Saturday, July 23, 2011

「これでピースは揃った。後は真実を証明するだけ」

"The truth will always find a way to make itself known. The only thing we can do is to fight with the knowledge we hold and everything we have. Erasing the paradoxes one by one… It's never easy… We claw and scratch for every inch. But we will always eventually reach that one single truth. This I promise you"
"Phoenix Wright Ace Attorney: Justice for All"

As TV goes exclusively digital in Japan from tomorrow on, I guess I can't watch the Conan drama live anymore through Keyhole TV? *sigh* The third episode in the series feels a bit better than the previous two episodes: it's still troublesome at some points, but it's going the right way.

Meitantei Conan - Kudou Shinichi e no Chousenjou (Detective Conan - A Challenge Letter for Kudou Shinichi)
Episode 1 (July 7, 2011): Before he turned into Conan, the high school detective solved the mystery of the adultery murder!
Episode 2 (July 14, 2011): The locked room murder commited on air! Reveal the secret cursed by the psychic
Episode 3 (July 21, 2011): Murder Case in a Locked Courtroom! Reveal the Trick of the Hostess Murder
Episode 4 (July 28, 2011): Perfect Crime! Murder Notice at a Wedding, Reveal the Locked Room Poisoning Trick
Episode 5 (August 5, 2011): The Glamorous Murder Trick of the Actress who lost her Memory - Perfect Murder at the Summer House
Episode 6 (August 11, 2011): The Magnificent Murderous Kiss of Twenty Beauties! The Murderous Intent Hidden in the Murder Equation!
Episode 7 (August 18, 2011): Inheritance Murder Among Bloody Relatives! Reveal the Mystery of the Kidnapping Trick!
Episode 8 (August 25, 2011): A Woman's Determination, Revenge on the Molester! The Murder Trick hidden in the Security Camera
Episode 9 (September 01, 2011): Hattori Heiji and the Mystery of the Invisible Locked Room Murder Weapon! Deduction Battle between the Detectives of East and West
Episode 10 (September 08, 2011): The Mystery of the Body that Moved 200 KM Within An Instant! Reveal the Perfect Crime Scheme of the Evil Woman
Episode 11 (September 15, 2011): A Kiss Is the Reason for Murder, A Revenge Murder After 20 Years! The Mystery of the Perfect Alibi
Episode 12 (September 22, 2011): I Killed Her! 3 Single Murderers? Reveal the Mystery of the Fake Murder!
Episode 13 (September 29, 2011): Ran Dies! The Final Challenge of the True Criminal to the Genius Detective - Reveal the Mystery of the White Room


Episode three (subtitled "Murder Case in a Locked Courtroom! Reveal the Trick of the Hostess Murder") starts again with Shinichi, Ran and Kogorou locked in the white room. They learn nothing new about their situation, but at the least the case their kidnaper wants them to remember is a good one. July 09, 2010. The day defense laywer Kisaki Eri was summoned to court. Not as a lawyer though, but as an important witness. A hostess called Reika (one of Kogorou's favorites) is accused of stealing money, but Reika claims she was at a totally different place on the time of the crime. She claims to have been in the love hotel area in the Haido ward and that she saw Kisaki Eri entering a love hotel there with a man (enter an exploding Kogorou who cries about adultery and stuff) . Thus, if Kisaki testifies she was there at the time of the crime, Reika goes free. Reika is not a particular likable defendant though, even going as far as making Eri angry as Reika makes comments on the old man Eri accompanied to the love hotel. Eri makes a finger gun motion, saying that Reika should back off, or else bad things might happen.


Like Reika being shot through her head. Nobody can believe their eyes, but it seems like Eri just killed the defendant with her finger. Kogorou laments the fact that two women fighting over him led to murder (and is promptly taken away), while Shinichi comes to a surprising conclusion before the eyes of everyone: he says that it's clear the Kisaki Eri was the killer! (Cue Ran making a mom-speech)


Eri isn't the killer of course. The episode was a mix of good and bad ideas: the whole concept of a person dying through a finger gun motion is fantastic, but the trick behind is rather predictable. Furthermore, the trick relies way too much on coincidence. So the solution was sadly enough not as inspired as the image of the murder. I did like how the episode actually had quite some misdirection built into it, leading into something that almost seems a layered solution. The episode on a whole feels better than the first two episodes though. The whole image of Eri killing a defendant with her finger still overpowers the disappointing solution and the story feels a bit more complex compared to the much simpler previous two episodes.

The episode is a bit strange though in the Conan continuity: Shinichi shouldn't have met Eri in long time since Eri and Kogorou started to live seperately, so that makes this episode (and the special) err... non-Conan-canon? The fact Satou and Takagi interact with Shinichi on a friendly basis also bugs me a bit, but not as much as the Eri-thing, as that was actually a crucial plot-point for her introduction story in the series.

The other strange thing was that this episode was totally different from what I expected it to be. With a) Kisaki Eri being a laywer, b) this being a detective show, c) the episode set in a courtroom and d) the anime having special Kisaki Eri, laywer episodes, I was expecting this to be more like an orthodox courtroom mystery. However, as the detective =/= laywer in this episode (the role being reserved for Shinichi of course), it felt more like a normal mystery. It feels like a nice setting has gone a bit to waste.

