Showing posts with label Short Stories. Show all posts
Showing posts with label Short Stories. Show all posts

Tuesday, September 30, 2025

The Lamp of God

Rationality, that was it. No esoteric mumbo jumbo could fool that fellow. Lord, no! His two feet were planted solidly on God's good earth. 
"The Lamp of God"

Kitayama Takekuni is an author discussed on this blog and that is usually in his role as a writer who specializes in locked room murders with a mechanical trick behind them. If you look at his work in the Danganronpa Kirigiri novels, as well as the Danganronpa and Rain Code games, and of course his Castle series, and the adjecent novels Alphabet-sou Jiken/The Case of Alphabet (2002) and Gettoukan Satsujin Jiken ("The Moonlight Manor Murder Case" 2022), you'll quickly recognize his knack for inventing original and usually bombastic mechanical tricks to his locked room murder situations, almost like he's playing a round of The Incredible Machine. The first installment in the newest Castle book, which started its serialization in the summer, too promises to be another show his inventive mind.

But before that, we have a different kind of impossible mystery to discuss in regards to Kitayama. Late September saw the release of his newest short story collection Kami no Hikari ("The Light of God", 2025), which collects five stories set in different times and about different people, but all connected through one theme: the impossible disappearance of houses. In each of these stories, Kitayama pulls off the magnificent feat of making a whole building, or in one case, a while city disappear without leaving a trace. This might be the very first mystery short story collection that is built completely around this trope in the genre, and in fact, on the obi the editor of the book mentions how the mere suggestion of Kitayama to write such a collection caused them to feel dizzy. But Kitayama certainly managed it, and the result is a fine example of short mystery fiction.

The first story was originally published in 2004 and is titled 1941-nen no Mauser ("A 1941 Mauser") and starts in 1986, in an old bar in Leningrad. A hunter has ventured to visit this bar, named Heroes, because many old veterans who fought in the Second World War still visit this place: our hunter looks up to the military life and hopes he can become a sniper one day, so he hopes to chat a bit with the war veterans. One of the veterans, a former sniper, tells the man about a strange experience he had back in 1941, right in the middle of the war when the Nazis were entering the Soviet Union. The Nazis were also after treasures, and one of those targets was the Glass Room, a "sister" to the Amber Room in the Catherine Palace. As the name would suggest, the Glass Room consisted of beautiful glass and crystal ornaments and was worth a fortune. The Nazis were planning to move the valuables out of the room, but such an operation would take days due to the delicacy of the treasures inside. The Red Army therefore decides to install a two-man sniper unit at a place overlooking the manor faraway: they could easily take out any Nazis attempting to steal the Union's treasure, especially as the Nazis could only transport the treasures out during the day, meaning they don't even have to watch it overnight. The two men brought to an impromptu watchtower, which allows for a good sight on the manor. They spot a Nazi soldier on the rooftop, but don't take any action. When the sun sets, they move to their camp and return to the watchtower the following day, only to find the whole manor missing. Did the Nazis steal the whole building in one night, or something else going on.

This is a great opening story: like the other stories in this volume, it makes great use of the historical setting, both for the atmosphere, but also in terms of how it relates to the mystery, for example when it comes to clueing. While the story is fairly short, Kitayama manages to go over a lot of the "likely" theories that would explain the impossible disappearance and discard them for various reasons, from practicality problems to some "solutions" simply not making any sense to do in the first place. The way Kitayama manages to use a certain clue to both discard a likely theory, but also use it as a definite clue to point to the true solution is really great. The trick itself is grand, as you might expect from Kitayama. It's nuts in terms of how feasible it is in real-life, but it is thematically very fitting. You could easily imagine this trick being used for a "minor" disappearance, but it wouldn't be Kitayama if he didn't use it on something as grand as a whole building.

The title story Kami no Hikari ("The Light of God") goes one step further, and is about the disappearance of a whole city! A not-so-lucky gambler strikes up a conversation with someone at a bar who challenges our gambler, promising to pay out some money if our gambler can come up with a mystery our challenger  can't solve. The gambler himself doesn't even need to know the answer himself, as long as it's a mystery that occured in real-life in relation to himself. The gambler recalls the mysterious experience his grandfather had in 1930: unlike his grandson, his grandfather George was a great gambler: a well-honed sense of memory allowed him to win often at cards and other games and while he had to be careful, he managed to slowly amass enough money to allow him to leave his hometown and try his luck in Las Vegas. He knew the casinos there were careful for people like him who could memorize cards, so his idea was just to make one single strike that could set himself up for life. As he explores the various games, he happens to overhear some high-rollers, who talk about an exclusive invitations-only bus leaving in the early morning for a secret location. George quickly deduces the bus will bring those guests to a special casino with higher stakes and payout rates. He sneaks in the luggage compartment of the bus the following morning and an hour later, he finds himself in a secret city built in a kind of basin. He manages to win some money and decides to steal a bike to get out of town quickly before they realize he's not an invited guest, but soon after he's out of town, his bike breaks down, forcing him to spend the night in a small cabin. When he wakes up the following morning however and looks back.... he finds the whole city missing, and a mysterious light shining down at him. The whole experience makes him feel dizzy. The next moment, he wakes up at the airport, with some pocket money and a ticket for the first flight out of town in his pocket. What happened here?

The title of the story is of course inspired by Ellery Queen's The Lamp of God (another impossible disappearing house story) and the divine light George sees is a vital clue in this story too, but otherwise, there's not much that ties these stories together.This is a story with a great atmosphere though and we also have a Kitayama who's great at snubbing out the solutions you're likely to think of first with both physical evidence and otherwise logical arguments against them. While these stories are all fairly short, usually consisting of 5 segments of which only the middle ones are dedicated to the mystery, and the first and last sections to the framing story, Kitayama always manages to discuss multiple theories, which is pretty impressive. I think the build-up and the atmosphere of this story is great, but depending on your background, the solution might be a bit easier to guess than for the average Japanese reader. I like the story a lot, but certain references did nudge my mind towards a certain theory early on, which proved to be right. Which is a bit of a shame, because it makes me feel like I solved it partially not based on the clues, but just on random knowledge. Which is perhaps a thing here, the solution is definitely better more memorable than the actual path to the solution/the clues.

The third story I already discussed last year, as it was included in the anthology Honkaku-Ou 2024 ("The King of Honkaku 2024"). I refer to that review for my thoughts on the Poe-inspired Mikansei Gekkou - Unfinished moonshine ("Unfinished Moonshine"), but it is cool to see how that story too is part of the "historical setting" theme of this collection.

Fujiiro no Tsuru ("Lavender Cranes") is a story set in three different ages, focusing on three impossible disappearances of buildings. All stories focus on a female member of the Fujiwara clan who possess enigmatic abilities and the young men they protect in their respective ages. In the Heian period, in 1055, while a young male heir of the Fujiwara clan is on the run, a shrine maiden manages to make a whole shrine standing on top of a mountain disappear. In 1999, a young man who lost the ability to play the violin visits the countryside, where a girl preparing for a local festival spirits a shrine on a hill away. And in 2055, a woman of Japanese descent who is a member of the clan running FUJIWARA Industries is suspected to be involved in making a whole military fortress disappear. What binds these three mysteries across the ages? 

A mystery that is somewhat reminiscent of Rurijou Satsujin Jiken (The" Lapis Lazuli Castle” Murder Case): while they don't talk about reincarnation here, the fact we have similar characters appear across multiple ages in a kind of star-crossed destiny manner, and have them deal with similar mysteries of course rings some bells. This is a story, where the atmosphere wins it from the actual trick behind the disappearances: while the trick, which is basically the same across all ages, is one you can understand on a theoretical level, it becomes a bit fantastical when you have to imagine it being used for real. However, because there's a somewhat fantastical atmosphere in the first place, with the story jumping between the ages and presenting a similar disappearances in different contexts, it does work here.

 Synchronicity Serenade is a story originally written for this collection and deals with a reporter who has a recurring dream of an ash-white house, which is then swallowed by the fog and disappears. He mentions it on social media, and is suddenly contacted by a professor, who says he's been having the same dream, and that there are others too who experience the same. He invites the reporter to join his workgroup, as the professor has been researching this phenomenom, but while the reporter initially thinks it has to be fake, he slowly starts to have doubts when the professor shows him a picture of the very house he had been dreaming off. The professor even has an address, so the reporter decides to investigate the house himself to learn why he's been having these dreams, but can he reach an answer?

This is a somewhat different story, as it's set in the modern time and we don't really have an impossible disappearance: it only disappears in the dreams, and the investigation is more focused on why they are having these recurring dreams, and whether the professor is really investigating these dreams or not. The whole story has a somewhat dreamy feeling to it because of that, and while I think the final solution presented is interesting on its own and fits the vibe of the tale, I think the false solution presented earlier feels more in-line with the other stories in this collection.

These were the five stories included in this book, but if you buy your copy of Kami no Hikari via the stores of Kinokuniya within a certain period, you actually get another extra story. At least, your receipt is extended to include an original illustration by Kitayama himself celebrating the release of the book, and a QR-code that leads to another Kitayama story about an impossible disappearance. The story Sayounara, Usagi-dan ("Farewell, Bunny Gang") was originally published in 2011, in issue 49 of the magazine Mysteries! and it was meant to be a farewell to the black bunnies that had been featured on the cover of the magazine for quite some years. Kitayama had been a fan of the illustrations, so he wanted to give them a grand farewell, which involved him reimagining the bunnies as a gang of children without parents, who act as phantom thieves while wearing bunny masks. Hot on their trail are two other children, a sister and a brother, who are great detectives. The tale starts off with the Bunny Gang pulling off another heist succesfully and the narrating bunny gang member announcing their next heist will be his last, as he's too old to remain in the gang. Their next taget turns out to be an entire building, but can the detective siblings prevent such an audacious heist?

