no Yukue ("The Whereabouts of Tsubaki"), Jinguuji is asked to find a net-friend of a boy. The boy had been refusing to go to school because of bullying, but this net-friend had slowly been encouraging him to go back to school. The net-friend has suddenly disappeared though and now Jinguuji has to find a person whose name or face he doesn't know. Akenai Yoru ni ("On a Never-Ending Night") is strongly connected with foreign workers in Japan and the way they try to make money to send back to their home countries. The story switches between Jinguuji and inspector Kumano of the Yodobashi police station, a narrative trick first used in the series in the fourth game Toki no sugiyuku mama ni ("As time passes..."), but is still very effective when used with the right story. Kadan no Itte ("The Decisive Move") is more straight-forward story, with a shougi player being blackmailed to lose an important game. His daughter's life is at stake, but the player has one big character flaw: whenever he starts playing shougi, he forgets everything outside the board. When he starts playing, he only thinks of winning. Rensa suru Noroi ("The Linked Curse") was actually the first game I had bought on my mobile phone in Japan and is a pretty neat story where Jinguuji is hired to investigate the death of a young occult reporter. Minutes before he died in a motor-accident, he had called his girlfriend saying it seems he was cursed. Finally, Nakiko no Shouzou ("Portrait of a Deceased Child") starts with a very strange request: Jinguuji is asked to take care of a little boy, but the boy should't be alive actually as his funeral was on TV just a few days ago.

The original scenario is Akai Chou ("The Red Butterfly") probably about twice as long as the mobile phone games and features more 'advanced' game mechanics like the Search sequences (where you have to look for evidence) and the Talk Profile sequences (where you have to try to get information from a witness, not unlike the Logic Chess system from Gyakuten Kenji 2). The titular Red Butterfly was a bomb-terrorist from 20 years ago who fought against the development plans of a city. He was never caught and nowadays has quite a fandom who admire his fight against the corrupt companies. Skip to the present, where the politician Saeki running his election campaign has received a threat call by someone calling himself the Red Butterfly. The only thing the Red Butterfly asks: "reveal the truth". Jinguuji is asked by Saeki's daughter (who is also his secretary) to investigate the case and uncovers a plot that is connected to the events of 20 years ago.

While the Jinguuji stories are at the core lineair hardboiled detective stories, the writers somehow never forget to insert elements in the story that remind more of orthodox detective plots. Akai Chou for example could, with minor rewriting, could have easily been made a classic whodunnit. Kadan no Itte also contains a normal whodunnit plot. Nakiko no Shouzou has an amazing premise and a very strange motive to the whole incident. Is it because the hardboiled detective isn't as big a staple in Japan as the great detective that Jinguuji has both these elements? I don't know, but I know I like the Jinguuji games because they always remain relatively close to the classic puzzle plots despite the hardboiled setting. Combine it with the distinct Japanese setting and you have a game series that always manages to please me, despite it having changed quite a lot in the many years since detective Jinguuji first started roaming the streets of Shinjuku.

I really should look for the novels one of these days....

Original Japanese title(s): 『探偵神宮寺三郎DS: 赤い蝶』 /  「椿のゆくえ」 / 「明けない夜に」 / 「果断の一手」 / 「連鎖する呪い」 / 「亡き子の肖像」 / 「赤い蝶」

Thursday, August 4, 2011

『棠陰比事』

春には春の生き方があり
夏には夏の風が吹きます
秋には秋の実りがあって
冬には冬の厳しさがある
『籟・来・也』 (Garnet Crow)

Spring brings a spring lifestyle
Summer brings a blowing summer wind
Autumn brings autumn fruits
Winter brings a winter's harsness
"Rai Rai Ya" (Garnet Crow)

And this time a Chinese post-title. Just to keep everybody on their toes.

I'm pretty sure I've mentioned Mitani Kouki's (writer of Furuhata Ninzaburou) movie Rajio no Jikan ("Radio Time"; also known as "Welcome Back Mr. McDonald")  here multiple times. But it's such an awesome movie that I'll always keep refering to it. The movie is a comedy about a radio play that is broadcast live on air, but stuff happens. It starts rather innocently with one actor asking for a name change for her character, but things explode from there. It's really a wonderful movie about the world of radio-plays and a must-see.