The next episode doesn't like particular excting actually. So no real expectations from my side for that, but I wouldn't mind a bit more expansion on why Shinichi, Ran and Kogorou are locked in the white rooms by now.

Original Japanese title(s): 『名探偵コナン 工藤新一へのう挑戦状』 サブタイトル「密室法廷で起きた殺人事件! ホステス殺害トリックを暴け」
Date & Password: 2010.07.09; クチベニ

Friday, July 22, 2011

『The Coincidence of the Two Events on a Night with a Full Moon』

「えー、じゃーあなたもホームズファンだったの?」
「ちゃうちゃう。このツアーに応募したんは工藤に会えるかもしれんと思ったからや。それにオレはコナン・ドイルよりも、エラリー・クイーンの方が・・・」
『名探偵コナン』

"So you are a Holmes fan too?"
"Nah. I just applied for the tour 'cause I thought I might meet Kudou again. I like Ellery Queen more than Conan Doyle anywa..."
"Detective Conan

Two things got me into Ellery Queen: his Nationality novels, which are great pieces of orthodox detection. And his short stories, which are great pieces of orthodox detection. Hmm. Anyway, since I've read all the Nationality novels, I'm now concentrating on the remaining EQ short stories before moving on to the remaining EQ novels. Of which there are not many left.

I had come across Q.B.I: Queen's Bureau of Investigation -style stories in Q.E.D.: Queen's Experiments in Deduction already and I thought they were brilliant! Yes, the stories are very short, some barely 5 pages, but leave it up to Ellery Queen to fill those 5 pages with a great puzzle plot. Most of the stories could have been extended easily and they would still have made wonderful detectives stories, but it's the extreme brevity of the stories that make them so impressive. Not a single word gone to waste. Everything is plotted carefully, and distilled to the core of the problem, without comprimising the readibility, as the witty writing is still very much intact. In fact, much of Queen's humor derives from abrupt contridictions of earlier statements, so the short, to the point style of the stories really complement Queen's humor. The carefully plotted story-structure combined with this wit make the Q.B.I. (style) stories rank amongst my favorite detective stories.

In Money Talks (Blackmail Department), an Sicilian woman is being blackmailed over an indiscretion commited in her youth. The mother isn't particular well off, but her daughter is an upcoming opera star who would suffer gravely from any scandal. The mother suspects one of three lodgers is the blackmailer (conveniently with initials A, B and C) and asks Ellery to help her. Which he does, by having a keen eye for detail and a bit of inspiration.

In A Matter of Seconds (Fix Department), a boxer is kidnapped just before his most important match. The kidnappers are very careful though, they work solely through proxies, demaning one proxy (who happens to be Queen) delivering the money to another proxy (a famous newsreporter), who will then hand the money over the kidnappers. If done as told, the boxer will be returned in time for his match. Queen however wouldn't be Queen if he would just do as he was told.

In The Three Widows (Impossible Crime Department), a widow gets poisoned in a seemingly impossible way. Room was locked, food and everything was prepared by the victim herself, the works. Main suspects are her two stepdaughters (who happen to be widows too). It's a pretty classic-style story, but a very ingenious one. It's also a Queen-ish solution for that. Conan has a lot of howdunnit poisoning stories, but they seldom, if at all, have this kind of solution.

"My Queer Dean!" (Rare Book Department) is every thing Queen: an ingenous short story featuring three suspects, a dying message and rare books (though the suspects aren't conveniently named A, B and C). Dying messages were a Queen specialty and they are almost always fun. Like this one.

Driver's Seat (Murder Department) reminds of Halfway House, with an investigation concentrating on the coming and going of cars to the crime scene. The three (living) Brothers brothers all have a reason for wanting their sister-in-law dead, but which of the three was it? Like always, Queen manages to excel in these which-of-the-three stories.

A Lump of Sugar (Park Patrol Department) is a dying message story, with a man dying with a lump of sugar in his hand. The solution? A surprising one. Ellery Queen's Mystery Magazine actually made a short radio-drama podcast of it, so listen to it

For some reason, I find the introduction of Cold Money (Open File Department) is very memorable.

THE HOTEL CHANCELLOR in midtown New York is not likely to forget the two visits of Mr. Philly Mullane. The first time Mullane registered at the Chancellor, under the name of Winston F. Parker, an alert house detective spotted him and, under the personal direction of Inspector Richard Queen, Philly was carried out of Room 913, struggling and in bracelets, to be tried, convicted, and sentenced to ten years for a Manhattan payroll robbery. The second time -ten years later- he was carried out neither struggling nor manacled, inasmuch as he was dead.

What was Mr. Phillly Mullane doing in Room 913? Where did the money of the payrol robbery go? Who killed him? A lot happens in this story, making events feel even faster than other Q.B.I. stories. I don't why, but this story feels a bit... different from others. Maybe because it's less clear what the puzzle is until late in the game, maybe because the solution seems so obvious.