This story has been described as a hidden Kitayana masterpiece, and indeed, it's much better than one would expect as a playful farewell story to some magazine mascottes. The story is fairly short, but withi that limited amount of space, Kitayama manages to set-up the whole fictional world of the Bunny Gang, our narrating bunny and the two detective siblings, and also set-up two impossible crimes: one in the in media res opening scene and the main mystery of the disappearing building. The solution of the latter is as grand as Kitayama can get, but it's a bit easy to guess and I have seen another impossible building story that uses the same basic foundation (but with a very different outcome). The first one is the kind of impossible theft you could imagine Lupin the Third of Kaitou KID to pull off and is pretty fun. But I honestly don't understand why this story isn't included in the Kami no Hikari collection properly. While I get it's a bit different in terms of atmosphere, as this is cartoonier than the historical, realistic settings of the stories in the collection and perhaps the story works better with the context of them being Mysteries! mascottes, but still, it's a damn fun story that should be in a proper collected release.

At this point, you can guess what I am going to say here: yes, Kitayama Takekuni's Kami no Hikari is definitely worth a read. It's unique as a collection focusing on disappearing buildings and while some of the solutions to these mysteries feel a bit more fantastical than others, I think these stories are worth a read, as they are all really solid stories, with great set-ups and fantastic atmosphere. If possible, I'd also recommend you to purchase a copy via Kinokuniya in Japan to get the bonus story, though this might only be applicable for physical copies and bought at the physical stores themselves (as I got the code printed as an extension to my receipt). 

Original Japanese title(s): 北山猛邦『神の光』:「一九四一のモーゼル」 / 「神の光」 / 「未完成月光 Unfinished moonshine」 / 「藤色の鶴」 / 「シンクロニシティ・セレナーデ」/「さようなら、ウサギ団」

Friday, September 26, 2025

Case for Three Detectives

"The more that you read, the more things you will know."
"I Can Read With My Eyes Shut! 

I know I haven't been keeping up with my video game reviews lately, partially simply because I have found it more difficult to find the time to play games, and when I do finally finish them, I forget about writing the review. So err, Staffer Case review, I'll get to it one day!

And yes, I did also play Toshi Densetsu Kaitai Center, or as it's better known outside of Japan: Urban Myth Dissolution Center. I had of course already played the Wakaidou Makoto games by the same developer in the past and reviewed them here, so I been looking forward to playing Urban Myth Dissolution Center when it was first announced, and I did get it on the release date. Long story short, I loved the game overall, though it's definitely a game that was better in atmosphere and mood than the actual gameplay, which can be very tedious and repetitive. The game has been well received in Japan, with a lot of merchandise being produced, the series seeing a manga adaptation and a novel adaptation and it also won a Japan Game Award earlier this week.

Anyway, I have been really into the game, so I had been looking forward to Toshi Densetsu Kaitai Center - Danpenshuu (2025) or as the cover also says: Urban Myth Dissolution Center - Collection of Fragments, which released last week in Japan. While there is a "straight" novelization of the game events available too, Collection of Fragments is a short story collection by five different authors, each presenting a completely original story. These stories are "fragments" set before, during and after the events of the actual game, so fans of the game who long for more material, should defnitely look into this book. For those who haven't played the game, the basic premise is that there is a shady organization called the Urban Myth Dissolution Center, a kind of detective agency specializing in abnormal occurences that are related to urban legends. The center is led by the enigmatic Meguriya, an absolute nerd for all things urban legend, but also cunning and manipulative in the way he controls his employees. The center has two "field workers": Jasmine, who provides transport and support and recently hired (duped) Azumi, a college student who has a weird ability that allows her to see ghosts of the past, a power that proves useful in solving the cases she and Jasmine investigate under the supervision of Meguriya. One warning however is that this book is best played after playing the game, as it does spoil certain key events and character reveals of the game. Also: you play the game from the perspective of Azumi, but the three stories of the five that focus on the center, are told from the POV of Jasmine, and because of that, certain things you only learn later on in the game, are revealed right away to the reader (as obviously, Jasmine herself would know about herself). So reader, be warned.

The first story, Ten wo Tsunagu Mono ("Those who Connect the Dots") is by Van Madoy, who mentioned on Twitter (what doesn't he mention on Twitter) that he did his best to make sure it was a proper puzzle mystery story. His story is set soon after the first case in the game, and starts when Azumi and Jasmine are asked to investigate a fried chicken restaurant's security footage, which for some reason has been leaked on the internet. The footage is of the owner closing his shop, but after the shop's closed, a mysterious animal-like creature walks by, sparking rumors of genetically modified chickens being used in the shop. As Azumi and Jasmine investigate the rumors and the footage however, they learn there's more behind this case than meets the eye. Of all the five stories in this collection, this is definitely the most orthodox mystery story. Because the story is told from the point of view of Jasmine, the story feels different from the game: important segments in the game where you'd play as Azumi and solve certain mysteries, happen off-screen while Jasmine is relaxing in the company van, and things like that, but overall, the mystery is decently constructed (though a bit obvious) and while the identity of the mysterious creature is a bit silly, it kinda works in this world, considering the theme of these games and the use of the social media aspect of the game in this story is pretty clever.

Shikku suru Bourei ("The Racing Phantom") has Jasmine and Azumi investigate a famous urban legend: the headless motorcycle racer! A video of an influencer has been gaining views lately, as the image of a headless motorcycle racer was spotted in the background, and more witnesses claim to have seen this racer on the mountain roads. Is this headless racer really a ghost, or is it the handiwork of a man? This story by Tsukinami Kira is very faithful to the atmosphere of the game, following the same structure of Azumi and Meguriya first determining what the urban myth is they are dealing with and the subsequential dissolution of the myth, and also includes the social media investigation aspect of the game; while the Madoy story use the social media aspect in a more clever way, the use here feels more like the game. While the trick behind the racer itself is not super surprising, I think as an Urban Myth Dissolution Center story, this one was by far the most succesful at providing "more content like the game." 

Ki no Mori, Tatariishi ("The Forest of Taboos, The Cursed Stone") by Miyamoto Mirei and Hibe Seika's Shinrei Flamenco ("Ghost Flamenco") both focus not on the center trio, but on fan favorite characters, going by all the fanart on social media: in the former story, we see the influencer Kinoko and Yamada Gasmask go on a camp together, while in the latter, we follow a certain tour guide soon after he returns to Japan after living abroad, and his experience with a ghost haunting the place he lives at. The first is barely a mystery story, but the tour guide story is actually a pretty fun, if predictable horror-mystery story that is also genuinely funny. 

Tomariki ni Kyuusoku wo ("To Perch") by Okita Yoshihito is set some months after the climatic finale of the game, so even more spoiler warnings here. The story once again opts to follow Jasmine, who this time is on her own as she's hired to help transport the young child of a high-ranking official to a safe place. The boy however claims he saw a ghost. Jasmine has no powers unlike Azami and Meguriya, so she doesn't feel like she's the right person to be doing this, but the reader soon learns she can certainly hold her own when t comes to investigating seemingly supernatural cases. The case itself is not super exciting, but it proides an adequate explanation to why the boy saw a ghost. While the story is set after the main game, it works perfectly as a bridge to the epilogue of the game, so definitely recommended reading for those who like Jasmine as a character.

Overall, I'd say Collection of Fragments is a pretty fun read... if you're a fan of Urban Myth Dissolution Center. It does the bare minimum to explain the basic setting/characters of the game, but on the other hand, it is not afraid to spoil certain twists of the game early on, so it really knows it audience. This also means the mystery plots are not that complex, as they were not like that in the game either. In that respect, I do think Madoy wrote the most complex one (even if on a scale, it's still fairly simple). The second story is the best Urban Myth Dissolution Center-esque story though, and the one you must read if you long for more of the type of stories you played in the game.

While I am at it, I wanted to very briefly discuss two other game-related stories I read earlier this week: they are so short they don't really warrant their own post, so I might as well talk about them here. The first one is Kamaitachi no Yoru: A Novel (Night of the Sickle Weasles - A Novel", 1995) by Abiko Takemaru. This was a completely original novella included in the Kamaitachi no Yoru Official Fan Book and acts as another "variant" of the basic story of the first and very influential Kamaitachi no Yoru game on the Super Famicom, a game that plays as a Choose-Your-Own-Adventure and which revolves around a murder that happens in a small lodging house that has been snowed in. Abiko was the original writer of the game, and so it's only fitting he wrote this extra scenario, which again revolves around murders happening in the pension Spur. The story is presented as a Guess-the-Culprit scenario, with seperated "problem" and "solution" parts and a Challenge to the Reader, but the story is fairly short and Abiko spends a lot of time focusing on the clues necessary to solve the mystery, making it too obvious what the main trick is about. This scenario was included in certain later ports/remakes of the game (I believe the GameBoy Advance port, as well as the PS Vita remake), but it's not something you're really missing out on if you happen to have a different version that lacks this story. Interestingly, this novel is actually printed "backwards" in the Kamaitachi no Yoru Official Fan Book: if you start from the normal "front" cover, you get all the fan-oriented content like interviews and things like that, if you start from the "back", you simply start reading Kamaitachi no Yoru: A Novel. 