And this was my bridge to go to Ellery Queen's Calendar of Crime. This short story collection contains twelve stories, each representing a different month in the year. These stories are in fact rewritten radio-plays by Ellery Queen. The stories here are actually written as prose though; unlike the radio scripts found in The Adventure of the Murdered Moths and other radio mysteries. Because of these origins, the character of Nikki Porter, Ellery's secretary who originated from the radio plays, also a prominent character in the Calendar of Crime stories, even though she hardly appears in the 'normal' Queen stories.The stories here do different from the 'normal' Queen short stories though: they miss the complexity of the stories found in the Adventure series, while they aren't of the brief-brilliancy type found in Q.B.I.

The Inner Circle (January) and  The Gettysburg Bugle (May) are both about that not-so-brilliant investment scheme, the tontine. Queen also used the tontine motive in other stories, for example The Last Man Club, but the catch in The Inner Circle is that it's pretty clear that someone in the tontine scheme is killing the others, it's not clear who the members are (random information: the first time I heard of a tontine, was not in a detective, but in a Simpsons episode). The solution is kinda hard to get for non-Americans though. The Gettysburg Bugle is a more classic approach to the tontine. The three surviving soldiers that fought in the Civil War died on the same day of the last three years and it appears that these men had a tontine running. A rather straight-forward story that is a bit on the easy side.

The President's Half Disme (February) and The Dead Cat (October) both remind me strongly of other Queen short stories. In The President's Half Disme, Ellery solves a historical mystery surrounding George Washington. Abraham Lincoln's Clue (Q.E.D. Queen's Experiments in Deduction) kinda replicates the setting / idea of this story, both being a historical mystery featuring an US president. In The Dead Cat, a Hallowe'en party ends in murder, which was commited in total darkness, not unlike that The New Adventures of Ellery Queen story, The House of Darkness. Aoyama Goushou also made a variation on this story, which I prefer actually.

The Ides of Michael Magoon (March) and The Dauphin's Doll (December) are both robbery stories. The Ides of Michael Magoon is about the robbery of a private detective's tax income forms and makes up for a pretty interesting story. The Dauphin's Doll is a rather surprising story. Inspector Queen (and Ellery) are asked to protect the Dauphin's Doll, a doll with a diamond embedded in it that is to be shown at a department store the whole day. The problem: professional thief Comus has announced he's going to steal the doll. Yes, it's Ellery vs. a phantom thief like Lupin. And it's awesome. As the Lupin stories are usually written from Lupin's perspective, it is probably best to compare The Dauphin's Doll to the Conan vs. Kaitou KID heist stories in Meitantei Conan. I wish there were more Comus stories!

The Emperor's Dice (April) and The Three R's (September) are pretty much the same stories, with the same solution and similiar clues. They are both entertaining stories on their own, with Ellery investigating a murder case (?) among some friends of Inspector Queen in The Emperor's Dice, while The Three R's is about the disppearance of a teacher at an university. But having the (basically) the same story twice in one collection is a bit disappointing.

The Medical Finger (June) and The Fallen Angel (July) are both stories that didn't really interest me, but they are also both stories wherein Ellery is initially asked to prevent murder (and fails). The Medical Finger has a fairly disappointing solution for a poisoning problem (we've seen better from Queen). Structurally, The Fallen Angel does resemble an Ellery Queen with a whole heap of elements (focus on the order of events, disappearing people and items), but for some reason doesn't really appeal to me.

The Needle's Eye (August) and The Telltale Bottle (November) are alike because both stories start out rather vague and with murders happening rather late. In The Needle's Eye, Ellery is invited to an island. His real goal is to protect a girl from possible attempts on her life by her husband and father-in-law, but his cover is a treasure hunt on the island. And in fact: much of the story is devoted to this treasure hunt, which makes a murder late in the story feel somewhat unnecessary. Which is actually rather like The Treasure Hunt (The New Adventures of Ellery Queen). The same with The Telltale Bottle, where Ellery and Nikki (accidently) discover a drug-trafficking ring, which also rather arbitrary ends in murder. It's a rather fast-paced adventure story, which really shows it's radio-play origins.