The Myna Birds (Embezzlement Department) is another story that has been dramafied by Ellery Queen's Mystery Magazine. The first one actually. A Myna bird snitches on a trio of no-goods, with one of them having killed a man. Ellery picks up on the birds words and interpretates it like only Queen can. And maybe Phoenix Wright. Who also has a history of using birds as witnesses.

In A Question of Honor (Suicide Department), a Scotland Yard officer has messed up a blackmail transaction of the utmost importance to be conducted in the States and commits suicide. Or did he? Things are seldom what they seem in Queen, or they might be exactly what they seem, but nothing more.

The Robber of Wrightsville (Holdup Department) is the longest story in the collection and in some ways, the most satisfying. It is the story that reminds that appeals the most to that Queen-trope of deducing the criminal's characteristics and comparing it to the list of suspects. A robbery of a payroll check is what Queen is asked to investigate in Wrightsville, and the story is a very well structured one. 

An impossible disappearance is what bothers Inspector and son Queen in Double Your Money (Swindle Department). 'Double-Your-Money' Grooss had been making a fortune scamming people in his investment plans (in fact a pyramid scheme), so Inspector Queen, Velie and Queen came to scare him a bit, hoping to find proof of his swindle. Grooss however manages to disappear from his office, with only two exits. The window, which was locked (and they were several stories high), and the door, which was watched by the Queens and Velie. With Grooss' investors / victims getting into a panic as they realize their money is gone, Ellery is forced to work at full speed to find out how Grooss got away.

Miser's Gold (Buried Treasure Department) is precisely what the title suggests it to be: a treasure search money. To be precise: the money left to Eve and Dr. Ben by Uncle Malachi, an old miser. It should be on the premise somewhere, but they just can't find it. The only clue is some vague hinting made by Malachi when he was still alive. Queen luckily has a gift for finding things that don't want to be found.

More impossible situations in Snowball in July (Magic Department). A train from Canada with an important witness who can put Diamond Jim Grady behind jail on board disappears between stations, despite the enormous effort made to avoid this (including several fakes). They say Grady can work magic, but can he really make an entire train disappear? A classic, but difficult problem to tackle, but I think that Queen has come up with my favorite solution for this conundrum!

In The Witch of Time Square (False Claimant Department), two men appea  claiming to be John Gaard, nephew of miss Wichingame, a well-off lady who wishes to leave everything to her only relative. As the real John Gaard lived most of his life in Korea and China, with the war and political ties not helping in background enquiries, Wichingame has a hard time finding out who the real John is. Enter Ellery. The solution is a rather familiar one (was it in another Queen short too?), though the clueing was pretty good.

In The Gambler's Club (Racket Department), members of an anonymous gambling club have trouble deciding whether the newest tip is a genuine or not. The writers of the letters hasn't been wrong until now, but asking the members to just bury a lot of money and to expect returns on that is kinda strange. The three members who have the letters ask Queen for some advice, who surprsingly says it's a sound investment. Has Queen gone mad?

By the time I arrived at GI Story (Dying Message Department), I had seen several dying messages in this collection, why is this the only story in the dying message department? Anyway, the two letters GI pretty much can mean anything or nothing at all, but Queen using his superior logic to come up with the one interpretation that unanimously points to the killer of old Clint. 

In The Black Ledger (Narcotics Department), it's Queen who does the impossible. Ellery is supposed to bring a black notebook from New York to Washington D.C., in it every name and adress of the important drug dealers in the country. The owner of the notebook wants it back (for obvious reasons) and snatches Ellery of the moment he leaves the police department, searching him completely. Not even Ellery's insides are safe. Yet, they can't find any sign of the notebook or other writings on him and decide that Ellery was just a diversion. Ellery of course did had the black ledger with him, but how did he accomplish the impossible?

The title pretty much tells you everything. Child Missing! (Kidnaping Department). A kid has disappeared, but a look at the ransom note tells Ellery pretty much everything. One clue is pretty much impossible to get for non-inhabitants of the USA (and even then, it's doubtful they'd know, I think), but when Ellery gets the ball rolling, it's a nice enough story.

A lot of stories, but they are all fun. Like said, these stories present complex puzzle plots despite their length and because none of them are bad and there are quite some stories collected here, the collection as a whole feels simply wonderful. A must-read.

And as I'm writing anyway, Queen's Full! Also a short story collection, but very different from set-up. Here we have three novelettes and two short stories, rather than a series of very short stories. The three novelettes remind of the short stories in The Adventures and The New Adventures of Ellery Queen, which is never a bad thing. The two short stories are more in the vein of the Q.B.I. stories, yet distinctly longer. It's an amusing collection overall, but I do have to say that this collection is the most... mundane of all the Queen short story collections I've read. It misses the real complexity of the two Adventure collections and it also misses the rapid-fire bursts of ingenuity found in Q.B.I. and Q.E.D. (as well as the Puzzle club stories in The Tragedy of Errors).