The other story I wanted to discuss is Kitayama Takekuni's Choutantei no Narikata - Halara Nightmare no Baai, or How To Be A Master Detective: A Halara Nightmare Case, which is a short story Kitayama wrote for the enhanced release of the game Rain Code (Rain Code +), with Halara being one of the master detectives who works with game protagonist Yuma as they investigate the curious incidents in the Kanai Ward. This story is set in the past and starts with Halara being transported in a prison van. They infiltrated the prison in search of missing mafia money, but things went wrong, and now Halara's being treated like a real prisoner. An accident later means an escape not only for him, but also for the other inmates who were being transported. It's snowing heavily outside though, so they seek shelter, but when they arrive at a little cabin, they find the murdered body of another fellow inmate who was being transporte. Who is the killer? The story is fairly short, but I think Kitayama did a great job at presenting a story that builds on Halara as presented in the game, but used in a way the game couldn't do. I was actually surprised by how neatly he pulled it off. If you already have vanilla Rain Code, I wouldn't say it's worth upgrading to Rain Code + just for this story, but if you can read it, definitely do!

I didn't really manage to write too deeply about the mystery plots of today's books, but the main theme is the same for all three books: these books are definitely meant for the people who have already played the games they are based on, so don't even consider reading them if you haven't played them. Of these three, I think the Urban Myth Dissolution Center and Rain Code ones do have interesting points about them that make them worth a read, while the Kamaitachi no Yoru story fails to add something substantial or original (and you can actually play it in game form in certain versions of the game anyway).

Original Japanese title(s): 『都市伝説解体センター 断篇集』:円居挽「点を繋ぐ者」/月並きら「疾駆する亡霊」/  宮本深礼「忌の杜、祟り石 」/ 日部星花「幽霊フラメンコ」/ 尾北圭人「泊まり木に休息を」 
我孫子武丸『かまいたちの夜 A Novel』 
北山猛邦『超探偵のなり方 ハララ=ナイトメアの場合』

Tuesday, September 23, 2025

Mr Brain

"Thoroughly respectable and honest. Not, perhaps, remarkable for brains."
"Murder on the Orient Express"

Now I think about it, it's been easily over a decade since I first read about this book...

Magical Zunou Power!! ("Magical Brain Power!!") was a long-running primetime television quiz program presented by Bandou Eiji and featured a mostly fixed pool of participants of television personalities, some of which are nowadays so huge they have their own television programs like Tokoro George. The program consisted of several rounds of various quizzes with which you could earn 'Brain Power' and of course, the one who has accumulated the most BP at the end, wins that week's episode. The show itself ran from 1990 until 1999, but for the mystery fans, the period that is of interest, is the early days of the show, from 1990 until 1992. For it was during this period, the final round was the Magical Mystery Theater: a short 5-10 minute drama show where a mystery would be presented. While the Magical Mystery Theater segments are all very short, there is "continuity" between them: in the 'series', we follow the private detective Nakatani Shouichi and his niece Natsuko, a college student who acts as her uncle's assistant. The difficulty of each 'story' would be indicated with a Brain Power value, which was also the maximum of points you could earn if you got the answer right (you could be rewarded points for getting it partially correct). After watching the video, the participants would have to guess how it was done or who did it, with an explanation of course. Once everybody had presented their answers, a final, one minute video would follow with the solution. As it's just one round in a quiz program and participants need to be able to briefly explain their solutions, most of these stories are fairly simple in set-up and often revolve around just one single idea, but even so, some of the ideas seen in these segments are actually quite interesting. That is easily explained, when you learn that among those who provided the screenplay writers with the core mystery plots, there are mystery writers like Orihara Ichi, Abiko Takemaru and Shinpo Hirohisa. According to Abiko, Magical Mystery Theater was actually the highest-rated part of the program initially, but even after the overall show started to get higher ratings, this segment's ratings didn't really change accordingly, so it was eventually cancelled.

Shinpo Hirohisa, one of the 'mystery plot' writers, would later revisit some of the scenarios he wrote for the show in Satsujin Trick Gekijou - Nandai Mystery 11 Renpatsu ("Murder Trick Theater - 11 Difficult Mysteries", 1996). The concept of this book is quite interesting. On one hand, it is a book for fans of the original Magical Zunou Power!! corner: Shinpo gives us a glimpse behind the scenes of the Magical Mystery Theater segment, describing what they were going for, how ideas would be discarded and how the segment eventually was cancelled. The eleven stories featured in this pocket are also all followed by an essay on the specific story, noting when the corresponding Magical Mystery Theater segment was broadcast, reception on the quiz, the creative process behind the story/trick etc and what authors/works he drew inspiration from for the trick. This makes this book very informative also for mystery authors I think, as you get an idea of how a mystery writer might develop an idea seen in work X into a different idea, but with the same "foundation."

On the other hand, the eleven stories in this volume are also decidedly not Magical Mystery Theater stories... because obviously, Shinpo doesn't own the show and the characters created for that show. Because of that, he has rewritten all these scenarios with new characters, as well as sometimes changing the plot/trick/clues to accomodate for the book format. It's not the detective Nakatani nor his niece Natsuko who stars in these stories, but we mostly follow Yukiko and Fuyumi, two friends who after graduating haven't quite decided what to with their lives, and so Fuyumi suggest they become detectives, much to Yukiko's shock. They apply at the agency of the detective Mei, but while they don't get hired, they remain on friendly terms with him, occasionally getting him involved in the incidents they end up in, or vice-versa. One important thing to note is that this book also features many original illustrations by Noma Miyuki, the creator of the extremely long-running mystery manga Puzzle Game ☆ High School. They really add a lot of character to this book, especially as it's not 'just' character art, but also depictions of scenes from the stories etc.

Ultimately, these stories were created to be quizzes, so they are by design very straightforward and simple, usually only utilizing one single idea. The book acually retains the "Brain Power" concept of the original show, with each story being worth a number of points, and there's usually also a story section before the solution, that is considered optional: you can skip it to get a high score, or read it to be pushed in the right direction. Note that this optional section isn't just a list of hints, it's a proper part of the story with dialogue and sometimes even story developments.  But because many of them are really just single-idea concepts that you may have seen elsewhere already, I am not going to discuss each story this time.

The first story, Hito wo Kuu Heya ("The Room That Eats People") is the story that first made me aware of this book: it was mentioned in a mook on locked room murder mysteries edited by Arisugawa, being mentioned in a long list of recommended short locked room/impossible crime stories. In this story, we first see Fuyumi and Natsuko visit the detective agency of Mei, who decides to test the two girls with an excercise in a stake-out. He puts his assistant Dan in a room, and tells Yukiko and Fuyumi to keep an eye on the room, making sure his assistant doesn't escape. Fuyuko is told to watch the door from the corridor, while Yukiko is brought outside and told to watch the window from the street. After a hour, the two are to swap places, and after another hour, Yukiko is to enter the room and apprehend Dan. The two girls do as told, and two hours pass by without anything suspicious happening in the room. But when Yukiko enters the room, she finds the room empty. How did Dan escape? The trick behind Dan disappearing from a room under observation is pretty simple and it's likely you will have seen a variation of the same idea before, but Shinpo does a great job at planting the clues that point to that solution, and I would have loved to have seen the Magical Mystery Theater segment. In the essay, Shinpo mentions how Miyabe Miyuki told him how she really liked the tale, only for Shinpo to reveal he actually got the idea from a Miyabe story, transforming it in a way so even she herself didn't recognize it!

In Shide no Tabi ni mo Kinen Satsuei ("Taking Photographs Even When On Your Way to the Afterlife"), the comedian Hashiba Kenzou wants Mei to help him, because he received a letter from an unknown sender, saying "she wants to return her key, but also talk with him on the 7th, when he's filming at a cliff: Hashiba suspects it's one of his three exes with a key to his apartment, but he finds the letter very creepy, especially as she apparently knows his work schedule and wants to meet him at a cliff. Mei declines the job because he is not a bodyguard, nor does he like the playboy comedian, but then Hashiba is indeed murdered, having been pushed off the cliff.  Miraculously, someone managed to take a picture of Hashiba as he was falling, which provides a vital clue to finding out which of three women pushed him, but how? Once again, the solution is very simple, but I love how it does make very good use of the original visual format: while the illustration by Noma does wonders to support this story in the novel format, I imagine it would have felt more intuitive as an acted segment on Magical Mystery Theater.

In Totemo Kimyou na Yuukai ("A Very Curious Abduction"), Mei tells Fuyumi the tale of the abduction of Yuuka, the daughter of a client, with whom he often played shogi. Mei was present when the father received the call, instructing him to go to a coin locker at the station with a stash of money. Mei is sent instead, and in the coin locker, he receives further instructions to make a phone call to a certain number from the public payphone in a nearby park. The number given goes to Osaka, but the man answering the call says that while he does know Yuuka, he doesn't know anything about an abduction. Because of that, the money deal with the kidnapper seems to have failed, and Yuuka is soon found murdered in a nearby park. Police investigation show that the man answering the phone call in fact did have a perfect alibi for killing Yuuka, but how could have kidnapped Yuuka and killed her in Tokyo, if he answered a phone call in Osaka? The trick itself I find remarkable because it is so much a trick that only works in the period this story was created: it wouldn't fly at all now, because society has changed so much and we don't use certain things anymore. But that is why I really liked this story: it is a simple, but clever trick, but it would also be very understandable to people who don't have any interest in mystery fiction, because it used an object people would know in the nineties in an original manner, but also a manner which would make you go "Aha!" because it's actually so simple. There are a few other stories that have a similar vibe, using everyday life objects/customs of the early nineties which feel out-of-date/not obvious anymore, like in Satsujin yo, Kinou ni Kaere ("Murder, Go Back to Yesterday"), where an alibi is shot down by pointing out a certain object isn't where it should be, but which nobody in Japan nowadays would really think of.