All in all an entertaining short story collection. Queen's radio plays are usually a lot of fun and indeed, most stories are quite amusing. Nikki Porter is a pretty entertaining addition to the Queen novels too (better than that society columnnist love interest from The Four of Hearts whose name I've forgotten). I do feel that The Adventure of the Murdered Moths and other radio mysteries had a better selection of stories.

And this was the last of the Queen short stories, I guess? (Except for Wedding Anniversary in The Best of Ellery Queen, but I don't really want to buy a collection for just one new story).

Tuesday, August 2, 2011

『g@me.』

"No, I... it's just, I got confused..."
"And this is news?"
"Huh?"
"Just come out with both guns blazing... like you always do"
"Phoenix Wright: Ace Attorney"

Because I won't make special posts for news or other news: English translations of Edogawa Rampo's The Strange Tale of Panorama Island (a crime story with a distinct fantastic element to it),  Case of the Murder at D-Slope (the first original Japanse locked room story) and The Fiend with 20 Faces (and Ashibe Taku's Murder in The Red Chamber) are set to be released by good old Kurodahan. Who are situated in Fukuoka. Yeah. And there is a library beneath the attic nowadays. And I still post at Criminal Element. But enough idle talk.

One of the weirdest essays I wrote for university was one on problems concerning reading comprehension within detective fiction. It was just for a Japanese language course and everyone was free to choose his own theme and while most people rewrote other essays/researches in Japanese, I for some reason chose to write a new essay on the topic. At first, I was actually planning to write something about how people read detective fiction and the implementation of that in videogames, but I really couldn't see me pull it off in Japanese. Or any language at all actually.

But I've wanting to write something on deduction systems in videogames for a long time, so why not now? Note, this is mainly on how deductions of the player are integrated into videogames, so I'll not go into topics like pixel-hunting and such. I'll only go into games that actually do expect some deducing by the player, even if it's just a little, so a game like Tantei Famicom Club is not discussed. And I hardly play PC games, so I won't discuss them. And finally, this is precisely not at all what I had in mind at first for this post, but I've been postponing it for months now, so I just came up with something that at least touches the subject. 'Cause that's how I roll.

Enough researches on reading comprehension in detective fiction indicate that readers of a (the same) detective story, often come up with a wide variety of deductions (see for example Kojima 1996, 1999 in the Attic). These differ in both width and depth; some ideas might have several layers of thought behind them, other just one. Some might be very original, some rather predictable.  And the same should happen with detective games, as long as we have (some kind of) puzzle plot. The problem is that while a book is pretty much a one-way trip that is pretty much automatic, games often give the player a certain range of freedom to move around. The same with detective games. Whereas the story in a book will always develop from point A to B to C, it's sometimes possible in games to move from point C to A to B. In fact, many gamers will find a game that's always lineair quite boring.

At certain points in the story (be it a book or a game), a check is made on the readers' deductions. In a novel it's often (though not exclusively) the ending, where the detective reveals his solution. The right solution. Compare it to your solution and you know whether you were succesful or not. In games however, this often results in a paradox. Game developer Takumi Shuu explains it in an article as follows:

"Mystery fiction and games.... at first sight, the two seem compatible, but they are actually very contradictive when you look at it from the position of a game creator. The theme of a detective is to 'unravel the mystery'. But on the other hand, you enjoy it the most when 'you're surprised when the mystery is unraveled at the end' ....  and this is actually the complete opposite. What you expect from a game is naturally 'to become a great detective and solve the mystery'. But if so, you neccesarily lose the enjoyment of being surprised at the end. A great detective can't explain his own deductions and get surprised by it... Just like that a magician can't get surprised by his own magic tricks. How can we overcome this contradiction? The key to mystery games lies precisely there...." (Takumi, 2010)

And indeed, most games don't cope with this paradox too well. Almost all games I know work with a model wherein the detective-character in the game lays out a deduction on his own and only allows input from the player at certain, select moments in the deduction. It's actually little more than a test of your deductions. As it would be quite impossible (@ the moment) to create a system that can react to every deduction possible made by man, they go the other extreme: they only check at certain points of the deduction to see if you have been paying attention. The problem with this model is that a lot of the deductions are done for you, you can only show your own ideas at certain select times, but the automatic part of the deduction often spoils a lot. Because the questions for the player have to be 'set up', the introducing sentences of the deduction often hint at a certain answer in advance. It's easier to look for the answer if you have a definite question. Say you think it was an alibi trick, but then you notice that all the questions are about strings and needles and bolts. It will probably influence your deduction.

