Showing posts with label Heist. Show all posts
Showing posts with label Heist. Show all posts

Tuesday, September 30, 2025

The Lamp of God

Rationality, that was it. No esoteric mumbo jumbo could fool that fellow. Lord, no! His two feet were planted solidly on God's good earth. 
"The Lamp of God"

Kitayama Takekuni is an author discussed on this blog and that is usually in his role as a writer who specializes in locked room murders with a mechanical trick behind them. If you look at his work in the Danganronpa Kirigiri novels, as well as the Danganronpa and Rain Code games, and of course his Castle series, and the adjecent novels Alphabet-sou Jiken/The Case of Alphabet (2002) and Gettoukan Satsujin Jiken ("The Moonlight Manor Murder Case" 2022), you'll quickly recognize his knack for inventing original and usually bombastic mechanical tricks to his locked room murder situations, almost like he's playing a round of The Incredible Machine. The first installment in the newest Castle book, which started its serialization in the summer, too promises to be another show his inventive mind.

But before that, we have a different kind of impossible mystery to discuss in regards to Kitayama. Late September saw the release of his newest short story collection Kami no Hikari ("The Light of God", 2025), which collects five stories set in different times and about different people, but all connected through one theme: the impossible disappearance of houses. In each of these stories, Kitayama pulls off the magnificent feat of making a whole building, or in one case, a while city disappear without leaving a trace. This might be the very first mystery short story collection that is built completely around this trope in the genre, and in fact, on the obi the editor of the book mentions how the mere suggestion of Kitayama to write such a collection caused them to feel dizzy. But Kitayama certainly managed it, and the result is a fine example of short mystery fiction.

The first story was originally published in 2004 and is titled 1941-nen no Mauser ("A 1941 Mauser") and starts in 1986, in an old bar in Leningrad. A hunter has ventured to visit this bar, named Heroes, because many old veterans who fought in the Second World War still visit this place: our hunter looks up to the military life and hopes he can become a sniper one day, so he hopes to chat a bit with the war veterans. One of the veterans, a former sniper, tells the man about a strange experience he had back in 1941, right in the middle of the war when the Nazis were entering the Soviet Union. The Nazis were also after treasures, and one of those targets was the Glass Room, a "sister" to the Amber Room in the Catherine Palace. As the name would suggest, the Glass Room consisted of beautiful glass and crystal ornaments and was worth a fortune. The Nazis were planning to move the valuables out of the room, but such an operation would take days due to the delicacy of the treasures inside. The Red Army therefore decides to install a two-man sniper unit at a place overlooking the manor faraway: they could easily take out any Nazis attempting to steal the Union's treasure, especially as the Nazis could only transport the treasures out during the day, meaning they don't even have to watch it overnight. The two men brought to an impromptu watchtower, which allows for a good sight on the manor. They spot a Nazi soldier on the rooftop, but don't take any action. When the sun sets, they move to their camp and return to the watchtower the following day, only to find the whole manor missing. Did the Nazis steal the whole building in one night, or something else going on.

This is a great opening story: like the other stories in this volume, it makes great use of the historical setting, both for the atmosphere, but also in terms of how it relates to the mystery, for example when it comes to clueing. While the story is fairly short, Kitayama manages to go over a lot of the "likely" theories that would explain the impossible disappearance and discard them for various reasons, from practicality problems to some "solutions" simply not making any sense to do in the first place. The way Kitayama manages to use a certain clue to both discard a likely theory, but also use it as a definite clue to point to the true solution is really great. The trick itself is grand, as you might expect from Kitayama. It's nuts in terms of how feasible it is in real-life, but it is thematically very fitting. You could easily imagine this trick being used for a "minor" disappearance, but it wouldn't be Kitayama if he didn't use it on something as grand as a whole building.