Satsujin Trick Gekijou isn't really a must-read for mystery fans, though I would definitely recommend it to those who used to watch Magical Zunou Power!! as the behind-the-scenes essays are really interesting (and I say that as someone who hadn't even seen the show!). And of course, I do have an interest in mystery shows that are formally divided in problem and solution sections, so being able to experience the show in some manner, even if in a different format, is something I appreciate a lot. While most of the stories in this book are very simple, focusing on single-idea tricks that you likely have seen in other mystery-themed quizzes, or other mystery stories already, I find the presentation of this book very consistent: Noma Miyuki's illustrations do some of the lifting, but Shinpo's writing is easy, and while the main tricks are pretty simple overall, he does a very consistent job of properly clewing everything, making these stories a bit more involving than just single-concept mystery quizzes. 

Original Japanese title(s): 新保博久『殺人トリック劇場 難題ミステリー11連発』

Tuesday, September 9, 2025

Deadly Games

"I know what you're thinking, but those silly riddle crimes are a thing of the past, ancient history that's gone now"
"Riddler's Reform" (Batman the Animated Series)

What is it with cats and covers for mystery-related books in Japan... A lot of anthologies with no connecting story/theme seem to default to cats on the cover when in doubt...

After reading the generally excellent Anata mo Meitantei ("What A Great Detective You Are") anthology earlier this year, I went looking for other similar books, and I soon arrived at Kibun wa Meitantei ("Feeling Like the Great Detective"), which features a few of the same authors. The set-up is nearly identical: this is an anthology originally published in 2006, collecting six stories by as many authors. All six stories were originally serialized in 2005 in the tabloid Yukan Fuji and were pure whodunnits, divided in two distinct parts: the first part being the "problem", where the main mystery (usually a murder) is presented along with all the relevant characters and clues and which ends with a formal Challenge to the Reader. Originally, readers would then have some time to write in their answers, with money prizes awaiting the correct guessers. This book notes for each story the percentage of contenders that got the answer right, which can range from as high as nearly 30% to as low as 1%! Interestingly enough, the pocket release of this book includes an interview with the participating authors, but the authors have anonymized in the text, turning this interview into a "guess who is who" game too! Note that while this book features six stories, I will only discuss five of them here: I already discussed Norizuki Rintarou's excellent Hydra Daijuu no Kubi ("The Tenth Head of the Hydra") when it was later collected in the Norizuki collection Hanzai Horoscope 1 - Rokunin no Joou no Mondai ("Horoscope of Crime 1 - The Problem of the Six Queens").

Glass no Ori no Satsujin ("Murder inside a Glass Cage") was written by Arisugawa Alice and is narrated by a private detective who hasn't seen much business lately. That day, he is visited by an old college friend, Saya, who needs his help: she works at a gym and one of the customers has become smitten with her. So much so he's turned into a genuine stalker: first hanging around the gym after closing time to ask her out, but lately he's found out where she lives and has been waiting for her near her home. Saya's attempt to get the police involved ended with a "But he hasn't done anything yet...", so now Saya wants to know who he is exactly and put a stop to it. The plan is for the detective to follow Saya after she's done with work and confront the stalker when he appears. This part of the plan goes well, but the stalker makes a run for it the moment the detective talks to him, resulting in a chase. The detective loses the man, but as he tries to find his way back to Saya, the stalker appears from behind him, and knocks him out. A few minutes later, he's awakened by Saya. They are discussing what had happened, when a policeman arrives, telling them a man has been stabbed nearby and asking whether they saw anyone suspicious. It turns out the man who was stabbed is the stalker, and eventually, he dies. Police investigation however lead to a curious conclusion. The police arrived almost immediately after the deed happened, confirmed by the fact the detective had seen the stalker (was attacked by him) just a few minutes prior. There were basically only four routes away from the crime scene, each leading  in a different direction (a cross). There were people on all four routes: Saya found the detective on one of those routes, the police box was on another, a man who had been locked out by his wife on another and a noodle stand owner on the last. And yet one of them saw anyone come their way. So where did the stabber go? And if one of the witnesses was the stabber, where then did the knife go, as none of them could've gone far enough to dispose of a bloody knife before the patrol officer stopped them. This is a decent, semi-impossible mystery tale (a disappearing weapon from a closed circle), but it is very one-dimensional, in the sense that it basically hinges on one trick. There are a few hints that point to how the murderer managed to spirit away the knife, but I wish there were more 'steps' in the solution, as this is a very simple story indeed.

Choutsugai no Mondai ("The Problem of the Hinge") by Nukui Tokurou is interestingly one of two stories in this collection that revolve around a narrative within a narrative. We first see how the succesful writer and amateur detective Kisshouin is visited by Katsujima, an old friend who now works as a police detective. Katsujima tells Kisshouin about a curious case the police is having trouble with: five bodies were discovered in a rental home in the woods that day. Three of them had obviously been murdered, two of them had died of either an accident or suicide. A diary was also found penned by one of the women: it details how the five, who belonged to an acting troupe, had rented the place to rehearse an upcoming play. On the first night, one of them fell from the stairs and died. They had no reception on their phones in the woods, and the storm outside prevented them from getting help themselves (and unbeknownst to them, the road further down had collapsed due to the storm), so they were forced to stay in the house longer. However, one by one they got murdered, until the diary stopped. Katsujima now wants Kisshouin to figure out who the murderer is: anything that could precisely identify these five people had been disposed of, and the rental home had been rented by someone under a false name,so this indicates the murderer had planned all of this, but which of the five bodies belongs to the murderer?This is an interesting twist on the And Then There Were None formula, with the question shifting from a simple whodunnit, to guessing which of two (dead) persons is the murderer. Like the Arisugawa story, you could argue this too is based very much on one single idea, but I find the idea here developed much better, with far more hints, and also more subtle hints, that permeate the whole diary part of the story, and also using a multi-stage line of reasoning to lead the reader to notice that one important idea. 

Maya Yutaka's Futatsu no Kyouki ("Two Weapons") stars his series detective Kisarazu Yuuya, who is visited by his 'friend' Tsukigase Naoko, who desperately needs help from the great detective.  And she's sure he won't refuse, as he owes her for setting up a date for him in the past, a date that didn't lead to anything, but the date did provide Kisarazu with a clue vital to solving a case he was working on (so Naoko didn't do anything... but he still owes her).  Naoko's brother Hidenori is a suspect in a murder that happened at the university: while he has an alibi for the murder as he was on the phone with Naoko, the police doesn't trust the testimony of family, which irritates Naoko greatly. Hidenori is one of two "over-doctors" (PhDs who can't get employed) belonging to the Miyamiki research lab of the Kyoto University of Science. The people here research nuclear fusion under the guidance of professor Miyamaki, though few people see a future in their specific research theme, which is also why they don't have that big of a budget. Lately, a new assistant's position opened up though, which had two candidates: Hidenori and... the murder victim. On the fateful day, the victim Ookawara Akira was working at the lab on the top floor of the building, when a man with a full-face helmet appeared: this was quite usual actually, as the lab had regular visits of Shimokoma Aisaku, who believed he had made a breakthrough in his research on nuclear fusion, but also feared "organizations" were after him, so he always kept his face hidden. The helmeted person was seen on security footage entering the lab soon after the victim did, and after a minute or so, was seen leaving hastily, and some other people on the floor saw the helmeted person too. However, it turns out this helmeted man was not Shimokoma, as he had been visiting somewhere completely different. When later Hidenori entered the lab, he found Ookawara dead, having been hit hard on the head. The police soon puts one and one together: someone had disguised himself as Shimokoma to hide their face from the security cameras. While the police hasn't made any arrest yet, they do know the murderer is one of the five Miyakami-affiliated researchers/students who had been present on that floor that day, as they were the only ones with a key to the lab. Hidenori's position in particular is not great, as he had the greatest motive for wanting Ookawara out of the way. What makes this mystery even more puzzling, is the fact the disguise and the murder weapon were discovered outside the university, but for some reason the package had two weapons: the wrench actually used to hit Ookawara, but also a knife. Why did the murderer prepare two weapons?

This is a story I like better as a concept, than the actual execution. It is a bit of a tedious read, with all the witnesses stating when and how they saw the helmeted person move around on the floor (there's a floor plan), and it drags a bit because of that (it is also the longest story in the collection). The solution is well-hinted, and I like the conclusion that derives from the fact they discovered two weapons (of which only one was used), but some elements of the solution I did not like because of how this was originally a story published as a competition: sometimes I can accept certain things to happen in a mystery story if it was published "as is", but if it's explicitly published in two parts (problem/solution), and you are challenging people to send in answers/have prizes available for the correct answers, there are some elements I'd like writers to avoid to ensure the story feels fair. Maya isn't being unfair here, but it's not something I particularly like in these kinds of stories.

Juugofunkan no Dekigoto ("It Happened in Fifteen Minutes") by Kirisha Takumi is set on the Shinkansen bullet train back to Tokyo: Mystery screenplay writer Oogami Tsuyoshi had been visiting Kyoto to work on an upcoming script, but is now on his way home to Tokyo. After buying a beer from the purser, he spills the contents on himself, so he moves to the wash corner to clean himself, but he finds a man in a Hawaii shirt leaning over the sink. As the man doesn't move, Oogami touches the man on the shoulder to see if he's okay, but the man tumbles on the floor. The purser arrives and establishes the man has been hit on the head by something hard, as there's a bloody wound there. It turns out the victim had been a nuisance to more than few people: he had been overly rude to the purser, had hit a trainspotter when he got in the way and had even got into a fight with another rider on the train. So there were more than a few people who might have wanted to hit the man in the head, but which of them did it in the mere fifteen minutes after he was last seen? Like the Arisugawa story, this is a whodunnit story that relies on the howdunnit: the victim's wound was clearly afflicted via something hard (so not someone's bare knuckles), but none of the suspects seems to be carrying something on them that could have done that (or at least, not without it leaving a trace on the item in question). The solution is rather simple, and while Kirisha does add a whole extra, very well-established layer of clues to support that solution, it feels uncessary, as you can easily just intuitively guess the whereabouts and identity of the weapon used, especially after another prop has been introduced in the story. So the solution falls a bit flat, partially because it feels very similar to the Arisugawa story.