In the Tantei Jinguuji Saburou (Nintendo Famicom/DS; Sony PSX/PS2/PSP) games, this is really reduced to the bare minimum, with many questions npothing more than mere tests of memory (questions like "who am I supposed to visit now?" are not rare).  Detective Conan - Rondo of the Blue Jewel (Nintendo DS) is also like this, with the character starting a deduction on his own and only checking with the player once in a while asking you to select the murderer, the murder weapon or something like that. A vaguer variant exists in Hayarigami (Sony PS2/PSP), a horror-adventure game that actually does allow the player some creative freedom. At certain points in the game, the player is asked to answer questions about the case. The player can answer with rational, realistic answers, or more supernatural answers. The story actually changes depending on the players' choices, resulting in either a rational explanation or a supernatural explanation for the stories. Here the questions are not so much testing (though they do test certain point that _have_ be filled in correctly), as much as giving the player the freedom to play around with the story.

Trick DS (Nintendo DS) works a bit different. The game basically also tests your deductions by comparing your ideas to crucial points in the automatic deduction, but the catch here is that you must select your answers beforehand. The player is forced to create in-game deductions. By combining cards (that represents things like possible weapons, crime scenes and other relevant information), deductions are made. The player has to pick out the deductions he thinks are right in advance before he can proceed into the automatic deduction sequence. The catch is that it's possible to make wrong deductions (thus possible to enter the deduction sequence with the wrong 'ammunition').

The system in Trick X Logic (Sony PSP) is probably the most like how people deduce while reading a real book. Here the player is also asked several (checking) questions, but just like with Trick DS, the player has to come up with possible answers on his own. This is done by selecting keywords from the text ("He can't read" and "He was seen reading a book"), in order to generate mysteries ("Why was the man reading a book if he can't read?"). This mysteries can be combined with other keywords to solve them, thus creating insights ("It was an imposter" or "He actually can read"). This can be done with contradicting pieces of text, but also with pieces of text confirming each other (creating 'facts'). Either way, by combining these texts, certain insights are made, which are used to answer the test questions.


In fact, the Trick X Logic system is IMHO the most natural, as this is exactly how people read detective fiction (at least people with some experience with puzzle plots). But even then it has to cope with that problem: you have the (leading) questions in advance, so you can work your way back to the answer. And that is something these games all have in common.

So what did Takumi Shuu (from the article) do? He turned it around in the Gyakuten Saiban / Ace Attorney (Nintendo GBA/DS/Wiiware) games. In those games, the player-character (and sometimes also the player) often has no idea what's going on. The player-character is just forced into situations wherein he is forced to strike back even though he has no deductions, no idea at all. He just looks for contradictions within a character's testimony and attacks him on those points, confident that by revealing one lie at the time, he will eventually arrive at the truth. Say a witness says he was watching TV while you have proof that there was an outage. You have a contradiction and you call your witness out on that, but you have no idea where this is going. In the beginning, the player-character (and the player) is just poking in the dark, hoping to find a weak spot.

And I really like this system for a game. The initial poking around is much more interactive than with other detective games, allowing the player to actually bumble around. The story often unfolds almost real-time, with the player-character getting new information every time he uncovers a lie and uses that to (immediately) alter his deductions. It's not like an exam like in the older deduction model. Which makes this system a lot more fun as a game.

Not to say that the old model is obsolete. The system used in Trick X Logic really holds a lot of potential, and if we would like... stick it into a multiple interactive storylines - structure like in 428 ~ Fuusa sareta Shibuya de (Wii/PS3/PSP), who knows what could happen? Deductions made by the player in one storyline that instantly change the development of the other (ongoing) storylines...

I really should finish some games one of these days. Like Glass Rose (PS2). Which is actually a Japanese adventure about a serial murder case in a 1920s mansion. I should like that game a lot more than I actually do....