The title story Kami no Hikari ("The Light of God") goes one step further, and is about the disappearance of a whole city! A not-so-lucky gambler strikes up a conversation with someone at a bar who challenges our gambler, promising to pay out some money if our gambler can come up with a mystery our challenger  can't solve. The gambler himself doesn't even need to know the answer himself, as long as it's a mystery that occured in real-life in relation to himself. The gambler recalls the mysterious experience his grandfather had in 1930: unlike his grandson, his grandfather George was a great gambler: a well-honed sense of memory allowed him to win often at cards and other games and while he had to be careful, he managed to slowly amass enough money to allow him to leave his hometown and try his luck in Las Vegas. He knew the casinos there were careful for people like him who could memorize cards, so his idea was just to make one single strike that could set himself up for life. As he explores the various games, he happens to overhear some high-rollers, who talk about an exclusive invitations-only bus leaving in the early morning for a secret location. George quickly deduces the bus will bring those guests to a special casino with higher stakes and payout rates. He sneaks in the luggage compartment of the bus the following morning and an hour later, he finds himself in a secret city built in a kind of basin. He manages to win some money and decides to steal a bike to get out of town quickly before they realize he's not an invited guest, but soon after he's out of town, his bike breaks down, forcing him to spend the night in a small cabin. When he wakes up the following morning however and looks back.... he finds the whole city missing, and a mysterious light shining down at him. The whole experience makes him feel dizzy. The next moment, he wakes up at the airport, with some pocket money and a ticket for the first flight out of town in his pocket. What happened here?

The title of the story is of course inspired by Ellery Queen's The Lamp of God (another impossible disappearing house story) and the divine light George sees is a vital clue in this story too, but otherwise, there's not much that ties these stories together.This is a story with a great atmosphere though and we also have a Kitayama who's great at snubbing out the solutions you're likely to think of first with both physical evidence and otherwise logical arguments against them. While these stories are all fairly short, usually consisting of 5 segments of which only the middle ones are dedicated to the mystery, and the first and last sections to the framing story, Kitayama always manages to discuss multiple theories, which is pretty impressive. I think the build-up and the atmosphere of this story is great, but depending on your background, the solution might be a bit easier to guess than for the average Japanese reader. I like the story a lot, but certain references did nudge my mind towards a certain theory early on, which proved to be right. Which is a bit of a shame, because it makes me feel like I solved it partially not based on the clues, but just on random knowledge. Which is perhaps a thing here, the solution is definitely better more memorable than the actual path to the solution/the clues.

The third story I already discussed last year, as it was included in the anthology Honkaku-Ou 2024 ("The King of Honkaku 2024"). I refer to that review for my thoughts on the Poe-inspired Mikansei Gekkou - Unfinished moonshine ("Unfinished Moonshine"), but it is cool to see how that story too is part of the "historical setting" theme of this collection.

Fujiiro no Tsuru ("Lavender Cranes") is a story set in three different ages, focusing on three impossible disappearances of buildings. All stories focus on a female member of the Fujiwara clan who possess enigmatic abilities and the young men they protect in their respective ages. In the Heian period, in 1055, while a young male heir of the Fujiwara clan is on the run, a shrine maiden manages to make a whole shrine standing on top of a mountain disappear. In 1999, a young man who lost the ability to play the violin visits the countryside, where a girl preparing for a local festival spirits a shrine on a hill away. And in 2055, a woman of Japanese descent who is a member of the clan running FUJIWARA Industries is suspected to be involved in making a whole military fortress disappear. What binds these three mysteries across the ages? 

A mystery that is somewhat reminiscent of Rurijou Satsujin Jiken (The" Lapis Lazuli Castle” Murder Case): while they don't talk about reincarnation here, the fact we have similar characters appear across multiple ages in a kind of star-crossed destiny manner, and have them deal with similar mysteries of course rings some bells. This is a story, where the atmosphere wins it from the actual trick behind the disappearances: while the trick, which is basically the same across all ages, is one you can understand on a theoretical level, it becomes a bit fantastical when you have to imagine it being used for real. However, because there's a somewhat fantastical atmosphere in the first place, with the story jumping between the ages and presenting a similar disappearances in different contexts, it does work here.