Abiko Takemaru's Hyouryuusha ("Castaway") has the most interesting set-up of all the stories found in this collection. A man, wearing a life preserver, is found floating near the shore of an island, with a dinghy floating nearby. The man is pulled on shore by a local and a tourist. The man is alive, but seems to be suffering from amnesia: he can't remember who he is and what he's doing there. They find what appear to be diary pages wrapped safely in plastic hidden inside his life preserver. The pages are apparently written by a manager of the young idols/actresses/singers Saori and Yuuka. The two young women were "cordially invited" to join a small party held on the private island of the entertainment agency's president, accompanied by an influential television producer. However, the true intention of the "party" was so have these girls "offered" to the powerful industry men to "help their career". The manager knew this was going to happen and wanted to prevent this: while Yuuka seemed to be aware of what was going to happen and seem resigned to this, Saori was completely oblivious to what was awaiting her. All the people on the island had their own cabin to sleep in, but it was made clear to the girls they were supposed to be going to the producer and the president's cabins that first night. The manager kept an eye on things, and made sure Saori did not leave her cabin that night. However, the following day the president was found murdered in his cabin. Luck has it the ship's engine broke down too and there are no ways to communicate with the mainland. The diary tells of more deaths occuring after the first one, but that leads to the question: who is the man who was found in the sea and what happened to the rest of the people on the private island? I found this the most memorable story in the volume. It is somewhat similar to Nukui's story, with a story-within-a-story narrative and the problem requring you to deduce something more than just a one-stage "whodunnit": in this case, you are required to figure out who committed the murder(s) on the island, but also who the castaway is. While the reader will go a long way if they deduce a certain fact regarding the murderer, something which might be a bit easy due to the fact the main clue that points to that fact is inserted rather crudely in the story, this is generally a fun multi-layered mystery.

While I think the anthology I read earlier this year was overall better than this book, Kibun wa Meitantei is still generally a very solid whodunnit anthology. I like how there's quite some variety in these stories, from classic closed circle stories like the one by Maya, to more urban settings in Norizuki and Arisugawa's contributions, to meta-mysteries with a narrative-within-narrative shenanigans by Abiko and Nukui. I think I like the Abiko story the best out of the five I read this time (having skipped Norizuki's story this time). I will remain a fan of these pure whodunnit stories though, with clearly defined problem/solution parts, so I'll be sure to check more of these in the future too.

Original Japanese title(s): 『気分は名探偵』: 有栖川有栖「ガラスの檻の殺人」/貫井徳郎「蝶番の問題」/麻耶雄嵩 「二つの凶器」/霧舎巧 「十五分間の出来事」我孫子武丸「漂流者」/法月綸太郎「ヒュドラ第十の首」

Tuesday, September 2, 2025

Diagnosis of Murder

Primum non nocere
First, do not harm

I like the style of the illustrations on this cover, though I wish it was a bit more obvious which character is supposed to be who in the book. And before I had a good look at the cover at full size, I only knew it from a small thumbnail, and I thought the art would be similar to Tezuka Osamu's art, which... isn't really the case now I see it at full size.

EDS Kinkyuu Suiri Kaiketsuin, which also has the English title EDS Emergency Detective Services on the cover, is a rather interesting anthology of mystery writers, all using the same original setting: in the near future, Japan has erected the Emergency Detective Services, which functions like the emergency department of a hospital: people with medical emergencies that require a detective are brought here. The hospital has a large of number of specialist departments, from doctors handling children and animals to specialists who 'cure' impossible crimes and other curious mysteries. The doctors at this hospital are referred to Holmeses, while their assistants are called Watsons. This book contains stories by Ishimochi Asami, Kagami Masayuki, Kuroda Kenji, Komori Kentarou, Takada Takafumi, Tsukatou Hajime, Torikai Hiu, Matsuo Yumi and Nikaidou Reito, who is likely the planner of this large project as he also wrote the preface. All the stories in this book are set on the same day (the twenty-fourth of December), and each of these writers takes on one of the many departments of the EDS. Have a look at this hospital, where for some characters it's just another day at work, while for others it's a literal matter of life of death.

I first learned about the existence of this volume when I read The Uncollected Stories of Masayuki Kagami, which ironically included Kagami Masayuki's contribution to this volume, The Uncanny Deductions Department (which I won't discuss here, as I refer to that review for my thoughts on it). I say ironically, because obviously, his story was already collected in EDS Kinkyuu Suiri Kaiketsuin. Anyway, I wasn't aware of it at the time, but later I learned Kagami's story was just of many set at the EDS. Which also brings me to one other point I wanted to discuss before moving on to the individual departments/stories. When I read Kagami's story, I noticed how the scenes were all time-stamped, to give you a feeling of the "emergency" going in, but it actually had another function. While Kinkyuu Suiri Kaiketsuin features nine authors, writing about ten different departments, the stories are all set on the same day in the same hospital... so they decided to put all the scenes of all the stories in chronological order. So you are not reading story 1, and then story 2, and story 3, but it's scene 1 of story 1, then scene 1 of story 5, then scene 1 of story 4, etc. You are constantly jumping between stories, and while there are moments this feeling of "real-time"-ness is used for example for cameos between the stories, it's not actually necessary to read these stories like this: to be honest, they read a lot easier as seperate stories, instead of constantly being interrupted by other stories, so if you want to, you could just as well just read all the stories individually. The book's formatting and design is done really well by the way, with "tabs" on the edge of the page like it were a file folder, marking each department/story, so you can easily skip to the next part ("tab") of the story you want to read. 

Ishimochi Asami's story is set in the Inchoushitsu  ("Director's Office"), where the director of the EDS is visited by Minai Nanase, whose father used to work in the Poison Department of the EDS, until he died under mysterious circumstances last year: a John Doe who appeared to have been in a fire was brought in one night, but there were too few staff that night: the triage Watson couldn't find the right "Holmes" (specialist) to help the man, until the Holmes Minai happened to pass by and decided he'd try his hand. They failed in saving their patient, unfortunately, and later on the Holmes Minai summoned the Watson in charge to his office. Yelling and fighting followed, and when other people entered the office, they found both men dead: the Watson had been stabbed with a pair of scissors, which were being held by the dead Minai, who had apparently hit his head on the corner of a desk. It appeared Minai had stabbed the Watson, only to be pushed away himself, hitting his head on the desk fatally. The whole deal was hushed up, but now daughter Nanase has returned, demanding to know the real truth, because she can't believe her father would have killed the Watson for whatever reason. She threatens the director by showing she has planted a camera on Sayuri, the young daughter of the chief receptionist, who always at the hospital. Nanase has gifted Sayuri a Santa hat (with camera) and a bag with something that might "go off" if Nanase clicks her pen, forcing the director to give her all the infomation about the death of her father, hoping to clear his name. This is a pretty thrilling story playing out in the director's office, even though nobody in the hospital itself knows what is going there. The mystery regarding why Minai and the Watson ended up dead last year is pretty good, with subtle clues pointing to a well-hidden explanation for why the two men ended up fighting and killing each other. This story by the way also mentions a Holmes called Ukai, who hails from Ikagawa City... Author Ishimochi debuted together with Higashigawa Tokuya via publisher Kobunsha's Kappa-One program, which is why they know each other pretty well, and probably why Ishimochi decided to insert a cameo of Higashigawa's character here.

Nikaidou Reito is responsibile for two storylines, but both of them are very light. The Uketsuke ("Reception") story features more like intermezzos between the various stories, featuring cameos of characters from all the stories. The Shouni Suirika ("Children's Deductions Department") story stars six-year old Shibugaki, a guest Holmes who narrates like he's a hardboiled detective. He solves a few minor mysteries fellow children bring him, and the main mystery for him revolves around two children who have an argument about a place both of them supposedly visited, both calling the other a liar. The solution is basically just a trivia thing, so not really interesting as a puzzle.

Kuroda Kenji's Sports Suirika ("Sports Deductions Department") has a far more interesting puzzle. Banba, A father who coaches his own son, a promising swimming athlete, has a rather unique problem. His son is always losing to Hino Shouta, so Banba decided to adminster doping to Hino, in the hopes of getting him disqualified. Banba knew Hino's diet is closely monitered and that he always has to drink a certain energy drink before going in the pool, so his plan involved administering a forbidden drug in one of his drinks. Hino receives a month's supply each month, and is of course quite protective of his energy drink, but last month, Hino, Banba's son and other swimmers were all training together at a facility, and Banba found an opportunity to sneak into Hino's room, where he had stashed his newly delivered supply of his drinks. Banba had prepared a special gadget which allowed him to reseal a bottle, making it impossible for anyone to see the difference between an originally-sealed bottle, and the one he opened. And indeed, Hino broke a swimming record when the big competition came around, so everything seemed to go according to plan. Until... Banba heard no news of Hino being caught for doping. Was everyone covering up for Hino? Banba thus wants the Holmes to how Hino could've used Banba's doped drink without being caught, as he is absolutely sure Hino couldn't have known he had been doped. An interesting puzzle of the kind you don't often see in mystery fiction (a doped drink, i.e. not poison) and I also really like the way Kuroda used a hidden fact, which you can deduce based on the hints, to explain what happened to Banba's doped drink and how it was used by Hino. I'm always a fan of these kinds of stories, where you don't deduce the "main" mystery straight on, but it becomes a two-level type of mystery. 