Sunday, July 31, 2011

Captured in Her Eyes

"ἐμὲ δὲ χλωρὸν δέος ᾕρει,μή μοι Γοργείην κεφαλὴν δεινοῖο πελώρουἐξ Ἀίδεω πέμψειεν ἀγαυὴ Περσεφόνεια."
"Ὀδύσσεια"

"And pale fear grabbed me lest wondrous Persephone would send forth from Hades the head of the terrible monster Gorgon"
"Odyssey"

Following an Ancient Greek course in Japan was kinda weird, but I did really enjoy reading stuff like Perseus again after so many years. Especially as Ancient Greek is not a language I read often. Which is a shame. The only use Ancient Greek nowadays has is when I am asked to fill in languages I know on forms and such (which did result in a funny scene when a friend and I had to register for a Chinese course in Japan). Or when I need introducing quotes.

Norizuki Rintarou's Nakakubi ni Kiite Miro - The Gorgon's Look ("Ask the Decapitated Head - The Gorgon's Look") (2005) is the most recent novel-length entry in the writer Norizuki Rintarou series. And it was received quite well in Japan actually: taking the first place at both the 2005 kono mystery ga sugoi! ("This mystery is great!") rankings and the honkaku mystery taishou ("The orthodox mystery price") rankings. Which raises expectations, right? Actually, I knew nothing about this novel except that it won those prices when I started with this novel. I didn't even bother to read the description on the back of the book. I just started knowing only that 1) it shouldn't be bad as it won some influential prices and 2) the cover was really creeping me out. Seriously, like she's looking into the depths of my souuuuuuul~

The contents are less creepy though. One day, when Rintarou is visiting a photo gallery held by his kouhai, he meets Kawashima Echika, a young smart girl who is the daughter of the famous sculpter Kawashima Isaku. He was once a big name in the art world, shocking the world with his daring Mother-Daughter Statue, a statue made by plaster-casting on his wife, at the time pregnant with Echika. He went into a slump several years ago though, but as he feels that his health will not keep up any longer, he decides to make his final work of art: a new plaster cast statue, this time using Echika as his model. Quickly after Echika and Rintarou's meeting however, Isaku dies of heart failure. The family then discovers something horrible: someone has entered the locked atelier and cut off the head of the statue of Echika. Fearing this might be some kind of warning, the family asks Rintarou to investigate.

And then people lie to Rintarou, Rintarou keeps falling for those lies, keep this up for 250 pages and then finally the cut-off head of a real person appears. And then another 200 pages of lies which Rintarou keeps believing for some reason, and then the conclusion.

The first 250 pages were really, really hard to go through. In the beginning, Rintarou is just investigating the disappeared head of the statue, going around following his leads. But pretty much everyone lies to him, and what's worse, he keeps believing those lies. Most of the book, it's: A lies to Rintarou -> Rintarou believes A -> discovers at a later stage that he had been lied to -> A tells truth (?) -> B lies to Rintarou -> etc.  You would think that a writer detective with quite some adventures on his resume would be a little less naive. Rintarou really keeps bumbling around and in fact could have solved the case much faster if he wasn't so gullible. I know Norizuki went for a Wrightsville-Queen, the imperfect great detective, when he created his character, but the Rintarou here does feel different from the Rintarou from the short stories. And it doesn't help that the murder in the book doesn't occur until halfway through, as all those people lying about a statue's head seems a bit silly.

The lies of course all tie in to the murder, eventually, but by then I was really bored by the novel. It does pick up after the murder, with little pieces slowly falling into place and I have to admit, the solution was pretty good. It reminds of the previous novel in the series, Ni no Higeki ("The Tragedy of Two"), but done better here. Whereas Shimada is at his best when he uses a grand trick to fool everybody, Norizuki is at his best when he comes up with a solution that can be solved by pure logic. Just by looking at what people know and looking at the gap between taken actions and actions they should take based on their knowledge, Norizuki arrives at the solution. Rintarou here is clearly following a latish-Queenian approach with his detecting. The solution did save the novel for me, which is saying much as I was really not having fun for most of the book.

I think the biggest problem I had with the beginning of the story is that the quest for the statue's head seems a a bit too open. The head is gone, yes, but it is not clear whether this is connected with any (upcoming) crime or not, or whether it is just a prank or something like that. There is no feeling of urgence to the matter. It feels too much like an aimless investigation in the beginning, which only gets a clear goal when the murder is commited. Which makes for a bit tedious reading. Germany and France (Jinroujou no Kyoufu) were also a bit boring in the beginning, as both books starts with a lengthy introduction of the characters and the history of the castles, with the murders happening in the latter part of the stories. A story which lacks a clear direction, is just hard to get into for me. Compare to Soutou no Akuma ("Double-headed Devil"), where the murder(s) also started rather late in the story, but the beginning was a lot more exciting with an investigation and infiltration of a quant village. For me, the faster a murder, the better.