 Synchronicity Serenade is a story originally written for this collection and deals with a reporter who has a recurring dream of an ash-white house, which is then swallowed by the fog and disappears. He mentions it on social media, and is suddenly contacted by a professor, who says he's been having the same dream, and that there are others too who experience the same. He invites the reporter to join his workgroup, as the professor has been researching this phenomenom, but while the reporter initially thinks it has to be fake, he slowly starts to have doubts when the professor shows him a picture of the very house he had been dreaming off. The professor even has an address, so the reporter decides to investigate the house himself to learn why he's been having these dreams, but can he reach an answer?

This is a somewhat different story, as it's set in the modern time and we don't really have an impossible disappearance: it only disappears in the dreams, and the investigation is more focused on why they are having these recurring dreams, and whether the professor is really investigating these dreams or not. The whole story has a somewhat dreamy feeling to it because of that, and while I think the final solution presented is interesting on its own and fits the vibe of the tale, I think the false solution presented earlier feels more in-line with the other stories in this collection.

These were the five stories included in this book, but if you buy your copy of Kami no Hikari via the stores of Kinokuniya within a certain period, you actually get another extra story. At least, your receipt is extended to include an original illustration by Kitayama himself celebrating the release of the book, and a QR-code that leads to another Kitayama story about an impossible disappearance. The story Sayounara, Usagi-dan ("Farewell, Bunny Gang") was originally published in 2011, in issue 49 of the magazine Mysteries! and it was meant to be a farewell to the black bunnies that had been featured on the cover of the magazine for quite some years. Kitayama had been a fan of the illustrations, so he wanted to give them a grand farewell, which involved him reimagining the bunnies as a gang of children without parents, who act as phantom thieves while wearing bunny masks. Hot on their trail are two other children, a sister and a brother, who are great detectives. The tale starts off with the Bunny Gang pulling off another heist succesfully and the narrating bunny gang member announcing their next heist will be his last, as he's too old to remain in the gang. Their next taget turns out to be an entire building, but can the detective siblings prevent such an audacious heist?

This story has been described as a hidden Kitayana masterpiece, and indeed, it's much better than one would expect as a playful farewell story to some magazine mascottes. The story is fairly short, but withi that limited amount of space, Kitayama manages to set-up the whole fictional world of the Bunny Gang, our narrating bunny and the two detective siblings, and also set-up two impossible crimes: one in the in media res opening scene and the main mystery of the disappearing building. The solution of the latter is as grand as Kitayama can get, but it's a bit easy to guess and I have seen another impossible building story that uses the same basic foundation (but with a very different outcome). The first one is the kind of impossible theft you could imagine Lupin the Third of Kaitou KID to pull off and is pretty fun. But I honestly don't understand why this story isn't included in the Kami no Hikari collection properly. While I get it's a bit different in terms of atmosphere, as this is cartoonier than the historical, realistic settings of the stories in the collection and perhaps the story works better with the context of them being Mysteries! mascottes, but still, it's a damn fun story that should be in a proper collected release.

At this point, you can guess what I am going to say here: yes, Kitayama Takekuni's Kami no Hikari is definitely worth a read. It's unique as a collection focusing on disappearing buildings and while some of the solutions to these mysteries feel a bit more fantastical than others, I think these stories are worth a read, as they are all really solid stories, with great set-ups and fantastic atmosphere. If possible, I'd also recommend you to purchase a copy via Kinokuniya in Japan to get the bonus story, though this might only be applicable for physical copies and bought at the physical stores themselves (as I got the code printed as an extension to my receipt). 

Original Japanese title(s): 北山猛邦『神の光』:「一九四一のモーゼル」 / 「神の光」 / 「未完成月光 Unfinished moonshine」 / 「藤色の鶴」 / 「シンクロニシティ・セレナーデ」/「さようなら、ウサギ団」

Tuesday, March 24, 2015

File 5: Music to Be Murdered by

A year ago, I came up with the corner Music to be Murdered by for this blog, where I introduced catchy tunes from various detective fiction productions (TV/film/games/etc). I had originally thought of it as an easy way to crank up the number of posts, but the last year, I've had no shortage of other review material, so I kinda forgot about the corner. But now it's back!

Title: The Theme of Lupin III '78
Composer: Oono Yuuji
Album: too many to mention.