The Death of Don Juan is like a condensed novel-length Queen story, with an interesting crime scene (the leading actor of a stage play is killed during the break in his dressing room), a dying message which seems to point to the heroine of the play and the type of killer we quite often see in Queen novels. A very nice short story.

E=Murder is a short dying message / impossible crime story, with a scientist working on a top secret government project being killed in a room under guard. The only clue left is something that resembles the letter E. Queen comes up with his trademark 'multiple interpretations for the message, but only one makes sense in the context' solution. But a bit too open for interpretation for my taste.

In The Wrightsville Heirs, Bella Livingston is killed, leaving her fortune to her stepchildren Sam, Everett and Olivia. Or so everyone thought. To everyone's surprise Bella's solicitor announces that Bella had changed her will in favor of her companion Amy. Queen can't prevent that attempts on Amy's life are made (even though she manages to survive luckily), but redeems himself by finding out the murderer on Bella and the would-be murderer of Amy.

Diamonds in Paradise is another dying message story, but provides more satisfaction than E=Murder. A diamond thief is caught redhanded and in his attempts to escape falls of the stairs. As Ellery asks him where the stolen diamonds are, the thief says 'diamonds in paradise' and dies. An enigmatic utterance, but Queen comes up with a perfectly fine interpretation of the thief's final words.

The Case Against Carroll is in fact very much like a certain The Adventures of Ellery Queen (the TV show) episode. Ok, in a totally different setting, with totally different characters and a totally different plot, but the main idea is the same. Anyway, Caroll Hart is arrested as the main suspect of the murder on his senior associate, having motives (multiple!), means and opportunity to do it. He has one ace up his sleeve though, a witness who will vouch for his alibi, but he does not want to reveal this unless he has absolutely no other choice. Things don't go as Carroll want though (with the signed statement of the witness missing and the witness herself skipping town). Ellery has taken an interest in the case, but doesn't seem able to help Caroll. At least, not in the way Ellery wants. I like the story quite a bit, though I have to admit it's mainly because it reminds so much of that Ellery Queen TV show episode (which is one of my favorites).

Queen's Full is a good story collection by any standards, but it somehow pales in comparison to the other collections. Which is saying something about the quality of the Queen short stories. At first I was thinking of also discussing Calendar of Crime too, but that would make this post even longer than it is already. And let's be honest, it's too long the way it is now already.

Wednesday, July 20, 2011

The Burning Court

「火を以って火を制す」
『劇場版トリック霊能力者バトルロイヤル』

"Control fire with fire"
"Movie TRICK Psychic Battle Royale"

Yes, I still read books. Occasionally.

Shimada Souji's Kakei Toshi ("The Burning Metropolis", 1989) is, to me, a very peculiar novel. Up until now, all the Shimada novels I've read either featured a master-detective one way or another. The stories featured impossible crimes, locked rooms, detectives who uses their heads instead of their feet and mouth. That was the only Shimada I knew. Kakei Toshi is quite different. It's practically a detective novel of the social school, yet with a distinct classic touch to it. A hybrid mystery, if you will. It totally caught me by surprise at any rate (proving that I hardly read the description on the back of books when I purchase books in Japan. I do little research beforehand too).

The year: 1982! The place: Tokyo! Inside a burnt down building near Yotsuya station, the dead body of the security guard is found. At first it seems like he was just a victim of the fire, but the police discovers that the man was knocked out with sleeping pills, which were probably put in his late night snack. Police detective Nakamura thinks the fire might have been a smokescreen for the murder on the guard and starts to check into the victim's background. Nakamura discovers that the victim had been living with a woman, his fiance actually, but it seems she has cleared out of the apartment. No clothes, no pictures, not even fingerprints. Nobody knows who the woman was, not even her name. Nakamura starts a search for the woman, but how do you look for a woman you know nothing about in a metropolis like Tokyo? Things get worse when more cases of arson occur in the city and it seems they have a serial arsonist running around.

The story is mostly like a police procedural in the spirit of Matsumoto Seichou, with a detective doing his work on his feet, checking out every single clue that might lead to his prey. Nakamura by the way, is a police detective who occasionally appears in other Shimada stories as a secondary character (for example in Shissou suru Shisha). The way Nakamura looks for the mysterious woman is really social school-like, as Nakamura slowly finds out where she comes from and how she has lived her life over the last few years, moving all over the big metropolis Tokyo from one apartment to another. The way Nakamura goes around every single place she lived and worked (and the occasional social commentary) is something you'd never expect in a Shimada novel if you'd only read Mitarai novels, I think. Like I said, I was surprised.

On the other hand, Kakei Toshi also reminds of those orthodox missing link detective novels like The ABC Murders and Cat of Many Tails. As more and more arson incidents occur, Nakamura tries hard to find how the arsonist is picking his targets. He's sure the arsonist isn't just setting fires randomly, but what is he trying to accomplish? What's even more surprising is that almost all fires start out... in a locked room. The fires couldn't have been set in those rooms, yet they are. The locked room problem is not as big as you'd think it is though (I think most readers will pick up the clue), but it was a nice surprise. The missing link however is very impressive. I really really want to discuss it as it concerns a topic that interests me, but alas, the rules of the game forbid me mentioning it. Even though pretty much every single review on the novel seems to mention it (usually in an oblique way, but still).