Of course, subject matter also plays a role. Jinroujou no Kyoufu may have a slow start, but I did really like the medieval legends and such in the beginning of Germany. While I like the part on Medusa /Gorgons in Nakakubi ni Kiite Miro - The Gorgon's Look, art is really not my thing. Or at least not sculptures. For me, the best mix of an interesting topic and detectives is still Kuitan. Because you can't go wrong with food.

This was the last Norizuki novel I had actually (well, 'cept for Ni no Higeki, but I already know the radio drama, so I know the story already). As I placed a purchase restraint on myself for Japanese novels this summer, I will have to wait at least a month before I will get some new books. Which might or might not include Norizuki. I'm having fun with Queen's Calendar of Crime, so Norizuki's Horoscope of Crime might be interesting...

Original Japanese title(s): 法月綸太郎 『生首に聞いてみろ』

Saturday, July 30, 2011

「オレには見えてきたよ。この事件のたった一つの真実ってやつがね」

「ラブは0だと?笑わせんな!芝の女王に言っとけ!0は全ての始まり! そこから出発しねぇと何もうまれねぇし、何も達成もできねぇって・・・そう言っとけ!」
『名探偵コナン』

"Love is worth zero points? Don't make me laugh! Tell the Grass Court Queen this:  everything starts from zero! Nothing will happen, nothing can be achieved if you don't start from there!"
"Detective Conan"

Oh, look, Keyhole TV still works despite the change to exclusively digital broadcasting in Japan. The quality of the stream is still horrible though... And in other news: why is it taking me ages to finish a book? Maybe because it took almost half the book before anything of interest happened? As episodes on the Conan live action series are pretty short, people usually die rather fast luckily. Anyway, on with the review of this week's episode of Meitantei Conan - Kudou Shinichi e no Chousenjou ("Detective Conan - A Challenge Letter for Kudou Shinichi").

Meitantei Conan - Kudou Shinichi e no Chousenjou (Detective Conan - A Challenge Letter for Kudou Shinichi)
Episode 1 (July 7, 2011): Before he turned into Conan, the high school detective solved the mystery of the adultery murder!
Episode 2 (July 14, 2011): The locked room murder commited on air! Reveal the secret cursed by the psychic
Episode 3 (July 21, 2011): Murder Case in a Locked Courtroom! Reveal the Trick of the Hostess Murder
Episode 4 (July 28, 2011): Perfect Crime! Murder Notice at a Wedding, Reveal the Locked Room Poisoning Trick
Episode 5 (August 5, 2011): The Glamorous Murder Trick of the Actress who lost her Memory - Perfect Murder at the Summer House
Episode 6 (August 11, 2011): The Magnificent Murderous Kiss of Twenty Beauties! The Murderous Intent Hidden in the Murder Equation!
Episode 7 (August 18, 2011): Inheritance Murder Among Bloody Relatives! Reveal the Mystery of the Kidnapping Trick!
Episode 8 (August 25, 2011): A Woman's Determination, Revenge on the Molester! The Murder Trick hidden in the Security Camera
Episode 9 (September 01, 2011): Hattori Heiji and the Mystery of the Invisible Locked Room Murder Weapon! Deduction Battle between the Detectives of East and West
Episode 10 (September 08, 2011): The Mystery of the Body that Moved 200 KM Within An Instant! Reveal the Perfect Crime Scheme of the Evil Woman
Episode 11 (September 15, 2011): A Kiss Is the Reason for Murder, A Revenge Murder After 20 Years! The Mystery of the Perfect Alibi
Episode 12 (September 22, 2011): I Killed Her! 3 Single Murderers? Reveal the Mystery of the Fake Murder!
Episode 13 (September 29, 2011): Ran Dies! The Final Challenge of the True Criminal to the Genius Detective - Reveal the Mystery of the White Room


The case Shinichi, Ran and Kogorou are asked to remember in episode 4 (subtitle: "Perfect Crime! Murder Notice at a Wedding, Reveal the Locked Room Poisoning Trick") is a poisoning case during a wedding reception Kogorou was organizing for his acquaintances. Shinichi was forced to help Kogorou behind the scenes with the party (because of a batsu game, Shinichi couldn't refuse any requests that day) and quickly discovered some underlying tension between the the bridge, the groom and a (female) friend of the groom. It was pretty clear that there was something going on with the groom and his friend, though Kogorou seemed rather oblivious to it. Until it hit him hard in the face, as the friend suddenly died during the reception after drinking a cocktail. It was murder of course.