Lupin III is one of the most beloved franchises of Japanese popculture. It has been around since 1967 and is even now in 2015 still going strong. The series is about the adventures of Lupin III (grandson of Arsène Lupin) and his little gang of thieves. An animated TV series of Lupin III was first broadcast in 1971, but really made it big in 1977 with the sequel series, Lupin III Part Two. It was the theme song of this series that most people nowadays associate with Lupin III. The song is often remixed but The Theme of Lupin III '78 is always the base.
 

And what a song it is! The speedy jazzy tune conjures up the image of fun adventures of a band of suave thieves in the seventies and eighties. I linked to a live performance of the theme, where the song comes even more alive because of the dynamic musicians. Sure, it's a rather loud song for a thief, but hey, it's stylish and catchy!

Music to be Murdered by is still an irregular corner though, so no idea when the next post will appear...

Original Japanese title(s): 大野雄二『ルパン三世のテーマ'80』

Wednesday, February 25, 2015

A Family Affair

"She's bloody dying and all you bring us is lupins. All we've eaten mate for the last four bleeding weeks is lupin soup, roast lupin, steamed lupin, braised lupin in lupin sauce, lupin in the basket with sauted lupins, lupin meringue pie, lupin sorbet. We sit on lupins, we sleep in lupins, we feed the cat on lupins, we burn lupins, we even wear the bloody things!"
"Dennis Moore" (Monty Pyton)

Today: two Lupins for the price of one!

A reported robbery at the home of Gaston Gournev-Martin brings police detective Guerchard on the scene. He discovers the Duke of Chamerace in the neighbourhood and suspects that this so-called Duke is in fact the infamous thief Arsène Lupin. Despite Gournev-Martin's own testimony that the Duke of Chamerace is indeed who he claims he is, Guerchard still suspects that Arsène Lupin is behind the Duke's facade. When Arsène Lupin announces he is going to visit a party of the Duke, Guerchard (who is also told to solve the Lupin case within a week) decides to pay an unannounced visit, in the hopes of catching the phantom thief and proving that the Duke is nothing more than a thief in the 1932 film Arsène Lupin.

Arsène Lupin is based on the same-titled four-part play by Maurice Leblanc (literary father of Arsène Lupin) and Francis de Croisset. The play was also novelized by Leblanc himself with the same title. It is one of the Lupin stories I haven't read yet, so I started with the film without knowing what to expect. What is usually the case with Lupin: anything can happen.


And overall, I thought Arsène Lupin was quite amusing. The stars of the film are definitely the Barrymore brothers, who stand opposite each other as the Duke (John) and Guerchard (Lionel). There are the usual Lupin shenigans of one knowing the other is Arsène Lupin, yet not able to prove that and these confrontations come alive by the acting of the brothers. This tension is definitely the best part of the film. The story itself is a bit smaller than other Lupin stories, but that's because the original story is based on a play, I think. As a result, there are a lot of one-on-one scenes, and the story never reaches a really exciting climax.

Sure, there's a rather big heist planned at the end of the film, but it almost seems like an afterthought, as the tone is quite different from the rest of the story, and it never feels as big or brilliant a heist as we're used to in other Lupin stories. Like I said, I haven't read the original book/play, so I don't know what exactly is original to the film and what isn't, but I suspect the last part is a film original. I mean, I know the real Arsène Lupin isn't always a nice guy, but he would never threaten to sell a girl off into white slavery.

Anyway, an amusing watch with the gentleman-thief. And sometimes it's good to know the family trade stays alive after several generations. In Japan, Monkey Punch's Lupin III series has been a staple and important part of Japanese popculture since 1967. Lupin III is the grandson of Arsène Lupin, but while still a thief capable of the most amazing feats, he's usually less of a gentleman. Actually, it depends on who is writing him. Lupin III is everything from a James Bond to Robin Hood, depending on the production. Miyazaki Hayao (of Studio Ghibli)'s early film directing career includes The Castle of Cagliostro for example, an adventure film starring a heroic Lupin III. A more recent adventure of Lupin III is the crossover film Lupin III VS Detective Conan (2013), which pitted the legendary thief and his gang against the pint-sized detective.