As the story is set in Tokyo, the arsonist is quite busy and the mysterious woman has lived all over Tokyo, the reader is treated to a very extensive trip throughout the city. Unlike Cat of Many Tails, where Manhattan, despite the class differences within the city, seemed to move like a single entity, the wards in Tokyo never lose their individuality and the story makes for a very nice vehicle for Shimada to comment on Tokyo as a city and its individual wards. The story makes for a very amusing reading for people interested in urban sociology. Kawamoto's Misuteri to Toukyou ("Mystery and Tokyo"), a book on the image of Tokyo as it appears in mystery novels, actually starts with a chapter on Kakei Toshi (note that at least that chapter isn't that good though; it's mostly a summary of the story, so full of spoilers and the points Kawamoto makes are actually made fairly clear in Kakei Toshi itself, so he adds very little to the conversation on the novel; see also the attic).

It took some time for me to switch over the hybrid-detective-reading-mode, but Kakei Toshi is a pretty interesting detective story. I do have to say that I doubt this novel could become succesful outside Japan: so much of the novel's strong points depends on its description of Tokyo, I doubt it would appeal to people who have never been there / don't know the social image the city and its wards have / don't have some knowledge of the history of the city.

Addendum: oh, there's a drama-version. That might be interesting.


Original Japanese title(s): 島田荘司 『火刑都市』 / 川本三郎 『ミステリと東京』

Tuesday, July 19, 2011

"Next Stage, Resume and Revive"

"It is peaceful. The sun shines. The sea is blue. But you forget, Miss Brewster, there is evil everywhere under the sun"
"Evil Under the Sun"

I doubt I'm the only person who takes a look at adaptations of mystery fiction, as there is much good to be found there. For example, both Yougisha X no Kenshin ("The Devotion of Suspect X") and Inugamike no Ichizoku ("The Inugami Clan") are great movies. Some episodes of the Kindaichi Shounen no Jikenbo anime are done very well and while I don't always like the Conan anime, there is no denying that the Detective Conan main theme is one of the most awesome instrumental themes ever. Every single time (my favorite is the Countdown version by the way).

But I digress. Adaptations! Now that I think about it, it can become quite silly actually. I like Agatha Christie's Evil Under the Sun. I really like the story. But as of now, I have 1) read the book, 2) seen the Ustinov movie, 3) seen the Agatha Christie's Poirot episode, 4) listened to the BBC4 radio dramatization and 5) played the PC/Wii videogame by The Adventure Company. I have seen the murder on Arlena Marshall a bit too often by now. And yes, I know it's even worse with Murder on the Orient Express. Anyway, I finished the game over the weekend and it was.... interesting. Note that I use interesting as an euphemism for quite bad. Note how I emphasize that negative tone by explicitly mentioning it.

The game starts off suprisingly for the people who know the original story: it actually starts during World War II, with Poirot and Hastings having a talk in Poirot's office, waiting for the air raid sirens to stop. To pass the time, Poirot decides to tell Hastings about the Marshall murder case. In fact, Poirot tells the story in such a fashion, that Hastings feels like he himself is Poirot and is solving the case on his own.The story of the Marshall murder case is still mainly the same as the original novel: a group of tourists gather on a small island off the coast of Devon. Add in a lot of underlying tension and finish it off with the strangulation murder on actress Arlena Marshall. Who was the killer? Her lover? Her lover's wife? Arlena's husband? Her stepdaughter? Or someone else in the hotel? It's a classic, so I doubt I need to tell more about it.


So the player actually controls Hastings, who 'role-plays' as Poirot. It's a pretty neat plot-device actually, as it allows for several things: 1) if  'Poirot' makes a mistake, it's actually Hastings who makes the mistake, thus preserving Poirot's image. 2) It explains why some locations are so empty, or why so few people are on the island (Poirot only tells Hastings the details necessary to solve the case). And 3) it makes for some delightful banter between Hastings and Poirot. Whenever Hastings tries things that make no sense, Poirot makes wonderful comments about Hastings' actions. It's almost like manzai. The voice-acting for these two is pretty decent too.

Too bad most of the game is mediocre to bad though. I'll start with the easy parts: the graphics are horrible, as are the animations (I understand that the models on the Wii are not as detailed as on the PC, but seriously. This is terrible and the clunky animation doesn't help either). The music is OK, but there is actually very little music, and all the pieces are very short, so very often there is no background music, and parts that do have music have pieces that loop too fast. The voice-acting is all over the places: the main parts of Poirot and Hastings are pretty good, but most of the other voices are pretty bad.


And then we get to the important part: how was the novel translated to a game? I have to say that the writing was pretty decent: the story was extended at several points (i.e. the other strangulation cases, the smuggling ring) in a very decent way that worked very well with the original story. I applaud the writer for this. A couple of nods to other Christie games (that have game adaptions) were pretty funny too (I actually laughed when I found Love's Captive by Arabella Richardson in someone's luggage). The story was just told in very boring and at times very troublesome way.