Takada Takafumi's story is set at the Rekishi Suirika ("Historical Deductions Department"), fitting as Takada's mainly known for his Q.E.D. historical mystery novels. This story revolves around a dying message, where the victim was holding on to a page from a Japanese historical poem, which should point to one of three suspects for the murder. Like all good dying message stories, this story points at several possible interpretations of the message, all pointing to different suspects, until the Holmes comes with the correct solution, but this story does what is always risky with dying message stories: the final, correct solution fails to be really convincing as the final one, as in, it fails in convincing the reader this last solution is the actual correct interpretation and that the others are wrong. In reality, the 'wrong' possibilities feel as valid as the real one, which undermines the whole dying message.

Another disappointment for me was Torikai Hiu's Doubutsu Suirika ("The Animal Deductions Department"), where the Holmes is asked to save a dog who was poisoned, the third victim in a series of dog violence, one of them even fatal. The story is basically a missing link story (why is someone targetting these dogs?), but the solution is not really surprising or entertaining as mystery fiction, with the link feeling somewhat out of place and also over-telegraphed. This idea would perhaps have fared better if this was only the first part of a mystery, with more building on it/as part of a larger narrative. But on its own, it feels underwhelming.

Komori Kentarou's Gaikokujin Suirika ("Foreigner Deductions Department") deals with mysteries involving foreigners, with specialists from various cultures present. In this story, a Japanese man is accussed of the murder on his American wife Lucy, who was set to inherit her father's business, which would have greatly upset her father's business partner. Husband was working on the building project America Village in D City, with the husband acting as a liason for the city as he speaks English. Lucy was visiting Japan for the first time and after staying at her brother and sister-in-laws, she was given a ticket on the express train to Osaka to reunite with her husband. However, she did not arrive by the express train she was given tickets for, and the following day, she was found murdered near the hotel of the husband. The husband had since said a few things that seemed to indicate he knew more about her death than he was willing to admit, which has made him the prime suspect in the murder, even though Lucy's father's business partner, who was also in Japan, had a good motive for wanting Lucy dead, even though he has a perfect alibi for when Lucy would've arrived in Osaka. This story has both brilliant ideas, and very wrong concepts. The book presents great reasons for why the husband's a suspect, and these reasons are closely related to the mystery genre, as it involves linguistic misdirection (only in this case, it was the husband who accidentally said something that put suspicion on him), but then the trick behind the 'alibi trick' behind Lucy's death follows, which is a bit troublesome. For there's a brilliant piece of misdirection, one I truly love and which I think is incredibly well thought of, but it is immediately followed by an idea that hinges on a complete misunderstanding on the part of author Komori about how a certain thing works, and it makes the whole deal fail. For that... is not how it works. So that trick wouldn't work. Which is a shame, for the first part of the idea is really good and a good example of the mystery trick based on cultural differences.

Tsukatou Hajime's Fukanou Suirika ("Impossible Deductions Department") starts when two men are brought in: one is unconscious, the other has been strangled to death and in such a strong manner hand marks can still be seen around the throat of the victim. It turns out both men were found in the same storehouse, which was locked from the inside and the only key was also found inside. This seems to point to the unconscious man (Rokujou Eiichi) as the strangler of the other man. The Rokujous are a fashion mongul led by Eiichi's father, and the victim was a freelance writer who was visiting the Rokujous to interview them on the upcoming fashion show. Both Eiichi and the victim had vanished from the sights of the other people in the house after a fight, until they were found in the locked storehouse, one of them dead. Eiichi's brother however doesn't believe his brother killed the man, despite the fact the only key was found inside the locked storehouse and the victim clearly having been strangled by hand only shortly before he was discovered in the locked storehouse. This is a mechanical locked room as we have come to expect from Tsukatou, though I wouldn't consider it one of his best. While he sketches an interesting problem with a locked room murder trick that involves strangling, the solution to the locked room is rather simplistic, and you'd wonder whether it'd really fool the police for long as it seems a bit unbelievable it would work the way it is described here. So not one of my favorite Tsukatou tales.

Matsuo Yumi's Joseika ("Women's Deductions Department") has one of the more interesting stories in the tale: Migishi, the Holmes of this department, is visited by a pregnant woman who comes with a strange tale. Last week, the client, who will soon give birth to her first baby, was on her way to the Q University Hospital when she noticed a new gynecology clinic had opened nearby. As the place was less crowded than Q University Hospital, she decided to have her check-up there, and she was quite pleased with how things went, so today (two weeks later), she visited again, only to find the place was closed and everything had been removed, and there wasn't even a notice or anything explaining why it had closed. It is odd a clinic would close so suddenly, so Migishi takes the case, planning to call some acquintances in the medical world to see if they heard about anything about this, but to her surprise another client arrives directly after the first left, with the exact same story. What happened to this gynecology clinic to have it disappear so suddenly? While this is a variation on a well-known type of mystery story, I think Matsuo did a great job at spinning this into her own original version and at the same time, working this into the EDS theme of the Emergency Detective Services being a hospital too. To be honest, a lot of the other stories do extremely little with the hospital theme, so this one really stands out, which is surprising to me, as this was the one author I hadn't read yet before! I guess it helps Matsuo is best known for her Balloon Town series, about a town where only pregnant women live...

EDS Kinkyuu Suiri Kaiketsuin is a book that has a cool premise and few cool ideas, but it is definitely not a work where the total is greater than the sum of things. Not all writers truly make use of the unique EDS setting besides scenes of people being brought into the hospital, and while the intermezzos do their best to glue the stories together, as well as the device of having all the scenes of all stories printed chronologically, it often doesn't really feel like one coherent work of fiction. Having more of a running thread between all of them would have helped, or using a smaller cast and having Holmeses appear more prominently in each other's stories. Some of the stories are good mystery stories on their own, and others simply don't know what to do with the (relatively) little amount of pages each story gets alloted to them. So not a must-read as a whole, though some of the stories are worth a read.

Original Japanese title(s): 石持浅海、加賀美雅之、黒田研二、小森健太郎、高田崇史、柄刀一、鳥飼否宇、 二階堂黎人、松尾由美『EDS 緊急推理解決院』

Tuesday, August 19, 2025

Battle of the Humungonauts

"Way I see it, the beast can only be a completely-new and as-yet-undiscovered monster, and as the beast discoverer, I have decided to call it a "humungonaut" from the Latin term for "big and hairy space traveller."
"Scooby Doo: Mystery Incorporated"

Yep, this cover rocks!

The first kaiju attacked Japan in the fifties, and since then, the world has been regularly been under siege by a variety of these gigantic monstrous beasts. Nobody knows where they come from, but they can appear very suddenly from the sky, ground or the sea and attack people and the cities they live in indiscriminately. As it's been many decades since First Impact, humans however have adapted to this new reality. Japan, being the first country to have to deal with kaiju, has been a forerunner when it comes to developing defence systems against kaiju, and most countries have now adopted their three-tier defense system: the first line of defense are the Active Detection Units, which are actively searching for indications a kaiju may appear, wherever it may come from. They for example monitor movements out in the ocean, but also investigate local rumors about strange happenings, for that too may be an omen a kaiju will soon appear. Once the appearance of a kaiju has been confirmed, responsibility is passed over to the Planning Units: they identify a kaiju, and if applicable, pull up all the data from past encounters to determine their weak points and the best way to fight them, and they calculate the route and when they will arrive on Japanese soil. Once a kaiju hits land, control is passed over to the Eradication Units, who by then should be standing by at the estimated landing point with the necessary artillery to fend off the kaiju attack. It's this system that has allowed Japan to fight off kaiju succesfully, and by now, people have actually become accustomed to kaiju attacks, and the government is even aiming for a 0 deaths by kaiju quotum.

Iwato Satomi is a Chief Planner: whereas there are Planning Units all across Japan, ready to react to a kaiju appearing nearby, Chief Planners are not tied to any specific unit, and are flown all across Japan to take charge of such units when necessary, assisted by local planners who have more knowledge about the specific region and politics. While it may seem a gigantic monster attacking a city might make any other issue trivial, it turns out people will remain people, and even when a kaiju is approaching, people will still commit murder. During one operation, in which a whole evacuated city was demolished by a kaiju, the corpse of a man is found. However, it turns out the man was killed by a human, not a kaiju. Iwato is visited by Inspector Funamura Shuuji of the Special Investigation Unit, who deals with these kaiju-related crimes, and the two work together to figure out who committed a murder during a kaiju attack in Ookura Takahiro's short story collection Kaijuu Satsujin Sousa: Senmetsu Tokku no Seijaku ("The Kaiju Murder Investigations: Silence in the Special Eradication Zone", 2023).

Ookura Takahiro is an author of mainly mystery, both on paper as well as for the small and silver screen: he for example often writes screenplays for the Detective Conan anime. He however also has an interest in tokusatsu and kaiju productions: he has written novelizations of Godzilla productions, as well as screenplays for Ultraman Max, and one of his best-known Detective Conan anime original stories indeed involved a kaiju. So it was only a matter of time before he would write a detective story featuring kaiju, right?

And you can definitely feel his love for the genre right from the start, for I'd argue it's the world building in the four stories collected in this collection that is the most memorable aspect: Ookura has built a very believable world where people have gotten used to dealing with kaiju. The defense organization comes across as very realistic as Ookura has thought out a lot of the details of how each units works, their responsibilities and even the political tensions between them, and we see glimpses of how national politics and other industries have changed, or are at least influenced by kaiju. You could easily imagine these scenes in full-on kaiju media, and it's here where the book really shines best.