Lupin III (2014) is a recent live-action film adaptation of the successful franchise. The Works is a international gang of thieves with several notable young up-and-coming members, including Lupin III (grandson of the legendary Arsène Lupin), Mine Fujiko (a femme fatale) and Jigen Daisuke (crackshot and bodyguard). One day, the Works is betrayed by one of its members who steals the Crimson Heart of Cleopatra, leaving Lupin and Jigen with no home and the desire to steal back what was taken from them. Lupin and Jigen soon make a name as internationally wanted thieves, who are occasionally helped and occasionally betrayed by Fujiko. They finally discover the whereabouts of the Crimson Heart of Cleopatra, which is being kept in a high-security building/safe called Ark of Navarone. Enlisting the help of several fellow thieves, including the swordsman Ishikawa Goemon, Lupin III and his gang set out to retrieve their loot, while being chased by Interpol detective Zenigata.

The franchise of Lupin III has been going on for a long time with a variety of productions, so I wasn't too surprised the live-action film was once again about the first time the Lupin gang (Lupin III, Jigen, Goemon and Fujiko) come together to work as a team. Over the history, the Lupin gang has had many first encounters, and all different, so I wasn't at all bothered at the Uncle-Ben-Must-Die-Again approach to the franchise.


But that doesn't mean that Lupin III is a good film. On paper, the story isn't that different from most Lupin III (animated) specials of the last couple of years: an action-packed film with a heist as its background setting (it's not really a heist film though, just an action flick). On screen, the story just didn't really work. And that's not because I don't like live-action adaptations of manga/anime source material. In fact, I can quite appreciate them (the recent Rurouni Kenshin trilogy was quite impressive for example). But the production team must get the tone right: a tone that fits with the franchise, but also with the live-action format. Lupin III fails to succeed here.

The action scenes are chaotic and shoddily taken: you are given a split second shot of something, only for it to be replaced by another shot at another angle / level of zoom of the same action, leaving the viewer in confusion of what the hell is going on. The more fantastic action scenes don't always work: a car chase scene on the highway hits the right tone most of the time, but then the presence of Goemon (a swordsman who can cut everything) kinda ruins the scene (in fact, I think that Goemon doesn't work at all in this film). Goemon cutting everything in a cartoon or comic, okay, but it just doesn't really translate well into the real world. The Rurouni Kenshin films struck a great balance between reality and slightly fantastic battles (jumping several meters up in the sky etc.) consistently throughout the three films, but the fairly realistic tone of Lupin III clashes with the cartoony comedy it occassionally also tries to utilize. A group of three enemy enforcers has the same problem: they are obviously inspired by cartoon designs (their clothing is ridiculous), whereas the rest of the cast is dressed in a fairly sensible manner (and still true to their original designs).


But Lupin III is also not a very surprising film. It's actually quite predictable, and again, that doesn't automatically mean it's bad (because I am quite OK with formulaistic approaches), but there was very little I truly enjoyed in this film running more than two hours. One of the few scenes I really loved is at the beginning, when Lupin and Jigen make their way out of a gang hideout with their loot on their backs: the scene is obviously inspired by the opening of The Castle of Cagliostro and gave me a big smile and the hope this could be something good, but alas.

Also, the film was shot with an international cast, and the version I saw had everyone dubbed in Japanese (including some of the Japanese actors!), which was kinda distracting. Oguri Shun did an excellent Lupin III though (who also did Kudou Shinichi in some of the Detective Conan live action TV specials. Meaning he would be both Lupin III and Shinichi if they would ever do a live-action Lupin III VS Detective Conan).

Lupin III is a rather mediocre adaptation of the famous franchise. It occassionally hits the right tones, but doesn't more often than it does. And I heard a sequel was already under production. Huh. I hope the next film manages to come up with an atmosphere that fits Lupin III and its own live-action framework.

Original Japanese title(s): モンキー・パンチ(原) 『ルパン三世』

Tuesday, June 3, 2014

L-C Crisis

「この世に解けない謎、盗めない宝は塵ひとつ存在しねぇ」
『ルパン三世VS名探偵コナン The Movie』

"In this world, there's no mystery that can be solved, and not a treasure that can't be stolen"
"Lupin the 3rd VS Detective Conan The Movie"

It will be a while before I'll see this year's Detective Conan movie (Dimensional Sniper), so today a review of another Detective Conan related movie to pass the time!