As a gamer, I understand the structuring of the story in chapters and having a set of quests/sidequests to be completed for every chapter. Like [Chapter 1: get clue 1, 2, 3] -> [Chapter 2: get clue 4, 5, talk to A] etc. The problem is, these quests have to feel meaningful. I want to understand why I am getting clue 1, 2 and 3 and why the chapter ends at this point (and not for example, after clue 5).

Early in the game, there is no murder yet, so quests for every chapter mostly amount to getting to know everybody in the island. How is this archieved? Most people you can just talk to, but for some sidequests have to be done. Cleaning birds? Building a bird-blind? Finding wedding gifts for the Gardener couple? These sidequests feel very artificial, as I can hardly see the real Poirot doing this. Nor do I see Poirot snooping around other people's rooms (and stealing items!) without any reason to do so. Practically everything you do in the first few chapters feel arbitrary. It's not meaningful. There is no goal I'm working towards to and makes for very tedious sidequests that just make no sense in the context. At times, you also need to obtain certain items to end the chapter, but it's never explained why you have to get them during that specific chapter and not earlier or later. The murder occurs halfway in the game and then the game becomes a bit more streamlined, but even then the way chapters end is very enigmatic.

To take some good examples: the Gyakuten Saiban games, though those are kinda special, as they consist of specific investigation and court chapters and story-wise, the switch between the two segments is always perfectly logical. A great example would be year two of Grim Fandango (AWESOME GAME): at the beginning you hear what your main objective is (get out of Rubacava) and you hear how to accomplish that (fullfil [condition 1], [condition 2], etc.). Even though there is a lot to do in the chapter, you always know why you are doing everything, so you never wander around aimlessly hoping you haven't missed some kind of object that doesn't feel important. The Tantei Jinguuji Saburou games have very streamlined stories, so it's mostly a one-way road to the chapter-ending, but even then they never feel meaningless, as you know why the chapters end there (cliffhanger that leads into the next chapter's objective)

So... in hindsight, I only liked the textual additions and nothing of the gameplay and audiovisual additions to the story. Heh. That's pretty bad if we're talking about videogames right? Even if it's a game that relies heavily on text.

Oh, and why does the Wii version of the cover feature a hand with a wineglass?! I mean... there is not...uuugh.

And yes,  I still need to write something on the narrative structure in detective games and the workings of deductions systems in detective games.

Sunday, July 17, 2011

A Stitch in Crime

「えー完全犯罪とかけて、日曜日にお父さんが作る晩ご飯と解く。その心は、必ず失敗します。お後がよろしい様で」
『古畑任三郎: 若旦那の犯罪』

"Errr, talking about perfect crimes, you interpret the words as a comment about the dinner Dad makes on Sunday. The answer: it always results in failure. Please enjoy the rest of the show"
"Furuhata Ninzaburou: The Young Master's Crime"

One day, I'll have used all of Furuhata Ninzaburou's introducing quotes in my posts! And I'll even try to make sure that the quotes are actually related to the main post!

Een Lampion Voor een Blinde of de Zaak van de Hollandse heelmeesters ("A Lantern for the Blind or the Case of the Dutch Surgeons") is a 1973 Judge Ooka novella, written for the Book Week (annual week to promote Dutch literature). The protagonist is still a fictionalized judge Ooka Echizen, but we are introduced to a new location. Instead of the Edo where Ooka resides, we are brought to the neighbourhood around the city of Nagasaki and the Dutch factory on the small island of Dejima. I'm not going to hold a history lesson here, but let's say that from a certain point in history, Japan closed it borders and the Dutch were the only Western people allowed in Japan (only on the island of Dejima) to trade. The Japanese acquired all their information on the outside (Western) world through the Dutch, resulting in the so-called Rangaku ("Dutch learnings"), a corpus of knowledge on Western society, languages and technology.

Anyway, Judge Ooka is sent to Dejima to accompany the Dutch troupe on their 'hofstoet', a visit to Edo to pay tribute to the Shogun. As Judge Ooka is a learner of Rangaku himself, he has no problem communicating with the leaders of the Dutch Factory and he soon hears from the current Opperhoofd (head) of the Factory that he is in a pickle. The last ship from Holland to arrive in Dejima brought two 'heelmeesters' (surgeons). One of them is supposed to stay in Japan as the Factory's surgeon, while the other is supposed to move on to Siam (Thailand), as they are in need of a surgeon there. The problem is, both heelmeester Badings (an experienced surgeon who was the heelmeester in Dejima some years before) and heelmeester Oranje (a young, but talented doctor and master in warfare and strategems) want to stay in Japan. What's making things worse is that they both claim they had a letter proving that they were appointed the Dejima surgeon, but that the other had destroyed the letter on their way to Japan. Which of them is lying? Tension rises as the Dutch party set out to go to Edo. Early in the trip, Judge Ooka makes a horrible mistake by inputting the idea of a perfect crime in the heads of the two heelmeesters though, and as a result the Opperhoofd is killed. The only witness to the murder, is a blind girl...