The notion of having mystery stories set in a world where kaiju exist and regularly attack the country is of course really exciting, and really entices the imagination: imagine someone using a kaiju as a murder weapon! A kaiju used for a locked room murder trick! As a motive! It is why I do have to say that overall, I was a bit disappointed to learn Ookura mostly uses the kaiju, and the kaiju attacks as a backdrop for the murders. Take for example the title story Senmetsu Tokku no Seijaku: Iwato is dealing with a kaiju with acute hearing which reacts to unnatural noises, so the Planning Unit orders a silent eradication zone: they try to lure the kaiju to a place where the Eradication Unit can deal with it with an aircraft, while everything else in the area is "shut down". However, on its way to the slaughterhouse, the kaiju seems to react to a noise: it turns out a pistol had been shot, and eventually, they find a man who was shot in the vicinity of the kaiju. And yeah, it's interesting it was the kaiju which brought them on the trail of the victim, and ultimately, we do learn the victim was here for a reason tied to the kaiju, but the kaiju itself isn't really connected to the murder beyond this. The mystery itself revolves around the victim and his reasons for being where he was, making the kaiju feel like just a plot device to introduce the victim and who is then pushed to the background. Even though you'd want the kaiju to be the main dish!

The opening story, Fuusha wa Tomaranakatta ("The Wind Turbines Didn't Stop"), was more interesting in that regard: Iwato is dealing with a kaiju that had appeared in the past, and based on its behavior then, surmises it reacts to the sounds of wind mills. The kaiju is heading for a spot where the Eradication Unit can easily deal with it, but nearby is a city with wind turbines, so Iwato uses her connections to order the city council to have all wind turbines stopped. To her great surprise, one section doesn't stop its turbines, and as they fear, the kaiju heads for that spot and destroys it. While the Eradication Unit manages to defeat the beast, one victim is found among the debris. However, it turns out he was murdered by a human, and not simply crushed by the kaiju. Here we have a much more interesting investigation, as the victim turns out to be Tozuka, who was an important man in an electric company which was pretty aggressive in buying out land from the local populace, and he's been personally sued for that. But why was he still in the city even though an evacuation order had been issued and why didn't the wind turbines stop? Here we have a much more intricately designed mystery, and while a lot of the story does revolve around shady politics and a 'bigger-than-life conspiracy', the core whodunnit part of the mystery is properly clued, and at least the kaiju is more integrated into the mystery.

The third story, Koujinko Satsujin Jiken ("The Lake Koujin Murders"), on the other hand is basically nearly pulp. Iwato is sent to investigate the disappearence of several persons around Lake Koujin: this is usually the sign of a land-based kaiju eating people, and a Chief of an Active Detection unit had actually gone there to check up on these signs, but he too disappeared. The frustrating aspect however is that land-based kaiju are believed to not exist in Japan anymore, making it political unwise for the higher-ups to send a whole unit to investigate it. So now Iwato is "privately" visiting Lake Koujin, where she's staying at a small inn where a few other visitors are staying, but one of them was actually a contact for the disappearing Active Detection unit chief, so Iwato tries to learn more about his disappearance from him. But that night, a loud noise wakes up everyone... except for her contact, and when they check up on him in his room, he's found murdered. But which of the other guests killed him? This story I didn't like that much, as here the kaiju is only made relevant very late in the story. The murder itself has an interesting clue: on its own it's a bit obvious, but the deduction leading up to the realization that was a clue made it mentally more challenging. 

You may have noticed I haven't written much about Inspector Funamura by the way: he appears and disappears throughout the story, and is presented as a rather mysterious police detective who often already knows that is going on and is very practical in his dealings with crime, but also needs Iwato's expertise at times, so while he seldom gives away all his cards, he does help Iwato figure out things for herself. He's also the man of action in this series, which again make these stories feel more grounded in tokusatsu tradition than the mystery genre.

The bunko/pocket version of this book includes a prequel short story, Kaiju Chaser, which depicts a younger Iwato as she tries to identify a certain kaiju, but this is more an action story than a mystery one and it's really short too.

So I'm a bit torn on Kaijuu Satsujin Sousa: Senmetsu Tokku no Seijaku. It's clearly written by someone who loves the kaiju and tokusatsu genres, and it can be immensely amusing when read as such a book, and the mystery plots are also decent enough most of the time, but I still can't help but think Ookura could have incorporated the kaiju more closely to the mystery plots, using them more as active tools rather than as backdrops around which these murders take place. A second volume has been released too, so I hope the kaiju are more involved with the murders there.

Original Japanese title(s): 大倉崇裕『怪獣殺人捜査 殲滅特区の静寂』:「風車は止まらなかった」/「殲滅特区の静寂」/「工神湖殺人事件」/「怪獣チェーサー」

Tuesday, July 29, 2025

The Legend of the Murder Hotel

Nancy and Helen mounted the wide steps and entered the center hall. Its paneled walls, old staircase, and beautiful cut-glass chandelier made them feel as though they had stepped back into an earlier century.”
"The Mystery of Lilac Inn

As announced last week, here's the review of Houjou Kie's latest work... I'm doing a relatively good job at reviewing these books soon after their release, right?

The Amulet Hotel is a completely regular hotel with normal guests... at least, when we're talking about the main building. The annex is a completely different story. The annex of the Amulet Hotel tailors to a very specific clientele: criminals. All those in the industry who need to know, know the annex of the Amulet Hotel is a safe haven for criminals. The hotel is members-only, and guests who stay at the hotel, know they can sleep safely without the hotel calling the police. In fact, the hotel can provide services normal hotels won't, as long as you pay the fee: room service can bring you pistols, disguises or even get rid of dead body for you. The hotel serves as neutral grounds for all criminals and therefore, there re two iron rules that are enforced very strictly: 1) one is not allowed to cause damage or harm the hotel and 2) One is not allowed to harm or murder someone on the hotel grounds. These rules ensure that even the biggest of rivals stay safely here in the hotel together without having to worry about being ambushed. However, like with normal hotels, some guests think they can violate the rules anyway. However, the Amulet Hotel has the means to deal with such guests. The night manager Kiryuu also acts as the hotel detective and has full authority to investigate any incidents that violate the hotel house rules. Incidents are not only covered up, but the people who violated the rules are also dealt with by Kiryuu, who in a previous life, was a feared assassin who's used to cleaning up loose ends. The reader returns to the Amulet Hotel in Houjou Kie's 2025 short story collection Amulet Wonderland.

The original Amulet Hotel was one of my favorite reads of 2023, with Houjou using the immensely fun setting of the 'hotel for criminals' to come up with original mystery stort stories, that relied on the fact basically all the characters were criminals themselves. The hotel basically acts as a great closed circle, due to the heavy security measures, and because Kiryuu is instructed to work in the interest of the hotel (i.e. protect its reputation as a safe place for criminals), stories often have rather dark conclusions as the best way to ensure 'wrap up a murder case' is to cover everything up and make sure the culprit doesn't get away alive, to make sure all future guests also understand they shouldn't try to violate the rules. Houjou is pretty open about John Wick being a huge inspiration for the series, so that should give you an idea of what kind of setting she's using for these stories. I had been looking forward to this second volume, which collects four stories originally published in the magazine Giallo between 2024-2025. 

Our return to the hotel starts with Do Not Disturb, where, in a very rare situation, Kiryuu is summoned by  Hattori, the assistant manager, to solve a jewel theft that occured in the restaurant of the main, normal (non-criminal) building. The restaurant has been reserved for a piano recital party in honor of the world-famous actress Strangelove. A couple of jewels, property of a jeweler who is trying to become the exclusive supplier to Strangelove, have been stolen during the party, and Hattori wants the whole deal hushed up before the party ends. It turns out that she has video evidence of the actual theft: a thief nicknamed the Wombat who has wormed himself into the party disguised as a food critic is actually caught on camera, but Hattori can't find the actual jewels that prove he did it. Wombat also happens to be such a low-level criminal he doesn't actually know the Amulet Hotel is the legendary hotel for criminals, which explains why he dared to pull off such a stunt, even if it's in the main building. Kiryuu and Hattori very quickly discover where the jewels are and the two are headed for the annex to report the incident to the owner, when Kiryuu is called on to solve a murder that occured in the hotel. A criminal influencer, Kiku, had been live-streaming himself on SinTube (a video sharing site for criminals) from room 813 of the annex, which is said to be cursed (people who stay there... get arrested). During the stream, Kiku was attacked by a figure. The owner of Amulet Hotel happened to be watching too, so he hurried to the room with back-up and when they entered, they found Kuki stabbed to death. They also learn Kuki's twin brother Yarai was staying at the hotel. The two brothers had been partners in crime until very recently, but after Yarai messed up a job, the two got in a huge fight and they seperated. Yarai however has an alibi for the murder, as he had been in the bar during the live-stream. So who killed Kuki and why?

This story does feel like the 'first story of a second season', as the story slowly reintroduces the setting of the Amulet Hotel, slowly explaining the special rules of the hotel via the relatively minor jewel theft part of the story. This mystery is solved pretty quickly, and seen in a vacuum, not particularly exciting considering the heights this series has reached in the past. The second part, following the live-stream murder on Kuki in room 813, is of course more interesting. Houjou fleshes out a lot of the criminal world of the Amulet Hotel series here by introducing us to a lot of warring crime factions, veteran thiefs and concepts like SinTube, a members-only criminal take on YouTube with special rules like not being able to hide your own identity (so no VTubers on SinTube). While the Amulet Hotel annex, due to privacy reasons, doesn't have that many security cameras hanging in the communal areas like the hallways, witnesses do make it clear basically nobody could've killed Kiku in room 813 and gotten away without any of the witnesses catching sight of them, and with a twin brother hanging around, suspicion soon falls on him, but how did he do it? The main trick is perhaps not super surprising, but I do very much like the mystery-embedded clue pointing to the twist. I do think the story requires a bit of suspension of disbelief in regards to character motivations (was that plan really the only way to get out of that?). The ghost story of room 813 is integrated in an interesting way with the murder by the way and I loved how the story fleshed out more of the staff members of the hotel (which is a running theme of the collection in fact).