Ah, the search for the method of poisoning, a true Conan staple! In the nearly 20 years Conan has been active (which accounts to like almost one year within the series?!), he has encountered many, many, many ways of poisoning people. Some of them very ingenous. The method in this episode is not particularly exciting though. Actually, the trick itself is pretty good and clearly integrated into the story-setting. However, why did the murderer went through that much trouble to execute the trick?  The trick, in its most basic form, can be done without leaving that much evidence  / witnesses. Which is, I assume, what you want if you are a murderer who does not wishes to get caught. So why make the trick worse by adding in stuff that actually leaves evidence / witnesses? As if the writer of this episode came up with a decent enough trick, but couldn't find out how to come up with clues that would point to the culprit.  The trick / setting however is indeed something you wouldn't normally see in Conan (the manga), I think. I wouldn't say that Kudou Shinichi e no Chousenjou is a truly adult series (it really isn't), but I can kinda see what they meant with the 'nightly Conan' premise (the same with the concept of love hotels in the last episode).


The ending of the episode is rather exciting though. Up until now, Shinichi, Ran and Kogorou moved from one room to another, entering passwords that correspond with the cases Shinichi encountered on the dates asked. This time however, they are asked to answer with a date on a question. Something goes wrong during this and the room goes all danger! danger! with red lights flashing and moving cameras and other cliffhanger ending cliches. Does that mean that the story in the next episode is important and will tie up with the overall storyline of our heroes being captured?

Oh, and I just noticed that the cases are not presented in chronological order.  Maybe some code-cracking with putting all the passwords associated with the dates in order later on in the series?[/speculation]

Original Japanese title(s): 『名探偵コナン 工藤新一への挑戦状』 サブタイトル「完全犯罪! 結婚式で殺人予告、密室毒殺トリックの謎を暴け」
Date & Password:  2010.05.31, キス

Tuesday, July 26, 2011

『Unlucky Men in the Rain』

「空想の翼はますます広がるようですね。まるで、自分が乗った車はとうに崖から飛び出しているのに、それに気がつかずに懸命に運転しているよう」
「お子様アニメのギャグですね。その場合、車輪の下に地面がないことに運転手が気づかなければ、車は走り続けることが可能だ、という約束ごとがあります」
「あなたは気がついてない?」
「前しか見ていませんから」
「下をご覧なさい」
「目的地についてから見ます。そこに地面があれば、途中でも地面の上を走っていたことになります」
『双頭の悪魔』

"You're spreading your imaginary wings even more. It's like you focused on driving a car, without noticing that you have driven off a cliff already"
"You mean like a gag from a cartoon, right? But it's a rule that as long as the driver doesn't notice that he isn't driving on firm ground anymore, the car will continue moving"
"You haven't noticed it yet?"
"I am only looking in front of me"
"Please look beneath yourself"
"I'll look when I have arrived at my destination. If there's ground there, then it means I have been riding on firm ground"
"Double-Headed Devil"

No. Nothing has changed. Even having read Jinroujou no Kyoufu, I still think that 700 pages for a book is quite long. Especially if it takes a long time for people to actually die.

Arisugawa Alice is a familiar name here, but this novel is not part of the Arusigawa novels I usually read actually. Arisugawa has two main series, with me usually discussing the Writer Alice novels. In those novels, criminologist Himura Hideo and mystery writer Arisugawa Alice work together and solve crimes. Arisugawa other main series is the Student Alice series. In this series Eito University Mystery Club members Egami Jirou (head of the club) and Arisugawa Alice (a normal student and aspiring writer) work together and solve crimes. To make it more confusing: student Alice writes the Writer Alice novels, while writer Alice writes the Student Alice novels. So each Alice is just a fabrication of the other Alice.