Heh, despite my bizarre way of writing the summary, the story is in fact an inverted detective story.  And pretty cool too! I liked this story a lot more than any of the stories in Een Ladder tegen een Wolk ("A Ladder against a Cloud"). Those stories were just too short to really make an impact, while this novella was great with both the atmosphere and the main problem. The setting is actually pretty sober, lots of indoor scenes, mostly with Dutch persons. Which was done on purpose actually: the novella was also to be filmed as a TV show, and there were few Asian actors in the Netherlands, so the focus was on the Dutchmen (and Ooka as the sole Asian). But this setting doesn't hinder the story at all; the happenings within the Dutch factory in Dejima are, despite the length of the story, pretty suspenseful and the inverted murder was a lot more interesting than I had expected.

In fact, I enjoyed the story thoroughly and I hope the other Judge Ooka stories by Aafjes are more like this. It's just hard to write something substantial about these stories, because they're so short. I might go on deeper on the whole Dutch in Sakoku Japan and stuff, as I'm supposed to know about that as a Dutch student of Japanese studies, but... I don't feel like it. Though I have to admit that the trick used in Een Lampion Voor een Blinde is interesting from a sociolinguistic point of view, or more specifically, using role language theory, which is something I wrote my thesis about...

But no. Let's not.

Original Dutch title: Bertus Aafjes, Een Lampion voor een Blinde

Dial M for Murder

「7万人からは逃げられませんよ」
『7万人探偵ニトベ』

"You can't escape from 70.000 people"
"70.000 People Detective Nitobe"

Reading how Lt. Columbo used a cellphone in The Columbo Collection, was a small surprise, but it didn't feel strange. Columbo is just a timeless character. I was also one of the persons who rejoiced at how Holmes and Watson used their cellphones in Sherlock. Because it was quite logical: nowadays everybody seems connected to each other, through phones, the net, SNS like Facebook and the like.

So in hindsight, the concept of the 2009 TV drama 7 Mannin Tantei Nitobe ("70.000 People Detective Nitobe") is actually quite realistic. Young student Nitobe Tsugumi (played by Kutsuna Shiori) doesn't have many real-life friends, but she does have a very popular cellphone blog, Octopus Net, with over 70.000 readers. She usually takes pictures of anything that interests her, is funny, annoys her, etc. One day, she gets involved in a murder case inside a bus and it seems like she was the only person capable poisoning the poor victim. In her desperation, Tsugumi uses her cellphone to ask for help on her blog, uploading pictures of the murder victim and the crime scene, and what do you know, the combined knowledge of 70.000 readers is a force to be reckoned with! By collecting the comments people leave on Octopus Net, she manages to solve the case and prove her own innocence. Well, that is, until the next episode... Rinse and repeat for several episodes, that include locked room murders, impossible crimes and other crimes that one person might not be able to solve, but 70.000 can.


The series itself is a run-of-the-mill comedy-detective, with over-the-top and at times cringeworthy acting. It seems that Japan has a lot of these comedy-detectives, which seem to focus a lot on slapstick comedy (a bit like Monk at times), but I'm always surprised at how these series still manage to present classic murder problems. They are hardly masterpieces, but not really bad either. This is only about the standard comedy-detective that seems to run every season in Japan by the way: Trick is absolutely awesome. In everything.

But I like 7 Mannin Tantei Nitobe despite its cringeworthiness, because I absolutely love the concept. We all know the great detectives with super-intellegence, photographic memory, knowledge about everything esoteric etc., but let's face it, in real life very few people are like that. Few people have all these abilities. But what if you harness the power of many? The manga/anime/TV drama Tantei Gakuen Q ("Detective Academy Q") already did this with Q class, with the five members having specific fields they excelled in (deductive power/pure logic/photographic memory/IT/martial arts). 7 Mannin Tantei Nitobe is a bit more realistic, as it's much more likely that one person might know this, and another person might be able to crack a code. A third might notice something on a picture that is uploaded, while another might be able to help Tsugumi in real life as he's in the neighbourhood. 'Cause you can't run from 70.000 people. Considering the speed at which information is exchanged on SNS like Facebook and other sites, I could almost see this happen in real life.

I would love a more serious remake of this. Imagine, someone with a detetive-related site gets involved with some kind of superspecialawesome locked room murder, and uploads pictures and information, asking for the help of his fellow genre connoisseurs! How long would it take them to solve the case?

Oh, and audiovisual clues, pictures and the like. I really need to write something about them one of these days...