Conan, the great detective turned into a kid and Lupin III, grandson of Arsene Lupin and the greatest thief in the world, first crossed paths in 2009's Lupin the 3rd VS Detective Conan, a somewhat disappointing TV special which should only be remembered for the absolutely magnificent performance of voice actor Kamiya Akira. But the crossover between these two series turned out to be rather succesful, because a sequel was released in December 2013, in the form of Lupin the 3rd VS Detective Conan The Movie. Lupin III and his gang are back in Japan and they are planning to steal a jewel called the Cherry Sapphire which is held at a bank near Conan's home. At the same time, Conan discovers that crackshot Jigen Daisuke, Lupin's right hand, is working as a bodyguard for the popular Italian idol singer Emilio, who will be performing in Japan soon. How are these two jobs related and what is Lupin III really after?

What once started as a funny crossover cameo in Detective Conan - Jolly Roger in the Deep Azure, made possible because both Lupin III and Detective Conan are animated at TMS, has now become a little franchise series and I have to say, I enjoyed Lupin the 3rd VS Detective Conan The Movie much better than the original 2009 TV special. Which was just weird with fake foreign countries and lookalike princesses and stuff. Lupin the 3rd VS Detective Conan The Movie on the other hand is a normal heist movie, which we see from those sides: we follow both Lupin III and the gang slowly setting things up for their heist, as well as Conan (and other characters from the series) doing detectivey stuff. It's what you'd expect from a crossover between a series starring a detective, and a series starring a thief, and it works mostly.


Mostly, I say, because the story itself is actually not very good. The plot surrounding Emilio is quite ridiculous if you stop and think about it and whenever the movie enters Story Exposition Time, you just hope it is over soon. Also a fair warning, it's preferable if you watch the 2009 Lupin the 3rd VS Detective Conan TV special before the movie: there are no strong links, but references to the TV special do fall out of the sky near the end of the movie, and if you haven't seen the special, it would just be distracting and confusing.

But what is there to enjoy if the story is bad? Two things: action scenes and character interactions. I already noticed that the action scenes in Detective Conan movies have become more spectacular with each movie the last few years (incredible skateboard scene in 2010's Lost Ship in the Sky, incredible snowboard scene in 2011's Quarter of Silence, another incredible skateboard scene in 2012's The Eleventh Striker and... incredible fight and soccer scenes in 2013's Private Eye in the Distant Sea), but because this is a crossover with Lupin III, which is more of a comedic/slapstick action series, you can expect even more over-the-top action (heck, it starts right away with incredible waterboard/skateboard action..). I wouldn't say that Detective Conan is realistic, but sometimes the action does feel a bit too out of there for Conan. But they're definitely fun scenes and whenever several characters of either series are together, you can expect something fun to happen, be it of the action variety, or just character interaction.


Lupin the 3rd VS Detective Conan The Movie is really just something for the fans (duh, it's a crossover), who of course want to see how characters from different series react to each other and this movie delivers in that category, and in a way much better than was done in the original TV special. The stars of the movie are definitely cocky kid Conan and marksman Jigen, who spend some amazing time together as a bickering father-son duo. It's absolutely beautiful (second place goes to the duo Fujiko and Haibara). But a meeting between hardboiled ICPO inspector Zenigata and the somewhat bumbling police detective Takagi works wonderfully well too.

But I guess that's the main objective of a crossover like Lupin the 3rd VS Detective Conan The Movie. Pander to the fans. I know both series quite well, so I enjoyed seeing the two series blend together in this movie (in a manner done much better than the 2009 TV special), but I wouldn't recommend the movie if you have never seen Detective Conan or Lupin III. But then again, I can't imagine anyone would want to see this movie if not already familiar with at least one side of the crossover...

Original Japanese title(s): モンキー・パンチ (原:『ルパン三世』)、青山剛昌(原:『名探偵コナン』) 『ルパン三世VS名探偵コナン』