Yes, it can be quite confusing.

Soutou no Akuma ("Double-Headed Devil") is the third novel in the Student Alice series (because I never read anything in order, it seems). Events of the previous novel have seemingly made a big impact on Eito Mystery Club member Maria, as she takes a long break from university and goes back to her parents in Tokyo. After a while, she sets out on a trip through Japan, hoping to get over the events and she winds up in Kisara village in the Kouchi prefecture on Shikoku. The mountain village is actually quite famous all over Japan as it's a very queer village:  the wealthy Kisara had bought the village (and named it after himself) as an outer heaven for soldiers artists. Artists were invited to live with him in the village, giving them the chance to cultivate their arts without having to worry about work and money. Kisara himself has died, but his widow still runs the village, with a bit over 10 inhabitants according to her husband's wishes. The village is also very keen on privacy, not allowing anyone to enter. Maria herself just happened to strain her leg just as the inhabitants wanted to throw her out of the village, but the people were kind enough to help her and allow her to stay until her leg healed.

But this was two months ago. And while she had contact with her parents in the beginning, letters and phone calls slowly started to stop, making them very anxious about what's happened with Maria. Her father therefore requests the other Eito Mystery Club members to go to the village and find out what's happening there. The four remaining members, including Egami and Alice, of course want to help. Stuff happens though, and it results in: Egami and Maria get stuck in Kisara Village, with the other EMC members in the neighbouring village, because the connecting bridge collapsed due to a storm. And it's during the same storm that dead bodies are found on both sides of the river!

First thing that I noticed: Egami Jirou is a much more likeable character than Himura Hideo. Whereas Himura Hideo verbally abuses (writer) Alice whenever there's a chance, Egami is much more like a normal person. He is much more like the senior you want to have. I was a bit disappointed though that the EMC members, despite being mystery club members, didn't really talk about detective novels / writers. I don't know about the other Student Alice novels, but you'd think they would talk a bit more like... the students in Jukkakukan no Satsujin or the dialogues Ranko and Reito have in the Nikaidou Ranko series. You know, referencing both famous and lesser-known stories as they investigate the murders. The EMC members aren't dumb (not at all!), but you'd think they'd be more genre-savvy.

Like I said in the beginning, this novel is long. But I have to admit, it manages to keep your attention quite well for practically the whole story. The story develops at a steady pace due to the double investigation on both sides of the river with Egami as the main detective on one side, and the three remaining EMC members on the other side (with Maria and Alice being the narrators for the respective sides). In fact, there are so many developments in this story that Arisugawa didn't insert one, not two, but no less than three Challenges to the Reader in this novel! It reminds a bit of The Greek Coffin Mystery:  the story develops further even after several important plot-details have been revealed by the deductions of the detectives. The difference of course being that three challenges are genuine challenges and not false solutions. The three challenges don't feel gimmicky and actually aren't gimmick and truly fit with the story Arisugawa is telling.

The puzzle-plot is pretty interesting (with a murder in a cave-maze, 'creative artists' as the suspects and a Queen-ish investigation into a letter that has disappeared), but a bit on the easy side, I thought. Arisugawa should have used the myth of the two-headed river-dragon better though. The story as it is though, is still very good and it's not very surprising that (at some time) Arisugawa Alice chose this novel as his own best work (I prefer 46 Banme no Misshitsu released a year earlier though) The logical structure of the deductions on both sides show the Queenian influence on Arisugawa and he certainly manages to come up with a puzzle plot that holds that tradition high.

Like most of the Student Alice novels, this story has actually been made into a movie, a direct-to-VHS release. Can't find any video sources though. But now I come to think about it, this story would make for a pretty entertaining movie.

The writing style in Writer Alice and Student Alice series seem quite different too. Whereas writer Alice can be quite sarcastic in tone (not in Himura's face though), student Alice does feel like a student with his own set of problems. As I have only been reading Writer Alice stories until now, the writing style in this novel feels surprisingly fresh. Maybe switching between the two series is the best way to read Arisugawa? What totally bugs me in both series is the fact both Alices speak Osaka dialect, but don't write/think in it. Why? (yes, I am interested in role language. Probably nobody else cares about this...)

Now to procure the other Student Alice novels...

Original Japanese title(s): 有栖川有栖 『双頭の悪魔』