Original Japanese title(s): 『7万人探偵ニトベ』

Saturday, July 16, 2011

The Myna Bird Mystery

「この悪魔を向こうにまわして闘うものは、小林少年を団長とする少年探偵団です。『怪人二十面相』をお読みになった方は、少年探偵団がどのようなものであるかを、よく御承知でしょう。あの十人の勇敢な小学生によって組織せられた少年探偵団、団長は明智探偵の名助手として知られた小林芳雄少年、その小林少年の先生はいうまでもなく大探偵明智小五郎です」
 『少年探偵団』
 
"It is the Boys Detective Club, led by young Kobayashi, that will fight with this demon. Those who have read "The Fiend with Twenty Faces" are probably well aware of what the Boys Detective Club is. The Boys Detective Club that consists of ten brave elementary school students, with detective Akechi's famous assistent young Kobayashi Yoshio as its head and the teacher of young Kobayashi is of course that great detective Akechi Kogorou."
"Boys Detective Club"

As I focus mostly on (Japanese) detective fiction here, I don't often write about comics here. Well, of course, Conan and Kindaichi Shounen no Jikenbo are mentioned enough here and I might one day write about lesser known gems like Shoujo Tantei Kaneda no Jikenbo ("Girl Detective Kaneda Hajime's Casebook") or the almost Mythbusters-esque reversed-engineering hybrid-detective The Accidents, but I read enough manga that's not directly detective-related. One of my favorites is still Tezuka Osamu, who is probably on everyone's list (if you have any taste, that is). From his earlier works, to his full-blown series, from Astro Boy to Human Metamorphosis, I read everything. Which is also why Nikaidou Reito's Collector no Fushigi was so awesome. A detective about collectors of Tezuka Osamu manga? Now that I think about it, as series detective Mizuno Satoru is an otaku, would that mean that this novel could somehow bridge the gap between detective readers and manga readers?

Anyway, Tezuka Osamu pretty much wrote everything, so yes, he has some works in his collection that feature the words detective. I am a bit careful not to call them detective manga, as I equalize that to the Japanese term suiri manga ("deduction comic"), which more or less implies the orthodox model of fair play. One of the more often quoted "detective" manga by Tezuka Osamu is Ken-1 Tanteichou ("Chief Detective Ken-ichi"), a short series that ran from 1954 ~ 1957. Protagonist of the series is Kenichi of course, the original protagonist in Tezuka's star system. Like the title of the manga implies, Kenichi, a young boy, is the head of a big detective agency with 26 branch offices all over Japan. Kenichi is a master in disguises, karate and is always assisted by the Myna bird Donguri, who is able to imitate any voices it hears (and record and replay dialogues, gather up birds for big attacks, etc.). As head of the agency, Kenichi travels all over the world, solving cases like locked room murders, mysterious kidnappings and even bizarre happenings like radioactive fish popping up on a mountain.

I'm not going to summarize the stories, as the official Tezuka Osamu site has an absolutely excellent summary page for the series. So I don't see any need for me to try to write something that will turn out to be inferior anyway. I do have to say that my pocket edition doesn't have the final story (Incident of the House Spiders) included.

The stories in form are a bit like Edogawa Rampo's Shounen Tantei Dan series. Which isn't too strange: the Shounen Tantei Dan series became really big after the war, so Ken-1 Tanteichou was released in a time when children's detective fiction was quite popular. Kenichi certainly reminds of young Kobayashi, as young capable detectives. Who carry guns (seriously, WHO ALLOWS THESE CHILDREN TO CARRY GUNS? IN JAPAN OF ALL PLACES?!). And their disguises. And the use of birds as partners. The Baker Street Irregulars were used because they didn't attract attention, but both Kenichi and Kobayashi are actually known all over Japan as great detectives and were clearly written as characters children could look up too. Kenichi also has his own nemesis in phantom thief Mouseboy, a master in disguises who reminds of certain other phantom thieves (more the latter than the former though).

In execution, Shounen Tantei Dan and Ken-1 Tanteichou are very different though. Shounen Tantei Dan was written as kids' adventure novels, but they were still written by Edogawa Rampo. Who was an authority on detective fiction. He knew what he was doing. Tezuka on the other hand, was a master in story-telling, but certainly not an authority on detective fiction. Ken-1 Tanteichou is an amusing series, but most of the stories are really just old-fashioned Tezuka SF spy adventures Metropolis and Lost World or 'normal' spy adventures like Herge's Tintin. Stories like Treasures of Gandhara and Showa Shinsen-gumi are very much stories in the vein of Tintin. The Case of Landownership on Mars and The Case of President Pero's Hidden Treasure are much more like 'normal' detective stories, but clearly written by the very creative mind of Tezuka, with the more fantastic elements overpowering the 'detective' elements. A lot of fantasy (Evil Indians escaping by climbing away on a rope; giant magnets etc.), evil societies and the like, it's really an early Tezuka work and it shows in both the story-telling as well as the art.

Which for the most part is pretty boring for Tezuka's standards. Many pages that only have four or 6 big frames and practically nothing that would suggest that Tezuka would come up with brilliant framing like in Phoenix. Sometimes movie/cartoon-like effects are used, like when someone tumbling changes in an image of a airplane propellor turning, or (classic Tezuka) slapstick moments to break off the tension, but I would say that something like Crime & Punishment was way more experimental than this.

The series is pretty fun for someone interested in Tezuka's early adventure stories, but I don't recommend it to someone who got attracted to this manga just because of the word 'detective' in the title.
  
Original Japanese title(s): 手塚治虫 『ケン1探偵長』