The Mansion

Wednesday, November 15, 2017

Foul Play in Funland

やさしい音色に
まばゆい光
心ん中に秘められた
愛しい人は目の前で笑う
確かなmarionette fantasia
「Marionette Fantasia」(Garnet Crow)

A gentle sound
And a blinding light
And hiding within the depths of my heart
A loved one is smiling in front of me
Truly a marionette fantasia
"Marionette Fantasia" (Garnet Crow)


I find dolls, or human-like puppets, incredibly creepy, to be honest. Just like clowns. There's probably a perfectly sound psychological reason for that, something to do with deformed human characteristics or something like that, but all I know is I think they really really creepy.

After giving up on a career in boxing, young Katsu Toshio is forced to find another way to earn his living, and he decides to answer to a job advertisement of the Udai Economic Research Group. He is surprised to learn that the Udai Economic Research Group is in fact an one-woman detective agency, specialized in performing financial background checks on businesses. Udai Maiko hires Toshio on the spot, and drags him along to help with a little private side-job she was offered by a previous client. Mawari Tomohiro, production chief of his family's toy firm, wants Maiko to tail his wife for a day and Maiko and Toshio do find evidence of her infidelity. The duo shadow both husband and wife at the end of the day, hoping to get a chance to speak with the husband, but they all get caught up in a freak car accident, in which Tomohiro dies. Toshio manages to save the wife Masao, but tragedy seldom travels alone, and it's only a few days after Tomohiro's accident when their two-year old child also dies because of an accident. While at first this seems just like a very unfortunate series of events, a visit to the Screw Mansion inhabitated by the main Miwari family (Tomohiro's uncle and cousins) also ends with a death in the family, and one that is surely not accidental. What is lurking behind all these deaths in Awasaka Tsumao's Midare Karakuri ("A Clockwork Gone Wrong, 1977)?

Awasaka Tsumao (1933-2009) was one of the best known Japanese mystery writers in his lifetime. He was also a gifted stage magician, and he used his knowledge of both stage magic, and the art of misdirection to create fantastic mystery stories, like the Father Brown-esque impossible gems in the A Aiichirou series, or stories that were about all about magicians like 11 Mai no Trump. Midare Karakuri might not be about stage magic, but the work (his second novel) is considered to be one of Awasaka's best novels. It also carries the English title Dancing Gimmicks.

In my review of 11 Mai no Trump, I praised how the story incorporated stage illusions in the mystery plot: Awasaka was obviously very knowledgeable on the topic, but he made it accessible to the reader, and mixed the theme in a meaningful matter with the core detective plot. Midare Karakuri too focuses completely on one single topic: karakuri toys, or toys with "gimmicks" or "gadgets". The mysterious deaths of the members of the Mawari family, and the history behind their toy firm, is richly decorated with a lot of talk about toys, especially toys with some kind of mechanism inside of them. Mechanized toys have a long history in Japan: the Edo period for example was a flourishing time for karakuri puppets, highly sophisticated automatons which could serve tea or play an instrument. "Modern" toys for children are actually simply an evolution of those toys which were once meant for adults. Several characters hold fairly detailed "lectures" on the topic of pre-modern karakuri puppets, which can be very interesting and educating, but I can't deny that these segments also feel like huge info-dumps, which take you out of the story. Lecturing was also present in 11 Mai no Trump up to a point, but it never felt so outright back-to-school like in Midare Karakuri. The story also features other forms of "gimmick entertainment", like a gigantic garden maze inspired by Hampton Court Maze, and muses a bit on the topic of mazes and labyrinths too.

The mystery plot starts off very slow and especially the first half felt very directionless. Some deaths do occur in that first half, but they are not considered murder per se in the narrative, so most of the story up to that point is about Maiko and Toshio just poking around, talking a lot about toys. The characters are interesting, and I think Maiko as an overweight ex-policewoman running a shady detective agency was a great character (I even think this is the first time I've seen a strong female main character in Awasaka's stories). But still, the story takes a long time to arrive at the point of an actual investigation into a murder, and into a more pro-active stance towards detecting. In a way, Midare Karakuri reads more like a light detective series, with a male/female duo as the protagonists (and a minor, and somewhat melodramatic romance subplot between Toshio and one of the suspects) for most of the book. Preferences differ, but compared to the grand box of magic tricks that was 11 Mai no Trump, Midare Karakuri feels a bit "light" and less impressive on the whole. The comedic tone is strangely enough not as pronounced as in Awasaka's other works. There's still some comedic chattering going on at times between Maiko and Toshio, but it never reaches full total chaos like in 11 Mai no Trump or the slapstick-esque situations of the A Aiichirou series.

Most of the individual deaths in Midare Karakuri aren't that impressive on their own, but they do string together into a fairly entertaining mystery tale. I think the murderer is rather easy to guess, especially as pretty much everyone is dead near the end of the story, but the whole set-up works great with the theme of the book. There's a minor, simple dying message around halfway in the story, but I think one late murder is very impressive as an impossible poisoning trick: all the capsules in the victim's bottle of medicine had been swapped for poisonous ones, which means the pills could only've been swapped on the day the victim took the pills, but they couldn't have been swapped then, as he was on his guard the whole day because of the other deaths. The solution is ingeniously simple and brilliant, and this part is probably the best part of the mystery plot. It's truly a trick that a magician would think of, I think.

So I'd rank Midare Karakuri, as Awasaka's second novel, not as high as his first novel, but it's still a good, entertaining mystery novel. It can feel a bit slow early on, with a few longwinded lectures on karakuri puppets and a somewhat meandering plot, but the overall mystery plot is solid, even if a bit simple, and the impossible poisoning deserving a special mention as an ingenous piece of misdirection.

Original Japanese title(s): 泡坂妻夫 『乱れからくり』

2 comments:

  1. I had almost exactly the same reaction to every element of this as you (particularly the brilliance of the poisoning trick); but I didn't dislike the "not quite clear where this is going" first part of the book. In a way that seems to me part of the Awasaka Tsumao style.

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    1. True, a lot of his stories start with a seemingly unrelated episode before you're properly introduced to the mystery plot, but I found it especially slow this time for some reason. Obviously, the run-up time in his short stories is much shorter, and I personally liked the comedy going in the first part of 11 no Trump, but it just didn't work for me this time. It's definitely a your mileage may vary thing though.

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