The second story, Otoshimono Gassen ("Battle for the Lost Item"), for example revolves mainly around the recently hired Yazaki and veteran Izumi, who work in the bar lounge Black Kaiser of the annex. Black Kaiser also functions as the Lost & Found counter. Because all the guests are criminals (many of them thiefs), it is likely multiple people will try to claim a lost item as their own. This always leads to multiple people trying to argue with the staff, so they moved the Lost & Found counter from reception to the bar in the back of the ground floor. They also have a strict rule: anyone claiming a lost item must describe it in detail and you only get one single chance. A bag is delivered to the bar: Nomura, one of the guests, happened to spot the bag inside the grand piano of the lounge. Yazaki and Izumi examine the bag to find a doll of a platypus inside a sock and an expensive necklace with embedded jewels. Because the bag was found inside the piano, they deduce the bag was meant to be found by Otomaru, the piano player who will come in later in the day. They suspect it might be meant as a kind of veiled threat. Because Nomura has now delivered the bag to Lost & Found before Otomaru found it, it is likely the threatener will now reclaim the bag. However, to Yazaki and Izumi's surprise, no less than three people come to claim the bag, though only the last person manages to make a perfect description of the contents of the bag, with the previous two each mistaken certain points. Kiryuu happens to swing by the bar and upon hearing about the lost item, deduces there's something much grander going on in the hotel, which will require immediate action of the hotel detective.

This is a story that really shows off why the Amulet Hotel setting works so well. A mystery story revolving around multiple people claiming a lost item is pretty alluring on its own, but of course, when everyone is a criminal used to deceiving others, things become more interesting, and the absolute rule of allowing everyone only one single chance to claim an item of course only goes in the Amulet Hotel. While something criminal is definitely going on in this story, this story comes very close to a everyday-life-mystery in this setting. I think part of the mystery doesn't work as well, as it relies on the knowledge of the existence of something: I happened to know about it, but I don't think it's very common knowledge, and especially of a writer like Houjou, I do expect really meticulously clewed stories, so having part of the mystery revolve around a 'fact' that isn't really telegraphed well, feels a bit disappointing. That said, the rest of the story builds pretty well, with the mystery of the bag and its many claimers slowly being developed into something bigger and Kiryuu appearing to make sense of all of it.

Youkoso Koroshiya Compe ("Welcome to the Asasssin Competition") brings us closer to a John Wick world with perhaps the best story in the collection. Morooka, owner of the Amulet Hotel, has summoned his right-hand Mizuta, Kiryuu as well as security heads Suzuki and Tanaka to the Room of the Titans (see final story of first volume( for an emergency meeting. Morooka has learned Sofia, head of the Italian mafia organization Jupiter, has started an assassin contract competition to be held in the Amulet Hotel annex. Jupiter is trying to get a foothold in Japan and is now looking for a suitable assassin for some jobs, but in order to decide on their assassin of choice, they have invited a number of assassins and given them an assignment: the one to perform this assignment will win the contract. Morooka suspects the invited assassins will be trying to kill his right-hand Mizuta: Mizuta and his sister were once members of Jupiter, with Morooka being their ace "chaser" (tracks targets), but when the siblings left the organization, his sister was killed by an assassin sent by Jupiter. Mizuta took revenge by killing Jupiter's boss, but now his daughter runs the organization. Morooka guesses Sofia is hoping to bring down two birds with one stone: she'll have the assassins target Mizuta, and the winner takes the contract. Morooka isn't going to have his dear assistant killed and he has a fair amount of confidence in the security of his hotel, which doesn't allow for outside weapons to be brought in, but there are some pistols and other weapons kept in the hotel, like in the Room of the Titans, which they have to secure before the assassins get to them. They get amushed in the Room of Titans however, but manage to chase the assassin away for a moment. Kiryuu deduces where the assasssin is heading for... only for them to find that assassin killed by... another assassin. Thus starts a long quest for Kiryuu to deduce who all the hired assassins staying at the hotel are, and figure out which of them have actually already committed a murder, meaning they violated the hotel rules, because no matter what happens, they must pay with their lives.

A very action-packed mystery story that feels a bit like Houjou's novel released last year, which had a lot of smaller mysteries happening in a sequence, as opposed to the more "grand scale mysteries with a start, middle and ending" of her Ryuuzen Clan series. Here we have Kiryuu constantly confronted with new mysteries, which are solved and then lead the group to a new mystery. For example, Kiryu notices very quickly they're being ambushed, which turns out to have been foreshadowed by various clues. They follow the assassin, because Kiryuu deduces that based on the assassin's actions taken during the ambush. When they find the first assassin killed and have a short fight with the second assassin (who is masked), they gather enough clues to identify them from a list of suspected assassins currently staying at the hotel, which leads them to their hotel room, which again leads to a new mystery etc etc. While I do have to say I generally like Houjou's "grand" stories better, this story is really fun to read, as it constantly keeps you on your toes, with new mysteries being flung at you all the time, but they follow each other in a logical manner. There's actually quite some scenes with old-fashioned deduction chains based on physical evidence too, though not as long as we've come to expect from the Ryuuzen Clan series. Ultimately, I think the main large twist won't be too surprising once you see a certain pattern emerging, but I very much like how Houjou then uses it to add some more mysteries that ultimately build to a fantastic conclusion. 

Bomber no Satsujin ("The Bomber Murder") is told from the perspectives of both Morooka and Kiryuu this time. Morooka is attending a wedding reception that is held under his personal auspices: the "Romeo and Juliet" of the criminal world consisted of the son of the (Japanese) Swindler King, and the daugher of one of the high-ranking members of the Italian mafia group Jupiter, which has been trying to get a foothold in Japan. Their relationship was of course strictly forbidden by both families, leading to an elopment, and eventually Morooka and some other big names in the industry with a heart started mediating, resulting in a wedding reception held at the Amulet Hotel, with both sides playing nice at least for now. Morooka is of course attending the reception, while Kiryuu is acting as the night manager and making sure the whole hotel is safe for the criminals, when Morooka is suddenly served an anonymous call by someone (with a scrambled voice) who demands Morooka to sign over the whole of the Amulet Hotel over to them. 

To show he's serious, the caller ignites first a small bomb, and explains he has fifty bigger bombs hidden in the wedding reception hall: if they all go off, over a hundred people are likely to get killed, and all big names in the criminal industry. It would kill the reputation of the Amulet Hotel. The bomber has also enlisted the help of Aramaki Norika, the daughter of Morooka's ex-wife and also an Underworld Arbitrator: these arbitrators act as neutral judges among the criminals in a world where thieves have no honor, and ensure that deals between criminals are upheld, or else you call upon the wrath of the Court of Arbitration and the rest of the criminal world. Norika has a contract to sign everything over to her anonymous client, just waiting to be signed by Morooka. Once Morooka has signed the papers, the caller will tell Morooka the ten-digit code needed to disarm the bomb, to be typed into the control panel connected to one of the the bombs. Morooka has one hour to decide what to do, before the bombs go off. Meanwhile, the caller has also sabotaged all the lifts, meaning Kiryuu can't reach the reception floor and there's more trouble: a murder has been committed on Norika's father (a personal friend of Morooka) on the sixth floor and it's likely connected to the bomb threat. Can Kiryuu solve this murder and find the killer, and can Morooka find and disarm the bombs?

Again a story that is very dynamic, with both Morooka and Kiryuu being forced to deal with multiple smaller mysteries in a sequence. Morooka needs to locate the bombs and find the one with the control panel in a limited time, figure out the disarm code, without the guests noticing what is going on (because it'll only lead to a panic, as the lifts don't work). Meanwhile, Kiryuu has to solve the murder on Morooka's friend, who was found in an unused hotel room, lying near the door with his throat slit and for some reason, with mahjong tiles in his mouth. The story alternates between the investigations of both Morooka and Kiryuu, allowing for some tense build-up and a nice rhythm of one side investigating something, another side solving an aspect of the mystery and then the other way around. The Kiryuu part is the most 'classical mystery', with a crime scene investigation and deductions regarding the actions of both the victim and the murderer, based on the physical clues left by them. This eventually allows Kiryuu to deduce who the killer is, which turns out to be one of three suspects who all have a beef with Amulet Hotel. I think as a mystery story, I liked the third one better, but this works great as a finale to the second season.

This second volume is very much about extending the world of Amulet Hotel: we see more recurring staff members of the hotel and learn more about their background and it really helps sell this world. While Kiryuu wasn't the only recurring character in the first volume, it's clear Houjou is expanding the cast while also painting in more details in her image of Amulet Hotel, with the reader learning more about all the restaurants in the hotel, but also things like how lost items are handled in a hotel with mostly liars as guests. It certainly makes the prospects of a third volume even more promising, with this become more an 'ensemble cast' type of series, with Kiryuu acting as the main detective, but other characters also being allowed to carry some of the weight of protecting Amulet Hotel.

Anyway, I enjoyed Amulet Wonderland a lot, as expected. As a pure mystery story, I do think the first book is better overall and you should certainly start from there, but you can easily see Houjou's having a blast playing around in the hotel and slowly introducing new ideas and characters in the setting, and while I think she intentionally made a move to make the stories closer to "entertainment" on a Mystery vs Entertainment spectrum compared to the original stories, she's still a master at her craft and there's still a lot of great mystery moments to be found in this wonderland.

Original Japanese title(s): 方丈貴恵『アミュレット・ワンダーランド』:「ドゥ・ノット・ディスターブ」/「落とし物合戦」/「ようこそ殺し屋コンペへ」/「ボマーの殺人」